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  • C++ ambiguous template instantiation

    - by aaa
    the following gives me ambiguous template instantiation with nvcc (combination of EDG front-end and g++). Is it really ambiguous, or is compiler wrong? I also post workaround à la boost::enable_if template<typename T> struct disable_if_serial { typedef void type; }; template<> struct disable_if_serial<serial_tag> { }; template<int M, int N, typename T> __device__ //static typename disable_if_serial<T>::type void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const T &thread) { // ... } template<size_t M, size_t N> __device__ static void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const serial_tag&) { for (size_t i = 0; i < M; ++i) add_evaluate_polynomial1(R, C, x, i); } // ambiguous template instantiation here. add_evaluate_polynomial1(R, C, x, serial_tag());

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  • Is there a better way to throttle a high throughput job?

    - by ChaosPandion
    I created a simple class that shows what I am trying to do without any noise. Feel free to bash away at my code. That's why I posted it here. public class Throttled : IDisposable { private readonly Action work; private readonly Func<bool> stop; private readonly ManualResetEvent continueProcessing; private readonly Timer throttleTimer; private readonly int throttlePeriod; private readonly int throttleLimit; private int totalProcessed; public Throttled(Action work, Func<bool> stop, int throttlePeriod, int throttleLimit) { this.work = work; this.stop = stop; this.throttlePeriod = throttlePeriod; this.throttleLimit = throttleLimit; continueProcessing = new ManualResetEvent(true); throttleTimer = new Timer(ThrottleUpdate, null, throttlePeriod, throttlePeriod); } public void Dispose() { throttleTimer.Dispose(); ((IDisposable)continueProcessing).Dispose(); } public void Execute() { while (!stop()) { if (Interlocked.Increment(ref totalProcessed) > throttleLimit) { lock (continueProcessing) { continueProcessing.Reset(); } if (!continueProcessing.WaitOne(throttlePeriod)) { throw new TimeoutException(); } } work(); } } private void ThrottleUpdate(object state) { Interlocked.Exchange(ref totalProcessed, 0); lock (continueProcessing) { continueProcessing.Set(); } } }

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  • threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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  • Manipulating original elements with qTip

    - by pjotr
    I have a bunch of divs on my page and each of them has only the class attribute. In the divs there are some spans, which are set up to display a tooltip with the help of qTip. The tooltip should contain three items: Up: anchor, which should move the OuterDiv up (probably something like this: move up/down in jquery) Down: anchor, which should move the OuterDiv down Delete: anchor, which should remove the calling OuterDiv My code so far: <body> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 1</span> </div> </div> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 2</span> </div> </div> </body> And scripts: $(document).ready(function () { var qTipContent = '<a href="javascript:void(0)" onclick="">&uarr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">&darr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">X</a>'; $('.Position').each(function () { $(this).qtip({ content: qTipContent, hide: { fixed: true } }) }); }); How should the onclick function in the qTip content look like?

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  • c# template member functions

    - by user3730583
    How can I define a template member function in C# For instance I will fill any collection which supports an Add(...) member function, please check out the sample code below public class CInternalCollection { public static void ExternalCollectionTryOne<T<int>>(ref T<int> ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } public static void ExternalCollectionTryTwo<T>(ref T ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; } The ExternalCollectionTryOne<...(...) would be the preferred kind, because the int type can be explicit defined, but results in an error: Type parameter declaration must be an identifier not a type The type or namespace name 'T' could not be found (are you missing a using directive or an assembly reference?) The ExternalCollectionTryTwo<...(...) results in an error: 'T' does not contain a definition for 'Add' and no extension method 'Add' accepting a first argument of type 'T' could be found (are you missing a using directive or an assembly reference?)... I hope the problem is clear – any suggestions? ----------------------------- edit -------------------------- The answers with the interface ICollection<.. without a template member works fine and thanks all for this hint, but I still cannot define successfully a member template(generic) function So a more simpler example ... how can I define this public class CAddCollectionValues { public static void AddInt<T>(ref T number, int selection) { T new_T = new T(); //this line is just an easy demonstration to get a compile error with type T foreach (int i_value in m_int_col) { if (i_value > selection) number += i_value; //again the type T cannot be used } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; }

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  • Java: over-typed structures?

