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  • When are Getters and Setters Justified

    - by Winston Ewert
    Getters and setters are often criticized as being not proper OO. On the other hand most OO code I've seen has extensive getters and setters. When are getters and setters justified? Do you try to avoid using them? Are they overused in general? If your favorite language has properties (mine does) then such things are also considered getters and setters for this question. They are same thing from an OO methodology perspective. They just have nicer syntax. Sources for Getter/Setter Criticism (some taken from comments to give them better visibility): http://www.javaworld.com/javaworld/jw-09-2003/jw-0905-toolbox.html http://typicalprogrammer.com/?p=23 http://c2.com/cgi/wiki?AccessorsAreEvil http://www.darronschall.com/weblog/2005/03/no-brain-getter-and-setters.cfm http://www.adam-bien.com/roller/abien/entry/encapsulation_violation_with_getters_and To state the criticism simply: Getters and Setters allow you to manipulate the internal state of objects from outside of the object. This violates encapsulation. Only the object itself should care about its internal state. And an example Procedural version of code. struct Fridge { int cheese; } void go_shopping(Fridge fridge) { fridge.cheese += 5; } Mutator version of code: class Fridge { int cheese; void set_cheese(int _cheese) { cheese = _cheese; } int get_cheese() { return cheese; } } void go_shopping(Fridge fridge) { fridge.set_cheese(fridge.get_cheese() + 5); } The getters and setters made the code much more complicated without affording proper encapsulation. Because the internal state is accessible to other objects we don't gain a whole lot by adding these getters and setters. The question has been previously discussed on Stack Overflow: http://stackoverflow.com/questions/565095/java-are-getters-and-setters-evil http://stackoverflow.com/questions/996179

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  • Facebook like button for a Facebook feed item

    - by jverdeyen
    Here is what I do: When the admin of a website i'm creating adds a new 'news' item to his website, it directly posts the same item on the Facebook 'fanpage' of the website. This is done by an Facebook app with the permissions to post an item on the Facebook fanpage. So far so good. I'm getting the new post id from the facebook graph. Here is what I want to achieve: I'm adding a 'like' button on the original website, but when this is clicked it should be referenced to the same post item on the facebook page. So if someone likes the news post on the website he should also like the referencing facebook feed post. Which is exactly the same. Can this be done? I've been playing around with the href etc of the like button, without any success. When I hit the like button it likes the url given, but is doesn't recognizes that this is a feed post. Any idea? Thx in advance.

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  • What do you think of this iterator syntax?

    - by ChaosPandion
    I've been working on an ECMAScript dialect for quite some time now and have reached a point where I am comfortable adding new language features. I would love to hear some thoughts and suggestions on the syntax. Example iterator Numbers { yield 1; yield 2; yield 3; if (true) { yield break; } yield continue iterator { yield 4; yield 5; yield 6; }; } Syntax IteratorDeclaration:     iterator  Identifier  {  IteratorBody  } IteratorExpression:     iterator  Identifieropt  {  IteratorBody  } IteratorBody:     IteratorStatementsopt IteratorStatements:     IteratorStatement IteratorStatementsopt IteratorStatement:     Statement but not one of BreakStatement ContinueStatement ReturnStatement     YieldStatement     YieldBreakStatement     YieldContinueStatement YieldStatement:     yield  Expression  ; YieldBreakStatement:     yield  break  ; YieldContinueStatement:     yield  continue  Expression  ;

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  • How to refactor while keeping accuracy and redundancy?

    - by jluzwick
    Before I ask this question I will preface it with our environment. My team consists of 3 programmers working on multiple different projects. Due to this, our use of testing is mostly limited to very general black box testing. Take the following assumptions also: Unit Tests will eventually be written but I'm under strict orders to refactor first Ignore common Test-Driven Development techniques when given this environment, my time is limited. I understand that if this were done correctly, our team would actually save money in the long-term by building Unit-Tests before hand. I'm about to refactor a fairly large portion of the code that is critical. While I believe my code will accurately work when done and after our black box testing, I realize that there will be new data that the new code might not be able to handle. What I wanted to know is how to keep old code that functions 98% of the time so that we can call those subroutines in case the new code doesn't work properly. Right now I'm thinking of separating the old code in a separate class file and adding a variable to our config that will tell the program which code to use. Is there a better way to handle this? NOTE: We do use revision control and we have archived builds so the client could always revert to a previous build, but I would like to see if there is a decent way of doing this besides reverting. I want this so they can use the other new functionality delivered in the new build. Edit: While I agree I will need to write Unit Tests for this, I don't believe I will capture everything with them. I'm looking for ways to easily be able to revert to the old, functional code should anything happen. While I know this is a poor practice, I'm planning on removing this code after our team can guarantee that the new code works to the same standards as the old.

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  • How to recover data from a failing hard drive?

