efficient collision detection - tile based html5/javascript game

Posted by Tom Burman on Game Development See other posts from Game Development or by Tom Burman
Published on 2012-12-09T23:43:31Z Indexed on 2012/12/10 5:19 UTC
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Im building a basic rpg game and onto collisions/pickups etc now.

Its tile based and im using html5 and javascript.

i use a 2d array to create my tilemap.

Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops.

Here is the statement:

canvas.addEventListener('keydown', function(e) {
    console.log(e);
    var key = null;
    switch (e.which) {
        case 37:
            // Left
            if (playerX > 0) {
                playerX--;
            }
            if(board[playerX][playerY] == 3){
                playerX++;
            }
            break;
        case 38:
            // Up
            if (playerY > 0) playerY--;
            if(board[playerX][playerY] == 3){
                playerY++;
            }
            break;
        case 39:
            // Right
            if (playerX < worldWidth) {
                playerX++;
            }
            if(board[playerX][playerY] == 3){
                playerX--;
            }
            break;
        case 40:
            // Down
            if (playerY < worldHeight) playerY++;
            if(board[playerX][playerY] == 3){
                playerY--;
            }
            break;
    }

    viewX = playerX - Math.floor(0.5 * viewWidth);
    if (viewX < 0) viewX = 0;
    if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth;


    viewY = playerY - Math.floor(0.5 * viewHeight);
    if (viewY < 0) viewY = 0;
    if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight;


}, false);

My question is, is there a more efficient way of handling collisions, then loads of if statements for each key?

The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc.

Thanks for your time and help Tom

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