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  • Basic C programming question

    - by Amit
    Hi all, I've just started to learn C and it's going pretty slow...I wanted to write a program that takes in an integer argument and returns it's doubled value (aka take in integer, multiply by 2, and printf that value). I purposely did not want to use the scanf function. Here's what I have so far and what is not compiling... #include <stdio.h> int main(int index) { if (!(index)) { printf("No index given"); return 1; } a = index*2; printf("Mult by 2 %d",a); return 0; } So basically when the program is executed I want to supply the index integer. So, in cygwin, I would write something like ./a 10 and 10 would be stored into the index variable. Also, I want to program to return "No index given" and exit if no index value was supplied... Anyone care to help what I'm doing wrong? EDIT: This code returns 1 error upon compilation and is based on the help by @James: #include <stdio.h> int main(int 1, char index) { int index, a; if (!(index)) { printf("No index given"); return 1; } a = index*2; printf("Mult by 2 %d",a); return 0; } Thanks! Amit

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • MFC/CCriticalSection: Simple lock situation hangs

    - by raph.amiard
    I have to program a simple threaded program with MFC/C++ for a uni assignment. I have a simple scenario in wich i have a worked thread which executes a function along the lines of : UINT createSchedules(LPVOID param) { genProgThreadVal* v = (genProgThreadVal*) param; // v->searcherLock is of type CcriticalSection* while(1) { if(v->searcherLock->Lock()) { //do the stuff, access shared object , exit clause etc.. v->searcherLock->Unlock(); } } PostMessage(v->hwnd, WM_USER_THREAD_FINISHED , 0,0); delete v; return 0; } In my main UI class, i have a CListControl that i want to be able to access the shared object (of type std::List). Hence the locking stuff. So this CList has an handler function looking like this : void Ccreationprogramme::OnLvnItemchangedList5(NMHDR *pNMHDR, LRESULT *pResult) { LPNMLISTVIEW pNMLV = reinterpret_cast<LPNMLISTVIEW>(pNMHDR); if((pNMLV->uChanged & LVIF_STATE) && (pNMLV->uNewState & LVNI_SELECTED)) { searcherLock.Lock(); // do the stuff on shared object searcherLock.Unlock(); // do some more stuff } *pResult = 0; } The searcherLock in both function is the same object. The worker thread function is passed a pointer to the CCriticalSection object, which is a member of my dialog class. Everything works but, as soon as i do click on my list, and so triggers the handler function, the whole program hangs indefinitely.I tried using a Cmutex. I tried using a CSingleLock wrapping over the critical section object, and none of this has worked. What am i missing ?

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  • A problem regarding dll inheritance

    - by Adam
    Hello all I have created a dll that will be used by multiple applications, and have created an installer package that installs it to the program files, as well as adds it to the Global Assembly Cache. The dll itself uses log4net, and requires a xml file for the logging definitions. Therefore when the installer is run, the following files get copied to the install directory within program files: The main dll that I developed - The Log4Net.dll - the Log4Net.xml file I am now experiencing a problem. I have created a test console application for experimentation. I have added my dll as a reference, and set the 'local copy' flag to false. When I compile the test console exe however, I noticed that it has copied the log4net.dll and log4net.xml files to the bin directory. And when running the test console, it appears that it will only work if the log4net.dll is in the same directory as the exe. This is dispite the fact that the test console application does not use log4net, only the dll that was added as a reference does. Is there some way to have it so that the log4net.dll & xml files used will be the ones that were installed to the program files, rather than any application needed to copy over local copies? The applications that will be using my dll will not be using log4net, only the dll that they are referencing uses it. Many thanks

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  • Concise description of how .h and .m files interact in objective c?

