Search Results

Search found 6678 results on 268 pages for 'graphics noob'.

Page 225/268 | < Previous Page | 221 222 223 224 225 226 227 228 229 230 231 232  | Next Page >

  • Which is faster: creating a detailed mesh before execution or tessellating?

    - by Nick Udell
    For simplicity of the problem let's consider spheres. Let's say I have a sphere, and before execution I know the radius, the position and the triangle count. Let's also say the triangle count is sufficiently large (e.g. ~50k triangles). Would it be faster generally to create this sphere mesh before hand and stream all 50k triangles to the graphics card, or would it be faster to send a single point (representing the centre of the sphere) and use tessellation and geometry shaders to build the sphere on the GPU? Would it still be faster if I had 100 of these spheres in different positions? Can I use hull/geometry shaders to create something which I can then combine with instancing?

    Read the article

  • create a sparse BufferedImage in java

    - by elgcom
    I have to create an image with very large resolution, but the image is relatively "sparse", only some areas in the image need to draw. For example with following code /* this take 5GB memory */ final BufferedImage img = new BufferedImage( 36000, 36000, BufferedImage.TYPE_INT_ARGB); /* draw something */ Graphics g = img.getGraphics(); g.drawImage(....); /* output as PNG */ final File out = new File("out.png"); ImageIO.write(img, "png", out); The PNG image on the end I created is ONLY about 200~300 MB. The question is how can I avoid creating a 5GB BufferedImage at the beginning? I do need an image with large dimension, but with very sparse color information. Is there any Stream for BufferedImage so that it will not take so much memory?

    Read the article

  • Implementing tracing gestures on iPhone

    - by bmoeskau
    I'd like to create an iPhone app that supports tracing of arbitrary shapes using your finger (with accuracy detection). I have seen references to an Apple sample app called "GestureMatch" that supposedly implemented exactly that, but it was removed from the SDK at some point and I cannot find the source anywhere via Google. Does anyone know of a current official sample that demonstrates tracing like this? Or any solid suggestions on other resources to look at? I've done some iPhone programming, but not really anything with the graphics API's or custom handling of touch gestures, so I'm not sure where to start.

    Read the article

  • Java 2D clip area to shape

    - by user2923880
    I'm quite new to graphics in java and I'm trying to create a shape that clips to the bottom of another shape. Here is an example of what I'm trying to achieve: Where the white line at the base of the shape is the sort of clipped within the round edges. The current way I am doing this is like so: g2.setColor(gray); Shape shape = getShape(); //round rectangle g2.fill(shape); Rectangle rect = new Rectangle(shape.getBounds().x, shape.getBounds().y, width, height - 3); Area area = new Area(shape); area.subtract(new Area(rect)); g2.setColor(white); g2.fill(area); I'm still experimenting with the clip methods but I can't seem to get it right. Is this current method ok (performance wise, since the component repaints quite often) or is there a more efficient way? Thanks in advance.

    Read the article

  • Trouble adding Image to a JPanel

    - by user1276078
    I'm making a video game, and I need to add an image to a JPanel and then add that JPanel to a JFrame. All of the tutorials I've seen say to add it to a JLabel, but the image needs to be able to move around. Unless you can move a JLabel around, I can't do that. How would I be able to add an Image directly to a JPanel. This is what I have so far, but it is just like it was on a JApplet class Penguin extends JPanel { public Image image; public void paintComponent( Graphics g ) { image = getImage( getDocumentBase(), "Penguins.jpg" ); g.drawImage( image, 0, 0, this ); } }

