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  • Node.js vs PHP processing speed

    - by Cody Craven
    I've been looking into node.js recently and wanted to see a true comparison of processing speed for PHP vs Node.js. In most of the comparisons I had seen, Node trounced Apache/PHP set ups handily. However all of the tests were small 'hello worlds' that would not accurately reflect any webpage's markup. So I decided to create a basic HTML page with 10,000 hello world paragraph elements. In these tests Node with Cluster was beaten to a pulp by PHP on Nginx utilizing PHP-FPM. So I'm curious if I am misusing Node somehow or if Node is really just this bad at processing power. Note that my results were equivalent outputting "Hello world\n" with text/plain as the HTML, but I only included the HTML as it's closer to the use case I was investigating. My testing box: Core i7-2600 Intel CPU (has 8 threads with 4 cores) 8GB DDR3 RAM Fedora 16 64bit Node.js v0.6.13 Nginx v1.0.13 PHP v5.3.10 (with PHP-FPM) My test scripts: Node.js script var cluster = require('cluster'); var http = require('http'); var numCPUs = require('os').cpus().length; if (cluster.isMaster) { // Fork workers. for (var i = 0; i < numCPUs; i++) { cluster.fork(); } cluster.on('death', function (worker) { console.log('worker ' + worker.pid + ' died'); }); } else { // Worker processes have an HTTP server. http.Server(function (req, res) { res.writeHead(200, {'Content-Type': 'text/html'}); res.write('<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n'); for (var i = 0; i < 10000; i++) { res.write('<p>Hello world</p>\n'); } res.end('</body>\n</html>'); }).listen(80); } This script is adapted from Node.js' documentation at http://nodejs.org/docs/latest/api/cluster.html PHP script <?php echo "<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n"; for ($i = 0; $i < 10000; $i++) { echo "<p>Hello world</p>\n"; } echo "</body>\n</html>"; My results Node.js $ ab -n 500 -c 20 http://speedtest.dev/ This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: Server Hostname: speedtest.dev Server Port: 80 Document Path: / Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 14.603 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95066500 bytes HTML transferred: 95035000 bytes Requests per second: 34.24 [#/sec] (mean) Time per request: 584.123 [ms] (mean) Time per request: 29.206 [ms] (mean, across all concurrent requests) Transfer rate: 6357.45 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 2 Processing: 94 547 405.4 424 2516 Waiting: 0 331 399.3 216 2284 Total: 95 547 405.4 424 2516 Percentage of the requests served within a certain time (ms) 50% 424 66% 607 75% 733 80% 813 90% 1084 95% 1325 98% 1843 99% 2062 100% 2516 (longest request) PHP/Nginx $ ab -n 500 -c 20 http://speedtest.dev/test.php This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: nginx/1.0.13 Server Hostname: speedtest.dev Server Port: 80 Document Path: /test.php Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 0.130 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95109000 bytes HTML transferred: 95035000 bytes Requests per second: 3849.11 [#/sec] (mean) Time per request: 5.196 [ms] (mean) Time per request: 0.260 [ms] (mean, across all concurrent requests) Transfer rate: 715010.65 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 1 Processing: 3 5 0.7 5 7 Waiting: 1 4 0.7 4 7 Total: 3 5 0.7 5 7 Percentage of the requests served within a certain time (ms) 50% 5 66% 5 75% 5 80% 6 90% 6 95% 6 98% 6 99% 6 100% 7 (longest request) Additional details Again what I'm looking for is to find out if I'm doing something wrong with Node.js or if it is really just that slow compared to PHP on Nginx with FPM. I certainly think Node has a real niche that it could fit well, however with these test results (which I really hope I made a mistake with - as I like the idea of Node) lead me to believe that it is a horrible choice for even a modest processing load when compared to PHP (let alone JVM or various other fast solutions). As a final note, I also tried running an Apache Bench test against node with $ ab -n 20 -c 20 http://speedtest.dev/ and consistently received a total test time of greater than 0.900 seconds.

