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  • Lexmark X7170 shows documents as printed when they haven't

    - by Mehmet
    I made the move from Windows 7 to Ubuntu not dual booting because I have decided to quit gaming to spare more time for my studies. I just needed an OS for browsing the web and word processing etc. After I installed Ubuntu I installed the AMD GPU drivers, after which I clicked on the little printer icon, selected add printer and it found the drivers for the Lexmark 7000 series and I installed them. Now my problem is when I print something from Writer it processes it thinks its completed it, when in fact it hasn't printed anything. I tried printing a test page but it was stuck on processing for 5 minutes. I have restarted my computer and turned the printer on and off. I'm running 64bit if that changes anything.

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  • From Editor-in-Chief to Reader (part two)

    - by alexismp
    It's time for me (Alexis) to move to new challenges and this 773rd post of mine on TheAquarium will be my last one. For all these years since TheAquarium was started by others, this place has seen the community come to life, grow and thrive. It has been an effective way for the GlassFish team to share our progress and for you the community to provide feedback, both good and not so good. Thank you for your continued readership, support and feedback, all of which contributed to keep TheAquarium the #1 technical blog at Oracle and helped us improve Java EE and GlassFish in a significant way. Oracle has exciting and ambitious plans for GlassFish 4.0 and Java EE 7 and I trust TheAquarium will remain an important link in the chain as both of these are being delivered. I leave you in the hands of savvy and sharp contributors. Long live The Aquarium! - AlexisMP

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • how to bind super+s to indicator applete complete? - gnome classic

    - by rrosa
    i use gnome classic, i'm not a mouse fan. when i get an email while i'm writing code, i i would super+s to get to the indicator-applet-complete and read it. also to write emails, or check unread instant messages. upgrading from 12.04 to 14.04 made super+s bind to applications menu rather than the indicator applet complete. i removed the binding from the applications using dconf-editor, navigating to: org-gnome-desktop-wm-keybindings and disabling (['disabled']) the panel-main-menu key. now, how do i bind super+s to the indicator applet complete? it seems to be some how binded, since if if press super+s and then move the cursor over the applet it'll open the drop down menus (and it won't if i hover without pressing super+s) but i don't want to have to use the mouse...

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  • How to lower wait time for repository updates

    - by Luis
    When doing a aptitude update / apt-get update or using the Update Manager to update sometimes I get to a repository link that takes too long. The percent does not end and it takes quite a while before it ignores it. How can I lower the time so that if a particular repository takes more than 10 seconds to connect or finish it should ignore it and move the following ones. Here is an image explaining the problem: It is trying to connect to archive.ubuntu.com but since it is taking too long it just sits there for at least 3 to 5 minutes (Haven't measured the time) and then it shows as ignored and moves to the following. I wish to change that to seconds instead of minutes.

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • How to determine collision direction between two rectangles?

    - by Jon
    I am trying to figure out how to determine the direction a collision occurs between two rectangles. One rectangle does not move. The other rectangle has a velocity in any direction. When a collision occurs, I want to be able to set the position of the moving rectangle to the point of impact. I seem to be stuck in determining from what direction the impact occurs. If I am moving strictly vertically or horizontally I manage great detection. But when moving in both directions at the same time, strange things happen. What is the best way to determine what direction a collision occurs between two rectangles?

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  • How do I fix this half screen problem?

    - by link1275
    I just installed 12.04, and my entire screen is being displayed entirely on the top half of my screen. The bottom half is always black or some technical garbage from the boot up. To interact with the bottom half of the screen I have to move the mouse over the screen to pull part of the bottom half of the screen on top and vice-versa. Does anyone know how to fix this? Also my computer told me, at startup, to go to here: http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware.

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  • Java.net Reborn

    - by Tori Wieldt
    Java.net, the home of  Java community projects, has been re-launched with a new look and new tools for developers.  The move from CollabNet to the Kenai infrastructure offers more flexibility for developers who want to host or contribute to community projects.  Instead of the large, fixed infrastructure per project (for example, several mailing lists per project), Kenai's ala carte features allow users to take only what they need. "We will continue to have the great mix of blogs, forums, and editorial content as well as new tools on the project side, including Mercurial, Git, and JIRA for developers," Java.net Community Manager Sonya Barry explains. The migration was huge effort. Over 1400 projects were migrated (and some 30 projects are left to go). A large part of the migration was a big cleanup of abandoned projects. With the high abandonment rate of open source projects, the was a lot to remove. The new java.net site is smaller, faster and now the percentage of good, current content is much higher.Check it out at http://home.java.net/

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  • How do I implement powerups for my Breakout clone?

