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  • Looking for an alternative to GameSalad

    - by Mr_Nizzle
    I have learned the most I could from GameSaldad in a week but now I'm facing one big problem I didn't see at the beginning: You cannot make API/WebServices call from GameSalad. So I am looking for alternatives on 2D game development, iOS or cross-platform, like GameSalad where you can actually make API calls, or web services call to keep track of the game and so on. Or should I go down to Cocos2D, CHIPMUNK?

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  • 6 Advanced OpenOffice.org Extensions

    <b>Linux Planet:</b> "The open source OpenOffice productivity suite is a cross-platform powerhouse, and you can can add additional functionality by installing extensions. Eric Geier offers six OpenOffice extensions for analyzing readability, special text effects, advanced math functions, and more."

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  • What kind of projects are suited as a portfolio? [on hold]

    - by Asyx
    I was thinking about finishing up some hobby projects I used myself or am planing to use myself but I'm not sure if a future employer might be put off by them. For example, if I decided to create a custom website for an online (gaming, maybe) community instead of using an existing CMS, is it a good idea to provide a link to said community website or should I just put up the CMS and pretend like nobody actually uses it? Also, what about very specific things? I like linguistics and constructing languages. Obviously nobody wants to come up with 1000s of words so people usually use word generators or software to emulate sound shift or software to organise everything and produce dictionaries and such. Would such a project be too specific and too abstract for a portfolio or is the "he did programming work simply for enjoyment and his hobby and not just for money or grades" thing more important? It's quite an abstract hobby and most people don't even know that it's a thing and think the languages you hear in Game of Thrones, Avatar or Star Trek are just gibberish. Explaining such things to people is a pain to begin with especially if said people speak no other language. Would such things throw an employer off or is the content itself completely irrelevant? Thanks. Also, if this is not fitting for the programmers stackexchange, then please, don't close the thread right away but tell me where else to go because I got here though a closed question from stackoverflow. Thanks.

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  • The Ultimate Start to Finish Guide to Your XBMC Media Center

    <b>Lifehacker:</b> "XBMC is a fantastic and free cross-platform media center application we're nuts for. If you've wanted to start using it or just wanted to customize the XBMC installation you're already running, this guide will walk you through everything, from installation to total customization."

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  • Recomposing data structure in Excel

    - by Velletti
    I've got a sheet of 35k rows of the following kind of data that I want to reshape into table below. So, I want to reshape this data in a way to get all the people within a specific GroupID in separate columns. I suppose that I should add a counter for each row within specific group id? Also, I suppose these kind of issues are a lot more comfortable to be done in databases? Since I often have this kind of data, I need be much quicker about solving it, then I am now.

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  • Trying to implement pre/post method code: better to use methods or a parent class?

    - by Will
    I'm finding it difficult to frame this question so ... I want to execute code both before and after a method runs in PHP. There are, as far as I know, two ways to implement this: Method One: pre and post methods class Model { function find($id) { $this->_precode(); // ... do stuff $this->post_code(); } } Add the calls to _precode() and _postcode() to each method where I need this functionality. Method Two: __call and method naming class Model extends PrePost { function prepost_find($id) { // ... do stuff ... } } class PrePost { function __call($method,$param) { $method = "prepost_$method"; // .. precode here .. $result = $this->$method($param); // .. postcode here .. } } This relies on naming a method in a specific way in the inheriting class. Is there a preferred way of doing this? The call method can be made to only handle its specific cases and even defer to a child class's call if there is one. I'm not looking for opinions; I'm looking to find out if there are valid reasons to choose one way over another.

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  • MeeGo, the new netbook Linux, arrives

    <b>Cyber Cynic:</b> "Take one part Intel's Moblin, mix with Nokia's Maemo, bake for three months in the Linux Foundation oven, and you get MeeGo. Linux Foundation executive director, Jim Zemlin has called this new embedded Linux, the open-source uber-platform for the next generation of computing devices:"

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  • Silverlight 4 Release Now Available!

    The Silverlight 4 final release, including Visual Studio 2010 tooling, is now available! Visit the Silverlight Get Started page to learn more about this release and to install the bits using the Web Platform Installer.

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • Is there a way to save "work sessions" in linux

    - by mike
    I regularly work on different projects, using different software. For project 1 I need to open for ex : Filezilla, Gedit and Nautilus (set to a specific folder) For project 2 I need to open foz ex : Gimp, Nautilus (set to another specific folder) etc. What I would like is a kind of sessions manager, where I could create entries "project 1", "project 2", etc. And with one click or command, open all the softwares I need. Perhaps there's an easy way to write a batch file for this? Any idea is welcome :)

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  • Creating Joomla Site

    If you like a nice websites for your company business that will rank first in a search engine, JOOMLA platform is the best decision to use. JOOMLA websites can perform faster unlike with other websites developers. It is the work of expertise of JOOMLA to have a combination of knowledgeable of components, plug-ins and modules to be more competitive websites in the web. It develops website structure, content, navigation, links, prospects and search engines.