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  • integriting facebook login button with Facebooker (rails plugin)

    - by dexterdeng
    I was integriting login-button with Facebooker, as I wanted to use facepile and customise the facebook login button, so I have to use facebook js sdk. I used the facebooker to connect facebook. now I found a issue. window.fbAsyncInit = function() { FB.init({ appId: '<%=Facebooker.api_key%>', status: true, cookie: true, xfbml: true }); }; (function() { var e = document.createElement('script'); e.type = 'text/javascript'; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; e.async = true; document.getElementById('fb-root').appendChild(e); }()); function fblogin(){ var pearms = "email,user_birthday,friends_location,offline_access,publish_stream,read_friendlists,user_birthday,user_location"; FB.getLoginStatus(function(response) { if (response.session) { // logged in and connected user, someone you know window.location = "http://domain/account/link_user_accounts"; return true; } else { // no user session available, someone you dont know FB.login(function(response) { if (response.session) { if (response.perms) { // after logged in the facebook account. $.inspect(response.perms);//return all these perms I expected. it should be fine there. window.location = "http://domain/account/link_user_accounts"; } return true; } else { return false; } },"email,user_birthday,friends_location,offline_access,publish_stream,read_friendlists"); } }) }; Let's say if the api_key is "1111111111". take a look at this line: " ` if (response.session) { if (response.perms) { $.inspect(response.perms); " now I was trying to login , call fblogin() , I'm sure that the response.perms equal to the perms I expected. (btw, at that time, I have a facebook plugin named facepile works too, it showed my friends after I called fblogin() and connected to facebook by typing my email and password ). so now it should run window.location = "http://domain/account/link_user_accounts"; yes, this line run. but the facebook_session can't build successfully. after digging the facebooker's code, I found this from the rails plugin facebooker: def create_facebook_session secure_with_facebook_params! || secure_with_cookies! || secure_with_token! end mostly, it would run secure_with_cookies! , and if the cookies with keys as "fbs_#{Facebooker.api_key}","#{Facebooker.api_key}_ss", "#{Facebooker.api_key}_session_key",.. created, then the facebook_session can be created. but these cookies can't be created after I logged in facebook until I refresh the current page by hand . I noticed if I refresh the page, the cookies with these keys added to the browser. but why they can't be added after I logged in facebook at once? I need these keys to create facebook_session. did I forgot something excepted these code I pasted? anybody help? thank you very much!

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  • My Thoughts on Reinventing the Wheel

    - by Matt Christian
    For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine.  Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do.  And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD.  But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time.  Here's what I imagine most programmers doing.  When they pick up XNA, they're typically focused on 'I want to make a game with as little code as possible'.  This is great and XNA GS is a great tool, but what will it do for programmers that want to make games with XNA?  If they don't have any prior experience with other tools they will probably not ever learn scene management. So is it better to leverage code and risk not learning valuable techniques, or write it all yourself and fight through the headaches and hours of time you may spend on something already built?

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  • Finding and changing currencies using Greasemonkey

    - by Noam Smadja
    It doesnt find nor replaces the strings.. may be wrong regex? // ==UserScript== // @name CurConvertor // @namespace CurConvertor // @description noam smadja // @include http://www.zavvi.com/* // ==/UserScript== textNodes = document.evaluate( "//text()", document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); var searchRE = new RegExp('\d\d.\d\d','gi'); var replace = searchRE*5.67; for (var i=0;i<textNodes.snapshotLength;i++) { var node = textNodes.snapshotItem(i); node.data = node.data.replace(searchRE, replace); i wrote this, but its not doing a think. even when i change the string in the regex to a string in the webpage it still does nothing.. what am i missing? :)

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  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • How to trigger saved password autofill in browsers?

    - by Aleksander Kmetec
    I have a web application written in pure JavaScript (no pre-generated HTML except for the document which loads all the JS files). This app contains a login form which is created dynamically when the document.ready event event is triggered. I trick the browser into displaying the "Remember password?" dialog by posting the login form into a hidden iframe before logging in using ajax (in Firefox the password appears on the saved password list, so this part obviously works) but saved passwords never get filled in after the login screen is loaded again at a later time. The same thing happens in Firefox and Safari. Is there something I can do or some function I can call to trigger autofill? UPDATE: autofill works in Safari on initial page load, but not when user logs out and the login form is recreated without a page reload. In Firefox it never works.

