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  • Infrastructure for high transactional system (language & hosting suggestion help)

    - by RPS
    Some of our friends (University students) are trying to develop a twitter type application, I want to plan for at least 1000 transactions per second (I know it's wishful thinking) for initial launch. This involves several people connecting and getting updates and posting (text + images) to site. In the back end db will server the data and also calculates rankings of what to push to user based on complex algorithm on the fly real-time. Our group is familiar with Java and Tomcat/MySQL. We can also easily learn/code in PHP/MySQL. What is the best suited platform for our purpose ? Though Java seem to be easy to implement for us I am afraid that hosting will be a bit difficult. I could find cloud based php hosting services (like rackspace cloudsites) at reasonable cost. Amazon EC2 is a bit over our heads to manage on day-to-day. Also any recommendation on hosting ? (PHP or Java) We don't have millions in seed money but about $20K to start with. Any advice on above or any thing in general approach is much appreciated.

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  • Twitter Answering System with Php

    - by 1342
    I'm working on a project which gives information to students, online and instantly on Twitter ( for my university, I'm also student in Computer Engineering - first year ) I'm fetching mentions which comes to this account - https://twitter.com/BahcesehirBilgi I'm trying to search these in order to filters which i created in my panel. http://imgim.com/2107incia8023554.jpg - This is panel screenshot ( filter add ) I'm splitting filter words and searching them in mydatabase coloumn which get information about users tweet ( using mysql like, %word1%%word2% etc ). http://imgim.com/3792incis3008867.jpg - Example of filter, and answers http://imgim.com/1424incit5317319.jpg - random dashboard screenshot Here is the question, how can i search this filters more accurately and more human friendly in my database ? Please dont forget this is my first project, and new in Php and working alone :)

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  • Changes to multiple entities within a single transaction

    - by Nati
    Hy, I am trying to make changes to multiple entities within a single transaction in app engine platform. As I understand in order to succeed doing so, App Engine needs to know in advance which entities will be updated together, so it knows to store them in a way that supports transactions. And therefore, user must declare that an entity belongs to the same entity group as another entity when you create the entity. How do I declare that one entity belongs to another entity group in creation time? Thanks, Nati

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  • How to SetCookie() in a System.Net.HttpWebRequest request for another Page2.aspx?

    - by Mike108
    How can I SetCookie in Page1.aspx by a System.Net.HttpWebRequest request for Page2.aspx which handle the SetCookie() function? Page1.aspx and Page2.aspx are in the same webapp. Page1.aspx: protected void Page_Load(object sender, EventArgs e) { string url = "http://localhost/Page2.aspx"; System.Net.HttpWebRequest myReq = (System.Net.HttpWebRequest)System.Net.HttpWebRequest.Create(url); System.Net.HttpWebResponse HttpWResp = (System.Net.HttpWebResponse)myReq.GetResponse(); System.IO.Stream myStream = HttpWResp.GetResponseStream(); } Page2.aspx: protected void Page_Load(object sender, EventArgs e) { string userName = "Lily"; FormsAuthentication.SetAuthCookie(userName, true); }

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  • writing terminal output to file

    - by user1551817
    On my machine, I have some software which takes commands in the terminal and returns a list of values. To run it, I have to type something like: pdv -t filename I am trying to run it as part of a python programme. When I run the following: os.system('pdv -t %s' % (epoch_name)) then I get the values that I desire returned to my terminal (where epoch_name is the variable name for the filename). But when I try to write the result to a file: os.system('pdv -t %s % "(epoch_name)" > 123.txt') the file 123.txt is produced but it is empty. I know that I am misplacing the " and/or ' characters, but I can't figure out where they should go. Any help would be gratefully received!

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • Azure &ndash; Part 5 &ndash; Repository Pattern for Table Service

