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  • Hurry! See the uncensored OOW videos before they get edited!

    - by rickramsey
    source Uploaded so far: Which Oracle Solaris 11 Technologies Have Sysadmins Been Using Most? Director's Cut - Uncensored - Markus Flierl, VP Solaris Core Engineering, describes how Oracle Solaris 11 customers are taking advantage of the Image Packaging System and the snapshot capability of ZFS to run more frequent updates of not only the OS, but also the applications (agile development, anyone?), and how they're using the network virtualization capabilities in Oracle Solaris 11 to isolate applications and manage workloads on the cloud. Watch How Hybrid Columnar Compression Saves Storage Space Director's Cut - Uncensored - Art Licht shows how hyprid columnar compression (HCC) compresses data 30x without slowing down other queries that the database is performing. First he shows what happens when he runs database queries without HCC, then he shows what happens when he runs the queries with HCC. Security Capabilities and Design in Oracle Solaris 11 Director's Cut - Uncensored - Compliance reporting. Extended policy. Immutable zones. Three of the best minds in Oracle Solaris security explain what they are, what customers are doing with them, and how they were engineered. Filmed at Oracle Open World 2012. Why DTrace and Ksplice Have Made Oracle Linux 6 Popular with Sysadmins Use the DTrace scripts you wrote for Oracle Solaris on Oracle Linux without modification. Wim Coekaerts, VP of Engineering for Oracle Linux, explains how this capability of DTrace, the zero downtime updates enabled by KSplice, and other performance and stability enhancements have made Oracle Linux 6 popular with sysadmins. Why Solaris 11 Is Being Adopted Faster Than Solaris 10 Sneak Preview - Uncut Version - Lynn Rohrer, Director of Oracle Solaris Product Management explains why customers are adopting Oracle Solaris 11 at a faster rate than Oracle Solaris 10, and proves why you should never challenge a Montana woman to a test of strength. What Forsythe Corp Is Helping Its Customers Do With Oracle Solaris 11 Director's Cut - Unedited - Lee Diamante, Solutions Architect for Forsythe Corp, an Oracle Solaris Partner, explains why Forsythe has been recommending Oracle Solaris to its customers, and what those customers have been doing with it. Lots more to come ... - Rick Website Newsletter Facebook Twitter

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  • How can I triple boot Xubuntu, Ubuntu and Windows?

    - by ag.restringere
    Triple Booting Xubuntu, Ubuntu and Windows I'm an avid Xubuntu (Ubuntu + XFCE) user but I also dual boot with Windows XP. I originally created 3 partitions and wanted to use the empty one as a storage volume but now I want to install Ubuntu 12.04 LTS (the one with Unity) to do advanced testing and packaging. Ideally I would love to keep these two totally separate as I had problems in the past with conflicts between Unity and XFCE. This way I could wipe the Ubuntu w/ Unity installation if there are problems and really mess around with it. My disk looks like this: /dev/sda1 -- Windows XP /dev/sda2 -- Disk /dev/sda: 200.0 GB, 200049647616 bytes 255 heads, 63 sectors/track, 24321 cylinders, total 390721968 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Device Boot Start End Blocks Id System /dev/sda1 * 63 78139454 39069696 7 HPFS/NTFS/exFAT /dev/sda2 78141440 156280831 39069696 83 Linux /dev/sda3 156282878 386533375 115125249 5 Extended /dev/sda4 386533376 390721535 2094080 82 Linux swap / Solaris /dev/sda5 156282880 386533375 115125248 83 Linux Keep each in it's own partition and totally separate and be able to select from each of the three systems from the GRUB boot menu... sda1 --- [Windows XP] sda2 --- [Ubuntu 12.04] "Unity" sda3(4,5) -- [Xubuntu 12.02] "Primary XFCE" What is the safest and easiest way to do this without messing my system up and requiring invasive activity?

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  • How to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • How does datomic handle "corrections"?

