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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • Android: onListItemClick not opening up the .xml file

    - by Capsud
    Hi, public void onListItemClick(ListView l, View v, int position, long id) { if(position == 0){ setContentView(R.layout.cuisine); } } I have an array of Strings and i'm using the above method to try and open up a new xml file called 'cuisine' when it is clicked. but it keeps failing! Have I done this right, or what am I doing wrong? Thanks. Ok from looking at similar problems on the web, people have said to get the onListItemClick() to start a new activity and using that new activity to then open up the new view? So what i've done is this... protected void onListItemClick(ListView l, View v, int position, long id) { Intent dundrumIntent = new Intent(v.getContext(), DundrumSelector.class); dundrumIntent.putExtra("position", position); startActivityForResult(dundrumIntent, 0); } and then import android.app.Activity; import android.os.Bundle; public class DundrumSelector extends Activity { @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); int position = getIntent().getExtras().getInt("position"); if(position == 0){ setContentView(R.layout.cuisine); } } } Yet i'm still getting the same problem. The program crashes when I click on an item in the listView. And yes i've added the activity to the manifest. Does anyone have a resolution to this as alot of people seem to be having the same problem. Thanks alot.

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  • Identity.Name is disposed in a IIS7 Asp.NET MVC application Thread

    - by vIceBerg
    I have made the smallest demo project to illustrate my problem. You can download the sources Here Visual Studio 2008, .NET 3.5, IIS7, Windows 7 Ultimate 32 bits. The IIS Website is configured ONLY for Windows Authentication in an Integreated pipeline app pool (DefaultAppPool). Here's the problem. I have an Asp.NET MVC 2 application. In an action, I start a thread. The View returns. The thread is doing it's job... but it needs to access Thread.CurrentPrincipal.Identity.Name BANG The worker process of IIS7 stops. I have a window that says: "Visual Studio Just-In-Time Debugger An unhandled exception ('System.Object.DisposedException') occured in w3wp.exe [5524]" I checked with the debugger and the Thread.CurrentPrincipal.Identity is valid, but the Name property is disposed. If I put a long wait in the action before it returns the view, then the Thread can do it's job and the Identity.Name is not disposed. So I think the Name gets disposed when the view is returned. For the sake of the discussion, here's the code that the thread runs (but you can also download the demo project. The link is on top of this post): private void Run() { const int SECTOWAIT = 3; //wait SECTOWAIT seconds long end = DateTime.Now.Ticks + (TimeSpan.TicksPerSecond * SECTOWAIT); while (DateTime.Now.Ticks <= end) continue; //Check the currentprincipal. BANG!!!!!!!!!!!!! var userName = Thread.CurrentPrincipal.Identity.Name; } Here's the code that starts the thread public void Start() { Thread thread = new Thread(new ParameterizedThreadStart(ThreadProc)); thread.SetApartmentState(ApartmentState.MTA); thread.Name = "TestThread"; thread.Start(this); } static void ThreadProc(object o) { try { Builder builder = (Builder)o; builder.Run(); } catch (Exception ex) { throw; } } So... what am i doing wrong? Thanks

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  • How can my facebook application post message to a wall?

    - by Thomas Dekiere
    i already found out how to post something to a wall with the graph api on behalf of the facebook user. But now i want to post something in the name of my application. Here is how i'm trying to do this: protected void btn_submit_Click(object sender, EventArgs e) { Dictionary<string, string> data = new Dictionary<string, string>(); data.Add("message", "Testing"); // i'll add more data later here (picture, link, ...) data.Add("access_token", FbGraphApi.getAppToken()); FbGraphApi.postOnWall(ConfigSettings.getFbPageId(), data); } FbGraphApi.getAppToken() // ... private static string graphUrl = "https://graph.facebook.com"; //... public static string getAppToken() { MyWebRequest req = new MyWebRequest(graphUrl + "/" + "oauth/access_token?type=client_cred&client_id=" + ConfigSettings.getAppID() + "&client_secret=" + ConfigSettings.getAppSecret(), "GET"); return req.GetResponse().Split('=')[1]; } FbGraphApi.postOnWall() public static void postOnWall(string id, Dictionary<string,string> args) { call(id, "feed", args); } FbGraphApi.call() private static void call(string id, string method, Dictionary<string,string> args ) { string data = ""; foreach (KeyValuePair<string, string> arg in args) { data += arg.Key + "=" + arg.Value + "&"; } MyWebRequest req = new MyWebRequest(graphUrl +"/" + id + "/" + method, "POST", data.Substring(0, data.Length - 1)); req.GetResponse(); // here i get: "The remote server returned an error: (403) Forbidden." } Does anyone see where this i going wrong? I'm really stuck on this. Thanks!

