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  • What to put in a python module docstring?

    - by 007brendan
    Ok, so I've read both PEP 8 and PEP 257, and I've written lots of docstrings for functions and classes, but I'm a little unsure about what should go in a module docstring. I figured, at a minimum, it should document the functions and classes that the module exports, but I've also seen a few modules that list author names, copyright information, etc. Does anyone have an example of how a good python docstring should be structured?

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  • How to clean and simplify this code?

    - by alkalim
    After thinking about This Question and giving an answer to it I wanted to do more about that to train myself. So I wrote a function which will calc the length of an given function. Th given php-file has to start at the beginning of the needed function. Example: If the function is in a big phpfile with lots of functions, like /* lots of functions */ function f_interesting($arg) { /* function */ } /* lots of other functions */ then $part3 of my function will require to begin like that (after the starting-{ of the interesting function): /* function */ } /* lots of other functions */ Now that's not the problem, but I would like to know if there are an cleaner or simplier ways to do this. Here's my function: (I already cleaned a lot of testing-echo-commands) (The idea behind it is explained here) function f_analysis ($part3) { if(isset($part3)) { $char_array = str_split($part3); //get array of chars $end_key = false; //length of function $depth = 0; //How much of unclosed '{' $in_sstr = false; //is next char inside in ''-String? $in_dstr = false; //is nect char inside an ""-String? $in_sl_comment = false; //inside an //-comment? $in_ml_comment = false; //inside an /* */-comment? $may_comment = false; //was the last char an '/' which can start a comment? $may_ml_comment_end = false; //was the last char an '*' which may end a /**/-comment? foreach($char_array as $key=>$char) { if($in_sstr) { if ($char == "'") { $in_sstr = false; } } else if($in_dstr) { if($char == '"') { $in_dstr = false; } } else if($in_sl_comment) { if($char == "\n") { $in_sl_comment = false; } } else if($in_ml_comment) { if($may_ml_comment_end) { $may_ml_comment_end = false; if($char == '/') { $in_ml_comment = false; } } if($char == '*') { $may_ml_comment_end = true; } } else if ($may_comment) { if($char == '/') { $in_sl_comment = true; } else if($char == '*') { $in_ml_comment = true; } $may_comment = false; } else { switch ($char) { case '{': $depth++; break; case '}': $depth--; break; case '/': $may_comment = true; break; case '"': $in_dstr = true; break; case "'": $in_sstr = true; break; } } if($depth < 0) { $last_key = $key; break; } } } else echo '<br>$part3 of f_analysis not set!'; return ($last_key===false) ? false : $last_key+1; //will be false or the length of the function }

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  • Android files manipulation

    - by klaus-vlad
    Hi, Through the housekeeping stuff my android application has to do is to read and write some files and sometimes to delete others and create new ones. The files in cause have all "sdcard/" as root. Is it safe if I perform all this task using Java style functions ? To me it is very handy to do it this way but I've read that not always the java functions can be applied when it comes to files in Android.

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  • Loading an image control from a local drive

    - by Kumar
    I have a folder C:\Images which has a some images. This folder is not inside my project and I would to know if there is a way to load an image from that folder on to an ASP.NET Image control. <asp:Image ID="img" runat="server" /> One solution could be to make the Images folder a Virtual directory on the IIS but I would like to know if this can be done without creating a virtual directory for the Images folder.

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  • Table Valued UDF vs Views

    - by vaibhav
    I have never used UDF in sql server. Today I got to know that we can have functions which can return a table. So I just wanted to know can I use functions in place of views. If yes, which one is the better choice and why

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  • I have made two template classes,could any one tell me if these things are useful?

