Search Results

Search found 19504 results on 781 pages for 'double instance'.

Page 229/781 | < Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >

  • GHC.Generics and Type Families

    - by jberryman
    This is a question related to my module here, and is simplified a bit. It's also related to this previous question, in which I oversimplified my problem and didn't get the answer I was looking for. I hope this isn't too specific, and please change the title if you can think if a better one. Background My module uses a concurrent chan, split into a read side and write side. I use a special class with an associated type synonym to support polymorphic channel "joins": {-# LANGUAGE TypeFamilies #-} class Sources s where type Joined s newJoinedChan :: IO (s, Messages (Joined s)) -- NOT EXPORTED --output and input sides of channel: data Messages a -- NOT EXPORTED data Mailbox a instance Sources (Mailbox a) where type Joined (Mailbox a) = a newJoinedChan = undefined instance (Sources a, Sources b)=> Sources (a,b) where type Joined (a,b) = (Joined a, Joined b) newJoinedChan = undefined -- and so on for tuples of 3,4,5... The code above allows us to do this kind of thing: example = do (mb , msgsA) <- newJoinedChan ((mb1, mb2), msgsB) <- newJoinedChan --say that: msgsA, msgsB :: Messages (Int,Int) --and: mb :: Mailbox (Int,Int) -- mb1,mb2 :: Mailbox Int We have a recursive action called a Behavior that we can run on the messages we pull out of the "read" end of the channel: newtype Behavior a = Behavior (a -> IO (Behavior a)) runBehaviorOn :: Behavior a -> Messages a -> IO () -- NOT EXPORTED This would allow us to run a Behavior (Int,Int) on either of msgsA or msgsB, where in the second case both Ints in the tuple it receives actually came through separate Mailboxes. This is all tied together for the user in the exposed spawn function spawn :: (Sources s) => Behavior (Joined s) -> IO s ...which calls newJoinedChan and runBehaviorOn, and returns the input Sources. What I'd like to do I'd like users to be able to create a Behavior of arbitrary product type (not just tuples) , so for instance we could run a Behavior (Pair Int Int) on the example Messages above. I'd like to do this with GHC.Generics while still having a polymorphic Sources, but can't manage to make it work. spawn :: (Sources s, Generic (Joined s), Rep (Joined s) ~ ??) => Behavior (Joined s) -> IO s The parts of the above example that are actually exposed in the API are the fst of the newJoinedChan action, and Behaviors, so an acceptable solution can modify one or all of runBehaviorOn or the snd of newJoinedChan. I'll also be extending the API above to support sums (not implemented yet) like Behavior (Either a b) so I hoped GHC.Generics would work for me. Questions Is there a way I can extend the API above to support arbitrary Generic a=> Behavior a? If not using GHC's Generics, are there other ways I can get the API I want with minimal end-user pain (i.e. they just have to add a deriving clause to their type)?

    Read the article

  • How to reference THE UIWindow from sub UIViewControllers?

    - by maralbjo
    I am trying to add another subview programmatically based on some event (user taps a button, for instance). My problem is that I am having problems referencing the (one and only) instance of UIWindow. I reach it from my appDelegate, because the MainWindow.xib and the appDelegate have been wired up. But I cannot reach the UIWIndow from anywhere else (I cannot draw that connection in IB, can I?) What techniwue is preferred to get a reference to (the one and only) UIWindow? ...so that I in turn can use the following code from my various UIViewControllers: [myOneAndOnlyWindow addSubview:oneOfManyViews.view]; [myOneAndOnlyWindow makeKeyAndVisible];

