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  • How to traverse table in Jquery and add a class?

    - by SWL
    I have a simple table of two rows. The first column is required, but the others are not; however, I would like them to be required in pairs. So if the user enters a value for Quantity3, then Size3 should also now be required. As a fiddle: http://jsfiddle.net/NaRts/7/ <tr> <td><input name="qty1[492]" class="qty required" type="text"></td> <td><input name="qty2[492]" class="qty" type="text"></td> <td><input name="qty3[492]" class="qty" type="text"></td> </tr><tr> <td><input name="size1[492]" type="text" class="size required" ></td> <td><input name="size2[492]" type="text" class="size" ></td> <td><input name="size3[492]" type="text" class="size" ></td> </tr> And the simple jQuery I have is: $('.qty').keyup(function() { var s = $(this).attr('name'); // = qty3[418] var qtyID = s.replace(/[^1-9\[\]]/g, ""); // = 3[418] var SizeID = "size" + qtyID; var $sizeInput = $(this).closest('tr').next().find(SizeID); $sizeInput.css('background-color', 'green'); $sizeInput.addClass('required'); //I tried this too but it didn't work //$(this).parent().find(SizeID).addClass('required'); });? ? Any help is much appreciated.

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  • Is it possible to De-Serialize a new Derived class using Old Binary?

    - by Anand
    In my project I have a class which I Serialize in Binary format to the disk. Due to some new requirement I need to create a new class which is derived from the original class. eg [Serializable] public class Sample { String someString; int someInt; public Sample() { } public Sample(String _someString, int _someInt) { this.someInt = _someInt; this.someString = _someString; } public String SomeString { get { return someString; } } public int SomeInt { get { return someInt; } } } [Serializable] public class DerivedSample : Sample { String someMoreString; int someMoreInt; public DerivedSample () : base() { } public DerivedSample (String _someString, int _someInt, String _someMoreString, int _someMoreInt) : base(_someString, _someInt) { this.someMoreString = _someMoreString; this.someMoreInt = _someMoreInt; } public String SomeMoreString { get { return someMoreString; } } public int SomeMoreInt { get { return someMoreInt; } } } When I try to De serialize an old file which contains only object of Sample it works fine, in the current assembly. That means backward compatibility is there. But when I try to deserialize the file which contains object of DerivedSample using the previous version of the assembly application crashes. Which means forward compatibilty needs to be taken care off... It it possible to say read only the base class part of the object from new version of the file?

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  • How can I extend a LINQ-to-SQL class without having to make changes every time the code is generated

    - by csharpnoob
    Hi, Update from comment: I need to extend linq-to-sql classes by own parameters and dont want to touch any generated classes. Any better suggestes are welcome. But I also don't want to do all attributes assignments all time again if the linq-to-sql classes are changing. so if vstudio generates new attribute to a class i have my own extended attributes kept separate, and the new innerited from the class itself Original question: i'm not sure if it's possible. I have a class car and a class mycar extended from class car. Class mycar has also a string list. Only difference. How can i cast now any car object to a mycar object without assigning all attributes each by hand. Like: Car car = new Car(); MyCar mcar = (MyCar) car; or MyCar mcar = new MyCar(car); or however i can extend car with own variables and don't have to do always Car car = new Car(); MyCar mcar = new MyCar(); mcar.name = car.name; mcar.xyz = car.xyz; ... Thanks.

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • JQUERY - Find all Elements with Class="X" and then POST all those elements to the server to INS into

    - by nobosh
    Given a large text block from a WYSIWYG like: Lorem ipsum dolor sit amet, <span class="X" id="12">consectetur adipiscing elit</span>. Donec interdum, neque at posuere scelerisque, justo tortor tempus diam, eu hendrerit libero velit sed magna. Morbi laoreet <span class="X" id="13">tincidunt quam in facilisis.</span> Cras lacinia turpis viverra lacus <span class="X" id="14">egestas elementum. Curabitur sed diam ipsum.</span> How can I use JQUERY to find the following: <span class="X" id="12">consectetur adipiscing elit</span> <span class="X" id="13">tincidunt quam in facilisis.</span> <span class="X" id="14">egestas elementum. Curabitur sed diam ipsum.</span> And post it to the server as follows 12, consectetur adipiscing 13, tincidunt quam in facilisis. 14, egestas elementum. Curabitur sed diam ipsum. In a way where in Coldfusion it can loop through the results and make 3 inserts into the DB? Thanks

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  • Passing the Class<T> in java of a generic list?

    - by Rob Stevenson-Leggett
    I have a method for reading JSON from a service, I'm using Gson to do my serialization and have written the following method using type parameters. public T getDeserializedJSON(Class<T> aClass,String url) { Reader r = getJSONDataAsReader(url); Gson gson = new Gson(); return gson.fromJson(r, aClass); } I'm consuming json which returns just an array of a type e.g. [ { "prop":"value" } { "prop":"value" } ] I have a java class which maps to this object let's call it MyClass. However to use my method I need to do this: RestClient<ArrayList<MyClass>> restClient = new RestClient<ArrayList<MyClass>>(); ArrayList<MyClass> results = restClient.getDeserializedJSON(ArrayList<MyClass>.class, url); However, I can't figure out the syntax to do it. Passing just ArrayList.class doesn't work. So is there a way I can get rid of the Class parameter or how do I get the class of the ArrayList of MyClass?

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  • How to call a method in another class in Java?

    - by Puchatek
    Currently I have two classes. a classroom class and a School class. I would like to write a method in the School class to call public void setTeacherName(String newTeacherName) from the classroom class. public class classroom { private String classRoomName; private String teacherName; public void setClassRoomName(String newClassRoomName) { classRoomName = newClassRoomName; } public String returnClassRoomName() { return classRoomName; } public void setTeacherName(String newTeacherName) { teacherName = newTeacherName; } public String returnTeacherName() { return teacherName; } } import java.util.ArrayList; public class School { private ArrayList<classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<classroom>(); } public void addClassRoom(classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } // how to write a method to add a teacher to the classroom by using the classroom parameter // and the teachers name }

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  • What's the point of indicating AllowMultiple=false on an abstract Attribute class?

    - by tvanfosson
    On a recent question about MVC attributes, someone asked whether using HttpPost and HttpDelete attributes on an action method would result in either request type being allowed or no requests being allowed (since it can't be both a Post and a Delete at the same time). I noticed that ActionMethodSelectorAttribute, from which HttpPostAttribute and HttpDeleteAttribute both derive is decorated with [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)] I had expected it to not allow both HttpPost and HttpDelete on the same method because of this, but the compiler doesn't complain. My limited testing tells me that the attribute usage on the base class is simply ignored. AllowMultiple seemingly only disallows two of the same attribute from being applied to a method/class and doesn't seem to consider whether those attributes derive from the same class which is configured to not allow multiples. Moreover, the attribute usage on the base class doesn't even preclude your from changing the attribute usage on a derived class. That being the case, what's the point of even setting the values on the base attribute class? Is it just advisory or am I missing something fundamental in how they work? FYI - it turns out that using both basically precludes that method from ever being considered. The attributes are evaluated independently and one of them will always indicate that the method is not valid for the request since it can't simultaneously be both a Post and a Delete.

