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  • How can I set the order of the positive and negative buttons in AlertDialog?

    - by Micah Hainline
    Why I want to do this is another discussion entirely, but I need to figure out the best way to make all my alert dialogs have the positive button on the right side. Note that in version 3.0 and below the buttons normally appear as OK / Cancel and in 4.0 and above it is Cancel / OK. I want to force my application to use Cancel / OK in the simplest way possible. I have a lot of AlertDialogs in the application.

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  • Restarting an activity in a single tab in a TabActivity?

    - by user291701
    Hi, I have a TabActivity. Each tab points to a sub activity. Works great. Is there any clever way to refresh one of the activity tabs? I just want to 'restart' the activity in tab #3 for example. Not sure of a good way to do this other than building in refresh support to the activity itself, or clearing ALL the tabs and recreating all of them. Thanks

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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • How to rename an private file of my application?

    - by Ungureanu Liviu
    Hi! I want to rename an context private file created with openFileOutput() but I don't know how... I tried that: File file = getFileStreamPath(optionsMenuView.getPlaylistName()); // this file already exists try { FileOutputStream outStream = openFileOutput(newPlaylistName, Context.MODE_WORLD_READABLE); // i create a new file with the new name outStream.close(); } catch (FileNotFoundException e) { Log.e(TAG, "file not found!"); e.printStackTrace(); } catch (IOException e) { Log.e(TAG, "IO exception"); e.printStackTrace(); } Log.e(TAG, "rename status: " + file.renameTo(getFileStreamPath(newPlaylistName))); //it return true This code throw FileNotFoundException but the documentation said "Open a private file associated with this Context's application package for writing. Creates the file if it doesn't already exist." so the new file should be created on disk. The problem: When I try to read from the new renamed file I got FileNotFoundException! Thank you!

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  • Remote servicve

    - by Moshik
    Hi, I have preperd a remote service, i would like to know if it's possible somehow via this service to call another activities? coz usually what ive seen so far, is how external apps calling the remote service and using it's methods, but i want vice versa.. that the remote service will call an external app's activity, thanks, moshik.

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  • Optimal Activity Stack Order for a Main Menu button?

    - by kefs
    I'm developing an app that starts with a main menu, and then continues through three different steps (activities) to a final activity where the task is marked complete. On this last activity, i have several additional options (add note, share, etc..) and i also have a return to main menu button. My question is.. how do i stack the activities so that calling finish() on the final activity will return back to the first activity launched? i am currently just starting the new activity via an intent, so pressing back on this screen doesn't return me to home as i would like. Sorry in advance for being so convoluted in my desc

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  • Functioning Socket read no longer works when called in AsyncTask

    - by bibismcbryde
    I'm making an app that sends a string to a server over a socket and then reads the output after the server has processed that data. It worked perfectly when it was my foreground task, but I have since used AsyncTask to show a process dialog while the socket communication runs in the background, and things start breaking after I read the output from the server and then try to close the socket. private class Progressor extends AsyncTask<String, Void, Void> { ProgressDialog dialog; protected void onPreExecute() { dialog = ProgressDialog.show(ClearTalkInputActivity.this, "Loading..", "Analyzing Text", true, false); } protected Void doInBackground(String... strings) { String language = strings[0].toLowerCase(); String the_text = strings[1]; Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; try { socket = new Socket(my_ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(language+"****"+the_text); String in = ""; while (in.indexOf("</content>") < 0) { in += dis.readUTF(); } socket.close(); save_str(OUTPUT_KEY, in); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null) { try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } } if (dos != null) { try { dos.close(); } catch (IOException e) { e.printStackTrace(); } } if (dis != null) { try { dis.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } protected void onPostExecute() { if (dialog.isShowing()) dialog.dismiss(); startActivity(new Intent (output_intent)); } }

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  • handling broadcast reciver

    - by rayman
    Hi, I have an app which has MainActivity(without gui.. please just flow with it:) ) now this MainActivity running a service, this service using sendBroadcast() in order to comunnicate with the MainActivity.. now ofcourse i need to registerReceiver in the onResume() of the MainActivity. but i also need to add unregisterReceiver(receiver) in the onDestroy() of the MainActivity. problem is: when i first start that app i need it to up the service, and i dont want the user to lose focus, so i press finish() after i`am starting the service.. but then auto invoked also unregisterReceiver(receiver).. and this is not good for me.. i get error it's said it couldnt find any registerd reciver. so i fixed it by delete this line.. but i am sure its going to 'revenege' me in the future, when/where could i have problem if i wont use unregisterReceiver(receiver).. at the onDestroy() thanks, ray.

