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  • CodePlex Daily Summary for Thursday, November 17, 2011

    CodePlex Daily Summary for Thursday, November 17, 2011Popular ReleasesSharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblySQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 5: 1. added basic schema support 2. added server instance name and process id 3. fixed problem with object search index out of range 4. improved version comparison with previous/next difference navigation 5. remeber main window spliter and object explorer spliter positionAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsFiles Name Copier: 1.0.0.1: Files Name Copier is a simple easy to use utility that allows you to drag and drop any number of files onto it. The clipboard will now contain the list of files you dropped.Silverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...DotNetNuke® Community Edition: 06.01.01: Major Highlights Fixed problem with the core skin object rendering CSS above the other framework inserted files, which caused problems when using core style skin objects Fixed issue with iFrames getting removed when content is saved Fixed issue with the HTML module removing styling and scripts from the content Fixed issue with inserting the link to jquery after the header of the page Security Fixesnone Updated Modules/Providers ModulesHTML version 6.1.0 ProvidersnoneDotNetNuke Performance Settings: 01.00.00: First release of DotNetNuke SQL update queries to set the DNN installation for optimimal performance. Please review and rate this release... (stars are welcome)SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsC.B.R. : Comic Book Reader: CBR 0.3: New featuresAdd magnifier size and scale New file info view in the backstage Add dynamic properties on book and settings Sorting and grouping in the explorer with new design Rework on conversion : Images, PDF, Cbr/rar, Cbz/zip, Xps to the destination formats Images, Cbz and XPS ImprovmentsSuppress MainViewModel and ExplorerViewModel dependencies Add view notifications and Messages from MVVM Light for ViewModel=>View notifications Make thread better on open catalog, no more ihm freeze, less t...Desktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbRDRemote: Remote Desktop remote configurator V 1.0.0: Remote Desktop remote configurator V 1.0.0Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.Composite C1 CMS: Composite C1 3.0 RC3 (3.0.4332.33416): This is currently a Release Candidate. Upgrade guidelines and "what's new" are pending.Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate: Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...New Projects#WP7_chameleon: Simple augmented reality app for WP7 that explores the new Mango webcam API. ASP.NET MVC Manialink Extensions: ASP.NET MVC Manialink extensions are a set of extensions for the Razor HtmlHelper class that programmatically generate Manialink XML elements. It's developed in C# (.NET 4.0) for the ASP.NET MVC 3 framework.Basic Text Games in C#: Have fun converting some old B.A.S.I.C. text games into C# using MEF for plug-in capabilities. This is a good project for beginners to learn how to follow logic and convert between languages.Chuanzhuo: Chuanzhuo projCountriesGame: A simple game, players needs to find a country starts with given letterDeployAssistant: You can use it to update you website EntSGE: SGEExtended Immediate Window Mark 2: An Extended Immediate Window for Visual Studio that can use multiple lines of code at a time rather then just one.Facebook Suite Connect Orchard module: Part of the Facebook Suite Orchard module that provides simple login functionality with Facebook ConnectGet TFS 2010 Users: Use this tool to read extended group membership of a TFS 2010 Server. GoogleTestAddin: GoogleTestAddin is an Add-In for Visual Studio 2010. It makes it easier to execute/debug googletest functions by selecting them. You'll no longer have to set the command arguments of your test application. The googletest output is redirected to the Visual Studio output window.Home Financial Manager: ;photel_organizer: Hotel organizer project from a group of students at the university deggendorfInfoCine: Aplicación en Windows Phone 7 para dar información acerca de la cartelera de los cines.Injection of values using Annotation and Reflection: Example of reflection and annotation to inject values in variables in java.Interviews: My implementation of some common problems asked at various interviews.iPipal: adsfadsfadISDS: Informacni systemy a datove skladyivvy vendor management CMS: This is vendor CMS module of the ivvy suite Ross BrodskiyKaartenASPApplicatie: ASP.Net applicatieMap Viet Nam: Control Map VietNamMoney Transfer: A project for rotating money. Software for brokering service.Music Renamer: Renames music files into the format of "00 Track Name.ext"NetOS: NetOS is an Operating System designed for Netbooks and Tablets.Orchard Audit: For Orchard CMS, a framework for logging common audit events such as viewing, editing, deleting content - allowing you to track who changed what and when, with an extensible API to audit any custom events, and configurable in admin with the Rules engine in Orchard 1.3.Orchard Layout Selector: A simple part for switching to different versions of Layout.cshtml when editing Orchard content items.PT Kurejas: This is a small tool to create image tests for web sites. Now is only available only in lithuanian language.Reactive State Machine: Reactive State Machine is a State Machine implementation based on Reactive Extensions. It plays nicely with the Visual State Manager of WPF.Root finding and related routines: C++ generic algorithms for finding roots of floating point functions.Shaping Menu Manager: Shaping Menu ManagerShuttleBus: ShuttleBus is a lightweight Service Bus implementation designed to be easily extensible and unobtrusive.silverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Technical trading indicators: Small classes for computing indicators used in technical analysis.Umbraco Active Directory Role Provider: Active Directory Role Provider for umbraco membership (and sample user control) With this role provider, a user control and some IIS configuration you can do seamless authentication (no login prompt) onto your umbraco site and user the Active Directory roles insider umbraco.UtilityLibrary.Security: UtilityLibrary.SecurityUtilityLibrary.Serialize: UtilityLibrary.SerializeUtilityLibrary.StringOperator: UtilityLibrary.StringOperatorUtilityLibrary.Task: UtilityLibrary.TaskVSTweaker: VSTweaker allows you to modify the components that Visual Studio loads. This can lead to performance benefits by reducing the overhead of unused components. XNA Simple Game Engine: XNA Simple Game Engine is a small and simple engine that makes it easy to make simple projects with XNA 4.0r and C#.

