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  • How can I better manage far-reaching changes in my code?

    - by neuviemeporte
    In my work (writing scientific software in C++), I often get asked by the people who use the software to get their work done to add some functionality or change the way things are done and organized right now. Most of the time this is just a matter of adding a new class or a function and applying some glue to do the job, but from time to time, a seemingly simple change turns out to have far-reaching consequences that require me to redesign a substantial amount of existing code, which takes a lot of time and effort, and is difficult to evaluate in terms of time required. I don't think it has as much to do with inter-dependence of modules, as with changing requirements (admittedly, on a smaller scale). To provide an example, I was thinking about the recently-added multi-user functionality in Android. I don't know whether they planned to introduce it from the very beginning, but assuming they didn't, it seems hard to predict all the areas that will be affected by the change (apps preferences, themes, need to store account info somehow, etc...?), even though the concept seems simple enough, and the code is well-organized. How do you deal with such situations? Do you just jump in to code and then sort out the cruft later like I do? Or do you do a detailed analysis beforehand of what will be affected, what needs to be updated and how, and what has to be rewritten? If so, what tools (if any) and approaches do you use?

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  • share code between check and process methods

    - by undu
    My job is to refactor an old library for GIS vector data processing. The main class encapsulates a collection of building outlines, and offers different methods for checking data consistency. Those checking functions have an optional parameter that allows to perform some process. For instance: std::vector<Point> checkIntersections(int process_mode = 0); This method tests if some building outlines are intersecting, and return the intersection points. But if you pass a non null argument, the method will modify the outlines to remove the intersection. I think it's pretty bad (at call site, a reader not familiar with the code base will assume that a method called checkSomething only performs a check and doesn't modifiy data) and I want to change this. I also want to avoid code duplication as check and process methods are mostly similar. So I was thinking to something like this: // a private worker std::vector<Point> workerIntersections(int process_mode = 0) { // it's the equivalent of the current checkIntersections, it may perform // a process depending on process_mode } // public interfaces for check and process std::vector<Point> checkIntersections() /* const */ { workerIntersections(0); } std::vector<Point> processIntersections(int process_mode /*I have different process modes*/) { workerIntersections(process_mode); } But that forces me to break const correctness as workerIntersections is a non-const method. How can I separate check and process, avoiding code duplication and keeping const-correctness?

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  • What language(s) do I need to learn in order to develop an application like this?

    - by Josh
    I have an idea for making a web application. Ideally this application would have products which prices are increased each time a Retweet of the product at hand is made. Kind of like bids with tweets. Unfortunately my web development knowledge is very scarce. I know just basic HTML, virtually no CSS and that's it. I'm kindly asking for your insights on what you think would be best for making a web app like this. I have no good idea of where to start or what I need to get going. Your inputs are greatly appreciated. Thanks in advance.

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  • Best Way to Handle Meta Information in a SQL Database

    - by danielhanly.com
    I've got a database where I want to store user information and user_meta information. The reason behind setting it up in this way was because the user_meta side may change over time and I would like to do this without disrupting the master user table. If possible, I would like some advice on how to best set up this meta data table. I can either set it as below: +----+---------+----------+--------------------+ | id | user_id | key | value | +----+---------+----------+--------------------+ | 1 | 1 | email | [email protected] | | 2 | 1 | name | user name | | 3 | 1 | address | test address | ... Or, I can set it as below: +----+---------+--------------------+--------------------+--------------+ | id | user_id | email | name | address | +----+---------+--------------------+--------------------+--------------+ | 1 | 1 | [email protected] | user name | test address | Obviously, the top verison is more flexible, but the bottom version is space saving and perhaps more efficient, returning all the data as a single record. Which is the best way to go about this? Or, am I going about this completely wrong and there's another way I've not thought of?

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  • How do you go from a so so programmer to a great one? [closed]

