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  • How can you identify duplicate CSS rules?

    - by DanMan
    I'm not talking about used/unused here. I have two stylesheets and some rules differ (either in selectors, rules or both) and some are exactly the same. So I'm looking for a way to extract and move those rules, which are the same in both files, into a third stylesheet. In other words: an intersection of two stylesheets. Strangely, I couldn't find a software for this. Would have expected this to be a more common problem. Background, for those who care: I'm converting a desktop website into a mobile one and I've started by duplicating the desktop stylesheet and changing it (throwing stuff out, adding to it).

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  • Friday Fun: Draw a Line

    - by Asian Angel
    In this week’s game your thinking skills will be put to the test as you work to draw lines and direct the movement of orbs on the game screen. Can you draw the proper configuration so that all the orbs move where they are supposed to or will you watch helplessly as your carefully crafted plans fail? How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How to copy the file from source to destination only once at a time?

    - by Viswa
    I have to copy the file from my desktop to my mounted directory. I was using the following command to copy the file from my desktop to mounted directory. os.system("cp -f /home/Desktop/filename /media/folder_1"). It works fine. But the problem is while copying the file from my source to mounted directory(folder_1) if any interruption is happens like network down, then the system continuously keep on trying. It couldn't skip that process. Finally, when the network comes the files are again copy to my mounted directory. Due to this continuous trying, next time i try to move the content it throws "permission denied" error. How do i copy the file only once, if any network issues happen then it will not keep try to copy, instead of that, it throws the error. If you know, Let me. Its very useful to me.

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  • Setting up fastcgi on an Ubunutu server (socket file permissions issue)

    - by gray alien
    I am trying to set up mod_fcgid on my server. Part of the requirement is that Apache needs to create a socket file for mod_fcgid. I specified the folder for Apache to write the socket data to: /var/run/apache2/fcgid I then specified this file in my fcgid.conf file as follows: SocketPath /var/run/apache2/fcgid/sock I then changed the owner of the folder to www-data (the apache user) and gave the owner full permissions to the folder and its contents. I was able to run my test fcgi app then. When I rebooted the machine, y fastcgi app no longer worked. After some investigation, I found that ownership of /var/run/apache2/fcgid has been reset to root, and with permission reset to 700 I have the following questions: Is there something specific about the /var/run folder? why is the permissions being reset after a reboot? Should I move my socket file to another location (in case root automatically takes ownership of contents in this folder for security reasons?) I am running Ubuntu 10.0.4 LTS 64 bit

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  • 6 Alternatives to iGoogle For Personalized Homepages

    - by Chris Hoffman
    iGoogle has less than a year to go before it’s shut down for good on November 1, 2013. While Google seems to think that iGoogle isn’t necessary anymore, there are other services waiting to take its place. Google says that “with modern apps that run on platforms like Chrome and Android, the need for iGoogle has eroded over time.” If you disagree, try one of the services below. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Changing location after CommitAnimations

    - by Will Youmans
    I'm using the following code to move a UIImageView: shootImg.image = [UIImage imageNamed:@"Projectile Left 1.png"]; [UIView beginAnimations:nil context:nil]; shootImg.center = CGPointMake(shootImg.center.x+1000, shootImg.center.y); [UIView commitAnimations]; This works but what I want to do is after [UIView CommitAnimations]; I want to set the location of shootImg using CGPointMake. If I just put it after commitAnimations then the animation doesn't fully complete. Any suggestions? I'm not using any frameworks like cocos2d and if you need to see any more code just ask.

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  • Creating several instances of the same object, and selecting only one

    - by hustlerinc
    I'm playing around with making a puzzle game, haven't done that much before I run into my first problem. Basically, I want to create a certain amount of the same object/function. But without hardcoding the different instances. I think maybe an array is a good idea? and then a for loop to push the objects in? And then I need to be able to select one of these objects by clicking on it, how would I do that? How do I know which ball in the array was clicked? A loop again? I made a jsFiddle example (you need to click the orange ball to select, then you can move it around by clicking the canvas). This is what I want to do, but with more balls. How would you solve this? Help appreciated.

