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  • Odd behaviour with scala method syntax

    - by Ceilingfish
    Hi chaps, I hit a bit of a quirk of scala's syntax I don't really understand object Board { def getObjectAt(x:Int, y:Int):Placeable = return locations(x)(y) } works fine. But object Board { def getObjectAt(x:Int, y:Int):Placeable { return locations(x)(y) } } returns the error Board.scala:8: error: illegal start of declaration return locations(x)(y) I found some stuff that says the second form convinces the scala compiler you're trying to specify an expansion to the return type Placeable. Is there a way I can fix this, or should I just avoid specifying a return type here?

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  • Why does this while terminate before receiving a value? (java)

    - by David
    Here's the relevant code snippet. public static Territory[] assignTerri (Territory[] board, String[] colors) { for (int i = 0; i<board.length; i++) { // so a problem is that Territory.translate is void fix this. System.out.print ("What team controls ") ; Territory.translate (i) ; System.out.println (" ?") ; boolean a = false ; while (a = false) { String s = getIns () ; if ((checkColor (s, colors))) { board[i].team = (returnIndex (s, colors)) ; a =true ; } else System.out.println ("error try again") ; } System.out.print ("How many unites are on ") ; Territory.translate (i) ; System.out.println (" ?") ; int n = getInt () ; board[i].population = n ; } return board ; } As an additional piece of information, checkColor just checks to make sure that its first argument, a string, is a string in one of the indexes of its second argument, an array. It seems to me that when the while the method gets a string from the keyboard and then only if that string checks out is a true and the while allowed to terminate. The output I get though is this: What team controls Alaska ? How many unites are on Alaska ? (there is space at the end to type in an input) This would seem to suggest that the while terminates before an input is ever typed in since the first line of text is within the while while the second line of text comes after it outside of it. Why is this happening?

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  • Why does this while terminate before recieving a value? (java)

    - by David
    here's the relevant code snippet. public static Territory[] assignTerri (Territory[] board, String[] colors) { for (int i = 0; i<board.length; i++) { // so a problem is that Territory.translate is void fix this. System.out.print ("What team controls ") ; Territory.translate (i) ; System.out.println (" ?") ; boolean a = false ; while (a = false) { String s = getIns () ; if ((checkColor (s, colors))) { board[i].team = (returnIndex (s, colors)) ; a =true ; } else System.out.println ("error try again") ; } System.out.print ("How many unites are on ") ; Territory.translate (i) ; System.out.println (" ?") ; int n = getInt () ; board[i].population = n ; } return board ; } as an additional piece of information, checkColor just checks to make sure that its first argument, a string, is a string in one of the indexes of its second argument, an array. it seems to me that when the while the method gets a string from the keyboard and then only if that string checks out is a true and the while allowed to terminate. The output i get though is this: What team controls Alaska ? How many unites are on Alaska ? (there is space at the end to type in an input) This would seem to suggest that the while terminates before an input is ever typed in since the first line of text is within the while while the second line of text comes after it outside of it. why is this happening?

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  • Why are USB 2.0 devices crashing my system?