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  • Specific path to java class file when embedded into HTML; Help urgent

    - by Jeevanism
    This is a resonant post to one of my other query due to an error with Java applet embedded into CMS pages. well, I tell issue:- Problem:- I have a website using Concrete 5 CMS, in which I have a page that I have embedded a Java applet class. This applet should show the system information which this applet is working fine in simple single HTML pages. now whenever I access my plugin Test page which created in Concrete 5 CMS (this page I embedded this java applet), it shows a Java error. The error is says incompatible Magic Number. Observation:- After a lot of searching through various tech forums, I finally found that, the issue is happened because the browser cannot load Java class file. The class file path location is wrong. Here below I post the log of server access when I test in my local machine. 127.0.0.1 - - [20/Dec/2012:12:59:28 +0800] "GET /linuxhouse/index.php/techlab/java/testvm.class HTTP/1.1" 200 1896 "-" "Mozilla/4.0 (Linux 2.6.37.6-0.9-desktop) Java/1.6.0_29" 127.0.0.1 - - [20/Dec/2012:12:59:29 +0800] "GET /linuxhouse/index.php/techlab/java/testvm.class HTTP/1.1" 200 1896 "-" "Mozilla/4.0 (Linux 2.6.37.6-0.9-desktop) Java/1.6.0_29" <<<<<<<<<<<<<<<<<<<<< Clearly, the path to Java class file is wrong. But I have no idea how to specify exact path in an embedded code. Is this a CMS specific issue. I have disabled Pretty URL feature of CMS. But still I cannot find the solution. here the referred Page that shows the java error. http://www.linux-house.net/v3/techlab/plugin pls pls give some insight..URGENT SOS

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  • What's the best solution for file sharing in my case? DAS or NAS?

    - by jakub
    I want to have in my network small, cheap and energy efficient server with will be fully customizable (Gnu/Linux, OpenBSD). What is more I want to have big, redundant storage in my network and access to it via server. I have already small terminal without hard drive (no SATA/PATA, one drive on USB) which works fine. I don't want to buy big server, or to use regular computer for that. It's not cheap. I thought about a small case (ITX?), and cheap computer in this with SATA ports, but I cannot find anything interesting :( I thought about NAS in network and server independently and booting server from NAS, I'm not sure which technologies will be good for that, and I don't know what with performance. Direct connection to NAS through network from workstation is next pro for that. What do you think about DAS? It will be good for that?

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  • What is the "Apple" key and what key is it that is depicted as part of an upper case X?

    - by Marnix A. van Ammers
    I read in some answers about using the "Apple" + "Space bar" keys. Which is the "Apple" key? Also, I see in my Mac OS X Safari menu bar that to open the download window I can use a 3 key combination. The last of the 3 keys are the Command key (depicted with a clover leaf symbol) and the 'L' key. The first key is the one I don't see anywhere. It is depicted by a symbol that looks to me like an upper case 'X' with most of the forward slash part removed. What key is that? OK, just discovered by trial and error that it must be a symbol for the "option" key. What is that symbol called and why is it not on the keyboard?

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  • Setup dual screen with Catalyst Control Center on notebook so that nothing changes when closing lid (case) ?

    - by Tom
    I have setup a dualscreen setup for my notebook with an ATI video card (ATI mobility radeon hd 5470) using Catalyst Control Center. The monitor extends the desktop of the notebook's screen. This works great. I am running on windows 7 and have set it up to not do anything when I close my laptop's lid (case) other than dim the notebook's display. However, when I do close the lid (notebook's display), the second monitor suddenly changes and I believe it starts behaving as the primary monitor.. I do not want this to happen. So, how do I setup my dualscreen setup so that it won't set the secondary monitor as the primary one when I close my laptop's lid? UPDATE: this video shows exactly what my problem is: http://www.youtube.com/watch?v=Q1ygNHbqI2g

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  • is it possible in this case to get two IPv6 networks to communicate over the IPv4 Internet?

    - by user239167
    I have a setup of a laptop connected to a cellular IPv4 network (3G usb dongle) and PC connected to another IPv4/IPv6 network. Both have been configured to run as IPv6 routers and each has its IPv6 network. The laptop connects to the Internet via the 3G network with IPv4 address (private one and it is mostly changing) on one interface and has the other interface on AP mode providing its own private IPv6 network (2001:db8:444::/64). The PC connects to the Internet via the organization network with both public IPv4 and IPv6 addresses on one interface and has the other interface on AP mode providing its own private IPv6 network (2001:db8:222::/64). Both running Linux Ubuntu. Is it possible to get the two IPv6 network (2001:db8:222::/64 and 2001:db8:444::/64) to communicate over the IPv4 Internet? Is openvpn of any good in this case to get IPv6 traffic over IPv4-IPv4 tunnel? Thanks for helping in advance

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  • Do I have to reinstall Mac OS in case something goes wrong during a Windows Boot Camp install?

    - by Rich Jennings
    I have a Macbook laptop running Snow Leopard, there's absolutely no information on the laptop, just a few unimportant files on it, I wanted to use Boot Camp Assistant (version 3) to create a partition and install Windows on it to run Windows alongside Mac OS. My CD/DVD drive doesn't work at all so I'm gonna have to mount Windows on a USB stick and install it from there. My question is, when I start Boot Camp it asks me to back up my files but I have nothing to back up, I was just wondering, in case I go through with the Windows install and something goes wrong do I have to reinstall Snow Leopard? My Snow Leopard install DVD can't be read by the laptop that's why I ask, I wouldn't know what to do if I had to reinstall it.

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  • error in coding a lexer in c

