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  • Approach to Authenticate Clients to TCP Server

    - by dab
    I'm writing a Server/Client application where clients will connect to the server. What I want to do, is make sure that the client connecting to the server is actually using my protocol and I can "trust" the data being sent from the client to the server. What I thought about doing is creating a sort of hash on the client's machine that follows a particular algorithm. What I did in a previous version was took their IP address, the client version, and a few other attributes of the client and sent it as a calculated hash to the server, who then took their IP, and the version of the protocol the client claimed to be using, and calculated that number to see if they matched. This works ok until you get clients that connect from within a router environment where their internal IP is different from their external IP. My fix for this was to pass the client's internal IP used to calculate this hash with the authentication protocol. My fear is this approach is not secure enough. Since I'm passing the data used to create the "auth hash". Here's an example of what I'm talking about: Client IP: 192.168.1.10, Version: 2.4.5.2 hash = 2*4*5*1 * (1+9+2) * (1+6+8) * (1) * (1+0) Client Connects to Server client sends: auth hash ip version Server calculates that info, and accepts or denies the hash. Before I go and come up with another algorithm to prove a client can provide data a server (or use this existing algorithm), I was wondering if there are any existing, proven, and secure systems out there for generating a hash that both sides can generate with general knowledge. The server won't know about the client until the very first connection is established. The protocol's intent is to manage a network of clients who will be contributing data to the server periodically. New clients will be added simply by connecting the client to the server and "registering" with the server. So a client connects to the server for the first time, and registers their info (mac address or some other kind of unique computer identifier), then when they connect again, the server will recognize that client as a previous person and associate them with their data in the database.

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  • How to force ADF to speak your language (or any common language)

    - by Blueberry Coder
    When I started working for Oracle, one of the first tasks I was given was to contribute some content to a great ADF course Frank and Chris are building. Among other things, they asked me to work on a module about Internationalization. While doing research work, I unearthed a little gem I had overlooked all those years. JDeveloper, as you may know, speaks your language - as long as your language is English, that is. Oracle ADF, on the other hand, is a citizen of the world. It is available in more than 25 different languages. But while this is a wonderful feature for end users, it is rather cumbersome for developers. Why is that? Have you ever tried to search the OTN forums for a solution with a non-English error message as your query? I have, once. But how can you force ADF to use English for its logging operations? Playing with your system settings will not help, unfortunately. By default, ADF will output its error messages in the selected locale for the operating system account the application server runs on. The only way to change this behavior is to pass initialization parameters to the JVM used by the application server. It is even possible to specify the language and country/region separately. In the example below, we choose English and the United States respectively. -Duser.language=en -Duser.country=US In the case of WebLogic Server, it is possible to add such parameters in setDomainEnv.sh (or .cmd) to apply the settings to all the managed servers present on a node. In the coming weeks, I will write a few posts about other internationalization issues. Is there anything you would like me to cover? Let me know in the comments.

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  • Java EE Basic Training with Yakov Fain

    - by reza_rahman
    Those of us that have been around Java/Java EE for a little while sometimes tend to forget that Java is still an ever expanding ecosystem with many newcomers. Fortunately, not everyone misses this perspective, including well-respected Java veteran Yakov Fain. Yakov recently started a free online video tutorial series focused on Java and Java EE for absolute beginners. The first few parts of the series focused on Java SE but now Yakov is beginning to cover the very basics of Java EE. In a recent video he covered: The basics of the JCP, JSRs and Java EE How to get started with GlassFish 4 The basics of Servlets Developing Java EE/Servlets using Eclipse and GlassFish The excellent video is posted below. The slides for the tutorial series generally are available here. If there are folks you know that would benefit from this content, please do pass on word. Even if you are an experienced developer, it sometimes helps to sit back and review the basics... It's quite remarkable that someone of Yakov's stature took the time out to create content for absolute beginners. For those unaware, Yakov is one of the earliest Java champions and one would be very hard pressed to match his many contributions to the Java community. The tutorial demonstrates his continued passion, commitment and humility.

