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  • Change the width of the cell content

    - by user313439
    I want to change the width of the cell content. (see the pic) My code: CGSize contentViewSize = cell.contentView.bounds.size; contentViewSize.width = 20.0f; But there is no effect, what's wrong? Any suggestion will be appreciated, thanks.

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  • "Refreshing" an XML feed on iPhone/Mac OSX

    - by Steve
    Hi all, I'm curious for those of you who are building iPhone apps based on REST/SOAP/XML-RPC or simply pulling down a dynamic XML feed, what does it mean exactly to you when a user says 'refresh' the feed? The straight forward way is to populate some collection, say an NSMutableArray, with whatever you bring down from the feed. If a widget on the UI is available to refresh, I typically do something like: [myMutableArray removeAllObjects]; // follow steps to repopulate myMutableArray It seems this is the least efficient algorithm for refreshing an XML feed. For instance many folks who are building Twitter clients, are appending changes to their existing feed, versus bringing down the entire feed in its complete form again. What kind of algorithms are you using to "refresh" your models when speaking to a server-side data source? Thanks all.

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  • Application frame leaves blank line at the top

    - by iFloh
    Any clues why my programmatically defined UIScrollView (using the application frame) always leaves an empty space at the top (below the navigationBar) of 20 pixels. How can I close that? UIScrollView *vScrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; vScrollView.backgroundColor = [UIColor redColor]; How do I need to call the application frame size to avoid that gap?

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  • Highlight table view cells when user drags across rows

    - by chronos
    I have a grouped table view that does not need to scroll. I'd like each cell to highlight as the user moves their finger down the screen and call didSelectRowAtIndexPath on release. This behaviour can be seen done by apple in 'settings mail add account'? I can't seem to replicate it myself, all I can get is the default, where the cell deselects as soon as the user moves their finger.

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  • Declaring two classes that contain instance variables of each others' types.

    - by Benji XVI
    Let’s say you wish to have two classes like so, each declaring an instance variable that is of the other’s class. @interface A : NSObject { B *something; } @end @interface B : NSObject { A *something; } @end It seems to be impossible to declare these classes with these instance variables. In order for A to include an IV of class B, B must already be compiled, and so its @interface must come before A’s. But A’s must be put before B’s for the same reason. Putting the two class declarations in separate files, and #import-ing each other’s .h doesn’t work either, for obvious reasons. So, what is the solution? Or is this either (1) impossible or (2) indicative of a bad design anyway?

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • Can I just release the top object (iPhone)?

    - by yar
    If I release the object that's holding a reference to the variable that I need to release, is that sufficient? Or must I release at every level of the containment hierarchy? I fear that my logic comes from working with a garbage collector for too long. For instance, I assigned to this property of a UIPickerView instance by hand instead of using IB @property(nonatomic, assign) id<UIPickerViewDelegate> delegate Since it's an assign property, I can't just release the reference after I assign it. When I finally release my UIPickerView instance, do I need to do this: [singlePicker.delegate release]; [singlePicker release]; or is the second line sufficient? Also: Are these assign properties the norm, or is that mostly for Interface Builder? I thought that retain properties were the normal thing to expect.

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  • delegate issues in Xcode

    - by trludt
    .h file #import <UIKit/UIKit.h> @interface AddEventViewController : UIViewController <UITextViewDelegate> @end .m file @property (weak, nonatomic) IBOutlet UITextField *textField1; @property (weak, nonatomic) IBOutlet UITextField *textField2; @property (weak, nonatomic) IBOutlet UITextField *textField3; - (IBAction)textFieldReturn:(id)sender; @end @implementation AddEventViewController @synthesize textField1, textField2, textField3; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (IBAction)textFieldReturn:(id)sender; { [sender resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; // Do any additional setup after loading the view. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { if (textField1) { if ([textField1 canResignFirstResponder]) [textField1 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField2) { if ([textField2 canResignFirstResponder]) [textField2 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField3) { if ([textField3 canResignFirstResponder]) [textField3 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField1 resignFirstResponder]; return NO; [textField2 resignFirstResponder]; return NO; [textField3 resignFirstResponder]; return NO; } @end Ok so im getting the yellow bug symbol on the lines: - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; } I don't know how to delegate all of my textFields? how do i make this textFieldReturn work for all of my textFields.. that viewDidLoad area has to be the problem, because everything else works good...