    - by mekasperasky
    #include<stdio.h> #include<ctype.h> #include<string.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i=0,j,k,count=0; char a,b[100],c[10000],d[100]; memset ( d, 0, 100 ); j=30; FILE *fp1,*fp2; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; k=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!=' '&&a!='\n') { if (!isalpha(a)) { switch(a) { case '+':{fprintf(fp2,"+ ----> PLUS \n"); i=0;break;} case '-':{fprintf(fp2,"- ---> MINUS \n"); i=0;break;} case '*':{fprintf(fp2, "* --->MULT \n"); i=0;break;} case '/':{fprintf(fp2, "/ --->DIV \n"); i=0;break;} //case '+=':fprintf(fp2, "%.20s\n", "ADD_ASSIGN"); //case '-=':fprintf(fp2, "%.20s\n", "SUB_ASSIGN"); case '=':{fprintf(fp2, "= ---> ASSIGN \n"); i=0;break;} case '%':{fprintf(fp2, "% ---> MOD \n"); i=0;break;} case '<':{fprintf(fp2, "< ---> LESSER_THAN \n"); i=0;break;} case '>':{fprintf(fp2, "> --> GREATER_THAN \n"); i=0;break;} //case '++':fprintf(fp2, "%.20s\n", "INCREMENT"); //case '--':fprintf(fp2, "%.20s\n", "DECREMENT"); //case '==':fprintf(fp2, "%.20s\n", "ASSIGNMENT"); case ';':{fprintf(fp2, "; --->SEMI_COLUMN \n"); i=0;break;} case ':':{fprintf(fp2, ": --->COLUMN \n"); i=0;break;} case '(':{fprintf(fp2, "( --->LPAR \n"); i=0;break;} case ')':{fprintf(fp2, ") --->RPAR \n"); i=0;break;} case '{':{fprintf(fp2, "{ --->LBRACE \n"); i=0;break;} case '}':{fprintf(fp2, "} ---> RBRACE \n"); i=0;break;} } } else { d[i]=a; //printf("%c\n",d[i]); i=i+1; } //} /* we can make the lexer more complex by including even more depths of checks for the symbols*/ } else { d[i+1]='\0'; printf("\n"); if((strcmp(d,"if ")==0)){fprintf(fp2,"if ----> IDENTIFIER \n"); //printf("%s \n",d); memset ( d, 0, 100 ); //printf("%s \n",d); count=count+1;} else if(strcmp(d,"then")==0){fprintf(fp2,"then ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"else")==0){fprintf(fp2,"else ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"switch")==0){fprintf(fp2,"switch ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"printf")==0){fprintf(fp2,"prtintf ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"scanf")==0){fprintf(fp2,"scanf ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"NULL")==0){fprintf(fp2,"NULL ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"int")==0){fprintf(fp2,"INT ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"char")==0){fprintf(fp2,"char ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"float")==0){fprintf(fp2,"float ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"long")==0){fprintf(fp2,"long ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"double")==0){fprintf(fp2,"double ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"const")==0){fprintf(fp2,"const ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"continue")==0)fprintf(fp2,"continue ----> IDENTIFIER \n"); else if(strcmp(d,"size of")==0){fprintf(fp2,"size of ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"register")==0){fprintf(fp2,"register ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"short")==0){fprintf(fp2,"short ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"auto")==0){fprintf(fp2,"auto ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"while")==0){fprintf(fp2,"while ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"do")==0){fprintf(fp2,"do ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"case")==0){fprintf(fp2,"case ----> IDENTIFIER \n"); count=count+1;} else if (isdigit(d[i])) { fprintf(fp2,"%s ---->NUMBER",d); } else if (isalpha(a)) { fprintf(fp2,"%s ----> Variable",d); //printf("%s",d); // memset ( d, 0, 100 );} //fprintf(fp2, "s\n", b); i=0; k=k+1; continue; } i=i+1; k=k+1; } fclose(fp1); fclose(fp2); printf("%d",count); return 0; } In this code , my source.txt has if (a+b) stored . But only ( , + and ) is getting written into lext.txt and not the identifier if or the variable a and b . Any particular reason why?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • LLBLGen Pro feature highlights: automatic element name construction

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) One of the things one might take for granted but which has a huge impact on the time spent in an entity modeling environment is the way the system creates names for elements out of the information provided, in short: automatic element name construction. Element names are created in both directions of modeling: database first and model first and the more names the system can create for you without you having to rename them, the better. LLBLGen Pro has a rich, fine grained system for creating element names out of the meta-data available, which I'll describe more in detail below. First the model element related element naming features are highlighted, in the section Automatic model element naming features and after that I'll go more into detail about the relational model element naming features LLBLGen Pro has to offer in the section Automatic relational model element naming features. Automatic model element naming features When working database first, the element names in the model, e.g. entity names, entity field names and so on, are in general determined from the relational model element (e.g. table, table field) they're mapped on, as the model elements are reverse engineered from these relational model elements. It doesn't take rocket science to automatically name an entity Customer if the entity was created after reverse engineering a table named Customer. It gets a little trickier when the entity which was created by reverse engineering a table called TBL_ORDER_LINES has to be named 'OrderLine' automatically. Automatic model element naming also takes into effect with model first development, where some settings are used to provide you with a default name, e.g. in the case of navigator name creation when you create a new relationship. The features below are available to you in the Project Settings. Open Project Settings on a loaded project and navigate to Conventions -> Element Name Construction. Strippers! The above example 'TBL_ORDER_LINES' shows that some parts of the table name might not be needed for name creation, in this case the 'TBL_' prefix. Some 'brilliant' DBAs even add suffixes to table names, fragments you might not want to appear in the entity names. LLBLGen Pro offers you to define both prefix and suffix fragments to strip off of table, view, stored procedure, parameter, table field and view field names. In the example above, the fragment 'TBL_' is a good candidate for such a strip pattern. You can specify more than one pattern for e.g. the table prefix strip pattern, so even a really messy schema can still be used to produce clean names. Underscores Be Gone Another thing you might get rid of are underscores. After all, most naming schemes for entities and their classes use PasCal casing rules and don't allow for underscores to appear. LLBLGen Pro can automatically strip out underscores for you. It's an optional feature, so if you like the underscores, you're not forced to see them go: LLBLGen Pro will leave them alone when ordered to to so. PasCal everywhere... or not, your call LLBLGen Pro can automatically PasCal case names on word breaks. It determines word breaks in a couple of ways: a space marks a word break, an underscore marks a word break and a case difference marks a word break. It will remove spaces in all cases, and based on the underscore removal setting, keep or remove the underscores, and upper-case the first character of a word break fragment, and lower case the rest. Say, we keep the defaults, which is remove underscores and PasCal case always and strip the TBL_ fragment, we get with our example TBL_ORDER_LINES, after stripping TBL_ from the table name two word fragments: ORDER and LINES. The underscores are removed, the first character of each fragment is upper-cased, the rest lower-cased, so this results in OrderLines. Almost there! Pluralization and Singularization In general entity names are singular, like Customer or OrderLine so LLBLGen Pro offers a way to singularize the names. This will convert OrderLines, the result we got after the PasCal casing functionality, into OrderLine, exactly what we're after. Show me the patterns! There are other situations in which you want more flexibility. Say, you have an entity Customer and an entity Order and there's a foreign key constraint defined from the target of Order and the target of Customer. This foreign key constraint results in a 1:n relationship between the entities Customer and Order. A relationship has navigators mapped onto the relationship in both entities the relationship is between. For this particular relationship we'd like to have Customer as navigator in Order and Orders as navigator in Customer, so the relationship becomes Customer.Orders 1:n Order.Customer. To control the naming of these navigators for the various relationship types, LLBLGen Pro defines a set of patterns which allow you, using macros, to define how the auto-created navigator names will look like. For example, if you rather have Customer.OrderCollection, you can do so, by changing the pattern from {$EndEntityName$P} to {$EndEntityName}Collection. The $P directive makes sure the name is pluralized, which is not what you want if you're going for <EntityName>Collection, hence it's removed. When working model first, it's a given you'll create foreign key fields along the way when you define relationships. For example, you've defined two entities: Customer and Order, and they have their fields setup properly. Now you want to define a relationship between them. This will automatically create a foreign key field in the Order entity, which reflects the value of the PK field in Customer. (No worries if you hate the foreign key fields in your classes, on NHibernate and EF these can be hidden in the generated code if you want to). A specific pattern is available for you to direct LLBLGen Pro how to name this foreign key field. For example, if all your entities have Id as PK field, you might want to have a different name than Id as foreign key field. In our Customer - Order example, you might want to have CustomerId instead as foreign key name in Order. The pattern for foreign key fields gives you that freedom. Abbreviations... make sense of OrdNr and friends I already described word breaks in the PasCal casing paragraph, how they're used for the PasCal casing in the constructed name. Word breaks are used for another neat feature LLBLGen Pro has to offer: abbreviation support. Burt, your friendly DBA in the dungeons below the office has a hate-hate relationship with his keyboard: he can't stand it: typing is something he avoids like the plague. This has resulted in tables and fields which have names which are very short, but also very unreadable. Example: our TBL_ORDER_LINES example has a lovely field called ORD_NR. What you would like to see in your fancy new OrderLine entity mapped onto this table is a field called OrderNumber, not a field called OrdNr. What you also like is to not have to rename that field manually. There are better things to do with your time, after all. LLBLGen Pro has you covered. All it takes is to define some abbreviation - full word pairs and during reverse engineering model elements from tables/views, LLBLGen Pro will take care of the rest. For the ORD_NR field, you need two values: ORD as abbreviation and Order as full word, and NR as abbreviation and Number as full word. LLBLGen Pro will now convert every word fragment found with the word breaks which matches an abbreviation to the given full word. They're case sensitive and can be found in the Project Settings: Navigate to Conventions -> Element Name Construction -> Abbreviations. Automatic relational model element naming features Not everyone works database first: it may very well be the case you start from scratch, or have to add additional tables to an existing database. For these situations, it's key you have the flexibility that you can control the created table names and table fields without any work: let the designer create these names based on the entity model you defined and a set of rules. LLBLGen Pro offers several features in this area, which are described in more detail below. These features are found in Project Settings: navigate to Conventions -> Model First Development. Underscores, welcome back! Not every database is case insensitive, and not every organization requires PasCal cased table/field names, some demand all lower or all uppercase names with underscores at word breaks. Say you create an entity model with an entity called OrderLine. You work with Oracle and your organization requires underscores at word breaks: a table created from OrderLine should be called ORDER_LINE. LLBLGen Pro allows you to do that: with a simple checkbox you can order LLBLGen Pro to insert an underscore at each word break for the type of database you're working with: case sensitive or case insensitive. Checking the checkbox Insert underscore at word break case insensitive dbs will let LLBLGen Pro create a table from the entity called Order_Line. Half-way there, as there are still lower case characters there and you need all caps. No worries, see below Casing directives so everyone can sleep well at night For case sensitive databases and case insensitive databases there is one setting for each of them which controls the casing of the name created from a model element (e.g. a table created from an entity definition using the auto-mapping feature). The settings can have the following values: AsProjectElement, AllUpperCase or AllLowerCase. AsProjectElement is the default, and it keeps the casing as-is. In our example, we need to get all upper case characters, so we select AllUpperCase for the setting for case sensitive databases. This will produce the name ORDER_LINE. Sequence naming after a pattern Some databases support sequences, and using model-first development it's key to have sequences, when needed, to be created automatically and if possible using a name which shows where they're used. Say you have an entity Order and you want to have the PK values be created by the database using a sequence. The database you're using supports sequences (e.g. Oracle) and as you want all numeric PK fields to be sequenced, you have enabled this by the setting Auto assign sequences to integer pks. When you're using LLBLGen Pro's auto-map feature, to create new tables and constraints from the model, it will create a new table, ORDER, based on your settings I previously discussed above, with a PK field ID and it also creates a sequence, SEQ_ORDER, which is auto-assigns to the ID field mapping. The name of the sequence is created by using a pattern, defined in the Model First Development setting Sequence pattern, which uses plain text and macros like with the other patterns previously discussed. Grouping and schemas When you start from scratch, and you're working model first, the tables created by LLBLGen Pro will be in a catalog and / or schema created by LLBLGen Pro as well. If you use LLBLGen Pro's grouping feature, which allows you to group entities and other model elements into groups in the project (described in a future blog post), you might want to have that group name reflected in the schema name the targets of the model elements are in. Say you have a model with a group CRM and a group HRM, both with entities unique for these groups, e.g. Employee in HRM, Customer in CRM. When auto-mapping this model to create tables, you might want to have the table created for Employee in the HRM schema but the table created for Customer in the CRM schema. LLBLGen Pro will do just that when you check the setting Set schema name after group name to true (default). This gives you total control over where what is placed in the database from your model. But I want plural table names... and TBL_ prefixes! For now we follow best practices which suggest singular table names and no prefixes/suffixes for names. Of course that won't keep everyone happy, so we're looking into making it possible to have that in a future version. Conclusion LLBLGen Pro offers a variety of options to let the modeling system do as much work for you as possible. Hopefully you enjoyed this little highlight post and that it has given you new insights in the smaller features available to you in LLBLGen Pro, ones you might not have thought off in the first place. Enjoy!