    - by Shaun
    In my last post I created a very simple WCF service with the user registration functionality. I created an entity for the user data and a DataContext class which provides some methods for operating the entities such as add, delete, etc. And in the service method I utilized it to add a new entity into the table service. But I didn’t have any validation before registering which is not acceptable in a real project. So in this post I would firstly add some validation before perform the data creation code and show how to use the LINQ for the table service.   LINQ to Table Service Since the table service utilizes ADO.NET Data Service to expose the data and the managed library of ADO.NET Data Service supports LINQ we can use it to deal with the data of the table service. Let me explain with my current example: I would like to ensure that when register a new user the email address should be unique. So I need to check the account entities in the table service before add. If you remembered, in my last post I mentioned that there’s a method in the TableServiceContext class – CreateQuery, which will create a IQueryable instance from a given type of entity. So here I would create a method under my AccountDataContext class to return the IQueryable<Account> which named Load. 1: public class AccountDataContext : TableServiceContext 2: { 3: private CloudStorageAccount _storageAccount; 4:  5: public AccountDataContext(CloudStorageAccount storageAccount) 6: : base(storageAccount.TableEndpoint.AbsoluteUri, storageAccount.Credentials) 7: { 8: _storageAccount = storageAccount; 9:  10: var tableStorage = new CloudTableClient(_storageAccount.TableEndpoint.AbsoluteUri, 11: _storageAccount.Credentials); 12: tableStorage.CreateTableIfNotExist("Account"); 13: } 14:  15: public void Add(Account accountToAdd) 16: { 17: AddObject("Account", accountToAdd); 18: SaveChanges(); 19: } 20:  21: public IQueryable<Account> Load() 22: { 23: return CreateQuery<Account>("Account"); 24: } 25: } The method returns the IQueryable<Account> so that I can perform the LINQ operation on it. And back to my service class, I will use it to implement my validation. 1: public bool Register(string email, string password) 2: { 3: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 4: var accountToAdd = new Account(email, password) { DateCreated = DateTime.Now }; 5: var accountContext = new AccountDataContext(storageAccount); 6:  7: // validation 8: var accountNumber = accountContext.Load() 9: .Where(a => a.Email == accountToAdd.Email) 10: .Count(); 11: if (accountNumber > 0) 12: { 13: throw new ApplicationException(string.Format("Your account {0} had been used.", accountToAdd.Email)); 14: } 15:  16: // create entity 17: try 18: { 19: accountContext.Add(accountToAdd); 20: return true; 21: } 22: catch (Exception ex) 23: { 24: Trace.TraceInformation(ex.ToString()); 25: } 26: return false; 27: } I used the Load method to retrieve the IQueryable<Account> and use Where method to find the accounts those email address are the same as the one is being registered. If it has I through an exception back to the client side. Let’s run it and test from my simple client application. Oops! Looks like we encountered an unexpected exception. It said the “Count” is not support by the ADO.NET Data Service LINQ managed library. That is because the table storage managed library (aka. TableServiceContext) is based on the ADO.NET Data Service and it supports very limit LINQ operation. Although I didn’t find a full list or documentation about which LINQ methods it supports I could even refer a page on msdn here. It gives us a roughly summary of which query operation the ADO.NET Data Service managed library supports and which doesn't. As you see the Count method is not in the supported list. Not only the query operation, there inner lambda expression in the Where method are limited when using the ADO.NET Data Service managed library as well. For example if you added (a => !a.DateDeleted.HasValue) in the Where method to exclude those deleted account it will raised an exception said "Invalid Input". Based on my experience you should always use the simple comparison (such as ==, >, <=, etc.) on the simple members (such as string, integer, etc.) and do not use any shortcut methods (such as string.Compare, string.IsNullOrEmpty etc.). 1: // validation 2: var accountNumber = accountContext.Load() 3: .Where(a => a.Email == accountToAdd.Email) 4: .ToList() 5: .Count; 6: if (accountNumber > 0) 7: { 8: throw new ApplicationException(string.Format("Your account {0} had been used.", accountToAdd.Email)); 9: } We changed the a bit and try again. Since I had created an account with my mail address so this time it gave me an exception said that the email had been used, which is correct.   