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  • Table-level diff and sync procedure for T-SQL

    - by Ville Koskinen
    I'm interested in T-SQL source code for synchronizing a table (or perhaps a subset of it) with data from another similar table. The two tables could contain any variables, for example I could have base table source table ========== ============ id val id val ---------- ------------ 0 1 0 3 1 2 1 2 2 3 3 4 or base table source table =================== ================== key val1 val2 key val1 val2 ------------------- ------------------ A 1 0 A 1 1 B 2 1 C 2 2 C 3 3 E 4 0 or any two tables containing similar columns with similar names. I'd like to be able to check that the two tables have matching columns: the source table has exactly the same columns as the base table and the datatypes match make a diff from the base table to the source table do the necessary updates, deletes and inserts to change the data in the base table to correspond the source table optionally limit the diff to a subset of the base table, preferrably with a stored procedure. Has anyone written a stored proc for this or could you point to a source?

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  • Can you find a pattern to sync files knowing only dates and filenames?

    - by Robert MacLean
    Imagine if you will a operating system that had the following methods for files Create File: Creates (writes) a new file to disk. Calling this if a file exists causes a fault. Update File: Updates an existing file. Call this if a file doesn't exist causes a fault. Read File: Reads data from a file. Enumerate files: Gets all files in a folder. Files themselves in this operating system only have the following meta data: Created Time: The original date and time the file was created, by the Create File method. Modified Time: The date and time the file was last modified by the Update File method. If the file has never been modified, this will equal the Create Time. You have been given the task of writing an application which will sync the files between two directories (lets call them bill and ted) on a machine. However it is not that simple, the client has required that The application never faults (see methods above). That while the application is running the users can add and update files and those will be sync'd next time the application runs. Files can be added to either the ted or bill directories. File names cannot be altered. The application will perform one sync per time it is run. The application must be almost entirely in memory, in other words you cannot create a log of filenames and write that to disk and then check that the next time. The exception to point 6 is that you can store date and times between runs. Each date/time is associated with a key labeled A through J (so you have 10 to use) so you can compare keys between runs. There is no way to catch exceptions in the application. Answer will be accepted based on the following conditions: First answer to meet all requirements will be accepted. If there is no way to meet all requirements, the answer which ensures the smallest amount of missed changes per sync will be accepted. A bounty will be created (100 points) as soon as possible for the prize. The winner will be selected one day before the bounty ends. Please ask questions in the comments and I will gladly update and refine the question on those.

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  • Can you select which column to sync with Sync Framework

    - by pdiddy
    I notice that with MS Sync, going through the wizard to create the WCF service that will do the sync, you can only choose which table to sync. Is it possible to only sync a few columns of the table and not the entire table? It will also create the local sdf file with the whole table structure. I only need a few columns of the table to be displayed in my mobile device.

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  • Microsoft Sync Framework - Local DB and Remote DB have to have the same schema?

    - by Josh
    When using MSF, is it implied in the technology that the sync tables are supposed to be 1-1? The reason I'm wondering is that if I'm synching from a SQL2005 database to a SQLCE, I might want the CE one to be a little more flattened out so I can get data out with a simpler SELECT statement (as CE does not support sprocs). For example, I might have a tblCustomer, tblOrder, and tblCustomerOrder in the central database, but in the local databases one table with all the data might be preferred. Of course I'd still want the updates to reflect back and forth between the two databases. Does MSF make this possible, or does the local DB have to have the same tables as the central?

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  • Syncing an iPod or iPhone with Cocoa

    - by Koning Baard XIV
    I'm creating an iTunes clone in Cocoa (don't ask why, it's not evil) and I want to be able to sync my iPod with it. This means: music, photos, videos and podcasts. I couldn't really find anything, since Google only shows articles about iPod touch and iPhone programming, but I'm actually creating a desktop application for Mac OS X, and I also want to be able to sync click-wheel iPods. Is there an API or should I read and write directly to the USB port? Can anyone help me? Thanks

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  • How to parse json data from https client in android

