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  • [Flash CS 4] - Batch export images from Library?

    - by Conor
    i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets. I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way. Any help would be awesome.

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  • struct with template variables in c++

    - by monkeyking
    I'm playing around with template, so I'm not trying to reinvent the std::vector, I'm trying to get a grasp of templateting in c++. Can I do the following template <typename T> typedef struct{ size_t x; T *ary; }array; What I'm trying to do is a basic templated version of typedef struct{ size_t x; int *ary; }iArray; It looks like its working if I use a class instead of struct, so is it not possible with typedef structs? thanks

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  • DRY'er Object Initialization in Ruby

    - by Trevoro
    Hi, Is there a more 'DRY' way to do the following in ruby? #!/usr/bin/env ruby class Volume attr_accessor :name, :size, :type, :owner, :date_created, :date_modified, :iscsi_target, :iscsi_portal SYSTEM = 0 DATA = 1 def initialize(args={:type => SYSTEM}) @name = args[:name] @size = args[:size] @type = args[:type] @owner = args[:owner] @iscsi_target = args[:iscsi_target] @iscsi_portal = args[:iscsi_portal] end def inspect return {:name => @name, :size => @size, :type => @type, :owner => @owner, :date_created => @date_created, :date_modified => @date_modified, :iscsi_target => @iscsi_target, :iscsi_portal => @iscsi_portal } end def to_json self.inspect.to_json end end

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  • How to order my objects in a C++ class correctly

    - by Julen
    Hello, I have been coding regurlarly in C++ in the past months. I am getting used to it step by step... but there are things that confuse me about formatting. I know there is a lot of legacy from C that I supousee mixes with C++. This time I have doubts about how to order properly my members and functions within in a class. Also considering their access modifiers. How is the convention in this? Until know I am doing everything "public" and writing first constructor of class, then destructor, next members and finally functions. It this correct? What happens when introducing "private" and "protected" access modifiers or "virtual" functions? From the documents I have look in the Internet there is different ways of doing things. But my questions aims to get the knowledge from a community that develops in C++ that I want to blend into. ;-) Thanks a lot!!!

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  • "Automatic" class proxy in C++

    - by PierreBdR
    I need to allow the user to change members of two data structures of the same type at the same time. For example: struct Foo { int a, b; } Foo a1 = {1,2}, a2 = {3,4}; dual(a1,a2)->a = 5; // Now a1 = {5,2} and a2 = {5,2} I have a class that works and that change first a1 and then copy a1 into a2. This is fine as long as: the class copied is small the user doesn't mind about everything being copied, not only the part modified. Is there a way to obtain this behavior: dual(a1,a2)->a = 5; // Now a1 = {5,2} and a2 = {5,4} I am opened to alternative syntax, but they should stay simple, and I would like to avoid things like: set_members(a1, a2, &Foo::a, 5); members(a1, a2, &Foo::a) = 5; or anything involving specifying explictely &Foo::

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  • Access WindowedApplication from package class.

    - by Senling
    Hi, I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code) import mx.events.CloseEvent; import messages.MessageWindow public function undock():void { stage.nativeWindow.visible = true; stage.nativeWindow.orderToFront(); //Clearing the bitmaps array also clears the applcation icon from the systray NativeApplication.nativeApplication .icon.bitmaps = []; } ]] Package: (Partial code) package messages { public class MessageWindow extends NativeWindow { public function MessageWindow():void { stage.addEventListener(MouseEvent.MOUSE_DOWN,onClick); } private function onClick(event:MouseEvent):void { ****** Need to call the undock method from here. ***** } } } Is it possible to call this way or suggest any other solution Thanks in advance Senling.

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  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • Class views in Django

    - by Sebastjan Trepca
    Django view points to a function, which can be a problem if you want to change only a bit of functionality. Yes, I could have million keyword arguments and even more if statements in the function, but I was thinking more of an object oriented approach. For example, I have a page that displays a user. This page is very similar to page that displays a group, but it's still not so similar to just use another data model. Group also has members etc... One way would be to point views to class methods and then extend that class. Has anyone tried this approach or has any other idea?

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  • Why is this Python class copying another class contents?

    - by fjfnaranjo
    Hello guys. I'm trying to understand an estrange behavior in Python. I have the next python code: class IntContainer: listOfInts = [] def __init__(self, initListOfInts): for i in initListOfInts: self.listOfInts.append(i) def printInts(self): print self.listOfInts if __name__ == "__main__": intsGroup1 = [1,2,3,4] intsGroup2 = [4,5,6,7] intsGroups = [intsGroup1,intsGroup2] intsContainers = [] for ig in intsGroups: newIntContainer = IntContainer(ig) intsContainers.append(newIntContainer) for ic in intsContainers: print ic.listOfInts I expect to get something like: [1, 2, 3, 4] [4, 5, 6, 7] But i get: [1, 2, 3, 4, 4, 5, 6, 7] [1, 2, 3, 4, 4, 5, 6, 7] I have check the next question: http://stackoverflow.com/questions/1876905/why-is-python-reusing-a-class-instance-inside-in-function And a lot of Python reference, but I can not understand what is happening. I think is related with the newIntContainer identifier reutilization, but I do not understand it deeply. Why Python appears to reused the last reference for the new object, even if I have added it to a permanent list? What can I do to resolve this behavior? Thanks ;)

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  • Performance when accessing class members

    - by Dr. Acula
    I'm writing something performance-critical and wanted to know if it could make a difference if I use: int test( int a, int b, int c ) { // Do millions of calculations with a, b, c } or class myStorage { public: int a, b, c; }; int test( myStorage values ) { // Do millions of calculations with values.a, values.b, values.c } Does this basically result in similar code? Is there an extra overhead of accessing the class members? I'm sure that this is clear to an expert in C++ so I won't try and write an unrealistic benchmark for it right now

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  • subscribing an event to a class object before initializing it.