    - by RJ86
    I have just started learning objective C and am really confused how the .h and .m files interact with each other. This simple program has 3 files: Fraction.h #import <Foundation/NSObject.h> @interface Fraction : NSObject { int numerator; int denominator; } - (void) print; - (void) setNumerator: (int) n; - (void) setDenominator: (int) d; - (int) numerator; - (int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end Main.m #import <stdio.h> #import "Fraction.h" int main(int argc, char *argv[]) { Fraction *frac = [[Fraction alloc] init]; [frac setNumerator: 1]; [frac setDenominator: 3]; printf( "The fraction is: " ); [frac print]; printf( "\n" ); [frac release]; return 0; } From what I understand, the program initially starts running the main.m file. I understand the basic C concepts but this whole "class" and "instance" stuff is really confusing. In the Fraction.h file the @interface is defining numerator and denominator as an integer, but what else is it doing below with the (void)? and what is the purpose of re-defining below? I am also quite confused as to what is happening with the (void) and (int) portions of the Fraction.m and how all of this is brought together in the main.m file. I guess what I am trying to say is that this seems like a fairly easy program to learn how the different portions work with each other - could anyone explain in non-tech jargon?

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  • Can this be done using LINQ/Lambda, C#3.0

    - by Newbie
    Objective: Generate dates based on Week Numbers Input: StartDate, WeekNumber Output: List of dates from the Week number specified till the StartDate i.e. If startdate is 23rd April, 2010 and the week number is 1, then the program should return the dates from 16th April, 2010 till the startddate. The function public List<DateTime> GetDates(DateTime startDate,int weeks) { List<DateTime> dt = new List<DateTime>(); int days = weeks * 7; DateTime endDate = startDate.AddDays(-days); TimeSpan ts = startDate.Subtract(endDate); for (int i = 0; i <= ts.Days; i++) { DateTime dt1 = endDate.AddDays(i); dt.Add(dt1); } return dt; } I am calling this function as DateTime StartDate = DateTime.ParseExact("20100423", "yyyyMMdd", System.Globalization.CultureInfo.InvariantCulture); List<DateTime> dtList = GetDates(StartDate, 1); The program is working fine. Question is using C# 3.0 feature like Linq, Lambda etc. can I rewrite the program. Why? Because I am learning linq and lambda and want to implement the same. But as of now the knowledge is not sufficient to do the same by myself. Thanks.

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  • media.set_xx giving me grief!

    - by Firas
    New guy here. I asked a while back about a sprite recolouring program that I was having difficulty with and got some great responses. Basically, I tried to write a program that would recolour pixels of all the pictures in a given folder from one given colour to another. I believe I have it down, but, now the program is telling me that I have an invalid value specified for the red component of my colour. (ValueError: Invalid red value specified.), even though it's only being changed from 64 to 56. Any help on the matter would be appreciated! (Here's the code, in case I messed up somewhere else; It's in Python): import os import media import sys def recolour(old, new, folder): old_list = old.split(' ') new_list = new.split(' ') folder_location = os.path.join('C:\', 'Users', 'Owner', 'Spriting', folder) for filename in os.listdir (folder): current_file = media.load_picture(folder_location + '\\' + filename) for pix in current_file: if (media.get_red(pix) == int(old_list[0])) and \ (media.get_green(pix) == int(old_list[1])) and \ (media.get_blue(pix) == int(old_list[2])): media.set_red(pix, new_list[0]) media.set_green(pix, new_list[1]) media.set_blue(pix, new_list[2]) media.save(pic) if name == 'main': while 1: old = str(raw_input('Please insert the original RGB component, separated by a single space: ')) if old == 'quit': sys.exit(0) new = str(raw_input('Please insert the new RGB component, separated by a single space: ')) if new == 'quit': sys.exit(0) folder = str(raw_input('Please insert the name of the folder you wish to modify: ')) if folder == 'quit': sys.exit(0) else: recolour(old, new, folder)

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  • Ensuring that all callbacks were completed before sending a new request through a DuplexChannel usin