    - by Eva
    I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), some will affect the ball (slow ball, destructo-ball, invisible ball, etc.), some will affect the bricks (brick scramble, move up, bricks indestructible, etc.), and some will affect other game aspects (extra life, more points, less points, etc.). I'm pretty sure I have the code to draw the falling powerups and test for collisions with the paddle down, but I'm confused about how to code the effects of the powerups. Since there are very many powerups, it seemed inefficient to add specific methods to each component as done in this tutorial. However, I can't think of an other ways to implement the powerups. I found a page that hints at some way to design powerup behavior using classes, but I'm at a loss for how to do that. (A short example would help.) Please give me a short code example of another way to implement the effects of the powerups.

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  • Do you think Windows 8 will be a success? [closed]

    - by Sean Dexter
    I'm a c# developer so far and just about to head into getting my skills up to date in WinRT. However, I'm having a crisis of faith and wondering if it might be a better career move to jump on the Objective-C bandwagon. The way I see it, Windows 8 might be a success or it might not. Apple technologies are a sure bet. Honestly, I don't want to get into Apple development. I'd prefer to pretend AAPL doesn't exist, but, unfortunately, that's not possible.

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  • How To Remove Authorized PCs from Your Windows Store Account

    - by Taylor Gibb
    One of the awesome things about the Windows Store is you are allowed to install any app you purchase on up to 5 Windows machines. This means that the PC you install the app on gets added to your Trusted PC list. Here’s how to clean up that list. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • 12.04 - Disable the HUD trigger key [ALT] in Emacs & Terminal

    - by EoghanM
    An answer on How to disable HUD in Unity 2D? points to https://bugs.launchpad.net/unity-2d/+bug/947613 where the ALT key will be made reconfigurable. Apart from emacs usage, I'm reasonably happy with using the ALT key to bring up the HUD. While using emacs though, the ALT key is tapped frequently to invoke commands. Should emacs be special cased with respect to the ALT key? I'm wondering what the situation is with games; surely lots of games repurpose the ALT key for their own use, e.g. to fire a weapon? If so, could the same be applied to Emacs, i.e. prevent the ALT key in emacs from triggering the HUD. Edit: just realized how extensively I use the ALT key in the terminal: a quick tap of ALT+B to move back a word loses focus of the terminal and brings up the HUD. Aghch

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  • Should iOS games use a Timer?

    - by ????
    No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after firing a missile and waiting to see if the UFO is hit)? I read that NSTimer might not get fired until after scheduled time (interval), and CADisplayLink can delay and get fired at a later time as well, only that it tells you how late it is so you can move the object more, so it can make the object look like it skipped frame. Must we use a Timer? And if so, what is the best one to use?

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  • Ubuntu freezes when gdm starts

    - by Enrique
    I have Ubuntu 10.10 (upgraded from 10.04) I was browsing in Firefox yesterday, then the PC suddenly did a reset Once it restarted, everything went normal until gdm begun showing. Then everything froze and locked when userlist showed. I can't move mouse pointer nor do anything with keyboard at this point (just after userlist shows in gdm). PS: Both, mouse and keyboard work fine, because this Ubuntu is dual-booting with a Windows XP install which loads/works fine. Here is my .xsession-errors file, but I don't have a clue what may be wrong. Thanks http://pastebin.com/GVtneEAF

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  • Deferent ways of solving problems in code.

    - by Erin
    I now program in C# for a living but before that I programmed in python for 5 years. I have found that I write C# very that most examples I see on the web. Rather then writing things like: foreach (string bar in foo) { //bar has something doen to it here } I write code that looks like this. foo.ForEach( c => c.someActionhere() ) Or var result = foo.Select( c => { //Some code here to transform the item. }).ToList(); I think my using code like above came form my love of map and reduce in python while not exactly the same thing the concepts are close. Now it's time for my question. What concepts do you take and move with you from language to language. That allow you to solve a problem in a way that is not the normal accepted solution in that language?