    - by BenAlabaster
    Background on the machine I'm having a problem with: The machine was inherited and appears to be circa 2003 (there's a date stamp on the power supply which leads me to this conclusion). I've got it set up as a Skype terminal for my 2 year old to keep in touch with her grandparents and other members of the family - which everyone loves. It has a generic baby-ATX motherboard with no identifying markings. CPU-Z identifies the motherboard model as VT8601 but doesn't provide me with any manufacturer name. There's one stamp on the motherboard that says "Rev.B". On board it has 10/100 LAN, 2 x USB 1.0, VGA, PS/2 for KB and mouse, parallel port, 2 x serial ports, 2 x IDE, 1 x floppy, 2 x SDRAM slots, 1 x CPU housing that is seating a 1.3GHz Intel Celeron CPU, 3 x PCI, 1 x AGP - although you can only use 2 of the PCI slots if you use the AGP slot due to the physical layout of the board. It's got 768Mb PC133 SDRAM - 1 x 512Mb & 1 x 256Mb installed as well as a D-LINK WDA-2320 54G Wi-Fi network card and a generic USB 2.0 expansion board containing 3 x external + 1 x internal USB connectors. All this is sitting in a slimline case. I don't know the wattage of the PSU, but can post this later if this proves to be helpful. The motherboard is running a version of Award BIOS for which I don't have the version number to hand but can again post this later if it would be helpful. It has an 80Gb Western Digital hard drive freshly formatted and built with Windows XP Professional with Service Pack 3 and all current patches. In addition to Windows XP, the only other software it's running is Skype 4.1 (4.2 crashes the machine as soon as it starts up). It's got a Daytek MV150 15" touch screen running through the VGA and COM1 with the most current drivers from the Daytek website and the most current version of ELO-Touchsystems drivers for the touch component. The webcam is a Logitech Webcam C200 with the latest drivers from the Logitech website. The problem If I hook any USB 2.0 devices to this machine, it hangs the whole machine and I have to hard boot it to get it back up. Workarounds found I can plug the same devices into the on board USB 1.0 connectors and everything works fine, albeit at reduced performance. I've tried 3 different kinds of USB thumb drives, 3 different makes/models of webcams and my iPhone all with the same effect. They're recognized and don't hang the machine when I hook them to the USB 1.0 but if I hook them to the USB 2.0 ports, the machine hangs within a couple of seconds of recognizing the devices were connected. Attempted solutions I've tried disabling all the on board devices that I'm not using - such as the on board LAN, the second COM port, the AGP connector etc. through the BIOS in an (perhaps misguided or futile) attempt to reduce the power consumption... I don't think it had any effect but it didn't do any harm. I was wondering if the PSU wattage just isn't enough to drive the USB 2.0 devices; I've seen this suggested but haven't found any confirmation that this could really be an issue - nor have I found a way to work around this issue - if indeed it is one. Any ideas? The only thing I haven't done which I only just thought of while writing this essay is trying the USB 2.0 card in a different PCI slot, or re-ordering the wi-fi and USB cards in the slots... although I'm not sure if this will make any difference. I've installed the USB card in another machine and it works without issue, so it's not a problem with the USB card itself. Other thoughts Perhaps this is an incompatibility between the USB 2.0 card and the BIOS, would re-flashing the BIOS with a newer version help? Do I need to be able to identify the manufacturer of the motherboard in order to be able to find a BIOS edition specific for this motherboard or will any version of Award BIOS function in its place? Question Does anyone have any ideas that could help me get my USB 2.0 devices hooked up to this machine?

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  • Find a Hash Collision, Win $100

    - by Mike C
    Margarity Kerns recently published a very nice article at SQL Server Central on using hash functions to detect changes in rows during the data warehouse load ETL process. On the discussion page for the article I noticed a lot of the same old arguments against using hash functions to detect change. After having this same discussion several times over the past several months in public and private forums, I've decided to see if we can't put this argument to rest for a while. To that end I'm going to...(read more)

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  • Which adjustable ergonomic keyboard do you recommend to a fellow coder and why?

    - by thefonso
    My beloved Goldtouch has died (a moment of silence)....the hinge at the middle which allows you to adjust the board finally broke and the manufacturer does not do repairs for free. I'd have to buy a new board. So...since this I'm in the market for a new keyboard and I'm looking for an adjustable one comparable or better to the Goldentouch. I post this question to all you coders out there. Which adjustable ergo keyboard do you recommend to a fellow coder and why?

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  • Oracle Database Insider Now on LinkedIn

    - by Troy Kitch
    Our close friends over at the Oracle Database Insider blog have recently started a LinkedIn discussion group. Go behind the scenes of the latest Oracle Database announcements and discussions that include Oracle Database 11g and its options, such as Database Security, and the newest product, Oracle Exadata. Come on over to post a discussion topic, an event, ask questions and stay up-to-date on the latest Oracle Database information. We'll be there to join the discussions and answer questions. Join us on LinkedIn's latest group!

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  • Robotic Arm &ndash; Hardware