    - by soul
    Recently i made two template classes,according to the book "Modern C++ design". I think these classes are useful but no one in my company agree with me,so could any one tell me if these things are useful? The first one is a parameter wrapper,it can package function paramters to a single dynamic object.It looks like TypeList in "Modern C++ design". You can use it like this: some place of your code: int i = 7; bool b = true; double d = 3.3; CParam *p1 = CreateParam(b,i); CParam *p2 = CreateParam(i,b,d); other place of your code: int i = 0; bool b = false; double d = 0.0; GetParam(p1,b,i); GetParam(p2,i,b,d); The second one is a generic callback wrapper,it has some special point compare to other wrappers: 1.This template class has a dynamic base class,which let you use a single type object represent all wrapper objects. 2.It can wrap the callback together with it's parameters,you can excute the callback sometimes later with the parameters. You can use it like this: somewhere of your code: void Test1(int i) { } void Test2(bool b,int i) { } CallbackFunc * p1 = CreateCallback(Test1,3); CallbackFunc * p2 = CreateCallback(Test2,false,99); otherwhere of your code: p1->Excute(); p2->Excute(); Here is a part of the codes: parameter wrapper: class NullType; struct CParam { virtual ~CParam(){} }; template<class T1,class T2> struct CParam2 : public CParam { CParam2(T1 &t1,T2 &t2):v1(t1),v2(t2){} CParam2(){} T1 v1; T2 v2; }; template<class T1> struct CParam2<T1,NullType> : public CParam { CParam2(T1 &t1):v1(t1){} CParam2(){} T1 v1; }; template<class T1> CParam * CreateParam(T1 t1) { return (new CParam2<T1,NullType>(t1)); } template<class T1,class T2> CParam * CreateParam(T1 t1,T2 t2) { return (new CParam2<T1,T2>(t1,t2)); } template<class T1,class T2,class T3> CParam * CreateParam(T1 t1,T2 t2,T3 t3) { CParam2<T2,T3> t(t2,t3); return new CParam2<T1,CParam2<T2,T3> >(t1,t); } template<class T1> void GetParam(CParam *p,T1 &t1) { PARAM1(T1)* p2 = dynamic_cast<CParam2<T1,NullType>*>(p); t1 = p2->v1; } callback wrapper: #define PARAM1(T1) CParam2<T1,NullType> #define PARAM2(T1,T2) CParam2<T1,T2> #define PARAM3(T1,T2,T3) CParam2<T1,CParam2<T2,T3> > class CallbackFunc { public: virtual ~CallbackFunc(){} virtual void Excute(void){} }; template<class T> class CallbackFunc2 : public CallbackFunc { public: CallbackFunc2():m_b(false){} CallbackFunc2(T &t):m_t(t),m_b(true){} T m_t; bool m_b; }; template<class M,class T> class StaticCallbackFunc : public CallbackFunc2<T> { public: StaticCallbackFunc(M m):m_m(m){} StaticCallbackFunc(M m,T t):CallbackFunc2<T>(t),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} private: template<class T1> void CallMethod(PARAM1(T1) &t){m_m(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){m_m(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){m_m(t.v1,t.v2.v1,t.v2.v2);} private: M m_m; }; template<class M> class StaticCallbackFunc<M,void> : public CallbackFunc { public: StaticCallbackFunc(M method):m_m(method){} virtual void Excute(void){m_m();} private: M m_m; }; template<class C,class M,class T> class MemberCallbackFunc : public CallbackFunc2<T> { public: MemberCallbackFunc(C *pC,M m):m_pC(pC),m_m(m){} MemberCallbackFunc(C *pC,M m,T t):CallbackFunc2<T>(t),m_pC(pC),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} template<class T1> void CallMethod(PARAM1(T1) &t){(m_pC->*m_m)(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){(m_pC->*m_m)(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){(m_pC->*m_m)(t.v1,t.v2.v1,t.v2.v2);} private: C *m_pC; M m_m; }; template<class T1> CallbackFunc *CreateCallback(CallbackFunc *p,T1 t1) { CParam2<T1,NullType> t(t1); return new StaticCallbackFunc<CallbackFunc *,CParam2<T1,NullType> >(p,t); } template<class C,class T1> CallbackFunc *CreateCallback(C *pC,void(C::*pF)(T1),T1 t1) { CParam2<T1,NullType>t(t1); return new MemberCallbackFunc<C,void(C::*)(T1),CParam2<T1,NullType> >(pC,pF,t); } template<class T1> CParam2<T1,NullType> CreateCallbackParam(T1 t1) { return CParam2<T1,NullType>(t1); } template<class T1> void ExcuteCallback(CallbackFunc *p,T1 t1) { CallbackFunc2<CParam2<T1,NullType> > *p2 = dynamic_cast<CallbackFunc2<CParam2<T1,NullType> > *>(p); p2->m_t.v1 = t1; p2->m_b = true; p->Excute(); }