    - by HH
    Term over-type structure = a data structure that accepts different types, can be primitive or user-defined. I think ruby supports many types in structures such as tables. I tried a table with types 'String', 'char' and 'File' in Java but errs. How can I have over-typed structure in Java? How to show types in declaration? What about in initilization? Suppose a structure: INDEX VAR FILETYPE //0 -> file FILE //1 -> lineMap SizeSequence //2 -> type char //3 -> binary boolean //4 -> name String //5 -> path String Code import java.io.*; import java.util.*; public class Object { public static void print(char a) { System.out.println(a); } public static void print(String s) { System.out.println(s); } public static void main(String[] args) { Object[] d = new Object[6]; d[0] = new File("."); d[2] = 'T'; d[4] = "."; print(d[2]); print(d[4]); } } Errors Object.java:18: incompatible types found : java.io.File required: Object d[0] = new File("."); ^ Object.java:19: incompatible types found : char required: Object d[2] = 'T'; ^

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  • Passing functor and function pointers interchangeably using a templated method in C++

    - by metroxylon
    I currently have a templated class, with a templated method. Works great with functors, but having trouble compiling for functions. Foo.h template <typename T> class Foo { public: // Constructor, destructor, etc... template <typename Func> void bar(T x, Func f); }; template <typename T> template <typename Func> Foo::bar(T x, Func f) { /* some code here */ } Main.cpp #include "Foo.h" template <typename T> class Functor { public: Functor() {} void operator()(T x) { /* ... */ } private: /* some attributes here */ }; void Function(T x) { /* ... */ } int main() { Foo<int> foo; foo.bar(2, Functor); // No problem foo.bar(2, Function); // <unresolved overloaded function type> return 0; }

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  • Can foreground threads be aborted on application shutdown in C#.Net?

    - by Cartman
    I inherited a c# winforms app (.NET 2.0) which creates a thread upon startup in a singleton class. This thread handles messages from a messaging topic (Tibco EMS). When the app is shutdown, the thread doesn't remain the the background? How is this possible? Is there something else happening that can abort this thread? Code snippet: public class Startup { public static void main(string [] args) { MySingletonClass.Instance.Init(); // do other things below Application.Run(new MainForm()); } public class MySingletonClass { // singleton code //.. //.. private Thread t; public void Init() { t = new Thread(new ThreadStart(poll)); } private void poll() { while(true} { // listen for messages and process but there is no break clause // exceptions are also handled within to ensure control doesnt go out } } Pls. don't write to tell me this is bad code. I know it and i was going to refactor it when i realised that the app actually shutdowns correctly inspite of this aberration. So i want to understand how this is possible. Thanks for your help

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  • Android :WindowManager$BadTockenException on Spinner Click

    - by Miya
    Hi, I have a spinner in my home.class. When I click on the spinner, the process is stopped showing exception that WindowManager$BadTockenException is caught. I am calling this home.class from main.class which extends ActivityGroup. If I am simply run only the home.class, the spinner is showing all items. But the problem is only with calling home.class from main.class. The following are my code. Please tell me why this is happened. main.class public class main extends ActivityGroup { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Intent intent=new Intent(this,home.class); View view=getLocalActivityManager().startActivity("1", intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } } home.class String[] country={"Please selects","US","INDIA","UK"}; Spinner s2 = (Spinner) findViewById(R.id.spinnerCountry); ArrayAdapter<CharSequence> adapterCountry=new ArrayAdapter(this,android.R.layout.simple_spinner_item,country); adapterCountry.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s2.setAdapter(adapterCountry); s2.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected( AdapterView<?> parent, View view, int position, long id) { countryName=country[position]; } public void onNothingSelected(AdapterView<?> parent) { countryName=country[0]; } }); Stack Thread [<1 main] (Suspended (exception WindowManager$BadTokenException)) AlertDialog(Dialog).show() line: 245 AlertDialog$Builder.show() line: 802 Spinner.performClick() line: 260 View$PerformClick.run() line: 9080 ViewRoot(Handler).handleCallback(Message) line: 587 ViewRoot(Handler).dispatchMessage(Message) line: 92 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thank You....