    - by Cervo
    How do you go from being an okay programmer to being able to write maintainable clean code? For example David Hansson was writing Basecamp when in the process he created Rails as part of writing Basecamp in a clean/maintainable way. But how do you know when there is value in a side project like that? I have a bachelors in computer science, and I am about to get a masters and I will say that colleges teach you to write code to solve problems, not neatly or anything. Basically you think of a problem, come up with a solution, and write it down...not necessarily the most maintainable way in the world. Also my first job was in a startup, and now my third is in a small team in a large company where the attitude was/is get it done yesterday (also most of my jobs are mainly database development with SQL with a few ASP.NET web pages/.NET apps on the side). So of course cut/paste is more favored than making things more cleanly. And they would rather have something yesterday even if you have to rewrite it next month rather than to have something in a week that lasts for a year. Also spaghetti code turns up all over the place, and it takes very smart people to write/understand/maintain spaghetti code...However it would be better to do things so simple/clean that even a caveman/woman could do maintenance. Also I get very bored/unmotivated having to go modify the same things cut/pasted in a few locations. Is this the type of skill that you need to learn by working with a serious software organization that has an emphasis on maintenance and maybe even an architect who designs a system architecture and reviews code? Could you really learn it by volunteering on an open source project (it seems to me that a full time programmer job is way more practice than a few hours a week on an open source project)? Is there some course where you can learn this? I can attest that graduate school and undergraduate school do not really emphasize clean software at all. They just teach the structures/algorithms and then send you off into the world to solve problems. Overall I think the first thing is learning to write clean/maintainable code within the bounds of the project in order to become a good programmer. Then the next thing is learning when you need to do a side project (like a framework) to make things more maintainable/clean even while you still deliver things for the deadline in order to become a great programmer. For example, you are making an SQL report and someone gives you 100 calculations for individual columns. At what point does it make sense to construct a domain specific language to encode the rules in simply and then generate all the SQL as opposed to cut/pasting the query from the table a bunch of times and then adjusting each query to do the appropriate calculations. This is the type of thing I would say a great programmer would know. He/she would maybe even know ways to avoid the domain specific language and to still do all the calculations without creating an unmaintainable mess or a ton of repetitive code to cut/paste everywhere.

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  • Pattern for loading and handling resources

    - by Enoon
    Many times there is the need to load external resources into the program, may they be graphics, audio samples or text strings. Is there a patten for handling the loading and the handling of such resources? For example: should I have a class that loads all the data and then call it everytime I need the data? As in: GraphicsHandler.instance().loadAllData() ...//and then later: draw(x,y, GraphicsHandler.instance().getData(WATER_IMAGE)) //or maybe draw(x,y, GraphicsHandler.instance().WATER_IMAGE) Or should I assign each resource to the class where it belongs? As in (for example, in a game): Graphics g = GraphicsLoader.load(CHAR01); Character c = new Character(..., g); ... c.draw(); Generally speaking which of these two is the more robust solution? GraphicsHandler.instance().getData(WATER_IMAGE) //or GraphicsHandler.instance().WATER_IMAGE //a constant reference

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  • I want something ready to start with

    - by BDotA
    I am looking for something quick like a weblog in wordpress or blogspot maybe, that when I write a blog post I can put it there, for example if I write something about .NET or Java or Database,..some quick tutorial with some small code samples that visitors can use ... And I don't know anything about webdesign and I just want a ready-made thing to use for this purpose. What do you suggest? any samples of that that I can take a look?

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  • Storing translation data as JSON column

    - by j0ntech
    We're deciding on how to store translations of some descriptions of database items. We could go the traditional way and keep a translations table (and a language table and an object_translation linking table) OR we thought it might be better to just have a Description column that contains JSON like the following: { "EN": "This is the translation in English", "EE" : "See on kirjeldus eesti keeles" } Are there any serious downsides as to why we shouldn't use this? (I haven't seen it being used anywhere else)

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  • Would this data requirement suit a Document -Oriented database?

    - by codecowboy
    I have a requirement to allow users to fill in journal/diary entries per day. I want to provide a handful of known journal templates with x columns to fill in. An example might be a thought diary; a user has to record a thought in one column, describe the situation, rate how they felt etc. The other requirement is that a user should be able to create their own diary templates. They might have a need for a 10 column diary entry per day and might need to rate some aspect out of 50 instead of 10. In an RDBMS, I can see this getting quite complicated. I could have individual tables for my known templates as the fields will be fixed. But for custom diary templates I imagine I would would need a table storing custom_field_types (the diary columns), a table storing entries referencing their field types (custom_entries) and then a third custom_diary table which would store rows matching custom_entries to diaries. Leaving performance / scaling aside, would it be any simpler or make more sense to use a document oriented database like MongoDB to store this data? This is for a web application which might later need an API for mobile devices.