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  • windows are moving slowly on ubuntu 11.10

    - by myildirim
    Video Card : ATI Mobility Radeon HD 3650 Therefore my video card ATI when i check system info Driver : VESA: M86 Experience : Fallback i checked compiz config manager and disable all effects insipite of this windows are moving slowly.It does not for all windows,for example when i use google chrome and scrool up/down there is no effect but when i move window to another position it moves slowly but when i use pdf reader when i scrool up or down it moves slowly.How can i solve this ? i use core 2 duo intel cpu and run ubuntu 11.10. Edit : The Solution : Upgrade kernel and then update all graphic card drivers.Now there is no problem .

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  • How To Sideload Modern Apps on Windows 8

    - by Chris Hoffman
    The average Windows 8 user can only download apps that Microsoft has approved from the Windows Store. Windows 8 offers two ways to sideload unapproved apps, which are intended for developers and businesses with internal apps. These methods cannot be used by the average geek to install unapproved apps from the web. Windows 8’s new interface takes the Apple iOS approach of forbidding unapproved software, not the Android approach of allowing all users to enable sideloading. Note: This only applies to Modern apps in the new Windows 8 interface, not on the desktop. Windows desktop applications can be installed normally. However, you can’t install any desktop applications on devices running Windows RT. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Creating an OpenGL FPS camera: I have the position and orientation vectors, now what?

    - by Synthetix
    I have been struggling to create a first person camera in OpenGL ES 2.0 without using gluLookAt(). I grab the camera's orientation vectors (the way it's looking) from the current modelview matrix, and use that to calculate the new forward/backward (Z) translation value. I then calculate the strafe (X) value from the dot product of Z and Y (which is always 1.0). So, I have all the information I need to create a view matrix, but how do I do that without using gluLookAt? Almost all the examples I've seen use gluLookAt, but no such function exists in OpenGL ES 2.0. Besides, one of the moderators on cprogramming.com mentioned that gluLookAt is not appropriate for FPS cameras: http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html I am really confused by all the conflicting information I'm getting. I just want to create a first person camera that goes forward (W,S keys), side-to-side (A,D keys) and rotates around its center (Y axis only), Wolfenstein style. Any help on this would be much appreciated!

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  • After upgrading to 12.04 lts server, the mouse is intermittently working

    - by Jason
    After this upgrade, I've had a problem with the mouse intermittently working and programs crashing (like zentyal crashing and the error reporting application crashing) I also had an error on the screen that said: "Could not grab your mouse. A malisious client may be eavesdropping on your session or you may have just clicked a menu or some application just decided to get focus. Try again." What's going on with this system? Did I really get malware that quickly? This system has been boxed up since 2011. I only did the upgrade today... In regards to the mouse I can move it around, but when I click on something, it doesn't work.

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  • How to redirect a international domain to a subfolder on the English site without hurting Google rankings?

    - by ernest1a
    I have two sites: www.example.de www.main.com www.main.com is English version of www.example.de which is in German. I want to keep only www.main.com. For the English version I will keep www.main.com, but for German I want to move it to www.main.com/de. I am wondering what would be best solution for old www.example.de: Redirect everything from www.example.de to www.main.com/de using 301 redirect? Redirect everything from www.example.de towww.main.com/de/page-url-of-old-size.html? So each link actually get own address. Is that necessary or will Google realize where the page belongs on new site even if I redirect everything to home page? Any other solution, maybe just set in Google webmaster tools the new domain or anything like that?

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  • cursor jumps when moving (and some other times)

    - by nyne
    i updated to 12.10 beta 1 when it was released (coming from 12.04 fresh install, i skipped the alpha releases of 12.10) since then i've done all the usual updates but ive had an issue with my cursor jumping. it does not jump when typing, i've done a lot of searching and cant find an answer, it tends to happen most when i move the cursor the jump is maybe 15-20 pixels down and to the right it seems like a display issue because if i hover over a link or the x to close a window the cursor will settle in it's down/right position, but the whatever im hovering over will still act as if that's where the mouse is, and clicking still works on the item. so the mouse is actually in its original location, but it's displaying offset and flickering back and forth from its down/right position and its correct position this makes use very difficult because the mouse is never displayed where it actually is and i have to estimate my clicks any ideas?