    - by blueberryfields
    tl;dr Rich Hickey describes datomic as a system which implicitly deals with timestamps associated with data storage from my experience, data is often imperfectly stored in systems, and on many occasions needs to retroactively be corrected (ie, often the question of "was a True on Tuesday at 12:00pm?" will have an incorrect answer stored in the database) This seems like a spot where the abstractions behind datomic might break - do they? If they don't, how does the system handle such corrections? Rich Hickey, in several of his talks, justifies the creation of datomic, and explains its benefits. His work, if I understand correctly, is motivated by core the insight that humans, when speaking about data and facts, implicitly associate some of the related context into their work(a date-time). By pushing the work required to manage the implicit date-time component of context into the database, he's created a system which is both much easier to understand, and much easier to program. This turns out to be relevant to most database programmers in practice - his work saves everyone a lot of time managing complex, hard to produce/debug/fix, time queries. However, especially in large databases, data is often damaged/incorrect (maybe it was not input correctly, maybe it eroded over time, etc...). While most database updates are insertions of new facts, and should indeed be treated that way, a non-trivial subset of the work required to manage time-queries has to do with retroactive updates. I have yet to see any documentation which explains how such corrections, or retroactive updates, are handled by datomic; from my experience, they are a non-trivial (and incredibly difficult to deal with) subset of time-related data manipulation that database programmers are faced with. Does datomic gracefully handle such updates? If so, how?

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  • I need an approach to the problem of preventing inserting duplicate records into the database

    - by Maurice
    Apologies is this question is asked on the incorrect "stack" A webservice that I call returns a list of data. The data from the webservice is updated periodically, so a call to the webservice done in one hour could return the same data as a call done in an hour. Also, the data is returned based on a start and end date. We have multiple users that can run the webservice search, and duplicate data is most likely to be returned (especially for historical data). However I don't want to insert this duplicate data in the database. I've created a db table in which the data is stored (most important columns are) Id int autoincrement PK Date date not null --The date to which the data set belongs. LastUpdate date not null --The date the data set was last updated. UserName varchar(50) --The name of the user doing the search. I use sql server 2008 express with c# 4.0 and visual studio 2010. Entity Framework is used as the ORM. If stored procedures could be avoided in the proposed solution, then that will be a plus. Another way of looking interpreting what I'm asking a solution for is as follows: I have a million unique records in my table. A user does a new search. The search results from the user contains around 300k of the data that is already in the db. An efficient solution to finding an inserting only the unique records is needed.

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  • C++ Succinctly now available!

    - by Michael B. McLaughlin
    Over the summer I worked with SyncFusion to create an eBook based off of my C# to C++ guide for their free Succinctly Series of eBooks. Today the result, C++ Succinctly, was published for download. It is a free (registration required; they make tools and libraries for .NET development so you might get an occasional email from them – I’ve been signed up for a few months and have had maybe 3 emails total so it’s not horrible super spam or anything ) and you can download it as a PDF or a Kindle .MOBI file (or both). I’m excited with how it turned out and enjoyed working with the people at SyncFusion. The book contains a total of 20 code samples, which you can download from BitBucket (there’s a link very early in the book). Almost all of the code is also inline in the book itself so that you don’t need to worry about flipping back and forth between your dev machine and your eReader (but if you want to try to understand a concept better, you can easily download the code, open it up in VS 2012, and play around with it to see what happens when you tinker with things). The code does require Visual Studio 2012 because of its expanded support for C++11 features and since I wrote all of the samples as Console programs for clarity and compactness, you will need a version that supports C++ desktop development (currently VS 2012 Pro, Premium, or Ultimate). Sometime this Fall, Microsoft will be releasing Visual Studio 2012 Express for Windows Desktop which should provide a free way to use the samples. That said, I tested all of the samples with MinGW and only the StorageDurationSample will not compile with it due to the thread-local storage code. If you comment that out then you can compile and run all the samples with MinGW (or using a recent version of GCC in a GNU/Linux environment, or any other C++ compiler that provides the same level of C++11 support that Visual Studio 2012 does). I hope it proves helpful to those of you who choose to check it out!

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  • How much overhead is there in persistent connections?