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  • Photo inside the image view should not go cross on dragging

    - by TGMCians
    I want photo inside the imageview should not go outside on dragging. In my code when i start to drag bitmap inside the imageview its goes out from imageview but i want when it cross the imageview its should come at starting point of imageview. How to achieve this. please help me for this. @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); scaleCount=scaleCount+scale; angleCount = addAngle(angleCount, Math.toDegrees(angle)); Log.v("Positions", "X: "+x+" " + "Y: "+y); Log.d("ScaleCount", String.valueOf(scaleCount)); Log.d("Angle", String.valueOf(angleCount)); if (!isInitialized) { int w = getWidth(); int h = getHeight(); position.set(w / 2, h / 2); isInitialized = true; } Paint paint = new Paint(); Log.v("Height and Width", "Height: "+ getHeight() + "Width: "+ getWidth()); transform.reset(); transform.postTranslate(-width / 2.0f, -height / 2.0f); transform.postRotate((float) Math.toDegrees(angle)); transform.postScale(scale, scale); transform.postTranslate(position.getX(), position.getY()); canvas.drawBitmap(bitmap, transform, paint); canvas.restore(); BitmapWidth=BitmapWidth+bitmap.getScaledWidth(canvas); BitmapHeight=BitmapHeight+bitmap.getScaledHeight(canvas); try { /*paint.setColor(0xFF007F00); canvas.drawCircle(vca.getX(), vca.getY(), 30, paint); paint.setColor(0xFF7F0000); canvas.drawCircle(vcb.getX(), vcb.getY(), 30, paint);*/ /*paint.setColor(0xFFFF0000); canvas.drawLine(vpa.getX(), vpa.getY(), vpb.getX(), vpb.getY(), paint); paint.setColor(0xFF00FF00); canvas.drawLine(vca.getX(), vca.getY(), vcb.getX(), vcb.getY(), paint);*/ } catch(NullPointerException e) { // Just being lazy here... } } @Override public boolean onTouch(View v, MotionEvent event) { vca = null; vcb = null; vpa = null; vpb = null; x=event.getX(); y=event.getY(); try { touchManager.update(event); if (touchManager.getPressCount() == 1) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); position.add(touchManager.moveDelta(0)); } else { if (touchManager.getPressCount() == 2) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); vcb = touchManager.getPoint(1); vpb = touchManager.getPreviousPoint(1); VMVector2D current = touchManager.getVector(0, 1); VMVector2D previous = touchManager.getPreviousVector(0, 1); float currentDistance = current.getLength(); float previousDistance = previous.getLength(); if (currentDistance-previousDistance != 0) { scale *= currentDistance / previousDistance; } angle -= VMVector2D.getSignedAngleBetween(current, previous); /*angleCount=angleCount+angle;*/ } } invalidate(); } catch(Exception exception) { // Log.d("VM", exception.getMessage()); } return true; }

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  • My code doesn't recognize layout-xlarge-land?

    - by Justice Bauer
    I am trying to create a landscape and portrait mode only for tablets. For portrait mode I added the files under layout-xlarge and for landscape in tablets I added files under layout-xlarge-land, but just to test if its working I tried switching the background color under landscape to green, but it didnt seem to work. Is there anything else I need to alter for code to recognize landscape mode for tablets?