    - by Etan
    I am experiencing some issues when using a Callback in a WCF project. First, the server invokes some function Foo on the client which then forwards the request to a Windows Forms GUI: GUI CLASS delegate void DoForward(); public void ForwardToGui() { if (this.cmdSomeButton.InvokeRequired) { DoForward d = new DoForward(ForwardToGui); this.Invoke(d); } else { Process(); // sets result variable in callback class as soon as done } } } CALLBACK CLASS object _m = new object(); private int _result; public int result { get { return _result; } set { _result = value; lock(_m) { Monitor.PulseAll(_m); } } } [OperationContract] public int Foo() { result = 0; Program.Gui.ForwardToGui(); lock(_m) { Monitor.Wait(_m, 30000); } return result; } The problem now is that the user should be able to cancel the process, which doesn't work properly: SERVER INTERFACE [OperationContract] void Cleanup(); GUI CLASS private void Gui_FormClosed(object sender, EventArgs e) { Program.callbackclass.nextAction = -1; // so that the monitor pulses and Foo() returns Program.server.Cleanup(); } The problem with this is that Cleanup() hangs. However, when I close the form when Process() is not running, it works properly. The source seems to be that the Cleanup() is called before the monitor pulses etc and therefore a new request is sent to the server before the last request from the server has not yet been responded. How can I solve this problem? How can I ensure before calling Cleanup() that no Foo() is currently being executed?

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  • Char C question about encoding signed/unsigned.

    - by drigoSkalWalker
    Hi guys. I read that C not define if a char is signed or unsigned, and in GCC page this says that it can be signed on x86 and unsigned in PowerPPC and ARM. Okey, I'm writing a program with GLIB that define char as gchar (not more than it, only a way for standardization). My question is, what about UTF-8? It use more than an block of memory? Say that I have a variable unsigned char *string = "My string with UTF8 enconding ~ çã"; See, if I declare my variable as unsigned I will have only 127 values (so my program will to store more blocks of mem) or the UTF-8 change to negative too? Sorry if I can't explain it correctly, but I think that i is a bit complex. NOTE: Thanks for all answer I don't understand how it is interpreted normally. I think that like ascii, if I have a signed and unsigned char on my program, the strings have diferently values, and it leads to confuse, imagine it in utf8 so.

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • Executing an exe with arguments using Powershell

    - by Chris Charge
    This is what I want to execute: c:\Program Files (x86)\SEQUEL ViewPoint\viewpoint.exe /Setvar((POSTSTR $POSTSTR)(POSTEND $POSTEND)) /G:C:\viewpointfile.vpt /D:C:($BEGDATE to $TODDATE).xls This is what I have tried: $a = "/Setvar((POSTSTR $POSTSTR)(POSTEND $POSTEND))" $b = "/G:C:\viewpointfile.vpt" $c = "/D:C:($BEGDATE to $TODDATE).xls" $Viewpoint = "c:\Program Files (x86)\SEQUEL ViewPoint\viewpoint.exe" &$Viewpoint $a $b $c When I execute this I receive an error stating: File C:\viewpointfile.vpt "/D:C:($BEGDATE to $TODDATE).xls" not found! I'm not sure where it gets the extra quotes from. If I run the command with just $a and $b it runs fine. Any help would be greatly appreciated. Thanks! :) Update manojlds suggested echoargs so here it the output from it: &./echoargs.exe $viewpoint $a $b $c Arg 0 is C:\Program Files (x86)\SEQUEL ViewPoint\viewpoint.exe Arg 1 is /Setvar((POSTSTR 20101123)(POSTEND 20111123)) Arg 2 is /G:C:\viewpointfile.vpt Arg 3 is /D:C:(2010-11-23 to 2011-11-23 PM).xls It appears that all the arguments are being passed properly. When I run this as a command in cmd.exe it executes perfectly. So something on Powershells end must be messing up the output. Is there any other way to go about executing this command using Powershell?

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  • Assigning a value to a variable gets stored in the wrong spot?