    Read the article

  • Grails deploy on Tomcat6

    - by Jack
    Hello, while trying to deploy a Grails application into tomcat6 I ran into some problems: I used the grails war command to build up a war, then copied it to var/lib/tomcat6/webapps and tried to restart the container. I had to change default Tomcat policy to skip security exceptions, since I couldn't access environment variable (like grails.env), then tried again but it gives me an exception related to instantiating something, but it's not clear where should I try to fix the error, according to tomcat6 logs the problem is: SEVERE: Exception sending context initialized event to listener instance of class org.codehaus.groovy.grails.web.context.GrailsC$ org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'pluginManager' defined in ServletContext$ at java.lang.Thread.run(Thread.java:619) Caused by: org.codehaus.groovy.grails.exceptions.NewInstanceCreationException: Could not create a new instance of class [Hiberna$ ... 1 more Caused by: java.lang.NoClassDefFoundError: org.hibernate.cfg.Environment It seems like it's unable to load org.hibernate.cfg.Environment class. I checked the applicationContext.xml and it refers to grails.xml to search for plugins, in this last file I actually have HibernateGrailsPlugin. Where should I look to find if the plugin is present?

    Read the article

  • When I really need to use [NSThread sleepForTimeInterval:1];

    - by Timbo
    Hi there, I have a program that needs to use sleep. Like really needs to. In lieu of spending ages explaining why, suffice to say that it needs it. Now I'm told to split off my code into a separate thread if it requires sleep so I don't lose interface responsiveness, so I've started learning how to use NSThread. I've created a brand new program that is conceptual so to solve the issue for this example will help me in my real program. Short story is I have a class, it has instance variables and I need a loop with a sleep to be depended on the value of that instance variable. Here's what I've put together anyway, your help is very much appreciated :) Cheers Tim /// Start Test1ViewController.h /// #import <UIKit/UIKit.h> @interface Test1ViewController : UIViewController { UILabel* label; } @property (assign) IBOutlet UILabel *label; @end /// End Test1ViewController.h /// /// Start Test1ViewController.m /// #import "Test1ViewController.h" #import "MyClass.h" @implementation Test1ViewController @synthesize label; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; label.text = @"1"; [NSThread detachNewThreadSelector:@selector(backgroundProcess) toTarget:self withObject:nil]; } - (void)backgroundProcess { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Create an instance of a class that will eventually store a whole load of variables MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance createMyClassInstance:(@"Timbo")]; while (aMyClassInstance.myVariable--) { NSLog(@"blah = %i",aMyClassInstance.myVariable); label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; //how do I pass the new value out to the updateLabel method, or reference aMyClassInstance.myVariable? [self performSelectorOnMainThread:@selector(updateLabel) withObject:nil waitUntilDone:NO]; //the sleeping of the thread is absolutely mandatory and must be worked around. The whole point of using NSThread is so I can have sleeps [NSThread sleepForTimeInterval:1]; } [pool release]; } - (void)updateLabel {label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; // be nice if i could } - (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];} - (void)viewDidUnload {} - (void)dealloc {[super dealloc];} @end /// End Test1ViewController.m /// /// Start MyClass.h /// #import <Foundation/Foundation.h> @interface MyClass : NSObject { NSString* name; int myVariable; } @property int myVariable; @property (assign) NSString *name; - (void) createMyClassInstance: (NSString*)withName; - (int) changeVariable: (int)toAmount; @end /// End MyClass.h /// /// Start MyClass.h /// #import "MyClass.h" @implementation MyClass @synthesize name, myVariable; - (void) createMyClassInstance: (NSString*)withName{ name = withName; myVariable = 10; } - (int) changeVariable: (int)toAmount{ myVariable = toAmount; return toAmount; } @end /// End MyClass.h ///

    Read the article

  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

    Read the article

  • Contextual bindings with Ninject 2.0

    - by Przemaas
    In Ninject 1.0 I had following binding definitions: Bind<ITarget>().To<Target1>().Only(When.Context.Variable("variable").EqualTo(true)); Bind<ITarget>().To<Target2>(); Given such bindings I had calls: ITarget target = kernel.Get<ITarget>(With.Parameters.ContextVariable("variable", true)); ITarget target = kernel.Get<ITarget>(With.Parameters.ContextVariable("variable", false)); First call was resolved to instance of Target1, second call was resolved to instance of Target2. How to translate this into Ninject 2.0?

