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  • Trying to calculate large numbers in Python with gmpy. Python keeps crashing?

    - by Ryan Peschel
    I was recommended to use gmpy to assist with calculating large numbers efficiently. Before I was just using python and my script ran for a day or two and then ran out of memory (not sure how that happened because my program's memory usage should basically be constant throughout.. maybe a memory leak?) Anyways, I keep getting this weird error after running my program for a couple seconds: mp_allocate< 545275904->545275904 > Fatal Python error: mp_allocate failure This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Also, python crashes and Windows 7 gives me the generic python.exe has stopped working dialog. This wasn't happening with using standard python integers. Now that I switch to gmpy I am getting this error just seconds in to running my script. I thought gmpy was specialized in dealing with large number arithmetic? For reference, here is a sample program that produces the error: import gmpy2 p = gmpy2.xmpz(3000000000) s = gmpy2.xmpz(2) M = s**p for x in range(p): s = (s * s) % M I have 10 gigs of RAM and without gmpy this script ran for days without running out of memory (still not sure how that happened considering s never really gets larger.. Anyone have any ideas? EDIT: Forgot to mention I am using Python 3.2

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  • Time with and without OpenMP

    - by was
    I have a question.. I tried to improve a well known program algorithm in C, FOX algorithm for matrix multiplication.. relative link without openMP: (http://web.mst.edu/~ercal/387/MPI/ppmpi_c/chap07/fox.c). The initial program had only MPI and I tried to insert openMP in the matrix multiplication method, in order to improve the time of computation: (This program runs in a cluster and computers have 2 cores, thus I created 2 threads.) The problem is that there is no difference of time, with and without openMP. I observed that using openMP sometimes, time is equivalent or greater than the time without openMP. I tried to multiply two 600x600 matrices. void Local_matrix_multiply( LOCAL_MATRIX_T* local_A /* in */, LOCAL_MATRIX_T* local_B /* in */, LOCAL_MATRIX_T* local_C /* out */) { int i, j, k; chunk = CHUNKSIZE; // 100 #pragma omp parallel shared(local_A, local_B, local_C, chunk, nthreads) private(i,j,k,tid) num_threads(2) { /* tid = omp_get_thread_num(); if(tid == 0){ nthreads = omp_get_num_threads(); printf("O Pollaplasiamos pinakwn ksekina me %d threads\n", nthreads); } printf("Thread %d use the matrix: \n", tid); */ #pragma omp for schedule(static, chunk) for (i = 0; i < Order(local_A); i++) for (j = 0; j < Order(local_A); j++) for (k = 0; k < Order(local_B); k++) Entry(local_C,i,j) = Entry(local_C,i,j) + Entry(local_A,i,k)*Entry(local_B,k,j); } //end pragma omp parallel } /* Local_matrix_multiply */

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  • Exception error in Erlang

    - by Jim
    So I've been using Erlang for the last eight hours, and I've spent two of those banging my head against the keyboard trying to figure out the exception error my console keeps returning. I'm writing a dice program to learn erlang. I want it to be able to call from the console through the erlang interpreter. The program accepts a number of dice, and is supposed to generate a list of values. Each value is supposed to be between one and six. I won't bore you with the dozens of individual micro-changes I made to try and fix the problem (random engineering) but I'll post my code and the error. The Source: -module(dice2). -export([d6/1]). d6(1) - random:uniform(6); d6(Numdice) - Result = [], d6(Numdice, [Result]). d6(0, [Finalresult]) - {ok, [Finalresult]}; d6(Numdice, [Result]) - d6(Numdice - 1, [random:uniform(6) | Result]). When I run the program from my console like so... dice2:d6(1). ...I get a random number between one and six like expected. However when I run the same function with any number higher than one as an argument I get the following exception... **exception error: no function clause matching dice2:d6(1, [4|3]) ... I know I I don't have a function with matching arguments but I don't know how to write a function with variable arguments, and a variable number of arguments. I tried modifying the function in question like so.... d6(Numdice, [Result]) - Newresult = [random:uniform(6) | Result], d6(Numdice - 1, Newresult). ... but I got essentially the same error. Anyone know what is going on here?

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  • Php script running as scheduled task hangs - help!