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  • Marking Discussions as Answered

    As a contributor to a number of projects on CodePlex I really like the fact that the discussions feature exists but also I need ways to help me sort the discussions threads so I can make sure no-one is getting forgotten about. Seems like a lot of you agreed as the feature request Provide feature to allow Coordinators to mark Discussions threads as 'Answered' is our number 2 voted feature right now with 178 votes.  Today we rolled out the first iteration of “answer” support to discussions. In this first iteration we wanted to keep it simple and lightweight. The original poster of the thread along with project owners, developers or editors can mark any post to the thread as an answer. You can have any number of answers marked in a thread and it’s very quick to mark or unmark a post as an answer.  We deliberately keep the answers in the originally posted order so that you can see them in context with the discussion thread. When viewing discussions the default view is still to see everything, but you can easily filter by “Unanswered”.  You can even save that as a bookmark so as someone interested in the project can quickly jump to the unanswered discussion threads to go help out on. As I mention, we kept this first pass of the answering feature as simple and as lightweight as possible so that we can get some feedback on it. Head on over to the issue tracking this feature if you have any thoughts once you have used it for a bit or feel free to respond in the comments. I already have a couple of things I think we want to do such as a refresh of the look and feel of discussions in general along, make it easier to navigate to posts that are marked an answered and surface posts that you do that were marked as answered in your profile page - but if you have ideas then please let us know.

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  • What is the best book for the preparation of MCPD Exam 70-564 (Designing and Developing ASP.NET 3.5 Applications)?

    - by Steve Johnson
    Hi all, I have seen a couple of questions like this one and scanned through the answers but somehow the replies were not satisfactory or practical. So i wondered maybe people who have gone through it and may suggest a better approach for the preparation of this exam. Goal: My goal is actually NOT merely to pass that exam. I intend to actually master the skill. I have been into asp.net web development for approximately 1.5 years and I want to study something that really improves "Design and Development Skills" in Web Development in general and asp.net to be specific which i can put to use and build upon that. Please suggest a book that teaches professional Asp.Net design and development skills and approaches to quality development by taking through practice design scenarios and their solutions and through various case studies that involve design problems and their implemented solutions. Edit: I have found the Micorosoft training kits to be fairly interesting and helpful as these tend to increase knowledge. I have utilized a lot of things after getting a good explanation of things from the training kits. However, as far as Microsoft Training Kit for 70-564 is concerned, there are not a lot of good reviews about it. What i have read and searched on the net , the reviews on amazon and various forums, stack-exchange and experts-exchange, were more inclined to the conclusion that "Microsoft Training Kit for Exam 70-564 is not good. Its is not good as compared to other kits from Microsoft, like as compared to the training kit of Exam 70-562 or others." So i was looking for a proper book containing examples from practical world scenarios and case studies from which i can not only learn but also master the skills before wasting money of Microsoft Training Kit for Exam 70-564. Waiting for experts to provide a suitable advice.

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  • Oracle University Partner Enablement Update (27th June)

    - by swalker
    Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:none; mso-hyphenate:none; text-autospace:ideograph-other; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} How do you best underline your SQL skills? Are you an experienced SQL programmer eager to achieve certification? Oracle University just made it easier for you to pass your Oracle Database SQL Expert exam. Take a look at the new Training On Demand SQL Exam Preparation Seminar Value Package. For more information, assistance and bookings contact your local Oracle University Service Desk

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  • Oracle University Partner Enablement Update (27th June)

    - by swalker
    Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:none; mso-hyphenate:none; text-autospace:ideograph-other; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} How do you best underline your SQL skills? Are you an experienced SQL programmer eager to achieve certification? Oracle University just made it easier for you to pass your Oracle Database SQL Expert exam. Take a look at the new Training On Demand SQL Exam Preparation Seminar Value Package. For more information, assistance and bookings contact your local Oracle University Service Desk

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  • Oracle University Partner Enablement Update (27th June)

    - by swalker
    Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:none; mso-hyphenate:none; text-autospace:ideograph-other; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} How do you best underline your SQL skills? Are you an experienced SQL programmer eager to achieve certification? Oracle University just made it easier for you to pass your Oracle Database SQL Expert exam. Take a look at the new Training On Demand SQL Exam Preparation Seminar Value Package. For more information, assistance and bookings contact your local Oracle University Service Desk

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  • Oracle University Partner Enablement Update (27th June)

    - by swalker
    Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:none; mso-hyphenate:none; text-autospace:ideograph-other; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} How do you best underline your SQL skills? Are you an experienced SQL programmer eager to achieve certification? Oracle University just made it easier for you to pass your Oracle Database SQL Expert exam. Take a look at the new Training On Demand SQL Exam Preparation Seminar Value Package. For more information, assistance and bookings contact your local Oracle University Service Desk