    - by nynex
    Ok so I'm musing over a little side project I want to start. Essentially its a multi-session web based FTP client. Multi-session in that you can log into several FTP servers at the same time and perform operations like moving a file from one FTP server to another. I'm doing this mainly to brush up on the new webdev technologies, particularly websockets. I'm using node.js + socket.io to keep a persistent bi-directional connection between the web browser and the web server. The web server will also have persistent connections to each FTP server the user has logged into. So if there are 100 concurrent users each logged into 5 ftp accounts, the web server will have 100 websocket connections + 500 ftp connections. Is servicing 600 connections a lot? I know it depends on the hardware resources of the server but is something like this doable on a budget? Are there more efficient means of doing something like this? I know its unlikely that this project will really get popular but I want it to scale well regardless. Thanks for any help, I've still got a lot to learn.

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  • How to handle monetary values in PHP and MySql?

    - by Songo
    I've inherited a huge pile of legacy code written in PHP on top of a MySQL database. The thing I noticed is that the application uses doubles for storage and manipulation of data. Now I came across of numerous posts mentioning how double are not suited for monetary operations because of the rounding errors. However, I have yet to come across a complete solution to how monetary values should be handled in PHP code and stored in a MySQL database. Is there a best practice when it comes to handling money specifically in PHP? Things I'm looking for are: How should the data be stored in the database? column type? size? How should the data be handling in normal addition, subtraction. multiplication or division? When should I round the values? How much rounding is acceptable if any? Is there a difference between handling large monetary values and low ones? Note: A VERY simplified sample code of how I might encounter money values in everyday life: $a= $_POST['price_in_dollars']; //-->(ex: 25.06) will be read as a string should it be cast to double? $b= $_POST['discount_rate'];//-->(ex: 0.35) value will always be less than 1 $valueToBeStored= $a * $b; //--> any hint here is welcomed $valueFromDatabase= $row['price']; //--> price column in database could be double, decimal,...etc. $priceToPrint=$valueFromDatabase * 0.25; //again cast needed or not? I hope you use this sample code as a means to bring out more use cases and not to take it literally of course. Bonus Question If I'm to use an ORM such as Doctrine or PROPEL, how different will it be to use money in my code.

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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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  • How to sell logistical procedures that require less time to perform but more finesse?

    - by foampile
    I am working with a group where part of the responsibilities is managing a certain set of configuration files which, of course, have the same skeleton/structure across different environments but different values (like server, user, this setting, that setting etc.). Pretty classic scenario... The problem is that everyone just goes and modifies final, environment-specific files and basically repeats the work for every environment. Personally, I am offended to have to peform repeatable, mundane tasks in this day and age when we have technologies to automate it all. So I devised a very simple procedure of abstracting the files into templates, stubbing env-specific values with parameters and then wrote a simple Perl script that, given a template and an environment matrix with env-specific values for each param, produces the final file. So this is nothing special, cutting-edge or revolutionary -- I am pretty sure that 20 years ago efficient places did their CM like that. However, that requires that changes are made at the template level and then distributed across different environments using the script and not making changes in the final environment-specific files. This is where I am encountering resentment as they feel "comfortable" doing it their old, manual, repeated labor way. Personally, I don't have a problem with them working hard rather than smart but the problem is when I have to build on top of someone else's changes, I have to merge their changes into my template from a specific file, which takes time and is grueling. So my question is how to go about selling my method, which makes it so much faster in an environment that is resentful to change and where most things have to be done at the level of the least competent team member?

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  • Storing User-uploaded Images

    - by Nyxynyx
    What is the usual practice for handling user uploaded photos and storing them on the database and server? For a user profile image: After receiving the image file from user, rename file to <image_id>_<username> Move image to /images/userprofile Add img filename to a table users containing their profile details like first_name, last_name, age, gender, birthday For a image for a review done by user: After receiving the image file from user, rename file to <image_id>_<review_id> Move image to /images/reviews Add img filename to a table reviews containing their profile details like review_id, review_content, user_id, score. Question 1: How should I go about storing the image filenames if the user can upload multiple photos for a particular review? Serialize? Question 2: Or have another table review_images with columns review_id, image_id, image_filename just for tracking images? Will doing a JOIN when retriving the image_filename from this table slow down performance noticeably? Question 3: Should all the images be stored in a single folder? Will there be a problem when we have 100K photos in the same folder? Is there a more efficient way to go about doing this?