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  • PendingIntent in Widget + TaskKiller

    - by YaW
    Hi, I've developed an Application (called Instant Buttons) and the app has a widget feature. This widget uses PendingIntent for the onClick of the widget. My PendingIntent code is something like this: Intent active = new Intent(context, InstantWidget.class); active.setAction(String.valueOf(appWidgetId)); active.putExtra("blabla", blabla); //Some data PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); actionPendingIntent.cancel(); actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.button, actionPendingIntent); The onReceive gets the intent and do some stuff with the MediaPlayer class to reproduce a sound. I have reports from some users that the widgets stop working after a while and with some research i've discovered is because the Task Killers. It seems that when you kill the app in the TaskKiller, the PendingIntent is erased from memory, so when you click the widget, it doesn't know what to do. Is there any solution for this? Is my code wrong or something or it's the default behavior of the PendingIntent? Is there something I can use to avoid the TaskKiller to stop my widgets from working?? Greetings.

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  • Applying style to perticuler character in textview.

    - by HellBoy
    Currently I am using 26 Textview so that I can apply style to particular character depending on runtime situation. But if I can able to apply style on particular character in textview I can achieve my goal using only one textview. e.g. If I want to make character 'M' red in following code. Is it possible to achieve this? <TextView android:id="@+id/TextView01" android:layout_height="wrap_content" android:textSize="20dip" android:textStyle="bold" android:layout_width="15dip" android:text="ABCDEFGHIJKLMNOPQRSTUVWXYZ" android:background="#FFFFFF" android:textColor="#000000"/>` Or anybody have better option than using 26 TextView it also welcome.

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  • what to know in order running Activity in extern application

    - by rayman
    Hi, I wonder if it's possbile, and if it is, what i`am suppose to know, in order to run an Activity in some application, while i am calling it from another application. for example, now i am on Application A, and i want to run an Activity on Application B. what parameters do i need to know in order to do that? Thanks,

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  • Exchange ActiveSync is not working with Android's 'verify certificate' setting, what do I need to do to make them work together?

    - by Yannone
    All other methods of Activesync and web access to my Exchange server are working fine with no errors or issues, but when we attempt to configure Android phones for the server, it will only work with 'verify certificate' checked off. Ideally, I'd like my users to be able to use the default configuration, which includes the 'Verify Certificate' option. My primary question is: 'What does Verify Certificate do?', as I imagine if I knew that, I might have some idea why it isn't working.

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  • YouTube app failes to open up when launched.

    - by user354738
    Below logs gives any clue ? The app just opens up (we could just see the tite of the app as YouTube and it goes back to launcher tray immd.) cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.google.android.youtube/.HomeActivity } 05-31 14:06:41.655: INFO/ActivityManager(1102): Start proc com.google.android.youtube for activity com.google.android.youtube/.HomeActivity: pid=2977 uid=10041 gids={3003} 05-31 14:06:41.655: DEBUG/KeyguardViewMediator(1102): setHidden false 05-31 14:06:41.796: INFO/foo(1102): ********** resuming: 1144012408 05-31 14:06:41.897: INFO/ActivityThread(2977): Publishing provider com.google.android.youtube.SuggestionProvider: com.google.android.youtube.suggest.SuggestionProvider 05-31 14:06:41.960: INFO/YouTube(2977): Distribution channel:mvapp-android-google 05-31 14:06:42.116: INFO/AndroidRuntime(2977): AndroidRuntime onExit calling exit(-42) 05-31 14:06:42.116: INFO/dalvikvm(2977): In threadExitCheck 0xbdb0 05-31 14:06:42.116: ERROR/dalvikvm(2977): Native thread exited without telling us 05-31 14:06:42.116: ERROR/dalvikvm(2977): Native thread 2977 status: 7 05-31 14:06:42.124: DEBUG/KeyguardViewMediator(1102): setHidden false 05-31 14:06:42.139: INFO/ActivityManager(1102): Process com.google.android.youtube (pid 2977) has died

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  • Customizing TabWidget in SDK 1.5, API 3

    - by Dylan McClung
    I'm aware that API 3 doesn't allow a view to be set for a tab, but I still need to modify the TextView displayed as the indicator. I'd also like to change the Drawable for the tab, but I don't see a way to do it without a custom tab view as allowed in 1.6, API 4. Working with this generic example below, is there way to retrieve the TextView and modify its properties or change the drawable? TabHost tabHost = getTabHost(); TabHost.TabSpec spec; spec = tabHost.newTabSpec("nearby") .setIndicator("Nearby Activity") .setContent(R.id.nearby_list); tabHost.addTab(spec); spec = tabHost.newTabSpec("friends") .setIndicator("Friends & Favorites") .setContent(R.id.friends_list); tabHost.addTab(spec); tabHost.setCurrentTabByTag("nearby"); Thanks for any help.