    - by intuited
    An external 3½" HDD seems to be in danger of failing — it's making ticking sounds when idle. I've acquired a replacement drive, and want to know the best strategy to get the data off of the dubious drive with the best chance of saving as much as possible. There are some directories that are more important than others. However, I'm guessing that picking and choosing directories is going to reduce my chances of saving the whole thing. I would also have to mount it, dump a file listing, and then unmount it in order to be able to effectively prioritize directories. Adding in the fact that it's time-consuming to do this, I'm leaning away from this approach. I've considered just using dd, but I'm not sure how it would handle read errors or other problems that might prevent only certain parts of the data from being rescued, or which could be overcome with some retries, but not so many that they endanger other parts of the drive from being saved. I guess ideally it would do a single pass to get as much as possible and then go back to retry anything that was missed due to errors. Is it possible that copying more slowly — e.g. pausing every x MB/GB — would be better than just running the operation full tilt, for example to avoid any overheating issues? For the "where is your backup" crowd: this actually is my backup drive, but it also contains some non-critical and bulky stuff, like music, that aren't backups, i.e. aren't backed up. The drive has not exhibited any clear signs of failure other than this somewhat ominous sound. I did have to fsck a few errors recently — orphaned inodes, incorrect free blocks/inodes counts, inode bitmap differences, zero dtime on deleted inodes; about 20 errors in all. The filesystem of the partition is ext3.

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  • android game performance regarding timers

    - by iQue
    Im new to the game-dev world and I have a tendancy to over-simplify my code, and sometimes this costs me alot fo memory. Im using a custom TimerTask that looks like this: public class Task extends TimerTask { private MainGamePanel panel; public Task(MainGamePanel panel) { this.panel=panel; } /** * When the timer executes, this code is run. */ public void run() { panel.createEnemies(); } } this task calls this method from my view: public void createEnemies() { Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.female); if(enemyCounter < 24){ enemies.add(new Enemy(bmp, this)); } enemyCounter++; } Since I call this in the onCreate-method instead of in my views contructor (because My enemies need to get width and height of view). Im wondering if this will work when I have multiple levels in game (start a new intent). And if this kind of timer really is the best way to add a delay between the spawning-time of my enemies performance-wise. adding code for my timer if any1 came here cus they dont understand timers: private Timer timer1 = new Timer(); private long delay1 = 5*1000; // 5 sec delay public void surfaceCreated(SurfaceHolder holder) { timer1.schedule(new Task(this), 0, delay1); //I call my timer and add the delay thread.setRunning(true); thread.start(); }

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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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  • Project Euler 12: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 12.  As always, any feedback is welcome. # Euler 12 # http://projecteuler.net/index.php?section=problems&id=12 # The sequence of triangle numbers is generated by adding # the natural numbers. So the 7th triangle number would be # 1 + 2 + 3 + 4 + 5 + 6 + 7 = 28. The first ten terms # would be: # 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, ... # Let us list the factors of the first seven triangle # numbers: # 1: 1 # 3: 1,3 # 6: 1,2,3,6 # 10: 1,2,5,10 # 15: 1,3,5,15 # 21: 1,3,7,21 # 28: 1,2,4,7,14,28 # We can see that 28 is the first triangle number to have # over five divisors. What is the value of the first # triangle number to have over five hundred divisors? import time start = time.time() from math import sqrt def divisor_count(x): count = 2 # itself and 1 for i in xrange(2, int(sqrt(x)) + 1): if ((x % i) == 0): if (i != sqrt(x)): count += 2 else: count += 1 return count def triangle_generator(): i = 1 while True: yield int(0.5 * i * (i + 1)) i += 1 triangles = triangle_generator() answer = 0 while True: num = triangles.next() if (divisor_count(num) >= 501): answer = num break; print answer print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • CodePlex Daily Summary for Monday, May 14, 2012