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  • Communication between Box2D and libGDX Stage (Scene2D) running in separate threads

    - by atok
    I'm making a physics based 2D game using libGDX and Box2D. I want to move the execution of the simulation out of render thread. I use immutable messages and the BlockingQueue to pass the information about player actions. The Box2D applies forces and runs a frame of simulation. In the next step I would like to sync back the changes and update Scene2D Actors accordingly. Making an immutable copy of the state of the game world and sending it back using Gdx.app.postRunnable() is one option but it seems inefficient. Is there any other option?

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  • Browser game in JSP? [closed]

    - by Constant
    I want to develop a browser-game (like ogame, travian) and I have some doubts in which technologies should I use. I was thinking in a server-side in JSP,Java and a client-side in HTML (or HTML5 if I learn to give it good use). Do you think my choices are right? I would like to make a board where many players could move simultaneously between tiles or squares. Do you think is possible in JSP or I should start with other language? Any suggestion aprecciated, and apologies for my english. Thank you! Regards!

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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • Does having a higher paid technical job mean you do not get to code any more?

    - by c_maker
    I work at a large company where technical people fall roughly in one of these categories: A developer on a scrum team who develops for a single product and maybe works with other teams that are closely related to the product. An architect who is more of a consultant on multiple teams (5-6) and tries to recognize commonalities between team efforts that could be abstracted into libraries (architects do not write the library code, however). This architect also attends many meetings with management and attempts to set technical direction. In my company the architect role is where most technical people move into as the next step in their career. My questions are: Do most companies work such a way that their highest paid technical people are far removed from writing code? Is this a natural tendency for a developer's career? Can a developer have it all (code AND set direction?)

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • How to render a texture partly transparent?

    - by megamoustache
    Good Morning StackOverflow, I'm having a bit of a problem right now as I can't seem to find a way to render part of a texture transparently with openGL. Here is my setting : I have a quad, representing a wall, covered with this texture (converted to PNG for uploading purposes). Obviously, I want the wall to be opaque, except for the panes of glass. There is another plane behind the wall which is supposed to show a landscape. I want to see the landscape from behind the window. Each texture is a TGA with alpha channel. The "landscape" is rendered first, then the wall. I thought it would be sufficient to achieve this effect but apparently it's not the case. The part of the window supposed to be transparent is black and the landscape only appears when I move past the wall. I tried to fiddle with GLBlendFunc() after having enabled it but it doesn't seem to do the trick. Am i forgetting an important step ? Thank you :)

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  • How to create and maintain patch on Debian package?

    - by ???
    I want to patch on Trac package. I know how to patch and rebuild the package, but there are some things I don't understand very well. My patch is something dangerous and not likely to commit back to the community. So, let me just say, it's a very private patch. But, I want my patch keep working when the Ubuntu packages upgrade. (Should I apt-get source trac and move my patch to the new version of source directory each time the Trac upgrades?) I see there is a patch/ directory (many using quilt I guess) in debian/, but I don't know how to use it? Will debuild automatic apply all patches in the patch/ directory? And what about dpkg-buildpackage? Is there some environ variables to control the selection of patches to apply?

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • How to make Ubuntu 14.04 run with less lag?

    - by King Shimkus
    I recently updated from Ubuntu 12.04 LTS to 14.04 LTS and for the first time it worked! However, whenever I move my mouse over an application icon on the unity shell, the animation takes forever to show me what the name of the application is ( A.k.a the tooltip ). The same happens with menus and sub-menus. Other than that, it is overall in general, slow. I just want to know if there are any tips to fix this or make my system faster. This is what it says when I type in glxinfo | grep renderer: GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) Output of lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02)

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  • MachForm, RackForms(FromBoss), Form Tools [on hold]

    - by user39200
    This is my first question here. I am looking for a form builder solution that will allow rapid form development even by beginners, without needing much knowledge of programming. I prefer a solution that we can install on our servers. I have 3 products shortlisted for further review: MachForm, RackForms(formerly FormBoss) and Form Tools If anyone has used any of these products, I would appreciate your input on your experience with using these products and your recommendations. Does anyone know of other products that I must be sure to include in my review? We will eventually move over hundreds of forms to the chosen solution and I would like to make sure as much as I can that it will still be a viable solution in the coming years. Looking forward to everyone's feedback!

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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