    - by Szymon Kobalczyk
    This is first in series of articles about project I've been building  in my spare time since last Summer. Actually it all began when I was researching a topic of modeling human motion kinematics in order to create gesture recognition library for Kinect. This ties heavily into motion theory of robotic manipulators so I also glanced at some designs of robotic arms. Somehow I stumbled upon this cool looking open source robotic arm: It was featured on Thingiverse and published by user jjshortcut (Jan-Jaap). Since for some time I got hooked on toying with microcontrollers, robots and other electronics, I decided to give it a try and build it myself. In this post I will describe the hardware build of the arm and in later posts I will be writing about the software to control it. Another reason to build the arm myself was the cost factor. Even small commercial robotic arms are quite expensive – products from Lynxmotion and Dagu look great but both cost around USD $300 (actually there is one cheap arm available but it looks more like a toy to me). In comparison this design is quite cheap. It uses seven hobby grade servos and even the cheapest ones should work fine. The structure is build from a set of laser cut parts connected with few metal spacers (15mm and 47mm) and lots of M3 screws. Other than that you’d only need a microcontroller board to drive the servos. So in total it comes a lot cheaper to build it yourself than buy an of the shelf robotic arm. Oh, and if you don’t like this one there are few more robotic arm projects at Thingiverse (including one by oomlout). Laser cut parts Some time ago I’ve build another robot using laser cut parts so I knew the process already. You can grab the design files in both DXF and EPS format from Thingiverse, and there are also 3D models of each part in STL. Actually the design is split into a second project for the mini servo gripper (there is also a standard servo version available but it won’t fit this arm).  I wanted to make some small adjustments, layout, and add measurements to the parts before sending it for cutting. I’ve looked at some free 2D CAD programs, and finally did all this work using QCad 3 Beta with worked great for me (I also tried LibreCAD but it didn’t work that well). All parts are cut from 4 mm thick material. Because I was worried that acrylic is too fragile and might break, I also ordered another set cut from plywood. In the end I build it from plywood because it was easier to glue (I was told acrylic requires a special glue). Btw. I found a great laser cutter service in Kraków and highly recommend it (www.ebbox.com.pl). It cost me only USD $26 for both sets ($16 acrylic + $10 plywood). Metal parts I bought all the M3 screws and nuts at local hardware store. Make sure to look for nylon lock (nyloc) nuts for the gripper because otherwise it unscrews and comes apart quickly. I couldn’t find local store with metal spacers and had to order them online (you’d need 11 x 47mm and 3 x 15mm). I think I paid less than USD $10 for all metal parts. Servos This arm uses five standards size servos to drive the arm itself, and two micro servos are used on the gripper. Author of the project used Modelcraft RS-2 Servo and Modelcraft ES-05 HT Servo. I had two Futaba S3001 servos laying around, and ordered additional TowerPro SG-5010 standard size servos and TowerPro SG90 micro servos. However it turned out that the SG90 won’t fit in the gripper so I had to replace it with a slightly smaller E-Sky EK2-0508 micro servo. Later it also turned out that Futaba servos make some strange noise while working so I swapped one with TowerPro SG-5010 which has higher torque (8kg / cm). I’ve also bought three servo extension cables. All servos cost me USD $45. Assembly The build process is not difficult but you need to think carefully about order of assembling it. You can do the base and upper arm first. Because two servos in the base are close together you need to put first with one piece of lower arm already connected before you put the second servo. Then you connect the upper arm and finally put the second piece of lower arm to hold it together. Gripper and base require some gluing so think it through too. Make sure to look closely at all the photos on Thingiverse (also other people copies) and read additional posts on jjshortcust’s blog: My mini servo grippers and completed robotic arm  Multiply the robotic arm and electronics Here is also Rob’s copy cut from aluminum My assembled arm looks like this – I think it turned out really nice: Servo controller board The last piece of hardware I needed was an electronic board that would take command from PC and drive all seven servos. I could probably use Arduino for this task, and in fact there are several Arduino servo shields available (for example from Adafruit or Renbotics).  However one problem is that most support only up to six servos, and second that their accuracy is limited by Arduino’s timer frequency. So instead I looked for dedicated servo controller and found a series of Maestro boards from Pololu. I picked the Pololu Mini Maestro 12-Channel USB Servo Controller. It has many nice features including native USB connection, high resolution pulses (0.25µs) with no jitter, built-in speed and acceleration control, and even scripting capability. Another cool feature is that besides servo control, each channel can be configured as either general input or output. So far I’m using seven channels so I still have five available to connect some sensors (for example distance sensor mounted on gripper might be useful). And last but important factor was that they have SDK in .NET – what more I could wish for! The board itself is very small – half of the size of Tic-Tac box. I picked one for about USD $35 in this store. Perhaps another good alternative would be the Phidgets Advanced Servo 8-Motor – but it is significantly more expensive at USD $87.30. The Maestro Controller Driver and Software package includes Maestro Control Center program with lets you immediately configure the board. For each servo I first figured out their move range and set the min/max limits. I played with setting the speed an acceleration values as well. Big issue for me was that there are two servos that control position of lower arm (shoulder joint), and both have to be moved at the same time. This is where the scripting feature of Pololu board turned out very helpful. I wrote a script that synchronizes position of second servo with first one – so now I only need to move one servo and other will follow automatically. This turned out tricky because I couldn’t find simple offset mapping of the move range for each servo – I had to divide it into several sub-ranges and map each individually. The scripting language is bit assembler-like but gets the job done. And there is even a runtime debugging and stack view available. Altogether I’m very happy with the Pololu Mini Maestro Servo Controller, and with this final piece I completed the build and was able to move my arm from the Meastro Control program.   The total cost of my robotic arm was: $10 laser cut parts $10 metal parts $45 servos $35 servo controller ----------------------- $100 total So here you have all the information about the hardware. In next post I’ll start talking about the software that I wrote in Microsoft Robotics Developer Studio 4. Stay tuned!