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  • Rebinding jQuery qtip tooltip on images in bxcarousel

    - by skerit
    I'm using bxcarousel to show a bunch of images. Each image has a tooltip, which I display using qtip. This works fine for the first round, but when the images come round a second time the tooltips don't show anymore (because bxcarousel removes an element that slides out and puts it back at the end) An example of the carousel can be found here: http://www.kipdola.be/carousel/carousel.html This is the code used to bind the events (maybe it needs a "live" function somewhere?) // Create the tooltips only on document load $(document).ready(function() { // Use the each() method to gain access to each elements attributes $('#shopcarousel a[rel]').each(function() { $(this).qtip(

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  • in php, how to send the html tag to mail

    - by zahir hussain
    <script type="text/javascript"> var head= 23; </script> <?php $h="<script language='javascript'> document.write(head);</script>"; $headers = "MIME-Version: 1.0" . "\r\n"; $headers .= "Content-type:text/html;charset=ISO-8859-1" . "\r\n"; $mail_from='[email protected]'; $name="husssain"; $headers.="From: $name <$mail_from>"; $con="Welcome to world"; $to ="[email protected]"; $send_contact = mail($to,$con,$h,$headers); ?> then i send the $h to my mail id but i recieve only this <script language='javascript'> document.write(head);</script>

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  • Using colon in html tag and handle its element in javascript

    - by Fabien Bernede
    Hello, why my "myns:button" don't become red in IE 6 / 7 / 8 unlike in Firefox / Opera / Safari / Chrome ? <html> <head> <script type="text/javascript"> window.onload = function() { var tmp = document.getElementsByTagName('myns:button'); for (i = 0; i < tmp.length; i++) { tmp[i].style.color = '#FF0000'; } }; </script> </head> <body> <myns:button>My NS Button</myns:button> </body> </html> I already tried to prepend the following to my js : document.createElement('myns:button'); But that doesn't work in IE, why ? Thanks.

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  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

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  • vectorization of a text file

    - by Fox
    I am trying to implement vectorization of a text file...I have created a dictionary (Unique words in all the documents) ... Which is the best way to implement this in java? For example - My dictionary has the following words - {w1, w2, w3, w4} And I have 2 documents each having subset of the words in the vocabulary. I need to write to a text file the matrix in the form -- 1,3,4,0 0,0,2,1 Here each row represents a document and the values represent the occurrence of each word in the document. Can you suggest me the most efficient way to implement this in Java?

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  • TDD - Outside In vs Inside Out

    - by Songo
    What is the difference between building an application Outside In vs building it Inside Out using TDD? These are the books I read about TDD and unit testing: Test Driven Development: By Example Test-Driven Development: A Practical Guide: A Practical Guide Real-World Solutions for Developing High-Quality PHP Frameworks and Applications Test-Driven Development in Microsoft .NET xUnit Test Patterns: Refactoring Test Code The Art of Unit Testing: With Examples in .Net Growing Object-Oriented Software, Guided by Tests---This one was really hard to understand since JAVA isn't my primary language :) Almost all of them explained TDD basics and unit testing in general, but with little mention of the different ways the application can be constructed. Another thing I noticed is that most of these books (if not all) ignore the design phase when writing the application. They focus more on writing the test cases quickly and letting the design emerge by itself. However, I came across a paragraph in xUnit Test Patterns that discussed the ways people approach TDD. There are 2 schools out there Outside In vs Inside Out. Sadly the book doesn't elaborate more on this point. I wish to know what is the main difference between these 2 cases. When should I use each one of them? To a TDD beginner which one is easier to grasp? What is the drawbacks of each method? Is there any materials out there that discuss this topic specifically?

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  • Cleanup for control inside a FlowDocument

    - by Thorarin
    I have a custom control that I use inside a FlowDocument. The control uses a System.Drawing.ImageAnimator to display transparent, animated GIF images. Why is this such a pain in the butt in WPF anyway? :P In my original implementation, this was causing memory leaks when a paragraph containing the control was being deleted from the document, because the ImageAnimator kept a reference to the control for event handling. I've now implemented a WeakEventManager pattern which seems to indeed fix the leak itself, but I would like to stop "OnFrameChanged" events from being fired if a particular animated GIF is not currently in the document, instead of relying on the garbage collector to eventually collect the control objects and my event manager to notice that there no longer are valid listeners to the event. Basically, I would like to take a more active role in this and have the control react to being removed from the FlowDocument. Is there some way to do this? I've been unable to find it. OnVisualParentChanged doesn't get fired, because the direct parent (a Paragraph) is unchanged.