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  • Objects won't render when Texture Compression + Mipmapping is Enabled

    - by felipedrl
    I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't figure out this one: objects w/ DXTn + mipmapped textures are not being rendered. It's not like they are appearing with a flat color, they just don't appear at all. DXTn textured objs render and mipmapped non-compressed textures render just fine. The texture in question is 256x256 I generate the mips all the way down 4x4, i.e 1 block. I've checked on gDebugger and it display all the levels (7) just fine. I'm using GL_LINEAR_MIPMAP_NEAREST for min filter and GL_LINEAR for mag one. The texture is being compressed and mipmaps being created offline with Paint.NET tool using super sampling method. (I also tried bilinear just in case) Source follow: [SNIPPET 1: Loading DDS into sys memory + Initializing Object] // Read header DDSHeader header; file.read(reinterpret_cast<char*>(&header), sizeof(DDSHeader)); uint pos = static_cast<uint>(file.tellg()); file.seekg(0, std::ios_base::end); uint dataSizeInBytes = static_cast<uint>(file.tellg()) - pos; file.seekg(pos, std::ios_base::beg); // Read file data mData = new unsigned char[dataSizeInBytes]; file.read(reinterpret_cast<char*>(mData), dataSizeInBytes); file.close(); mMipmapCount = header.mipmapcount; mHeight = header.height; mWidth = header.width; mCompressionType = header.pf.fourCC; // Only support files divisible by 4 (for compression blocks algorithms) massert(mWidth % 4 == 0 && mHeight % 4 == 0); massert(mCompressionType == NO_COMPRESSION || mCompressionType == COMPRESSION_DXT1 || mCompressionType == COMPRESSION_DXT3 || mCompressionType == COMPRESSION_DXT5); // Allow textures up to 65536x65536 massert(header.mipmapcount <= MAX_MIPMAP_LEVELS); mTextureFilter = TextureFilter::LINEAR; if (mMipmapCount > 0) { mMipmapFilter = MipmapFilter::NEAREST; } else { mMipmapFilter = MipmapFilter::NO_MIPMAP; } mBitsPerPixel = header.pf.bitcount; if (mCompressionType == NO_COMPRESSION) { if (header.pf.flags & DDPF_ALPHAPIXELS) { // The only format supported w/ alpha is A8R8G8B8 massert(header.pf.amask == 0xFF000000 && header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGBA8; mFormat = GL_BGRA; mDataType = GL_UNSIGNED_BYTE; } else { massert(header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGB8; mFormat = GL_BGR; mDataType = GL_UNSIGNED_BYTE; } } else { uint blockSizeInBytes = 16; switch (mCompressionType) { case COMPRESSION_DXT1: blockSizeInBytes = 8; if (header.pf.flags & DDPF_ALPHAPIXELS) { mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } else { mInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } break; case COMPRESSION_DXT3: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case COMPRESSION_DXT5: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: // Not Supported (DXT2, DXT4 or any compression format) massert(false); } } [SNIPPET 2: Uploading into video memory] massert(mData != NULL); glGenTextures(1, &mHandle); massert(mHandle!=0); glBindTexture(GL_TEXTURE_2D, mHandle); commitFiltering(); uint offset = 0; Renderer* renderer = Renderer::getInstance(); switch (mInternalFormat) { case GL_RGB: case GL_RGBA: case GL_RGB8: case GL_RGBA8: for (uint i = 0; i < mMipmapCount + 1; ++i) { uint width = std::max(1U, mWidth >> i); uint height = std::max(1U, mHeight >> i); glTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, mFormat, mDataType, &mData[offset]); offset += width * height * (mBitsPerPixel / 8); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { uint blockSize = 16; if (mInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mInternalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { blockSize = 8; } uint width = mWidth; uint height = mHeight; for (uint i = 0; i < mMipmapCount + 1; ++i) { uint nBlocks = ((width + 3) / 4) * ((height + 3) / 4); // Only POT textures allowed for mipmapping massert(width % 4 == 0 && height % 4 == 0); glCompressedTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, nBlocks * blockSize, &mData[offset]); offset += nBlocks * blockSize; if (width <= 4 && height <= 4) { break; } width = std::max(4U, width / 2); height = std::max(4U, height / 2); } break; } default: // Not Supported massert(false); } Also I don't understand the "+3" in the block size computation but looking for a solution for my problema I've encountered people defining it as that. I guess it won't make a differente for POT textures but I put just in case. Thanks.