    - by scribbloid
    Hello, I'm relatively new to C, and this is baffling me right now. It's part of a much larger program, but I've written this little program to depict the problem I'm having. #include <stdio.h> int main() { signed int tcodes[3][1]; tcodes[0][0] = 0; tcodes[0][1] = 1000; tcodes[1][0] = 1000; tcodes[1][1] = 0; tcodes[2][0] = 0; tcodes[2][1] = 1000; tcodes[3][0] = 1000; tcodes[3][1] = 0; int x, y, c; for(c = 0; c <= 3; c++) { printf("%d %d %d\r\n", c, tcodes[c][0], tcodes[c][1]); x = 20; y = 30; } } I'd expect this program to output: 0 0 1000 1 1000 0 2 0 1000 3 1000 0 But instead, I get: 0 0 1000 1 1000 0 2 0 20 3 20 30 It does this for any number assigned to x and y. For some reason x and y are overriding parts of the array in memory. Can someone explain what's going on? Thanks!

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  • Copy constructor demo (crashing...)

    - by AKN
    Here is the program... class CopyCon { public: char *name; CopyCon() { name = new char; } CopyCon(const CopyCon &objCopyCon) { name = new char; _tcscpy(name,objCopyCon.name); } ~CopyCon() { if( name != NULL ) { delete name; name = NULL; } } }; int main() { CopyCon objCopyCon1; objCopyCon1.name = "Hai"; CopyCon objCopyCon2(objCopyCon1); objCopyCon1.name = "Hello"; cout<<objCopyCon2.name<<endl; return 0; } Once the code execution completes, when the destructor called, it crashes on 'delete' saying... Debug Error! Program: ... HEAP CORRUPTION DETECTED: after Normal block (#124) at 0x00366990. CRT detected that the application wrote to memory after end of heap buffer. (Press Retry to debug the application) Don't we have to clear the heap memory in destructor. What's wrong with this program? Pls someone help! Copy constructor works perfectly as intended. But still... !?

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • RPC command to initiate a software install

    - by ericmayo
    I was recently working with a product from Symantech called Norton EndPoint protection. It consists of a server console application and a deployment application and I would like to incorporate their deployment method into a future version of one of my products. The deployment application allows you to select computer workstations running Win2K, WinXP, or Win7. The selection of workstations is provided from either AD (Active Directory) or NT Domain (WINs/DNS NetBIOS lookup). From the list, one can click and choose which workstations to deploy the end point software which is Symantech's virus & spyware protection suite. Then, after selecting which workstations should receive the package, the software copies the setup.exe program to each workstation (presumable over the administrative share \pcname\c$) and then commands the workstation to execute setup.exe resulting in the workstation installing the software. I really like how their product works but not sure what they are doing to accomplish all the steps. I've not done any deep investigations into this such as sniffing the network, etc... and wanted to check here to see if anyone is familiar with what I'm talking about and if you know how it's accomplished or have ideas how it could be accomplished. My thinking is that they are using the admin share to copy the software to the selected workstations and then issuing an RPC call to command the workstation to do the install. What's interesting is that the workstations do this without any of the logged in users knowing what's going on until the very end where a reboot is necessary. At which point, the user gets a pop-up asking to reboot now or later, etc... My hunch is that the setup.exe program is popping this message. To the point: I'm looking to find out the mechanism by which one Windows based machine can tell another to do some action or run some program. My programming language is C/C++ Any thoughts/suggestions appreciated.

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  • Find the order among tasks in a company by using prolog?

    - by Cem
    First of all,I wish a happy new year for everyone.I searched more and worked a lot but I could not solve this question.I am quite a new in prolog and I must do this homework. In my homework,the question is like this: Write a prolog program that determines a valid order for the tasks to be carried out in a company. The prolog program will consist of a set of "before" predicates which denotes the order between task pairs. Here is an example; before(a,b). before(a,e). before(d,c). before(b,c). before(c,e). Here, task a should be carried before tasks b and e, d before c and so on. Hence a valid ordering of the tasks would be [a, b, d, c, e]. The order predicate in your program will be queried as follows. ?- order([a,b,c,d,e],X). X = [a, b, d, c, e] ; X = [a, d, b, c, e] ; X = [d, a, b, c, e] ; false. Hint: Try to generate different orders for the tasks (permutation) and then check if the order is consistent with the "before" relationships given. Even if you can generate a single valid order, you will get reasonable partial credits.