Repository Pattern for Table Service The AccountDataContext takes the responsibility to save and load the account entity but only for that specific entity. Is that possible to have a dynamic or generic DataContext class which can operate any kinds of entity in my system? Of course yes. Although there's no typical database in table service we can threat the entities as the records, similar with the data entities if we used OR Mapping. As we can use some patterns for ORM architecture here we should be able to adopt the one of them - Repository Pattern in this example. We know that the base class - TableServiceContext provide 4 methods for operating the table entities which are CreateQuery, AddObject, UpdateObject and DeleteObject. And we can create a relationship between the enmity class, the table container name and entity set name. So it's really simple to have a generic base class for any kinds of entities. Let's rename the AccountDataContext to DynamicDataContext and make the type of Account as a type parameter if it. 1: public class DynamicDataContext<T> : TableServiceContext where T : TableServiceEntity 2: { 3: private CloudStorageAccount _storageAccount; 4: private string _entitySetName; 5:  6: public DynamicDataContext(CloudStorageAccount storageAccount) 7: : base(storageAccount.TableEndpoint.AbsoluteUri, storageAccount.Credentials) 8: { 9: _storageAccount = storageAccount; 10: _entitySetName = typeof(T).Name; 11:  12: var tableStorage = new CloudTableClient(_storageAccount.TableEndpoint.AbsoluteUri, 13: _storageAccount.Credentials); 14: tableStorage.CreateTableIfNotExist(_entitySetName); 15: } 16:  17: public void Add(T entityToAdd) 18: { 19: AddObject(_entitySetName, entityToAdd); 20: SaveChanges(); 21: } 22:  23: public void Update(T entityToUpdate) 24: { 25: UpdateObject(entityToUpdate); 26: SaveChanges(); 27: } 28:  29: public void Delete(T entityToDelete) 30: { 31: DeleteObject(entityToDelete); 32: SaveChanges(); 33: } 34:  35: public IQueryable<T> Load() 36: { 37: return CreateQuery<T>(_entitySetName); 38: } 39: } I saved the name of the entity type when constructed for performance matter. The table name, entity set name would be the same as the name of the entity class. The Load method returned a generic IQueryable instance which supports the lazy load feature. Then in my service class I changed the AccountDataContext to DynamicDataContext and that's all. 1: var accountContext = new DynamicDataContext<Account>(storageAccount); Run it again and register another account. The DynamicDataContext now can be used for any entities. For example, I would like the account has a list of notes which contains 3 custom properties: Account Email, Title and Content. We create the note entity class. 1: public class Note : TableServiceEntity 2: { 3: public string AccountEmail { get; set; } 4: public string Title { get; set; } 5: public string Content { get; set; } 6: public DateTime DateCreated { get; set; } 7: public DateTime? DateDeleted { get; set; } 8:  9: public Note() 10: : base() 11: { 12: } 13:  14: public Note(string email) 15: : base(email, string.Format("{0}_{1}", email, Guid.NewGuid().ToString())) 16: { 17: AccountEmail = email; 18: } 19: } And no need to tweak the DynamicDataContext we can directly go to the service class to implement the logic. Notice here I utilized two DynamicDataContext instances with the different type parameters: Note and Account. 1: public class NoteService : INoteService 2: { 3: public void Create(string email, string title, string content) 4: { 5: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 6: var accountContext = new DynamicDataContext<Account>(storageAccount); 7: var noteContext = new DynamicDataContext<Note>(storageAccount); 8:  9: // validate - email must be existed 10: var accounts = accountContext.Load() 11: .Where(a => a.Email == email) 12: .ToList() 13: .Count; 14: if (accounts <= 0) 15: throw new ApplicationException(string.Format("The account {0} does not exsit in the system please register and try again.", email)); 16:  17: // save the note 18: var noteToAdd = new Note(email) { Title = title, Content = content, DateCreated = DateTime.Now }; 19: noteContext.Add(noteToAdd); 20: } 21: } And updated our client application to test the service. I didn't implement any list service to show all notes but we can have a look on the local SQL database if we ran it at local development fabric.   Summary In this post I explained a bit about the limited LINQ support for the table service. And then I demonstrated about how to use the repository pattern in the table service data access layer and make the DataContext dynamically. The DynamicDataContext I created in this post is just a prototype. In fact we should create the relevant interface to make it testable and for better structure we'd better separate the DataContext classes for each individual kind of entity. So it should have IDataContextBase<T>, DataContextBase<T> and for each entity we would have class AccountDataContext<Account> : IDataContextBase<Account>, DataContextBase<Account> { … } class NoteDataContext<Note> : IDataContextBase<Note>, DataContextBase<Note> { … }   Besides the structured data saving and loading, another common scenario would be saving and loading some binary data such as images, files. In my next post I will show how to use the Blob Service to store the bindery data - make the account be able to upload their logo in my example.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • design for supporting entities with images

