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  • Games installed from repos won't start

    - by Shauna
    I'm running Natty (upgraded from Maverick) with Gnome 3 (from the Gnome 3 PPA, Unity removed), and have recently found that some of my games from the repos no longer work. When I go to start them, I get the message Failed to launch [app name]. Failed to execute child process [app name] (no such file or directory). I've so far found this on Gweled and PyScrabble. Other games (Mines, Sudoku, Mahjongg), as well as other applications have opened just fine. Gweled used to open fine until recently. Any ideas on how to fix this?

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  • window borders, menu bar missing over VNC

    - by zacaj
    I'm running Ubuntu 14.04 with Unity and Gnome3, however I don't have a screen hooked up anymore. I have installed x11vnc and run it with "-create" so that it will create a new X11 session, however when I VNC to it, the menu bar, window borders, etc are missing, windows are ordered based on creation time, and cannot be resized. Now, I don't really care if I end up with Ubuntu or Gnome's window manager, as long as this doesn't mess up my normal desktop stuff if I should happen to hook a monitor up again, and I'm not even attached to x11vnc if someone can point me to a good complete tutorial using something else, but I've been trying vino and tightvnc and rdp and x11vnc is the only one I've managed to get this far.

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  • Project Hamster notifications missing on upgrade to 12.04

    - by deshmukh
    I have upgraded from an almost default 11.10 install to 12.04. All went well and I can login, logout, etc. without any problem. One very interesting thing about the Project Hamster notifications, though. I have set Hamster to remind after every 27 mins. I do not get these notifications. However, if there is no activity set, I see the notification. In 11.10, I used to get both the notifications. What is wrong? How do I set it right? By the way, the notifications work quite well in Unity. But in Gnome, the problem continues.

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  • Programming is easy, Designing is hard

    - by Rachel
    I work as Programmer and I feel if design documents are properly in place and requirements are clearly specified than programming is not that difficult but when I think in terms of Designing a Software than it gives chills to me and I think its a very difficult part. I want to develop my Design Skills so, How should I go about it ? Are there any books, blogs, websites or other approaches that SO community can suggest ? Update: By Design I meant Design of overall Application or particular problem at hand and not UI Design.

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  • Cannot sleep/standby in Ubuntu 12.04

    - by mstaessen
    Yesterday, I installed Ubuntu 12.04 Desktop i386 on my netbook (HP Mini 311c). I am unable to use the sleep mode. When I press the suspend button (or do sudo pm-suspend), the screen flickers but the computer does not power off. Even worse, the screen comes back up and I'm back where I left off. Hibernating does work (although it is not available in Power Management). I have to use pm-hibernate to make that work. I'm using the 3.2.0.20 kernel and Gnome 3.3.92 (Unity, especially compiz, is a resource hog). Before Ubuntu 12.04, I was using Mint Linux 12 with the 3.0 kernel and everything worked fine back then. Any help is much appreciated because this is driving me crazy.

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  • Why are KDE components being installed/updated on 12.04 with GNOME?

    - by Dune
    I am not yet fully versed with the components installed by default on my machine, so I will apologize in advance if my question is silly. shows that a lot many of (what I assume are) KDE components (libk*, kde*, etc.) are being installed/updated on my machine. That is just the output from sudo apt-fast update && sudo apt-fast dist-upgrade -y from a few minutes ago. Can anyone tell me why? Can I safely remove them? If yes, how? Thanks in advance for any replies. System specs: Fully updated Ubuntu 12.04 x86_64 w/kernel3.4, Gnome, Unity, Core2Duo, 4GB

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  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

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  • How do I disable window move with alt + left mouse button in GNOME Shell?

    - by artfulrobot
    There are lots of posts on this about Unity, this is about gnome-shell As with other posters, I use apps (Inkscape in particular) that uses Alt-Click and Alt-drag. Gnome-shell is grabbing this off me and thus disabling features in the application. I have tried using ccsm's Move plugin - you can turn this off and you still get Alt-drag window moving. using gconf editor to change /apps/metacity/general/mouse_button_modifier - this has no effect AFAICS. It's really hindering me. Otherwise I find gnome-shell a really productive environment.

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  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

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  • Suspend/hibernate doesn't work on an Asus Laptop

    - by b1ackjosh
    I'm having issues suspending 11.04 on my new Asus U30sd-XA1 laptop, it's a new laptop on the market and I'm wondering if anyone else has had this issue and maybe have a fix for it. Basically whenever I close or put the laptop to sleep the screen goes black but the video card doesn't actually turn off, then the fan spins up even faster then it was before and gets hot. I did see that some people were having similar issues on other laptops and they set the kernal back. I'm newish to ubuntu and I'm not super comfortable messing with the kernal. If anyone has any other solutions that would be great. I am not using the 520m nvidia driver because it won't load unity after it's installed. I've also heard quite a few bad things about the drivers on the ubuntu forums, so I deactivated the driver.

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  • Ubuntu 12.04. Compiz Failure. Computer has nothing to use

    - by Teddy
    I updated to Ubuntu 12.04 with Compiz..now Compiz is failing and I have no tool bars or ways of getting to applications except for firefox from a link presented from sending an error report. How am I supposed to: Fix this mess with no navigation to get to the terminal, or software center. When will this problem be fixed? When I updated the system why didn't it change me back to the crappy Unity interface (No offense). If it can't be fixed how do I get my files back?

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  • One click access to bookmarked files?