    - by Ali
    Hi guys, I've built a php script that runs from the command line. It opens a connection into a pop3 email account and downloads all the emails and writes them to a database, and deletes them once downloaded. I have this script being called from the commandline by a bat file. in turn I have created a scheduled task which invokes the bat file every 5 minutes. The thing is that I have set the time out to zero for the fact that at times there could be emails with large attachments and the script actually downloads the attachments and stores them as raw files offline and the no timeout is so that the script doesnt die out during downloading. I've found that the program hangs sometimes and its a bit annoying at that - it always hangs are one point i.e. when negotiating the connection and getting connected to the mail server. And because the timeout is set to zero it seems to stay stuck up in taht position. And because of that the task is not run as its technically hung up. I want that the program should not timeout when downloading emails - however at the points where it is negotiating a connection or trying to connect to the mailserver there should be a timeout only at that point itself and not the rest of the program execution. How do I do this :(

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  • How do i get the screen to pause?

    - by Dakota
    So im learning c++ and i was given this example and i wanted to run it. But i cannot get it to stay up, unless i change it. How do i get Microsoft visual 2010 to keep up the screen when it gets to the end of the program after I release it? include using namespace std; int area(int length, int width); /* function declaration */ /* MAIN PROGRAM: */ int main() { int this_length, this_width; cout << "Enter the length: "; /* <--- line 9 */ cin >> this_length; cout << "Enter the width: "; cin >> this_width; cout << "\n"; /* <--- line 13 */ cout << "The area of a " << this_length << "x" << this_width; cout << " rectangle is " << area(this_length, this_width); return 0; } /* END OF MAIN PROGRAM */ /* FUNCTION TO CALCULATE AREA: */ int area(int length, int width) /* start of function definition */ { int number; number = length * width; return number; } /* end of function definition */ /* END OF FUNCTION */

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  • How do you verify that 2 copies of a VB 6 executable came from the same code base?

    - by Tim Visher
    I have a program under version control that has gone through multiple releases. A situation came up today where someone had somehow managed to point to an old copy of the program and thus was encountering bugs that have since been fixed. I'd like to go back and just delete all the old copies of the program (keeping them around is a company policy that dates from before version control was common and should no longer be necessary) but I need a way of verifying that I can generate the exact same executable that is better than saying "The old one came out of this commit so this one should be the same." My initial thought was to simply MD5 hash the executable, store the hash file in source control, and be done with it but I've come up against a problem which I can't even parse. It seems that every time the executable is generated (method: Open Project. File Make X.exe) it hashes differently. I've noticed that Visual Basic messes with files every time the project is opened in seemingly random ways but I didn't think that would make it into the executable, nor do I have any evidence that that is indeed what's happening. To try to guard against that I tried generating the executable multiple times within the same IDE session and checking the hashes but they continued to be different every time. So that's: Generate Executable Generate MD5 Checksum: md5sum X.exe > X.md5 Verify MD5 for current executable: md5sum -c X.md5 Generate New Executable Verify MD5 for new executable: md5sum -c X.md5 Fail verification because computed checksum doesn't match. I'm not understanding something about either MD5 or the way VB 6 is generating the executable but I'm also not married to the idea of using MD5. If there is a better way to verify that two executables are indeed the same then I'm all ears. Thanks in advance for your help!

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  • My iPhone app ran fine in simulator but crashed on device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • Methods to Analyze Sell Orders (in a video game)

    - by Travis
    I'm building a market manager for EVE, but this problem should be solvable without any prior knowledge of the game. Basically, sell orders in EVE look like this: All I'm really concerned with is picking a good price. The numbers the program would pick are sent out to our production team so they can buy the items to build things. Just like in a real market, the numbers we send off need to reflect the cheapest price that still offers a good quantity. Also, available quantities change over time, so we can't just pick the lowest listed price. For example, in the screencap above, we would set the sell price between 2,800.00 ISK and 3,000.00 ISK, even if only 500 units were needed. Even though the cheapest order would fit the quantity, it would probably quickly disappear. It would be better to set the price a tad higher so we don't underpay the production people. The Question: It's easy enough to figure prices out just by looking at the data, but I can't figure out how to have a program [java] do it. Different items sell with much less or more quantities (i.e. 3 or 300 or 3000 items) so the program has to be able to modify itself based on the offerings. I don't really want code as much as I do a way to think this through. Thanks in advance.

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  • What exactly is a reentrant function?