    CodePlex Daily Summary for Monday, May 14, 2012Popular ReleasesActipro WPF Controls Contrib: v2012.1: Updated to target WPF Studio 2012.1 Changes target framework to .NET 4.0, uses native WPF 4.0 DataGrid, and Prism 4.1.FileZilla Server Config File Editor: FileZillaConfig 1.0.0.1: Sorry for not including the config file with the previous release. It was a "lost in translation" when I was moving my local repository to CodePlex repository. Sorry for the rookie mistake.LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.GAC Explorer: GACExplorer_x86_Setup: Version 1.0BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Gardens Point LEX: Gardens Point LEX version 1.2.0: The main distribution is a zip file. This contains the binary executable, documentation, source code and the examples. ChangesVersion 1.2.0 contains a small number of changes. Error messages are now MSBuild and VS-friendly by default. The default encoding for lex input files is Unicode, with an automatic fallback to the previous raw-byte interpretation. The distribution also contains helper code for symbol pushback by GPPG parsers. A complete changelog is available as a separate documenta...Kinect Quiz Engine: update for sdk v1.0: updated to the new sdkMedia Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.4.8: One Click Install from NuGet Data ChangesIncludes 42 new browser properties in both the Lite and Premium data sets. Premium Data includes many new devices including Nokia Lumia 900, BlackBerry 9220 and HTC One, the Samsung Galaxy Tab 2 range and Samsung Galaxy S III. Lite data includes devices released in January 2012. Changes to Version 2.1.4.81. The IsFirstTime method of the RedirectModule will now return the same value when called multiple times for the same request. This was prevent...Mugen Injection: Mugen Injection ver 2.2 (WinRT supported): Added NamedParameterAttribute, OptionalParameterAttribute. Added behaviors ICycleDependencyBehavior, IResolveUnregisteredTypeBehavior. Added WinRT support. Added support for NET 4.5. Added support for MVC 4.NShape - .Net Diagramming Framework for Industrial Applications: NShape 2.0.1: Changes in 2.0.1:Bugfixes: IRepository.Insert(Shape shape) and IRepository.Insert(IEnumerable<Shape> shapes) no longer insert shape connections. Several context menu items did display although the required permission was not granted Display did not reset the visible and active layers when changing the diagram NullReferenceException when pressing Del key and no shape was selected Changed Behavior: LayerCollection.Find("") no longer throws an exception. Improvements: Display does not rese...AcDown????? - Anime&Comic Downloader: AcDown????? v3.11.6: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...sb0t: sb0t 4.64: New commands added: #scribble <url> #adminscribble on #adminscribble offJson.NET: Json.NET 4.5 Release 5: New feature - Added ItemIsReference, ItemReferenceLoopHandling, ItemTypeNameHandling, ItemConverterType to JsonPropertyAttribute New feature - Added ItemRequired to JsonObjectAttribute New feature - Added Path to JsonWriterException Change - Improved deserializer call stack memory usage Change - Moved the PDB files out of the NuGet package into a symbols package Fix - Fixed infinite loop from an input error when reading an array and error handling is enabled Fix - Fixed base objec...New Projects[ACID]IMVU Cache Cleaner: A IMVU Cache cleaner simple as that just with some major tweaks to the code is all giving it more power then most[ACID]IMVU Modder: IMVU Software Modder for adding and removing features from IMVUs official ClientAmarok Framework Library: This framework library is an attempt to take advantage of the actor/agent programming model for standalone desktop applications. Most of the concepts are inspired by the actor model, Microsoft Robotics CCR and the TPL Dataflow library.amking: private...Bradaz Utilities: This is just a collection of some of my Utility classes i use within my Open Source ProjectsChris's Blog examples code: This project contains code examples from blog post I write. My blog can be found at http://chriscpetersonblog.blogspot.com/Culinary web site: Project for web site that will collect and display culinary receiptsdaboost: A Visual Studio add-in designed to auto-generate boilerplate data access code. Ever work with a lot of stored procedures? Ever work with displaying data returned by those stored procedures to a stock web forms pages. If so, please take a look at DaBoost. It will save you alot of typing and mis-spelled paramater names. FtLinq: The "Faster-than-Light integrated language query" library provides LINQ-to-enumerable queries that are pretty much as fast as regular 'foreach' statements.Jokeri: MVVM Silverlight Multiplayer Card Game hosted in Facebook. LSX?????: ????????,????Permutations with CUDA and OpenCL: Finding massive permutations on GPU with CUDA and OpenCLScon SDK: SDK for using the scon SB022S USB Servo Controller board available at http://sconcon.com/index.htmlscpEdit: scpEdit is a full feature text editor focused on data searching, extraction and transformation rather then focused on code editing. It makes extensive use of regular expressions, support VBscript macros and a lot more. For now, the interface is only available in french. Translators are welcome. scpEdit est un éditeur texte professionnel principalement caractérisé par des fonctionnalités avancées de recherche, d'extraction et de transformation de texte tirant pleinement profit de la puissan...Selection sort: HelloSkyline: The team is working hard to create a new way to made thingsSOAGame maker: This project is still undergoing extensive testing and tweaking as well as re-Edting as well. So changes may occur as this software is released to the public, however. This is designed to be a "Shell" project, meaning the UI is done. But the coding still remains to be seen.SokobanSolver: Simple Sokoban Editor+Solver+Game. Written in Java+Eclipse+SWT.SPListViewFilter: The SharePoint List search / filter WebPartStochasticSimulation: A stochastic simulator for chemical reactions with low copy numberString Extensions: The String Extensions project aims to provide a more complete String type experience by adding extension methods (including overloads of existing methods) providing commonly required functionality in a well-tested and well-documented fashion.Suucha Expression: Suucha Expression??????????(?????)??(????)??????,??????????:SuuchaMemberExpression(?????)、SuuchaConstantExpression(?????)、SuuchaBinaryExprssion(?????,?????????,????、??、In、Like?),??????IQueryable?Where??。VoxelEngine: Minecraft style terrain engine in SlimDX, C# XNA 4.0Web API For Swedish Soccer: A Web API For accessing information on the Swedish Soccer LeagueWhois Client .NET: This is .NET Class library of WHOIS client (with sample web site).xlcanvas: silverlight 5 xna canvas draw 2d or 3d obj use xna api in silverlight 5

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  • ZenGallery: a minimalist image gallery for Orchard