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  • Get the MakeUseOf eBook Guide to Hacker Proofing Your PC

    - by ETC
    If you’re interested in checking out a solid overview of PC security best practices and tips, our friends over at MakeUseOf.com have released another free book in their computer-oriented eBook series. The fifty-page ebook HackerProof: Your Guide to PC Security covers a variety of topics including types of malware, operating systems and their inherent vulnerabilities, security best practices, tools for protecting your PC, the importance of security prep and backups, and recovering from malware attacks. It’s a nice and compact text, perfect for brushing up on security best practices for your own machine or sending to friends and relatives that could use a little after-school tutoring on keeping their computer secure and out of trouble. The best tip from the book? The overall message to be cautious and be preemptive in your security efforts is a great meta-tip to take away. Up-to-date definition files and a healthy sense of random links and emails attachments goes a long, long way towards staying safe. HackerProof: Your Guide to PC Security [Direct Link via MakeUseOf] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • How to get value of a input field in Javascript

    - by gaurav.mishra280295
    I am using valums-file-uploader plugin. It allows me to upload files using ajax. I have a problem with it. I have the following script- <input type="text" id="Gaurav" name="Gaurav" /> <script src="fileuploader.js" type="text/javascript"></script> <script> function createUploader(){ var uploader = new qq.FileUploader({ element: document.getElementById('file'), action: 'do-nothing.php', params:{param: document.getElementById('Gaurav').value}, allowedExtensions: ['jpg', 'jpeg', 'png', 'gif'], minSizeLimit: 1, debug: false }); } // in your app create uploader as soon as the DOM is ready // dont wait for the window to load window.onload = createUploader; </script> In it, I want to set the value of param entered by the user. The code is working properly for default value of Gaurav, but didn't work for user inputted value.

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  • Retrieving of coordinates from google maps and search

    - by cheesebunz
    I know there is a way to retrieve the coordinates by clicking on the map, using specifically document.getElementById("lonTb").value=point.x; document.getElementById("latTb").value=point.y; Firstly, i have a html file namely MapToolKit.html, a mapGPS.js and a mapSearch.js. how do i input the coordinates returns into the js? I just need to be able to click the map for coordinates, not neccessary the search returns. Here's the file which i uploaded. http://www.mediafire.com/?0minqxgwzmx

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  • Design view disappeared from Interface Builder

    - by skywalker168
    All of a sudden, the visual design window disappeared from my Interface Builder. It is a regular UIView, has some UIImageView, UILabel, and UIButtons on it. When I open IB, I can see the document window (with File's Owner, First Responder and View in it), Library and Inspector, but the visual design window disappeared. Double click on "View" in the document window doesn't do anything. If I go to List mode, I can see all the components on the view, but just can no longer find the visual design window. All other XIB can open just fine, only this XIB lost its design window. First I thought maybe it was hidden somewhere on the screen. Tried all kinds of things, even rebooting the computer, but nothing helped. Can anyone help? Thanks in advance! By the way, I'm running SDK 3.2 Beta 3.

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  • How can a non-technical person can learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? [edit: Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.]

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  • Regular expression works normally, but fails when placed in an XML schema

    - by Eli Courtwright
    I have a simple doc.xml file which contains a single root element with a Timestamp attribute: <?xml version="1.0" encoding="utf-8"?> <root Timestamp="04-21-2010 16:00:19.000" /> I'd like to validate this document against a my simple schema.xsd to make sure that the Timestamp is in the correct format: <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="root"> <xs:complexType> <xs:attribute name="Timestamp" use="required" type="timeStampType"/> </xs:complexType> </xs:element> <xs:simpleType name="timeStampType"> <xs:restriction base="xs:string"> <xs:pattern value="(0[0-9]{1})|(1[0-2]{1})-(3[0-1]{1}|[0-2]{1}[0-9]{1})-[2-9]{1}[0-9]{3} ([0-1]{1}[0-9]{1}|2[0-3]{1}):[0-5]{1}[0-9]{1}:[0-5]{1}[0-9]{1}.[0-9]{3}" /> </xs:restriction> </xs:simpleType> </xs:schema> So I use the lxml Python module and try to perform a simple schema validation and report any errors: from lxml import etree schema = etree.XMLSchema( etree.parse("schema.xsd") ) doc = etree.parse("doc.xml") if not schema.validate(doc): for e in schema.error_log: print e.message My XML document fails validation with the following error messages: Element 'root', attribute 'Timestamp': [facet 'pattern'] The value '04-21-2010 16:00:19.000' is not accepted by the pattern '(0[0-9]{1})|(1[0-2]{1})-(3[0-1]{1}|[0-2]{1}[0-9]{1})-[2-9]{1}[0-9]{3} ([0-1]{1}[0-9]{1}|2[0-3]{1}):[0-5]{1}[0-9]{1}:[0-5]{1}[0-9]{1}.[0-9]{3}'. Element 'root', attribute 'Timestamp': '04-21-2010 16:00:19.000' is not a valid value of the atomic type 'timeStampType'. So it looks like my regular expression must be faulty. But when I try to validate the regular expression at the command line, it passes: >>> import re >>> pat = '(0[0-9]{1})|(1[0-2]{1})-(3[0-1]{1}|[0-2]{1}[0-9]{1})-[2-9]{1}[0-9]{3} ([0-1]{1}[0-9]{1}|2[0-3]{1}):[0-5]{1}[0-9]{1}:[0-5]{1}[0-9]{1}.[0-9]{3}' >>> assert re.match(pat, '04-21-2010 16:00:19.000') >>> I'm aware that XSD regular expressions don't have every feature, but the documentation I've found indicates that every feature that I'm using should work. So what am I mis-understanding, and why does my document fail?

