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  • Divide and conquer of large objects for GC performance

    - by Aperion
    At my work we're discussing different approaches to cleaning up a large amount of managed ~50-100MB memory.There are two approaches on the table (read: two senior devs can't agree) and not having the experience the rest of the team is unsure of what approach is more desirable, performance or maintainability. The data being collected is many small items, ~30000 which in turn contains other items, all objects are managed. There is a lot of references between these objects including event handlers but not to outside objects. We'll call this large group of objects and references as a single entity called a blob. Approach #1: Make sure all references to objects in the blob are severed and let the GC handle the blob and all the connections. Approach #2: Implement IDisposable on these objects then call dispose on these objects and set references to Nothing and remove handlers. The theory behind the second approach is since the large longer lived objects take longer to cleanup in the GC. So, by cutting the large objects into smaller bite size morsels the garbage collector will processes them faster, thus a performance gain. So I think the basic question is this: Does breaking apart large groups of interconnected objects optimize data for garbage collection or is better to keep them together and rely on the garbage collection algorithms to processes the data for you? I feel this is a case of pre-optimization, but I do not know enough of the GC to know what does help or hinder it.

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  • PHP exec() and system() functions always return false in IIS

    - by Loftx
    Hi there, I'm trying to use the PHP exec() or system() (or any other similar function) to run a batch file, but I can't seem to get these to return anything. The simplest example I've seen is this, which outputs nothing: <?php echo system('dir'); ?> The script is running on a windows XP machine on IIS with PHP installed and I've also tried it on my shared hosting account running windows 2003 server/IIS. Can anyone suggest what I need to do to get this working, or provide any commands I can use for troubleshooting? Cheers, Tom

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  • How to detect pending system shutdown on Linux?

    - by Rajorshi
    Hi, I am working on an app where I need to detect system shutdown. However, I have not found any reliable way get a notification on this event. I know that on shutdown, my app will receive a SIGTERM signal followed by a SIGKILL. What I want to know is if there is someway to query if a SIGTERM is part of a shutdown sequence? Does any one know if there is a way to query that programmatically (C API)? As far as I know, the system does not provide any other method to query for an impending shutdowm. If it does, that would solve my problem as well. I have been trying out runlevels as well, but change in runlevels seem to be instantaneous and without any prior warnings.

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  • Issuing native system commands in Scala

    - by Tony
    I want to issue a native system command from a Scala program, and perhaps trap the output. ("ls" comes to mind. There may be other ways to get directory information without issuing the command, but that's beside the point of my question.) It would correspond to os.system(...) in Python. I've looked in "Programming in Scala". I've looked in O'Reilly's "Programming Scala". I've Googled several combinations of terms. No luck yet. Can someone out there give me an example, or point me at a resource where I can find an example?

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  • Killing a script launched in a Process via os.system()

    - by L.J.
    I have a python script which launches several processes. Each process basically just calls a shell script: from multiprocessing import Process import os import logging def thread_method(n = 4): global logger command = "~/Scripts/run.sh " + str(n) + " >> /var/log/mylog.log" if (debug): logger.debug(command) os.system(command) I launch several of these threads, which are meant to run in the background. I want to have a timeout on these threads, such that if it exceeds the timeout, they are killed: t = [] for x in range(10): try: t.append(Process(target=thread_method, args=(x,) ) ) t[-1].start() except Exception as e: logger.error("Error: unable to start thread") logger.error("Error message: " + str(e)) logger.info("Waiting up to 60 seconds to allow threads to finish") t[0].join(60) for n in range(len(t)): if t[n].is_alive(): logger.info(str(n) + " is still alive after 60 seconds, forcibly terminating") t[n].terminate() The problem is that calling terminate() on the process threads isn't killing the launched run.sh script - it continues running in the background until I either force kill it from the command line, or it finishes internally. Is there a way to have terminate also kill the subshell created by os.system()?

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  • HOW TO understand the programmming of operation system..!!!

    - by piemesons
    Hello, I want to learn the operating system. How it works. I dont want to make my own operating system. I just want to learn how it works. As i can find out source code of any open source OS. But how to start. Like stating from the first elementary kernal(what ever it is). Some body suggested me try to implement linux from scratch.etc etc.Please guide me in a proper way. i want to know about the proper path to follow. I am ready to invest three four years just to understand the basics. I am having good fundamentals of c c++,php, Oops, compiler design

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  • System.Net.WebClient Class in .Net CompactFramework 3.5 ?