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  • Fibonacci in C works great with 1 - 18 but 19 does nothing at all...

    - by shevron
    Yeah right... we are forced to programm some good old C at our university... ;) So here's my problem: We got the assignment to program a little program that show a fibonacci sequence from 1 to n 1 to 18 works great. But from 19 the program does nothing at all and just exit as it's done. I can not find the error... so please give me a hint. :) #include #include #include #include int main(int argc, char **argv) { pid_t pid; int fib[argc]; int i, size; size = strtol(argv[1], NULL, 0L); fib[0] = 0; fib[1] = 1; pid = fork(); printf("size = %d \n", size); if(pid == 0){ for(i = 2; i 0){ // Parent, because pid 0 wait(NULL); printf("\n"); exit(1); } } Thanks already!

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  • trouble connecting to MySql DB (PHP)

    - by user332817
    Hi I have the following PHP code to connect to my db. <?php ob_start(); $host="localhost"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="test"; // Database name $tbl_name="members"; // Table name // Connect to server and select databse. mysql_connect("$host", "$username", "$password")or die("cannot connect"); ?> however I get the following error: Warning: mysql_connect() [function.mysql-connect]: [2002] A connection attempt failed because the connected party did not (trying to connect via tcp://localhost:3306) in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 Warning: mysql_connect() [function.mysql-connect]: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 Fatal error: Maximum execution time of 30 seconds exceeded in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 I am able to add a db/tables via phpmyadmin but I cant connect using php. here is a screenshot of my phpmyadmin page: http://img294.imageshack.us/img294/1589/sqls.jpg any help would be appreciated, thanks in advance.

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  • Knowing which annotation is selected and accessing properties of it.

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • parsing of mathematical expressions

    - by gcc
    (in c90) (linux) input: sqrt(2 - sin(3*A/B)^2.5) + 0.5*(C*~(D) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: cos(2 - asin(3*A/B)^2.5) +cos(0.5*(C*~(D)) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: sqrt(2 - sin(3*A/B)^2.5)/(0.5*(C*~(D)) + sin(3.11) +ln(B)) /*max lenght of formula is 250 characters*/ a b /*there are values for a,b,c,d */ c /*each variable with set of floating numbers*/ d As you can see infix formula in the input depends on user. My program will take a formula and n-tuples value. Then it calculate the results for each value of a,b,c and d. If you wonder I am saying ;outcome of program is graph. /sometimes,I think i will take input and store in string. then another idea is arise " I should store formula in the struct" but i don't know how I can construct the code on the base of structure./ really, I don't know way how to store the formula in program code so that I can do my job. can you show me? /* a,b,c,d is letters cos,sin,sqrt,ln is function*/

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  • Can I have the gcc linker create a static libary?

    - by Lucas Meijer
    I have a library consisting of some 300 c++ files. The program that consumes the library does not want to dynamically link to it. (For various reasons, but the best one is that some of the supported platforms do not support dynamic linking) Then I use g++ and ar to create a static library (.a), this file contains all symbols of all those files, including ones that the library doesn't want to export. I suspect linking the consuming program with this library takes an unnecessary long time, as all the .o files inside the .a still need to have their references resolved, and the linker has more symbols to process. When creating a dynamic library (.dylib / .so) you can actually use a linker, which can resolve all intra-lib symbols, and export only those that the library wants to export. The result however can only be "linked" into the consuming program at runtime. I would like to somehow get the benefits of dynamic linking, but use a static library. If my google searches are correct in thinking this is indeed not possible, I would love to understand why this is not possible, as it seems like something that many c and c++ programs could benefit from.