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  • How do I redirect www and non but not IP

    - by Chad T Parson
    I am trying to redirect www.domain.com or domain.com to www.domain.com/temp.html I am using the following code: RewriteCond %{HTTP_HOST} ^.*$ RewriteRule ^/?$ "http\:\/\/www\.domain\.com\/temp\.html" [R=301,L] That works however I do not want to redirect IP. So if someone types in the static IP of the domain then I do not want them to be redirected to www.domain.com/temp.html Anyone have the code to take care of this?

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  • A Simple Guide to Web Programming Services

    The internet has evolved dramatically over the past 10 years or so. From simple static webpages containing no more than text and images, it has transformed to highly interactive content. It has come to the point that the web may very well be your virtual desktop. This article describes the basic foundation of these websites and what makes them tick.

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  • OData Mix10 &ndash; Part Dos

    - by Jon Dalberg
    The other day I had a snazzy post on fetching all the video (WMV) files from Mix ‘10. A simple, console application that grabbed the urls from the OData feed and downloaded the videos. I wanted to change that app to fire the OData query asynchronously so here’s what resulted: 1: static void Main(string[] args) 2: { 3: var mix = new Mix.EventEntities(new Uri("http://api.visitmix.com/OData.svc")); 4:   5: var temp = mix.Files.Where(f => f.TypeName == "WMV"); 6: var query = temp as DataServiceQuery<Mix.File>; 7:   8: query.BeginExecute(OnFileQueryComplete, query); 9:   10: // waiting... 11: Console.ReadLine(); 12: } 13:   14: static void OnFileQueryComplete(IAsyncResult result) 15: { 16: var query = result.AsyncState as DataServiceQuery<Mix.File>; 17: var response = query.EndExecute(result); 18:   19: var web = new WebClient(); 20:   21: var myVideos = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyVideos), "Mix10"); 22:   23: Directory.CreateDirectory(myVideos); 24:   25: foreach (Mix.File f in response) 26: { 27: var fileName = new Uri(f.Url).Segments.Last(); 28: Console.WriteLine(f.Url); 29: web.DownloadFile(f.Url, Path.Combine(myVideos, fileName)); 30: } 31: } There are two important things here that are not explained well in the MSDN docs: See lines 5 and 6? That’s where I query for the WMV files and it returns an IQueryable<T>. You *have* to cast that to a DataServiceQuery<T> and then call BeginExecute. The documented example does not filter so it didn’t show that step. Line 16 shows the correct way to get the previously executed DataServiceQuery<T> from the async result. If you looked at the MSDN example docs it shows (incorrectly) just casting the result, like this: // wrong var query = result as DataServiceQuery<Mix.File>; Other than those items it is relatively straight forward and we’re all async-ified. Enjoy!

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  • Silverlight Cream for December 08, 2010 -- #1005

    - by Dave Campbell
    In this Issue: Peter Kuhn, David Anson, Jesse Liberty, Mike Taulty(-2-, -3-), Kunal Chowdhury, Jeremy Likness, Martin Krüger, Beth Massi(-2-, -3-)/ Above the Fold: Silverlight: "Rebuilding the PDC 2010 Silverlight Application (Part 1)" Mike Taulty WP7: "WP7: Glossy text block custom control" Martin Krüger Lightswitch: "How to Create a Screen with Multiple Search Parameters in LightSwitch" Beth Massi From SilverlightCream.com: Requirements of and pitfalls in Windows Phone 7 serialization Peter Kuhn discusses Data Contract Serializer issuses on WP7 and how to work around them. Managed implementation of CRC32 and MD5 algorithms updated; new release of ComputeFileHashes for Silverlight, WPF, and the command-line! David Anson ties up some loose ends from a prior post on hash functions, and updates his CRC32 and MD5 algorithms. Windows Phone From Scratch #9 – Visual State Jesse Liberty's latest Windows Phone from Scratch tutorial up... and is on the Visual State... he extends a Button and codes up the State Transitions. Rebuilding the PDC 2010 Silverlight Application (Part 1) Mike Taulty has taken the time to rebuild the PDC2010 Silverlight App that folks wanted the source for... and he's taking multiple posts to explain the heck out of it. This first one is mostly infrastructure. Rebuilding the PDC 2010 Silverlight Application (Part 2) In the 2nd post of the series, Mike Taulty is handling the In/Out of Browser business because he eventually is going to be going OOB. Rebuilding the PDC 2010 Silverlight Application (Part 3) Part 3 finds Mike Taulty delving into WCF Data Services and getting some data on the screen. Paginating Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury continues with his investigation of the PagedCollectionView with this post on Pagination of your data. Old School Silverlight Effects If you haven't seen Jeremy Likness' 'Old School' Effects page yet, go just for the entertainment... you'll find yourself hanging around for the code :) WP7: Glossy text block custom control Martin Krüger's latest post is a very cool custom control for WP7 that displays Glossy text... it ain't Metro, but it looks pretty nice... some of it almost like etched text. How to Create a Screen with Multiple Search Parameters in LightSwitch Looks like Beth Massi got a few Lightswitch posts in while I wasn't looking. First up is this one on a multiple-parameter search screen. Adding Static Images and Logos to LightSwitch Applications In the 2nd post, Beth Massi shows how to add your own static images and logos to Lightswitch apps... in response to reader questions. Getting the Most out of LightSwitch Summary Properties In her latest post, Beth Massi explains what Summary Properties are in Lightswitch and how to use them to get the best results for your users. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • MiniMax function throws null pointer exception