    - by brainydexter
    I have multiple entities like Hotels, Destination Cities etc which can contain images. The way I have my system setup right now is, I think of all the images belonging to this universal set (a table in the DB contains filePaths to all the images). When I have to add an image to an entity, I see if the entity exists in this universal set of images. If it exists, attach the reference to this image, else create a new image. E.g.: class ImageEntityHibernateDAO { public void addImageToEntity(IContainImage entity, String filePath, String title, String altText) { ImageEntity image = this.getImage(filePath); if (image == null) image = new ImageEntity(filePath, title, altText); getSession().beginTransaction(); entity.getImages().add(image); getSession().getTransaction().commit(); } } My question is: Earlier I had to write this code for each entity (and each entity would have a Set collection). So, instead of re-writing the same code, I created the following interface: public interface IContainImage { Set<ImageEntity> getImages(); } Entities which have image collections also implements IContainImage interface. Now, for any entity that needs to support adding Image functionality, all I have to invoke from the DAO looks something like this: // in DestinationDAO::addImageToDestination { imageDao.addImageToEntity(destination, imageFileName, imageTitle, imageAltText); // in HotelDAO::addImageToHotel { imageDao.addImageToEntity(hotel, imageFileName, imageTitle, imageAltText); It'd be great help if someone can provide me some critique on this design ? Are there any serious flaws that I'm not seeing right away ?

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  • Handling game logic events by behavior components

    - by chehob
    My question continues on topic discussed here I have tried implementing attribute/behavior design and here is a quick example demonstrating the issue. class HealthAttribute : public ActorAttribute { public: HealthAttribute( float val ) : mValue( val ) { } float Get( void ) const { return mValue; } void Set( float val ) { mValue = val; } private: float mValue; }; class HealthBehavior : public ActorBehavior { public: HealthBehavior( shared_ptr< HealthAttribute > health ) : pHealth( health ) { // Set OnDamage() to listen for game logic event "DamageEvent" } void OnDamage( IEventDataPtr pEventData ) { // Check DamageEvent target entity // ( compare my entity ID with event's target entity ID ) // If not my entity, do nothing // Else, modify health attribute with received DamageEvent data } protected: shared_ptr< HealthAttribute > pHealth; }; My question - is it possible to get rid of this annoying check for game logic events? In the current implementation when some entity must receive damage, game logic just fires off event that contains damage value and the entity id which should receive that damage. And all HealthBehaviors are subscribed to the DamageEvent type, which leads to any entity possesing HealthBehavior call OnDamage() even if he is not the addressee.