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  • CUDA 4.1 Update

    - by N0xus
    I'm currently working on porting a particle system to update on the GPU via the use of CUDA. With CUDA, I've already passed over the required data I need to the GPU and allocated and copied the date via the host. When I build the project, it all runs fine, but when I run it, the project says I need to allocate my h_position pointer. This pointer is my host pointer and is meant to hold the data. I know I need to pass in the current particle position to the required cudaMemcpy call and they are currently stored in a list with a for loop being created and interated for each particle calling the following line of code: m_particleList[i].positionY = m_particleList[i].positionY - (m_particleList[i].velocity * frameTime * 0.001f); My current host side cuda code looks like this: float* h_position; // Your host pointer. This holds the data (I assume it's already filled with the data.) float* d_position; // Your device pointer, we will allocate and fill this float* d_velocity; float* d_time; int threads_per_block = 128; // You should play with this value int blocks = m_maxParticles/threads_per_block + ( (m_maxParticles%threads_per_block)?1:0 ); const int N = 10; size_t size = N * sizeof(float); cudaMalloc( (void**)&d_position, m_maxParticles * sizeof(float) ); cudaMemcpy( d_position, h_position, m_maxParticles * sizeof(float), cudaMemcpyHostToDevice); Both of which were / can be found inside my UpdateParticle() method. I had originally thought it would be a simple case of changing the h_position variable in the cudaMemcpy to m_particleList[i] but then I get the following error: no suitable conversion function from "ParticleSystemClass::ParticleType" to "const void *" exists I've probably messed up somewhere, but could someone please help fix the issues I'm facing. Everything else seems to running fine, it's just when I try to run the program that certain things hit the fan.

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  • Designing object oriented programming

    - by Pota Onasys
    Basically, I want to make api calls using an SDK I am writing. I have the following classes: Car CarData (stores input values needed to create a car like model, make, etc) Basically to create a car I do the following: [Car carWithData: cardata onSuccess: successHandler onError: errorHandler] that basically is a factory method that creates instance of Car after making an API call request and populating the new Car class with the response and passes that instance to the successHandler. So "Car" has the above static method to create that car, but also has non-static methods to edit, delete cars (which would make edit, delete API calls to the server) So when the Car create static method passes a new car to the successHandler by doing the following: successHandler([[Car alloc] initWithDictionary: dictionary) The success handler can go ahead and use that new car to do the following: [car update: cardata] [car delete] considering the new car object now has an ID for each car that it can pass to the update and delete API calls. My questions: Do I need a cardata object to store user inputs or can I store them in the car object that would also later store the response from all of the api calls? How can I improve this model? With regards to CarData, note that there might be different inputs for the different API calls. So create function might need to know model, make, etc, but find function might need to know the number of items to find, the limit, the start id, etc.

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  • Best practice- handling images on website

    - by Steve
    I am porting an old eCommerce site to MVC 3 and would like to take advantage of design improvements. The site currently has product images stored in 3 sizes: thumbnail, medium (for display in a list) and expanded for a zoomed look. Right now we are having to upload 3 separate images that are sized exactly right, provide 3 different names that match what the site expects, etc., it is a pain. I'd like to upload just 1 file, the large one, then let the site reduce it to needed sizes, and I'd like the flexibility to change the thumbnail and list sizes depending on user preferences, form factor (e.g. mobile, iPad, desktop), etc. so might need many copies of the same image. My question is should the image be reduced then saved several times upon upload and if so what is a good storage/naming convention? The other idea is to store just the single image but resize it programmatically before serving it to the client. Has anybody done this and what are the tradeoffs besides a few more machine cycles? How do you pass a temporary image in memory to the client (there is no URL)?

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  • Matrix loading problems with jbullet and lwjgl