    - by Leen15
    Hi at all! I need to comunicate with a Server that give me async answers (streamer connection). I find this: http://msdn.microsoft.com/en-en/library/ms144211%28v=VS.80%29.aspx that generate this event: http://msdn.microsoft.com/en-en/library/system.net.webclient.openreadcompleted%28v=VS.80%29.aspx I think this is what i need, but i don't have the WebClient class in my System.Net of CompactFramework 3.5. How can i do? Thanks. EDIT: I've done a more clear question: httpRequest, httpResponse, send GET through Stream and Receive the Result in C#

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  • pthreads recursively calling system command and segfault appears

    - by jess
    I have a code base where i am creating 8 threads and each thread just calls system command to display date in a continuous cycle, as shown below: void * system_thread(void *arg) { int cpu = (int)arg; printf("thread : start %d\n", cpu); for (;;) { // date ã³ãã³ãã®å®è¡ if (mode == 0) { system("date"); } else { f_hfp_nlc_Fsystem("date"); } } sleep(timerval); return NULL; } This application segfaults after running for 2-3 seconds, due to following 2 reasons: 1. read access, where the address is out of VM area 2. write acces, where it does not of write permission and its trying to modify some structure.

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  • How to understand the programming of an operating system

    - by piemesons
    Hello, I want to learn the operating system. How it works. I don't want to make my own operating system. I just want to learn how it works. As I can find out source code of any open source OS. But how to start. Like starting from the first elementary kernel (whatever it is). Somebody suggested I try to implement Linux from scratch etc. Please guide me in a proper way. I want to know about the proper path to follow. I am ready to invest three to four years just to understand the basics. I have good fundamentals of C, C++, PHP, OOP and compiler design.

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  • DotNet Get User Operating System (HTTP_USER_AGENT)

    - by rockinthesixstring
    I'm looking at building an exhaustive function that returns a friendly name for the Users Operating System. I think I have most of the Windows stuff down, but I'm not sure about Linux, OSX, and others. Does anyone know where I can find an exhaustive list of HTTP_USER_AGENT's 'Gets the users operating system Public Shared Function GetUserOS() As String Dim strAgent As String = HttpContext.Current.Request.ServerVariables("HTTP_USER_AGENT") 'Windows OS's If InStr(strAgent, "Windows NT 6.1") Then : Return "Windows 7" ElseIf InStr(strAgent, "Windows NT 6.0") Then : Return "Windows Vista" ElseIf InStr(strAgent, "Windows NT 5.2") Then : Return "Windows Server 2003" ElseIf InStr(strAgent, "Windows NT 5.1") Then : Return "Windows XP" ElseIf InStr(strAgent, "Windows NT 5.0") Then : Return "Windows 2000" ElseIf InStr(strAgent, "Windows 98") Then : Return "Windows 98" ElseIf InStr(strAgent, "Windows 95") Then : Return "Windows 95" 'Mac OS's ElseIf InStr(strAgent, "Mac OS X") Then : Return "Mac OS X" 'Linux OS's ElseIf InStr(strAgent, "Linux") Then : Return "Linux" Else : Return "Unknown" End If End Function 'GetUserOS

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  • Getting input in system() function (Mac)

    - by Alex
    #include <iostream> using namespace std; int main() { short int enterVal; cout << "enter a number to say: " << endl; cin >> enterVal; system("say "%d"") << enterVal; return 0; } Is what I am currently trying. I want the user to enter a number and the system() function says it basically. The code above has an error which says " 'd' was not declared in this scope ". Thanks in advance.

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  • Creating an email notification system based on polling database rows

    - by Ashish Sharma
    I have to design an email notification system based on the following requirements: The email notifications would be created based on polling rows in a Mysql 5.5 DB table when they are in a particular 'Completed' state. The email notification should be sent out in no more than 5 minutes from the time the row was created in the DB table (At the time of DB table row creation the state of the row might not be 'Completed'). Once 5 minutes for the DB table row expire in reaching the 'Completed' state, separate email notification need to be sent (basically telling the user that the original email notification would be delayed) and then sending the email notification as and when the row state reaches to being 'Completed'. The rest of the system requirements are : Adding relevant checks to monitor the whole system via MBeans interface. The system should be scalable so that if the rate of DB table rows creation increases so does the Email notification system be able to ramp up. So I request suggestions on following lines: What approach should I take in solving the problem described from a programming/Design pattern point of view? Suggestion for any third party plugin/software that can be used to solve the problem described? Points to take care regarding scalability and monitoring the health of the system? Java is the language of preference but I am open to using off the shelf components that can be interfaced with Java language or provide standard ports for communication. Currently I do have an in house grown system (written in Java) that is catering to the specified requirements, but it's now crumbling under increased load and now I want to give the problem a fresh look. thanks in advance Ashish