    - by Sven
    I'm working on a school project, I have to build a tic tac toe game with the AI based on the MiniMax algorithm. The two player mode works like it should. I followed the code example on http://ethangunderson.com/blog/minimax-algorithm-in-c/. The only thing is that I get a NullPointer Exception when I run the code. And I can't wrap my finger around it. I placed a comment in the code where the exception is thrown. The recursive call is returning a null pointer, what is very strange because it can't.. When I place a breakpoint on the null return with the help of a if statement, then I see that there ARE still 2 to 3 empty places.. I probably overlooking something. Hope someone can tell me what I'm doing wrong. Here is the MiniMax code (the tic tac toe code is not important): /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package MiniMax; import Game.Block; import Game.Board; import java.util.ArrayList; public class MiniMax { public static Place getBestMove(Board gameBoard, Block.TYPE player) { Place bestPlace = null; ArrayList<Place> emptyPlaces = gameBoard.getEmptyPlaces(); Board newBoard; //loop trough all the empty places for(Place emptyPlace : emptyPlaces) { newBoard = gameBoard.clone(); newBoard.setBlock(emptyPlace.getRow(), emptyPlace.getCell(), player); //no game won and still room to move if(newBoard.getWinner() == Block.TYPE.NONE && newBoard.getEmptyPlaces().size() > 0) { //is an node (has children) Place tempPlace = getBestMove(newBoard, invertPlayer(player)); //ERROR is thrown here! tempPlace is null. emptyPlace.setScore(tempPlace.getScore()); } else { //is an leaf if(newBoard.getWinner() == Block.TYPE.NONE) { emptyPlace.setScore(0); } else if(newBoard.getWinner() == Block.TYPE.X) { emptyPlace.setScore(-1); } else if(newBoard.getWinner() == Block.TYPE.O) { emptyPlace.setScore(1); } //if this move is better then our prev move, take it! if((bestPlace == null) || (player == Block.TYPE.X && emptyPlace.getScore() < bestPlace.getScore()) || (player == Block.TYPE.O && emptyPlace.getScore() > bestPlace.getScore())) { bestPlace = emptyPlace; } } } //This should never be null, but it does.. return bestPlace; } private static Block.TYPE invertPlayer(Block.TYPE player) { if(player == Block.TYPE.X) { return Block.TYPE.O; } return Block.TYPE.X; } }

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  • Sun Blade 6000 Interactive 3D Demo

    - by ferhat
    Three dimensional  fly-by demos of Sun systems are available from your everyday Java-enabled browsers. Oracle's flexible, eco-efficient Sun Blade 6000 chassis integrates Oracle's x86 and SPARC server blade modules with high-capacity networking and storage blades to support a wide range of application environments.  Click on the static picture below to enter the interactive 3D demo mode: Visit Oracle Technology Network pages and product pages for more information on Oracle's Sun Blades Servers.   

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  • Less than 50 Lines of Code to Create a Java Palette in NetBeans

    - by Geertjan
    Want to drag and drop Java code snippets into the palette, in the same way as can be done for HTML files? If so, create a new module and add a class with the content below and you're done. You'll be able to select a piece of Java code, drag it into the palette (Ctrl-Shift-8 to open it), where you'll be able to set a name, tooltip, and icons for the snippet, and then you'll be able to drag it out of the palette into any Java files you like. The palette content is persisted across restarts of the IDE. package org.netbeans.modules.javasourcefilepalette; import java.io.IOException; import javax.swing.Action; import org.netbeans.api.editor.mimelookup.MimeRegistration; import org.netbeans.spi.palette.DragAndDropHandler; import org.netbeans.spi.palette.PaletteActions; import org.netbeans.spi.palette.PaletteController; import org.netbeans.spi.palette.PaletteFactory; import org.openide.util.Exceptions; import org.openide.util.Lookup; import org.openide.util.datatransfer.ExTransferable; public class JavaSourceFileLayerPaletteFactory { private static PaletteController palette = null; @MimeRegistration(mimeType = "text/x-java", service = PaletteController.class) public static PaletteController createPalette() { try { if (null == palette) { return PaletteFactory.createPalette( //Folder: "JavaPalette", //Palette Actions: new PaletteActions() { @Override public Action[] getImportActions() {return null;} @Override public Action[] getCustomPaletteActions() {return null;} @Override public Action[] getCustomCategoryActions(Lookup lkp) {return null;} @Override public Action[] getCustomItemActions(Lookup lkp) {return null;} @Override public Action getPreferredAction(Lookup lkp) {return null;} }, //Palette Filter: null, //Drag and Drop Handler: new DragAndDropHandler(true) { @Override public void customize(ExTransferable et, Lookup lkp) {} }); } } catch (IOException ex) { Exceptions.printStackTrace(ex); } return null; } } In my layer file, I have this content: <folder name="JavaPalette"> <folder name="Snippets"/> </folder> That's all. Run the module. Open a Java source file and the palette will automatically open. Drag some code into the palette and a dialog will pop up asking for some details like display name and icons. Then the snippet will be in the palette and you'll be able to drag and drop it anywhere you like. Use the Palette Manager, which is automatically integrated, to add new categories and show/hide palette items. Related blog entry, for which the above is a big simplification: Drag/Drop Snippets into Palette .

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  • How to create sitemap for my shopping site?

    - by John Sanjay
    I have one shopping site related to Home Goods and I need to create and submit the sitemap of my site in Google Webmaster Tool. I know there are several online tools to generate XML sitemap but some one told me that, Shopping site's sitemaps are different than other sites which means we have to submit sitemaps in two format. One is static page site map and another one is dynamic product page sitemap. Is it true? If so how create sitemaps in these two formats?