    - by Quintin
    The following code does not load the matrix correctly from jbullet. //box is a RigidBody Transform trans = new Transform(); trans = box.getMotionState().getWorldTransform(trans); float[] matrix = new float[16]; trans.getOpenGLMatrix(matrix); // pass that matrix to OpenGL and render the cube FloatBuffer buffer = ByteBuffer.allocateDirect(4*16).asFloatBuffer().put(matrix); buffer.rewind(); glPushMatrix(); glMultMatrix(buffer); glBegin(GL_POINTS); glVertex3f(0,0,0); glEnd(); glPopMatrix(); the jbullet is configured as so: CollisionConfiguration = new DefaultCollisionConfiguration(); dispatcher = new CollisionDispatcher(collisionConfiguration); Vector3f worldAabbMin = new Vector3f(-10000,-10000,-10000); Vector3f worldAabbMax = new Vector3f(10000,10000,10000); AxisSweep3 overlappingPairCache = new AxisSweep3(worldAabbMin, worldAabbMax); SequentialImpulseConstraintSolver solver = new SequentialImpulseConstraintSolver(); dynamicWorld = new DiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); dynamicWorld.setGravity(new Vector3f(0,-10,0)); dynamicWorld.getDispatchInfo().allowedCcdPenetration = 0f; CollisionShape groundShape = new BoxShape(new Vector3f(1000.f, 50.f, 1000.f)); Transform groundTransform = new Transform(); groundTransform.setIdentity(); groundTransform.origin.set(new Vector3f(0.f, -60.f, 0.f)); float mass = 0f; Vector3f localInertia = new Vector3f(0, 0, 0); DefaultMotionState myMotionState = new DefaultMotionState(groundTransform); RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo(mass, myMotionState, groundShape, localInertia); RigidBody body = new RigidBody(rbInfo); dynamicWorld.addRigidBody(body); dynamicWorld.clearForces(); Nothing is rendered on the screen. What am I doing wrong?

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  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

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  • How to better explain complex software process in software specs?

    - by Lostsoul
    I'm really struggling with my software specs. I am not a professional programmer but enjoy doing it for fun and made some software that I want to sell later but I'm not happy with the code quality. So I wanted to hire a real developer to rewrite my software in a more professional way so it will be maintainable by other developers in the future. I read and found some sample specs and made my own by applying their structure to my document and wanted to get my developer friend to read it and give me advice. After an hour and a half he understood exactly what I was trying to do and how I did it(my algorithms,stack,etc.). How can I get better at explaining things to developers? I add many details and explanations for everything(including working code) but I'm unsure the best way I can learn to pass detailed domain knowledge(my software applies big data, machine learning, graph theory to finance). My end goal is to get them to understand as much as possible from the document and then ask anything they do not understand, but right now it seems they need to extract alot of information from me. How can I get better at communicating domain knowledge to developers?

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  • MVVM and service pattern

    - by alfa-alfa
    I'm building a WPF application using the MVVM pattern. Right now, my viewmodels calls the service layer to retrieve models (how is not relevant to the viewmodel) and convert them to viewmodels. I'm using constructor injection to pass the service required to the viewmodel. It's easily testable and works well for viewmodels with few dependencies, but as soon as I try to create viewModels for complex models, I have a constructor with a LOT of services injected in it (one to retrieve each dependencies and a list of all available values to bind to an itemsSource for example). I'm wondering how to handle multiple services like that and still have a viewmodel that I can unit test easily. I'm thinking of a few solutions: Creating a services singleton (IServices) containing all the available services as interfaces. Example: Services.Current.XXXService.Retrieve(), Services.Current.YYYService.Retrieve(). That way, I don't have a huge constructor with a ton of services parameters in them. Creating a facade for the services used by the viewModel and passing this object in the ctor of my viewmodel. But then, I'll have to create a facade for each of my complexe viewmodels, and it might be a bit much... What do you think is the "right" way to implement this kind of architecture ?

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  • How to make other semantics behave like SV_Position?

    - by object
    I'm having a lot of trouble with shadow mapping, and I believe I've found the problem. When passing vectors from the vertex shader to the pixel shader, does the hardware automatically change any of the values based on the semantic? I've compiled a barebones pair of shaders which should illustrate the problem. Vertex shader : struct Vertex { float3 position : POSITION; }; struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; cbuffer Matrices { matrix projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), projection); output.light_position = output.position; // We simply pass the same vector in screenspace through different semantics. return output; } And a simple pixel shader to go along with it: struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; float4 RenderPixelShader(Pixel input) : SV_Target { // At this point, (input.position.z / input.position.w) is a normal depth value. // However, (input.light_position.z / input.light_position.w) is 0.999f or similar. // If the primitive is touching the near plane, it very quickly goes to 0. return (0.0f).rrrr; } How is it possible to make the hardware treat light_position in the same way which position is being treated between the vertex and pixel shaders? EDIT: Aha! (input.position.z) without dividing by W is the same as (input.light_position.z / input.light_position.w). Not sure why this is.