    - by eSKay
    Most of the times, the definition of reentrance is quoted from Wikipedia: A computer program or routine is described as reentrant if it can be safely called again before its previous invocation has been completed (i.e it can be safely executed concurrently). To be reentrant, a computer program or routine: Must hold no static (or global) non-constant data. Must not return the address to static (or global) non-constant data. Must work only on the data provided to it by the caller. Must not rely on locks to singleton resources. Must not modify its own code (unless executing in its own unique thread storage) Must not call non-reentrant computer programs or routines. How is safely defined? If a program can be safely executed concurrently, does it always mean that it is reentrant? What exactly is the common thread between the six points mentioned that I should keep in mind while checking my code for reentrant capabilities? Also, Are all recursive functions reentrant? Are all thread-safe functions reentrant? Are all recursive and thread-safe functions reentrant? While writing this question, one thing comes to mind: Are the terms like reentrance and thread safety absolute at all i.e. do they have fixed concrete definations? For, if they are not, this question is not very meaningful. Thanks!

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  • Python modules not updating after restarting the main module.

    - by Ian
    I've recently come back to a project having had to stop for about 6 months, and after reinstalling my operating system and coming back to it I'm having all kinds of crazy things happen. I made sure to install the same version(2.6) of python that I was using before. It started by giving me strange tkinter error that I hadn't had trouble with before, the program is relatively simple and the 2 or 3 bugs that were left when i quit, I had documented and weren't related to the interface. Things got even weirder when the same error would pop up even after I had removed the offending section of code. In fact, the traceback pointed to a line that didn't even exist in the module it was referencing, eg: line 262 when the module was only 200 lines long. After just starting a completely new file for the main module and copy/pasting it finally recognized that the offending code was gone and I stopped getting the error only to find that any updates to the code I made in another module didn't show up when I restarted the program through the shell. (I didn't forget to save.) After fiddling with this, of course, the old interface error came back, only in a different section of code that had been working previously. In fact, if I revert back to the files I had six months ago, the program works fine. As soon as I change anything in the main module, however, the interface bug comes back. Here's the original error: Exception in Tkinter callback Traceback (most recent call last): File "C:\Python26\lib\lib-tk\Tkinter.py", line 1410, in __call__ return self.func(*args) File "C:\PyStuff\interface.py", line 202, in dispOne __main__.top.destroy() File "C:\Python26\lib\lib-tk\Tkinter.py", line 1938, in destroy self.tk.call('destroy', self._w) TclError: can't invoke "destroy" command: application has been destroyed I'm guessing something else is going on here other than my own poor programming. Anyone have any ideas?

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  • Ant: use include and exclude together

    - by Ken
    OK, this seems like it should be really simple. I'm using Apache Ant 1.8, and I have a target which does: <delete file="output/program.tar.bz2"/> <tar basedir="input" destfile="output/program.tar.bz2" compression="bzip2"> <tarfileset dir="input"> <include name="goodfolder1/**"/> <include name="goodfolder2/**"/> <exclude name="**/badfile"/> <exclude name="**/*.badext"/> </tarfileset> </tar> I want it to make a .tar.bz2 of input/goodfolder1 and input/goodfolder2, excluding files named "badfile", and excluding files with extension ".badext". It's giving me a .tar.bz2, but it's including badfile and *.badext -- the excludes seem to be ignored. The order of include/exclude doesn't seem to make a difference. I tried wrapping the includes/excludes in a (the docs say it's implicit?), but it made no difference. I'm sure there's something simple I'm missing, since the manual has a very similar example, though in a somewhat different context. EDIT: It looks like it could be related to the dir="input" attribute: it's adding everything in "input", and then adding everything in the tarfileset to that. Files I want appear twice in the program.tar.bz2, but files that are excluded only appear once. But dir is mandatory, and I don't see how this is different from the examples in the manual.

