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  • PHP: How should I move my code from dev to production?

    - by Teddy
    I have created a PHP web-application. I have 3 environments: DEV, TEST, PROD. What's a good tool / business practice for me to move my PHP web-application code from DEV to TEST to the PROD environment? Realizing that my TEST environment still only connects to my TEST database; whereas, I need to PROD environment to connect to my PROD database. So the code is mostly the same, except that I need to change my TEST code once moved into PROD to connect to the PROD database and not TEST database. I've heard of people taking down Apache in such away that it doesn't allow new connections and once all the existing connections are idle it simply brings down the web server. Then people manually copy the code and then manually update the config files of the PHP application to also point to the PROD instance. That seems terribly dangerous. Does a best practice exists?

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  • Most efficient way to save tile data of an isometric game

    - by Harmen
    Hello, I'm working on an isometric game for fast browsers that support <canvas>, which is great fun. To save information of each tile, I use a two-dimensional array which contains numbers representing a tile ID, like: var level = [[1, 1, 1, 2, 1, 0], [0, 1, 1, 2, 0, 1], [0, 1, 1, 2, 1, 1]]; var tiles = [ {name: 'grass', color: 'green'}, {name: 'water', color: 'blue'}, {name: 'forest', color: 'ForestGreen'} ]; So far it works great, but now I want to work with heights and slopes like in this picture: For each tile I need to save it's tile ID, height and information about which corners are turned upward. I came up with a simple idea about a bitwise representation of all four corners, like this: 1011 // top, bottom and left corner turned up My question is: what is the most efficient way to save these three values for each cell? Is it possible to save these three values as one integer?

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  • Using include() to load different page content acts differently locally vs hosted

    - by hookedonwinter
    I have a live site that includes different php files depending on what page the user is trying to access. The header and footer are the same, but in the file, if the user requests filename1.php vs filename2.php, a different php is loaded into the content of the page. Basic CMS stuff. On the live site, it works fine. I just set up a local dev environment, and it doesn't work. The file that is supposed to load into the middle of the page instead is the only file loaded. I'm not saying this well. Here's an example: How it works live: <html> <head> Stuff </head> <body> More stuff <? include( 'some_file.php' ); ?> </body> </html> How it works locally: <? include( 'some_file.php' ); ?> Just that file loads, no other content. Any thoughts on why that one page is loading, but not the surrounding content? If I'm not explaining this well, please let me know.

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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • How can I reuduce jQuery ?

    - by Tommy
    I'm using just a few basic jQuery functions on my site. How can I remove unused jQuery code? Knowing only the basics, I looked at the code and was not sure where to start. If you could point me in the right direction, that would be appreciated. Thanks.

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • server controlled or Synchronized web slide show?

    - by Gnome Guru
    I am creating a e-learning application , where the students (wireless) connect to the teachers machine, the teacher hosts a tomcat server. the teacher has a set of HTML web-pages(each of which can be thought of as a slide). and the students can view a web slide-show on his/her browser... the problem is.... i want the pages on the students browser to be redirected according to the teachers input.. in short: i want the server to automatically redirect all the client browsers to the next page when the teacher wants it to be so... how do i do it?? [i am using JSP/javascript/Java/Tomcat/Eclipse]

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  • where should damage logic go Game Engine or Character Class

    - by numerical25
    I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt. So overall what is the best practice.

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  • Centre content vertically in a <div>

    - by Ben
    Hi, this is probably very simple to do, but I can't quite get it right. I have a <div> which contains two <a> tags. I would like the <a> tags to be both centred vertically and horizontally. I have set them to centre horizontally by setting the text-align:center; on the div, but can't figure out how to vertically centre them. How would I go about doing this? Thanks.

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  • Which programming language to use for serious project?

    - by alex
    Hi! Which programming language to use for serious web project (price catalogue)? After some time of studying web PHP frameworks i got that: Codeigniter: good, but when i read about authorization (that 20% users can login correctly without party solutions), i am disappointed. Zend Framework: more serious, but raises questions about speed and i found only few examples. PHP: long time to understand PHP frameworks functionality

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  • Need to incorporate Timezone Selection (UTC) within Web App

    - by tonsils
    Hi, I need to incorporate a Timezone dropdown selection within my web app, which I need to use within an Oracle database. I basically require the user to select their timezone and I then need to use this against time stamp info stored within the Oracle tables. Unsure where/how to build this Timezone selection list within my page - example how-tos would be great. Would like this to be UTC. Thanks.