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  • Specializing function templates outside class temp. definition - what is the correct way of doing t

    - by LoudNPossiblyRight
    I am attempting to specialize a function template that is a member of a template class. The two of them have different template parameters. The template function specialization inside the temp. class definition is never called and the one func. spec. outside the class definition does not even compile. Should i expect this to work in the first place, and if so, what do i have to change in this code to both compile and make it work correctly: using VS2010 #include<iostream> using namespace std; template <typename T> class klass{ public: template <typename U> void func(const U &u){ cout << "I AM A TEMPLATE FUNC" << endl; } //THIS NEVER GETS CALLED !!! template <> void klass<T>::func(const string &s){ cout << "I AM A STRING SPECIALIST" << endl; } }; //THIS SPECIALIZATION WILL NOT COMPILE !!! template <typename T> template <> void klass<T>::func(const double &s){ cout << "I AM A DOUBLE SPECIALIST" << endl; } int main(){ double d = 3.14159265; klass<int> k; k.func(1234567890); k.func("string"); k.func(3.14159265); return 0; }

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  • Automatically converting an A* into a B*

    - by Xavier Nodet
    Hi, Suppose I'm given a class A. I would like to wrap pointers to it into a small class B, some kind of smart pointer, with the constraint that a B* is automatically converted to an A* so that I don't need to rewrite the code that already uses A*. I would therefore want to modify B so that the following compiles... struct A { void foo() {} }; template <class K> struct B { B(K* k) : _k(k) {} //operator K*() {return _k;} //K* operator->() {return _k;} private: K* _k; }; void doSomething(A*) {} void test() { A a; A* pointer_to_a (&a); B<A> b (pointer_to_a); //b->foo(); // I don't need those two... //doSomething(b); B<A>* pointer_to_b (&b); pointer_to_b->foo(); // 'foo' : is not a member of 'B<K>' doSomething(pointer_to_b); // 'doSomething' : cannot convert parameter 1 from 'B<K> *' to 'A *' } Note that B inheriting from A is not an option (instances of A are created in factories out of my control)... Is it possible? Thanks.

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  • Why do you need "extern C" for C++ callbacks to C functions?

    - by Artyom
    Hello, I find such examples in Boost code. namespace boost { namespace { extern "C" void *thread_proxy(void *f) { .... } } // anonymous void thread::thread_start(...) { ... pthread_create(something,0,&thread_proxy,something_else); ... } } // boost Why do you actually need this extern "C"? It is clear that thread_proxy function is private internal and I do not expect that it would be mangled as "thread_proxy" because I actually do not need it mangled at all. In fact in all my code that I had written and that runs on may platforms I never used extern "C" and this had worked as-as with normal functions. Why extern "C" is added? My problem is that extern "C" function pollute global name-space and they do not actually hidden as author expects. This is not duplicate! I'm not talking about mangling and external linkage. It is obvious in this code that external linkage is unwanted! Answer: Calling convention of C and C++ functions are not necessary the same, so you need to create one with C calling convention. See 7.5 (p4) of C++ standard.

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  • Why cant we create Object if constructor is in private section?