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  • Présentation de Microsoft Online Services, par Michaël Todorovic

    Présentation de Microsoft Online Services, par Michaël Todorovic Citation: Cet article présente la plateforme Microsoft Online Services au travers de l'offre BPOS (Business Productivity Online Standard). Vous pouvez donner votre avis sur cet article en répondant à cette discussion et lui donner une note en notant la discussion. Si vous rencontrez des problèmes avec la mise en ...

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  • Which adjustable ergo keyboard do you recommend to a fellow coder and why?

    - by thefonso
    My beloved Goldtouch has died (a moment of silence)....the hinge at the middle which allows you to adjust the board finally broke and the manufacturer does not do repairs for free. I'd have to buy a new board. So...since this I'm in the market for a new keyboard and I'm looking for an adjustable one comparable or better to the Goldentouch. I post this question to all you coders out there. Which adjustable ergo keyboard do you recommend to a fellow coder and why?

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  • TableTop: Wil Weaton, Morgan Webb, and Friends Review Pandemic [Video]

    - by Jason Fitzpatrick
    In the newest edition of TableTop, the board gaming video blog, Wil Weaton and his friends take a look at Pandemic–a challenging cooperative board game that pits players against a viral outbreak. Check out the above video for an overview of the game (although be forewarned they’re playing it on the highest difficulty setting) and then, for more information about it, hit up the Pandemic entry at BoardGameGeek. [via GeekDad] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • efficient collision detection - tile based html5/javascript game

    - by Tom Burman
    Im building a basic rpg game and onto collisions/pickups etc now. Its tile based and im using html5 and javascript. i use a 2d array to create my tilemap. Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops. Here is the statement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) { playerX--; } if(board[playerX][playerY] == 3){ playerX++; } break; case 38: // Up if (playerY > 0) playerY--; if(board[playerX][playerY] == 3){ playerY++; } break; case 39: // Right if (playerX < worldWidth) { playerX++; } if(board[playerX][playerY] == 3){ playerX--; } break; case 40: // Down if (playerY < worldHeight) playerY++; if(board[playerX][playerY] == 3){ playerY--; } break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); My question is, is there a more efficient way of handling collisions, then loads of if statements for each key? The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc. Thanks for your time and help Tom

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  • Les accesseurs et les détails d'implémentation, un billet de Guillaume Belz

    C'est une discussion qui revient régulièrement sur le chat de Developpez.com. Une personne demande comment fait-on pour accéder aux variables membres privées d'une classe et on lui répond de créer des getter et setter. Viens alors un C++ien moyen (c'est-à-dire un casse-pied, en général moi) qui hurle au scandale et sort l'adage bien connu : "les accesseurs, c'est le mal". S'en suit une discussion sur pourquoi les accesseurs sont à éviter, quand j'ai le temps et l'humeur.

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  • SFML 2.0 Too Many Variables in Class Preventing Draw To Screen

    - by Josh
    This is a very strange phenomenon to me. I have a class definition for a game, but when I add another variable to the class, the draw method does not print everything to the screen. It will be easier understood showing the code and output. Code for good draw output: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; //int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: Code for missing draw: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: As you can see, all I do is un-comment the protected array and most of the pegs are gone from the right hand side. I have checked and made sure that I didn't accidentally created a variable with that name already. I haven't used it anywhere. Why does it not draw the remaining pegs as it should? My only thought is that maybe I am declaring too many variables for the class, but that doesn't really make sense to me. Any thoughts and help is greatly appreciated.