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  • Default mount options on auto-mounted NTFS partitions (how to add `noexec` and `fmask=0111`?)

    - by jetxee
    I use auto-mounting of external USB devices, and it works as expected, except that NTFS partitions are mounted with executability flag on. For example: /dev/sdb1 on /media/Elements type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) All normal files are -rwxrwxrwx on this partition. I am not happy with the xs. I know I can have it mounted the way I want if I pass the fmask=0111 option. Now I use Lucid, and suppose it uses some new auto-mounting mechanism (gvfs-mount?), but I don't really know how the default mounting options can be changed now. Gconf settings in /system/storage/default_options/ntfs/mount_options have no effect. So, how do I make fmask=0111 the default automounting option for all NTFS partitions? (I'd be grateful also if someone explains how the current automounting mechanism works, how to configure it, and if the default mounting options are hard-coded, what I have to recompile to change them). I know that I can put a line in the /etc/fstab and/or mount manually, but this is not the solution I want, because 1) I don't want to edit /etc/fstab for each and every external drive I use, 2) fstab records appear in the Places pane of Nautilus, even if the drives are not present. The questions is how to change the defaults.

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  • How can I get better at explaining complex software processes to developers?

    - by Lostsoul
    I'm really struggling with my software specs. I am not a professional programmer but enjoy doing it for fun and made some software that I want to sell later but I'm not happy with the code quality. So I wanted to hire a real developer to rewrite my software in a more professional way so it will be maintainable by other developers in the future. I read and found some sample specs and made my own by applying their structure to my document and wanted to get my developer friend to read it and give me advice. After an hour and a half he understood exactly what I was trying to do and how I did it(my algorithms,stack,etc.). How can I get better at explaining things to developers? I add many details and explanations for everything(including working code) but I'm unsure the best way I can learn to pass detailed domain knowledge(my software applies big data, machine learning, graph theory to finance). My end goal is to get them to understand as much as possible from the document and then ask anything they do not understand, but right now it seems they need to extract alot of information from me. How can I get better at communicating domain knowledge to developers?

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  • Stylecop 4.7.39.0 has been released

    - by TATWORTH
    Stylecop  4.7.38.0 has been released at http://stylecop.codeplex.com/releases/view/79972The release notes follow:Allow case sensitivity in the deprecated words and recognised words listStyleing fixes.Fix for documentation spelling checks inside nested xml nodes.Look for CustomDictionary.xml files in the folder of the cs file.Update the TabIndex in the spelling tab.Updating default deprecated words and their alternatives.Add support for specifying dictionary folders in the settings.StyleCop file. Like :Rename StyleCopViolationError to StyleCopHighlightingError and all associated types.Fix the Bulb Item for spelling mistakes to replace matching words correctly.Fix the spelling parser for strings beginning with $$THREADING FIX: Make StyleCop execute analysis in proces and not create 2 threads. Use Countdown Event when we move to .NET 4.Use the naming service for the Culture specified for the project. Pass the actual violation through to ReSharper.Ensure Registry access code works for VS2008 addins.Rollback Registry changes to ensure VS2008 plugin loads correctly.Adding support for preferred alternative words for spelling. Adding deprecated word support into Settings.StyleCop file. Spelling is only checked if Office 2010 is installed. Allow editing of deprecated words and their alternatives in the Settings editor.Adding new resource stringsAdding BulbItem and Quick fixes for spelling errors.Moving StringExtensions to common area.Styling fixes.Report all spelling errors found on a line.Start of 4.7.39.0 dev.

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  • Value my C++ knowledge

    - by PirateOwh
    I have only followed antiRTFM tutorials and read 2 books So, I'll list the things I know better : basic input output and all the variables : integers ( signed unsigned ), float, double, char arrays if, for, while, switch functions, and passing variables to functions and return type thing classes and the concept of oop with separating declaration and definition in the header and in the source pointers so this and some more i think is all i know of C++.. But, i need some exercises to test my knowledge because i want to move on to the library SDL, so I don't know if i should feel ready or not to move on to something totally different.. I feel I should know the basics for good at least. So the question is : How can i value my c++ knowledge? Is there any online tests? Is there any GDD ( Game Design Document ) for free to use and see if i can manage to do it so "i'd pass" ? ( I'm saying GDD since ill move on to SDL and try to make my own game ) When should I move to SDL? What are ALL the things I should "master" ( master is a big word to say.. but so you understand what i mean ) before moving on ? Please I'm really in need of expert advice. I think my question is detailed so i hope you understand what i mean and can give me a good reply. Thanks for the help!