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  • MVC Portable Area Modules *Without* MasterPages

    - by Steve Michelotti
    Portable Areas from MvcContrib provide a great way to build modular and composite applications on top of MVC. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. I’ve blogged about Portable Areas in the past including this post here which talks about embedding resources and you can read more of an intro to Portable Areas here. As great as Portable Areas are, the question that seems to come up the most is: what about MasterPages? MasterPages seems to be the one thing that doesn’t work elegantly with portable areas because you specify the MasterPage in the @Page directive and it won’t use the same mechanism of the view engine so you can’t just embed them as resources. This means that you end up referencing a MasterPage that exists in the host application but not in your portable area. If you name the ContentPlaceHolderId’s correctly, it will work – but it all seems a little fragile. Ultimately, what I want is to be able to build a portable area as a module which has no knowledge of the host application. I want to be able to invoke the module by a full route on the user’s browser and it gets invoked and “automatically appears” inside the application’s visual chrome just like a MasterPage. So how could we accomplish this with portable areas? With this question in mind, I looked around at what other people are doing to address similar problems. Specifically, I immediately looked at how the Orchard team is handling this and I found it very compelling. Basically Orchard has its own custom layout/theme framework (utilizing a custom view engine) that allows you to build your module without any regard to the host. You simply decorate your controller with the [Themed] attribute and it will render with the outer chrome around it: 1: [Themed] 2: public class HomeController : Controller Here is the slide from the Orchard talk at this year MIX conference which shows how it conceptually works:   It’s pretty cool stuff.  So I figure, it must not be too difficult to incorporate this into the portable areas view engine as an optional piece of functionality. In fact, I’ll even simplify it a little – rather than have 1) Document.aspx, 2) Layout.ascx, and 3) <view>.ascx (as shown in the picture above); I’ll just have the outer page be “Chrome.aspx” and then the specific view in question. The Chrome.aspx not only takes the place of the MasterPage, but now since we’re no longer constrained by the MasterPage infrastructure, we have the choice of the Chrome.aspx living in the host or inside the portable areas as another embedded resource! Disclaimer: credit where credit is due – much of the code from this post is me re-purposing the Orchard code to suit my needs. To avoid confusion with Orchard, I’m going to refer to my implementation (which will be based on theirs) as a Chrome rather than a Theme. The first step I’ll take is to create a ChromedAttribute which adds a flag to the current HttpContext to indicate that the controller designated Chromed like this: 1: [Chromed] 2: public class HomeController : Controller The attribute itself is an MVC ActionFilter attribute: 1: public class ChromedAttribute : ActionFilterAttribute 2: { 3: public override void OnActionExecuting(ActionExecutingContext filterContext) 4: { 5: var chromedAttribute = GetChromedAttribute(filterContext.ActionDescriptor); 6: if (chromedAttribute != null) 7: { 8: filterContext.HttpContext.Items[typeof(ChromedAttribute)] = null; 9: } 10: } 11:   12: public static bool IsApplied(RequestContext context) 13: { 14: return context.HttpContext.Items.Contains(typeof(ChromedAttribute)); 15: } 16:   17: private static ChromedAttribute GetChromedAttribute(ActionDescriptor descriptor) 18: { 19: return descriptor.GetCustomAttributes(typeof(ChromedAttribute), true) 20: .Concat(descriptor.ControllerDescriptor.GetCustomAttributes(typeof(ChromedAttribute), true)) 21: .OfType<ChromedAttribute>() 22: .FirstOrDefault(); 23: } 24: } With that in place, we only have to override the FindView() method of the custom view engine with these 6 lines of code: 1: public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) 2: { 3: if (ChromedAttribute.IsApplied(controllerContext.RequestContext)) 4: { 5: var bodyView = ViewEngines.Engines.FindPartialView(controllerContext, viewName); 6: var documentView = ViewEngines.Engines.FindPartialView(controllerContext, "Chrome"); 7: var chromeView = new ChromeView(bodyView, documentView); 8: return new ViewEngineResult(chromeView, this); 9: } 10:   11: // Just execute normally without applying Chromed View Engine 12: return base.FindView(controllerContext, viewName, masterName, useCache); 13: } If the view engine finds the [Chromed] attribute, it will invoke it’s own process – otherwise, it’ll just defer to the normal web forms view engine (with masterpages). The ChromeView’s primary job is to independently set the BodyContent on the view context so that it can be rendered at the appropriate place: 1: public class ChromeView : IView 2: { 3: private ViewEngineResult bodyView; 4: private ViewEngineResult documentView; 5:   6: public ChromeView(ViewEngineResult bodyView, ViewEngineResult documentView) 7: { 8: this.bodyView = bodyView; 9: this.documentView = documentView; 10: } 11:   12: public void Render(ViewContext viewContext, System.IO.TextWriter writer) 13: { 14: ChromeViewContext chromeViewContext = ChromeViewContext.From(viewContext); 15:   16: // First render the Body view to the BodyContent 17: using (var bodyViewWriter = new StringWriter()) 18: { 19: var bodyViewContext = new ViewContext(viewContext, bodyView.View, viewContext.ViewData, viewContext.TempData, bodyViewWriter); 20: this.bodyView.View.Render(bodyViewContext, bodyViewWriter); 21: chromeViewContext.BodyContent = bodyViewWriter.ToString(); 22: } 23: // Now render the Document view 24: this.documentView.View.Render(viewContext, writer); 25: } 26: } The ChromeViewContext (code excluded here) mainly just has a string property for the “BodyContent” – but it also makes sure to put itself in the HttpContext so it’s available. Finally, we created a little extension method so the module’s view can be rendered in the appropriate place: 1: public static void RenderBody(this HtmlHelper htmlHelper) 2: { 3: ChromeViewContext chromeViewContext = ChromeViewContext.From(htmlHelper.ViewContext); 4: htmlHelper.ViewContext.Writer.Write(chromeViewContext.BodyContent); 5: } At this point, the other thing left is to decide how we want to implement the Chrome.aspx page. One approach is the copy/paste the HTML from the typical Site.Master and change the main content placeholder to use the HTML helper above – this way, there are no MasterPages anywhere. Alternatively, we could even have Chrome.aspx utilize the MasterPage if we wanted (e.g., in the case where some pages are Chromed and some pages want to use traditional MasterPage): 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> 2: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 3: <% Html.RenderBody(); %> 4: </asp:Content> At this point, it’s all academic. I can create a controller like this: 1: [Chromed] 2: public class WidgetController : Controller 3: { 4: public ActionResult Index() 5: { 6: return View(); 7: } 8: } Then I’ll just create Index.ascx (a partial view) and put in the text “Inside my widget”. Now when I run the app, I can request the full route (notice the controller name of “widget” in the address bar below) and the HTML from my Index.ascx will just appear where it is supposed to.   This means no more warnings for missing MasterPages and no more need for your module to have knowledge of the host’s MasterPage placeholders. You have the option of using the Chrome.aspx in the host or providing your own while embedding it as an embedded resource itself. I’m curious to know what people think of this approach. The code above was done with my own local copy of MvcContrib so it’s not currently something you can download. At this point, these are just my initial thoughts – just incorporating some ideas for Orchard into non-Orchard apps to enable building modular/composite apps more easily. Additionally, on the flip side, I still believe that Portable Areas have potential as the module packaging story for Orchard itself.   What do you think?