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  • pthread_join from a signal handler

    - by liv2hak
    I have a capture program which in addition do capturing data and writing it into a file also prints some statistics.The function that prints the statistics static void* report(void) { /*Print statistics*/ } is called roughly every second using an ALARM that expires every second.So The program is like void capture_program() { pthread_t report_thread while(!exit_now) { if(pthread_create(&report_thread,NULL,report,NULL)){ fprintf(stderr,"Error creating reporting thread! \n"); } /* Capturing code -------------- -------------- */ if(doreport) usleep(5); } } void *report(void *param) { while(true) { if(doreport) { doreport = 0 //access some register from hardware usleep(5) } } } The expiry of the timer sets the doreport flag.If this flag is set report() is called which clears the flag.I am using usleep to alternate between two threads in the program.This seems to work fine. I also have a signal handler to handle SIGINT (i.e CTRL+C) static void anysig(int sig) { if (sig != SIGINT) dagutil_set_signal_handler(SIG_DFL); /* Tell the main loop to exit */ exit_now = 1; return; } My question: 1) Is it safe to call pthread_join from inside the signal handler? 2) Should I use exit_now flag for the report thread as well?

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  • How should I handle header files in a bundle?

    - by ldiqual
    I want to develop a program that relies on plugins (here: loadable bundles) to work. Multiple plugins are asked to use the same AFNetworking ressource to make network requests. However, I don't know where to put AFNetworking and CustomPluginProtocol headers. Here is how my program structure looks like for now: MyApp.xcodeproj - AFNetworking - Header.h - Plugins - Plugin1.xcodeproj - PrincipalClass.m - Plugin2.xcodeproj - PrincipalClass.m - Classes - CustomPluginProtocol.h - MainClass.m Of course, every principalClass from PluginN complies to the CustomPluginProtocol. Do the headers have to be copied in each bundle ? Can I just include the main program AFNetworking headers from my plugins ? If so (and that's what I do for now), I don't have any completion. How can I get it ? Edit Ok, so maybe I wasn't clear in my question. I want my plugins to use sources from the main application, let's say CommonClass.m and CommonClass.h. Do the plugins need CommonClass.h in their bundle, and if not, how do I enable completion when I'm in the plugin scope ?

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  • facebook Hacker cup: studious Student problem.

    - by smartmuki
    During the qualification round, the following question was asked: You've been given a list of words to study and memorize. Being a diligent student of language and the arts, you've decided to not study them at all and instead make up pointless games based on them. One game you've come up with is to see how you can concatenate the words to generate the lexicographically lowest possible string. Input As input for playing this game you will receive a text file containing an integer N, the number of word sets you need to play your game against. This will be followed by N word sets, each starting with an integer M, the number of words in the set, followed by M words. All tokens in the input will be separated by some whitespace and, aside from N and M, will consist entirely of lowercase letters. Output Your submission should contain the lexicographically shortest strings for each corresponding word set, one per line and in order. Constraints 1 <= N <= 100 1 <= M <= 9 1 <= all word lengths <= 10 Example input 5 6 facebook hacker cup for studious students 5 k duz q rc lvraw 5 mybea zdr yubx xe dyroiy 5 jibw ji jp bw jibw 5 uiuy hopji li j dcyi Example output cupfacebookforhackerstudentsstudious duzklvrawqrc dyroiymybeaxeyubxzdr bwjibwjibwjijp dcyihopjijliuiuy The program I wrote goes as: chomp($numberElements=<STDIN>); for(my $i=0; $i < $numberElements; $i++) { my $string; chomp ($string = <STDIN>); my @array=split(/\s+/,$string); my $number=shift @array; @sorted=sort @array; $sortedStr=join("",@sorted); push(@data,$sortedStr); } foreach (@data) { print "$_\n"; } The program gives the correct output for the given test cases but still facebook shows it to be incorrect. Is there something wrong with the program??

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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