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  • Which version management design methodology to be used in a Dependent System nodes?

    - by actiononmail
    This is my first question so please indicate if my question is too vague and not understandable. My question is more related to High Level Design. We have a system (specifically an ATCA Chassis) configured in a Star Topology, having Master Node (MN) and other sub-ordinate nodes(SN). All nodes are connected via Ethernet and shall run on Linux OS with other proprietary applications. I have to build a recovery Framework Design so that any software entity, whether its Linux, Ramdisk or application can be rollback to previous good versions if something bad happens. Thus I think of maintaining a State Version Matrix over MN, where each State(1,2....n) represents Good Kernel, Ramdisk and application versions for each SN. It may happen that one SN version can dependent on other SN's version. Please see following diagram:- So I am in dilemma whether to use Package Management Methodology used by Debian Distributions (Like Ubuntu) or GIT repository methodology; in order to do a Rollback to previous good versions on either one SN or on all the dependent SNs. The method should also be easier for upgrading SNs along with MNs. Some of the features which I am trying to achieve:- 1) Upgrade of even single software entity is achievable without hindering others. 2) Dependency checks must be done before applying rollback or upgrade on each of the SN 3) User Prompt should be given in case dependency fails.If User still go for rollback, all the SNs should get notification to rollback there own releases (if required). 4) The binaries should be distributed on SNs accordingly so that recovery process is faster; rather fetching every time from MN. 5) Release Patches from developer for bug fixes, feature enhancement can be applied on running system. 6) Each version can be easily tracked and distinguishable. Thanks

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  • Can't boot 12.04 installed alongside Windows 7

    - by PalaceChan
    I realize there are other questions like this one here, but I have visited them and tried several things and nothing is helping. One of them had a suggestion to boot the liveCD, and sudo mount /dev/sda* /mnt and to then chroot and reinstall grub. I did this and it did not help. Then on the Windows side, I downloaded a free version of easyBCD and chose to add a Grub2 Ubuntu 12.04 entry. On restart I saw this entry, but when I click on it it takes me to a Windows failed to boot error, as if it wasn't even trying to boot Ubuntu. I have booted from Ubuntu liveCD once again and have a snapshot of my GParted I ran this bootinfoscript thing from the liveCD, here are my results: It seems grub is on sda. I just want to be able to boot into my Ubuntu on startup. Boot Info Script 0.61 [1 April 2012] ============================= Boot Info Summary: =============================== = Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1041658947 of the same hard drive for core.img. core.img is at this location and looks for (,gpt7)/boot/grub on this drive. sda1: __________________________________________ File system: vfat Boot sector type: Windows 7: FAT32 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /efi/Boot/bootx64.efi sda2: __________________________________________ File system: Boot sector type: - Boot sector info: Mounting failed: mount: unknown filesystem type '' sda3: __________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe sda4: __________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: sda5: __________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /bootmgr /boot/bcd sda6: __________________________________________ File system: BIOS Boot partition Boot sector type: Grub2's core.img Boot sector info: sda7: __________________________________________ File system: ext4 Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of sda7 and looks at sector 1046637581 of the same hard drive for core.img. core.img is at this location and looks for (,gpt7)/boot/grub on this drive. Operating System: Ubuntu 12.04 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sda8: __________________________________________ File system: swap Boot sector type: - Boot sector info: ============================ Drive/Partition Info: ============================= Drive: sda _______________________________________ Disk /dev/sda: 750.2 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders, total 1465149168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 1 1,465,149,167 1,465,149,167 ee GPT GUID Partition Table detected. Partition Start Sector End Sector # of Sectors System /dev/sda1 2,048 411,647 409,600 EFI System partition /dev/sda2 411,648 673,791 262,144 Microsoft Reserved Partition (Windows) /dev/sda3 673,792 533,630,975 532,957,184 Data partition (Windows/Linux) /dev/sda4 533,630,976 1,041,658,946 508,027,971 Data partition (Windows/Linux) /dev/sda5 1,412,718,592 1,465,147,391 52,428,800 Windows Recovery Environment (Windows) /dev/sda6 1,041,658,947 1,041,660,900 1,954 BIOS Boot partition /dev/sda7 1,041,660,901 1,396,174,572 354,513,672 Data partition (Windows/Linux) /dev/sda8 1,396,174,573 1,412,718,591 16,544,019 Swap partition (Linux) blkid output: ____________________________________ Device UUID TYPE LABEL /dev/loop0 squashfs /dev/sda1 B498-319E vfat SYSTEM /dev/sda3 820C0DA30C0D92F9 ntfs OS /dev/sda4 168410AB84108EFD ntfs DATA /dev/sda5 AC7A43BA7A438056 ntfs Recovery /dev/sda7 42a5b598-4d8b-471b-987c-5ce8a0ce89a1 ext4 /dev/sda8 5732f1c7-fa51-45c3-96a4-7af3bff13278 swap /dev/sr0 iso9660 Ubuntu 12.04 LTS i386 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /rofs squashfs (ro,noatime) /dev/sr0 /cdrom iso9660 (ro,noatime) =========================== sda7/boot/grub/grub.cfg: =========================== How can I get this option? When I was using easyBCD, it kept saying I had no entries at all, so I did the add entry thing for Ubuntu many times and I see several of those on boot screen now. I'd love to get rid of all those unusable options.