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  • using ini file in vb6, problem with path to file

    - by DrPut
    I have read many articles about how to use an INI file within my VB6 project. I don't have a problem with the methods, my problem is how to make the EXE file find the INI file. I don't want to hard code the path in the program. I simply want the EXE to expect the INI file to be present in the same folder the EXE is executed from. When I run the program from inside VB6 IDE, the INI is found and processed. When I compile the program and run the EXE, nothing is found. My code looks like: gServer = sGetINI(sINIFile, "TOOLBOM", "ServerName", "?") where TOOLBOM is the [Section] and "ServerName" is the key for the value. I obtained the following code for the API: Rem API DECLARATIONS Declare Function GetPrivateProfileString Lib "kernel32" Alias _ "GetPrivateProfileStringA" (ByVal lpApplicationName _ As String, ByVal lpKeyName As Any, ByVal lpDefault _ As String, ByVal lpReturnedString As String, ByVal _ nSize As Long, ByVal lpFileName As String) As Long Declare Function WritePrivateProfileString Lib "kernel32" Alias _ "WritePrivateProfileStringA" (ByVal lpApplicationName _ As String, ByVal lpKeyName As Any, ByVal lpString As Any, _ ByVal lpFileName As String) As Long Public Function sGetINI(sINIFile As String, sSection As String, sKey _ As String, sDefault As String) As String Dim sTemp As String * 256 Dim nLength As Integer sTemp = Space$(256) nLength = GetPrivateProfileString(sSection, sKey, sDefault, sTemp, _ 255, sINIFile) sGetINI = Left$(sTemp, nLength) End Function Public Sub writeINI(sINIFile As String, sSection As String, sKey _ As String, sValue As String) Dim n As Integer Dim sTemp As String sTemp = sValue Rem Replace any CR/LF characters with spaces For n = 1 To Len(sValue) If Mid$(sValue, n, 1) = vbCr Or Mid$(sValue, n, 1) = vbLf _ Then Mid$(sValue, n) = " " Next n n = WritePrivateProfileString(sSection, sKey, sTemp, sINIFile) End Sub

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  • Python 3, urllib ... Reset Connection Possible?

    - by Rhys
    In the larger scale of my program the goal of the below code is to filter out all dynamic html in a web-page source code code snippet: try: deepreq3 = urllib.request.Request(deepurl3) deepreq3.add_header("User-Agent","etc......") deepdata3 = urllib.request.urlopen(deepurl3).read().decode("utf8", 'ignore') The following code is looped 3 times in order to identify whether the target web-page is Dynamic (source code is changed at intervals) or not. If the page IS dynamic, the above code loops another 15 times and attempts to filter out the dynamic content. QUESTION: While this filtering method works 80% of the time, some pages will reload ALL 15 times and STILL contain dynamic code. HOWEVER. If I manually close down the Python Shell and re-execute my program, the dynamic html that my 'refresh-page method' could not shake off is no longer there ... it's been replaced with new dynamic html that my 'refresh-page method' cannot shake off. So I need to know, what is going on here? How is re-running my program causing the dynamic content of a page to change. AND, is there any way, any 'reset connection' command I can use to recreate this ... without manually restarting my app. Thanks for your response.

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  • Haskell lazy I/O and closing files

    - by Jesse
    I've written a small Haskell program to print the MD5 checksums of all files in the current directory (searched recursively). Basically a Haskell version of md5deep. All is fine and dandy except if the current directory has a very large number of files, in which case I get an error like: <program>: <currentFile>: openBinaryFile: resource exhausted (Too many open files) It seems Haskell's laziness is causing it not to close files, even after its corresponding line of output has been completed. The relevant code is below. The function of interest is getList. import qualified Data.ByteString.Lazy as BS main :: IO () main = putStr . unlines =<< getList "." getList :: FilePath -> IO [String] getList p = let getFileLine path = liftM (\c -> (hex $ hash $ BS.unpack c) ++ " " ++ path) (BS.readFile path) in mapM getFileLine =<< getRecursiveContents p hex :: [Word8] -> String hex = concatMap (\x -> printf "%0.2x" (toInteger x)) getRecursiveContents :: FilePath -> IO [FilePath] -- ^ Just gets the paths to all the files in the given directory. Are there any ideas on how I could solve this problem? The entire program is available here: http://haskell.pastebin.com/PAZm0Dcb

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  • Code Golf: Find the possible ways on a numpad

