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  • [iPhone Obj-C] How to move a label with the wave of the iPhone?

    - by Didi
    The code below is from the book Beginning iPhone 3 Development, chapter 15, using the accelerometer to control a ball. I want to use a label instead of the ball, and only move in the x direction. However, I donno how to revise the code to achieve this goal. Can anyone please help me? THX so much!!!! (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { self.image = [UIImage imageNamed:@"ball.png"]; self.currentPoint = CGPointMake((self.bounds.size.width / 2.0f) + (image.size.width / 2.0f), (self.bounds.size.height / 2.0f) + (image.size.height / 2.0f)); ballXVelocity = 0.0f; ballYVelocity = 0.0f; } return self; } (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code [image drawAtPoint:currentPoint]; } (void)dealloc { [image release]; [acceleration release]; [super dealloc]; } //#pragma mark - - (CGPoint)currentPoint { return currentPoint; } - (void)setCurrentPoint:(CGPoint)newPoint { previousPoint = currentPoint; currentPoint = newPoint; if (currentPoint.x < 0) { currentPoint.x = 0; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y < 0){ currentPoint.y = 0; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } if (currentPoint.x > self.bounds.size.width - image.size.width) { currentPoint.x = self.bounds.size.width - image.size.width; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y > self.bounds.size.height - image.size.height) { currentPoint.y = self.bounds.size.height - image.size.height; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } CGRect currentImageRect = CGRectMake(currentPoint.x, currentPoint.y, currentPoint.x + image.size.width, currentPoint.y + image.size.height); CGRect previousImageRect = CGRectMake(previousPoint.x, previousPoint.y, previousPoint.x + image.size.width, currentPoint.y + image.size.width); [self setNeedsDisplayInRect:CGRectUnion(currentImageRect, previousImageRect)]; } (void)draw { static NSDate *lastDrawTime; if (lastDrawTime != nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballYVelocity = ballYVelocity + -(acceleration.y * secondsSinceLastDraw); ballXVelocity = ballXVelocity + acceleration.x * secondsSinceLastDraw; CGFloat xAcceleration = secondsSinceLastDraw * ballXVelocity * 500; CGFloat yAcceleration = secondsSinceLastDraw * ballYVelocity * 500; self.currentPoint = CGPointMake(self.currentPoint.x + xAcceleration, self.currentPoint.y +yAcceleration); } // Update last time with current time [lastDrawTime release]; lastDrawTime = [[NSDate alloc] init]; }

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  • Class properties vs NSArray / NSDictionary

    - by Frank Martin
    I want a custom class object to hold data and have somehow the feeling that creating about 80 properties is not the best way of doing it. Most of the properties would be bool values, so i'm thinking about creating Arrays (keys / values) or (probably better) a NSDictionary attached to the object for holding the data. Does that make sense or should i stay with the properties? Extra: Are there general pros and cons for the different approaches? And what keywords / concepts do i have to search for to find discussions about that somehow general question? Thanks in advance