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  • How to implement a multi-part snake with smooth movement? [closed]

    - by Jamie
    Sorry that i couldnt answer on my previous post but it got closed. I couldnt answer because i had to prepair for my finals. As there were problems with understanding of what im trying to achieve, im going to describe a little bit more in depth. Im creating a game in which you steer a snake. I assume everybody knows how that works. But in my case the snake isnt just propagating in an array element by element. Imagine a 2Dgrid on which the snake moves. Its 10x10 tiles. Lets say one tile is 4x4 meters. The snakes head spawns in the middle of the (3,2) tile (beginning with (0,0)), so its position is (4*3+2,4*2+2)(the 2's are so that the snake is in the middle of the 4x4 tile). And heres where the fun begins. when the snake moves, it doesnt jump to next tile. Instead it moves a fraction of the way there. So lets say the snake is heading to tile (4,2). After it moved once, its position is (4*3+2+0.1,4*2+2), where 0.1 is the fraction of the way it moved. This is done to achieve smooth movement. So now im adding the rest of the body. The rest is supposed to move along the exact same path as the head did. I implemented it so that each part of the body has its own position and direction. Then i apply this algorithm: 1.Move each part in its direction. 2.If a part is in the middle of the tile(which implies all of them are), change each parts direction to the direction of the part proceeding it. As i said before i could make this work, but i cant stop thinking that im overlooking a much easier and cleaner solution. So this is my question. Is there any easier/better/faster way to do this?

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  • Should I use my real name in my open source project?

    - by Jardo
    I developed a few freeware programs in the past which I had signed with my pseudonym Jardo. I'm now planning to release my first open source project and was thinking of using my full real name in the project files (as the "author"). I thought it would be good to use my name as my "trademark" so if someone (perhaps a future headhunter) googles my name, they'll find my projects. But on the other side, I feel a bit paranoid about disclosing my name (in the least case I could be getting a lot of spam to my email, its not that hard to guess your private email from your name). What do you think can be "dangerous" on disclosing your full name? What are the pros and cons? Do you use your real name or a pseudonym in your projects? I read this question: What are the advantages and disadvantages to using your real name online? but that doesn't apply to me bacause it's about using your real name online (internet discussions, profiles, etc.) where I personally see no reason to use my real name... And there is also this question: Copyrighting software, templates, etc. under real name or screen name? which deals with creating a business or a brand which also doesn't apply to me because I will never sell/give away my open source project and if someone else joins in, they can write their name as co-author without any problems...

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  • How to better explain complex software process in software specs?

    - by Lostsoul
    I'm really struggling with my software specs. I am not a professional programmer but enjoy doing it for fun and made some software that I want to sell later but I'm not happy with the code quality. So I wanted to hire a real developer to rewrite my software in a more professional way so it will be maintainable by other developers in the future. I read and found some sample specs and made my own by applying their structure to my document and wanted to get my developer friend to read it and give me advice. After an hour and a half he understood exactly what I was trying to do and how I did it(my algorithms,stack,etc.). How can I get better at explaining things to developers? I add many details and explanations for everything(including working code) but I'm unsure the best way I can learn to pass detailed domain knowledge(my software applies big data, machine learning, graph theory to finance). My end goal is to get them to understand as much as possible from the document and then ask anything they do not understand, but right now it seems they need to extract alot of information from me. How can I get better at communicating domain knowledge to developers?

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  • Settings object with singleton pattern

    - by axis
    I need to build an object that will have only one instance because this Object is dedicated to the storage of vital settings for my application and I would like to avoid a misuse of this type or a conflict at run-time. The most popular solution for this, according to the internet, is the Singleton pattern. But I would like to know about other ideas or solutions for this; also I would like to know if other solutions can be much more easy to grasp for an user of this hypothetical library. Thanks.

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  • PHP I am pulling my hair out trying to find the best! [closed]

    - by darga33
    PULLING MY HAIR OUT I have heard of Martin Fowler's book PoEAA and the other book Head First OOA OOD but those are not in PHP. I DESPERATELY WANT TO READ THEM, but ONLY in PHP utilizing SOLID principles! Does anyone know of the absolute best, most recent PHP book that utilizes the SOLID principles and GRASP, and all the other best practices? I want to learn from the best possible source! Not beginner books! I already understand OOP. This seems like an almost impossible question to find the answer to and so I thought, hey, might as well post on stackexchange!! Surely someone out there must know!!!!!!!!!! Or if noone knows Maybe they know of an open source application that utilizes these principles that is relatively small that is not a framework. Something that I can go through every single class, and spend time understanding the insides and outs of how the program was developed. Thanks so much in advance! I really really really really appreciate it!

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Search multiple tables

    - by gilden
    I have developed a web application that is used mainly for archiving all sorts of textual material (documents, references to articles, books, magazines etc.). There can be any given number of archive tables in my system, each with its own schema. The schema can be changed by a moderator through the application (imagine something similar to a really dumbed down version of phpMyAdmin). Users can search for anything from all of the tables. By using FULLTEXT indexes together with substring searching (fields which do not support FULLTEXT indexing) the script inserts the results of a search to a single table and by ordering these results by the similarity measure I can fairly easily return the paginated results. However, this approach has a few problems: substring searching can only count exact results the 50% rule applies to all tables separately and thus, mysql may not return important matches or too naively discards common words. is quite expensive in terms of query numbers and execution time (not an issue right now as there's not a lot of data yet in the tables). normalized data is not even searched for (I have different tables for categories, languages and file attatchments). My planned solution Create a single table having columns similar to id, table_id, row_id, data Every time a new row is created/modified/deleted in any of the data tables this central table also gets updated with the data column containing a concatenation of all the fields in a row. I could then create a single index for Sphinx and use it for doing searches instead. Are there any more efficient solutions or best practises how to approach this? Thanks.