    - by Bertrand Le Roy
    There are quite a few image gallery modules for Orchard but they were not invented here I wanted something a lot less sophisticated that would be as barebones and minimalist as possible out of the box, to make customization extremely easy. So I made this, in less than two days (during which I got distracted a lot). Nwazet.ZenGallery uses existing Orchard features as much as it can: Galleries are just a content part that can be added to any type The set of photos in a gallery is simply defined by a folder in Media Managing the images in a gallery is done using the standard media management from Orchard Ordering of photos is simply alphabetical order of the filenames (use 1_, 2_, etc. prefixes if you have to) The path to the gallery folder is mapped from the content item using a token-based pattern The pattern can be set per content type You can edit the generated gallery path for each item The default template is just a list of links over images, that get open in a new tab No lightbox script comes with the module, just customize the template to use your favorite script. Light, light, light. Rather than explaining in more details this very simple module, here is a video that shows how I used the module to add photo galleries to a product catalog: Adding a gallery to a product catalog You can find the module on the Orchard Gallery: https://gallery.orchardproject.net/List/Modules/Orchard.Module.Nwazet.ZenGallery/ The source code is available from BitBucket: https://bitbucket.org/bleroy/nwazet.zengallery

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • How to facilitate code reviews in a small team for embedded software?

    - by Adam Lewis
    Short Question Does a cost-effective tool / workflow exist to facilitate code reviews in a small team? More specifically, a small team that relies on post-commit code reviews. Background Our team currently consists of 3 full time and 1 part time software engineers, with plans on hiring more in the near future. Due to our team size and volume of projects we all must juggle, the pre-commit workflow that major tools (such as Review Board and Code Collaborator) use is not obtainable for us right now. The best we can do at the moment is to perform post-commit reviews before major releases or as time permits. Nearly all of our projects are hosted on RepositoryHosting.com (which I highly recommend) and contain a mixture of SVN and GIT repositories. Current Thoughts Since I cannot find a tool that fits our needs right now, I am turning to TRAC that is built into our repository's site. At the moment we use TRAC to file tickets and track milestones, so to me this seems like a natural fit for code review results as well. The direction I am heading in right now is to use a spread sheet(s) to log all of the bugs and comments. Do some macro magic to get it in a format that I can use TRAC's import ticket method and use TRAC's ticketing system to create the action items / bug reports automatically. The auto ticket generation is darn near a must have, adding in bugs and comments one at a time from a web-gui is really painful. Secondary Question If this workflow makes sense, is there a good / standard template to use as a code review log?

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  • Why does my browser take me to Scour.com? (redirect virus)

    - by Paula DiTallo
    The "scour" or Rootkit.Win32.TDSS virus has a long history which can be found here: http://en.wikipedia.org/wiki/Scour Here is the primary symptom: after searching for something in your web browser using google, one of the results that you click on redirects you to scour.com. If you've executed ClamWin, Malwarebytes, McAfee, Norton, etc. to find and isolate the virus without any luck--this isn't really a surprise, since this virus attaches to existing system drivers. I only know of one reliable package that will remove this without ill effects--like adding new spyware. This package is called TDSSKiller. I have seen multiple websites that claim to have this software available, but the one that I know is reliable is located here: http://support.kaspersky.com/viruses/solutions?qid=208280684 Once you go to Kaspersky's tech support site, the TDSSKiller zip file is available for downloading. When you execute this software, you will be able to "cure" or repair the infected driver. Remember to jot down the name of the driver for future reference--should you need to reinstall the driver from a "same-as" working computer, or your install disk if the repair is ineffective. The driver that happened to get infected on my computer was the tcpip.sys driver. This caused my win sockets to loose their ip addresses. In most other instances, less critical drivers such as HDAudBus.sys are infected. In my case, I was not through correcting my computer problems until I corrected the broken WinSock issue and loaded an earlier version of the tcpip.sys driver from: C:\WINDOWS\ServicePackFiles\i386 which I placed in: C:\WINDOWS\system32\drivers Don't forget to reboot your computer after your repair! Once you download TDSSKiller and cure/repair your infected driver(s), the redirect on google searches should disappear .

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  • File format for animated scene

    - by stephelton
    I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting and importing this data. I'm also in need of a file format for skeletal animation data, which may have an impact here. I've been looking at MAXScript to manually export this stuff, which would buy me the most flexibility, but I have virtually no experience with 3DSMax itself, so I get a little lost when it comes to terminology. So I'd like to know what file formats exist for animated scene data, and whether they are appropriate for my use (my fear is that they will be way too broad for my fairly simple needs.) The way I view animated scene data is basically a bunch of references to [animated] models with keyframe-based matrices describing their orientation over time. And probably some special camera stuff to handle perspective. I might also want some event type stuff for adding/removing objects. Is this a sane concept?