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  • dismissing uiwebview

    - by chimgrrl
    Ok, I really spend 2 days on this and it has gotten me stumped. From my main UIViewController I called a WebViewController which is a UIViewController with a UIWebView inside: UOLCategoriesWebViewController *ucwvcontroller = [[UOLCategoriesWebViewController alloc] initWithNibName:@"UOLCategoriesWebViewController" bundle:nil]; [self presentModalViewController:ucwvcontroller animated:YES]; [ucwvcontroller release]; Inside the UOLCategoriesWebViewController I've call the delegate method shouldStartLoadWithRequest where when the user clicks on a particular type of link it parses out the params and return back to the main UIViewController (or at least that's what I want it to do): - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { BOOL continueOrExit = YES; NSURL *url = request.URL; NSString *urlString = [url relativeString]; NSString *urlParams = [url query]; NSArray *urlParamArr = [urlParams componentsSeparatedByString:@"&"]; NSLog(@"the url is: %@",urlString); //NSLog(@"the params are: %@,%@",[urlParamArr objectAtIndex:0],[urlParamArr objectAtIndex:1]); //BOOL endTrain1 = [[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]; //BOOL endTrain2 = ([urlParamArr objectAtIndex:1 //NSLog(@"Number of elements: %@",[urlParamArr count]); if (navigationType == UIWebViewNavigationTypeLinkClicked) { //NSLog(@"Enter into His glory"); if ([urlString hasSuffix:@"categories_list.php"]) { //NSLog(@"2nd Heaven"); continueOrExit = YES; }else if ([[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]) { continueOrExit = NO; NSLog(@"end of the train"); NSArray *firstParamStringArr = [[urlParamArr objectAtIndex:0] componentsSeparatedByString:@"="]; NSArray *secondParamStringArr = [[urlParamArr objectAtIndex:1] componentsSeparatedByString:@"="]; NSString *catSelected = [firstParamStringArr objectAtIndex:1]; NSString *subCatSelected = [secondParamStringArr objectAtIndex:1]; //go back to native app [self goBackToMain:catSelected andSubCat:subCatSelected]; } } return continueOrExit; } Actually in the above function where I am calling the goBackToMain method I want it to call the delegate method and return to the mainviewcontroller. Unfortunately after executing that goBackToMain method it goes back to this method and continue to return continueOrExit. Is there anyway to make it truly exit without returning anything? I've tried putting in multiple returns to no avail. Or can I in the html page pass some javascript to directly call this method so that I don't have to go through this delegate method? Thanks for the help in advance!

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  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

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  • subview is not added immediately (iphone)

    - by Jonathan
    When the return button on the keyboard for a textfield is tapped I want to add a UIView, then connect to a website with NSURlConnection sendsynchronousrequest and I have the code in that order But when I run in the simulator (I can't run on device) the connection is run first then the subview is added (ie the opposite of the order of the code) Why is this and how can stop it, because I want the view to added, then the connection done and then the view removed.

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • help me to parse JSON value using JSONTouch

    - by EquinoX
    I have the following json: http://www.adityaherlambang.me/webservice.php?user=2&num=10&format=json I would like to get all the name in this data by the following code, but it gives an error. How can I fix it? NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; NSDictionary *results = [responseString JSONValue]; NSDictionary *users = [results objectForKey:@"users"] objectForKey:@"user"]; for (NSDictionary *user in users){ //NSLog(@"key:%@, value:%@", user, [user objectForKey:user]); NSString *title = [users objectForKey:@"NAME"]; NSLog(@"%@", title); } Error: 2011-01-29 00:18:50.386 NeighborMe[7763:207] -[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840 2011-01-29 00:18:50.388 NeighborMe[7763:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840' *** Call stack at first throw: ( 0 CoreFoundation 0x027d9b99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x0292940e objc_exception_throw + 47 2 CoreFoundation 0x027db6ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0274b2b6 ___forwarding___ + 966 4 CoreFoundation 0x0274ae72 _CF_forwarding_prep_0 + 50 5 NeighborMe 0x0000bd75 -[NeighborListViewController connectionDidFinishLoading:] + 226 6 Foundation 0x0007cb96 -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 108 7 Foundation 0x0007caef _NSURLConnectionDidFinishLoading + 133 8 CFNetwork 0x02d8d72f _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 285 9 CFNetwork 0x02e58fcf _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 389 10 CFNetwork 0x02e5944b _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 1537 11 CFNetwork 0x02d82968 _ZN19URLConnectionClient13processEventsEv + 100 12 CFNetwork 0x02d827e5 _ZN17MultiplexerSource7performEv + 251 13 CoreFoundation 0x027bafaf __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15 14 CoreFoundation 0x0271939b __CFRunLoopDoSources0 + 571 15 CoreFoundation 0x02718896 __CFRunLoopRun + 470 16 CoreFoundation 0x02718350 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x02718271 CFRunLoopRunInMode + 97 18 GraphicsServices 0x030b800c GSEventRunModal + 217 19 GraphicsServices 0x030b80d1 GSEventRun + 115 20 UIKit 0x002e9af2 UIApplicationMain + 1160 21 NeighborMe 0x00001c34 main + 102 22 NeighborMe 0x00001bc5 start + 53 23 ??? 0x00000001 0x0 + 1 ) terminate called after throwing an instance of 'NSException' I really just wanted to be able to iterate through the names