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  • RPi and Java Embedded GPIO: Sensor Connections for Java Enabled Interface

    - by hinkmond
    Now we're ready to connect the hardware needed to make a static electricity sensor for the Raspberry Pi and use Java code to access it through a GPIO port. First, very carefully bend the NTE312 (or MPF-102) transistor "gate" pin (see the diagram on the back of the package or refer to the pin diagram on the Web). You can see it in the inset photo on the bottom left corner. I bent the leftmost pin of the NTE312 transistor as I held the flat part toward me. That is going to be your antenna. So, connect one of the jumper wires to the bent pin. I used the dark green jumper wire (looks almost black; coiled at the bottom) in the photo. Then push the other 2 pins of the transistor into your breadboard. Connect one of the pins to Pin # 1 (3.3V) on the GPIO header of your RPi. See the diagram if you need to glance back at it. In the photo, that's the orange jumper wire. And connect the final unconnected transistor pin to Pin # 22 (GPIO25) on the RPi header. That's the blue jumper wire in my photo. For reference, connect the LED anode (long pin on a common anode LED/short pin on a common cathode LED, check your LED pin diagram) to the same breadboard hole that is connecting to Pin # 22 (same row of holes where the blue wire is connected), and connect the other pin of the LED to GROUND (row of holes that connect to the black wire in the photo). Test by blowing up a balloon, rubbing it on your hair (or your co-worker's hair, if you are hair-challenged) to statically charge it, and bringing it near your antenna (green wire in the photo). The LED should light up when it's near and go off when you pull it away. If you need more static charge, find a co-worker with really long hair, or rub the balloon on a piece of silk (which is just as good but not as fun). Next blog post is where we do some Java coding to access this sensor on your RPi. Finally, back to software! Ha! Hinkmond

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  • What is a good replacement for MS Frontpage?

    - by Clay Nichols
    I've been using MS Frontpage 2003 to maintain our company website for years. Looking for a replacement that can: Import/convert a MS FrontPage website and "modernize it" (clean up the HTML to make it standards compliant, etc.) Supports (or converts) the substitutions (Include Page and Text substitutions that are done when the page is published (so they become static HTML). Leverages my knowledge of FrontPage Looks like the likely contender is Web Expressions but I'm open to objective suggestions.

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  • Questions about game states

    - by MrPlow
    I'm trying to make a framework for a game I've wanted to do for quite a while. The first thing that I decided to implement was a state system for game states. When my "original" idea of having a doubly linked list of game states failed I found This blog and liked the idea of a stack based game state manager. However there were a few things I found weird: Instead of RAII two class methods are used to initialize and destroy the state Every game state class is a singleton(and singletons are bad aren't they?) Every GameState object is static So I took the idea and altered a few things and got this: GameState.h class GameState { private: bool m_paused; protected: StateManager& m_manager; public: GameState(StateManager& manager) : m_manager(manager), m_paused(false){} virtual ~GameState() {} virtual void update() = 0; virtual void draw() = 0; virtual void handleEvents() = 0; void pause() { m_paused = true; } void resume() { m_paused = false; } void changeState(std::unique_ptr<GameState> state) { m_manager.changeState(std::move(state)); } }; StateManager.h class GameState; class StateManager { private: std::vector< std::unique_ptr<GameState> > m_gameStates; public: StateManager(); void changeState(std::unique_ptr<GameState> state); void StateManager::pushState(std::unique_ptr<GameState> state); void popState(); void update(); void draw(); void handleEvents(); }; StateManager.cpp StateManager::StateManager() {} void StateManager::changeState( std::unique_ptr<GameState> state ) { if(!m_gameStates.empty()) { m_gameStates.pop_back(); } m_gameStates.push_back( std::move(state) ); } void StateManager::pushState(std::unique_ptr<GameState> state) { if(!m_gameStates.empty()) { m_gameStates.back()->pause(); } m_gameStates.push_back( std::move(state) ); } void StateManager::popState() { if(!m_gameStates.empty()) m_gameStates.pop_back(); } void StateManager::update() { if(!m_gameStates.empty()) m_gameStates.back()->update(); } void StateManager::draw() { if(!m_gameStates.empty()) m_gameStates.back()->draw(); } void StateManager::handleEvents() { if(!m_gameStates.empty()) m_gameStates.back()->handleEvents(); } And it's used like this: main.cpp StateManager states; states.changeState( std::unique_ptr<GameState>(new GameStateIntro(states)) ); while(gamewindow::gameWindow.isOpen()) { states.handleEvents(); states.update(); states.draw(); } Constructors/Destructors are used to create/destroy states instead of specialized class methods, state objects are no longer static but