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  • ISO C++ forbids declaration of 'QPushButton' with no type in QT Creator

    - by Mohit Deshpande
    I am running QT Creator on a Linux Ubuntu 9.10 machine. I just got started with QT Creator, and I was going through the tutorials when this error popped up while I was trying to build my project: "ISO C++ forbids declaration of 'QPushButton' with no type". This problem appears in my header file: #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui/QWidget> namespace Ui { class MainWindow; } class MainWindow : public QWidget { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void addContact(); void submitContact(); void cancel(); private: Ui::MainWindow *ui; QPushButton *addButton; QPushButton *submitButton; QPushButton *cancelButton; QLineEdit *nameLine; QTextEdit *addressText; QMap<QString, QString> contacts; QString oldName; QString oldAddress; }; #endif // MAINWINDOW_H

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  • JavaFX MouseEvent continues when I remove the object it happened on

    - by Kyle
    It took me a while to realize what was going on with mouse events going through my blocking dialog boxes when I closed them, but I finally figured out why. I still don't know any good way to fix it. I have a custom dialog box (that blocks the mouse) with a close button. When I click the close button, I remove the dialog box from the scene, but JavaFx is still processing the MouseEvent and now it finds that there is nothing blocking the screen behind where the cancel button was, so that component receives a MouseEvent. How do I make the mouseEvent stop processing when I see that they pressed cancel and remove the dialog box? Or, is there a way to make the removing of the dialog box not happen until after it is done processing the MouseEvent? Example Code for the problem: import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.scene.control.Button; var theScene:Scene; var btn:Button; Stage { title: "Application title" scene: theScene= Scene { width: 500 height: 200 content: [ Rectangle{ width: bind theScene.width height: bind theScene.height onMouseClicked: function(e:MouseEvent):Void{ println("Rectangle");} }, Button{ layoutX: 20 layoutY: 50 blocksMouse: true text: "JustPrint" action:function():Void{ println("JustPrint");} }, btn = Button{ layoutX: 20 layoutY: 20 blocksMouse: true text: "Cancel" action:function():Void{ println("Cancel"); delete btn from theScene.content;} }, ] } } When you press "JustPrint" you get: JustPrint When you press "Cancel" you get: Cancel Rectangle

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  • OnClickListener error: Source not found

    - by fordays
    Hi, I'm brand new to Android development and right now I am building a simple calculator for healthcare workers. My program implements the OnClickListener class, but every time I click on the button to initiate the calculation, I get an error saying the "Source is not Found". Here is the code: public class KidneyeGFR extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Calculate = (Button)this.findViewById(R.id.Calculate); Calculate.setOnClickListener(this); } public void onClick(View v) { if (Female.isChecked()) { gender = 0.742; } else { gender = 1.0; } if (African.isChecked()) { race = 1.212; } else { race = 1.0; } calculateBone(); } protected void calculateBone() { int age = Integer.parseInt(EditAge.getText().toString()); double serum = Double.parseDouble(EditSerum.getText().toString()); finalgfr = BONECONST * Math.pow(serum, -1.154) * Math.pow(age, -0.203) * gender * race; BONEtext.setText(Double.toString(finalbone)); }

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  • why can't i bind ipv6 socket to a linklocal address

    - by Haiyuan Zhang
    #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sock, length, fromlen, n; struct sockaddr_in6 server; struct sockaddr_in6 from; int portNr = 5555; char buf[1024]; length = sizeof (struct sockaddr_in6); sock=socket(AF_INET6, SOCK_DGRAM, 0); if (sock < 0) error("Opening socket"); bzero((char *)&server, length); server.sin6_family=AF_INET6; server.sin6_addr=in6addr_any; server.sin6_port=htons(portNr); inet_pton( AF_INET6, "fe80::21f:29ff:feed:2f7e", (void *)&server.sin6_addr.s6_addr); //inet_pton( AF_INET6, "::1", (void *)&server.sin6_addr.s6_addr); if (bind(sock,(struct sockaddr *)&server,length)<0) error("binding"); fromlen = sizeof(struct sockaddr_in6); while (1) { n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from,&fromlen); if (n < 0) error("recvfrom"); write(1,"Received a datagram: ",21); write(1,buf,n); n = sendto(sock,"Got your message\n",17, 0,(struct sockaddr *)&from,fromlen); if (n < 0) error("sendto"); } } when I compile and run the above code I got : binding: Invalid argument and if change to bind the ::1 and leave other thing unchanged in the source code, the code works! so could you tell me what's wrong with my code ? thanks in advance.