    Read the article

  • Getting graduates up to speed?

    - by Simon
    This question got me thinking about how comapnies deal with newly-hired graduated. Do experienced programmers expect CS graduates to write clean code (by clean I mean code easily understandable by others — maybe that is too much to expect?) Or do significant portion of graduates at your place (if any) just end up testing and fixing small bugs on existing applications? And, even if they do bug fixes, do you end up spending double the amount of time just checking they did not end up breaking anything and creating new bugs? How do you deal with such scenarios when pair programming and code reviews are not available options (for reasons such as personal deadlines), and also what techniques did you find to get fresh graduate up to speed? Some suggestions would be great.

    Read the article

  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

    Read the article

  • How do I install the build dependencies for Android?

    - by newcomer
    Hi, I'm trying build the Android source using these packages. ButI am getting this error: $ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev [sudo] password for asdf: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libc6-dev-i386 E: Unable to locate package lib32ncurses5-dev E: Unable to locate package ia32-libs E: Unable to locate package lib32readline5-dev E: Unable to locate package lib32z-dev I tried to download & install say libc6-dev-i386 debian package form here. But when I double click on the .deb file Ubuntu Software Manager says wrong architecture 'amd64'. (My OS: 32-bit Ubuntu 10.10 (updated), Processor: AMD phenom II 64-bit.)

    Read the article

  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

    Read the article

  • 5 Ways To Quickly Launch Programs On Windows

    - by Chris Hoffman
    Do you still launch programs on Windows by hunting down a desktop shortcut and double-clicking it? There are better ways – Windows has several built-in tricks for quickly launching applications. Even if you know all the built-in tricks, you may want to try out Launchy or another third-party launcher – some people swear by them. They offer more features than the Start menu search built into Windows. HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

    Read the article

  • Does an Intent's extras still get flattened into a Parcel even if the new activity is being started

    - by Neil Traft
    I was wondering... So if you start a new activity via an intent, the intent has to be serialized and deserialized because you may have to send the intent to a separate VM instance via IPC. But what if the PackageManager knows that your new activity will be created on the current task? It seems like a reasonably Googly optimization would be not to serialize the intent at all, since it's all happening inside the same VM. But then again, you can't just allow the new activity to use the same instance of each parcelable, because any changes made by the new activity would show up in the old activity and the programmer might not be expecting this. So, is this optimization being done? Or do the extras always get marshalled and unmarshalled, no matter what?

    Read the article

  • PLCameraController is not adding in viewcontroller

    - by sujyanarayan
    Hi, I've declared PLCameraContoller instance in my AppDelegate class as:- self.cameraController = [PLCameraController performSelector:@selector(sharedInstance)];[cameraController setDelegate:self]; And I'm accessing it in one of my viewcontroller class as:- del = [[UIApplication sharedApplication] delegate]; UIView previewView = [del.cameraController performSelector:@selector(previewView)]; previewView.frame = CGRectMake(0,0, 320, 480); self.view = previewView; [del.cameraController performSelector:@selector(startPreview)]; [del.cameraController performSelector:@selector(setCameraMode:) withObject:(NSNumber)1]; Where "del" is an instance of my AppDelegate class. But i can see only black background in my viewcontroller view in iphone device. Also if i remove "self" from the appdelegate.m code of cameracontroller it also showing blank. How can i get camera in my view controller? I'm pretty much struggling with it. Thanks in Adv.

    Read the article

  • Loading zsh as the default shell in gnu screen

    - by joel
    Hello, Im using KUbuntu 10.04 (Lucid Lynx). I have installed zsh and screen. I have set zsh as the default shell, by setting Command to zsh in Settings-Edit Current Profile of the terminal. But,when i launch screen,the bash shell is loaded. If i run the command zsh, then zsh starts but the following message is displayed: "/home/joel/.zshrc:36: Can't add module parameter `mapfile': parameter already exists" Also,zsh is invoked for only the current screen instance and i have to invoke it manually again for other instances. So,is there any way to make screen load zsh by default and invoke it automatically for every instance ? Thank You