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  • zend framework problem

    - by armin etemadi
    i want to install zend framework,i set my virtual hosts as the following : Windows host setup : 127.0.0.6 nolanalg xampp virtual host setup (httpd-vhosts.conf) : NameVirtualHost 127.0.0.6 <VirtualHost 127.0.0.6> DocumentRoot "C:/xampp/htdocs/nolanalg/public/" ServerName nolanalg </VirtualHost> but i got an error! it shows me this : "SERVER ERROR" my OS is windows 7,i had uninstall my antivirus,and turned off my windows firewall. what is the problem?

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  • Merging Codeignitor with Wordpress

    - by matthewb
    I'm trying to utilize the power of wordpress to set up a blog on my site. I got it to install fine, but when trying to use wordpress's functions in a CI view the functions are undefined. http://codeigniter.com/forums/viewthread/48347/ I am following this. I put the require('blog/wp-blog-header.php') in my index.php file(ci) on the root. Any idea where I am messing up?

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  • write javascript function

    - by sunglim
    I used to write javascript functions Utility = function (){}; Utility.SwapMember = function(name,id){ return ... }; Utility.GetCommnaNo = function(originalNo){ return ... }; .. alert(Utility.GetCommnaNo(totalCnt)); it's quite a bit nice way to make functions get together. But I think there must be better way. do you have any better way?

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  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

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  • Can a math intensive application cause a crash?

    - by philcolbourn
    I have been messing with hash functions and functions to generate primes etc. I had 3 lock-ups in a short period. This was odd since my macbook rarely locks-up and usually only when I run out of memory - which does not happen often. But in this case, I had three in a row and none since (but I also am not generating as much load as before).

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  • drupal jQuery 1.4 on specific pages

    - by Mark
    I'm looking for a way to force drupal to use 1.4 on specific pages. This is the same as this old question:http://stackoverflow.com/questions/2842792/drupal-jquery-1-4-on-specific-pages It look me a while to try the answer which I marked correct. But because I'm new to module dev overall I couldn't figure it out based on the answer. The code from that answer looked like this: /** * Implementation of hook_theme_registry_alter(). * Based on the jquery_update module. * * Make this page preprocess function runs *last*, * so that a theme can't call drupal_get_js(). */ function MYMODULE_theme_registry_alter(&$theme_registry) { if (isset($theme_registry['page'])) { // See if our preprocess function is loaded, if so remove it. if ($key = array_search('MYMODULE_preprocess_page', $theme_registry['page']['preprocess functions'])) { unset($theme_registry['page']['preprocess functions'][$key]); } // Now add it on at the end of the array so that it runs last. $theme_registry['page']['preprocess functions'][] = 'MYMODULE_preprocess_page'; } } /** * Implementation of moduleName_preprocess_hook(). * Based on the jquery_update module functions. * * Strips out JS and CSS for a path. */ function MYMODULE_preprocess_page(&$variables, $arg = 'my_page', $delta=0) { // I needed a one hit wonder. Can be altered to use function arguments // to increase it's flexibility. if(arg($delta) == $arg) { $scripts = drupal_add_js(); $css = drupal_add_css(); // Only do this for pages that have JavaScript on them. if (!empty($variables['scripts'])) { $path = drupal_get_path('module', 'admin_menu'); unset($scripts['module'][$path . '/admin_menu.js']); $variables['scripts'] = drupal_get_js('header', $scripts); } // Similar process for CSS but there are 2 Css realted variables. // $variables['css'] and $variables['styles'] are both used. if (!empty($variables['css'])) { $path = drupal_get_path('module', 'admin_menu'); unset($css['all']['module'][$path . '/admin_menu.css']); unset($css['all']['module'][$path . '/admin_menu.color.css']); $variables['styles'] = drupal_get_css($css); } } } I need the jquery_update 1.3.2 to be unset on the node-types of 'blog' and 'video'. Can someone help me out? Thank you.