    - by ikar
    I was bored today at school and so I tried to amuse myself using my calculator and a "game" I've invented which isn't really a game but keeps the boringness away. Also some time has passed since the last real code-golf here, so I decided to create this one. Imagine a simplified numpad like you know it from your phone (I'll leave the 0 out for this code-golf as it kinda destroys all the fun) 1 2 3 4 5 6 7 8 9 Now the rules of the game were always: At the end every digit must have been visited exactly once You can start at any digit you want You can always move one digit up, down, left or right. You can't move diagonally! There a quite a lot of possible ways (or not; I haven't found out yet), here some trivial examples: > > v v < < > > | The output of the golf-program should look something like the above, I'll try to explain: Symbols: Go right < Go left ^ Go up v Go down | End of the way Example solutions: (Program output can either be the numbers pressed in the right order from beginning point to end, or an (ASCII) picture like above) 147852369 569874123 523698741 So if we speak out the example above it would be: Start at 1, move right to 2, move right to 3, go down to 6, go left to 5, go left to 4, go down to 7, go right to 8 then go right to 9 and we are finished! Now there are many different ways possible: You could as well start at 5 and go around it in a circle. So the task would be: Write a program that can compute (using brute-force or whatever) the possible solutions for the numpad problem described above. (Friendly rethorical question with smiley removed because it made some people think that this is homework)

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  • Objective C code to handle large amount of data processing in iPhone

    - by user167662
    I had the following code that takes in 14 mb or more of image data encoded in base4 string and converts them to jpeg before writing to a file in iphone. It crashes my program giving the following error : Program received signal: “0”. warning: check_safe_call: could not restore current frame I tweak my program and it can process a few more images before the error appear again. My coding is as follows: // parameters is an array where the fourth element contains a list of images in base64 >encoded string NSMutableArray *imageStrList = (NSMutableArray*) [parameters objectAtIndex:5]; while (imageStrList.count != 0) { NSString *imgString = [imageStrList objectAtIndex:0]; // Create a file name using my own Utility class NSString *fileName = [Utility generateFileNName]; NSData *restoredImg = [NSData decodeWebSafeBase64ForString:imgString]; UIImage *img = [UIImage imageWithData: restoredImg]; NSData *imgJPEG = UIImageJPEGRepresentation(img, 0.4f); [imgJPEG writeToFile:fileName atomically:YES]; [imageStrList removeObjectAtIndex:0]; } I tried playing around with UIImageJPEGRepresentation and found out that the lower the value, the more image it can processed but this should not be the way. I am wondering if there is anyway to free up memory of the imageStrList immediately after processing each image so that it can be used by the next one in the line.

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  • Decimal problem in Java

    - by Jerome
    I am experimenting with writing a java class for financial engineering (hobby of mine). The algorithm that I desire to implement is: 100 / 0.05 = 2000 Instead I get: 100 / 0.05 = 2000.9999999999998 I understand the problem to be one with converting from binary numbers to decimals (float -- int). I have looked at the BigDecimal class on the web but have not quite found what I am looking for. Attached is the program and a class that I wrote: // DCF class public class DCF { double rate; double principle; int period; public DCF(double $rate, double $principle, int $period) { rate = $rate; principle = $principle; period = $period; } // returns the console value public double consol() { return principle/rate; } // to string Method public String toString() { return "(" + rate + "," + principle + "," + period + ")"; } } Now the actual program: // consol program public class DCFmain { public static void main(String[] args) { // create new DCF DCF abacus = new DCF(0.05, 100.05, 5); System.out.println(abacus); System.out.println("Console value= " + abacus.consol() ); } } Output: (0.05,100.05,5) Console value= 2000.9999999999998 Thanks!

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  • Is it possible to get the parsed text of a SqlCommand with SqlParameters?

    - by Burg
    What I am trying to do is create some arbitrary sql command with parameters, set the values and types of the parameters, and then return the parsed sql command - with parameters included. I will not be directly running this command against a sql database, so no connection should be necessary. So if I ran the example program below, I would hope to see the following text (or something similar): WITH SomeTable (SomeColumn) AS ( SELECT N':)' UNION ALL SELECT N'>:o' UNION ALL SELECT N'^_^' ) SELECT SomeColumn FROM SomeTable And the sample program is: using System; using System.Data; using System.Data.SqlClient; namespace DryEraseConsole { class Program { static void Main(string[] args) { const string COMMAND_TEXT = @" WITH SomeTable (SomeColumn) AS ( SELECT N':)' UNION ALL SELECT N'>:o' UNION ALL SELECT @Value ) SELECT SomeColumn FROM SomeTable "; SqlCommand cmd = new SqlCommand(COMMAND_TEXT); cmd.CommandText = COMMAND_TEXT; cmd.Parameters.Add(new SqlParameter { ParameterName = "@Value", Size = 128, SqlDbType = SqlDbType.NVarChar, Value = "^_^" }); Console.WriteLine(cmd.CommandText); Console.ReadKey(); } } } Is this something that is achievable using the .net standard libraries? Initial searching says no, but I hope I'm wrong.