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  • Bootloader error Ubuntu 12.04, system goes to Grub-rescue instead of booting

    - by user83508
    I am trying to install ubuntu 12.04 on my system but it is constantly giving me bootloader install fail error. I have tried to lot to solve this issue but reading articles over the internet but still no gain. Firstly since the bootloader was not getting installed I tried to install it on all the alternative paths given in the installer, failing with I selected install ubuntu without bootloader. Then I tried to manually install bootloader via terminal at try ubuntu via grub-install, but I was not able to do that. Then I tried using boot-repair and it was also not able to install the bootloader because after it my system shows grub-rescue. I tried to use boot-repair and install bootloader on a seperate partition mounted to /boot and still my system is booting and it still shows grub-rescue. The error which my system shows during boot is: Error : no such device : 04ac0510-bd4f-43b8-b885-b885-11c4dec21db8 I am not dual booting and ubuntu is the only OS I am installing. I am using Raid 0 with two blue western digital hard drive so I am not sure whether it is right or not. The details given by boot-repair are in the below mentioned link; http://paste.ubuntu.com/1147208/ Afterwards, I made one more change I installed ubuntu again and this time I installed the bootloader at a different partition on /boot. After this the bootloader error has gone but I am still not able to boot to ubuntu as I get the same error I was getting before. I have not installed dmraid, I feel it is neccessary for Raid0, but I thought ubuntu already has Raid drivers. Moreover in the dmraid installation instructions for 12.04, I used the one for 10.04 and selected to install bootloader at the partitions from the dropdown. This time the installation finished normally without an error but still I am not able to boot my system as the same error shows during booting this time also. Now I am stucked and I have no clue on how I can boot my system. Please tell me how can I boot my system.

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  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

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  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

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  • ASP.NET: Serializing and deserializing JSON objects

    - by DigiMortal
    ASP.NET offers very easy way to serialize objects to JSON format. Also it is easy to deserialize JSON objects using same library. In this posting I will show you how to serialize and deserialize JSON objects in ASP.NET. All required classes are located in System.Servicemodel.Web assembly. There is namespace called System.Runtime.Serialization.Json for JSON serializer. To serialize object to stream we can use the following code. var serializer = new DataContractJsonSerializer(typeof(MyClass)); serializer.WriteObject(myStream, myObject); To deserialize object from stream we can use the following code. CopyStream() is practically same as my Stream.CopyTo() extension method. var serializer = new DataContractJsonSerializer(typeof(MyClass));   using(var stream = response.GetResponseStream()) using (var ms = new MemoryStream()) {     CopyStream(stream, ms);     results = serializer.ReadObject(ms) as MyClass; } Why I copied data from response stream to memory stream? Point is simple – serializer uses some stream features that are not supported by response stream. Using memory stream we can deserialize object that came from web.

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  • System testing - making sure the system conforms to specification. Validation?

    - by user970696
    After weeks of research I have nearly completed my thesis, yet I am unable to clear up my confusion contained in all previous threads here (and in many books): During system testing, we check the system function against system analysis (functional system design) - but that would fit to a definition of verification according to many books. But I follow ISO12207, which considers all testing as validation (making sure work product meets requirement for intended use). How can I justify that unit testing or system testing is validation, even though when I check it against specification? Which fullfils the definiton of verification? When testing that e.g. "Save button" works, is it validation? This picture shows my understanding of V&V, so different from many other sources, including ISTQB etc. Essential problem I have is that a book using the same picture also states on another place that: test activities in the area of validation are usability, alpha and beta testing. For verification, testable system requirements are defined whose correct implementation can be tested through system tests. Isn't that the opposite of what the picture says? Most books present the following picture, where validation is just making sure that customer needs are satisfied. Mind you that according to ISO, validation activity is testing.