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  • Best book/source to learn the unix commands

    - by Kraken
    So I was intern at this company wherein they'd use just putty. Now I've never worked with unix commands, apart from the basic , compile code , run C code. But now I would love to know all the things about the unix. Starting off with the commands, from the most basic of all to the decent level. Also, moving forward, how the different folders/files are arranged in a unix (ubuntu is installed on my system) system. I have picked up a couple of books, but they dont seem to help. Can someone suggest a comprehensive book that'll fulfill my needs. Because, working with a GUI on ubuntu does not really give me the real feel of things. Hence I'd want to move on to the terminal instead. Thanks.

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  • Should I Learn C/C++ Even If I Just Want To Do Web Programming?

    - by Daniel
    My goal is to be able to create online apps and dynamic, database driven websites. For instance, if in the future I get the idea for the next Digg or Facebook, I want to be able to code it myself. To arrive there I think I have basically two paths: Path 1 Start at a basic level, learning C, then C++ for OOP, then algorithms and data structures, with the goal of getting a solid grasp of computer programming. Only then move to PHP/MySQL/HTTP and start working on practical programming projects. Path 2 Start directly with PHP/MySQL/HTTP and getting my hands dirty with practical projects right away. What would you guys recommend?

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  • How can I get Gnome3 to remember my session?

    - by user60381
    I am running Gnome3, but I had the same problem with Unity, on Ubuntu 12.04. I have a fairly elaborate setup I enjoy using day-to-day. A LibreOffice spreadsheet with everyone's extension numbers; a window with reference data I use regularly; two mulit-tabbed Konsole/Terminal windows with several remote systems sessions, firefox with a set of open tabs, and so on. But whenever I log out, when I return, I must set up everything from scratch. I remember the good 'ol days, when I rebooted, I'd re-log in, and all my windows came back up in the same places as they were when I logged out, and my Konsole/Term would come up with the same remote logins as before.... I'd have to re -setup some of my programs, but that's better than having to move every win into place, and resize them, etc. How do I get this functionality back?

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  • Sprite rotation

    - by Kipras
    I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision detection and so on and so forth. Imagine I had a sprite at position (100, 100) and in position (100, 200) is an obstacle and the sprite's facing it. I rotate the sprite away from the obstacle and when move upwards my y axis, even though the projection shows like it's going away from the obstacle, the sprite will intersect it. So I don't see another way of a rotating a sprite and not screwing up all collision detection other than doing mathematical operations on the image itself. Am I right or am I missing something?

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  • How to Get from Here to There

    - by Tom Caldecott-Oracle
    Six Oracle OpenWorld Sessions to Help Transform Your Business You’re a bit cloudy on how to implement an enterprise resource planning (ERP), human capital management (HCM), or customer experience (CX) cloud environment. You want to make a move to improve the productivity of your employees with mobility.   Let Oracle Consulting be your guide at Oracle OpenWorld. You can choose from six conference sessions that focus on business transformation—for ERP, HCM, CX, analytics, mobility, and private cloud. Oracle Consulting experts and your industry peers will share insights, best-in-class methodologies, and critical lessons learned in transforming businesses with new solutions built on Oracle technology.  Learn more. And enjoy the journey.

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  • Why does apt-get keep waiting for headers on Oracle repository?

    - by hughdbrown
    I have this at the end of my /etc/apt/sources.list to retrieve Oracle code: deb http://oss.oracle.com/debian unstable main non-free When I run sudo apt-get update, the app gets stuck displaying this message: 100% [Waiting for headers] If I remove this, apt-get update runs without error. Is there a new, recommended URL for Oracle products and, generally, how do you fix this problem? I am pretty sure this did not happen on 11.10 and has only started with the move to 12.04. I have seen these answers and they do not help: apt-get update stuck on "Waiting for Headers" http://ubuntuforums.org/showthread.php?t=1689579 http://muffinresearch.co.uk/archives/2010/03/30/linux-fix-for-apt-get-update-waiting-for-headers/ http://www.kubuntuforums.net/showthread.php?57567-Ubuntu-problems-on-update

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • Honor titles for outstanding professionals from different companies? [closed]

    - by Alexander Galkin
    If this is an off-topic here, please move or advise a more appropriate forum. Microsoft MVP (most valuable professional) title is well known as an honor title for professionals not working for MS directly but who did a lot to popularize MS technologies. This title does not require any certification or any other proof of knowledge by the nominee and is awarded solely upon the one's contribution to community. As a member of Intel Developer Network I am also aware of Intel Black Belt award, that is in many aspects similar to Microsoft MVP. But this is all I know. Are there any other honor awards from top players in software industry?

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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