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  • C# thread safety for class instances

    - by Steveng
    I am learning C# and I am confused with the thread safety of the copies of the class instances as below: eg: classA objA; classA objB = objA; objA.field1 = value2; //do I need lock around modification of field1? //let say we pass the objB to another thread objB.field1 = value1 //do I need a lock for objB because of the modification of field1? I am confused because coming from the background of C++, the class in C# is the reference type. If both objA and objB refer to the same memory underlying, then I would need a lock to protect the simultaneous writing to the field1. Could someone confirm with this or am I missing something? Thanks.

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  • Call function from object instantiated in one class in another

    - by Dk43
    I have two classes, both of which need to be able to call the same instance of entitymanager class Engine { EntityManager::Entitymanager EManager; } And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities. class Player : Entity { void SpawnBullet() {Engine::EManager.Add(BULLET);} } The above returns this error: error: object missing in reference to ‘Engine::EManager’ How do I resolve this? Any help or pointers in the right direction would be much appreciated!

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  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

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  • PHP: Classes to use functions from each other?

    - by Martti Laine
    Hello I've been into this problem for a while already, and have asked some questions about it here Stackoverflow. I've got some advice, but I just can't understand it. Could someone provide me an example of classes working smoothly together. I have 3 (maybe more) classes: mysql user alerts As I said, could someone provide an example, so these classes could use functions from each other class, e.g. user could use mysql's functions. I'm asking for an simple example, for learning-purposes. And please, no google-suggestions or links to other questions. I've tried to search this for a while already. No success, though. Martti Laine

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  • Invoking a function of library libfprint in Python

    - by Ivanelson
    I need help to call a function(Struct C) that detects the devices, so I'm calling the function this way: from ctypes import * fp = CDLL('./libfprint.so.0') fp.fp_discover_devs.argtypes = None fp.fp_discover_devs.restype = c_char_p ret = fp.fp_discover_devs() print ret # is "0" That is not detected any device, because the return is "0". See the documentation of the function: I'm using Ubuntu and I downloaded the "fprint_demo" and works perfectly. Did you install any package missing? Thanks.

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  • Size of a class with 'this' pointer

    - by psvaibhav
    The size of a class with no data members is returned as 1 byte, even though there is an implicit 'this' pointer declared. Shouldn't the size returned be 4 bytes(on a 32 bit machine)? I came across articles which indicated that 'this' pointer is not counted for calculating the size of the object. But I am unable to understand the reason for this. Also, if any member function is declared virtual, the size of the class is now returned as 4 bytes. This means that the vptr is counted for calculating the size of the object. Why is the vptr considered and 'this' pointer ignored for calculating the size of object?

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  • Best way to test class methods without running __init__

    - by KenFar
    I've got a simple class that gets most of its arguments via init, which also runs a variety of private methods that do most of the work. Output is available either through access to object variables or public methods. Here's the problem - I'd like my unittest framework to directly call the private methods called by init with different data - without going through init. What's the best way to do this? So far, I've been refactoring these classes so that init does less and data is passed in separately. This makes testing easy, but I think the usability of the class suffers a little.

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  • Determining whether a class implements a generic list in a T4 template

    - by James Hollingworth
    I'm writing a T4 template which loads some classes from an assembly, does some analysis of the classes and then generates some code. One particular bit of analysis I need to do is to determine whether the class implements a generic list. I can do this pretty simply in C#, e.g. public class Foo : List<string> { } var t = typeof(Foo); if (t.BaseType != null && t.BaseType.IsGenericType && t.BaseType.GetGenericTypeDefinition() == typeof(List<>))) Console.WriteLine("Win"); However T4 templates use the FXCop introspection engine and so you do not have access to the .net reflection API. I've spent the past couple of hours in Reflector but still can't figure it out. Does anyone have any clues about how to do this?