    - by dunderhead
    On my Windows machine with just one click I can launch favourite or bookmarked files that I use on a daily basis, which is a great time-saver. Is there any way to do this with 11.10 Unity? Ideally I would like to right-click on an icon in the launcher and have a list of files appear that I could then left-click to launch, but I'd be happy for any simple solution. Please note that I am not referring to recently used files lists - these do not work at all because the bookmarked file will always drop off the bottom of any recently used file list.

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  • Ubuntu boots into tty1 after driver downgrade

    - by Zach
    Earlier today I downgraded the driver for my nvidia 240 GT from version 310 to version 304 using ubuntus "additional drivers" utility. After the install I rebooted but instead of opening unity and allowing me to login it booted into tty1 instead. After using the "startx" command I got the message, "nvidia: API mismatch: the nvidia kernel module has version 310.14, but this nvidia driver component has version 304.43." What can I do to solve this? Edit: Solved my own problem by purging all nvidia packaged and reinstalling my drivers.

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  • An innovative approach to develop web forms - comparison with ASP.NET and MVC

    The article introduces an innovative approach to develop web forms in enterprise software rather than either ASP.NET or MVC through step by step comparison on development complexity, reusability, performance and maintainability. The approach is implemented as an important UI component of RapidWebDev...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Artist, Looking to lean how to program games, where do I start? [on hold]

    - by Christopher Hindson
    I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the moment I am at little bit stuck on witch direction to go down. So my question is witch programming language should I learn? I have already bean looking into this what i understand is that Gamemaker with its built in language (GML) is one of the most friendly to people who are new to the game making world. I have played around with this program and was pretty happy with it but I want more also you can use Unity with language such as C and javascript and then games built with Java witch looks interesting. One more thing before you send your answer in at this moment in time I would only be able to make 2D game but 3D isn't out of the picture.

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  • System Settings icons missing

    - by pst007x
    Is there any way to reset the System Settings Control Panel page? The Control Panel was fine, but the for no apparent reason, PRIVACY, BACKGROUND and a host of other icons have vanished... My system seems pretty messed up after the upgrade... Shutdown, Reset, and Logout from the menu no longer work either... However, I can launch the Privacy panel from the terminal: activity-log-manager and it runs... so why is this, and others, now missing from the System Setting Control Panel? I have checked and: activity-log-manager-control-center is installed Is there a config file I can check, or a setting in Gconf where the list of icons are referenced? I have run - in desperation - sudo apt-get purge unity* sudo apt-get purge ubuntu* sudo apt-get autoremove Run Gconf-cleaner and Janitor then re-installed all packages Still the same issue....?

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • Very High CPU usage (100%) from just browsing the Web

    - by cole
    I tested on Firefox and Chromioum. Im at 100% while loading pages which causes them to load slow and when I dont have a application running Im at 40% CPU (At least) Everything is slow basically. Im also already on Ubuntu Classic so im not using Unity. Should I go to 10.04? is that more stable? On windows this wasnt an issue. I have a Dual Boot with XP and a 2.4Ghz Intel Celeron with 768MB RAM and an Nvidia 6200 Graphics card. I heard 10.04 was the most stable. any suggestions?

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  • Changing default application

    - by ragebunny
    Hey i have recently installed Sublime text 2 and i must say it's one of the best text editors i've ever used or even seen in use. So i managed to install everything and added to the unity menu and also change all the entries of gedit.desktop to sublime.desktop and it works just fine for most files but i realised that some files still open in gedit, for example php files, i checked the default list for php but there isn't anything in there. So how would i set the default for opening php files? Update:Also Sublime doesn't show up in them properties menu where i can usually select the default program. Thanks for the help. I'm using 12.10.

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  • Lubuntu 12.04 is a non-LTS release - does this mean that LXDE isn't, either?

    - by MHC
    Lubuntu 12.04 is not a long-term-support release. That's mostly due to a lack of manpower. But I don't use Lubuntu on my machine, I use LXDE over stock Ubuntu 12.04 LTS. So my question is: In the next five years, will there be security updates and bug fixes for LXDE-packages such as Openbox, PCmanFM and LXsession? Or does the "LTS" in 12.04 LTS only include stock Unity packages? I guess this question is just as relevant for any other DE out there.

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  • Why won't Ubuntu copy large files to FAT32 flash Drives?

    - by yurividal
    Since I installed 11.10 I am unable to copy large files (say 1gb or more) to ANY usb drive that is formated as FAT. The file starts copying, but soon an error appears, saying "Unable to Copy" . "Error splicing file: Input/output error". I am able to do it via terminal, using the cp command. I use Gnome3, but the same error has happened in Unity as well. Apparently it works if I format the USB drive as NTFS or EXT3, EXT4. But, for many appliances, FAT is necessary. The problem is also not with the USB port, because it works under Windows. It did not happen before, when I had 10.04 installed.

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • How to adjust DPI in 14.04

    - by jake
    I asked about fixing DPI in 12.04. The 14.04 release notes list "Support for High-DPI screens and desktop scaling." Post upgrade, it seems that nothing has changed. Similar symptoms from my previous post persist: The 1" square here is closer to 1/2" Despite the line xserver-command=X -dpi 170 in /etc/lightdm/lightdm.conf, xdpyinfo reports 96x96 dpi I did find that I was able to use the "Scale for menu and title bars" slider in System SettingsDisplays to fix title bar text size instead of setting org.gnome.desktop.interface text-scaling-factor as described here. The last post also mentions that in Gnome 3, DPI is hard coded to 96. Is this a limitation in 14.04? (I am somewhat ignorant to the distinction between Gnome and Unity) Can I do anything to properly set my DPI?

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