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  • How can I generate an Expression tree that queries an object with List<T> as a property?

    - by David Robbins
    Forgive my clumsy explanation, but I have a class that contains a List: public class Document { public int OwnerId { get; set; } public List<User> Users { get; set; } public Document() { } } public class User { public string UserName { get; set; } public string Department { get; set; } } Currently I use PredicateBuilder to perform dynmica queries on my objects. How can I turn the following LINQ statement into an Expression Tree: var predicate= PredicateBuilder.True<User>(); predicate= predicate.And<User>(user => user.Deparment == "HR"); var deptDocs = documents.AsQueryable() .Where(doc => doc.Users .AsQueryable().Count(predicate) > 0) .ToList(); In other words var deptDocs = documents.HasUserAttributes("Department", "HR").ToList();

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  • Scoping inside Javascript anonymous functions

    - by DCD
    I am trying to make a function return data from an ajax call that I can then use. The issue is the function itself is called by many objects, e.g.: function ajax_submit (obj) { var id = $(obj).attr('id'); var message = escape ($("#"+id+" .s_post").val ()); var submit_string = "action=post_message&message="+message; $.ajax({ type: "POST", url: document.location, data: submit_string, success: function(html, obj) { alert (html); } }); return false; } Which means that inside the anonymous 'success' function I have no way of knowing what the calling obj (or id) actually are. The only way I can think of doing it is to attach id to document but that just seems a bit too crude. Is there another way of doing this?

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  • Greiner-Hormann clipping problem

    - by Belgin
    I have a set of planar polygons in 3D space defined by their vertices in counterclockwise order. Let's define the 'positive face' as being the face of the 3D polygon such as when observed, the vertices appear in counterclockwise order, and the 'negative face', the face which when observed, the vertices appear in clockwise order. I'm doing perspective projection of the set of polygons onto a projection polygon defined by the points in this order: (0, h, 0), (0, 0, 0), (w, 0, 0), and (w, h, 0), where w and h are strictly positive integers. The positive face of this projection polygon is oriented towards positive Z, and the camera point is somewhere at (0, 0, d), where d is a strictly negative number. In order to 'clip' the projected polygons into the projection polygon, I'm applying the Greiner-Hormann (PDF) clipping algorithm, which requires that the clipper and the to-be-clipped polygons be in the same order (i.e. clockwise or counterclockwise). My question is the following: How can I determine whether the projected face of the 3D polygon is the negative or the positive one? Meaning, how do I find out if I have to work with the vertices in normal or inverted order for the algorithm to work? I noticed that only if the 3D polygon is facing the projection polygon with its negative face, both of them are in the same order (counterclockwise), otherwise, a modification needs to be done. Here is a picture (PNG) that illustrates this. Note that the planes described by the polygon from the set and the projection polygon may not always be parallel.

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  • Modern techniques for spriting

    - by DevilWithin
    Hello, I would like to know the flow for making modern 2D game artwork. How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to bitmaps? I would like some information on programs as well, for fine looking art. Why does Flash's vector art style look good in most games? How do I make equivalent graphics with external tools? Or equaly good and not vector-based, anyway. Any special hints for animating? An answer oriented towards a one-man-army indie developer with little experience but some artistic sense would be appreciated! Not a complete dummy with paint programs, but also not a master at all, just need efficient ways to achieve results. Thanks. NOTE: Pixel art is not the goal of this question, nothing related to direct pixel manipulation should be brought up here, but you're free to do exactly that :)

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  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

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