    - by GN
    I have two classes class A and B.I have a delegate n event published in class B.The class B object is declared in class A.All he functionality dependes on the parameterised constru ctor of class B. Before initializing the object of class B i need to subscibe the event for it.how to do it? e.g public class B { public delegate void myDel(string); public event myDel myEvent; B(object obj) { ----------------- ------------------ } } class A { A objA; class XYZ objXYZ; void func() { objA.myEvent+=new myDel(); objA=new A(objXYZ); // hw to attain this? } }

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  • TypeError: init_animals() takes 1 positional arguments but 2 were given

    - by libra
    I know this title look familiar to some old questions, but i've looked at every single one of them, none of them solves. And here is my codes: class Island (object):E,W,R,P def __init__(self, x, y): self.init_animals(y) def init_animals(y): pass isle = Island(x,y) However, i got the following error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 3, in __init__ TypeError: init_animals() takes 1 positional arguments but 2 were given Please tell me if i got any mistakes, im so confused by this. Best regards

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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  • Third party library not working with angular js

    - by sarvesh
    I am using navgoco.js and angular js in an application and I have following html <div id="demo"> <ul > <li ng-repeat ... > <a href="#"> ... </a> ...... </li> </ul> </div> js code $j("#demo1").navgoco({accordion: false}); It is supposed to do some expand-collapse of menus. the problem is that navgoco events are not performing on clicking on anchor. It simply adds # to url. In the rendered html of anchor tag, anuglar is adding ng-binding that may be the problem. Please help.

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  • Preon library problem

    - by Kamahire
    I am using preon lib to parse binary data it contain short, int data The structure as follows @BoundNumber(size="32", byteOrder=ByteOrder.BigEndian) public int time;// @BoundString(size="2") public String alphaChar;// 2 byte array @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code1;//short @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code2;//short @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code3;//short @BoundString(size="8") public String firstName;// 8 byte array @BoundString(size="8") public String middleName;// 8 byte array @BoundString(size="8") public String lastName;// 8 byte array @BoundNumber(size="16", byteOrder=ByteOrder.BigEndian) public int code4;//short I am getting correct values for code1, code2, code3 but for code4 it not giving me correct value. It always gives me 0(Zero); When I checked with position of byte array; it shows me correct value. Is there any kind padding require?

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  • C# compiler fails to recognize a class is implementing an interface

    - by Freek
    The following code fails to compile (using VS2010) and I don't see why. The compiler should be able to infer that List is 'compatible' (sorry for lack of a better word) with IEnumerable, but somehow it doesn't. What am I missing here? interface ITest { void Test(); } class TestClass : ITest { public void Test() { } } class Program { static void Test(IEnumerable<ITest> tests) { foreach(var t in tests) { Console.WriteLine(t); } } static void Main(string[] args) { var lst = new List<TestClass>(); Test(lst); // fails, why? Test(lst.Select(t=>t as ITest)); //success Test(lst.ToArray()); // success } }

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  • C++ performance when accessing class members

    - by Dr. Acula
    I'm writing something performance-critical and wanted to know if it could make a difference if I use: int test( int a, int b, int c ) { // Do millions of calculations with a, b, c } or class myStorage { public: int a, b, c; }; int test( myStorage values ) { // Do millions of calculations with values.a, values.b, values.c } Does this basically result in similar code? Is there an extra overhead of accessing the class members? I'm sure that this is clear to an expert in C++ so I won't try and write an unrealistic benchmark for it right now

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  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

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  • UDK "Error, Accessing a member of _'s within class through a context expression requires explicit 'O

    - by Ricket
    I get the following error in the UDK Frontend when I try to make my project: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneClient's within class through a context expression requires explicit 'Outer' The class ZInteraction extends Interaction. Line 58 is: GetSceneClient().ConsoleCommand("KEYNAME"@Key); What is the problem here? I am still investigating and I will update as I find out more. edit: Tried fixing the line up as class'UIRoot'.static.GetSceneClient().ConsoleCommand("KEYNAME"@Key); - no change.

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  • How to convet DataTable to List on runtype with out existin class property [closed]

    - by shamim
    Work on VS2010 C#,Have one DataTable ,want to convert this DataTable to List Suppose: Table dt; On run time want to create similar field from a datatable and fill fields in List.There is no existing class for list properties. ListName=TableName List property name=Table column name List Property type=Table column type List items=Table rows Note: Recently work on EF.To fullfill my project requirement, need to give flexibility to use to input and execute ESQL at runtime .I don’t want to put this execute result on datatable or List ,want to put this result on list. List has no existing class and property,don’t want to convert DataTable on list Type:DataRow If have any query please ask,Thanks in advanced.

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  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

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