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  • Problem after adding <form>?

    - by Mahmoud
    When i added <form> to my web page, all my javascript stopped working, and when i put the form at the begining of my table submit wont work, what i am doing wrong. below is my code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sabay Afrah.Inc | Contact Us</title> <script src="js/clear.js" language="javascript" type="text/javascript"></script> <script src="js/SpryValidationSelect.js" type="text/javascript"></script> <script type="text/jscript"> function Checking(form){ if(empty(form.fname.value){ alert("do nothing"); } } </script> <style type="text/css"> <!-- body { background-color: #000; } body,td,th { color: #FFF; font-size: 14px; } .address { font-family: "Comic Sans MS", cursive; font-weight: bold; } --> </style> <link href="theme/style.css" rel="stylesheet" type="text/css" /> <link href="theme/SpryValidationSelect.css" rel="stylesheet" type="text/css" /> </head> <body> <form action="enterdb.php" method="post"> <table width="1000" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td align="center">&nbsp;</td> </tr> <tr> <td><table width="1006" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="4">&nbsp;</td> <td width="93" align="right">&nbsp;</td> <td width="4">&nbsp;</td> <td width="374" ><img src="images/logo.png" width="230" height="114" /></td> <td width="426" align="right" class="address"> 10 GlenLake parkway<br /> Suite 130, mailbox # 76<br /> Atlanta, GA 30328<br /> Phone #: + 678-222-3442<br /> Fax #: +678-222-3401<br /> Office hours: M-F 8:30 a.m. to 5:00 p.m.<br /> </td> <td width="99">&nbsp;</td> </tr> <tr> <td colspan="5"><table width="600" border="0" cellspacing="0" cellpadding="0"> <tr> <td>&nbsp;</td> <td class="title">&nbsp;</td> </tr> <tr> <td width="84"><br /></td> <td width="516" class="title">Contact Us</td> </tr> </table></td> <td>&nbsp;</td> </tr> </table></td> </tr> <tr> <td> <table width="883" border="0" align="center" cellpadding="0" cellspacing="0"> <tr class="table"> <td width="27" rowspan="10" bgcolor="#330099" class="textable">&nbsp;</td> <td colspan="2" bgcolor="#330099" class="textable">&nbsp;</td> <td width="29" rowspan="8" bgcolor="#330099" class="textable">&nbsp;</td> <td colspan="3" class="textable">&nbsp;</td> </tr> <tr > <td width="139" height="31" bgcolor="#330099" class="textable">First Name:</td> <td> <input id="fname" name="fname" type="text" size="40" /> </td> <td width="150" class="textable">Last Name:</td> <td width="265" class="textable"><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td ><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td ><input id="lname" name="lname" type="text" size="40" /></td> </tr> </table></td> </tr> </table></td> <td width="32" class="textable">&nbsp;</td> </tr> <tr> <td height="30" class="textable">Subject:</td> <td> <span id="spryselect1"> <label> <select name="sub" id="sub"> <option> Choose a Subject</option> <option> General Question</option> <option> MemberShip Area</option> <option> Others</option> </select> </label> <span class="selectRequiredMsg">Please select a Subject.</span></span> </td> <td colspan="3" class="textable">&nbsp;</td> </tr> <tr> <td height="33" class="textable">Company Name:</td> <td> <input id="cname" name="cname" type="text" size="40" /></td> <td class="textable">Company Address:</td> <td class="textable"><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td><input id="cadd" name="cadd" type="text" size="40" onclick="" /></td> </tr> </table></td> <td class="textable">&nbsp;</td> </tr> <tr> <td height="31" class="textable">Phone Number:</td> <td><input id="phonen" name="phonen" type="text" size="40" /> </td> <td colspan="3" rowspan="4" class="textable">&nbsp;</td> </tr> <tr> <td height="31" class="textable">Fax Number:</td><td> <input id="faxn" name="faxn" type="text" size="40" /></td> </tr> <tr> <td height="32" class="textable">Email Address:</td><td><input id="email" name="email" type="text" size="40" /></td> </tr> <tr> <td colspan="2" class="textable">&nbsp;</td> </tr> <tr> <td valign="top" class="textable">Additional Information:</td> <td colspan="5" class="textable"><table width="600" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td colspan="2" align="center"> <textarea id="add" name="add" cols="70" rows="10" /></textarea> </td> </tr> <tr> <td align="center" class="textable"> <input name="Submit" type="submit" value="Submit" onclick="Checking()"/> </td> <td align="center" class="textable"> <input type="reset" value="Clear" /> </td> </tr> </table></td> </tr> <tr> <td colspan="6" class="textable">&nbsp;</td> </tr> </table></td> </tr> </table> </form> <script type="text/javascript"> <!-- var spryselect1 = new Spry.Widget.ValidationSelect("spryselect1"); //--> </script> </body> </html>

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  • Need AngularJS grid resizing directive to resize "thumbnail" that contains no image

