Search Results

Search found 11306 results on 453 pages for 'methods'.

Page 231/453 | < Previous Page | 227 228 229 230 231 232 233 234 235 236 237 238  | Next Page >

  • Reusable skill class structure

    - by Martino Wullems
    Hello, Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill in itself would a class. I'm using actionscript 3 for this project btw. public class Skill { public var power:int; public var delay:int; public var cooldown:int; public function Attack(user:Mob, target:Mob) { } } } Each skill would extend the Skill class and add it's own functionality. public class Tackle extends Skill { public function Tackle(user:Mob, target:Mob) { super(user, target); executeAttack(); } private function executeAttack():void { //multiply user.strength with power etc //play attack animation } } } This where I get stuck. How do I termine which mobs has which skills? And which skill will they later be able to retrieve (by reaching a certain level etc). How does the player actually execute the skill and how is it determine if it hits. It's all very new to me so I have no idea where to begin. Any links would also be appreciated. Thanks in advance.

    Read the article

  • ArchBeat Link-o-Rama Top 20 for June 3-9, 2012

    - by Bob Rhubart
    The top twenty most popular links as shared via my social networks for the week of June 3-9, 2012. SOA Analysis within the Department of Defense Architecture Framework (DoDAF) 2.0 – Part II | Dawit Lessanu Driving from Business Architecture to Business Process Services | H. V. Ganesarethinam Book Review: Oracle Application Integration Architecture (AIA) Foundation Pack 11gR1: Essentials | Rajesh Raheja Oracle Enterprise Manager Ops Center 12c: Enterprise Controller High Availability (EC HA)| Anand Akela Integrating OBIEE 11g into Weblogic’s SAML SSO | Andre Correa Introducing Decision Tables in the SOA Suite 11g Business Rule component | Lucas Jellema EJB 3.1: Stateless Session Bean Deployed as .war, Dependency Injection, Asynchronous Methods | Frank Munz Educause Top-Ten IT Issues - the most change in a decade or more | Cole Clark Oracle VM RAC template - what it took | Wim Coekaerts WebCenter Content shared folders for clustering | Kyle Hatlestad CRUD Use Case Implementation and ADF Query Search | @AndrejusB Introducing Oracle Cloud | Larry Ellison Exalogic Webcast Series: Rethink Your Business Application Deployment Strategy BI Architecture Master Class for Partners - Oracle Architecture Unplugged Creating an Oracle Endeca Information Discovery 2.3 Application | Mark Rittman Eclipse DemoCamp - June 2012 - Redwood Shores, CA Oracle Cloud offering - What makes it unique? | Tom Laszewski Virtualization at Oracle - Six Part Series The right way to transform your business via the cloud | David Linthicum Protecting a WebCenter app with OAM 11g | Chris Johnson Thought for the Day "Programming without an overall architecture or design in mind is like exploring a cave with only a flashlight: You don't know where you've been, you don't know where you're going, and you don't know quite where you are." — Danny Thorpe Source: softwarequotes.com

    Read the article

  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

    Read the article

  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

    Read the article

  • Thick models Vs. Business Logic, Where do you draw the distinction?

    - by TokenMacGuy
    Today I got into a heated debate with another developer at my organization about where and how to add methods to database mapped classes. We use sqlalchemy, and a major part of the existing code base in our database models is little more than a bag of mapped properties with a class name, a nearly mechanical translation from database tables to python objects. In the argument, my position was that that the primary value of using an ORM was that you can attach low level behaviors and algorithms to the mapped classes. Models are classes first, and secondarily persistent (they could be persistent using xml in a filesystem, you don't need to care). His view was that any behavior at all is "business logic", and necessarily belongs anywhere but in the persistent model, which are to be used for database persistence only. I certainly do think that there is a distinction between what is business logic, and should be separated, since it has some isolation from the lower level of how that gets implemented, and domain logic, which I believe is the abstraction provided by the model classes argued about in the previous paragraph, but I'm having a hard time putting my finger on what that is. I have a better sense of what might be the API (which, in our case, is HTTP "ReSTful"), in that users invoke the API with what they want to do, distinct from what they are allowed to do, and how it gets done. tl;dr: What kinds of things can or should go in a method in a mapped class when using an ORM, and what should be left out, to live in another layer of abstraction?

    Read the article

  • Have you used nDepend?

    - by Nick Harrison
    Have you Used NDepend? I have often wanted to use it, but never spent the money on it.   I have developed many tools that try to do pieces of what NDepend does, but never with as much success as they reach. Put simply, it is a tool that will allow you to udnerstand and monitor the architecture of your software, and it does it in some pretty amazing ways. One of the most impressive features is something that they call Code Query Language.   It allows you to write queries very similar to SQL to track the performance of various software metrics and use this to identify areas that are out of compliance with your standards and architecture. For instance, once you have analyzed your project, you can write queries such as : SELECT METHODS WHERE IsPublic AND CouldBePrivate  You can also set up such queries to provide warnings if there are records returned.    You can incorporae this into your daily build and compare build against build. There are over 82 metrics included to allow you to view your code in a variety of angles. I have often advocated for a "Code Inventory" database to track the state of software and the ROI on software investments.    This tool alone will take you about 90% of the way there. If you are not using it yet,  I strongly recommend that you do!