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  • Forum widget for website

    - by Ivan Kuckir
    I have Discussion section at my website and I am getting 3 - 10 comments each week (it may increase in the future). I am using one Disqus "widget" for the whole discussion, but I would like to give it some better structure, with threads, categories etc. Do you know about some "forum widget" service, with functionality of phpBB (threads, categories, ...) and simplicity of Disqus (installing with IFRAME, login with Facebook/Golge, ...) ?

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  • B2B Commerce Best Practice Round Table

    - by Jeri Kelley
    Are you struggling with delivering customers a consistent B2B multi-channel commerce experience? If yes, then you will want to join us for a panel discussion featuring Oracle customers and B2B commerce experts on Thursday, September 27th to learn how leading B2B companies are succeeding in the new age of commerce. Topics of discussion will include: Moving B2B data and content online Multiple site management Mobile platforms Merchandising and personalization Don’t miss this opportunity to learn more about the latest trends, challenges and successes in B2B multi-channel commerce. Learn more and register!

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  • B2B Commerce Best Practice Round Table

    - by Jeri Kelley
    Are you struggling with delivering customers a consistent B2B multi-channel commerce experience? If yes, then you will want to join us for a panel discussion featuring Oracle customers and B2B commerce experts on Thursday, September 27th to learn how leading B2B companies are succeeding in the new age of commerce. Topics of discussion will include: Moving B2B data and content online Multiple site management Mobile platforms Merchandising and personalization Don’t miss this opportunity to learn more about the latest trends, challenges and successes in B2B multi-channel commerce. Learn more and register!