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  • XmlResolver Class' GetEntity function

    - by Pok
    I wrote a custom resolver class. It works OK for resolving SYSTEM DTDs, but not for resolving PUBLIC DTDs. When the class has to resolve PUBLIC DTDs instead of the URI of the resource, the function receives the public identifier through the absoluteUri parameter of the GetEntity function. Is there a solution to this. In examples: if I have a DTD declaration like <!DOCTYPE document SYSTEM "document.dtd"> then the custom resolver correctly receives the string "document.dtd" through the absoluteUri parameter of the GetEntity function. if I have a DTD declaration like <!DOCTYPE document PUBLIC "-//Organization//DTD Document 1.0//EN" "http://localhost/document.dtd"> then the custom resolver incorrectly receives the string "-//Organization//DTD Document 1.0//EN" instead of "scheme://host/document.dtd".

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  • JQuery validation based on class?

    - by Mark Kadlec
    I have a form that will have dynamically created elements, one of those will be of date type. There can also be many fields of this type on my form, all which must be validated. I am using a strongly typed view in Asp MVC, so the name will change based on various factors. What I would like to do is validate based on a class name instead, since that will be constant for that type of field. Ie: <%= Html.TextBox("questionAnswers[" + index + "].AnswerValue", qa.AnswerValue, new { @class = "DateTypeClass" })%> So then I would need JQuery validation based on the classname DateTypeClass versus the Name. Any ideas?

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  • Get Links in class with html agility pack

    - by acidzombie24
    There are a bunch of tr's with the class alt. I want to get all the links (or the first of last) yet i cant figure out how with html agility pack. I tried variants of a but i only get all the links or none. It doesnt seem to only get the one in the node which makes no sense since i am writing n.SelectNodes html.LoadHtml(page); var nS = html.DocumentNode.SelectNodes("//tr[@class='alt']"); foreach (var n in nS) { var aS = n.SelectNodes("a"); ... }

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  • pass by const reference of class

    - by small_potato
    void foo(const ClassName &name) { ... } How can I access the method of class instance name? name.method() didn't work. then I tried: void foo(const ClassName &name) { ClassName temp = name; ... .... } I can use temp.method, but after foo was executed, the original name screwed up, any idea? BTW, the member variable of name didn't screwed up, but it was the member variable of subclass of class screwed up.

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  • jQuery Find Previous Table Row that has a Cell with a Specific Class

    - by Huy Tran
    Hello All, Suppose I have a table like so: <table> <tr><td class="this-is-a-label">Label Cell</td></tr> <tr><td>Detail 1</td></tr> <tr><td class="selected">Detail 2</td></tr> </table> I want to be able to grab the previous "Label Cell" from the "Selected" cell. My jQuery script should be something like: $('.selected').each(function() { var label = $(this).parent().prev('tr td.this-is-a-label'); //... do what I need with the label ... }); But it's not working. Does anyone have any suggestions? Thanks.

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  • C++: How to design a utility class?

    - by Martijn Courteaux
    Hi, The title says it all. But I don't know if I should go for static methods, just a header, a class, or something else? What would be best practice? But, I don't want to have an instance of a utility class. I want to add functions like: Uint32 MapRGB (int r, int g, int b); const char* CopyString(const char* char); // etc. You know: utility methods...

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  • question about order in class

    - by helloWorld
    hello, can somebody please explain the order of private and public is important or no? for example: class Account{ public: Account(string firstName, string lastName, int id); void printAccount(); private: string strLastName; string strFirstName; }; will be the same as: class Account{ private: string strLastName; string strFirstName; public: Account(string firstName, string lastName, int id); void printAccount(); };

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  • Hitting a Button -> Executing any class function I give it in the parameters (C++)

    - by Barnes Noble
    Can anyone help me with class function parameter callbacks? I'm not so sure how to set it up in my code here: http://codepad.org/fvwHtDjQ Basically I've got a player and an enemy. I have two buttons. One button when clicked should let the player jump. The other should make the enemy hit something. When clicked, each button has to correspond to the class function in the parameters. I'm not sure how to set it up though.

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