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  • How can I set a connection time out manually?

    - by Daniel
    I use connect(socketfd, (struct sockaddr*)&remoteAddr, sizeof(remoteAddr)) to connect my iPhone to a computer (over WIFI) and it works fine so far. However if the computer is out of reach, my iPhone tries to establish a connection for more than a min. Is there a posibility to set the time manually out to a new value, e.g. 15 sec?

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  • Timed selector never performed

    - by sudo rm -rf
    I've added an observer for my method: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(closeViewAfterUpdating) name:@"labelUpdatedShouldReturn" object:nil]; Then my relevant methods: -(void)closeViewAfterUpdating; { NSLog(@"Part 1 called"); [self performSelector:@selector(closeViewAfterUpdating2) withObject:nil afterDelay:2.0]; } -(void)closeViewAfterUpdating2; { NSLog(@"Part 2 called"); [self dismissModalViewControllerAnimated:YES]; } The only reason why I've split this method into two parts is so that I can have a delay before the method is fired. The problem is, the second method is never called. My NSLog output shows Part 1 called, but it never fires part 2. Any ideas? EDIT: I'm calling the notification from a background thread, does that make a difference by any chance? Here's how I'm creating my background thread: [NSThread detachNewThreadSelector:@selector(getWeather) toTarget:self withObject:nil]; and in getWeather I have: [[NSNotificationCenter defaultCenter] postNotificationName:@"updateZipLabel" object:textfield.text]; Also, calling: [self performSelector:@selector(closeViewAfterUpdating2) withObject:nil]; does work. EDITx2: I fixed it. Just needed to post the notification in my main thread and it worked just fine.

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  • ViewDidLoad not being called with my custom UIViewController

    - by user1060500
    I have created a custom UIViewController class that creates a ScrollView at runtime that it loads into the view. See code here in the constructor of my custom UIViewController. initControl(id, canEdit); _controllers = new NSMutableArray(0); //required to keep view controllers around _scrollView = new UIScrollView(); _scrollView.BackgroundColor = UIColor.Green; this.View = _scrollView; ViewDidAppear and ViewWillAppear are called normally. ViewDidLoad is not called which I am not sure why as the view is showing up on the screen just fine. Any ideas?

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  • custom height UITableViewCell

    - by nevva
    I have a custom UITableViewCell that loads in a programmatically created UITableView that is pushed from another view onto a UINavigationController, why cant i specify the height of my cells? The other weird thing is that when i push the cell, the didSelectRowAtIndexPath:indexPath method isn't called.

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  • Find out which object being added to NSMutableArray is nil

    - by Raphael Caixeta
    I started a project using ARC, and I'm inserting a few objects into an NSMutableArray. The objects have all started out as NSStrings, and when attempting to add these objects into the array, I get the following error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[__NSArrayM insertObject:atIndex:]: object cannot be nil This array is holding several objects. Is there a quick way for me to find which of the objects I'm attempting to put into the array is nil?

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  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

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  • iPhone development

    - by sid
    Hi All, I am new to iPhone development. I want to make a simple iPhone application which when launched computes the distance travelled by the user,calories burnt,postion of the user,movement.Can anybody provide me the details or approach to follow to develop this application.

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  • Difference between [object variable] and object.variable in Obj-C?

    - by John Smith
    I was working on a program today and hit this strange bug. I had a UIButton with an action assigned. The action was something like: -(void) someaction:(id) e { if ([e tag]==SOMETAG) { //dostuff } } What confuses me is that when I first wrote it, the if line was if (e.tag==SOMETAG) XCode refused to compile it, saying error: request for member 'tag' in 'e', which is of non-class type 'objc_object*' but I thought the two were equivalent. So under what circumstances are they not the same?

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