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  • PASS: SQLRally Thoughts

    - by Bill Graziano
    The PASS Board recently decided that we wouldn’t put another US-based SQLRally on the calendar until we had a chance to review the program. I wanted to provide some of my thinking around this. Keep in mind that this is the opinion of one Board member. The Board committed to complete two SQLRally events to determine if an event modeled between SQL Saturday and the Summit was viable. We’ve completed the two events and now it’s time to step back and review the program. This is my seventh year on the PASS Board. Over that time people have asked me why PASS does certain things. Many, many times my answer has been “Because that’s the way we did it last year”. And I am tired of giving that answer. We need to take a step back and review the US-based SQLRally before we schedule another one. It would be irresponsible for me as a Board member to commit resources to this without validating that what we’re doing makes sense for the organization and our members. I have no doubt that this was a great event for the attendees. We just need to validate it’s the best use of our resources. Please keep in mind that we haven’t cancelled the event. We’ve just said we need to review it before scheduling another one. My opinion is that some fairly serious changes are needed to the model before we consider it again – IF we do it again. I’ve come to that conclusion after speaking with the Dallas organizers, our HQ team, our Marketing team, other Board members (including one of the Orlando organizers), attendees in Orlando and Dallas and visiting other similar events. I should point out that their views aren’t unanimous on nearly any part of this event -- which is one of the reasons I want to take some time and think about this before continuing. I think it’s helpful to look at the original goals of what we were trying to accomplish. Andy Warren wrote these up in August of 2010. My summary of these goals and some thoughts on each one is below. Many of these thoughts revolve around the growth of SQL Saturdays. In the two years since that document was written these events have grown significantly. The largest SQL Saturdays are now over 500 people which mean they are nearly the same size as our recent SQLRally. Our goals included: Geographic diversity. We wanted an event in an area of the country that was away from any given Summit location. I think that’s still a valid goal. But we also have SQL Saturdays all over the country. What does SQLRally bring to this that SQLSaturday doesn’t? Speaker growth. One of the stated goals was to build a “farm club” for speakers. This gives us a way for speakers to work up to speaking at Summit by speaking in front of larger crowds. What does SQLRally bring to this that the larger SQL Saturdays aren’t providing? Pre-Conference speakers is one obvious answer here. Lower price. On a per-day basis, SQLRally is roughly 1/4th the price of the Summit. We wanted a way for people to experience something Summit-like at a lower price point. The challenge is that we are very budget constrained at that lower price point. International Event Model.  (I need to write more about this but I’m out of time.  I’ll cover it in the next installment.) There are a number of things I really like about SQLRally. I love the smaller conferences. They give me a chance to meet more people than at something the size of Summit. I like the two day format. That gives you two evenings to be at social events with people. Seeing someone a second day is a great way to build a bond with that person. That’s more difficult to do at a SQL Saturday. We also need to talk about the financial aspects of the event. Last year generated a small $17,000 profit on revenues of $200,000. Percentage-wise that’s reasonable but on an absolute basis it’s not a huge amount in our budget. We think this year will lose between $30,000 and $50,000 and take roughly 1,000 hours of HQ time. We don’t have detailed financials back yet but that’s our best guess at this point. Part of that was driven by using a convention center instead of a hotel. Until we get detailed financials back we won’t have the full picture around the financial impact. This event also takes time and mindshare from our Marketing team. This may sound like a small thing but please don’t underestimate it. Our original vision for this was something that would take very little time from our Marketing team and just a few mentions in the Connector. It turned out to need more than that. And all those mentions and emails take up space we could use to talk about other events and other programs. Last I wanted to talk about some of the things I’m thinking about. I don’t think it’s as simple as saying if we just fix “X” it all gets better. Is this that much better of an event than SQL Saturdays? What if we gave a few SQL Saturdays some extra resources? When SQL Saturdays were around 250 people that wasn’t as viable. With some of those events over 500 we need to reconsider this. We need to get back to a hotel venue. That will help with cost and networking. Is this the best use of the 1,000 HQ hours that we invested in the event? Is our price-point correct? I’m leaning toward raising our price closer to Summit on a per-day basis. I think this will let us put on a higher quality event and alleviate much of the budget pressure. Should growing speakers be a focus? Having top-line pre-conference speakers helps market the event. It will also have an impact on pricing and overall profit. We should also ask if it actually does grow speakers. How many of these people will eventually register for Summit? Attend chapters? Is SQLRally a driver into PASS or is it something that chapters, etc. drive people to? Should we have one paid day and one free instead of two paid days? This is a very interesting model that is used by SQLBits in the UK. This gives you the two day aspect as well as offering options for paid and free attendees. I’m very intrigued by this. Should we focus on a topic? Buried in the minutes is a discussion of whether PASS should have a Business Analytics conference separate from Summit. This is an interesting question to consider. Would making SQLRally be focused on a particular topic make it more attractive? Would that even be a SQLRally? Can PASS effectively manage the two events? (FYI - Probably not.) Would it help differentiate it from Summit and SQL Saturday? These are all questions that I think should be asked and answered before we do this event again. And we can’t do that if we don’t take time to have the discussion. I wanted to get this published before I take off for a few days of vacation. When I get back I’d like to write more about why the international events are different and talk about where we go from here.

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  • Log Shipping Between SQL Server Versions (perhaps 2005 to 2008)

    - by Greg Low
    One of the discussion lists that I participate in, had a brief discussion this morning about whether or not it's possible to perform log shipping between differernt versions of SQL Server. Specifically, can you do log shipping between SQL Server 2005 and SQL Server 2008? SQL Server does support restoring earlier version databases on later versions of the product. The databases get upgraded along the way. This also applies to transaction logs. So, you can set up log shipping between versions, however...(read more)

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  • Why is my primitive xna square not drawn/shown?

    - by Mech0z
    I have made this class to draw a rectangle, but I cant get it to be drawn, I have no issues displaying a 3d model created in 3dmax, but shown these primitives seems much harder I use this to create it board = new Board(Vector3.Zero, 1000, 1000, Color.Yellow); And here is the implementation using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Shapes; using Quadro.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Quadro { public class Board : IGraphicObject { //Private Fields private Vector3 modelPosition; private BasicEffect effect; private VertexPositionColor[] vertices; private Matrix rotationMatrix; private GraphicsDevice graphicsDevice; private Matrix cameraProjection; //Constructor public Board(Vector3 position, float length, float width, Color color) { var _color = color; vertices = new VertexPositionColor[6]; vertices[0].Position = new Vector3(position.X, position.Y, position.Z); vertices[1].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[2].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[3].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[4].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[5].Position = new Vector3(position.X + length, position.Y + width, position.Z); for(int i = 0; i < vertices.Length; i++) { vertices[i].Color = color; } initFields(); } private void initFields() { graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice; effect = new BasicEffect(graphicsDevice); modelPosition = Vector3.Zero; float screenWidth = (float)graphicsDevice.Viewport.Width; float screenHeight = (float)graphicsDevice.Viewport.Height; float aspectRatio = screenWidth / screenHeight; this.cameraProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); this.rotationMatrix = Matrix.Identity; } //Public Methods public void Update(GameTimerEventArgs e) { } public void Draw(Vector3 cameraPosition, GameTimerEventArgs e) { Matrix cameraView = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); effect.World = rotationMatrix * Matrix.CreateTranslation(modelPosition); effect.View = cameraView; effect.Projection = cameraProjection; graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 2, VertexPositionColor.VertexDeclaration); } } public void Rotate(Matrix rotationMatrix) { this.rotationMatrix = rotationMatrix; } public void Move(Vector3 moveVector) { this.modelPosition += moveVector; } } }