    - by Abhi
    Dear all I want to know why cant we create object if the constructor is in private section. I know that if i make a method static i can call that method using <classname> :: <methodname(...)>; But why cant we create object is my doubt... I also know if my method is not static then also i can call function by the following... class A { A(); public: void fun1(); void fun2(); void fun3(); }; int main() { A *obj =(A*)malloc(sizeof(A)); //Here we can't use new A() because constructor is in private //but we can use malloc with it, but it will not call the constructor //and hence it is harmful because object may not be in usable state. obj->fun1(); obj->fun2(); obj->fun3(); } So only doubt is why cant we create object when constructor is in private section? Thanks in advance

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  • c# threading and getting COM port of attached phone

    - by I__
    i have the following code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { public static void DoWork() { } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); // Begin communications serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } what i am trying to do is send AT COMMANDS to my phone which is attached to the computer through USB how do i know how to configure the properties of the serial port? (like which COM is the phone on [it's attached through USB], what about baudrate and databits?) when i run the program nothing really happens, i would like to send AT COMMANDS to my phone and the textbox is there to receive the response from my phone this is my first time using threads. am i using them correctly? what is the purpose of it in the current example? is it to just have a delay between send a response? what am i doing wrong?

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  • Android ProgressDialog inside another dialog

    - by La bla bla
    I'm working on a game using AndEngine, and I need to show the users the list of his Facebook friends. I've created my custom Adatper and after the loading finishes everything works great. I have a problem with the loading it self. The ListView is inside a custom dialog, since I don't really know how to create one using AndEngine, So inside this dialog, I'm running an AsyncTask to fetch the friends' info, in that AsyncTask I'm have a ProgressDialog. The problem is, the ProgressDialog shows up behind the dialog that contains the to-be list (which while loading, is just the title). I can see the ProgressDialog "peeking" behind that dialog.. Any Ideas? Here's some code: FriendsDialog.java private ProgressDialog dialog; //Constructor of the AsyncTask public FriendsLoader(Context context) { dialog = new ProgressDialog(context); dialog.setMessage("Please wait..\nLoading Friends List."); } @Override protected void onPreExecute() { dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); LayoutInflater inflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); dialog.setView(inflater.inflate(R.layout.loading, null)); dialog.setMessage("Please wait..\nLoading friends."); dialog.show(); } @Override protected void onPostExecute(ArrayList<HashMap<String, Object>> data) { if (dialog.isShowing()) { dialog.dismiss(); } MyAdapter myAdapter = new MyAdapter(context, data); listView = (ListView) findViewById(R.id.list); listView.setAdapter(myAdapter); listView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> myAdapter, View myView, int myItemInt, long mylng) { String id = (String) listView.getItemAtPosition(myItemInt); listener.onUserSelected(id); dismiss(); } }); }

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  • C++ template member specialization - is this a compiler limitation?

    - by LoudNPossiblyRight
    Is it possible to do this kind of specialization? If so, how? The specialization in question is marked //THIS SPECIALIZATION WILL NOT COMPILE I have used VS2008, VS2010, gcc 4.4.3 and neither can compile this. #include<iostream> #include<string> using namespace std; template <typename ALPHA> class klass{ public: template <typename BETA> void func(BETA B); }; template <typename ALPHA> template <typename BETA> void klass<ALPHA>::func(BETA B){ cout << "I AM A BETA FUNC: " << B <<endl; } //THIS SPECIALIZATION WILL NOT COMPILE template <typename ALPHA> template <> void klass<ALPHA>::func(string B){ cout << "I AM A SPECIAL BETA FUNC: " << B <<endl; } int main(){ klass<string> k; k.func(1); k.func("hello"); return 0; }

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  • C++ compiler error on template specialization

    - by user231536
    I would like to specialize a template method for a class C that is itself templated by an int parameter. How do I do this? template <int D=1> class C { static std::string foo () { stringstream ss; ss << D << endl; return ss.str();} }; template <class X> void test() { cout << "This is a test" << endl;} template <> template <int D> void test<C<D> > () {cout << C<D>::foo() << endl;} The specialization for test() fails with "Too many template parameter lists in declaration of void test()".