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  • Jquery Returning values to original

    - by Cam
    So my script works perfectly, but here is the issue, I have buttons (Sprite action here) that are 40px height, but the top 20 only shows perfectly. When you click the button ie img the bottom 20px show perfecto! but... Issue, i included in my script a way to return all others to there default (only one should be selected) now, how can I fix this issue that I seem unable to correct as I can select multiple of them ** USERS can switch ** The last part of the script that is the issue. Thanks $(document).ready(function() { $('.form_sub').hide(); $('.theader').addClass('active'); $('.theader_t').click(function() { $('.form_header').show(); $('.form_sub').hide(); $('.theader').addClass('active'); $('.sub_theader').removeClass('active'); }); $('.sub_theader_t').click(function() { $('.form_header').hide(); $('.form_sub').show(); $('.theader').removeClass('active'); $('.sub_theader').addClass('active'); }); $('.top_head_img').click(function() { $(this).css({ position: 'relative', bottom: '20px' }).siblings().css( 'bottom', '0' ); }); }); <ul class="top_head"> <li> <a href="javascript:void(0)" onClick="selectPic5('top');"><img src="custom/images/top2.jpg" alt="Left" border="0" class="top_head_img"/></a> </li> <li> <a href="javascript:void(0)" onClick="selectPic5('center');"><img src="custom/images/mid2.jpg" alt="Center" border="0" class="top_head_img"/></a> </li> <li> <a href="javascript:void(0)" onClick="selectPic5('bottom');"><img src="custom/images/bot2.jpg" alt="Right" border="0" class="top_head_img"/></a> </li> </ul>

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  • using Object input\ output Streams with files and array list

    - by soad el-hayek
    hi every one .. i'm an it student , and it's time to finish my final project in java , i've faced too many problems , this one i couldn't solve it and i'm really ubset ! :S my code is like this : in Admin class : public ArrayList cos_info = new ArrayList(); public ArrayList cas_info = new ArrayList(); public int cos_count = 0 ; public int cas_count = 0 ; void coustmer_acount() throws FileNotFoundException, IOException{ String add=null; do{ person p = new person() ; cos_info.add(cos_count, p); cos_count ++ ; add =JOptionPane.showInputDialog("Do you want to add more coustmer..\n'y'foryes ..\n 'n'for No .."); } while(add.charAt(0) == 'Y'||add.charAt(0)=='y'); writenew_cos(); // add_acounts(); } void writenew_cos() throws IOException{ ObjectOutputStream aa = new ObjectOutputStream(new FileOutputStream("coustmer.txt")); aa.writeObject(cos_info); JOptionPane.showMessageDialog(null,"Added to file done sucessfuly.."); aa.close(); } in Coustmer class : void read_cos() throws IOException, ClassNotFoundException{ person p1= null ; int array_count = 0; ObjectInputStream d = new ObjectInputStream(new FileInputStream("coustmer.txt")); JOptionPane.showMessageDialog(null,d.available() ); for(int i = 0;d.available() == 0;i++){ a.add(array_count,(ArrayList) d.readObject()); array_count++; JOptionPane.showMessageDialog(null,"Haaaaai :D" ); JOptionPane.showMessageDialog(null,array_count ); } d.close(); JOptionPane.showMessageDialog(null,array_count +"1111" ); for(int i = 0 ; i it just print JOptionPane.showMessageDialog(null,d.available() ); and having excep. here a.add(array_count,(ArrayList) d.readObject()); p.s : person object from my own class and it's Serializabled

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  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • How can I stop a movie (from current frame) playing when I click on next frame - FLASH CS4?