    Read the article

  • Can't draw to a pictureBox in a loop

    - by Jason94
    I have a List<Point> where Point contains X and Y. What i want is to loop a list like that and draw a line point to point, i do so by: foreach (List<Point> wps in map.waypoints) { System.Drawing.Pen myPen; myPen = new System.Drawing.Pen(System.Drawing.Color.Black); System.Drawing.Graphics formGraphics = this.pictureBox1.CreateGraphics(); Point startPos = new Point(wps[0].X, wps[0].Y); foreach (Point p in wps) { formGraphics.DrawLine(myPen, startPos.X, startPos.Y, p.X, p.Y); startPos = p; } myPen.Dispose(); formGraphics.Dispose(); } BUT nothing gets drawn! I did the same with the on_click event to the pictureBox but instead if a looping some Points ive just used mouse X and Y. I have verified the lists of points that they dont contain rubish :D

    Read the article

  • Hardware-specific questions

    - by overflow
    I'm good at programming yet I feel like I don't know enough about the architecture of the hardware I'm working on. What does the Northbridge on the mainboard do? What does the L2 cache of my processor do? Can Windows XP use multiple processors? Not in terms of concrete multitasking in all programs but using the capacity of all cores if needed instead of always only one core. How can my processor/mainboard interact with multiple kinds of graphics/sound cards?

    Read the article

  • Shift browser contents to the left while viewing in wide screen

    - by Sathya
    I use a widescreen laptop. Many websites have their content centre aligned. On wider screens this means lot of empty space on left and right. As such this is not a botheration. Many a times, I read some instructions on the web page and type them out on the command prompt. I prefer to overlay the command prompt window on top of the browser and if the browser contents are left aligned (or right aligned), then I need not Alt-tab across these windows. I use Firefox on Ubuntu. I use the command line (konsole) heavily. I know compiz (and similar) tools provides transparent windows so that the content beneath is visible. But I don't want to install compiz or its equivalent because my graphics driver is not all that good. Any addon or simple trick that would shift the page content to the left (or right) would be very helpful (read productive).

    Read the article

  • Motherboard memory question

    - by JERiv
    I am currently drawing up specs on a new workstation for my office. I am considering the Asus P6X58D for a motherboard. This board's specs list it as supporting 24 gigs of memory. Suppose I were to use six four gig memory cards and then two video cards with 1 gig of memory apiece. Is the maximum supported memory similar to how 32 bit operating systems only have enough address space for 4 gigs of memory? Simply: Will the board post? If so, will the system be able to address all the memory, both the 24 gigs on the ddr3 bus and the 3 gigs on the graphics card?

    Read the article

  • Solaris 10 keyboard problem

    - by Tool
    Im runing Solaris 10 - but im having problems with the keyboard. Instead of - i get /, and instead of y i get z, etc. I tried changing every option in the menu "Keyboard Behaviour". I also tried changing kmdconfig from xorg to xsun, but then the graphics goes all wild and ugly - although the keyboard works fine then. Also cant change resolution in xsun mode. By the way, im runing Solaris from Vmware, but i doubt this has anything to do with this.

    Read the article

  • Winform not scrolling when drawing objects on it

    - by dezkev
    Hello All, C#3.0,.net framework 3.5 I am drawing ( using the draw method in the graphics class) a lot of solid rectangles on a windows form vertically. The form starts at 500 x 500 px and the rectangles are only drawn at runtime after data is downloaded from the net -and the number of rectangles depends on the download so I do not know it upfront. So only a few rectangles are drawn as the size of the form is fixed. So I googled/Binged ( lest someone suggest I do that) and found a few tips but they don't work in this case -like setting the forms AutoScroll property to true or trying double buffering.I also tried to draw on a listbox control and set it's scroll property etc...but no dice. I'm guessing there is no way to display , say 200 rectangles vertically on a windows form using draw. I need some other solution... any ideas please. Maybe a list of pictureboxes and then populate each picturebox with the solid color ? Thanks

    Read the article

  • Untrusted GPGPU code (OpenCL etc) - is it safe? What risks?