    - by Madhan Shanmugam
    I try to fetch data from https client. Same code i used to fetch from http client. but its working fine. when i try to use Https client its not working. i am getting the following error. java.net.UnknownHostException: Host is unresolved: https client address:443 Error Log: 10-27 10:01:08.280: W/System.err(21826): java.net.UnknownHostException: Host is unresolved: https client address.com 443 10-27 10:01:08.290: W/System.err(21826): at java.net.Socket.connect(Socket.java:1037) 10-27 10:01:08.290: W/System.err(21826): at org.apache.http.conn.ssl.SSLSocketFactory.connectSocket(SSLSocketFactory.java:317) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:129) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:348) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 10-27 10:01:08.320: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 10-27 10:01:08.320: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 10-27 10:01:08.320: W/System.err(21826): at com.myfile.JSONParser.getJSONFromUrl(JSONParser.java:38) 10-27 10:01:08.320: W/System.err(21826): at com.myfile.myfile.processThread(myfile.java:159) 10-27 10:01:08.330: W/System.err(21826): at com.peripay.PERIPay$1$1.run(myfile.java:65) 10-27 10:01:08.330: E/Buffer Error(21826): Error converting result java.lang.NullPointerException 10-27 10:01:08.330: E/JSON Parser(21826): Error parsing data org.json.JSONException: A JSONObject text must begin with '{' at character 0 of

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  • How to debug 'no entities specified' when working with ZSync and CoreData Syncing

    - by monotreme
    I'm trying to get ZSync to work between a desktop and iPhone app. I've got my schemas set up and all info matches between my MOM and my schema so I should be good to go. When I initiate my sync, however, I get this error. |Miscellaneous|Error| SyncServices precondition failure in [ISyncSession _validateClient:entityNames:beforeDate:clientHasTruthForEntityNames:target:selector:]: no entities specified Anyone know what this means, and how to debug it? I'm a novice with this SyncServices stuff. Cheers!

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  • Access Denied Java FileWriter / FileInputStream

    - by Matt
    My program downloads a websites source code, modifies it, creates the file, and then reuploads it through the FTP. However, I receive the following error when trying to open the created file: java.io.FileNotFoundException: misc.html (Access is denied) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at Manipulator.uploadSource(Manipulator.java:63) at Start.addPicture(Start.java:130) at Start$2.actionPerformed(Start.java:83) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) When I navigate to the folder directory and attempt to open "misc.html" with Notepad I receive Access is Denied. My code is fairly simple: File f = new File(page.sourceFileName); try { FileWriter out = new FileWriter(f); out.write(page.source); out.close(); } catch (IOException e) { e.printStackTrace(); } InputStream input = new FileInputStream(f); This is the vital excerpt from my program. I have copied this into a different test program and it works fine, I create a misc.html file and reopen it with both FileInputStream and manually. I would be worried about Administrator rights but the Test program works fine when I run it RIGHT after the problem program. I also have checked if the file exists and is a file with File methods and it is as well. Is this a result of me not closing a previous Input/Output properly? I've tried to check everything and I am fairly positive I close all streams as soon as they finish... Help! :)

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  • Is SynchronizationContext.Post() threadsafe?

    - by cyclotis04
    This is a pretty basic question, and I imagine that it is, but I can't find any definitive answer. Is SynchronizationContext.Post() threadsafe? I have a member variable which holds the main thread's context, and _context.Post() is being called from multiple threads. I imagine that Post() could be called simultaneously on the object. Should I do something like lock (_contextLock) _context.Post(myDelegate, myEventArgs); or is that unnecessary? Edit: MSDN states that "Any instance members are not guaranteed to be thread safe." Should I keep my lock(), then?

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Synchronising scripts / db / files from dev system to web server

    - by Spoonface
    I work as a freelance web dev, and up until now have been ftping my scripts / databases / static files to my web server manually, but I'm finding that is too error prone. So I'm looking for an app to automate uploading new and updated scripts / files / databases / etc. I know a lot of independent devs use WinSCP or Unison, but I don't think those apps can synch databases. Does anyone have any other suggestions? It doesn't need to be anything overly feature rich as I'm not working within a team or across multiple operating systems or anything like that. I can purchase any reasonably priced license if necesary. My work is primarily for PHP / MySQL / Apache on a Windows system, and then uploaded to a Linux / Apache server. thanks for your time!

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  • Synchronising local and remote DB

    - by nico
    Hi everyone, I have a general question about DB synchronisation. So, I'm developing a website locally (PHP + MySQL) and I would like to be able to synchronise at least the structure (and maybe the contents) of the two DB when one of the two is changed (normally I would change the local copy). Right now what I'm doing is to use mysqldump to dump the modified tables and then import them in the remote DB or do it by hand if the changes are minimal. However I find this tedious and error-prone. For the PHP I'm currently using Quanta+ which has the handy feature of finding files that have changed and just upload those. Is there something similar for MySQL? Otherwise how do you keep your DBs synchronised? Thanks nico PS: I'm sorry if this was already asked, I saw other questions that deal with similar topics, but couldn't really find an answer.