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  • Ogre3d particle effect causing error in iPhone

    - by anu
    1) First I have added the Particle Folder from the OgreSDK( Contains Smoke.particle) 2) Added the Smoke.material And smoke.png and smokecolors.ong 3) After this I added the Plugin = Plugin_ParticleFX in the plugins.cfg Here is my code: #Defines plugins to load # Define plugin folder PluginFolder=./ # Define plugins Plugin=RenderSystem_GL Plugin=Plugin_ParticleFX 4) I have added the particle path in the resources.cfg( adding the particle file in this get crash ) #Resource locations to be added to the 'bootstrap' path # This also contains the minimum you need to use the Ogre example framework [Bootstrap] Zip=media/packs/SdkTrays.zip # Resource locations to be added to the default path [General] FileSystem=media/models FileSystem=media/particle FileSystem=media/materials/scripts FileSystem=media/materials/textures FileSystem=media/RTShaderLib FileSystem=media/RTShaderLib/materials Zip=media/packs/cubemap.zip Zip=media/packs/cubemapsJS.zip Zip=media/packs/skybox.zip 6) Finally I did all the settings, my code is here: mPivotNode = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); // create a pivot node // create a child node and attach an ogre head and some smoke to it Ogre::SceneNode* headNode = mPivotNode->createChildSceneNode(Ogre::Vector3(100, 0, 0)); headNode->attachObject(OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Head", "ogrehead.mesh")); headNode->attachObject(OgreFramework::getSingletonPtr()->m_pSceneMgr->createParticleSystem("Smoke", "Examples/Smoke")); 7) I run this, I got the below error: An exception has occurred: OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested emitter type. in ParticleSystemManager::_createEmitter at /Users/davidrogers/Documents/Ogre/ogre-v1-7/OgreMain/src/OgreParticleSystemManager.cpp (line 353) 8) Getting crash at: (void)renderOneFrame:(id)sender { if(!OgreFramework::getSingletonPtr()->isOgreToBeShutDown() && Ogre::Root::getSingletonPtr() && Ogre::Root::getSingleton().isInitialised()) { if(OgreFramework::getSingletonPtr()->m_pRenderWnd->isActive()) { mStartTime = OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU(); //( getting crash here) Does anyone know what could be causing this?

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  • Is shipping a Clojure desktop app realistic?

    - by Cedric Martin
    I'm currently shipping a desktop Java application. It is a plain old Java 5 Java / Swing app and so far everything worked nicely. Java 5 was targetted because some users were on OS X version / computers that shall never have Java 6 (we may lift this limitation soon and switch to a newer Java and simply abandoning my users stuck with Java 5). I'm quickly getting up to speed with Clojure but I haven't really done lots of Clojure-to-Java and Java-to-Clojure yet and I was wondering if it was realistic to ship a Clojure desktop application instead of a Java application? The application I'm shipping is currently about 12 MB with all the .jar so adding Clojure doesn't seen to be too much of an issue. My plan would be to have Clojure call Java APIs: my application is already divided in several independent jars. If I understand correctly calling Clojure from Java is harder than calling Java code from Clojure which is why I'd basically rewrite all the UI (part of the UI, mixing Swing components and self-made BufferedImages needs to be rewritten anyway due to the rise of retina display), and do all the 'wiring' from Clojure. So that's the problem I'm facing: is it realistic to ship a Clojure desktop app? (it certainly doesn't seem to be very widespread but then shipping plain Java desktop apps ain't that common either and I'm doing it anyway) Technically, what would need to be done? (compared to shipping a Java app)

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  • Ubuntu 12.04 taking too much time to boot

    - by adarshdinesh
    Ubuntu 12.04 is taking much time for booting, Here is the system kernel message while booting .It is showing that some anacron was killed ,why ? and how to fix the problem ? [ 2.241047] scsi6 : usb-storage 2-1.6:1.0 [ 2.241501] usbcore: registered new interface driver usb-storage [ 2.241895] USB Mass Storage support registered. [ 3.240670] scsi 6:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 3.241791] sd 6:0:0:0: Attached scsi generic sg2 type 0 [ 3.243083] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 12.568641] Adding 4037904k swap on /dev/sda3. Priority:-1 extents:1 across:4037904k [ 12.615014] udevd[462]: starting version 175 [ 12.651334] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 12.655283] [drm] Initialized drm 1.1.0 20060810 ................... [ 14.118369] init: alsa-restore main process (982) terminated with status 19 [ 14.252595] init: anacron main process (1033) killed by TERM signal [ 14.285763] HDMI status: Codec=3 Pin=5 Presence_Detect=0 ELD_Valid=0 [ 14.285841] input: HDA Intel PCH HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 14.285925] input: HDA Intel PCH Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input9 [ 14.285991] input: HDA Intel PCH Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input10 [ 14.615073] init: plymouth-stop pre-start process (1222) terminated with status 1 [ 16.447287] wlan0: authenticate with c0:8a:de:7c:60:e8 (try 1) [ 16.448858] wlan0: authenticated [ 16.453405] wlan0: associate with c0:8a:de:7c:60:e8 (try 1) [ 16.456392] wlan0: RX AssocResp from c0:8a:de:7c:60:e8 (capab=0x431 status=0 aid=2) [ 16.456398] wlan0: associated [ 16.457014] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 16.457017] ieee80211 phy0: brcmsmac: brcms_ops_bss_info_changed: associated [ 16.457019] ieee80211 phy0: changing basic rates failed: -22 [ 16.457021] ieee80211 phy0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 0 (implement) [ 16.457226] ADDRCONF(NETDEV_CHANGE): wlan0: link becomes ready [ 16.654196] ieee80211 phy0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) [ 17.823565] ieee80211 phy0: wl0: brcms_c_d11hdrs_mac80211: txop exceeded phylen 180/256 dur 1946/1504 [ 18.220865] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 26.881422] wlan0: no IPv6 routers present [ 68.228293] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 73.240133] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 76.574490] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 102.180006] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 103.100984] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 124.171624] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement)