    - by ladygeekgeek
    I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. How can I shop this? The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie. I am a flash newbie, so all help appreciated. Many thanks. stop(); watch1_btn.addEventListener(MouseEvent.CLICK, playMovie1); function playMovie1(event:MouseEvent):void { movie1_mc.play(); } // Button Listeners next_btn.addEventListener(MouseEvent.CLICK, nextSection); prev_btn.addEventListener(MouseEvent.CLICK, prevSection); function nextSection(event:MouseEvent):void { var thisLabel:String = pages_mc.currentLabel; // gets current frame label as string var thisLabelNum:String = thisLabel.replace("sct", ""); // cuts the leading letters off of the number var curNumber:Number = Number(thisLabelNum); // converts that string number to a real number if (curNumber < 5) { var nextNum:Number = curNumber + 1; // adds 1 to the number so we can go to next frame label pages_mc.gotoAndStop("sct" + nextNum); // This allows us to go to the next frame label } } /////////////////////////////////////////////////////////////////////////// function prevSection(event:MouseEvent):void { var thisLabel:String = pages_mc.currentLabel; // gets current frame label as string var thisLabelNum:String = thisLabel.replace("sct", ""); // cuts the leading letters off of the number var curNumber:Number = Number(thisLabelNum); // converts that string number to a real number var prevNum:Number = curNumber - 1; // subtracts 1 from the number so we can go to next frame label pages_mc.gotoAndStop("sct" + prevNum); // This allows us to go to the previous frame label }

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  • Should I use IDisposable for purely managed resources?

    - by John Gietzen
    Here is the scenario: I have an object called a Transaction that needs to make sure that only one entity has permission to edit it at any given time. In order to facilitate a long-lived lock, I have the class generating a token object that can be used to make the edits. You would use it like this: var transaction = new Transaction(); using (var tlock = transaction.Lock()) { transaction.Update(data, tlock); } Now, I want the TransactionLock class to implement IDisposable so that its usage can be clear. But, I don't have any unmanaged resources to dispose. however, the TransctionLock object itself is a sort of "unmanaged resource" in the sense that the CLR doesn't know how to properly finalize it. All of this would be fine and dandy, I would just use IDisposable and be done with it. However, my issue comes when I try to do this in the finalizer: ~TransactionLock() { this.Dispose(false); } I want the finalizer to release the transaction from the lock, if possible. How, in the finalizer, do I detect if the parent transaction (this.transaction) has already been finalized? Is there a better pattern I should be using? The Transaction class looks something like this: public sealed class Transaction { private readonly object lockMutex = new object(); private TransactionLock currentLock; public TransactionLock Lock() { lock (this.lockMutex) { if (this.currentLock != null) throw new InvalidOperationException(/* ... */); this.currentLock = new TransactionLock(this); return this.currentLock; } } public void Update(object data, TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); // ... } } internal void ValidateLock(TransactionLock tlock) { if (this.currentLock == null) throw new InvalidOperationException(/* ... */); if (this.currentLock != tlock) throw new InvalidOperationException(/* ... */); } internal void Unlock(TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); this.currentLock = null; } } }

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  • Android: Resolution issue while saving image into gallery

    - by Luca D'Amico
    I've managed to programmatically take a photo from the camera, then display it on an imageview, and then after pressing a button, saving it on the Gallery. It works, but the problem is that the saved photo are low resolution.. WHY?! I took the photo with this code: Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(cameraIntent, CAMERA_PIC_REQUEST); Then I save the photo on a var using : protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST) { thumbnail = (Bitmap) data.getExtras().get("data"); } } and then after displaying it on an imageview, I save it on the gallery with this function: public void SavePicToGallery(Bitmap picToSave, File savePath){ String JPEG_FILE_PREFIX= "PIC"; String JPEG_FILE_SUFFIX= ".JPG"; String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date()); String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_"; File filePath = null; try { filePath = File.createTempFile(imageFileName, JPEG_FILE_SUFFIX, savePath); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } FileOutputStream out = null; try { out = new FileOutputStream(filePath); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } picToSave.compress(CompressFormat.JPEG, 100, out); try { out.flush(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { out.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } //Add the pic to Android Gallery String mCurrentPhotoPath = filePath.getAbsolutePath(); MediaScannerConnection.scanFile(this, new String[] { mCurrentPhotoPath }, null, new MediaScannerConnection.OnScanCompletedListener() { public void onScanCompleted(String path, Uri uri) { } }); } I really can't figure out why it lose so much quality while saved.. Any help please ? Thanks..