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  • How to set individual NTFS partitions permissions behaviour for each user account?

    - by ryniek
    I have two NTFS partitions (DOWNLOADS for downloaded files and VM for my VirtualBox .vdi file) for which i must have full permissions for my allday use account. They should be also automounting when i login to this account. But i've also set Guest account for guests. For Guest account, i want make VM partition fully disabled and invisible (and thus it mustn't automount) but DOWNLOADS partition should be shared with limited privileges with Guest account. Editing fstab i'm able to share DOWNLOADS partition with Guest on limited privileges but VM can be only set to limited and have disabled automounting - so guest can't mount it but it still can be seen in Nautilus, plus I must always mount it manually when i login to allday account. Is there some trick to make what i want? Here's my fstab config: # /etc/fstab: static file system information. # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 #Entry for /dev/sda1 : UUID=35e66658-5ee9-40cf-bf56-8204959e3df0 / xfs defaults 01 #Entry for /dev/sda2 : UUID=26c714cf-4236-45e7-9c46-cfcf91a215ae /home xfs defaults 02 #Entry for /dev/sda5 : UUID=1315BCB027C44639 /media/DOWNLOADS ntfs-3g auto,uid=1000,gid=1000,umask=0022,nodev,locale=pl_PL.utf8 0 0 #Entry for /dev/sda6 : UUID=60FF39EB72B72264 /media/VM ntfs noauto,uid=1000,gid=1000,umask=0077,nodev,locale=pl_PL.utf8 0 0 #Entry for /dev/sda7 : UUID=c52411f5-105c-45d1-971f-412f962c350e none swap sw 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 Thanks

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • Gesture Based NetBeans Tip Infrastructure

    - by Geertjan
    All/most/many gestures you make in NetBeans IDE are recorded in an XML file in your user directory, "var/log/uigestures", which is what makes the Key Promoter I outlined yesterday possible. The idea behind it is for analysis to be made possible, when you periodically pass the gestures data back to the NetBeans team. See http://statistics.netbeans.org for details. Since the gestures in the 'uigestures' file are identifiable by distinct loggers and other parameters, there's no end to the interesting things that one is able to do with it. While the NetBeans team can see which gestures are done most frequently, e.g., which kinds of projects are created most often, thus helping in prioritizing new features and bugs, etc, you as the user can, depending on who and how the initiative is taken, directly benefit from your collected data, too. Tim Boudreau, in a recent article, mentioned the usefulness of hippie completion. So, imagine that whenever you use code completion, a tip were to appear reminding you about hippie completion. And then you'd be able to choose whether you'd like to see the tip again or not, etc, i.e., customize the frequency of tips and the types of tips you'd like to be shown. And then, it could be taken a step further. The tip plugin could be set up in such a way that anyone would be able to register new tips per gesture. For example, maybe you have something very interesting to share about code completion in NetBeans. So, you'd create your own plugin in which there'd be an HTML file containing the text you'd like to have displayed whenever you (or your team members, or your students, maybe?) use code completion. Then you'd register that HTML file in plugin's layer file, in a subfolder dedicated to the specific gesture that you're interested in commenting on. The same is true, not just for NetBeans IDE, but for anyone creating their applications on top of the NetBeans Platform, of course.

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  • Is spreading code with refactoring comments a good idea?

    - by Uooo
    I am working on a "spaghetti-code" project, and while I am fixing bugs and implementing new features, I also do some refactoring in order to make the code unit-testable. The code is often so tightly coupled or complicated that fixing a small bug would result in a lot of classes being rewritten. So I decided to draw a line somewhere in the code where I stop refactoring. To make this clear, I drop some comments in the code explaining the situation, like: class RefactoredClass { private SingletonClass xyz; // I know SingletonClass is a Singleton, so I would not need to pass it here. // However, I would like to get rid of it in the future, so it is passed as a // parameter here to make this change easier later. public RefactoredClass(SingletonClass xyz) { this.xyz = xyz; } } Or, another piece of cake: // This might be a good candidate to be refactored. The structure is like: // Version String // | // +--> ... // | // +--> ... // | // ... and so on ... // Map map = new HashMap<String, Map<String, Map<String, List<String>>>>(); Is this a good idea? What should I keep in mind when doing so?

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