    - by thebravedave
    UPDATE Plunker to project: http://plnkr.co/edit/oKB96szQhqwpKQbOGUDw?p=preview I have an AngularJS project that uses AngularJS Bootstrap grids. I need all of the grid elements to have the same size so they stack properly. I created an angularJs directive that auto resizes the grid element when placed in said grid element. I have 2 directives that do this for me Directive 1: onload Directive 2: imageonload Directive 2 works. If the grid element uses an image, after the image loads then the directive triggers an event that sends the grid elements height to all other grid elements. If that height sent out via the event is greater than that of the grid element which is listening to the event then that listening grid element changes it's height to be the greater height. This way the largest height becomes the height for all the grid elements. Directive 1 does not work. This one is placed on the outer most grid elements html element, and is triggered when the element loads. The problem is that when the element loads and the onload directive is called AngularJS has not yet filled out the data in said grid element. The outcome is that the real height after AngularJS data binds is not broadcast as an event. My only solution I have thought of (but haven't tried) is to add an image url to an image that exists but doesn't have any data in it, and place that in the grid element (the one that didn't have any images before placing the blank one in). I could then call imageonload instead of onload and I pretty sure the angularjs data binding will have taken place by then. the problem is that that is pretty hacky. I would rather be able to have not an image in the grid element, and be able to call my custom onload directive and have the onload directive calculate the height AFTER angularJS data binds to all of the data binding variables in the grid element. Here is my imageonload directive .directive('imageonload', function($rootScope) { return { restrict: 'A', link: function(scope, element, attrs) { scope.heightArray = []; scope.largestHeight = 50; element.bind('load', function() { broadcastThumbnailHeight(); }); scope.$on('imageOnLoadEvent', function(caller, value){ var el = angular.element(element); var id = el.prop('id'); var pageName = el.prop('title'); if(pageName == value[0]){ if(scope.largestHeight < value[1]){ scope.largestHeight = value[1]; var nestedString = el.prop('alt'); if(nestedString == "") nestedString = "1"; var nested = parseInt(nestedString); nested = nested - 1; var inte = 0; var thumbnail = el["0"]; var finalThumbnailContainer = thumbnail.parentElement; while(inte != nested){ finalThumbnailContainer = finalThumbnailContainer.parentElement; inte++; } var innerEl = angular.element(finalThumbnailContainer); var height = value[1]; innerEl.height(height); } } }); scope.$on('findHeightAndBroadcast', function(){ broadcastThumbnailHeight(); }); scope.$on('resetThumbnailHeight', function(){ scope.largestHeight = 50; }); function broadcastThumbnailHeight(){ var el = angular.element(element); var id = el.prop('id'); var alt = el.prop('alt'); if(alt == "") alt = "1"; var nested = parseInt(alt); nested = nested - 1; var pageName = el.prop('title'); var inte = 1; var thumbnail = el["0"]; var finalThumbnail = thumbnail.parentElement; while(inte != nested){ finalThumbnail = finalThumbnail.parentElement; inte++; } var elZero = el["0"]; var clientHeight = finalThumbnail.clientHeight; var arr = []; arr[0] = pageName; arr[1] = clientHeight; $rootScope.$broadcast('imageOnLoadEvent', arr); } } }; }) And here is my onload directive .directive('onload', function($rootScope) { return { restrict: 'A', link: function(scope, element, attrs) { scope.largestHeight=100; getHeightAndBroadcast(); scope.$on('onLoadEvent', function(caller, value){ var el = angular.element(element); var id = el.prop('id'); var pageName = el.prop('title'); if(pageName == value[0]){ if(scope.largestHeight < value[1]){ scope.largestHeight = value[1]; var height = value[1]; el.height(height); } } }); function getHeightAndBroadcast(){ var el = angular.element(element); var h = el["0"].children; var thumbnailHeightElement = angular.element(h); var pageName = el.prop("title"); var clientHeight = thumbnailHeightElement["0"].clientHeight; var arr = []; arr[0] = pageName; arr[1] = clientHeight; if(clientHeight != undefined) $rootScope.$broadcast('onLoadEvent', arr); } } }; }) Here is an example of one of my grid elements that uses imageonload. Note the imageonload directive in the image html element. This works. There is also an onload directive on the outer most html of the grid element. That does not work. I have stepped through this carefully in Firebug and saw that the onload was calculating the height before AngularJS data binding was complete. <div class="thumbnail col-md-3" id="{{product.id}}" title="thumbnailAdminProductsGrid" onload> <div class="row"> <div class="containerz"> <div class="row-fluid"> <div class="col-md-2"></div> <div class="col-md-7"> <div class="textcenterinline"> <!--tag--><img class="img-responsive" id="{{product.id}}" title="imageAdminProductsGrid" alt=6 ng-src="{{product.baseImage}}" imageonload/><!--end tag--> </div> </div> </div> <div class="caption"> <div class="testing"> <div class="row-fluid"> <div class="col-md-12"> <h3 class=""> <!--tag--><a href="javascript:void(0);" ng-click="loadProductView('{{product.id}}')">{{product.name}}</a><!--end tag--> </h3> </div> </div> <div class="row-fluid"> <div class="col-md-12"> <p class="lead"><!--tag--> {{product.price}}</p><!--end tag--> </div> </div> <div class="row-fluid"> <div class="col-md-12"> <p><!--tag-->{{product.inStock}} units available<!--end tag--></p> </div> </div> <div class="row-fluid"> <div class="col-md-12"> <p class=""><!--tag-->{{product.generalDescription}}<!--end tag--></p> </div> </div> <!--tag--> <div data-ng-if="product.specialized=='true'"> <div class="row-fluid"> <div class="col-md-12" ng-repeat="varCat in product.varietyCategoriesAndOptions"> <b><h4>{{varCat.varietyCategoryName}}</h4></b> <select ng-model="varCat.varietyCategoryOption" ng-options="value.varietyCategoryOptionId as value.varietyCategoryOptionValue for (key,value) in varCat.varietyCategoryOptions"> </select> </div> </div> </div> <!--end tag--> <div class="row-fluid"> <div class="col-md-12"> <!--tag--><div ng-if="product.weight==0"><b>Free Shipping</b></div><!--end tag--> </div> </div> </div> </div> </div> </div> Here is an example of one of the html for one of my grid elements that only uses the "onload" directive and not "imageonload" <div class="thumbnail col-md-3" title="thumbnailCouponGrid" onload> <div class="innnerContainer"> <div class="text-center"> {{coupon.name}} <br /> <br /> <b>Description</b> <br /> {{coupon.description}} <br /> <br /> <button class="btn btn-large btn-primary" ng-click="goToCoupon()">View Coupon Details</button> </div> </div> The imageonload function might look a little confusing because I use the img html attribute "alt" to signal to the directive how many levels the imageonload is placed below the outermost html for the grid element. We have to have this so the directive knows which html element to set the new height on. also I use the "title" attribute to set which grid this grid resizing is for (that way you can use the directive multiple times on the same page for different grids and not have the events for the wrong grid triggered). Does anyone know how I can get the "onload" directive to get called AFTER angularJS binds to the grid element? Just for completeness here are 2 images (almost looks like just 1), the second is a grid that contains grid elements that have images and use the "imageonload" directive and the first is a grid that contains grid elements that do not use images and only uses the "onload" directive.