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  • Android - save/restore state of custom class

    - by user1209216
    I have some class for ssh support - it uses jsch internally. I use this class on main activity, this way: public class MainActivity extends Activity { SshSupport ssh = new SshSupport(); ..... @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Handle events for ssh ssh.eventHandler = new ISshEvents() { @Override public void SshCommandExecuted(SshCommandsEnum commandType, String result) { } //other overrides here } //Ssh operations on gui item click @Override public void onItemClick(AdapterView<?> arg0, View v, int position, long arg3) { if (ssh.IsConnected() == false) { try { ssh.ConnectAsync(/*parameters*/); } catch (Exception e) { e.printStackTrace(); } } try { ssh.ExecuteCommandAsync(SshCommandsEnum.values()[position]); } catch (Exception e) { e.printStackTrace(); } } }); } It works very well. My application connects to ssh, performs all needed operation in background thread and results are reported to gui, via events as shown above. But nothing works after user change device orientation. It's clear for me - activity is re-created and all state is lost. Unfortunately, my SshSupport class object is lost as well. It's pretty easy to store gui state for dynamically changed/added objects (using put/get serializable etc methods). But I have no idea how to prevent my ssh object, ssh connected session being lost. Since my class is not serializable, I can't save it to bundle. Also, even if I make my SshSupport class serializable, jsch objects it uses still are not serializable. So what is the best way to solve this?

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  • Problem with HttpService POST

    - by Lost_in_code
    I'm trying to send some data to PHP using HTTPService POST but for some reason it's not working. The same example works with GET but not with POST: private function start():void{ var param:Object = {}; param.date = "2010-10-10"; userRequest.send(param); userRequest.addEventListener(ResultEvent.RESULT, result); userRequest.addEventListener(FaultEvent.FAULT, fault); } private function fault(e:FaultEvent):void{ trace(e.message); } private function result(e:ResultEvent):void{ trace(e.result); } <mx:HTTPService id="userRequest" url="http://localhost:8888/api" useProxy="false" method="POST"/> And here's the PHP code: $d = $_POST['date']; echo $d; if($d == ""){ trace("Date not found!"); die(); } This is the error I'm getting: "Error #2032: Stream Error. URL: http://localhost:8888/api" But when I change the method in HTTPService to GET and in PHP I get the result as expected - PHP sends back the date: 2010-10-10 What am I doing wrong?

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  • Service behavior not being applied correctly

    - by Rubans
    I have a custom behavior for a service where I want to specify a receive timeout value, I have created a behavior and on the build service header. I use the declarative attribute to apply the behavior or as I thought. But the behavior seems to make no difference, i.e. the set timeout value is not being applied as expected. However when I have noticed the behavior is only being applied when the host is opened rather than when created. The same behavior when applied explicitly through does work. Any ideas? Behavior: [AttributeUsage(AttributeTargets.Class)] public class BuildServiceBindingBehavior : Attribute, IServiceBehavior { public BuildServiceBindingBehavior( string p_receiveTime ) { ReceiveTimeout = TimeSpan.Parse( p_receiveTime ); } #region IServiceBehavior Members public void AddBindingParameters( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, System.Collections.ObjectModel.Collection<ServiceEndpoint> endpoints, System.ServiceModel.Channels.BindingParameterCollection bindingParameters ) { } public void ApplyDispatchBehavior( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase ) { // add this behavior to each endpoint foreach ( var endPoint in serviceDescription.Endpoints ) { endPoint.Binding.ReceiveTimeout = ReceiveTimeout; } } public void Validate( ServiceDescription serviceDescription, ServiceHostBase serviceHostBase ) { } #endregion internal TimeSpan ReceiveTimeout { get; set; } } Service code: [ServiceBehavior(Name = "DotNetBuildsService", InstanceContextMode = InstanceContextMode.PerSession, ConcurrencyMode = ConcurrencyMode.Single )] // Set receieve time out [BuildServiceBindingBehavior( "0:0:1" )] public class BuildService : IBuildTasksService { //implementation code }