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Exalogic Elastic Cloud Software (EECS) version 2.0.1 available

    - by JuergenKress
    We are pleased to announce that as of today (May 14, 2012) the Exalogic Elastic Cloud Software (EECS) version 2.0.1 has been made Generally Available. This release is the culmination of over two and a half years of engineering effort from an extended team spanning 18 product development organizations on three continents, and is the most powerful, sophisticated and comprehensive Exalogic Elastic Cloud Software release to date. With this new EECS release, Exalogic customers now have an ideal platform for not only high-performance and mission critical applications, but for standardization and consolidation of virtually all Oracle Fusion Middleware, Fusion Applications, Application Unlimited and Oracle GBU Applications. With the release of EECS 2.0.1, Exalogic is now capable of hosting multiple concurrent tenants, business applications and middleware deployments with fine-grained resource management, enterprise-grade security, unmatched manageability and extreme performance in a fully virtualized environment. The Exalogic Elastic Cloud Software 2.0.1 release brings important new technologies to the Exalogic platform: Exalogic is now capable of hosting multiple concurrent tenants, business applications and middleware deployments with fine-grained resource management, enterprise-grade security, unmatched manageabi! lity and extreme performance in a fully virtualized environment. Support for extremely high-performance x86 server virtualization via a highly optimized version of Oracle VM 3.x. A rich, fully integrated Infrastructure-as-a-Service management system called Exalogic Control which provides graphical, command line and Java interfaces that allows Cloud Users, or external systems, to create and manage users, virtual servers, virtual storage and virtual network resources. Webcast Series: Rethink Your Business Application Deployment Strategy Redefining the CRM and E-Commerce Experience with Oracle Exalogic, 7-Jun@10am PT & On-Demand: ‘The Road to a Cloud-Enabled, Infinitely Elastic Application Infrastructure’ (featuring Gartner Analysts). WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: ExaLogic Elastic Cloud,ExaLogic,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress,ExaLogic 2.0.1

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  • If you develop on multiple operating systems, is it better to have multiple computers + displays?

    - by dan
    I develop for iOS and Linux. My preferred OS is Ubuntu. Now my software shop (me and a partner) is developing for Windows too. Now the question is, is it more efficient to have multiple workstations, one for each target OS? Efficiency and productivity is a higher priority than saving money. I have a 3.4Ghz i7 desktop workstation running Ubuntu and virtualized Windows with two displays, and I'm putting together an even more powerful i7 Hackintosh with 16GB RAM (to replace my weak 2.2Ghz i5 Macbook Pro). My specific dilemma is whether I should sell the first computer and triple boot on the second one, or buy two more displays and run both desktop systems simultaneously. Would appreciate answers from developers who write software for multiple OSes. Running guest OSes in VirtualBox on one system not ideal, because in my experience performance is seriously degraded under virtualization. So the choice is between dual/triple booting on one system vs having two systems, one for OSX+iOS/Windows (dual boot) and the other for Ubuntu (which I prefer to use as my main OS). For much of our work, I write a server-side application in Linux and a client for iOS (or for Windows or OS X) simultaneously.

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  • Deciding on a company-wide javascript strategy [on hold]

    - by drogon
    Our company is moving most of its software from thick-client winforms apps to web apps. We are using asp.net mvc on the server side. Most of the developers are brand new to the web and need to become efficient and knowledgeable at writing client-side web code (javascript). We are deciding on a number of things and would appreciate feedback on the following: Angular.js or Backbone.js? Backbone (w/ Underscore) is certainly more light weight, but requires more custom development. Angular seems to be a full-fledged framework, but would require everyone to embrace it and probably a longer learning curve(??). (Note: I know nothing about Angular at this point) Require.js or script includes w/ MVC bundleconfig? Require.js makes development "feel like" c# (importing namespaces). But, integrating the build/minification process can be a pain (especially the configuration). Bundling via mvc requires developers to worry more about which scripts to include but has less overall development friction. Typescript vs Javascript Regardless of frameworks, our developers are going to need to learn the basics. Typescript is more like c# and MAY be easier for c# developers to understand. However, learning TypeScript before javascript may hinder their mastery of javascript at the expense of efficiency.