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  • Java Mvc And Hibernate

    - by GigaPr
    Hi i am trying to learn Java, Hibernate and the MVC pattern. Following various tutorial online i managed to map my database, i have created few Main methods to test it and it works. Furthermore i have created few pages using the MVC patter and i am able to display some mock data as well in a view. the problem is i can not connect the two. this is what i have My view Looks like this <%@ include file="/WEB-INF/jsp/include.jsp" %> <html> <head> <title>Users</title> <%@ include file="/WEB-INF/jsp/head.jsp" %> </head> <body> <%@ include file="/WEB-INF/jsp/header.jsp" %> <img src="images/rss.png" alt="Rss Feed"/> <%@ include file="/WEB-INF/jsp/menu.jsp" %> <div class="ContainerIntroText"> <img src="images/usersList.png" class="marginL150px" alt="Add New User"/> <br/> <br/> <div class="usersList"> <div class="listHeaders"> <div class="headerBox"> <strong>FirstName</strong> </div> <div class="headerBox"> <strong>LastName</strong> </div> <div class="headerBox"> <strong>Username</strong> </div> <div class="headerAction"> <strong>Edit</strong> </div> <div class="headerAction"> <strong>Delete</strong> </div> </div> <br><br> <c:forEach items="${users}" var="user"> <div class="listElement"> <c:out value="${user.firstName}"/> </div> <div class="listElement"> <c:out value="${user.lastName}"/> </div> <div class="listElement"> <c:out value="${user.username}"/> </div> <div class="listElementAction"> <input type="button" name="Edit" title="Edit" value="Edit"/> </div> <div class="listElementAction"> <input type="image" src="images/delete.png" name="image" alt="Delete" > </div> <br /> </c:forEach> </div> </div> <a id="addUser" href="addUser.htm" title="Click to add a new user">&nbsp;</a> </body> </html> My controller public class UsersController implements Controller { private UserServiceImplementation userServiceImplementation; public ModelAndView handleRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { ModelAndView modelAndView = new ModelAndView("users"); List<User> users = this.userServiceImplementation.get(); modelAndView.addObject("users", users); return modelAndView; } public UserServiceImplementation getUserServiceImplementation() { return userServiceImplementation; } public void setUserServiceImplementation(UserServiceImplementation userServiceImplementation) { this.userServiceImplementation = userServiceImplementation; } } My servelet definitions <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <!-- the application context definition for the springapp DispatcherServlet --> <bean name="/home.htm" class="com.rssFeed.mvc.HomeController"/> <bean name="/rssFeeds.htm" class="com.rssFeed.mvc.RssFeedsController"/> <bean name="/addUser.htm" class="com.rssFeed.mvc.AddUserController"/> <bean name="/users.htm" class="com.rssFeed.mvc.UsersController"> <property name="userServiceImplementation" ref="userServiceImplementation"/> </bean> <bean id="userServiceImplementation" class="com.rssFeed.ServiceImplementation.UserServiceImplementation"> <property name="users"> <list> <ref bean="user1"/> <ref bean="user2"/> </list> </property> </bean> <bean id="user1" class="com.rssFeed.domain.User"> <property name="firstName" value="firstName1"/> <property name="lastName" value="lastName1"/> <property name="username" value="username1"/> <property name="password" value="password1"/> </bean> <bean id="user2" class="com.rssFeed.domain.User"> <property name="firstName" value="firstName2"/> <property name="lastName" value="lastName2"/> <property name="username" value="username2"/> <property name="password" value="password2"/> </bean> <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"></property> <property name="prefix" value="/WEB-INF/jsp/"></property> <property name="suffix" value=".jsp"></property> </bean> </beans> and finally this class to access the database public class HibernateUserDao extends HibernateDaoSupport implements UserDao { public void addUser(User user) { getHibernateTemplate().saveOrUpdate(user); } public List<User> get() { User user1 = new User(); user1.setFirstName("FirstName"); user1.setLastName("LastName"); user1.setUsername("Username"); user1.setPassword("Password"); List<User> users = new LinkedList<User>(); users.add(user1); return users; } public User get(int id) { throw new UnsupportedOperationException("Not supported yet."); } public User get(String username) { return null; } } the database connection occurs in this file <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd"> <bean id="dataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="org.hsqldb.jdbcDriver"/> <property name="url" value="jdbc:hsqldb:hsql://localhost/rss"/> <property name="username" value="sa"/> <property name="password" value=""/> </bean> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean" > <property name="dataSource" ref="dataSource" /> <property name="mappingResources"> <list> <value>com/rssFeed/domain/User.hbm.xml</value> </list> </property> <property name="hibernateProperties" > <props> <prop key="hibernate.dialect">org.hibernate.dialect.HSQLDialect</prop> </props> </property> </bean> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="sessionFactory"/> </bean> <bean id="userDao" class="com.rssFeed.dao.hibernate.HibernateUserDao"> <property name="sessionFactory" ref="sessionFactory"/> </bean> </beans> Could you help me to solve this problem i spent the last 4 days and nights on this issue without any success Thanks

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  • PHP: Convert <ul> <li> Tree HTML tag to an array

    - by marknt15
    Hi, I'm using jsTree and I need to convert this HTML tag tree code <ul> <li> to a PHP array. The jsTree HTML tag will be passed to PHP to be parsed and store in a structured tree PHP array(see below for the PHP array structure). Additional question: Is my desired PHP array structure good or you can suggest a good structure? I'm open for suggestions. Thanks in advance :) Cheers, Mark jsTree Screenshot: HTML Tree String: <ul class="ltr"> <li id="phtml_1" class=" open"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Folder 1</a> <ul> <li class="leaf" id="phtml_2"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Child 1.1</a> </li> <li class="open" id="phtml_3"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Folder 1.1</a> <ul> <li class="leaf last" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 1.1.1</a> </li> </ul> </li> <li class="last open" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Folder 1.2</a> <ul> <li class="leaf" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 1.2.1</a> </li> <li class="leaf last" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 1.2.2</a> </li> </ul> </li> </ul> </li> <li id="phtml_5" class="file open"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Folder 2</a> <ul> <li class="leaf" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 2.1</a> </li> <li class="leaf last" rel="default"> <a href="" style="" class="clicked"><ins>&nbsp;</ins>Child 2.2</a> </li> </ul> </li> <li class="leaf last" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Outer Child</a> </li> </ul> PHP Array Structure: <?php $tree_array = array( 'Folder 1' => array( 'Child 1.1', 'Folder 1.1' => array( 'Child 1.1.1' ), 'Folder 1.2' => array( 'Child 1.2.1', 'Child 1.2.2' ), ), 'Folder 2' => array( 'Child 2.1', 'Child 2.2' ), 'Outer Child' ); echo '<pre>',print_r($tree_array),'</pre>'; ?> PHP print_r Output: Array ( [Folder 1] => Array ( [0] => Child 1.1 [Folder 1.1] => Array ( [0] => Child 1.1.1 ) [Folder 1.2] => Array ( [0] => Child 1.2.1 [1] => Child 1.2.2 ) ) [Folder 2] => Array ( [0] => Child 2.1 [1] => Child 2.2 ) [0] => Outer Child )

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  • Simple Grouping With TableSorter Plugin