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  • Web migration of a VB6 system with VWG

    - by Webgui
    Brinks Bolivia eSAC System (Customer Service) allows to register all different kinds of contacts for a customer; addition to maintaining an updated status of each service or customer request, to have accurate information and perform the appropriate procedures for all applications. The system was originally developed in VB6 and since web access was essential it was offered via Citrix. Since the application's performance was a critical issue as well as the need to offer the system without specific installations the company looked for a solution that would solve those drawbacks of using Citrix. Searching for a solution that would allow it to offer the eSAC system over the web without the need for specific client installations and provide sufficient performance levels even when there is limited bandwidth lead Brinks to a decision to migrate their VB6 Customer Service system to to Visual WebGui. "Developing on Visual WebGui we were able to migrate the system to web environment and even add new features in less time which allows us to offer it over a standard web browser with better performance and no installations as was required with Citrix," concluded Alexander Cuellar. The full article and screenshots of the system are available here.

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Can't start system due to mdadm failing

    - by user101212
    I used to have a 5-disk RAID5 partition, all working very well. I have then decided to add 3 more disks on it, totaling 8 equal disks. I've opened Webmin and just asked to add the disks. Then I've realized the three disks had NTFS partitions, wich mdadm didn't complain, so I tried to stop the growing to remove the Windows partitions. I've tried to remove a disk using the same Webmin, but (as you might guess and call me fool...), the system became unstable. By restarting the system, I've started receiving these messages: "udev[126]: timeout: killing '/sbin/mdadm --incremental /dev/sdh1' [311]" "udev[124]: timeout: killing '/sbin/mdadm --detail --export /dev/md0' [316]" I've formated the system disk, hoping to get a system up and running. I did that with all RAID disks disconected, so everything was fine. I then reconnected the disks, wich was also ok. And finally installed mdadm using apt-get. By reboot, the system has found the mdadm intention of growing the system, so the same messages appear again. I other words: I can't even reach a command prompt to do something. Any ideas of what to do? I believe I could turn off the system, disconnect the disks and look for the mdadm.conf file. Would that be a good idead? I'm no Linux expert, so I'm really lost here.

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  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

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  • Windows 7 Not Starting and System Repair Not Loading

    - by Mark
    I have a Dell Inspiron 1545 running Windows 7 When turning on my PC I keep receiving a black screen with the option to use System Repair or Start Normally. Both options lead me to the System Repair background except no matter how long I wait the system restore options never show up. Choosing F8 and running all of the options including safe mode encounters the same result above. I tried to to use 2 system recovery disks 32x and 64x I downloaded and both lead to similiar results. When I choose System Repair running from the disk the System Repair Question asking to select a language pops ups but after this no matter how long I wait no other options appear. Next after restarting and selecting F8 (after hitting f12 and running from CD) I choose 'Run From Safe Mode with Command Prompt' I am able to run all of the options from System Restore with differing results: Startup Repair: Choosing this ends up in system repair indefinitely (left running 12 hrs) System Restore: Does Nothing. PC thinks for a second and then stops. When selecting ShutDown I see an error message stating there are no restore points. System Image Recovery: Service Cannot be started in Safe Mode Windows Memory Diagnostic: Runs test but then leads to system repair background which never loads system repair Command Prompt: chkdsk /r -Cannot Lock Current Drive...write protected. chkdsk /f -Cannot Lock Current Drive...write protected. bootcfg - Cannot open Boot.Ini file bootcfg - Ran all 3 (rebuildBcd, FixMbr and Fixboot) but PC still goes to System Repair background with no repair options popping up upon restart (without recovery CD). I'm on the verge of purchasing a boot utility disk for $50 unless there is anything else short of "take it to a computer shop" that somebody can suggest I try.

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  • cocos2d-x - object creation and management in game design

    - by Jason
    How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that keeps track of all the layers and what is happening for a particular scene. Maybe a sceneManager for sharing objects among scenes But then getting to game play itself, what if you have 100 objects on the screen each with its own state and happenings, there needs tobe a way to keep track of all of that. Drawing everything out is really helping me. Can anyone share with me how they go about object tracking/management? I am seeing a few different managers and then maybe even a parent object that manages the managers..is my thinking way off? Any design patterns that may be useful for me to read about? Update: doing some reading and maybe a Factory pattern might apply.

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  • JPRT: A Build & Test System

    - by kto
    DRAFT A while back I did a little blogging on a system called JPRT, the hardware used and a summary on my java.net weblog. This is an update on the JPRT system. JPRT ("JDK Putback Reliablity Testing", but ignore what the letters stand for, I change what they mean every day, just to annoy people :\^) is a build and test system for the JDK, or any source base that has been configured for JPRT. As I mentioned in the above blog, JPRT is a major modification to a system called PRT that the HotSpot VM development team has been using for many years, very successfully I might add. Keeping the source base always buildable and reliable is the first step in the 12 steps of dealing with your product quality... or was the 12 steps from Alcoholics Anonymous... oh well, anyway, it's the first of many steps. ;\^) Internally when we make changes to any part of the JDK, there are certain procedures we are required to perform prior to any putback or commit of the changes. The procedures often vary from team to team, depending on many factors, such as whether native code is changed, or if the change could impact other areas of the JDK. But a common requirement is a verification that the source base with the changes (and merged with the very latest source base) will build on many of not all 8 platforms, and a full 'from scratch' build, not an incremental build, which can hide full build problems. The testing needed varies, depending on what has been changed. Anyone that was worked on a project where multiple engineers or groups are submitting changes to a shared source base knows how disruptive a 'bad commit' can be on everyone. How many times have you heard: "So And So made a bunch of changes and now I can't build!". But multiply the number of platforms by 8, and make all the platforms old and antiquated OS versions with bizarre system setup requirements and you have a pretty complicated situation (see http://download.java.net/jdk6/docs/build/README-builds.html). We don't tolerate bad commits, but our enforcement is somewhat lacking, usually it's an 'after the fact' correction. Luckily the Source Code Management system we use (another antique called TeamWare) allows for a tree of repositories and 'bad commits' are usually isolated to a small team. Punishment to date has been pretty drastic, the Queen of Hearts in 'Alice in Wonderland' said 'Off With Their Heads', well trust me, you don't want to be the engineer doing a 'bad commit' to the JDK. With JPRT, hopefully this will become a thing of the past, not that we have had many 'bad commits' to the master source base, in general the teams doing the integrations know how important their jobs are and they rarely make 'bad commits'. So for these JDK integrators, maybe what JPRT does is keep them from chewing their finger nails at night. ;\^) Over the years each of the teams have accumulated sets of machines they use for building, or they use some of the shared machines available to all of us. But the hunt for build machines is just part of the job, or has been. And although the issues with consistency of the build machines hasn't been a horrible problem, often you never know if the Solaris build machine you are using has all the right patches, or if the Linux machine has the right service pack, or if the Windows machine has it's latest updates. Hopefully the JPRT system can solve this problem. When we ship the binary JDK bits, it is SO very important that the build machines are correct, and we know how difficult it is to get them setup. Sure, if you need to debug a JDK problem that only shows up on Windows XP or Solaris 9, you'll still need to hunt down a machine, but not as a regular everyday occurance. I'm a big fan of a regular nightly build and test system, constantly verifying that a source base builds and tests out. There are many examples of automated build/tests, some that trigger on any change to the source base, some that just run every night. Some provide a protection gateway to the 'golden' source base which only gets changes that the nightly process has verified are good. The JPRT (and PRT) system is meant to guard the source base before anything is sent to it, guarding all source bases from the evil developer, well maybe 'evil' isn't the right word, I haven't met many 'evil' developers, more like 'error prone' developers. ;\^) Humm, come to think about it, I may be one from time to time. :\^{ But the point is that by spreading the build up over a set of machines, and getting the turnaround down to under an hour, it becomes realistic to completely build on all platforms and test it, on every putback. We have the technology, we can build and rebuild and rebuild, and it will be better than it was before, ha ha... Anybody remember the Six Million Dollar Man? Man, I gotta get out more often.. Anyway, now the nightly build and test can become a 'fetch the latest JPRT build bits' and start extensive testing (the testing not done by JPRT, or the platforms not tested by JPRT). Is it Open Source? No, not yet. Would you like to be? Let me know. Or is it more important that you have the ability to use such a system for JDK changes? So enough blabbering on about this JPRT system, tell me what you think. And let me know if you want to hear more about it or not. Stay tuned for the next episode, same Bloody Bat time, same Bloody Bat channel. ;\^) -kto

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