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  • High-level languages for out-of-the-box GUI desktop application programming

    - by Omeoe
    After I discontinued programming in C++ while entering into web authoring I was spoilt by PHP's high level constructs like hash tables or its dynamic, weak typing. I remembered the angst of C/C++ pointers and the maze of low-level Win32 API handles and message loops and that prevented me from utilizing environments like Code::Blocks for desktop applications. I am also not very fond of bulky, statically-typed C#/.NET environment. Any other ideas?

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  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • How do I retrieve an automated report and save it to a database?

    - by Mason Wheeler
    I've got a web server that will take scripts in Python, PHP or Perl. I don't know much about any of those languages, but of the three, Python seems the least scary. It has a MySql database set up, and I know enough SQL to manage it and write queries for it. I also have a program that I want to add automated error reporting to. Something goes wrong, it sends a bug report to my server. What I don't know how to do is write a Python script that will sit on the web server and, when my program sends in a bug report, do the following: Receive the bug report. Parse it out into sections. Insert it into the database. Have the server send me an email. From what little I understand, this seems like it shouldn't be too difficult if I only knew what I was doing. Could someone point me to a site that explains the basic principles I'd need to create a script like this?

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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • Merging 3 apps - 2.msi and 1.exe

    - by Netguy
    EXACT duplicate of Combining three MSI into a single installer Hi Guys , I am having 3 files - Alky for Applications.msi ( which make Vista Apps work on XP) 2. Windows VIsta sidebar.exe ( Which make that VIsta sidebar work on XP) *3.Gadget Extractor.ms*i ( A part of number 2) Now , the problem is that all the 3 applications are installers and I want to merge them to 1 installer . So please tell me what should I do and I also want to remove some content( normal files) from 2. Note: I do NOT want to bind the files , so that 3 installers start at the same time. I want to make them into one The Person who is able to help me gets a VPS with cPanel with RL/TF allowed :D

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • Integrating Magento with a simple static website.

    - by ExtraLean
    Magento is an awesomely powerful ecommerce platform. That said, it is also very complex, and I'd like to know if there is a relatively simple way to utilize Magento as our mISV site's backend to fulfill orders without actually "using" Magento's framework to build the site, run the site, etc. In other words, I don't want to use the built-in CMS, etc. since we have a static website already built. I'd just like our Buy Now buttons to utilize the checkout stuff, and would like to be able to use the back-end part to keep track of orders etc. I was able to accomplish this "fairly" easily with osCommerce, but Magento is proving to be a little more difficult to wrap my head around since I've only started looking at it for a few days now. I found another person asking this same exact question on the Magento wiki (along with several others in the forum), and none of them ever receive a reply for some reason. I noticed that there are may Magento experts on Stack Overflow, so I thought I'd give it a go here. This is an example of one question asked by someone on their wiki, and it captures the essence of what I'm trying to accomplish: Hi, as far as I understand, all shopping cart/eCommerce solutions I see are full featured PHP driven web sites. This means that all the pages the user interacts with, are server generated, and thus, the experience, is tied to the magento framework/workflow. I’d like to integrate bits and pieces of eCommerce/shopping cart in my existing website. Effectively, I’d like to have: 1) on a product information page, a “buy now/add to cart” button that adds to a cart 2) on every page, a view cart/checkout option 3) on a checkout page, with additional content already in place, having the magento “checkout” block integrated in the page (and not the entire page generated from Magento). Have any of you done this with Magento? This is for a simple one-product website so any advice you could share would be highly appreciated.

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  • JavaScript: How can I delay running some JS code until ALL of my asynchronous JS files downloaded?

    - by Henryh
    UPDATE: I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once both Two.js & Three.js has been downloaded and excuted </script> How can I prevent code from executing until all required JS have been downloaded and executed? In my example above, those required files being Two.js and Three.js.

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  • Do you feel threatened by younger developers?

    - by bobsmith123
    When an opportunity for a new project in my company presented itself, I volunteered with a little bit of skepticism but a lot of excitement. I have been working with this company for 5 years on a different project in which I was a team lead for several releases. I have a consistent track record of delivering good quality projects. The new project has a team that is built from ground up and the management decided to hire new developers. The technologies used are the latest ones that are different from the previous project I had worked on (although they both are in .NET). The newer and the younger developers in the team have more experience with the latest technologies from their previous gigs. The younger developers have a lot more energy, can work 14 hours a day (they remind me of my early 20s) and live on ramen noodles. Since they are new, I feel they are obligated to show what they are made of and to prove their mettle. I feel like I am sidelined in this project and the management obviously like the younger developers as they bring more to the table. I know ageism is rampant in our field and the more I think about this, the more it makes me feel that there are very few transferable skills from one project to the other and one day you could be a team lead managing a number of developers, the next day some one you hired becomes your boss. Do you see yourself in situations like this very often? What plans do you have to make yourself valuable in a long term perspective?

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