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  • How to uninstall Ubuntu 12.04 LTS dual booting with Windows 7?

    - by user103799
    I need to uninstall Ubuntu 12.04 LTS from my laptop. It's currently dual booting with windows 7. I've searched and found some ways to do this, but all use some kind of a CD to complete the deletion. I have neither the Ubuntu Live CD nor Windows Install CD/Recovery CD. This laptop did not come with one, and I unfortunately have no available storage device to make a recovery CD. Is there a way to completely uninstall Ubuntu 12.04 LTS dual booting without using any hardware? If there's no way, then how to uninstall using the least hardware possible? Or easy to find hardware? I've nothing against Ubuntu. I installed this as a backup/alternative to error-prone Windows 7. However, after a hardware upgrade, including extra RAMs and a new, better CPU, Windows 7 runs smoothly again. Now I'm running low on hard drive space and need the 40 gig or so of space I partitioned for Ubuntu back. Any help is appreciated, and thanks in advance!

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  • Two Upcoming Server Virtualization Webcasts

    - by Chris Kawalek
    We have a couple of interesting server virtualization webcasts coming up that you might be interested in. Have a look:  Webcast 1: October 23rd, 9 am PST Virtualized Infrastructure Simplified with Oracle VM and NetApp Storage and Data Management Solutions Point-and-Click Interface Deploys Virtualized Data Infrastructure in Minutes  Provisioning and deploying a virtual data infrastructure can be costly, time-consuming, and prone to error. Oracle VM and NetApp joint solutions, however, give you a single point-and-click interface to deploy your virtualized data infrastructure seamlessly in minutes. Join us in this live webcast to learn more from product experts and view a product demo. Register (for free!) here.  Webcast 2: November 7th, 9 am PST Report Shows Oracle VM Up to 10x Faster than VMware vSphere 5 in Time to Deployment Time is your IT department’s greatest commodity. So when a new report reveals that your IT staff can deploy Oracle Real Application Clusters (Oracle RAC) up to 10 times faster than a traditional install performed with VMware vSphere 5, it’s newsworthy. Join us in this live webcast to learn how you can realize your time savings. Register (for free!) here. 

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  • How to Effectively Create Bullet Patterns

    - by SoulBeaver
    I'm currently creating a top-down shooter like Touhou. The most important factor of the game is that there are many diverse patterns and ways at which bullets are generated and shot at the player, see this video: http://www.youtube.com/watch?v=4Nb5Ohbt1Sg#start=0:60;end=9:53; At the moment, I'm using a class "Pattern" which has a series of steps on moving and shooting. However, I feel this method is quite laborous as I have to create a new Pattern for each attack and perhaps new Bullet classes that will implement a certain behavior. This question received a comment suggesting I should look into BulletML for easy creation and storage of bullets with a specific pattern. It looks decent, but it led me to wonder, what other solutions do you have that I should take into consideration? Update My current design is as follows: An example of an implemented pattern: My GigasPattern first executes a teleport which moves Alice to a certain point (X, Y) on the screen. After this is completed, the pattern starts using the Mover to move the sprite around (whereas teleporting has separate effects and animation). These are of no concern, really, as they are quite simple. The Shooter also creates various Attacks, which are classes again that the Shooter can use to create various patterns of bullets, much like the one in the question I posted. Once the Mover has reached it's destination, both it and the shooter stop and return to an inactive state. The pattern completes, is removed by the AI and a new one gets chosen.