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  • will mmap use user cpu instead of whole sys cpu? (solaris)

    - by Daniel
    when use mmap to allocate some anonymous mem, we often set the start address as 0/null so mmap will figure out the starting address by itself. And to get the start address, it will work thought the whole virtual memory space to find a hole which could put the chuck of mem to be allocated. I guess this is calculated as user cpu instead of sys cpu. If the virtual memory is fragmented, then the time to find the starting address will use more user cpu, is my understanding correct

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  • Laravel with Homestead

    - by Ahmed el-Gendy
    I new with virtual box and vagrant , Now I using Homestead image and every thing is run well but when i create my project named laravel on virtual machine it supposed that i see this new folder named laravel on my machine but i didn't get any thing on my machine , The synchronization is not working. NOTE: I'm using ubuntu 14.04 This is my homestead.yaml ip: "192.168.10.10" memory: 2048 cpus: 1 authorize: ~/.ssh/id_rsa.pub keys: - ~/.ssh/id_rsa folders: - map: /var/projects/ to: /home/vagrant/projects/ sites: - map: homestead.app to: /home/vagrant/projects/laravel/public variables: - key: APP_ENV value: local thanks advance

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  • Searching LPSTR string

    - by David21
    I want to find some words after i get the whole file to char*. I know how to do it using the string class functions but i don't want to copy the data again to a string variable. is there any similar functions available to use for char* strings or should i still use string class?

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  • Activation Function, Initializer function, etc, effects on neural networks for face detection

    - by harry
    There's various activation functions: sigmoid, tanh, etc. And there's also a few initializer functions: Nguyen and Widrow, random, normalized, constant, zero, etc. So do these have much effect on the outcome of a neural network specialising in face detection? Right now I'm using the Tanh activation function and just randomising all the weights from -0.5 to 0.5. I have no idea if this is the best approach though, and with 4 hours to train the network each time, I'd rather ask on here than experiment!

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  • A Couple Android Soft Keyboard Questions

    - by Rich
    This is kind of a repost, and I apologize for any broken rules, but I have a couple of questions about the soft keyboard on Android phones: 1) I have an Android app with a couple different views (that the user switches between). How can I determine which is the current view?? I need to get the current view to execute the code that hides the virtual keyboard. 2) How can I check whether the virtual keyboard is currently being displayed (so I can filter the actions of my various hard keys)?? Thanks, R.

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  • How can I tell which TextBox had focus last?

    - by Carlos
    I have an MVVM application with various TextBox controls and a virtual keypad. (This application is to run on a touch screen system, with no keyboard). To change the value of a TextBox, the user has to touch the TextBox and then use the virtual keypad to enter a number. How can my VM know which TextBox to change when it gets the command from the keypad?

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  • What is the closest thing MATLAB has to namespaces?

    - by rlbond
    We have a lot of MATLAB code in my lab. The problem is there's really no way to organize it. Since all the functions have to be in the same folder to be called (or you have to add a bunch of folders to MATLAB's path environment variable), it seems that we're doomed have loads of files in the same folder, all in the global namespace. Is there a better way to organize our files and functions? I really wish there were some sort of module system...

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  • What are All the Ways a Programmer Could use PHP to Send an Email?

    - by Alan Storm
    I'm looking for a list of built in PHP functions that a programmer could use to send an email. The obvious answer here is mail(), but I'm also looking for a list of functions someone might use to manually open a connection to an MTA, or spawn a process on the local machine which might in turn send an email using sendmail, postfix, etc. The context here is I want to scan a large, unknown codebase for code that's sending out email (because we already located a call to mail(), and that's not doing it)

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  • PL/SQL execption and Java programs

    - by edwards
    Hi Business logic is coded in pl/sql paackages procedures and functions. Java programs call pl/sql packages procedures and functions to do database work. Issue now is pl/sql programs store excpetions into Oracle tables whenever a execption is raised. How would my java programs get the execptions since the exception instead of being propogated from pl/sql to java is getting persisted to a oracle table.

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  • SQL SERVER Project

    - by Saif Omari
    My Application Database Without Project and without Source safe, i planned to make my DB to be as project and add it to TFS, but I have no idea how to script the stored procedures, Triggers, Views, Functions, and what is the best practice to Make Update Script for All My stored procedures, Triggers, Views, and Functions to My customers DB.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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