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  • Mutex example / tutorial ?

    - by Nav
    I've noticed that asking questions for the sake of creating a reference list etc. is encouraged in SO. This is one such question, so that anyone Googling for a mutex tutorial will find a good one here. I'm new to multithreading, and was trying to understand how mutexes work. Did a lot of Googling and this is the only decent tutorial I found, but it still left some doubts of how it works because I created my own program and the locking didn't work. One absolutely non-intuitive syntax of the mutex is pthread_mutex_lock( &mutex1 );, where it looks like the mutex is being locked, when what I really want to lock is some other variable. Does this syntax mean that locking a mutex locks a region of code until the mutex is unlocked? Then how do threads know that the region is locked? And isn't such a phenomenon supposed to be called critical section? In short, could you please help with the simplest possible mutex example program and the simplest possible explanation on the logic of how it works? I'm sure this will help plenty of other newbies.

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  • What's the standard algorithm for syncing two lists of objects?

    - by Oliver Giesen
    I'm pretty sure this must be in some kind of text book (or more likely in all of them) but I seem to be using the wrong keywords to search for it... :( A common task I'm facing while programming is that I am dealing with lists of objects from different sources which I need to keep in sync somehow. Typically there's some sort of "master list" e.g. returned by some external API and then a list of objects I create myself each of which corresponds to an object in the master list. Sometimes the nature of the external API will not allow me to do a live sync: For instance the external list might not implement notifications about items being added or removed or it might notify me but not give me a reference to the actual item that was added or removed. Furthermore, refreshing the external list might return a completely new set of instances even though they still represent the same information so simply storing references to the external objects might also not always be feasible. Another characteristic of the problem is that both lists cannot be sorted in any meaningful way. You should also assume that initializing new objects in the "slave list" is expensive, i.e. simply clearing and rebuilding it from scratch is not an option. So how would I typically tackle this? What's the name of the algorithm I should google for? In the past I have implemented this in various ways (see below for an example) but it always felt like there should be a cleaner and more efficient way. Here's an example approach: Iterate over the master list Look up each item in the "slave list" Add items that do not yet exist Somehow keep track of items that already exist in both lists (e.g. by tagging them or keeping yet another list) When done iterate once more over the slave list Remove all objects that have not been tagged (see 4.) Update Thanks for all your responses so far! I will need some time to look at the links. Maybe one more thing worthy of note: In many of the situations where I needed this the implementation of the "master list" is completely hidden from me. In the most extreme cases the only access I might have to the master list might be a COM-interface that exposes nothing but GetFirst-, GetNext-style methods. I'm mentioning this because of the suggestions to either sort the list or to subclass it both of which is unfortunately not practical in these cases unless I copy the elements into a list of my own and I don't think that would be very efficient. I also might not have made it clear enough that the elements in the two lists are of different types, i.e. not assignment-compatible: Especially, the elements in the master list might be available as interface references only.

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  • parallel java libraries

    - by jetru
    I'm looking for Java libraries/applications which are parallel and feature objects that can be queried in parallel. That is, there is/are objects in which multiple types of operations can be made from different threads and these will be synchronized. It would be helpful if someone could ideas of where I could find such applications as well. EDIT: Actually, language doesn't matter so much, so C++, Python, anything is welcome

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  • Why AutoResetEvent and ManualResetEvent does not support name in the constructor?

    - by Ikaso
    On .NET Framework 2.0 AutoResetEvent and ManualResetEvent inherit from EventWaitHandle. The EventWaitHandle class has 4 different constructors. 3 of the constructors support giving a name to the event. On the other hand both ManualResetEvent and AutoResetEvent do not support naming and provide a single constructor that receives the initialState. I can simply inherit from EventWaitHandle and write my own implementation of those classes that support all the constructor overloads, but I don't like to re-invent the wheel if I do not have to. My questions are: Is there a special problem in naming events? Do you have any idea why Microsoft did not support it? Do you have a proposal better than inheriting from the EventWaitHandle class and calling the appropriate constructor as in the following example? public class MyAutoResetEvent: EventWaitHandle { public MyAutoResetEvent(bool initialState) : base(initialState, EventResetMode.AutoReset) { } public MyAutoResetEvent(bool initialState, string name) : base(initialState, EventResetMode.AutoReset, name) { } public MyAutoResetEvent(bool initialState, string name, out bool createdNew) : base(initialState, EventResetMode.AutoReset, name, out createdNew) { } public MyAutoResetEvent(bool initialState, string name, out bool createdNew, EventWaitHandleSecurity eventSecurity) : base(initialState, EventResetMode.AutoReset, string.Empty, out createdNew, eventSecurity) { } }