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  • Linux on 8-bit

    - by nospam(at)example.com (Joerg Moellenkamp)
    This is nothing short of extremly cool from a technical perspective. The author has done it by writing an ARM emulator for an AVR controller and running Linux with this emulation : Linux on an 8-bit micro?.This is definitely not the fastest, but I think it may be the cheapest, slowest, simplest to hand assemble, lowest part count, and lowest-end Linux PC. The board is hand-soldered using wires, there is not even a requirement for a printed circuit board

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • Disabling CPU management

    - by Tiffany Walker
    If I add the following processor.max_cstate=0 to the kernel command line for boot up, does that disable all CPU power management and throttling? I also found: http://www.experts-exchange.com/OS/Linux/Administration/A_3492-Avoiding-CPU-speed-scaling-in-modern-Linux-distributions-Running-CPU-at-full-speed-Tips.html The link talks of Change CPU governor from 'ondemand' to 'performance' for all CPUs/cores and disabling kondemand from kernel. Server is for web hosting UPDATES: 2.6.32-379.1.1.lve1.1.7.6.el6.x86_64 #1 SMP Sat Aug 4 09:56:37 EDT 2012 x86_64 x86_64 x86_64 GNU/Linux . # dmidecode 2.11 SMBIOS 2.6 present. 74 structures occupying 2878 bytes. Table at 0x0009F000. Handle 0x0000, DMI type 0, 24 bytes BIOS Information Vendor: American Megatrends Inc. Version: 1.0c Release Date: 05/27/2010 Address: 0xF0000 Runtime Size: 64 kB ROM Size: 4096 kB Characteristics: ISA is supported PCI is supported PNP is supported BIOS is upgradeable BIOS shadowing is allowed ESCD support is available Boot from CD is supported Selectable boot is supported BIOS ROM is socketed EDD is supported 5.25"/1.2 MB floppy services are supported (int 13h) 3.5"/720 kB floppy services are supported (int 13h) 3.5"/2.88 MB floppy services are supported (int 13h) Print screen service is supported (int 5h) 8042 keyboard services are supported (int 9h) Serial services are supported (int 14h) Printer services are supported (int 17h) CGA/mono video services are supported (int 10h) ACPI is supported USB legacy is supported LS-120 boot is supported ATAPI Zip drive boot is supported BIOS boot specification is supported Targeted content distribution is supported BIOS Revision: 8.16 Handle 0x0001, DMI type 1, 27 bytes System Information Manufacturer: Supermicro Product Name: X8SIE Version: 0123456789 Serial Number: 0123456789 UUID: 49434D53-0200-9033-2500-33902500D52C Wake-up Type: Power Switch SKU Number: To Be Filled By O.E.M. Family: To Be Filled By O.E.M. Handle 0x0002, DMI type 2, 15 bytes Base Board Information Manufacturer: Supermicro Product Name: X8SIE Version: 0123456789 Serial Number: VM11S61561 Asset Tag: To Be Filled By O.E.M. Features: Board is a hosting board Board is replaceable Location In Chassis: To Be Filled By O.E.M. Chassis Handle: 0x0003 Type: Motherboard Contained Object Handles: 0 Handle 0x0003, DMI type 3, 21 bytes Chassis Information Manufacturer: Supermicro Type: Sealed-case PC Lock: Not Present Version: 0123456789 Serial Number: 0123456789 Asset Tag: To Be Filled By O.E.M. Boot-up State: Safe Power Supply State: Safe Thermal State: Safe Security Status: None OEM Information: 0x00000000 Height: Unspecified Number Of Power Cords: 1 Contained Elements: 0

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