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  • How can I check for GPS support in-App to add a feature for those with Location services enabled?

    - by Brian Lacy
    How can I check for GPS support in-App to add a feature for those with Location services enabled? My concern is, I know I'd have to specify the tag in the manifest to declare that the app uses location services, but I still want the app to function for those without. I just want to check and, if the service is available, use it; otherwise just ignore that one feature. Thanks.

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  • Why are my images compressed?

    - by Johnny
    I'm using layout xml file for the UI. But the images are compressed and the qualities have lost in some level. My code is like this: <ImageView android:layout_width="480px" android:layout_height="717px" android:layout_x="0px" android:layout_y="45px" android:scaleType="fitXY" android:src="@drawable/e4" /> The drawable is actually 480x717. What's the problem here? Is it due to the fitXY?

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  • Diamonds Are Forever. Services Are Not.

    - by rayman
    Hi, ive read this article by Mark Murphy, while i was looking for a solution to my case. I have a Listener in my system, which suppose to get a UDP trigger times to times from an outside server, ive done this listener as a service. how could i prevent it being shut off by the user? (SDK 1.5), i`am working for a company which create cell phones, and we spread the device with this Listener. as soon as the listener goes off our systems will be terminated any idea for this scenario? *i`am already aware to the face, that the system could also take it off, but this case will be easier to handle and avoid. thanks, ray.

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  • NDK app onDestroy cleanup - how to DetachCurrentThread

    - by Aristarhys
    So if we attach we must detach thread after after it finish, right? JNIEnv* get_jni_env() { JNIEnv* res; JAVA_VM->GetEnv((void**) &res, JNI_VERSION_1_6);//Using cached JavaVM JAVA_VM->AttachCurrentThread(&res, NULL); return res; } I call next native method from @Override protected void onDestroy() of my Activity class void free_jni_manager() { JNIEnv* env = get_jni_env(); ... //Here i delete global refs (jclass) //JAVA_VM->DetachCurrentThread(); } ERROR: detaching thread with interp frames (count=16) - main thread still running and we try to detach it. Even if we take any function that use JNIEnv (for example calling java methods), putting DetachCurrentThread will cause same error. DetachCurrentThread works flawlessly if used in pthread function static void* thread_func(void* arg) { get_jni_env(); // attach new thread //Do thread stuff JAVA_VM->DetachCurrentThread();//thread done detached it with ok return NULL; } Do we need detach main thread then we done with JNI, there do it? Or then activity will be destroyed, it will freed itself with JavaVM? Do we need do call DestroyJavaVM() (just doing crash if use onDestroy), how free cached JavaVM or garbage cleaner will handle this? P.S. What benefits of using AttachCurrentThreadAsDaemon()

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  • I'm having a hard time wrapping my head around handling the Activity Lifecycle...

    - by kefs
    So it seems i've created a fatal flaw and coded an app before understanding/handling rotation/lifecycle events.. Currently, all of my code is in onCreate of each activity. I've read a lot of lifecycle tutorials online, including the official dev guide info, but i'm still having an almost unbelievably hard time trying to wrap my head around the rotation/lifecycle events/methods and when to use them correctly. For example, my app currently has an activity that opens the db, inserts a record, then closes the db.. if i rotate my screen on this activity, the data is re-entered into the db. Using the available lifecycle events (onPause(), onResume(), etc..), how would I prevent this db call from happening again? Would I have to pass a variable through the state saying that the db call has been done, and not to do it again? Thanks in advance..

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