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Bot strategy in an arena

    - by joulesm
    I am writing the player's behavior for an arena game, and I'm wondering if you could offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena's size shrinks every round to help break any ties. Players are much smaller circles, and can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be on the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • SQL SERVER – Load Generator – Free Tool From CodePlex

    - by pinaldave
    One of the most common questions I receive is if there any tool available to generate load on SQL Server. Absolutely there is a fabulous free tool available to generate load on SQL Server on Codeplex. This tool was released in 2008 but it is still extremely relevant to generate the load on SQL Server as well works fabulously. CodePlex is a project initiated by Microsoft for hosting open source softwares. The best part of this SQL Server Load Generator is that users can run multiple simultaneous queries again SQL Server using different login account and different application name. The interface of the tool is extremely easy to use and very intuitive as well. One of the things which I felt needed improvement was a default configuration. As every single time when I was adding a query the default settings were showing up and I had to manually change that. However, when I went to Menu >> Tools >>Options I was really happy as it has options to change every single default which is available. Here one can give default username, password, database name as well various settings related to configuration. Additionally application logging is also possible through the options. A couple of other important points I noticed was the button to reset counters as well status bar containing useful information of Total Threads, Completed Queries and Failed Queries. I use this frequently for my load testing. What tool do you use for SQL Server Load Generator? Download SQL Load Generator Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • VirtualBox : increase hard disk size of the virtual machine

    - by wim
    I have run out of space on my WinXP virtual machine, which I only gave 10 GB space for when I created it. Is there an easy way to increase it to, say, 20 GB? I can't see any obvious option in VirtualBox settings. edit: the suggestion below gives this error wim@wim-ubuntu:/media/data/winxp_vm$ VBoxManage modifyhd wim.vdi --resize 20000 VBoxManage: error: Cannot register the hard disk '/media/data/winxp_vm/wim.vdi' {46284957-2c09-4e70-8a49-bfbe0f7f681d} because a hard disk '/home/wim/VirtualBox VMs/winxp_vm/wim.vdi' with UUID {46284957-2c09-4e70-8a49-bfbe0f7f681d} already exists VBoxManage: error: Details: code NS_ERROR_INVALID_ARG (0x80070057), component VirtualBox, interface IVirtualBox, callee nsISupports Context: "OpenMedium(Bstr(pszFilenameOrUuid).raw(), enmDevType, AccessMode_ReadWrite, fForceNewUuidOnOpen, pMedium.asOutParam())" at line 210 of file VBoxManageDisk.cpp edit2: removing the .vdi from VirtualBox before calling VBoxManage command, then adding it back in, was successful. But now I can't boot the virtual machine, I get this worrying screen: By the way, it says FATAL: Could not read from the boot medium! System halted. edit3: The vdi must be reattached to the VM after VBoxManage command. Further, the partition will need to be resized from WITHIN windows, because you will have this empty space: I was able to resize the partition easily using a bit of freeware called EASEUS Partition Master 9.1.0 Home Edition.

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  • Is this an apt-get issue or network issue?

    - by zharvey
    I just installed my first Ubuntu server (12.04) instance and immediately am noticing a few things: Running apt-get install or update fails (see below) Running ifconfig produces peculiar IP addresses starting with 10.x.x.x and my router does not see the server at all in its "Attached Devices" page (its a consumer grade Netgear) When I run apt-get I get 50+ of the following errors: Failed to fetch <some-http-url. Temporary failure resolving <blah.ubuntu.com I read up on this error for 12.04, and found some similar posts on this forum and on serverfault that recommended going into /etc/resolv.conf and adding an entry: nameserver 8.8.8.8 To my surprise, I found that /etc/resolve.conf was a symlink pointing to somewhere else and I had to delete it first, then create a new one with the entry indicated above. I restarted the server and tried running apt-get again: same results. How do I start diagnosing the problem (I'm a relatively new Linux/Ubuntu user)? Additional details that may help: This is actually a virtual machine running as a VirtualBox guest OS The physical host that is running this VM is my laptop which has a wireless connection; I'm wondering if (somehow) the laptop is getting the network wirelessly, but perhaps either the VBox VM and/or the Ubuntu server OS isn't configured for wireless and so nothing is "getting through"? Thanks in advance for any pointers! Edit: Here is a snapshot of my VM's Network settings (only Adapter 1 has any information populating its fields, so I assume my VM has only 1 adapter): Here is the output when I run ifconfig from the terminal: And here is the output when I run route from the terminal: Running ping google.com:

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  • Best way to use GIT to maintain web application template

    - by Darren
    I am a sole developer and I have a web application template that I have created in Visual Studio. I am using GIT for source control, but only on my development machine. Presently I have a master and I create branches for new features, merging them back in to the master as I complete the features. I am at a point now where I am ready to use the template for deployments, and of course I want to continue adding new features via branching/merging. My question is: what would be the typical/recommended way for me to create application deployments based on the master? Should I clone the repository into a new directory that is for a particular web application? Or should I also use branching to do project development based on the main project? The projects would never be merged back into the master. However, it would be nice if I could merge future features into the master and have the ability to incorporate them into previously completed projects if desired. For more specific details of my environment: I am using TortoiseGIT in Windows 7, Visual Studio 2012, ASP.NET Web Pages. Obviously the main differences between deployments would simply be differing pages, CSS files and jQuery scripts. I found this post as I was writing this one. In order to do this should I clone the master repository and checkout from it?

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  • Agile Testing Days 2012 – Day 2 – Learn through disagreement

    - by Chris George
    I think I was in the right place! During Day 1 I kept on reading tweets about Lean Coffee that has happened earlier that morning. It intrigued me and I figured in for a penny in for a pound, and set my alarm for 6:45am. Following the award night the night before, it was _really_ hard getting up when it went off, but I did and after a very early breakfast, set off for the 10 min walk to the Dorint. With Lean Coffee due to start at 07:30, I arrived at the hotel and made my way to one of the hotel bars. I soon realised I was in the right place as although the bar was empty, there was a table with post-it’s and pens! This MUST be the place! The premise of Lean Coffee is to have several small timeboxed discussions. Everyone writes down what they would like to discuss on post-its that are then briefly explained and submitted to the pile. Once everyone is done, the group dot-votes on the topics. The topics are then sorted by the dot vote counts and the discussions begin. Each discussion had 8 mins to start with, which meant it prevented the discussions getting off topic too much. After the time elapsed, the group had a vote whether to extend the discussion by a further 4 mins or move on. Several discussion were had around training, soft skills etc. The conversations were really interesting and there were quite a few good ideas. Overall it was a very enjoyable experience, certainly worth the early start! Make Melly Happy Following Lean Coffee was real coffee, and much needed that was! The first keynote of the day was “Let’s help Melly (Changing Work into Life)”by Jurgen Appelo. Draw lines to track happiness This was a very interesting presentation, and set the day nicely. The theme to the keynote was projects are about the people, more-so than the actual tasks. So he started by showing a photo of an employee ‘Melly’ who looked happy enough. He then stated that she looked happy but actually hated her job. In fact 50% of Americans hate their jobs. He went on to say that the world over 50% of people hate Americans their jobs. Jurgen talked about many ways to reduce the feedback cycle, not only of the project, but of the people management. Ideas such as Happiness doors, happiness tracking (drawing lines on a wall indicating your happiness for that day), kudo boxes (to compliment a colleague for good work). All of these (and more) ideas stimulate conversation amongst the team, lead to early detection of issues and investigation of solutions. I’ve massively simplified Jurgen’s keynote and have certainly not done it justice, so I will post a link to the video once it’s available. Following more coffee, the next talk was “How releasing faster changes testing” by Alexander Schwartz. This is a topic very close to our hearts at the moment, so I was eager to find out any juicy morsels that could help us achieve more frequent releases, and Alex did not disappoint. He started off by confirming something that I have been a firm believer in for a number of years now; adding more people can do more harm than good when trying to release. This is for a number of reasons, but just adding new people to a team at such a critical time can be more of a drain on resources than they add. The alternative is to have the whole team have shared responsibility for faster delivery. So the whole team is responsible for quality and testing. Obviously you will have the test engineers on the project who have the specialist skills, but there is no reason that the entire team cannot do exploratory testing on the product. This links nicely with the Developer Exploratory testing presented by Sigge on Day 1, and certainly something that my team are really striving towards. Focus on cycle time, so what can be done to reduce the time between dev cycles, release cycles. What’s stops a release, what delays a release? all good solid questions that can be answered. Alex suggested that perhaps the product doesn’t need to be fully tested. Doing less testing will reduce the cycle time therefore get the release out faster. He suggested a risk-based approach to planning what testing needs to happen. Reducing testing could have an impact on revenue if it causes harm to customers, so test the ‘right stuff’! Determine a set of tests that are ‘face saving’ or ‘smoke’ tests. These tests cover the core functionality of the product and aim to prevent major embarrassment if these areas were to fail! Amongst many other very good points, Alex suggested that a good approach would be to release after every new feature is added. So do a bit of work -> release, do some more work -> release. By releasing small increments of work, the impact on the customer of bugs being introduced is reduced. Red Pill, Blue Pill The second keynote of the day was “Adaptation and improvisation – but your weakness is not your technique” by Markus Gartner