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  • Social Media Optimization and SEO Will Help You Dominate the Search Engines

    There are two techniques that are widely used to increase awareness of a company's website and dominate the Search engines. SMO (Social Media Optimization) refers to finding ways and means to attract visitors to a particular website. A website is a platform that is used to advertise services and products. It gives you information about what the company deals in, how to contact them, information about the products or services that they sell and different kinds of discounted offers.

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  • Choose default program to open the shortcut in Windows 7

    - by Saif Bechan
    Is there a way to specify which program should open the shortcut. Take browsers for example. My default browser is Firefox. I have some important shortcuts on my desktop that don't perform well in Firefox, so I want them to open in Internet Explorer. Important ! I know there are other ways of doing this. Such as creating favorites. But I need this feature also for other files, not only internet shortcuts. I like to work with specific programs for specific files. So please try to help me with the problem of opening different files in different programs.

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  • First look at Ubuntu 10.04

    <b>Distrowatch:</b> "Quite a few of changes have been poured into 10.04, code named "Lucid Lynx", and I was curious to see what the Ubuntu team had put together. Before trying the new release, I had a chance to pick the brain of Gerry Carr, Head of Platform Marketing at Canonical."

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  • Efficiency of iterators and alternatives? [migrated]

    - by user48037
    I have the following code for my game tiles: std::vector<GameObject_Tile*>::iterator it; for(int y = 0; y < GAME_TILES_Y; y++) { for(int x = 0; x < GAME_TILES_X; x++) { for (it = gameTiles[x][y].tiles.begin() ; it != gameTiles[x][y].tiles.end(); ++it) {}}} tiles is: struct Game_Tile { // More specific object types will be added here eventually vector<GameObject_Tile*> tiles; }; My problem is that if I change the vector to just be a single GameObject_Tile* instead and remove the iterator line in the loop I go from about 200fps to 450fps. Some context: The vector/pointer only contains one object in both scenarios. I will eventually need to store multiple, but for testing I just set it to a single pointer. The loop goes through 2,300 objects each frame and draws them. I would like to point out that if I remove the Draw (not seen int he example) method, I gain about 30 frames in both scenarios, the issue is the iteration. So I am wondering why having this as a vector being looped through by an iterator (to get at a single object) is costing me over 200 frames when compared to it being a single pointer? The 200+ frames faster code is: std::vector<GameObject_Tile*>::iterator it; for(int y = 0; y < GAME_TILES_Y; y++) { for(int x = 0; x < GAME_TILES_X; x++) { //gameTiles[x][y].tiles is used as a pointer here instead of using *it }} tiles is: struct Game_Tile { // More specific object types will be added here eventually GameObject_Tile* tiles; };

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  • JEditorPane Code Completion (Part 2)

    - by Geertjan
    Figured it out! No need to create a fake Java file, unlike what I said in part 1, no need to depend on all the Java Editor modules, if you use DialogBinding.bindComponentToDocument, instead of DialogBinding.bindComponentToFile: public final class CountryEditorTopComponent extends TopComponent {     public CountryEditorTopComponent() {         initComponents();         setName(Bundle.CTL_CountryEditorTopComponent());         setToolTipText(Bundle.HINT_CountryEditorTopComponent());         EditorKit kit = CloneableEditorSupport.getEditorKit("text/plain");         jEditorPane1.setEditorKit(kit);         DialogBinding.bindComponentToDocument(jEditorPane1.getDocument(), 0, 0, jEditorPane1);         jEditorPane1.setText("Egypt");     } The above requires a dependency on Editor Library 2, which is where DialogBinding is found. Aside from that, you need all the dependencies required by the Code Completion API, as described in the Code Completion tutorial on the NetBeans Platform Learning Trail. Once you've done that, go to the Project Properties dialog of the application and then in the "ide" cluster, include "Plain Editor" and "Plain Editor Library". I.e., two additional JARs only. These two are needed because you've set the MIME type to "text/plain", which is needed because DialogBinding expects the JEditorPane to have a MIME type. And now everything works. Press Ctrl-Space in your JEditorPane and, because your CompletionProvider is registered in "text/x-dialog-binding" (via the annotation on CompletionProvider), your completion items are displayed. (The only MIME type for binding a document to a component, by default, is "text/x-dialog-binding", which means the next step is for someone to figure out how to support multiple different of such MIME types, since each JEditorPane in your application is likely to require its own specific code completion support.) I think this is a really workable solution for real scenarios where JEditorPanes in NetBeans Platform applications require code completion.

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  • Split Body and Sprite

    - by Siddharth
    I want to split the body and sprite into multiple pieces as like following link suggest: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1 I try to convert the cocos2d program into AndEngine and almost done but they use PRKit named external library that type of implementation I didn't find in AndEngine. So my basic requirement you know so please suggest me some suitable answer. My current working platform is AndEngine with Box2D.

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