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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • In need of a good MATLAB class tutorial

    - by rlbond
    I'm having a lot of trouble trying to figure out how to use classes in MATLAB. I'm very familiar with C++ and Python but I just can't figure anything out about how to define classes in MATLAB. Does anyone know a very good resource with lots of examples? The official documentation leaves much to be desired.

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  • Multiple Regex on String

    - by George
    How can I apply multiple regexs to a single string? For instance, a user inputs the following into a text area: red bird blue cat black dog and I want to replace each carriage return with a comma and each space with an underscore so the final string reads as red_bird,blue_cat,black_dog. I've tried variations in syntax along the lines of the following so far: function formatTextArea() { var textString = document.getElementById('userinput').value; var formatText = textString.replace( new RegExp( "\\n", "g" ),",", new RegExp( "\\s", "g"),"_"); alert(formatText); }

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  • scala implicit or explicit conversion from iterator to iterable

    - by landon9720
    Does Scala provide a built-in class, utility, syntax, or other mechanism for converting (by wrapping) an Iterator with an Iterable? For example, I have an Iterator[Foo] and I need an Iterable[Foo], so currently I am: val foo1: Iterator[Foo] = .... val foo2: Iterable[Foo] = new Iterable[Foo] { def elements = foo1 } This seems ugly and unnecessary. What's a better way?

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  • Collision Detection probelm (intersection with plane)

    - by Demi
    I'm doing a scene using openGL (a house). I want to do some collision detection, mainly with the walls in the house. I have tried the following code: // a plane is represented with a normal and a position in space Vector planeNor(0,0,1); Vector position(0,0,-10); Plane p(planeNor,position); Vector vel(0,0,-1); double lamda; // this is the intersection point Vector pNormal; // the normal of the intersection // this method is from Nehe's Lesson 30 coll= p.TestIntersionPlane(vel,Z,lamda,pNormal); glPushMatrix(); glBegin(GL_QUADS); if(coll) glColor3f(1,0,0); else glColor3f(1,1,1); glVertex3d(0,0,-10); glVertex3d(3,0,-10); glVertex3d(3,3,-10); glVertex3d(0,3,-10); glEnd(); glPopMatrix(); Nehe's method: #define EPSILON 1.0e-8 #define ZERO EPSILON bool Plane::TestIntersionPlane(const Vector3 & position,const Vector3 & direction, double& lamda, Vector3 & pNormal) { double DotProduct=direction.scalarProduct(normal); // Dot Product Between Plane Normal And Ray Direction double l2; // Determine If Ray Parallel To Plane if ((DotProduct<ZERO)&&(DotProduct>-ZERO)) return false; l2=(normal.scalarProduct(position))/DotProduct; // Find Distance To Collision Point if (l2<-ZERO) // Test If Collision Behind Start return false; pNormal= normal; lamda=l2; return true; } Z is initially (0,0,0) and every time I move the camera towards the plane, I reduce its z component by 0.1 (i.e. Z.z-=0.1 ). I know that the problem is with the vel vector, but I can't figure out what the right value should be. Can anyone please help me?

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  • execl doesn't work in a while(1) cicle, server side; C script

    - by Possa
    Hi guys, I have a problem with a little C script who should run as a server and launch a popup for every message arriving. The execl syntax is correct because if I try a little script with main() { execl(...); } it works. When I put it in a while(1) cicle it doesn't work. Everything else is working, like printf or string operation, but not the execl. Even if I fork it doesn't work. I really don't know what I can do ... can anyone help me? Thanks in advice for your help and sorry for my bad english. Here's the complete server C code. #include <arpa/inet.h> #include <netinet/in.h> #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <string.h> #define BUFLEN 512 #define PORT 9930 void diep(char *s) { perror(s); exit(1); } int main() { struct sockaddr_in si_me, si_other; int s, i, slen=sizeof(si_other), broadcastPermission; char buf[100], zeni[BUFLEN]; if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) diep("socket"); broadcastPermission = 1; if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (void *) &broadcastPermission, sizeof(broadcastPermission)) < 0) diep("setsockopt() failed"); memset((char *) &si_me, 0, sizeof(si_me)); si_me.sin_family = AF_INET; si_me.sin_port = htons(PORT); si_me.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, &si_me, sizeof(si_me))==-1) diep("bind"); while (1) { if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1) diep("recvfrom()"); //printf("Received packet from %s:%d\nData: %s\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf); strcpy(zeni, ""); strcat(zeni, "zenity --warning --title Hack!! --text "); strcat(zeni, buf); printf("cmd: %s\n", zeni); //system (zeni); execl("/usr/bin/zenity", "/usr/bin/zenity", "--warning", "--title", "Warn!", "--text", buf, (char *) NULL); } close(s); return 0; }

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  • When should I explicitly specify a StructLayout?

    - by biozinc
    I'm fiddling with calling DLLs from C#, and came across the need to define my own structs. Lots of articles force a sequential layout for the struct with [StructLayout(LayoutKind.Sequential)] struct Foo ... So, I followed suite, and my programme worked. Now, when I took the line out, it still works. Why do I need it?

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  • Android & Web: What is the equivalent style for the web?

    - by Legend
    I am quite impressed by the workflow I follow when developing Android applications: Define a layout in an xml file and then write all the code in a code-behind style. Is there an equivalent style for the web? I mean, with a predefined list of widgets that can be defined using a markup language and then control them using code? I have come across Google's Web Toolkit that does something like this but I'd like to hear what other's think as well.

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  • What does the following line of a bash script do?