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  • TicTacToe strategic reduction

    - by NickLarsen
    I decided to write a small program that solves TicTacToe in order to try out the effect of some pruning techniques on a trivial game. The full game tree using minimax to solve it only ends up with 549,946 possible games. With alpha-beta pruning, the number of states required to evaluate was reduced to 18,297. Then I applied a transposition table that brings the number down to 2,592. Now I want to see how low that number can go. The next enhancement I want to apply is a strategic reduction. The basic idea is to combine states that have equivalent strategic value. For instance, on the first move, if X plays first, there is nothing strategically different (assuming your opponent plays optimally) about choosing one corner instead of another. In the same situation, the same is true of the center of the walls of the board, and the center is also significant. By reducing to significant states only, you end up with only 3 states for evaluation on the first move instead of 9. This technique should be very useful since it prunes states near the top of the game tree. This idea came from the GameShrink method created by a group at CMU, only I am trying to avoid writing the general form, and just doing what is needed to apply the technique to TicTacToe. In order to achieve this, I modified my hash function (for the transposition table) to enumerate all strategically equivalent positions (using rotation and flipping functions), and to only return the lowest of the values for each board. Unfortunately now my program thinks X can force a win in 5 moves from an empty board when going first. After a long debugging session, it became apparent to me the program was always returning the move for the lowest strategically significant move (I store the last move in the transposition table as part of my state). Is there a better way I can go about adding this feature, or a simple method for determining the correct move applicable to the current situation with what I have already done?

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  • Where should an application's default folder live?

    - by HotOil
    Hi: I'm creating a little app that configures a connected device and then saves the config information in a file. The filename cannot be chosen by the user, but its location can be chosen. Where is the best place for the app's default save-to folder? I have seen examples out there where it is the "MyDocuments" location (eg Visual Studio does this). I have seen a folder created right at the top of the C:\ drive. I find that to be a little obnoxious, personally. It could be in the Program Files[Manufacturer] or Program Files[Product Name], or wherever the app was installed. I have used this location in the past; I dislike it because Windows Explorer does not allow a user to browse to there very easily ('browsability'). Going with this last notion that 'browsability' is a factor, I suppose MyDocuments is the best choice. Is this the most common, most widely accepted practice? I think historically we have chosen the install folder because that co-locates the data with the device management utilities. But I would really like to get away from that. I don't want the user to have to go pawing through system files to find his/her data, esp if that person is not too Windows-savvy. Also, I am using the .NET WinForms FolderBrowserDialog, and the "Environment.SpecialFolders" enum isn't helpful in setting up the dialog to point into the Program Files folder. Thanks for your input! Suz.

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  • Manipulating a NSTextField via AppleScript

    - by Garry
    A little side project I'm working on is a digital life assistant, much like project JARVIS. What I'm trying to do is speak to my mac, have my words translated to text and then have the text interpreted by my program. Currently, my app is very simple, consisting of a single window containing a single wrapped NSTextView. Using MacSpeech Dictate, When I say the custom command "Jeeves", MacSpeech ensures that my app is frontmost, highlights any text in the TextField and clears it, then presses the Return key to trigger the textDidEndEditing method of NSTextField. This is done via Applescript. MacSpeech then switches to dictation mode and the next sentence I say will appear in the NSTextField. What I can't figure out is how to signify that I have finished saying a command to my program. I could simply say another keyword like "execute" or something similar that would send an AppleScript return keystroke to my app (thereby triggering the textDidEndEditing event) but this is cumbersome. Is there a notification that happens when text is pasted into a NSTextField? Would a timer work that would fire after maybe three seconds once my program becomes frontmost (three seconds should be sufficient for me to say a command)? Thanks,

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  • Avoid an "out of memory error" in Java(eclipse), when using large data structure?