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  • need advise about NSClassFromString

    - by RAGOpoR
    according to this code i dont understand about NSClassFromString how did i know "viewControllerName" can i use it from another source ? could you please tell me more information how to use NSClassFromString? UIViewController *viewController = [[NSClassFromString(viewControllerName) alloc] init];

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  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

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  • intialization with a nibFIle failed

    - by zp26
    Hi, I have a problem. I try to initialize a variabile in a classViewController created inside a xib file. I try with the code below but when i append a object to array, these array isn't initialized. Can you help me? thanks and sorry for my english. #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void) initialise { arrayPosition = [[NSMutableArray alloc] init]; arrayCurrentPosition = [[NSMutableArray alloc] init]; nameCurrentPosition = @"noPosition"; actualX = 0; actualY = 0; actualZ = 0; } - (id)initWithNibName:(NSString *)nibName bundle:(NSBundle *)nibBundle { if (self = [super initWithNibName:nibName bundle:bundle]) { [self initialise]; } }

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  • Loading an image sequence in InterfaceBuilder -ObjectiveC

    - by eco_bach
    Hi Using Actionscript and or in the Flash IDE you can either instantiate bitmaps from the library, or simply import bitmaps into the timeline of a MovieClip to create an image sequence. How would you do the same thing in InterfaceBuilder and-or using ObjectiveC? Do I need to create a new view for each and every image?

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  • Read/Write on Plist file without using the iPhone SImulator?

    - by Silent
    Hello all, i am using an example from the iphone developer book from apress. the problem is that this example only works on the simulator im trying to figure out how i can make it work on the device. This chapter isn't working at all. below is the sample code. data.plist is located in the resource folder. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; Below then checks to see if the file is located. this is skipped, so im guessing this does not find the file. if ([[NSFileManager defaultManager]fileExistsAtPath:filePath]) { NSArray *array = [[NSArray alloc] initWithContentsOfFile:filePath]; BGDataSave = [array objectAtIndex:0]; NSLog(@"%@", BGDataSave); price.text = [array objectAtIndex:1]; percent.text = [array objectAtIndex:2]; salepriceLabel.text = [array objectAtIndex:3]; origpriceLabel.text = [array objectAtIndex:4]; }

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  • didSelectRowAtIndexPath being called after viewDidLoad of the called view

    - by Serguei Fedorov
    I am trying to pass variables over to the new view. I have the following code: appDelegate *dataCenter = (AppDelegate*)[[UIApplication sharedApplication] delegate]; dataCenter.myVariable = [array objectAtIndex:indexPath.row]; in the didSelectRowAtIndexPath of the calling view. However, the issue that I have is that this variable is empty in the vewDidLoad function of the next view, simply because it fired off BEFORE the didSelectRowAtIndexPath of the calling view. I am using storyboard to link the views together. Both are UITableView. If I hit back and then reselect the table element it is then set, granted that by the time I hit back and then selected again, the variable got set. Is there any way to for the order of execution? I really don't want to do UI view switching on the back end. Any help is greatly appreciated!

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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • Set Autolock programatically

    - by Viral
    hi friends, I want to set auto lock my iphone/ipad/ipod screen programaticaly after some time delay. Can any one tell me how to do the same? if any one is having any suggestion please let me know. thanks in advance.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

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  • Read Core data in Serial Queue for iPhone app

    - by user1277209
    I have an app which uses Core data and the values are fetched from a link on internet. This runs absolutely fine when I am creating a serial queue in AppDelegate and I am not facing any problem with the same. Now, when I am trying to re-create similar scenario in a UITableViewController and executing the same in a serial queue but when the control reaches NSError *error; NSArray *match = [context executeFetchRequest:fetchRequest error:&error]; execution control disappears and then this code remains in the execution till eternity. Can anyone help me with what exactly is wrong here? FYI, I am passing the same ManagedObjectContext to the serial queue.

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