    - by Bialecki
    Usually work in Windows, but trying to setup RabbitMQ on my Mac. Can someone let me know what the line below does? [ "x" = "x$RABBITMQ_NODE_IP_ADDRESS" ] && [ "x" != "x$NODE_IP_ADDRESS" ] && RABBITMQ_NODE_IP_ADDRESS=${NODE_IP_ADDRESS} Specifically, I'm curious about the [ "x" = "x$RAB..."] syntax.

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  • How to store the hostname in a variable in a .bat file?

    - by eqbridges
    I would like to convert this /bin/sh syntax into a widely compatible Windows batch script: host=`hostname` echo ${host} How to do this so that it'll work on any Windows Vista, Windows XP, and Windows 2000 machine? To clarify: I would then like to go on in the program and use the hostname as stored in the variable host. In other words, the larger goal of the program is not to simply echo the hostname.

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  • Rails Plugin Installation Problem

    - by Steve
    When I tried to install the openid plugin, I do not get any confirmation msg about the installation.Even I specify some random .git plugin name, It does not give out any error. Can someone please tell me what about to do to rectify the problem? I used the following syntax ruby script/plugin install git://github.com/rails/open_id_authentication.git

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  • T-SQL get SELECTed value of stored procedure

    - by David
    In T-SQL, this is allowed: DECLARE @SelectedValue int SELECT @SelectedValue = MyIntField FROM MyTable WHERE MyPrimaryKeyField = 1 So, it's possible to get the value of a SELECT and stuff it in a variable (provided it's scalar, obviously). If I put the same select logic in a stored procedure: CREATE PROCEDURE GetMyInt AS SELECT MyIntField FROM MyTable WHERE MyPrimaryKeyField = 1 Can I get the output of this stored procedure and stuff it in a variable? Something like: DECLARE @SelectedValue int SELECT @SelectedValue = EXEC GetMyInt (I know the syntax above is not allowed because I tried it!)

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  • ExtJS: Add Single Click Action To A Node In A TreePanel

    - by FluidFoundation
    [revised] I'm creating a TreePanel in ExtJs that is loading its children from a JSON file. I'm having trouble adding a click action to the nodes. I'm not sure whether it's added in the script creating the tree, or if its added as a property in the JSON, and if so, what the syntax would be. Any help would be appreciated! Please provide an example if possible.

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  • Getting An Array Result From A C# Method

    - by Soo
    I am trying to write some code to return an array in C#, but don't know the proper syntax. I think my method is set up correctly, but to set an array to the result of the method is what I'm having difficulty with. Method Declaration: double[,] function(double variable) { ... code ... return array }

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  • Why don't my groovy enums work, or even compile?

    - by ?????
    I'm running Groovy Version: 1.7.0 JVM: 1.6.0_17 (Update -- I just upgraded to 1.7.1 and get the same errors!) I've tried to use enums, using the exact syntax from the groovy documentation, and each time I see the compile error: Groovy:The class java.lang.Enum refers to the class java.lang.Enum and uses 1 parameters, but the referred class takes no parameters Any ideas on what's going on? For example: This code won't compile or run, and gets the error above. enum VehicleStatus { OFF, IDLING, ACCELERATING, DECELARATING } class Vehicle { Long id Long version VehicleStatus status }

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  • File structure for PHP-based website.

    - by John Berryman
    I'm building a PHP-based web app for the first time and I haven't found anything to pattern it after. At this point I'm mostly curious about how the files should be arranged into directories so that development of the website can be manageable. This includes javascript scripts, images, stylesheets, cgi scripts, html files, pure php files that define common functions, etc. Question: Can someone point me to an explanation about how such a website is typically organized on the server?

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  • Query having 2 Where Clause

    - by Harsha M V
    i am trying to login and want to validate username and password against the records in the database. I am not sure how to pass two Where clause public Boolean login(String username, String password) throws SQLException { Cursor mCursor = db.query(TABLE_USERS, new String[] { ID, KEY_NAME, KEY_USERNAME}, KEY_USERNAME + "=" + "'"+username+"'", KEY_PASSWORD + "=" + "'"+password+"'", null, null, null, null, null); if (mCursor.moveToFirst()) { return true; } return false; } Am getting a Syntax Error.

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  • What is the difference between 1 and '1 in Lisp?

    - by Jason Baker
    I had never really thought about whether a symbol could be a number in Lisp, so I played around with it today: > '1 1 > (+ '1 '1) 2 > (+ '1 1) 2 > (define a '1) > (+ a 1) 2 The above code is scheme, but it seems to be roughly the same in Common Lisp and Clojure as well. Is there any difference between 1 and quoted 1?

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  • Special parameters for texture binding?

    - by user146780
    Do I have to set up my gl context in a certain way to bind textures. I'm following a tutorial. I start by doing: #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; } } } void initt(void) { glClearColor (0.0, 0.0, 0.0, 0.0); makeCheckImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); engineGL.current.tex = texName; } In my rendering I do: PolygonTesselator.Begin_Contour(); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, current.tex); if(layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size() > 0) { glColor4f( layer[currentlayer].Shapes[i].Color.r, layer[currentlayer].Shapes[i].Color.g, layer[currentlayer].Shapes[i].Color.b, layer[currentlayer].Shapes[i].Color.a); } for(unsigned int j = 0; j < layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size(); ++j) { gluTessVertex(PolygonTesselator.tobj,&layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0], &layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0]); } PolygonTesselator.End_Contour(); } glDisable(GL_TEXTURE_2D); } However it still renders the color and not the texture at all. I'd atleast expect to see black or something but its as if the bind fails. Am I missing something? Thanks

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