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  • How can I simply change a class variable from another class in ObjectiveC?

    - by Daniel
    I simply want to change a variable of an object from another class. I can compile without a problem, but my variable always is set to 'null'. I used the following code: Object.h: @interface Object : NSObject { //... NSString *color; //... } @property(nonatomic, retain) NSString* color; + (id)Object; - (void)setColor:(NSString*)col; - (NSString*)getColor; @end Object.m: +(id)Object{ return [[[Object alloc] init] autorelease]; } - (void)setColor:(NSString*)col { self.color = col; } - (NSString*)getColor { return self.color; } MyViewController.h #import "Object.h" @interface ClassesTestViewController : UIViewController { Object *myObject; UILabel *label1; } @property UILabel *label1; @property (assign) Object *myObject; @end MyViewController.m: #import "Object.h" @implementation MyViewController @synthesize myObject; - (void)viewDidLoad { [myObject setColor:@"red"]; NSLog(@"Color = %@", [myObject getColor]); [super viewDidLoad]; } The NSLog message is always Color = (null) I tried many different ways to solve this problem, but no success. Any help would be appreciated.

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  • Rhino Mocks Sample How to Mock Property

    - by guazz
    How can I test that "TestProperty" was set a value when ForgotMyPassword(...) was called? > public interface IUserRepository { User GetUserById(int n); } public interface INotificationSender { void Send(string name); int TestProperty { get; set; } } public class User { public int Id { get; set; } public string Name { get; set; } } public class LoginController { private readonly IUserRepository repository; private readonly INotificationSender sender; public LoginController(IUserRepository repository, INotificationSender sender) { this.repository = repository; this.sender = sender; } public void ForgotMyPassword(int userId) { User user = repository.GetUserById(userId); sender.Send("Changed password for " + user.Name); sender.TestProperty = 1; } } // Sample test to verify that send was called [Test] public void WhenUserForgetPasswordWillSendNotification_WithConstraints() { var userRepository = MockRepository.GenerateStub<IUserRepository>(); var notificationSender = MockRepository.GenerateStub<INotificationSender>(); userRepository.Stub(x => x.GetUserById(5)).Return(new User { Id = 5, Name = "ayende" }); new LoginController(userRepository, notificationSender).ForgotMyPassword(5); notificationSender.AssertWasCalled(x => x.Send(null), options => options.Constraints(Rhino.Mocks.Constraints.Text.StartsWith("Changed"))); }

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  • [Cocoa] Placing an NSTimer in a separate thread

    - by ndg
    I'm trying to setup an NSTimer in a separate thread so that it continues to fire when users interact with the UI of my application. This seems to work, but Leaks reports a number of issues - and I believe I've narrowed it down to my timer code. Currently what's happening is that updateTimer tries to access an NSArrayController (timersController) which is bound to an NSTableView in my applications interface. From there, I grab the first selected row and alter its timeSpent column. From reading around, I believe what I should be trying to do is execute the updateTimer function on the main thread, rather than in my timers secondary thread. I'm posting here in the hopes that someone with more experience can tell me if that's the only thing I'm doing wrong. Having read Apple's documentation on Threading, I've found it an overwhelmingly large subject area. NSThread *timerThread = [[[NSThread alloc] initWithTarget:self selector:@selector(startTimerThread) object:nil] autorelease]; [timerThread start]; -(void)startTimerThread { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; activeTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimer:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } -(void)updateTimer:(NSTimer *)timer { NSArray *selectedTimers = [timersController selectedObjects]; id selectedTimer = [selectedTimers objectAtIndex:0]; NSNumber *currentTimeSpent = [selectedTimer timeSpent]; [selectedTimer setValue:[NSNumber numberWithInt:[currentTimeSpent intValue]+1] forKey:@"timeSpent"]; } -(void)stopTimer { [activeTimer invalidate]; [activeTimer release]; }

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  • Creating a Pop animation similar to the presentation of UIAlertView