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  • Nginx Subdomain Problem

    - by user292299
    i can't access my subdomain on localhost. my localdomain is localhost.dev and it's work.but i want to auto subdomain for php script (username.localhost.dev) i try this server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name localhost.dev ***.localhost.dev**; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } it's not working.i change server_name for testing server_name localhost.dev asd.localhost.dev; i can't access asd.localhost.dev and i try this double server{} section # You may add here your # server { # ... # } # statements for each of your virtual hosts to this file ## # You should look at the following URL's in order to grasp a solid understanding # of Nginx configuration files in order to fully unleash the power of Nginx. # http://wiki.nginx.org/Pitfalls # http://wiki.nginx.org/QuickStart # http://wiki.nginx.org/Configuration # # Generally, you will want to move this file somewhere, and start with a clean # file but keep this around for reference. Or just disable in sites-enabled. # # Please see /usr/share/doc/nginx-doc/examples/ for more detailed examples. ## server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name localhost.dev; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } ############################### server { access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name asd.localhost.dev; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # root html; # index index.html index.htm; # # location / { # try_files $uri $uri/ =404; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # # root html; # index index.html index.htm; # # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # # ssl_session_timeout 5m; # # ssl_protocols SSLv3 TLSv1; # ssl_ciphers ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv3:+EXP; # ssl_prefer_server_ciphers on; # # location / { # try_files $uri $uri/ =404; # } #} i can't success

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  • What is the correct way to use g_signal_connect() in C++ for dynamic unity quicklists?

    - by hakermania
    I want to make my application use dynamic unity quicklists. For building my application I am using C++ and the QtCreator IDE. When a menu action is triggered I want to be able to have access to a non-static function of my MainWindow class so as to be able to update the Graphical User Interface which can be accessed from inside 'normal' MainWindow's functions. So, I am building up my quicklist like this (mainwindow.cpp): void MainWindow::enable_unity_quicklist(){ Unity_Menu = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set_bool (Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, FALSE); Unity_Stop = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set(Unity_Stop, DBUSMENU_MENUITEM_PROP_LABEL, "Stop"); dbusmenu_menuitem_child_append (Unity_Menu, Unity_Stop); g_signal_connect (Unity_Stop, DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED, G_CALLBACK(&fake_callback), (gpointer)this); if(!unity_entry) unity_entry = unity_launcher_entry_get_for_desktop_id("myapp.desktop"); unity_launcher_entry_set_quicklist(unity_entry, Unity_Menu); dbusmenu_menuitem_property_set_bool(Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, true); dbusmenu_menuitem_property_set_bool(Unity_Stop, DBUSMENU_MENUITEM_PROP_VISIBLE, true); } void MainWindow::fake_callback(gpointer data){ MainWindow* m = (MainWindow*)data; m->on_stopButton_clicked(); } void MainWindow::on_stopButton_clicked(){ //stopping the process... } mainwindow.h: private slots: void enable_unity_quicklist(); void on_stopButton_clicked(); public slots: static void fake_callback(gpointer data); This suggestion was taken from http://old.nabble.com/Using-g_signal_connect-in-class-td18461823.html The program crashes immediately after I choose the 'Stop' action from the Unity Quicklist. Debugging the program shows that I am not able to access anything MainWindow related inside the on_stopButton_clicked() without crashing. For example, it crashes when doing this check (which is the first 2 lines of code inside this function): if (!ui->stopButton->isEnabled()) return; I have also tested lots of other things that I found at the internet, but nothing of them worked. One interesting solution would be to use gtkmm (http://developer.gnome.org/gtkmm-tutorial/stable/sec-connecting-signal-handlers.html.en) but I am not used at all working on GTK applications (I work solely in Qt) and I don't know if this even suits to my occasion. A compilable example indicating what the problem is can be found at: http://ubuntuone.com/7iKA3wnPmWVp8YNNDLlVQI (3.2Kb) If you are not familiar with the QtCreator IDE, you can compile with the following commands, as long as you have all the needed libraries: cd dynamic_unity_quicklists_test; qmake -project; qmake; make

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  • RemoveAll Dictionary Extension Method

    - by João Angelo
    Removing from a dictionary all the elements where the keys satisfy a set of conditions is something I needed to do more than once so I implemented it as an extension method to the IDictionary<TKey, TValue> interface. Here’s the code: public static class DictionaryExtensions { /// <summary> /// Removes all the elements where the key match the conditions defined by the specified predicate. /// </summary> /// <typeparam name="TKey"> /// The type of the dictionary key. /// </typeparam> /// <typeparam name="TValue"> /// The type of the dictionary value. /// </typeparam> /// <param name="dictionary"> /// A dictionary from which to remove the matched keys. /// </param> /// <param name="match"> /// The <see cref="Predicate{T}"/> delegate that defines the conditions of the keys to remove. /// </param> /// <exception cref="ArgumentNullException"> /// dictionary is null /// <br />-or-<br /> /// match is null. /// </exception> /// <returns> /// The number of elements removed from the <see cref="IDictionary{TKey, TValue}"/>. /// </returns> public static int RemoveAll<TKey, TValue>( this IDictionary<TKey, TValue> dictionary, Predicate<TKey> match) { if (dictionary == null) throw new ArgumentNullException("dictionary"); if (match == null) throw new ArgumentNullException("match"); var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); if (keysToRemove.Count == 0) return 0; foreach (var key in keysToRemove) { dictionary.Remove(key); } return keysToRemove.Count; } }