    - by HurnsMobile
    Im playing around with the Tablesorter plug-in for jQuery and was trying to get a very simple grouping functionality added into it. Using the follow html/js works great until you click sort again and reverse the order. The headers get moved to the bottom of the group when this happens. The following is my (admitedly hacky) attempt at it. Does anyone have any ideas? <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Table Manipulation Test</title> <link type="text/css" href="css/ui-lightness/jquery-ui-1.8.1.custom.css" rel="stylesheet" /> <link rel="stylesheet" href="tablesorter/themes/green/style.css" type="text/css"/> <script type="text/javascript" src="js/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="tablesorter/jquery.tablesorter.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#test_table").tablesorter({ sortForce: [[3,0]] }); $(".group_details").hide(); $(".group_header").click(function(){ var group = $(this).attr("group"); var $expander = $(this).children("td.expanderguy") if ($("." + group + ":visible").length){ $("." + group + "").fadeOut('fast'); $expander.html("<img src='icons/plus.gif'>"); } else{ $("." + group + "").fadeIn('fast'); $expander.html("<img src='icons/minus.gif'>"); } }); } ); </script> <style type="text/css"> .group_header td{ background-color: #888888; !important } </style> </head> <body> <table id="test_table" class="tablesorter"> <thead> <tr><th>First Name</th><th>Last Name</th><th>Email</th><th>Due Date</th><th>Amount Due</th></tr> </thead> <tbody> <tr class="group_header" group="group1"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Monday, June 7</td><td></td></tr> <tr class="group_details group1"><td>Flavian</td><td>Wenceslas</td><td>[email protected]</td><td>Monday, June 7</td><td>$100</td></tr> <tr class="group_details group1"><td>Gordian</td><td>Ives</td><td>[email protected]</td><td>Monday, June 7</td><td>$1700</td></tr> <tr class="group_details group1"><td>Saladin</td><td>Tarquin</td><td>[email protected]</td><td>Monday, June 7</td><td>$1700</td></tr> <tr class="group_details group1"><td>Urban</td><td>Cyprian</td><td>[email protected]</td><td>Monday, June 7</td><td>$1500</td></tr> <tr class="group_details group1"><td>Sargon</td><td>Swithun</td><td>[email protected]</td><td>Monday, June 7</td><td>$1100</td></tr> <tr class="group_details group1"><td>Pompey</td><td>Ladislas</td><td>[email protected]</td><td>Monday, June 7</td><td>$300</td></tr> <tr class="group_details group1"><td>Attila</td><td>Hiawatha</td><td>[email protected]</td><td>Monday, June 7</td><td>$200</td></tr> <tr class="group_header" group="group2"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Tuesday, June 8</td><td></td></tr> <tr class="group_details group2"><td>Bruce</td><td>Fenton</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1700</td></tr> <tr class="group_details group2"><td>Wade</td><td>Sequoia</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1400</td></tr> <tr class="group_details group2"><td>Eddie</td><td>Jerold</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1100</td></tr> <tr class="group_details group2"><td>Lynn</td><td>Lucan</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1200</td></tr> <tr class="group_details group2"><td>Taegan</td><td>Tadg</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$100</td></tr> <tr class="group_details group2"><td>Clyde</td><td>Reed</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$6100</td></tr> <tr class="group_details group2"><td>Alaois</td><td>Art</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$2100</td></tr> <tr class="group_details group2"><td>Gilbert</td><td>Patsy</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1500</td></tr> <tr class="group_header" group="group3"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Wednesday, June 9</td><td></td></tr> <tr class="group_details group3" ><td>Clem</td><td>Eben</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$2100</td></tr> <tr class="group_details group3" ><td>Elijah</td><td>Julyan</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$2100</td></tr> <tr class="group_details group3" ><td>Marvyn</td><td>Damian</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$1100</td></tr> <tr class="group_details group3" ><td>Sawyer</td><td>Ryker</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$500</td></tr> </tbody> </table> </body>

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  • Is there an equivalent to Java's ClassFileTransformer in .NET? (a way to replace a class)

    - by Alix
    I've been searching for this for quite a while with no luck so far. Is there an equivalent to Java's ClassFileTransformer in .NET? Basically, I want to create a class CustomClassFileTransformer (which in Java would implement the interface ClassFileTransformer) that gets called whenever a class is loaded, and is allowed to tweak it and replace it with the tweaked version. I know there are frameworks that do similar things, but I was looking for something more straightforward, like implementing my own ClassFileTransformer. Is it possible? EDIT #1. More details about why I need this: Basically, I have a C# application and I need to monitor the instructions it wants to run in order to detect read or write operations to fields (operations Ldfld and Stfld) and insert some instructions before the read/write takes place. I know how to do this (except for the part where I need to be invoked to replace the class): for every method whose code I want to monitor, I must: Get the method's MethodBody using MethodBase.GetMethodBody() Transform it to byte array with MethodBody.GetILAsByteArray(). The byte[] it returns contains the bytecode. Analyse the bytecode as explained here, possibly inserting new instructions or deleting/modifying existing ones by changing the contents of the array. Create a new method and use the new bytecode to create its body, with MethodBuilder.CreateMethodBody(byte[] il, int count), where il is the array with the bytecode. I put all these tweaked methods in a new class and use the new class to replace the one that was originally going to be loaded. An alternative to replacing classes would be somehow getting notified whenever a method is invoked. Then I'd replace the call to that method with a call to my own tweaked method, which I would tweak only the first time is invoked and then I'd put it in a dictionary for future uses, to reduce overhead (for future calls I'll just look up the method and invoke it; I won't need to analyse the bytecode again). I'm currently investigating ways to do this and LinFu looks pretty interesting, but if there was something like a ClassFileTransformer it would be much simpler: I just rewrite the class, replace it, and let the code run without monitoring anything. An additional note: the classes may be sealed. I want to be able to replace any kind of class, I cannot impose restrictions on their attributes. EDIT #2. Why I need to do this at runtime. I need to monitor everything that is going on so that I can detect every access to data. This applies to the code of library classes as well. However, I cannot know in advance which classes are going to be used, and even if I knew every possible class that may get loaded it would be a huge performance hit to tweak all of them instead of waiting to see whether they actually get invoked or not. POSSIBLE (BUT PRETTY HARDCORE) SOLUTION. In case anyone is interested (and I see the question has been faved, so I guess someone is), this is what I'm looking at right now. Basically I'd have to implement the profiling API and I'll register for the events that I'm interested in, in my case whenever a JIT compilation starts. An extract of the blogpost: In your ICorProfilerCallback2::ModuleLoadFinished callback, you call ICorProfilerInfo2::GetModuleMetadata to get a pointer to a metadata interface on that module. QI for the metadata interface you want. Search MSDN for "IMetaDataImport", and grope through the table of contents to find topics on the metadata interfaces. Once you're in metadata-land, you have access to all the types in the module, including their fields and function prototypes. You may need to parse metadata signatures and this signature parser may be of use to you. In your ICorProfilerCallback2::JITCompilationStarted callback, you may use ICorProfilerInfo2::GetILFunctionBody to inspect the original IL, and ICorProfilerInfo2::GetILFunctionBodyAllocator and then ICorProfilerInfo2::SetILFunctionBody to replace that IL with your own. The great news: I get notified when a JIT compilation starts and I can replace the bytecode right there, without having to worry about replacing the class, etc. The not-so-great news: you cannot invoke managed code from the API's callback methods, which makes sense but means I'm on my own parsing the IL code, etc, as opposed to be able to use Cecil, which would've been a breeze. I don't think there's a simpler way to do this without using AOP frameworks (such as PostSharp). If anyone has any other idea please let me know. I'm not marking the question as answered yet.

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