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  • When to use Aspect Oriented Architecture (AOA/AOD)

    When is it appropriate to use aspect oriented architecture? I think the only honest answer to this question is that it depends on the context for which the question is being asked. There really are no hard and fast rules regarding the selection of an architectural model(s) for a project because each model provides good and bad benefits. Every system is built with a unique requirements and constraints. This context will dictate when to use one type of architecture over another or in conjunction with others. To me aspect oriented architecture models should be a sub-phase in the architectural modeling and design process especially when creating enterprise level models. Personally, I like to use this approach to create a base architectural model that is defined by non-functional requirements and system quality attributes.   This general model can then be used as a starting point for additional models because it is targets all of the business key quality attributes required by the system.Aspect oriented architecture is a method for modeling non-functional requirements and quality attributes of a system known as aspects. These models do not deal directly with specific functionality. They do categorize functionality of the system. This approach allows a system to be created with a strong emphasis on separating system concerns into individual components. These cross cutting components enables a systems to create with compartmentalization in regards to non-functional requirements or quality attributes.  This allows for the reduction in code because an each component maintains an aspect of a system that can be called by other aspects. This approach also allows for a much cleaner and smaller code base during the implementation and support of a system. Additionally, enabling developers to develop systems based on aspect-oriented design projects will be completed faster and will be more reliable because existing components can be shared across a system; thus, the time needed to create and test the functionality is reduced.   Example of an effective use of Aspect Oriented ArchitectureIn my experiences, aspect oriented architecture can be very effective with large or more complex systems. Typically, these types of systems have a large number of concerns so the act of defining them is very beneficial for reducing the system’s complexity because components can be developed to address each concern while exposing functionality to the other system components. The benefits to using the aspect oriented approach as the starting point for a system is that it promotes communication between IT and the business due to the fact that the aspect oriented models are quality attributes focused so not much technical understanding is needed to understand the model.An example of this can be in developing a new intranet website. Common Intranet Concerns: Error Handling Security Logging Notifications Database connectivity Example of a not as effective use of Aspect Oriented ArchitectureAgain in my experiences, aspect oriented architecture is not as effective with small or less complex systems in comparison.  There is no need to model concerns for a system that has a limited amount of them because the added overhead would not be justified for the actual benefits of creating the aspect oriented architecture model.  Furthermore, these types of projects typically have a reduced time schedule and a limited budget.  The creation of the Aspect oriented models would increase the overhead of a project and thus increase the time needed to implement the system. An example of this is seen by creating a small application to poll a network share for new files and then FTP them to a new location.  The two primary concerns for this project is to monitor a network drive and FTP files to a new location.  There is no need to create an aspect model for this system because there will never be a need to share functionality amongst either of these concerns.  To add to my point, this system is so small that it could be created with just a few classes so the added layer of componentizing the concerns would be complete overkill for this situation. References:Brichau, Johan; D'Hondt, Theo. (2006) Aspect-Oriented Software Development (AOSD) - An Introduction. Retreived from: http://www.info.ucl.ac.be/~jbrichau/courses/introductionToAOSD.pdf

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  • C#, Delegates and LINQ

    - by JustinGreenwood
    One of the topics many junior programmers struggle with is delegates. And today, anonymous delegates and lambda expressions are profuse in .net APIs.  To help some VB programmers adapt to C# and the many equivalent flavors of delegates, I walked through some simple samples to show them the different flavors of delegates. using System; using System.Collections.Generic; using System.Linq; namespace DelegateExample { class Program { public delegate string ProcessStringDelegate(string data); public static string ReverseStringStaticMethod(string data) { return new String(data.Reverse().ToArray()); } static void Main(string[] args) { var stringDelegates = new List<ProcessStringDelegate> { //========================================================== // Declare a new delegate instance and pass the name of the method in new ProcessStringDelegate(ReverseStringStaticMethod), //========================================================== // A shortcut is to just and pass the name of the method in ReverseStringStaticMethod, //========================================================== // You can create an anonymous delegate also delegate (string inputString) //Scramble { var outString = inputString; if (!string.IsNullOrWhiteSpace(inputString)) { var rand = new Random(); var chs = inputString.ToCharArray(); for (int i = 0; i < inputString.Length * 3; i++) { int x = rand.Next(chs.Length), y = rand.Next(chs.Length); char c = chs[x]; chs[x] = chs[y]; chs[y] = c; } outString = new string(chs); } return outString; }, //========================================================== // yet another syntax would be the lambda expression syntax inputString => { // ROT13 var array = inputString.ToCharArray(); for (int i = 0; i < array.Length; i++) { int n = (int)array[i]; n += (n >= 'a' && n <= 'z') ? ((n > 'm') ? 13 : -13) : ((n >= 'A' && n <= 'Z') ? ((n > 'M') ? 13 : -13) : 0); array[i] = (char)n; } return new string(array); } //========================================================== }; // Display the results of the delegate calls var stringToTransform = "Welcome to the jungle!"; System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("String to Process: "); System.Console.ForegroundColor = ConsoleColor.Yellow; System.Console.WriteLine(stringToTransform); stringDelegates.ForEach(delegatePointer => { System.Console.WriteLine(); System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("Delegate Method Name: "); System.Console.ForegroundColor = ConsoleColor.Magenta; System.Console.WriteLine(delegatePointer.Method.Name); System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("Delegate Result: "); System.Console.ForegroundColor = ConsoleColor.White; System.Console.WriteLine(delegatePointer(stringToTransform)); }); System.Console.ReadKey(); } } } The output of the program is below: String to Process: Welcome to the jungle! Delegate Method Name: ReverseStringStaticMethod Delegate Result: !elgnuj eht ot emocleW Delegate Method Name: ReverseStringStaticMethod Delegate Result: !elgnuj eht ot emocleW Delegate Method Name: b__1 Delegate Result: cg ljotWotem!le une eh Delegate Method Name: b__2 Delegate Result: dX_V|`X ?| ?[X ]?{Z_X!