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  • Bluetooth push application

    - by Paul Kassey
    I am considering the technical viability of software that I want to write. Is there a way that I can push data to a phone (iPhone or Andriod) via Bluetooth without pairing with it? I want to be able to walk into a room and have a computer push data to my phone when I get a certain distance from it, or push data to any phone automatically when it comes within a certain distance to a Bluetooth-ready device?

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  • Is there a colloquial term for the web dev equivalent of "Script Kiddies"? [on hold]

    - by Darkcat Studios
    I recently came across a couple of lets say "young people" who were convinced that they were "Web Developers", despite the fact that they were only able to configure a wordpress template, and not even able to edit images properly. So this got me thinking, "back in the day" kids who thought they were hackers but just ran other peoples scripts they had found, were known as Script Kiddies. Do we have a term for these yet?

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  • Do any database "styles" use discrete files for their tables?

    - by Brad
    I've been talking to some people at work who believe some versions of a database store their data in discrete tables. That is to say you might open up a folder and see one file for each table in the database then several other supporting files. They do not have a lot of experience with databases but I have only been working with them for a little over a half year so I am not a canonical source of info either. I've been touting the benefits of SQL Server over Access (and before this, Access over Excel. Great strides have been made :) ). But, other people were of the impression that the/one of the the benefit(s) of using SQL Server over Access was that all the data was not consolidated down into one file. Yet, SQL Server packs everything into a single .mdf file (plus the log file). My question is, is there an RDBMS which holds it's data in multiple discrete files instead of one master file? And if the answer is yes, why do it one way over the other?

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  • Managing different utility classes between engine and libraries

    - by hayer
    I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and audio), Box2D (since I need physics, but have none), and some small utilities I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question: is it a good idea to replace Box2D and SFML vectors with my own vector class (which is one of my better implementations)? My idea then was to have a separate .lib with all my classes that should be shared between all the projects in the solution.

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  • Is it correct to add booleans in order to count the number of true values in a vector?

    - by gerrit
    Is it conceptually correct to sum a vector of booleans? From a mathematical point of view, I would argue it's not: True + True != 2. But it's quite practical to do so still! Example using the vectorised Python library numpy: In [1]: X = rand(10) In [2]: large = X>0.6 In [3]: large.dtype Out[3]: dtype('bool') In [4]: large.sum() Out[4]: 7 I don't like it, but it's very practical. Is this a good practice? Update: the aim is to count the number of true values in a vector.

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  • A separate solution for types, etc?

    - by hayer
    I'm currently in progress updating some engine-code(which does not work, so it is more like creating a engine). I've decided to swap over to SFML(instead of my own crappy renderer, window manager, and audio), Box2d(since I need physics, but have none), and some small utils I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question; Is it a good idea to replace box2d and SFML vectors with my own vector class? (Which is one of my better implementations) My idea then was to have a seperate .lib with all my classes that should be shared between all the projects in the solution.

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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • Use constructor or setter method?

    - by user633600
    I am working on a UI code where I have an Action class, something like this - public class MyAction extends Action { public MyAction() { setText("My Action Text"); setToolTip("My Action Tool tip"); setImage("Some Image"); } } When this Action class was created it was pretty much assumed that the Action class wont be customizable (in a sense- its text, tooltip or image will be not be changed anywhere in the code). Of late, now we are in need of changing the action text at some location in code. So I suggested my co-worker to remove the hardcoded action text from the constructor and accept it as an argument, so that everybody is forced to pass the action text. Something like this code below - public class MyAction extends Action { public MyAction(String actionText) { setText(actionText); setTooltip("My Action tool tip); setImage("My Image"); } } He however thinks that since setText() method belongs to base class. It can be flexibly used to pass the action text wherever action instance is created. That way, there is no need to change the existing MyAction class. So his code would look something like this. MyAction action = new MyAction(); //this creates action instance with the hardcoded text action.setText("User required new action text"); //overwrite the exisitng text. I am not sure if that is a correct way to deal with problem. I think in above mentioned case user is anyway going to change the text, so why not force him while constructing the action. The only benefit I see with the original code is that user can create Action class without much thinking about setting text.

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