    Read the article

  • Microsoft sort une version d'évaluation de Windows Server 2008 R2 Hyper-V, sa solution de virtualisa

    Mise à jour du 30/03/10 Microsoft sort un ensemble de solutions pour la virtualisation dans Windows Server 2008 R2 Découvrez Windows Server 2008 R2 Hyper-V, System Center et Live Migration Microsoft semblait vouloir mettre les bouchées double dans la virtualisation du poste de travail aussi bien dans Windows 7 que dans Windows Server 2008 R2 (lire ci-avant). Il le confirme aujourd'hui en proposant de découvrir son nouvel ensemble de solutions de virtualisation pour ce dernier. Avec Hyper V, la virtualisation de serveur devient en effet une fonction de base de Windows Server 2008 R2. "Vous pouvez donc consolider sans surcoût vos serveurs phy...

    Read the article

  • Forcing WCF proxy to generate an alias prefix

    - by Sean Campbell
    To comply with a clients schema, I've been attempting to generate a WCF client proxy capable of serializing down to a structure with a root node that looks like the following: <quote:request xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:quote="https://foo.com/services/schema/1.2/car_quote"> After some reading, I've had luck in updating the proxy to include the required 'quote' namespace through the use of XmlNameSpaceDeclarations and XmlSerializerNamespaces [System.SerializableAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] public partial class request { [XmlNamespaceDeclarations()] public XmlSerializerNamespaces xmlsn { get { XmlSerializerNamespaces xsn = new XmlSerializerNamespaces(); xsn.Add("quote", "https://foo.com/services/schema/1.2/car_quote"); return xsn; } set { //Just provide an empty setter. } } ... which delivers: <request xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:quote="https://foo.com/services/schema/1.2/car_quote"> however I'm stumped as to how to generate the quote:request element. Environment: ASP.NET 3.5 Thanks

    Read the article

  • 13.04 gnome problem with drag and drop and text selection

    - by Laurent BERNABE
    I have an ubuntu 13.04 gnome 64 bits, but since a few days I am facing serious problem for doing simple drag an drop : in nautilus, in eclipse, in the browser. Also I can't manage to select text areas with the mouse (the only way I found is to double click on the first word, then expand selection with shift and arrows keys). I noticed that often, after having started a drag n drop, it is cancelled though I did not release the left mouse ! It is as if for each simple mouse clic : two was done ! My graphic card is an ati radeon hd 4330, and I had installed the default purposed driver. I don't know if I should give you results from some terminal commands, as I don't know which could be useful. Thanks in advance.

    Read the article

  • How can I personalize my MacBook Pro Touchpad?

    - by Barkerto
    I'm running Ubuntu 12.04 LTS on a MacBook Pro 5.5. I'm just wondering if there is something that takes all the kinks out of the touch-pad. It works good, but it feels sluggish, double tap works about 75% of the time and sometimes while I it somehow selects something on a different page (although I'm not sure if that has to deal with the touch-pad and not weird laptop bugs for a new LTS) If there are any programs, apps, commands aside from the built in system preferences mouse and track-pad touch-pad menu that allow someone to "optimize" touch-pad potential.

    Read the article

  • php.ini modifications has no effect on joomla

    - by user488736
    I have a netbook with a recently installed ubuntu server 12.04 64-bit. I have (only) installed Joomla on it (version 2.5) and now I am trying to tweak the php.ini settings so I can install jomsocial onto joomla. I have changed these settings: upload_max_filesize = 2M post_max_size = 8M to this: upload_max_filesize = 20M post_max_size = 20M in all php.ini-files in my system. Thats six files, found using 'locate': /etc/php5/apache2/php.ini /etc/php5/cli/php.ini /usr/share/doc/php5-common/examples/php.ini-development /usr/share/php5/php.ini-production /usr/share/php5/php.ini-production-dist /usr/share/php5/php.ini-production.cli I have double-checked that these files actually contain the new settings. Still, joomla does not recognize the new settings, stating that upload_max_filesize is still only 2M and post_max_size is still only 8M The same is true after a complete restart of the server. What am I doing wrong here?