    - by JK
    I would like to present a view in the same manner as that of UIAlertView - a pop/spring. Unfortunately subclassing UIAlertView is not an option for the view I need to present. I have written some code, but I can't seem to get it as realistic as I would like. I would appreciate any suggestions for greater realism or a link if anything similar has been done (I could not find anything on Google). Thank you. - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.backgroundColor = [UIColor whiteColor]; v = [[UIView alloc] initWithFrame:CGRectMake(140, 140, 60, 60)]; v.backgroundColor = [UIColor blueColor]; [self addSubview:v]; [self animate]; } return self; } - (void)animate { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.2]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep1Complete)]; v.frame = CGRectMake(90, 90, 140, 140); [UIView commitAnimations]; } - (void)popStep1Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep2Complete)]; v.frame = CGRectMake(110, 110, 100, 100); [UIView commitAnimations]; } - (void)popStep2Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; v.frame = CGRectMake(100, 100, 120, 120); [UIView commitAnimations]; }

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  • C Program Stalls or Infinite Loops inside and else statement?

    - by Bobby S
    I have this weird thing happening in my C program which has never happened to me before. I am calling a void function with a single parameter, the function is very similar to this so you can get the jist: ... printf("Before Call"); Dumb_Function(a); printf("After Call"); ... ... void Dumb_Function(int a){ if(a == null) { } else{ int i; for(i=0; i<a; i++) { do stuff } printf("test"); } } This will output Before Call test and NOT "After Call" How is this possible? Why does my function not return? Did my program counter get lost? I can not modify it to a non void function. When running the cursor will blink and I am able to type, I press CTRL+C to terminate. Any ideas?

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  • What is the error in this java code ? What changes should I do to remove it ?

    - by mekasperasky
    import javax.swing.*; // For JPanel, etc. import java.awt.*; // For Graphics, etc. import java.awt.geom.*; // For Ellipse2D, etc. public class ShapeExample extends JPanel { private Ellipse2D.Double circle = new Ellipse2D.Double(10, 10, 350, 350); private Rectangle2D.Double square = new Rectangle2D.Double(10, 10, 350, 350); public void paintComponent(Graphics g) { clear(g); Graphics2D g2d = (Graphics2D)g; g2d.fill(circle); g2d.draw(square); } // super.paintComponent clears offscreen pixmap, // since we're using double buffering by default. protected void clear(Graphics g) { super.paintComponent(g); } protected Ellipse2D.Double getCircle() { return(circle); } public static void main(String[] args) { WindowUtilities.openInJFrame(new ShapeExample(), 100, 100); } } The error I am getting is this . symbol : variable WindowUtilities location: class ShapeExample WindowUtilities.openInJFrame(new ShapeExample(), 100, 100); ^ 1 error What is wrong in the code? r

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  • EF4 POCO Not Updating Navigation Property On Save

    - by Gavin Draper
    I'm using EF4 with POCO objects the 2 tables are as follows Service ServiceID, Name, StatusID Status StatusID, Name The POCO objects look like this Service ServiceID, Status, Name Status StatusID, Name With Status on the Service object being a Navigation Property and of type Status. In my Service Repository I have a save method that takes a service objects attaches it to the context and calls save. This works fine for the service, but if the status for that service has been changed it does not get updated. My Save method looks like this public static void SaveService(Service service) { using (var ctx = Context.CreateContext()) { ctx.AttachModify("Services", service); ctx.AttachTo("Statuses",service.Status); ctx.SaveChanges(); } } The AttachModify method attaches an object to the context and sets it to modified it looks like this public void AttachModify(string entitySetName, object entity) { if (entity != null) { AttachTo(entitySetName, entity); SetModified(entity); } } public void SetModified(object entity) { ObjectStateManager.ChangeObjectState(entity, EntityState.Modified); } If I look at a SQL profile its not even including the navigation property in the update for the service table, it never touches the StatusID. Its driving me crazy. Any idea what I need to do to force the Navigation Property to update?

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  • How do I pass an NSString through 3 ViewControllers?