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  • glGetActiveAttrib on Android NDK

    - by user408952
    In my code-base I need to link the vertex declarations from a mesh to the attributes of a shader. To do this I retrieve all the attribute names after linking the shader. I use the following code (with some added debug info since it's not really working): int shaders[] = { m_ps, m_vs }; if(linkProgram(shaders, 2)) { ASSERT(glIsProgram(m_program) == GL_TRUE, "program is invalid"); int attrCount = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTES, &attrCount)); int maxAttrLength = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttrLength)); LOG_INFO("shader", "got %d attributes for '%s' (%d) (maxlen: %d)", attrCount, name, m_program, maxAttrLength); m_attrs.reserve(attrCount); GLsizei attrLength = -1; GLint attrSize = -1; GLenum attrType = 0; char tmp[256]; for(int i = 0; i < attrCount; i++) { tmp[0] = 0; GL_CHECKED(glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)); LOG_INFO("shader", "%d: %d %d '%s'", i, attrLength, attrSize, tmp); m_attrs.append(String(tmp, attrLength)); } } GL_CHECKED is a macro that calls the function and calls glGetError() to see if something went wrong. This code works perfectly on Windows 7 using ANGLE and gives this this output: info:shader: got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) info:shader: 0: 7 1 'a_Color' info:shader: 1: 10 1 'a_Position' But on my Nexus 7 (1st gen) I get the following (the errors are the output from the GL_CHECKED macro): I/testgame:shader(30865): got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 0: -1 -1 '' E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 1: -1 -1 '' I.e. the call to glGetActiveAttrib gives me an INVALID_VALUE. The opengl docs says this about the possible errors: GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. This is not the case, I added an ASSERT to make sure glIsProgram(m_program) == GL_TRUE, and it doesn't trigger. GL_INVALID_OPERATION is generated if program is not a program object. Different error. GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program. i is 0 and 1, and the number of active attribute variables are 2, so this isn't the case. GL_INVALID_VALUE is generated if bufSize is less than 0. Well, it's not zero, it's 256. Does anyone have an idea what's causing this? Am I just lucky that it works in ANGLE, or is the nvidia tegra driver wrong?

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  • Unable to connect to the Internet via LAN despite the connection showing as established

    - by Vikram
    I have installed Ubuntu 11.10. I am facing a problem connecting via LAN. We have a firewalled network. After entering static IP, gateway, DNS, etc., it shows connection as established but we are unable to use the Internet using the wired connection (LAN). While checking system testing following error shows under network test: ERROR:root:Could not find def gateway info in /proc ERROR:root:Could not find default gateway by running route

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  • Business layer access to the data layer

    - by rerun
    I have a Business layer (BL) and a Data layer (DL). I have an object o with a child objects collection of Type C. I would like to provide a semantics like the following o.Children.Add("info"). In the BL I would like to have a static CLASS that all of business layer classes uses to get a reference to the current datalayer instance. Is there any issue with that or must I use the factory pattern to limit creation to A class in the BL that knows the DL instance.

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  • IsNullOrDefault generic helper function for nullable types

    - by Michael Freidgeim
    I've wrote  IsNullOrDefault generic helper function       public  static bool IsNullOrDefault<T>(this Nullable<T> param) where T : struct     {         T deflt = default(T);         if (!param.HasValue)             return true;         else if (param.Value.Equals(deflt))             return true;         return false;     }   , but then realized that there is more short implementation on stackoverflow submitted by Josh

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  • Merge sort. ArrayIndexOutOfBoundsException [migrated]

    - by user94892
    When I execute the program I am getting an error as stated below the program. Please help me figure out the problem.. import java.util.*; class Mergesort { public static void main(String args[]) { Scanner in= new Scanner(System.in); System.out.println("Enter the number of elements"); int n= in.nextInt(); int a[]= new int[n]; System.out.println("Enter the contents"); for(int i=0; i<n; i++) { a[i]=in.nextInt(); } a = mergesort(a,n); for(int i=0; i<n; i++) { System.out.println(a[i]); } } public static int[] mergesort(int[] x, int z) { if(z==1) { return x; } int b[]=new int[z/2]; int c[]=new int[z-z/2]; int i,j,k; for(int p=0;p<z/2; p++) { b[p]= x[p]; c[p]= x[p+z/2]; } c[z-z/2-1]= x[z-1]; b= mergesort(b,z/2); c= mergesort(c,z-z/2); for(i=0,j=0,k=0; k<z; k++) { if(b[i]<=c[j]) { x[k]=b[i]; i++; } else if( b[i]>c[j]) { x[k]=c[j]; j++; } else if(i== z/2) { x[k]= c[j]; j++; } else if(j == z-z/2) { x[k]= b[i]; i++; } } return x; } } Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1 at Mergesort.mergesort(Mergesort.java:41) at Mergesort.mergesort(Mergesort.java:36) at Mergesort.main(Mergesort.java:16)

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  • How do you handle objects that need custom behavior, and need to exist as an entity in the database?