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  • Oracle présente « Cloud File System », son nouveau système de fichiers destiné à faciliter le déploiement des Clouds privés

    Oracle présente « Cloud File System », son nouveau système de fichiers Destiné à faciliter le déploiement des Clouds privés Oracle vient d'annoncer la disponibilité d'un nouveau système de fichiers destiné à faciliter le déploiement des applications et des bases de données des entreprises dans le Cloud privé. Baptisé « Oracle Cloud File System », ce système devrait apporter aux Clouds de stockage les mécanismes avancés des systèmes de fichiers en grappe, rendant ainsi plus efficace la mise en commun du stockage à travers un Cloud extensible et accessible en réseau. Ce système aide les entreprises à se munir d'un espace de stockage partagé et doté d'un espace...

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  • shift reduce&& reduce reduce errors in build parser for python garmmer

    - by user366580
    i wanna build buttom up parser by java cup i write code in java cup , it is for python language so i used grammer was written in this site : but not all grammer , i choice partial set ,just while , identifer also i smiplified them when i did compile for the java cup that i write by write this command in command prompt window : java java_cup.Main -parser CalcParser -symbols CalcSymbol < javacupfile.cup i get conflict errors ,they are of type reduce-shift conflict and reduce-reduce conflict you can see to print screen of the errors in these links image 1 click here to see imge1 the grammer was in EBNF form in as refernce site and i convert it to BNF form maybe i make mistake in converting so i get such errors the origanl grammmer was // grammer in EBNF form identifier ::= (letter|"_") (letter | digit | "_")* letter ::= lowercase | uppercase lowercase ::= "a"..."z" uppercase ::= "A"..."Z" digit ::= "0"..."9 compound_stmt ::= if_stmt | while_stmt for_stmt ::= "for" target_list "in" expression_list ":" suite ["else" ":" suite] while_stmt ::= "while" expression ":" suite ["else" ":" suite] suite ::= stmt_list NEWLINE stmt_list ::= simple_stmt (";" simple_stmt)* [";"] simple_stmt ::= expression_stmt expression_stmt ::= expression_list expression_list ::= expression ( "," expression )* [","] expression ::= conditional_expression conditional_expression ::= or_test ["if" or_test "else" expression] or_test ::= and_test | or_test "or" and_test and_test ::= not_test | and_test "and" not_test not_test ::= comparison | "not" not_test comparison ::= or_expr ( comp_operator or_expr )* comp_operator ::= "<" | ">" | "==" | ">=" | "<=" | "<>" | "!=" | "is" ["not"] | ["not"] "in" or_expr ::= xor_expr | or_expr "|" xor_expr xor_expr ::= and_expr | xor_expr "^" and_expr and_expr ::= "&" | and_expr the grammer after converting to BNF form identifier ::=letterletter| letterdigit| letter"_"| "_"letter | "_"digit | "_""_" letter ::= lowercase | uppercase lowercase ::= "a"..."z" uppercase ::= "A"..."Z" digit ::= "0"..."9 while_stmt ::= "while" expression ":" suite "else" ":" suite |"while" expression ":" suite suite ::= stmt_list NEWLINE stmt_list ::= simple_stmt ";" simple_stmt stmt_list|";" simple_stmt ::= expression_stmt expression_stmt ::= expression_list expression_list ::= expression "," expression expression_list| "," expression ::= conditional_expression conditional_expression ::= or_test "if" or_test "else" expression |or_test or_test ::= and_test | or_test "or" and_test and_test ::= not_test | and_test "and" not_test not_test ::= comparison | "not" not_test comparison ::= or_expr comp_operator or_expr comp_operator ::= "<" | ">" | "==" | ">=" | "<=" | "<>" | "!=" | "is" ["not"] | ["not"] "in" or_expr ::= xor_expr | or_expr "|" xor_expr xor_expr ::= and_expr | xor_expr "^" and_expr and_expr ::= "&" | and_expr and the java cup file that i compile and get those errors is import java.io.*; terminal COMA; terminal ELSE; terminal WHILE; terminal NEWLINE; terminal SEMCOLON; terminal CAMMA; terminal IF; terminal OR; terminal AND; terminal NOT; terminal LESS; terminal GREATER; terminal EQUAL; terminal GREATERorE; terminal LESSorE; terminal NEQUAL; terminal OROP; terminal XOROP; terminal ANDOP; terminal Integer DIGIT; terminal java.lang.String LOWERCASE; terminal java.lang.String UPPERCASE; non terminal java.lang.String IDENTIFIER; non terminal java.lang.String LETTER; non terminal COMPOUND_STMT; non terminal WHILE_STMT; non terminal EXPRESSION; non terminal SUITE ; non terminal STMT_LIST; non terminal SIMPLE_STMT; non terminal EXPRESSION_STMT; non terminal EXPRESSION_LIST; non terminal CONDITITONAL_EXPRESSION; non terminal OR_TEST; non terminal AND_TEST; non terminal NOT_TEST; non terminal COMPARISON; non terminal COMP_OPERATOR; non terminal OR_EXPR; non terminal XOR_EXPR; non terminal AND_EXPR; IDENTIFIER ::=LETTER{: System.out.printf("lowercase"); :}| {: System.out.printf("uppercase"); :} LETTER{: System.out.printf("lowercase"); :}| {: System.out.printf("uppercase"); :}| LETTER{: System.out.printf("lowercase"); :}| {: System.out.printf("uppercase"); :} DIGIT; LETTER ::= LOWERCASE | UPPERCASE; COMPOUND_STMT ::=WHILE_STMT; WHILE_STMT ::= WHILE{: System.out.printf( "while"); :} EXPRESSION COMA {: System.out.printf(":"); :} SUITE ELSE {: System.out.printf("else" ); :} COMA{: System.out.printf( ":" ); :} SUITE |WHILE{: System.out.printf( "while" ); :} EXPRESSION COMA{: System.out.printf( ":" ); :} SUITE; SUITE ::= STMT_LIST NEWLINE{: System.out.printf( "newline" ); :}; STMT_LIST ::= SIMPLE_STMT SEMCOLON{: System.out.printf( ";" ); :} SIMPLE_STMT STMT_LIST|SEMCOLON{: System.out.printf( ";" ); :}; SIMPLE_STMT ::=EXPRESSION_STMT; EXPRESSION_STMT ::=EXPRESSION_LIST; EXPRESSION_LIST ::= EXPRESSION CAMMA{: System.out.printf( "," ); :} EXPRESSION EXPRESSION_LIST| CAMMA{: System.out.printf( "," ); :}; EXPRESSION ::= CONDITITONAL_EXPRESSION; CONDITITONAL_EXPRESSION ::= OR_TEST IF{: System.out.printf( "if"); :} OR_TEST ELSE{: System.out.printf("else"); :} EXPRESSION |OR_TEST; OR_TEST ::= AND_TEST | OR_TEST OR{: System.out.printf( "or"); :} AND_TEST; AND_TEST ::= NOT_TEST | AND_TEST AND{: System.out.printf( "and"); :} NOT_TEST; NOT_TEST ::= COMPARISON | NOT{: System.out.printf("not"); :} NOT_TEST; COMPARISON ::= OR_EXPR COMP_OPERATOR OR_EXPR ; COMP_OPERATOR ::= LESS{: System.out.printf( "<"); :} | GREATER{: System.out.printf(">"); :} | EQUAL{: System.out.printf("=="); :} | GREATERorE{: System.out.printf(">="); :} | LESSorE{: System.out.printf("<="); :} | NEQUAL{: System.out.printf("!="); :}; OR_EXPR ::= XOR_EXPR | OR_EXPR OROP{: System.out.printf("|"); :} XOR_EXPR; XOR_EXPR ::= AND_EXPR | XOR_EXPR XOROP {: System.out.printf("^"); :}XOR_EXPR; AND_EXPR ::= ANDOP{: System.out.printf("&"); :} | AND_EXPR; can any one told me how can solve this errors to build parser correcrtly??

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  • Missing templates after re-installing VS 2008

    - by ray247
    I installed VS 2008 and I installed .NET 3.5 SP1 and I got all templates. Then, I had to uninstall VS 2008 (please don't ask why) without uninstalling .NET Framework 3.5 SP1 or anything else. After that, I re-installed VS 2008 back, then I open up VS 2008 and found that when I add a new item the Entity Framework template is not among the list anymore. Could someone please help on how to resolve this problem? Thank you so much! Ray.

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  • System freezes while not in use, how do I fix this?