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  • What You Said: How You Share Your Photos

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite tips, tricks, and tools for sharing photos with friends and family. Now we’re back to highlight the ways HTG readers share their pics. Image available as wallpaper here. By far the most popular method of photo sharing was to upload the pictures to cloud-based storage. Many readers took advantage of sizable SkyDrive accounts. Dragonbite writes: I used to use PicasaWeb (uploaded from Shotwell) until I got the SkyDrive w/25 GB available. My imported pictures are automatically synchronized with SkyDrive and I then send out a link to whomever I want. I have another (desktop) computer where all of the pictures are stored from mine and my wife’s camera’s imports so if I need to free up some space on SkyDrive or my Windows 7 laptop, I double-check they are in the desktop computer before deleting them from my laptop (and thus from SkyDrive as well). I wish SkyDrive enabled some features like rotate, or searching by Tagged person. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Oracle R Distribution 2-13.2 Update Available

    - by Sherry LaMonica
    Oracle has released an update to the Oracle R Distribution, an Oracle-supported distribution of open source R. Oracle R Distribution 2-13.2 now contains the ability to dynamically link the following libraries on both Windows and Linux: The Intel Math Kernel Library (MKL) on Intel chips The AMD Core Math Library (ACML) on AMD chips To take advantage of the performance enhancements provided by Intel MKL or AMD ACML in Oracle R Distribution, simply add the MKL or ACML shared library directory to the LD_LIBRARY_PATH system environment variable. This automatically enables MKL or ACML to make use of all available processors, vastly speeding up linear algebra computations and eliminating the need to recompile R.  Even on a single core, the optimized algorithms in the Intel MKL libraries are faster than using R's standard BLAS library. Open-source R is linked to NetLib's BLAS libraries, but they are not multi-threaded and only use one core. While R's internal BLAS are efficient for most computations, it's possible to recompile R to link to a different, multi-threaded BLAS library to improve performance on eligible calculations. Compiling and linking to R yourself can be involved, but for many, the significantly improved calculation speed justifies the effort. Oracle R Distribution notably simplifies the process of using external math libraries by enabling R to auto-load MKL or ACML. For R commands that don't link to BLAS code, taking advantage of database parallelism using embedded R execution in Oracle R Enterprise is the route to improved performance. For more information about rebuilding R with different BLAS libraries, see the linear algebra section in the R Installation and Administration manual. As always, the Oracle R Distribution is available as a free download to anyone. Questions and comments are welcome on the Oracle R Forum.

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  • Implementing new required feature after software release

    - by TiagoBrenck
    Fake Scenario There is a software that was released 1 year ago. The software is to map and register all kind of animals on our planet. When the software was released, the client only needed to know the scientific name of the animal, a flag if it is in risk of extinction and a scale of dangerous(that is a fake software and specification, I don't want to discuss this here). There are already 100.000 animals records saved on DB. New Feature One year later, the client wants a new feature. It is really important to him to know the animals classes, and this is a required field. So he asks me to put a field to input the animal class, and this field is required. Or maybe where this animal was discovered. Problem I have already 100.000 recorded animals without a class or where it was discovered, but I need to insert a new column to storage this information and this column can't be null. I don't have a default value for this situation (there isn't a default animal class or where it was discovered). I don't want to keep the requirement rule only on my software, my DB must have this requirement too(I like to keep business rules on DB too). What are the alternatives to solve this situation? I am on a situation that this new feature cannot be previewed or reviewed for the existing records. The time already passed and I can't go back on time to get it

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  • What kind of hosting do I need?

    - by Robert Smith
    I migrated this question from serverfault. Hopefully this is the appropriate place. I have been trying to answer this question but I haven't found an specific answer to my situation. As I want to pay for what I need, I thought I could get a good answer here. I have a custom made forum (rather than a built-in forum like the ones you can find in plugins, e.g. WP-Forum or phpBB type of software) in Django. I don't want to use Apache and modwsgi because it's usually very memory-hungry and I can't afford a big server. I prefer a combination of nginx and gunicorn which I think is very efficient (maybe you can also tell me what you think about that). I'm expecting to receive 10,000 to 20,000 visits each month with 15,000 to 30,000 page impressions. I have reviewed some cloud services like Amazon EC2 or Rackspace and other more traditional services (Linodo). This site won't use videos or big images and I certainly don't need a huge amount of bandwidth (200GB would be definitely too much). I need shell access so shared hosting is out of the question. What do I need to run a website like that without problems? What about RAM? 256MB would be enough (that's the amount of RAM offered by small instances in Amazon and Rackspace)? Do you know of any alternative to those I mentioned? If you need more information to provide a useful answer, please don't hesitate to ask. By the way, I was told that Linodo is not all that different to Amazon EC2 but this website is supposed to work 24/7, so I can't take advantage of Linodo's flexibility regarding creating and deleting instances. Thanks in advance.