    - by Scott Whitlock
    For a simple example, assume your application sends out notifications to users when various events happen. So in the database I might have the following tables: TABLE Event EventId uniqueidentifier EventName varchar TABLE User UserId uniqueidentifier Name varchar TABLE EventSubscription EventUserId EventId UserId The events themselves are generated by the program. So there are hard-coded points in the application where an event instance is generated, and it needs to notify all the subscribed users. So, the application itself doesn't edit the Event table, except during initial installation, and during an update where a new Event might be created. At some point, when an event is generated, the application needs to lookup the Event and get a list of Users. What's the best way to link the event in the source code to the event in the database? Option 1: Store the EventName in the program as a fixed constant, and look it up by name. Option 2: Store the EventId in the program as a static Guid, and look it up by ID. Extra Credit In other similar circumstances I may want to include custom behavior with the event type. That is, I'll want subclasses of my Event entity class with different behaviors, and when I lookup an event, I want it to return an instance of my subclass. For instance: class Event { public Guid Id { get; } public Guid EventName { get; } public ReadOnlyCollection<EventSubscription> EventSubscriptions { get; } public void NotifySubscribers() { foreach(var eventSubscription in EventSubscriptions) { eventSubscription.Notify(); } this.OnSubscribersNotified(); } public virtual void OnSubscribersNotified() {} } class WakingEvent : Event { private readonly IWaker waker; public WakingEvent(IWaker waker) { if(waker == null) throw new ArgumentNullException("waker"); this.waker = waker; } public override void OnSubscribersNotified() { this.waker.Wake(); base.OnSubscribersNotified(); } } So, that means I need to map WakingEvent to whatever key I'm using to look it up in the database. Let's say that's the EventId. Where do I store this relationship? Does it go in the event repository class? Should the WakingEvent know declare its own ID in a static member or method? ...and then, is this all backwards? If all events have a subclass, then instead of retrieving events by ID, should I be asking my repository for the WakingEvent like this: public T GetEvent<T>() where T : Event { ... // what goes here? ... } I can't be the first one to tackle this. What's the best practice?

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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  • libgdx arrays onTouch() method and delays for objects

    - by johnny-b
    i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and it is not taking the bullet away???? shall i put the array in the GameRender class? thanks public class GameWorld { public static Ball ball; private Bullet bullet1; private ScrollHandler scroller; private Array<Bullet> bullets = new Array<Bullet>(); public GameWorld() { ball = new Ball(280, 273, 32, 32); bullet = new Bullet(-300, 200); scroller = new ScrollHandler(0); bullets.add(new Bullet(bullet.getX(), bullet.getY())); bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 0.0f; float bulletY = 0.0f; for (int i=0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); bullets.add(bullet); } } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet1() { return bullet1; } } i also tried this and it is not working, i used this in the GameRender class Array<Bullet> enemies=new Array<Bullet>(); //in the constructor of the class enemies.add(new Bullet(bullet.getX(), bullet.getY())); // this throws an exception for some reason??? this is in the render method for(int i=0; i<bullet.size; i++) bullet.get(i).draw(batcher); //this i am using in any method that will allow me from the constructor to update to render for(int i=0; i<bullet.size; i++) bullet.get(i).update(delta); this is not taking the bullet out @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { for(int i=0; i<bullet.size; i++) if(bullet.get(i).getBounds().contains(screenX,screenY)) bullet.removeIndex(i--); return false; } thanks for the help anyone.

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  • Checking if an Unloaded Collection Contains Elements

    - by Ricardo Peres
    If you want to know if an unloaded collection in an entity contains elements, or count them, without actually loading them, you need to use a custom query; that is because the Count property (if the collection is not mapped with lazy=”extra”) and the LINQ Count() and Any() methods force the whole collection to be loaded. You can use something like these two methods, one for checking if there are any values, the other for actually counting them: 1: public static Boolean Exists(this ISession session, IEnumerable collection) 2: { 3: if (collection is IPersistentCollection) 4: { 5: IPersistentCollection col = collection as IPersistentCollection; 6:  7: if (col.WasInitialized == false) 8: { 9: String[] roleParts = col.Role.Split('.'); 10: String ownerTypeName = String.Join(".", roleParts, 0, roleParts.Length - 1); 11: String ownerCollectionName = roleParts.Last(); 12: String hql = "select 1 from " + ownerTypeName + " it where it.id = :id and exists elements(it." + ownerCollectionName + ")"; 13: Boolean exists = session.CreateQuery(hql).SetParameter("id", col.Key).List().Count == 1; 14:  15: return (exists); 16: } 17: } 18:  19: return ((collection as IEnumerable).OfType<Object>().Any()); 20: } 21:  22: public static Int64 Count(this ISession session, IEnumerable collection) 23: { 24: if (collection is IPersistentCollection) 25: { 26: IPersistentCollection col = collection as IPersistentCollection; 27:  28: if (col.WasInitialized == false) 29: { 30: String[] roleParts = col.Role.Split('.'); 31: String ownerTypeName = String.Join(".", roleParts, 0, roleParts.Length - 1); 32: String ownerCollectionName = roleParts.Last(); 33: String hql = "select count(elements(it." + ownerCollectionName + ")) from " + ownerTypeName + " it where it.id = :id"; 34: Int64 count = session.CreateQuery(hql).SetParameter("id", col.Key).UniqueResult<Int64>(); 35:  36: return (count); 37: } 38: } 39:  40: return ((collection as IEnumerable).OfType<Object>().Count()); 41: } Here’s how: 1: MyEntity entity = session.Load(100); 2:  3: if (session.Exists(entity.SomeCollection)) 4: { 5: Int32 count = session.Count(entity.SomeCollection); 6: //... 7: }

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