    - by gnomed
    OK, so I am writing a program that unfortunately needs to use a huge data structure to complete its work, but it is failing with a "out of memory error" during its initialization. While I understand entirely what that means and why it is a problem, I am having trouble overcoming it, since my program needs to use this large structure and I don't know any other way to store it. The program first indexes a large corpus of text files that I provide. This works fine. Then it uses this index to initialize a large 2D array. This array will have nXn entries, where "n" is the number of unique words in the corpus of text. For the relatively small chunk I am testing it on(about 60 files) it needs to make approximately 30,000x30,000 entries. this will probably be bigger once I run it on my full intended corpus too. It consistently fails every time, after it indexes, while it is initializing the data structure(to be worked on later). Things I have done include: revamp my code to use a primitive "int[]" instead of a "TreeMap" eliminate redundant structures, etc... Also, I have run eclipse with "eclipse -vmargs -Xmx2g" to max out my allocated memory I am fairly confident this is not going to be a simple line of code solution, but is most likely going to require a very new approach. I am looking for what that approach is, any ideas? Thanks, B.

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  • How to create a generic list in this wierd case in c#

    - by Marc Bettex
    Hello, In my program, I have a class A which is extended by B, C and many more classes. I have a method GetInstance() which returns a instance of B or C (or of one of the other child), but I don't know which one, so the return type of the method is A. In the method CreateGenericList(), I have a variable v of type A, which is in fact either a B, a C or another child type and I want to create a generic list of the proper type, i.e. List<B> if v is a B or List<C> if v is a C, ... Currently I do it by using reflection, which works, but this is extremely slow. I wanted to know if there is another way to to it, which doesn't use reflection. Here is an example of the code of my problem: class A { } class B : A { } class C : A { } // More childs of A. class Program { static A GetInstance() { // returns an instance of B or C } static void CreateGenericList() { A v = Program.GetInstance(); IList genericList = // Here I want an instance of List<B> or List<C> or ... depending of the real type of v, not a List<A>. } } I tried the following hack. I call the following method, hoping the type inferencer will guess the type of model, but it doesn't work and return a List<A>. I believe that because c# is statically typed, T is resolved as A and not as the real type of model at runtime. static List<T> CreateGenericListFromModel<T>(T model) where T : A { return new List<T> (); } Does anybody have a solution to that problem that doesn't use reflection or that it is impossible to solve that problem without reflection? Thank you very much, Marc

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  • C# getpixels() gets the correct value on xp and vista but is slightly off when used on windows 7

    - by user352288
    I have a C# program that works correctly on xp and vista but it needs to be used on windows 7, I have not been able to come up with a solution, it appears that getpixels just doesn't work right on windows 7. I am getting one of the RGB values because I am dealing with tiff grayscale images. System.Drawing.Bitmap image;// this is in a separate class image = new Bitmap(destination);// this is in the constructor Color t = image.GetPixel(j, i); // this is in a separate function int s = t.R when I print s, for example, image(0,0), it is supposed to be 220, it will be 221 I am doing edge detection on an image and I have to go through the image pixel by pixel, I have run the exact same program on XP,Vista,windows7 and windows 7 got different values. It wouldn't let me post images at all and only one link. The first image is the original image, the second is the correct image, also the one I get with XP and Vista, the final image is the image when running the same program in Windows 7. There is not much of a visible difference but it matters for what I am doing. Thanks for the help, it seems that I am having a hard time explaining my problem.

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  • Same IL code, different output - how is it possible?

    - by Hali
    When I compile this code with mono (gmcs) and run it, it outputs -1 (both with mono and .Net framework). When I compile it with VS (csc), it outputs -1 when I run it with mono, and 0 when I run it with the .Net framework. The code in question is: using System; public class Program { public static void Main() { Console.WriteLine(string.Compare("alo\0alo\0", "alo\0alo\0\0", false, System.Globalization.CultureInfo.InvariantCulture)); } } Compiled with VS: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 29 (0x1d) .maxstack 8 IL_0000: nop IL_0001: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0006: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000b: ldc.i4.0 IL_000c: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0011: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0016: call void [mscorlib]System.Console::WriteLine(int32) IL_001b: nop IL_001c: ret } // end of method Program::Main Compiled with mono: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 27 (0x1b) .maxstack 8 IL_0000: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0005: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000a: ldc.i4.0 IL_000b: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0010: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0015: call void [mscorlib]System.Console::WriteLine(int32) IL_001a: ret } // end of method Program::Main The only difference is the two extra NOP instructions in the VS version. How is it possible?

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