    - by Grzegorz Wierzowiecki
    There are many approaches when it goes about running untrusted code on typical CPU : sandboxes, fake-roots, virtualization... What about untrusted code for GPGPU (OpenCL,cuda or already compiled one) ? Assuming that memory on graphics card is cleared before running such third-party untrusted code, are there any security risks? What kind of risks? Any way to prevent them ? (Possible sandboxing on gpgpu or other technique?) P.S. I am more interested in gpu binary code level security rather than hight-level gpgpu programming language security (But those solutions are welcome as well). What I mean is that references to gpu opcodes (a.k.a machine code) are welcome.

    Read the article

  • How to create a clip region from a path that includes the 'outline'?

    - by mackenir
    I am creating a rounded rectangle GraphicsPath (see red outline image below), and then using this as a clip region both when drawing graphics, and as the Region of a Form. Unfortunately, although the path looks good, it doesn't work well as a region (see solid black image below) Is there a way that I can generate a clipping region from the path that includes all the 'outline' pixels of the path? Do I need to generate a bitmap and then process this to create a region? The rounded rectangle path: When used as a clip region: The discrepancy (red pixels are in the path outline, but outside the region. blue pixels are in both):

    Read the article

  • What is the most useful R trick?

    - by Dirk Eddelbuettel
    In order to share some more tips and tricks for R, what is you single-most useful feature or trick? Clever vectorization? Data input/output? Visualization and graphics? Statistical analysis? Special functions? The interactive environment itself? One item per post, and we will see if we get a winner by means of votes. [Edit 25-Aug 2008]: So after one week, it seems that the simple str() won the poll. As I like to recommend that one myself, it is an easy answer to accept.

    Read the article

  • How to do GUI for bash scripts?

    - by maxorq
    I want to do some graphic dialogs for my script but don't know how. I hear something about GTK-Server or something like that. If someone know how to link bash with tcl/tk I also be satisfied. Please do not post something like "change to C++" because my project must be a script in BASH, there are no other option. Any ideas? P.S. Sorry for bad english! EDIT: Thanks for answers but I don't want "graphics" like colors in console, but windows that shows like hmmmm..... net browser which I can move, minimalize etc. I will test xmessage, but I don't think that will be that what I searching for. EDIT2: And one more thing. I don't want make a simple dialog like yes/no, but some interface like progress bars and buttons, something like game :)

    Read the article

  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

    Read the article

  • Method for exporting drawn flash/flex UIComponent to vector based print file

    - by eshowcase
    Hi, I am creating a flex application where I am using the built in graphics package of flex 3 to draw shapes and things to a UIComponent. I want to be able to export this vector image UIComponent to a vector based file, pdf, eps etc. Are there any tools, libraries, or methods for doing so? I looked at AlivePDF - which works very slick, but its output is effectively a snapshot of the UIComponent drawn out as a bitmap to the PDF. I want true vector output, as this image is for print, needs to be able to scale and be color correct. I read somewhere that it may be possible with Adobe Live Cycle, but in looking at the documentation I'm not sure how to use it. Another possibility is to submit the final image parameters to a server-side PHP script that would re-generate the image in SVG format. But as I understand SVG is not ideal for print, and this is lots of extra work. Any thoughts, ideas, methods? Thanks!

    Read the article

  • How to Include SVG file as <input> background

    - by eknown
    I'm a newbie to the SVG world, just started experimenting today. I'm trying to create a mobile site where the primary graphics are all scalable, thus supporting all display resolutions. I created an svg file for my input (currently type="image"), and suprisingly the results are as expected in my code editor (Coda). In testing (mobile Safari, DT Safari and DT FF), the input displays broken image path placeholder (the oath is correct because I can right-click to download the file). How do I go about including my SVG file in the (html5) document?

    Read the article

  • Automatically Word-Wrapping Text To A Print Page?