and proved to be another very good presentation. It started off quoting lines from the Matrix which relate to adapting, improvising, realisation and mastery. It has alot of nerds in the room smiling! Markus went on to explain how through deliberate practice ( and a lot of it!) you can achieve mastery, but then you never stop learning. Through methods such as code retreats, testing dojos, workshops you can continually improve and learn. The code retreat idea was one that interested me. It involved pairing to write an automated test for, say, 45 mins, they deleting all the code, finding a different partner and writing the same test again! This is another keynote where the video will speak louder than anything I can write here! Markus did elaborate on something that Lisa and Janet had touched on yesterday whilst busting the myth that “Testers Must Code”. Whilst it is true that to be a tester, you don’t need to code, it is becoming more common that there is this crossover happening where more testers are coding and more programmers are testing. Markus made a special distinction between programmers and developers as testers develop tests code so this helped to make that clear. “Extending Continuous Integration and TDD with Continuous Testing” by Jason Ayers was my next talk after lunch. We already do CI and a bit of TDD on my project team so I was interested to see what this continuous testing thing was all about and whether it would actually work for us. At the start of the presentation I was of the opinion that it just would not work for us because our tests are too slow, and that would be the case for many people. Jason started off by setting the scene and saying that those doing TDD spend between 10-15% of their time waiting for tests to run. This can be reduced by testing less often, reducing the test time but this then increases the risk of introduced bugs not being spotted quickly. Therefore, in comes Continuous Testing (CT). CT systems run your unit tests whenever you save some code and runs them in the background so you can continue working. This is a really nice idea, but to do this, your tests must be fast, independent and reliable. The latter two should be the case anyway, and the first is ideal, but hard! Jason makes several suggestions to make tests fast. Firstly keep the scope of the test small, secondly spin off any expensive tests into a suite which is run, perhaps, overnight or outside of the CT system at any rate. So this started to change my mind, perhaps we could re-engineer our tests, and continuously run the quick ones to give an element of coverage. This talk was very interesting and I’ve already tried a couple of the tools mentioned on our product (Mighty Moose and NCrunch). Sadly due to the way our solution is built, it currently doesn’t work, but we will look at whether we can make this work because this has the potential to be a mini-game-changer for us. Using the wrong data Gojko’s Hierarchy of Quality The final keynote of the day was “Reinventing software quality” by Gojko Adzic. He opened the talk with the statement “We’ve got quality wrong because we are using the wrong data”! Gojko then went on to explain that we should judge a bug by whether the customer cares about it, not by whether we think it’s important. Why spend time fixing issues that the customer just wouldn’t care about and releasing months later because of this? Surely it’s better to release now and get customer feedback? This was another reference to the idea of how it’s better to build the right thing wrong than the wrong thing right. Get feedback early to make sure you’re making the right thing. Gojko then showed something which was very analogous to Maslow’s heirachy of needs. Successful – does it contribute to the business? Useful – does it do what the user wants Usable – does it do what it’s supposed to without breaking Performant/Secure – is it secure/is the performance acceptable Deployable Functionally ok – can it be deployed without breaking? He then explained that User Stories should focus on change. In other words they should focus on the users needs, not the users process. Describe what the change will be, how that change will happen then measure it! Networking and Beer Following the day’s closing keynote, there were drinks and nibble for the ‘Networking’ evening. This was a great opportunity to talk to people. I find approaching strangers very uncomfortable but once again, when in Rome! Pete Walen and I had a long conversation about only fixing issues that the customer cares about versus fixing issues that make you proud of your software! Without saying much, and asking the right questions, Pete made me re-evaluate my thoughts on the matter. Clever, very clever!  Oh and he ‘bought’ me a beer! My Takeaway Triple from Day 2: release small and release often to minimize issues creeping in and get faster feedback from ‘the real world’ Focus on issues that the customers care about, not what we think is important It’s okay to disagree with someone, even if they are well respected agile testing gurus, that’s how discussion and learning happens!  

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  • Is there an established or defined best practice for source control branching between development and production builds?

    - by Matthew Patrick Cashatt
    Thanks for looking. I struggled in how to phrase my question, so let me give an example in hopes of making more clear what I am after: I currently work on a dev team responsible for maintaining and adding features to a web application. We have a development server and we use source control (TFS). Each day everyone checks in their code and when the code (running on the dev server) passes our QA/QC program, it goes to production. Recently, however, we had a bug in production which required an immediate production fix. The problem was that several of us developers had code checked in that was not ready for production so we had to either quickly complete and QA the code, or roll back everything, undo pending changes, etc. In other words, it was a mess. This made me wonder: Is there an established design pattern that prevents this type of scenario. It seems like there must be some "textbook" answer to this, but I am unsure what that would be. Perhaps a development branch of the code and a "release-ready" or production branch of the code?

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