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  • How can I safely raise events in an AsyncCallback?

    - by cyclotis04
    I'm writing a wrapper class around a TcpClient which raises an event when data arrives. I'm using BeginRead and EndRead, but when the parent form handles the event, it's not running on the UI thread. I do I need to use delegates and pass the context into the callback? I thought that callbacks were a way to avoid this... void ReadCallback(IAsyncResult ar) { int length = _tcpClient.GetStream().EndRead(ar); _stringBuilder.Append(ByteArrayToString(_buffer, length)); BeginRead(); OnStringArrival(EventArgs.Empty); }

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  • How and where to store user uploaded files in high traffic web farm scenario website?

    - by Inam Jameel
    i am working on a website which deploy on web farms to serve high traffic. where should i store user uploaded files? is it wise to store uploaded files in the file system of the same website and synchronize these files in all web servers(web farm)? or should i use another server to store all uploaded files in this server to store files in a central location? if separate file server will be a better choice, than how can i pass files from web server to that file server efficiently? or should i upload files directly to that file server?

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  • Emacs: Often switching between Emacs and my IDE's editor, how to automatically 'synch' the files?

    - by WizardOfOdds
    I very often need to do some Emacs magic on some files and I need to go back and forth between my IDE (IntelliJ IDEA) and Emacs. When a change is made under Emacs (and after I've saved the file) and I go back to IntelliJ the change appears immediately (if I recall correctly I configured IntelliJ to "always reload file when a modification is detected on disk" or something like that). I don't even need to reload: as soon as IntelliJ IDEA gains focus, it instantly reloads the file (and I hence have immediately access to the modifications I made from Emacs). So far, so very good. However "the other way round", it doesn't work yet. Can I configure Emacs so that everytime a file is changed on disk it reloads it? Or make Emacs, everytime it "gains focus", verify if any file currently opened has been modified on disk? I know I can start modifying the buffer under Emacs and it shall instantly warn that it has been modified, but I'd rather have it do it immediately (for example if I used my IDE to do some big change, when I come back to Emacs what I see may not be at all anymore what the file contains and it's a bit weird).

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  • How do I sync Dreamweaver site definitions across 2 computers?

    - by baritoneuk
    I use Dreamweaver on my laptop and Desktop PC and frequently change between them. I keep all my sites synced using Syncplicity (similar to Dropbox, which indecently I also use) I want my site definitions to be synced across the two computers. If I add a new site on one computer I want it to appear on the other one. I know I can export all sites on one computer and then get Syncplicity to sync the files to the other computer at which point I can import them. However this relies on me remembering to do this each time I add a new site, and it's also quite time consuming. As far as I can tell, Dreamweaver (at least upto CS4- not sure about CS5) stupidly stores the site definitions in the registry. I really don't know why they do this- if they stored it in xml files then I could easily sync the information. Does anyone know if what I am asking is possible?

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  • Synchronisation construct inside pragma for

    - by Sayan Ghosh
    Hi, I have a program block like: for (iIndex1=0; iIndex1 < iSize; iIndex1++) { for (iIndex2=iIndex1+1; iIndex2 < iSize; iIndex2++) { iCount++; fDist =(*this)[iIndex1].distance( (*this)[iIndex2] ); m_oPDF.addPairDistance( fDist ); if ((bShowProgress) && (iCount % 1000000 == 0)) xyz_exception::ui()->progress( iCount, (size()-1)*((size()-1))/2 ); } } } } I have tried parallelising the inner and outer loop and by putting iCount in a critical region. What would be the best approach to parallelise this? If I wrap iCount with omp single or omp atomic then the code gives an error and I figured out that would be invalid inside omp for. I guess I am adding many extraneous stuffs to paralellise this. Need some advice... Thanks, Sayan

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