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  • Name of several objects that have the same type

    - by Tomek Tarczynski
    Lets assume we have a class car. How would You name parameters of function that takes two different cars? void Race(Car first, Car second); or maybe void Race(Car car1, Car car2); The same situation with function that takes car and list of cars as a parameters. I'm used to name 'cars' for list of cars, so it is inconvenient to use names like: void Race(Car car, List<Car> cars); Any suggestions about names?

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  • Develop an classic UI or be bold with a newer design?

    - by DeanMc
    Forgive me if this is the wrong place but I am curious as to how other programmers feel about this topic: I am currently working on my portfolio site, it is being designed and built in silverlight 4. I initially started off with a typical stylised e-folio theme much like a standard website in terms of layout and flow. As I work more in the concept stages something has struck me. Am I trying to shoe-horn yesterday into today? What I am talking about is UI expectations. I'm all for clean user interfaces but that does not mean they should not take advantage of new concepts in presentation right? If you where to develop a site in silverlight as your own portfolio piece would you stick to the tried and tested "website" feel or would you try to come up with a UI that is intuitive and complements the technology? I feel that UI discussions are all the more important now that all forms of web development are allowing better methods to engage the user.

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  • What features would you like to see added to C++?

    - by George Edison
    Are there any features you would like to see added to C++? Maybe... A programming construct An extra operator A built-in function you think would be useful I realize questions like this are frowned upon, but I think this one is a genuine programming question that can be answered and the answers will spawn valuable discussion. (And it's community wiki.) Here is one of mine: How come C++ has no exponent operator, like Python's **?

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  • Database layout tagging system

    - by Kurresmack
    I am creating a web site for a customer and they want to be able to create articles. My idea is to tag them so I am going to implement the system. What is the best design, both from an architectural and a perfomance perspective: 1. To have table with all tags and then have a one to many relationship table that links a tag like this: articles table with ID tags table with ID one to many table with columns Article.ID and Tags.ID 2. To have one table with articles and one with tags for articles like this: articles table with ID tags table with Article.ID and tag text Thanks in advance!

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  • Explaining NULL and Empty to your 6-year old?

    - by Atomiton
    I'm thinking in terms of Objects here. I think it's important to simplify ideas. If you can explain this to a 6-year old, you can teach new programmers the difference. I'm thinking that a cookie object would be apropos: public class Cookie { public string flavor {get; set; } public int numberOfCrumbs { get; set; } }

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  • How much detail should be in a project plan or spec?

    - by DeanMc
    I have an issue that I feel many programmers can relate to... I have worked on many small scale projects. After my initial paper brain storm I tend to start coding. What I come up with is usually a rough working model of the actual application. I design in a disconnected fashion so I am talking about underlying code libraries, user interfaces are the last thing as the library usually dictates what is needed in the UI. As my projects get bigger I worry that so should my "spec" or design document. The above paragraph, from my investigations, is echoed all across the internet in one fashion or another. When a UI is concerned there is a bit more information but it is UI specific and does not relate to code libraries. What I am beginning to realise is that maybe code is code is code. It seems from my extensive research that there is no 1:1 mapping between a design document and the code. When I need to research a topic I dump information into OneNote and from there I prioritise features into versions and then into related chunks so that development runs in a fairly linear fashion, my tasks tend to look like so: Implement Binary File Reader Implement Binary File Writer Create Object to encapsulate Data for expression to the caller Now any programmer worth his salt is aware that between those three to do items could be a potential wall of code that could expand out to multiple files. I have tried to map the complete code process for each task but I simply don't think it can be done effectively. By the time one mangles pseudo code it is essentially code anyway so the time investment is negated. So my question is this: Am I right in assuming that the best documentation is the code itself. We are all in agreement that a high level overview is needed. How high should this be? Do you design to statement, class or concept level? What works for you?

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  • FileInputStream for a generic file System

    - by Akhil
    I have a file that contains java serialized objects like "Vector". I have stored this file over Hadoop Distributed File System(HDFS). Now I intend to read this file (using method readObject) in one of the map task. I suppose FileInputStream in = new FileInputStream("hdfs/path/to/file"); wont' work as the file is stored over HDFS. So I thought of using org.apache.hadoop.fs.FileSystem class. But Unfortunately it does not have any method that returns FileInputStream. All it has is a method that returns FSDataInputStream but I want a inputstream that can read serialized java objects like vector from a file rather than just primitive data types that FSDataInputStream would do. Please help!

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  • Why do Pascal control structures appear to be inconsistent?

    - by 70Mike
    Most Pascal control structures make sense to me, like: for ... do {statement}; if (condition) then {statement}; while (condition) do {statement}; where the {statement} is either a single statement, or a begin ... end block. I have a problem with: repeat {statement-list} until (expression); try {statement-list} except {statement-list} end; Wouldn't it be better that repeat and try have the same general structure, accepting only a single statement or a begin ... end block, instead of having a statement-list that's not formally blocked with a begin and an end?

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  • How do you reproduce bugs that occur sporadically?

    - by furtelwart
    We have a bug in our application that does not occur every time and therefore we don't know its "logic". I don't even get it reproduced in 100 times today. Disclaimer: This bug exists and I've seen it. It's not a pebkac or something similar. What are common hints to reproduce this kind of bug?