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  • Fusion CRM Release 7 RCDs and TOIs Now Available!

    - by Richard Lefebvre
    Fusion CRM Release 7 Release Content Documents (RCD) and Transfer of Information (TOI) presentations are now available. In addition, you can find 245 new or changed product features for Release 7 on Oracle Product Features. All the new RCDs and TOIs can be found on the Fusion Learning Center: Customer Relationship Management TOIs - Customer Center, Define Segmentation Strategy, Enterprise Contracts, Oracle Social Network, Sales, and Territory Management Business Process Model (BPM) RCDs - Customer Service, Marketing, Order Fulfillment, and Sales Financials BPM RCDs - Asset Lifecycle Management, Cash and Treasury Management, and Financial Control and Reporting Human Capital Management TOIs - Workforce Development, Compensation, Benefits, Worker Performance, Workforce Profiles, Enterprise Structures, Talent Review, Manage Transaction and Batch Processing, Delete HCM Storage Data, and Load Batch Data BPM RCDs - Compensation Management, Enterprise Information Management, Workforce Deployment, and Workforce Development Procurement TOI - Requisitions BPM RCD - Procurement Project Portfolio Management TOIs - Project Resources, Evaluate and Assign Resources, Maintain Resource Assignments, Manage Resource Demand, Manage Resource Supply, Manage Resource Utilization and Analytics, Project Management, Set Up Project Management BPM RCD - Project Management Supply Chain Management TOIs - Manage New Product Definition and Approval, Manage Product Change Orders, Product Hub, Define Item Class BPM RCDs - Materials Management and Logistics, Product Management and Supply Chain Planning Partners and customers can access the content from the following locations: Partner access: BPM RCDs and TOIs Oracle Partner Network Fusion Learning Center New Feature RCDs Oracle Product Features Customer access: TOIs My Oracle Support (Note:1528594.1) BPM RCDs My Oracle Support (Note:1559828.1) New Feature RCDs Oracle Product Features

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  • Dealing with Fine-Grained Cache Entries in Coherence

    - by jpurdy
    On occasion we have seen significant memory overhead when using very small cache entries. Consider the case where there is a small key (say a synthetic key stored in a long) and a small value (perhaps a number or short string). With most backing maps, each cache entry will require an instance of Map.Entry, and in the case of a LocalCache backing map (used for expiry and eviction), there is additional metadata stored (such as last access time). Given the size of this data (usually a few dozen bytes) and the granularity of Java memory allocation (often a minimum of 32 bytes per object, depending on the specific JVM implementation), it is easily possible to end up with the case where the cache entry appears to be a couple dozen bytes but ends up occupying several hundred bytes of actual heap, resulting in anywhere from a 5x to 10x increase in stated memory requirements. In most cases, this increase applies to only a few small NamedCaches, and is inconsequential -- but in some cases it might apply to one or more very large NamedCaches, in which case it may dominate memory sizing calculations. Ultimately, the requirement is to avoid the per-entry overhead, which can be done either at the application level by grouping multiple logical entries into single cache entries, or at the backing map level, again by combining multiple entries into a smaller number of larger heap objects. At the application level, it may be possible to combine objects based on parent-child or sibling relationships (basically the same requirements that would apply to using partition affinity). If there is no natural relationship, it may still be possible to combine objects, effectively using a Coherence NamedCache as a "map of maps". This forces the application to first find a collection of objects (by performing a partial hash) and then to look within that collection for the desired object. This is most naturally implemented as a collection of entry processors to avoid pulling unnecessary data back to the client (and also to encapsulate that logic within a service layer). At the backing map level, the NIO storage option keeps keys on heap, and so has limited benefit for this situation. The Elastic Data features of Coherence naturally combine entries into larger heap objects, with the caveat that only data -- and not indexes -- can be stored in Elastic Data.

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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