Search Results

Search found 12101 results on 485 pages for 'objective c runtime'.

Page 236/485 | < Previous Page | 232 233 234 235 236 237 238 239 240 241 242 243  | Next Page >

  • comparison between point and integer

    - by LawVS
    Right, basically I want to add two numbers together. It's for a working hours calculator and I've included parameters for a night shift scenario as an if statement. However, it now mucks up the day shift pattern. So I want to sort out that if the start time is below 12, then it'll revert to the original equation shown in the code instead of the if statement. -(IBAction)done:(id)sender { int result = [finishHours.text intValue] - [startHours.text intValue]; totalHours.text = [NSString stringWithFormat:@"%d", result]; if (result < 0) { totalHours.text = [NSString stringWithFormat:@"%d", result * -1]; } if (result < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result + 24]; } if (startHours < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result - 24]; }

    Read the article

  • Can't access UI from a delegate?

    - by Nick Brooks
    I got this code: GrooveOnDownload *dlg = [[GrooveOnDownload alloc] init]; NSURLDownload *dw = [[NSURLDownload alloc] initWithRequest:request delegate:dlg]; It starts the download in a delegate class with outlets for UI controls. But for some reason controls don't respond to direct messages from the delegate. //Header of the delegate @interface GrooveOnDownload : NSObject { IBOutlet id downloadButton; //... //Implementation //... [downloadButton setEnabled:FALSE]; // Doesn't work //... Any ideas?

    Read the article

  • NSDate compare is false?

    - by user1280535
    i compare 2 NSDates which are the same and i get false result. i cant show how i get this dates because its too long , but i can show what i do : NSLog(@"this date is:%@ , and date we check to equality is:%@",thisDate,dateToFind); if([thisDate isEqualToDate:dateToFind] ) { NSLog(@"equal date!"); // not printed! } the NSLog show me this : this date is:2012-09-13 14:23:54 +0000 , and date we check to equality is:2012-09-13 14:23:54 +0000 he doesnt print the NSLog . why ?

    Read the article

  • Is `super` local variable?

    - by Michael
    // A : Parent @implementation A -(id) init { // change self here then return it } @end A A *a = [[A alloc] init]; a. Just wondering, if self is a local variable or global? If it's local then what is the point of self = [super init] in init? I can successfully define some local variable and use like this, why would I need to assign it to self. -(id) init { id tmp = [super init]; if(tmp != nil) { //do stuff } return tmp; } b. If [super init] returns some other object instance and I have to overwrite self then I will not be able to access A's methods any more, since it will be completely new object? Am I right? c. super and self pointing to the same memory and the major difference between them is method lookup order. Am I right? sorry, don't have Mac to try, learning theory as for now...

    Read the article

  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

    Read the article

  • Cursar move to the next line using textview

    - by user990918
    Hi friends i am trying to move curser move to the next line. it is worked but when i enter a character in textview curser again back to first line. please help me any one. i am writing below code.` if (textView == mailBodyTxtVew) { textView.text= [textView.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; //[textView resignFirstResponder]; // return NO; } `

    Read the article

  • obj-c, how do I create a property and synthesize an NSUInteger ?

    - by Jules
    I'm having some trouble using an NSUInteger, I've tried various things and googled, but not found the answer ? I have... I also tried ... nonatomic, retain @property (readwrite, assign) NSUInteger *anAmount; @synthesize anAmount; error: type of property 'anAmount' does not match type of ivar 'anAmount' Also when I release it in dealloc I get a warning.. warning: invalid receiver type 'NSUInteger'

    Read the article

  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

    Read the article

  • UIImage for UIImageView is nil

    - by yeesterbunny
    I'm having problem displaying UIImage in UIImageView. I looked all over stackoverflow for similar questions, but none of the fixes helped me. The image is indeed in my bundle File Inspector - Target Membership is checked for the image IBOutlet is connected (I have tried both using IBOutlet and doing it programmatically) Both png nor jpg works Here's the code for using Interface Builder - //@property and @synthesize set for IBOutlet UIImageView *imageView - (void)viewDidLoad { [super viewDidLoad]; NSAssert(self.imageView, @"self.imageView is nil. Check your IBOutlet connection"); UIImage *image = [UIImage imageNamed:@"banner.jpg"]; NSAssert(image, @"image is nil"); self.imageView.image = image; } This code will terminate with NSAssert, printing in the console that 'image is nil'. I also tried selecting the Image directly from the attributes inspector: However it still doesn't show the image (still terminates with NSAssert - 'image is nil'). Any help or suggestions will be greatly appreciated. Thanks

    Read the article

  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

    Read the article

  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

    Read the article

  • Isses using function with variadic arguments

    - by Sausages
    I'm trying to write a logging function and have tried several different attempts at dealing with the variadic arguments, but am having problems with all of them. Here's the latest: - (void) log:(NSString *)format, ... { if (self.loggingEnabled) { va_list vl; va_start(vl, format); NSString* str = [[NSString alloc] initWithFormat:format arguments:vl]; va_end(vl); NSLog(format); } } If I call this like this: [self log:@"I like: %@", @"sausages"]; Then I get an EXC_BAD_ACCESS at the NSLog line (there's also a compiler warning that the format string is not a string literal). However if in XCode's console I do "po str" it displays "I like: sausages" so str seems ok.

    Read the article

  • Content Alignment Issue in UITableView cell

    - by OhhMee
    Please see the image attached. I don't understand why it's going outside. I've also attached code snippet for tableView. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } // Configure the cell. hNode* dCell = [array objectAtIndex:[indexPath row]]; cell.textLabel.text = @"Message"; cell.detailTextLabel.text = [NSString stringWithFormat:@"%@",[dCell contents]]; cell.detailTextLabel.lineBreakMode = UILineBreakModeWordWrap; cell.detailTextLabel.numberOfLines = 0; [[cell imageView] setImage:[UIImage imageNamed:@"user.png"]]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath { return 60; } Where could be the issue?

    Read the article

  • Listing documents directory contents in UITableView

    - by user1493543
    So I've researched extensively on how to list the files in the documents directory in a table view and after much deliberation, came up with this code. Whenever I run this, the app crashes with EXEC_BAD_ACCESS. I've been busting my head for hours, so any help would be appreciated. All I'm doing is acquiring the files in the documents directory and trying to list them in a table view... Code is pasted in link below. http://pastie.org/4178767 Edit- App crashes in numberOfRowsInSection: method.

    Read the article

  • How can I change this method to get rid of the warning without anything changing?

    - by user3591323
    So this question:Warning-used as the name of the previous parameter rather than as part of the selector answers part of my problem, but I really don't want anything to change inside this method and I'm a bit confused on how this works. Here's the whole method: -(void) SetRightWrong:(sqzWord *)word: (int) rightWrong { if (self.mastered==nil) { self.mastered = [[NSMutableArray alloc]initWithCapacity:10]; } //if right change number right if (rightWrong == 1) { word.numberCorrect++; //if 3 right move to masterd list [self.onDeck removeObject:word]; if(word.numberCorrect >= 3 ) { [self.mastered addObject:word]; } else { //if not 3 right move to end of ondeck [self.onDeck addObject:word]; } } else if(rightWrong == 0) { //if wrong remove one from number right unless 0 NSUInteger i; i=[self.onDeck indexOfObject:word]; word = [self.onDeck objectAtIndex:i]; if (word.numberCorrect >0) { word.numberCorrect--; } } } The warning I am getting is: 'word' used as the name of the previous parameter than as part of the selector.

    Read the article

  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

    Read the article

< Previous Page | 232 233 234 235 236 237 238 239 240 241 242 243  | Next Page >