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  • Overlapping audio in IE when I show/hide videos

    - by user1062448
    I have a thumbnail list with links to individual videos. Everything works fine in all browsers but IE. In IE, if I start a video and (without slicking pause or stop) click on the thumbnail for the next video, the audio continues playing. In other words, the audio for both videos plays at once. Any suggestions? HTML: <ul class="videoButtons"> <li><a class="vidButton" href="javascript:void(0)" id="1" ><img src="images/videoPics/vid1Thumb.jpg" /><br />video title</a></li> <li><a class="vidButton" href="javascript:void(0)" id="2" ><img src="images/videoPics/vid2Thumb.jpg" /><br />video title</a></li> <li><a class="vidButton" href="javascript:void(0)" id="3" ><img src="images/videoPics/vid3Thumb.jpg" /><br />video title</a></li> </ul> <div class="box" id="video1"> <!--flv embedded object - FLVPlayer--> </div> <div class="box" id="video2"> <!--flv embedded object - FLVPlayer1--> </div> <div class="box" id="video3"> <!--flv embedded object - FLVPlayer2--> </div> Show/Hide code: $(".vidButton").click(function() { var buttonID = $(this).attr('id'); // get ID of the button clicked var video = $('#'+'video'+buttonID); // add ID number to video $('.box').hide(); // hide all other divs video.fadeTo("slow", 1); // show video }); }); // video objects swfobject.registerObject("FLVPlayer"); swfobject.registerObject("FLVPlayer1"); swfobject.registerObject("FLVPlayer2");

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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  • Accessing Instance Variables from NSTimer selector

    - by Timbo
    Firstly newbie question: What's the difference between a selector and a method? Secondly newbie question (who would have thought): I need to loop some code based on instance variables and pause between loops until some condition (of course based on instance variables) is met. I've looked at sleep, I've looked at NSThread. In both discussions working through those options many asked why don't I use NSTimer, so here I am. Ok so it's simple enough to get a method (selector? ) to fire on a schedule. Problem I have is that I don't know how to see instance variables I've set up outside the timer from within the code NSTimer fires. I need to see those variables from the NSTimer selector code as I 1) will be updating their values and 2) will set labels based on those values. Here's some code that shows the concept… eventually I'd invalidate the timers based on myVariable too, however I've excluded that for code clarity. MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance setMyVariable:0]; [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doStuff) userInfo:nil repeats:YES]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(doSomeOtherStuff) userInfo:nil repeats:YES]; - (void) doStuff { [aMyClassInstance setMyVariable:11]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) doSomeOtherStuff { [aMyClassInstance setMyVariable:22]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) updateSomeUILabel:(NSNumber *)arg{ int value = [arg intValue]; someUILabel.text = [NSString stringWithFormat:@"myVariable = %d", value]; // Updates the UI with new instance variable values }

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  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

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  • Wait between tasks with SingleThreadExecutor

    - by Lord.Quackstar
    I am trying to (simply) make a blocking thread queue, where when a task is submitted the method waits until its finished executing. The hard part though is the wait. Here's my 12:30 AM code that I think is overkill: public void sendMsg(final BotMessage msg) { try { Future task; synchronized(msgQueue) { task = msgQueue.submit(new Runnable() { public void run() { sendRawLine("PRIVMSG " + msg.channel + " :" + msg.message); } }); //Add a seperate wait so next runnable doesn't get executed yet but //above one unblocks msgQueue.submit(new Runnable() { public void run() { try { Thread.sleep(Controller.msgWait); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } }); } //Block until done task.get(); } catch (ExecutionException e) { log.error("Couldn't schedule send message to be executed", e); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } As you can see, there's alot of extra code there just to make it wait 1.7 seconds between tasks. Is there an easier and cleaner solution out there or is this it?

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