    - by PHLAK
    Bare with me, the following is a bit winded. I have Ubuntu 10.10 Desktop 64-bit installed on my laptop and up until a few weeks ago it has been running great. Then one day, while I was not using the laptop it froze. I was logged in as my user but had locked the screen locked and closed the lid. I didn't notice that it had frozen until I opened the lid and wiggled the mouse to try and log in. The screen remained black and I got no response. I immediately tried Alt + F2, F3, F4, etc. but got no response. The only thing I could do was hold the power button to power off the machine. The freezing has happened as quickly as within 10-20 minutes of the system being logged off and lid closed and as long as 4-6 hours. My machine is NOT configured to go into standby when plugged in and this has happened both on AC power and battery. Troubleshooting I have performed: I uninstalled programs I knew that I had installed between when it was working fine and having problems. Those programs were CrashPlan, Shutter and Conky. After uninstalling ALL of these programs the freezing still occurs. Next, I decided to SSH into the machine from my desktop and leave an htop and tail of the syslog running. Here are screenshots of the last thing shown on both when the system froze: htop, syslog Here is a dump of my syslog after another freeze. The freeze happened at 9:14 and I didn't notice it until about 10 minutes later and rebooted, hence the 10 minute gap from 9:14 to 9:24. In the above syslog dump I noticed a lot of NVRM: os_raise_smp_barrier(), invalid context! and upon investigating that message learned it was from the proprietary Nvidia driver I had installed. Thinking this could be part of the problem I uninstalled the Nvidia driver and reverted to using the Nouveau driver. The computer still froze after a few hours. Lastly, thinking the problem could be caused by overheating I used compressed air to blow out any dust in the CPU vents and all other openings on the laptop. None of the above troubleshooting has helped and the freezing still occurs. What other steps can I take to troubleshoot and/or fix this problem? Note: Yesterday X started to eat up a lot of CPU power and eventually froze my system while I was forwarding an X session over SSH (from another PC to my laptop). I'm unsure if this is related or not as it doesn't match any of the symptoms of the problem above. Aside from this, the system has never frozen while in use, even under heavy load. EDIT: I just ran Memtest86+ and it made it through two passes without any errors. Just eliminating possible causes here.

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  • Is there another way to restart Ubuntu 12.04's sound system if pulseaudio/ALSA don't work?

    - by Ricardo Altamirano
    I was listening to music, and my sound suddenly went dead in all my applications. I'm using Ubuntu 12.04, which uses pulseaudio, so I tried sudo /etc/init.d/pulseaudio restart, but nothing happened. According to lsof | grep pcm, nothing is using the soundcard at the moment, although I'm not entirely sure if my source for that command is applicable. Is there a way another way to restart Ubuntu 12.04's sound system from the command line without rebooting the system?

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  • After Java un installation my system settings were vanished.

    - by Paul
    After my Java un installation, my system settings were gone. When I click on my system settings, I am not getting anything. For a long back I re-install my Java, so i don't remember which command I used to un-install my Java. Now I am not able to see my date and time settings and my shared folders are also not in sharing. Can anybody tell to me what gone wrong in my Java un-installation and how can I get back them.

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  • Will a system restore fix constant crashing/freezing issues?

    - by P102
    My recent installation 10.10 on my laptop keeps freezing/crashing on start-up after working perfectly for one day. The system just freezes, like a screenshot, and a restart is required. It happens directly after login or just as any application is selected. Nothing new has been installed. I have just moved from XP. Will a system restore fix this like in windows? like i said, nothing new has been installed. help is greatly appreciated

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  • System Center 2012 : la plateforme de gestion des infrastructures de Cloud privé de Microsoft est disponible en version finale

    System Center 2012 : la plateforme de gestion des infrastructures de Cloud privé de Microsoft est disponible en version finale Mise à jour du 04/04/2012 System Center 2012, la plate-forme complète pour l'administration des postes de travail, des serveurs, des applications et des périphériques, en environnement physique ou virtuel est disponible en version finale. La plateforme regroupe au sein d'une seule solution unifiée, huit produits distincts permettant de déployer des services sur le Cloud, d'assurer la protection des données, de gérer les autres dispositifs non-Microsoft à l'instar de l'iPad, etc. (lire ci-avant). ...

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  • Microsoft publie Windows Server 2012 R2, avec System Center 2012 R2 et la mise à jour de Windows Intune

    Microsoft publie Windows Server 2012 R2 avec System Center 2012 R2 et la mise à jour de Windows Intune Au lendemain du lancement grand public de Windows 8.1, Microsoft a annoncé la disponibilité générale de ses solutions serveur Windows Server 2012 R2, Hyper-V Server 2012 R2, Windows Server 2012 R2 Essentials, Windows Intune et System Center 2012 R2.Windows Server 2012 R2 renforce la vision « Cloud OS » introduite par son prédécesseur, pour permettre aux entreprises de déployer et administrer...

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  • Is a functional spec a part of the System requirement spec?

    - by user970696
    I wonder, sources like wikipedia or templates I found shows that Functional spec is a part of System requirement documents. I always thought that SRD is just overall decsription of the system, with all functional and non functional requirements. Yet I thought that Functional spec is more detailed and it is a separate document, while SRD is high level customer-created description (how is this one called then?) Could anyone help to make this clear for me?

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