    - by sooprise
    I have some code that prints a string, but if the string is say: "Blah blah blah"... and there are no line breaks, the text occupies a single line. I would like to be able to shape the string so it word wraps to the dimensions of the paper. private void PrintIt(){ PrintDocument document = new PrintDocument(); document.PrintPage += (sender, e) => Document_PrintText(e, inputString); document.Print(); } static private void Document_PrintText(PrintPageEventArgs e, string inputString) { e.Graphics.DrawString(inputString, new Font("Courier New", 12), Brushes.Black, 0, 0); } I suppose I could figure out the length of a character, and wrap the text manually, but if there is a built in way to do this, I'd rather do that. Thanks!

    Read the article

  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

    Read the article

  • Flex 4.5 - to long build process

    - by Idob
    We are developing an app using flex 4.5. The app runs just fine (no performance issues at all) but it takes us forever to compile and build it. A minor change, like just add a comment or press enter in an mxml file and rebuild takes about 3 minutes. You just cant work that way. It is a large project with about 1300 files. We also use Parsley as IOC container and a beat of cairngorm navigation. We also use Maven (Flex mojos) but I am talking about a normal eclipse build (Ctrl + B). We separated some of the code to a different SWC and all of our graphics are stored in a different resource SWF. Please, Do you have any suggestions? Regards, Ido

    Read the article

  • Drawing multiple lines with Java Swing

    - by rize
    I'm learning drawing lines with Java Swing in order to draw a labyrinth. I can draw one line at a specified position and it shows just fine. But when I want to draw multiple lines, only the last one shows. My code: public class LabyrinthGUI extends JFrame { ... Line line1 = new Line(0, 0, 0, 50); this.getContentPane().add(line1); } public class Line extends JPanel{ private int x1, y1, x2, y2; public Line(int x1, int y1, int x2, int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintComponent (Graphics g) { g.drawLine(x1, y1, x2, y2); } I probably have to refresh something, to display all the lines drawn with for-loop, but don't know what.

    Read the article

  • How to design websites for all display sizes

    - by katie bekell
    I like to use a lot of unique graphics on my pages, which often results in making different page sizes depending on available screen width/height. Here are two examples: http://www.uvm.edu/~areid/homesite/ - the image floats at the bottom of my screen but on a larger browser, the image floats near the middle making it look off. It looks best when the bottom of the window aligns with the bottom of the image www.stevenlebel.com - it loads two different pages depending on what monitor size is detected. This seems like a lot of redundant coding. My question is, how can I make sliced/Photoshop images transition well to different screen sizes. Does Photoshop allow you to make DIVS instead of tables? Can i make each of the slices created by Photoshop grow/shrink when the browser window size changes? If anyone has any input on creating websites like this I would be very interested to hear what they have to say. Thanks Katie

    Read the article

  • in c# a label that displays info, then when clicked it opens firefox and searches for the info displ

    - by NightsEVil
    hey i have a label that displays graphics card name and make and stuff and i'm working on having it so that when its clicked, it opens Firefox and searches Google for the info found by "name" i tried using let met Google that for you but it searches for like each work individually well this is what iv tried so far and it kinda works but there's something wrong private void label13_Click(object sender, EventArgs e) { ManagementObjectSearcher Vquery = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController"); ManagementObjectCollection Vcoll = Vquery.Get(); foreach (ManagementObject mo in Vcoll) { System.Diagnostics.Process CcleanerA = System.Diagnostics.Process.Start(@"C:\Program Files (x86)\Mozilla Firefox\firefox.exe", "http://google.com/?q="+(mo["name"].ToString())); } }

    Read the article

  • How to read GPU (graphic card) temperature?

    - by mr.b
    I am interested in a way how to read GPU temperature (graphics processing unit, main chip of graphic card), by using some video card driver API? Everyone knows that there two different chip manufacturers (popular ones, at least) - ATI and nVIDIA - so there are two different kinds of drivers to read temperature from. I'm interested in learning how to do it for each different card driver. Language in question is irrelevant - it could be C/C++, .NET platform, Java, but let's say that .NET is preferred. Anyone been doing this before?

    Read the article

< Previous Page | 221 222 223 224 225 226 227 228 229 230 231 232  | Next Page >