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  • The Implications of Modern Day Software Development Abstractions

    - by Andreas Grech
    I am currently doing a dissertation about the implications or dangers that today's software development practices or teachings may have on the long term effects of programming. Just to make it clear: I am not attacking the use abstractions in programming. Every programmer knows that abstractions are the bases for modularity. What I want to investigate with this dissertation are the positive and negative effects abstractions can have in software development. As regards the positive, I am sure that I can find many sources that can confirm this. But what about the negative effects of abstractions? Do you have any stories to share that talk about when certain abstractions failed on you? The main concern is that many programmers today are programming against abstractions without having the faintest idea of what the abstraction is doing under-the-covers. This may very well lead to bugs and bad design. So, in you're opinion, how important is it that programmers actually know what is going below the abstractions? Taking a simple example from Joel's Back to Basics, C's strcat: void strcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); } The above function hosts the issue that if you are doing string concatenation, the function is always starting from the beginning of the dest pointer to find the null terminator character, whereas if you write the function as follows, you will return a pointer to where the concatenated string is, which in turn allows you to pass this new pointer to the concatenation function as the *dest parameter: char* mystrcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); return --dest; } Now this is obviously a very simple as regards abstractions, but it is the same concept I shall be investigating. Finally, what do you think about the issue that schools are preferring to teach Java instead of C and Lisp ? Can you please give your opinions and your says as regards this subject? Thank you for your time and I appreciate every comment.

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  • Nested class with hidden constructor impossible in c#?

    - by luckyluke
    I' ve been doing some programming lately and faced an issue which i found weird in c#. (at least for me) public class Foo { //whatever public class FooSpecificCollection : List<Bar> { //implementation details } public FooSpecificCollection GetFoosStuff() { //return the collection } } I want the consumer of Foo to be able to obtain a reference to FooSpecificCollection, even perform some operations on it. Maybe even set it to some other property of Foo or smth like that, but not To be able to CREATE an instance of this class. (the only class that should be able to instatiate this collection should be Foo. Is my request really that far-fetched? I know that people way smarter defined c# but shouldn't there be such an option that a parent class can create a nested class instance but nobody else can't. So far I created a solution to make an abstract class, or interface available through the property and implement a concrete private class that is not available anywhere else. Is this a correct way to handle such a situation.?

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  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

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  • What features of interpreted languages can a compiled one not have?

    - by sub
    Interpreted languages are usually more high-level and therefore have features as dynamic typing (including creating new variables dynamically without declaration), the infamous eval and many many other features that make a programmer's life easier - but why can't compiled languages have these as well? I don't mean languages like Java that run on a VM, but those that compile to binary like C(++). I'm not going to make a list now but if you are going to ask which features I mean, please look into what PHP, Python, Ruby etc. have to offer. Which common features of interpreted languages can't/don't/do exist in compiled languages? Why?

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  • Mapping words to numbers with respect to definition

    - by thornate
    As part of a larger project, I need to read in text and represent each word as a number. For example, if the program reads in "Every good boy deserves fruit", then I would get a table that converts 'every' to '1742', 'good' to '977513', etc. Now, obviously I can just use a hashing algorithm to get these numbers. However, it would be more useful if words with similar meanings had numerical values close to each other, so that 'good' becomes '6827' and 'great' becomes '6835', etc. As another option, instead of a simple integer representing each number, it would be even better to have a vector made up of multiple numbers, eg (lexical_category, tense, classification, specific_word) where lexical_category is noun/verb/adjective/etc, tense is future/past/present, classification defines a wide set of general topics and specific_word is much the same as described in the previous paragraph. Does any such an algorithm exist? If not, can you give me any tips on how to get started on developing one myself? I code in C++.

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  • How do you tell if two wildcards overlap?

    - by Tom Ritter
    Given two strings with * wildcards, I would like to know if a string could be created that would match both. For example, these two are a simple case of overlap: Hello*World Hel* But so are all of these: *.csv reports*.csv reportsdump.csv Is there an algorithm published for doing this? Or perhaps a utility function in Windows or a library I might be able to call or copy?

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  • .NET: How to pass value when subscribing to event and obtain it when the event is triggered (Dynamic

    - by Entrase
    The task is to create event handlers in runtime. I need the one method to be called with different parameter value for different events. The events and their number are only known in runtime. So I'm trying to generate dynamic methods, each of which will be assigned to some event, but in general they all just pass some value to an instance method and call it. It would be great if something similar could be done the easier way. I mean passing some value at subscribing stage and then obtaining it when the event is triggered. This is what I'm trying to do now: public class EventSource { public event EventHandler eventOne; public event EventHandler eventTwO; public event EventHandler eventThree; } public class EventListener { SubscribeForEvents() { BindingFlags flags = BindingFlags.IgnoreCase | BindingFlags.Public | BindingFlags.Instance; // Suppose we've already got EventInfo // and target source somewhere // so we can do eventInfo.AddEventHandler(target, delegate) // Now we need a delegate. int value = 42; Type tDelegate = eventInfo.EventHandlerType; // http://msdn.microsoft.com/en-us/library/ms228976(VS.95).aspx Type returnType = GetDelegateReturnType(tDelegate); DynamicMethod listener = new DynamicMethod("", null, GetDelegateParameterTypes(tDelegate), this.GetType()); ///////// Type[] callParameters = { typeof(int) }; MethodInfo method = this.GetType().GetMethod("ToCallFromDelegate", flags); ILGenerator generator = listener.GetILGenerator(); // No success in this mess. What's wrong? generator.Emit(OpCodes.Ldc_I4, value); generator.Emit(OpCodes.Call, method); generator.Emit(OpCodes.Pop); generator.Emit(OpCodes.Ret); ///////////// Delegate delegate = listener.CreateDelegate(tDelegate); eventInfo.AddEventHandler(target, delegate); // When triggered, there is InvalidProgramException } void ToCallFromDelegate(int value) { doSomething(); } }

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