    - by dBloc
    hey, I'm currently using the iPhone SDK and I'm having trouble passing an NSString through 3 views I am able to pass an NSString between 2 view controllers but I am unable to pass it through another one. My code is as follows... `- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)index`Path { NSString *string1 = nil; NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"items"]; string1 = [array objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. ViewController2 *vc2 = [[ViewController2 alloc] initWithNibName:@"ViewController2" bundle:[NSBundle mainBundle]]; vc2.string1 = string1; [self.navigationController pushViewController:vc2 animated:YES]; [vc2 release]; vc2 = nil; } in the "ViewController 2" implementations I am able use "string1" in the title bar by doing the following.... - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = string1; UIBarButtonItem *addButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"icon_time.png"] style:UIBarButtonItemStylePlain //style:UIBarButtonItemStyleBordered target:self action:@selector(goToThirdView)] autorelease]; self.navigationItem.rightBarButtonItem = addButton; } but I also have a NavBar Button on the right side that I would like to push a new view - (void)goToThirdView { ViewController3 *vc3 = [[ViewController3 alloc] initWithNibName:@"ViewController3" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:NESW animated:YES]; vc3.string1 = string1 ; [vc3 release]; vc3 = nil; } How do I pass on that same string to the third view? (or fourth)

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  • Java Generics Class Type Parameter Inference

    - by Pindatjuh
    Given the interface: public interface BasedOnOther<T, U extends BasedList<T>> { public T getOther(); public void staticStatisfied(final U list); } The BasedOnOther<T, U extends BasedList<T>> looks very ugly in my use-cases. It is because the T type parameter is already defined in the BasedList<T> part, so the "uglyness" comes from that T needs to be typed twice. Problem: is it possible to let the Java compiler infer the generic T type from BasedList<T> in a generic class/interface definition? Ultimately, I'd like to use the interface like: class X extends BasedOnOther<BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } } Instead: class X extends BasedOnOther<SomeType, BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } }

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  • java : how to handle the design when template methods throw exception when overrided method not throw

    - by jiafu
    when coding. try to solve the puzzle: how to design the class/methods when InputStreamDigestComputor throw IOException? It seems we can't use this degisn structure due to the template method throw exception but overrided method not throw it. but if change the overrided method to throw it, will cause other subclass both throw it. So can any good suggestion for this case? abstract class DigestComputor{ String compute(DigestAlgorithm algorithm){ MessageDigest instance; try { instance = MessageDigest.getInstance(algorithm.toString()); updateMessageDigest(instance); return hex(instance.digest()); } catch (NoSuchAlgorithmException e) { LOG.error(e.getMessage(), e); throw new UnsupportedOperationException(e.getMessage(), e); } } abstract void updateMessageDigest(MessageDigest instance); } class ByteBufferDigestComputor extends DigestComputor{ private final ByteBuffer byteBuffer; public ByteBufferDigestComputor(ByteBuffer byteBuffer) { super(); this.byteBuffer = byteBuffer; } @Override void updateMessageDigest(MessageDigest instance) { instance.update(byteBuffer); } } class InputStreamDigestComputor extends DigestComputor{ // this place has error. due to exception. if I change the overrided method to throw it. evey caller will handle the exception. but @Override void updateMessageDigest(MessageDigest instance) { throw new IOException(); } }

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  • Passing parameter to pthread

    - by Andrei Ciobanu
    Hello, i have the following code: #include <stdlib.h> #include <stdio.h> #include <pthread.h> #define NUM_THREADS 100 struct thread_param { char *f1; char *f2; int x; }; void *thread_function(void *arg){ printf("%d\n", ((struct thread_param*)arg)->x); } int main(int argc, char *argvs[]){ int i, thread_cr_res = 0; pthread_t *threads; threads = malloc(100 * sizeof(*threads)); if(threads == NULL){ fprintf(stderr,"MALLOC THREADS ERROR"); return (-1); } for(i = 0; i < NUM_THREADS; i++){ struct thread_param *tp; if((tp = malloc(sizeof(*tp))) == NULL){ fprintf(stderr,"MALLOC THREAD_PARAM ERROR"); return (-1); } tp->f1 = "f1"; tp->f2 = "f2"; tp->x = i; thread_cr_res = pthread_create(&threads[i], NULL, thread_function, (void*)tp); if(thread_cr_res != 0){ fprintf(stderr,"THREAD CREATE ERROR"); return (-1); } } return (0); } What i want to achieve, is to print all the numbers from 0 to 99, from threads. Also i am experimenting a way to pass a structure as a thread input parameter. What i am finding curios, is that not all the numbers are shown, eg: ./a.out | grep 9 9 19 29 39 49 And sometimes some numbers are shown twice: ... 75 74 89 77 78 79 91 91 Can you please explain me why is this happening ? No errors are shown.

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