    Read the article

  • FORMSOF Thesaurus in SQL Server

    - by Coolcoder
    Has anyone done any performance measures with this in terms of speed where there is a high number of substitutes for any given word. For instance, I want to use this to store common misspellings; expecting to have 4-10 variations of a word. <expansion> <sub>administration</sub> <sub>administraton</sub> <sub>aministraton</sub> </expansion> When you run a fulltext search, how does performance degrade with that number of variations? for instance, I assume it has to do a separate fulltext search performing an OR? Also, having say 20/30K entries in the Thesaurus xml file - does this impact performance?

    Read the article

  • Hibernate doesn't generate cascade

    - by Shervin
    Hi. I have a set hibernate.hbm2ddl.auto to create so that Hibernate creates the tables in mysql for me. However, it doesn't seem that hibernate correctly adds Cascade on the references in the table. It does however work when I for instance delete a row, and I have a delete cascade as hibernate annotation. So I guess that means that Hibernate reads the annoation on runtime, and perform cascading manually? Is that normal behavior? For instance: @Entity class Report { @OneToOne(cascade = CascadeType.ALL) public File getPdf() { return pdf; } } Here I have set cascade to ALL. However, when running show create table Report Report | CREATE TABLE `Report` ( `id` bigint(20) NOT NULL AUTO_INCREMENT, `pdf_id` bigint(20) DEFAULT NULL, PRIMARY KEY (`id`), KEY `FK91B14154FDE6543A` (`pdf_id`), CONSTRAINT `FK91B14154FDE6543A` FOREIGN KEY (`pdf_id`) REFERENCES `File` (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 | It doesn't say anything about cascading other then the foreign key. In my opinion, it should have added the ON DELETE CASCADE ON DELETE UPDATE

    Read the article

  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

    Read the article

  • Why is this by passing the SUDO password?

    - by John Isaacks
    I have a bash script I am using to automate a SVN checkout. The contents of the file were: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ Then when I double click the file it would ask me what to do, I would click the button "Run In Terminal" and then a terminal would pop up and ask me for the SUDO password. I would enter it, the script would execute and the terminal would close. I wanted to give some sort of indication that the script ran successfully so I edited my file to look like: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ echo "Head revision has been pushed to live server" I expected the terminal to now stay open and tell me the message afterwards. To my surprise it now opens and immediately closes. The script does execute and I no longer have to put in the SUDO password. Is this right? I do not understand why this is happening, seems like a security issue.

    Read the article

  • script shortcut to open two files in gedit as sudo

    - by Sam
    I want to double click a file on my desktop, and have two files be opened in gedit as sudo. Whenever I'm making a new website, I need to open /etc/hosts /etc/apache2/sites-enabled/000-default.conf as sudo. At the moment this means opening the terminal, runing sudo gedit then opening each file manually. I want to streamline this part of my workflow. On windows I had wrote a little bash script which worked nicely. How can I do the same in ubuntu? So far in my searches I've come across ways of adding a shortcut to the file browser, and similar things, but not exactly what I want. I have tried creating a desktop launcher, but can't see how to make it run as sudo.

    Read the article

  • Keeping connection to APNs open on App Engine using Modules in Go

    - by user3727820
    I'm trying to implement iOS push notifications for a messageboard app I've written (so like notification for new message ect. ect.) but have no real idea where to start. Alot the current documentation seems to be out of date in regard to keeping persistent TLS connections open to the APNs from App Engine and links to articles about depreciated backends I'm using the Go runtime and just keep getting stuck. For instance, the creation of the socket connection to APNs requires a Context which can only be got from a HTTP request, but architecturally this doesn't seem to make a lot of sense because ideally the socket remains open regardless. Is there any clearer guides around that I'm missing or right now is it a better idea to setup a separate VPS or compute instance to handle it?

    Read the article

< Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >