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  • Does GAE/OpenID/OAuth support xmlhttp proxy?

    - by h2g2java
    Currently, my code would construct the GWT form, which user would submit directly to openId (or any authenticaiton service). Such a method works fine. However, what if I had the gwt page server access the OpenID provider, is there a way/strategy for the server to mediate authentication between its client and the auth provider? I wish to know the answers with respect to GAE as the proxy and, regardless if GAE or Tomcat is the intended proxy, answers wrt Google Accounts OpenID OAuth If so, it would be wonderful if someone could describe the installation strategy.

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  • task strategies for handling HardDeadlineExceededError

    - by Stevko
    I've got a number of tasks/servlets that are hitting the HardDeadlineExceededError which is leaving everything hanging in an 'still executing' state. The work being done can easily exceed the 29 second threshold. I try to catch the DeadlineExceededException and base Exception in order to save the exit state but neither of these exception handlers are being caught... Is there a way to determine which tasks are in the queue or currently executing? Are there any other strategies for dealing with this situation?

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  • How to retrieve Google Appengine Objects by id (Long value) ?

    - by David
    Hi, i have declared an entity the following way: public class MyEntity { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Long id; @Persistent private String text; //getters and setters } Now I want to retrieve the objects using the id. I tried to manage it from the Google Appengine Data Viewer with "SELECT * FROM MyEntity Where id = 382005" or via a query in a servlet. I get no results returned. But i know for sure that the object with the id exists (i made a jsp which queries all objects in the db and displays them in the db). So what is wrong in my query? Am I querying the wrong field? The Google Appengine Data Viewer names the field "ID/name" and it has the value "id=382005". Do I have to query with this names? I've tried but it didn't work out :(

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  • Extract files from zip folder and store these files in blobstore

    - by Eng_Engineer
    i want to upload zip folder from file input in form the i want to extract the contents of this uploaded zip folder,and store the contents (files)of this zip in the blobstore in order to download them after putting these files in one folder,but the problem is that i can't deal with the zip folder directly(to read it), i tried as this: form = cgi.FieldStorage() file_upload = form['file'] zip1=file_upload.filename zipstream=StringIO.StringIO(zip1.read()) But the problem still that i can't read the zip as previous,also i tried to read zip folder directly like this: z1=zipfile.ZipFile(zip1,"r") But there was an error in this way.Please can any one help me.Thanks in advance.

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  • how to write or create (when no exist) a file using python and Google AppEngine

    - by zjm1126
    this is my code: f = open('text/a.log', 'wb') f.write('hahaha') f.close() and it is not create a new file when not exist how to do this , thanks updated class MyThread(threading.Thread): def run(self): f = open('a.log', 'w') f.write('hahaha') f.close() error is : Traceback (most recent call last): File "D:\Python25\lib\threading.py", line 486, in __bootstrap_inner self.run() File "D:\zjm_code\helloworld\views.py", line 15, in run f = open('a.log', 'w') File "d:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1188, in __init__ raise IOError('invalid mode: %s' % mode) IOError: invalid mode: w

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  • GQL Request BadArgument Error. How to get around with my case?

    - by awegawef
    My query is essentially the following: entries=Entry.all().order("-votes").order("-date").filter("votes >", VOTE_FILTER).fetch(PAGE_SIZE+1, page* PAGE_SIZE) I want to grab N of the latest entries that have a voting score above some benchmark (VOTE_FILTER). Google currently says that I cannot filter on 'votes' because I order by 'date.' I don't see a way that I can do this the way I want to, so I'd appreciate any advice.

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  • GWT + JDO + ArrayList

    - by dvieira
    Hi, I'm getting a Null ArrayList in a program i'm developing. For testing purposes I created this really small example that still has the same problem. I already tried diferent Primary Keys, but the problem persists. Any ideas or suggestions? 1-Employee class @PersistenceCapable(identityType = IdentityType.APPLICATION) public class Employee { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; @Persistent private ArrayList<String> nicks; public Employee(ArrayList<String> nicks) { this.setNicks(nicks); } public String getKey() { return key; } public void setNicks(ArrayList<String> nicks) { this.nicks = nicks; } public ArrayList<String> getNicks() { return nicks; } } 2-EmployeeService public class BookServiceImpl extends RemoteServiceServlet implements EmployeeService { public void addEmployee(){ ArrayList<String> nicks = new ArrayList<String>(); nicks.add("name1"); nicks.add("name2"); Employee employee = new Employee(nicks); PersistenceManager pm = PMF.get().getPersistenceManager(); try { pm.makePersistent(employee); } finally { pm.close(); } } /** * @return * @throws NotLoggedInException * @gwt.typeArgs <Employee> */ public Collection<Employee> getEmployees() { PersistenceManager pm = getPersistenceManager(); try { Query q = pm.newQuery("SELECT FROM " + Employee.class.getName()); Collection<Employee> list = pm.detachCopyAll((Collection<Employee>)q.execute()); return list; } finally { pm.close(); } } }

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  • Appengine Model SelfReferenceProperty and parent child relationship

    - by GeekTantra
    I have a scenario in which I need a self reference property as follow: class Post(db.Model): creator = db.UserProperty() post_title = db.StringProperty(required=True) post_status = db.StringProperty(required=True, choices=['draft', 'published']) post_parent = db.SelfReferenceProperty() Now, I want ensure that an entity shouldn't be its own parent and a child of an entity cannot be its parent. How can I ensure this kind of a relationship in the PostForm model form and the Post model.

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  • how to fetch more than 1000 entities NON keybased?

    - by user291071
    If I should be approaching this problem through a different method, please suggest so. I am creating an item based collaborative filter. I populate the db with the LinkRating2 class and for each link there are more than a 1000 users that I need to call and collect their ratings to perform calculations which I then use to create another table. So I need to call more than 1000 entities for a given link. For instance lets say there are over a 1000 users rated 'link1' there will be over a 1000 instances of this class for the given link property that I need to call. How would I complete this example? class LinkRating2(db.Model): user = db.StringProperty() link = db.StringProperty() rating2 = db.FloatProperty() query =LinkRating2.all() link1 = 'link string name' a = query.filter('link = ', link1) aa = a.fetch(1000)##how would i get more than 1000 for a given link1 as shown? ##keybased over 1000 in other post example i need method for a subset though not key class MyModel(db.Expando): @classmethod def count_all(cls): """ Count *all* of the rows (without maxing out at 1000) """ count = 0 query = cls.all().order('__key__') while count % 1000 == 0: current_count = query.count() if current_count == 0: break count += current_count if current_count == 1000: last_key = query.fetch(1, 999)[0].key() query = query.filter('__key__ > ', last_key) return count

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  • Mobile Silverlight Applications

    - by snorlaks
    Hi, Have You got any tutorials, books, any good resources to start creating mobile games using silverlight ? Maybe any good resource on writing 2d games in silverlight for pc? Ay way do You think that its worth learning it or any other technology would be better and have probably shinier future ?

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  • Where does GoogleAppEngineLauncher keep the local log files?

    - by lenardgabor
    GoogleAppEngineLauncher can display the local log file of my app while it is running on my Mac during development. However, I can't change the font size there so I would like to use the tail command to watch the log file myself. It's a shame but I can't find the log files. They are not under /var/log/, ~/Library/Logs or /Library/Logs. Do you know where they are?

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  • understanding memory mapping in directx

    - by numerical25
    So my question is ... " When your using the mapping feature to write into a memory buffer, are you really just saving the whole procedure into a queue so directX executes it when finished with other tasks???" I ask this question because this is my perception of mapping when writing to a buffer. I just want to make sure my perception is correct. I understand that the monitor moves extremely slow in compared to the processor, and I am sure the processor can execute 10 times the amount the screen can refresh. So is this one of the reason you should map when writing to a buffer. so each procedure can be done in a orderly fashion. If someone could elaborate, that would be great. thanks

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  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

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  • Does Google appengine cache external requests?

    - by Andy Hume
    I have a very simple application running on appengine that requests a web page every five minutes and parses for a specific piece of data. Everything works fine except that the response I get back from the external request (using urllib2) doesn't reflect the latest changes to the page. Sometimes it takes a few minutes to get the latest, sometimes over an hour. Is there a transparent layer of caching that appengine puts in place? Or is there something else I am missing here? I've looked at the caching headers of the requested page and there is no Expires or LastModified's sent. Update: Sometimes, it will get the new version of the page for a number of requests and then randomly later get an old out of date version.

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  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

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  • GAE transaction exception suggestion

    - by bach
    Hi, The current situation encourages the design of the system to split object fields to seperate objects in order to reduce the chance of the JDOCanRetryException to be thrown. If we could have the fields that were changed by the other client who changed the object in the exception content itself we could deside whether to re-retrieve the object or ignore...

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • how to download data which upload to gae ,

    - by zjm1126
    this is my code : import os from google.appengine.ext import webapp from google.appengine.ext.webapp import template from google.appengine.ext.webapp.util import run_wsgi_app from google.appengine.ext import db #from login import htmlPrefix,get_current_user class MyModel(db.Model): blob = db.BlobProperty() class BaseRequestHandler(webapp.RequestHandler): def render_template(self, filename, template_args=None): if not template_args: template_args = {} path = os.path.join(os.path.dirname(__file__), 'templates', filename) self.response.out.write(template.render(path, template_args)) class upload(BaseRequestHandler): def get(self): self.render_template('index.html',) def post(self): file=self.request.get('file') obj = MyModel() obj.blob = db.Blob(file.encode('utf8')) obj.put() self.response.out.write('upload ok') class download(BaseRequestHandler): def get(self): #id=self.request.get('id') o = MyModel.all().get() #self.response.out.write(''.join('%s: %s <br/>' % (a, getattr(o, a)) for a in dir(o))) self.response.out.write(o) application = webapp.WSGIApplication( [ ('/?', upload), ('/download',download), ], debug=True ) def main(): run_wsgi_app(application) if __name__ == "__main__": main() my index.html is : <form action="/" method="post"> <input type="file" name="file" /> <input type="submit" /> </form> and it show : <__main__.MyModel object at 0x02506830> but ,i don't want to see this , i want to download it , how to change my code to run, thanks

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