    Read the article

  • Can I assume interface oriented programming as a good object oriented programming?

    - by david
    I have been programming for decades but I have not been used to object oriented programming. But for recenet years, I had a great opportunity to learn OOP, its principles, and a lot of patterns that are great. Since I've learned OOP, I tried to apply them to a couple of projects and found those projects successful. Unfortunately I didn't follow extreme programming that suggests writing test first, mainly because their time frame were tight. What I did for those projects were Identify all necessary classes and create them with proper properties and methods whenever there is dependency between classes, write interface between them see if there is any patterns for certain relationships between classes to replace By successful, I meant that it was quick development effort, the classes can be reused better, and flexible enough so that another programmer does not have to change something else to fix another part. But I wonder if this is a good practice. Of course, I know I need to put writing unit tests first in my work process. But other than that, is there any problem with this approach - creating lots of interfaces - in long term?

    Read the article

  • How to Change System Application Pages (Like AccessDenied.aspx, Signout.aspx etc)

    - by Jayant Sharma
    An advantage of SharePoint 2010 over SharePoint 2007 is, we can programatically change the URL of System Application Pages. For Example, It was not very easy to change the URL of AccessDenied.aspx page in SharePoint 2007 but in SharePoint 2010 we can easily change the URL with just few lines of code. For this purpose we have two methods available: GetMappedPage UpdateMappedPage: returns true if the custom application page is successfully mapped; otherwise, false. You can override following pages. Member name Description None AccessDenied Specifies AccessDenied.aspx. Confirmation Specifies Confirmation.aspx. Error Specifies Error.aspx. Login Specifies Login.aspx. RequestAccess Specifies ReqAcc.aspx. Signout Specifies SignOut.aspx. WebDeleted Specifies WebDeleted.aspx. ( http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.administration.spwebapplication.spcustompage.aspx ) So now Its time to implementation, using (SPSite site = new SPSite(http://testserver01)) {   //Get a reference to the web application.   SPWebApplication webApp = site.WebApplication;   webApp.UpdateMappedPage(SPWebApplication.SPCustomPage.AccessDenied, "/_layouts/customPages/CustomAccessDenied.aspx");   webApp.Update(); } Similarly, you can use  SPCustomPage.Confirmation, SPCustomPage.Error, SPCustomPage.Login, SPCustomPage.RequestAccess, SPCustomPage.Signout and SPCustomPage.WebDeleted to override these pages. To  reset the mapping, set the Target value to Null like webApp.UpdateMappedPage(SPWebApplication.SPCustomPage.AccessDenied, null);webApp.Update();One restricted to location in the /_layouts folder. When updating the mapped page, the URL has to start with “/_layouts/”. Ref: http://msdn.microsoft.com/en-us/library/gg512103.aspx#bk_spcustapp http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.administration.spwebapplication.updatemappedpage.aspx

    Read the article

  • Most efficient way to handle coordinate maps in Java

    - by glowcoder
    I have a rectangular tile-based layout. It's your typical Cartesian system. I would like to have a single class that handles two lookup styles Get me the set of players at position X,Y Get me the position of player with key K My current implementation is this: class CoordinateMap<V> { Map<Long,Set<V>> coords2value; Map<V,Long> value2coords; // convert (int x, int y) to long key - this is tested, works for all values -1bil to +1bil // My map will NOT require more than 1 bil tiles from the origin :) private Long keyFor(int x, int y) { int kx = x + 1000000000; int ky = y + 1000000000; return (long)kx | (long)ky << 32; } // extract the x and y from the keys private int[] coordsFor(long k) { int x = (int)(k & 0xFFFFFFFF) - 1000000000; int y = (int)((k >>> 32) & 0xFFFFFFFF) - 1000000000; return new int[] { x,y }; } } From there, I proceed to have other methods that manipulate or access the two maps accordingly. My question is... is there a better way to do this? Sure, I've tested my class and it works fine. And sure, something inside tells me if I want to reference the data by two different keys, I need two different maps. But I can also bet I'm not the first to run into this scenario. Thanks!

    Read the article

  • CodePlex Daily Summary for Saturday, November 24, 2012

    CodePlex Daily Summary for Saturday, November 24, 2012Popular ReleasesBlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.5.4 beta: Fix bug: When setting AddCreateDatabase = true, the database name in CREATE DATABASE sql statement is converted into Upper Case. (It should not) Fix minor bug: When exporting with custom SELECT sql statements, total rows calculation is not based on new specified conditioned SELECT sql statement.FileSystemExplorerExample: 1.0.0.1: Stable ready to downloadTEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesNone since 4.10.0 NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and we recommend you disable it in umbracoSettings.config (scriptDisableEditor) if y...VidCoder: 1.4.8 Beta: Fixed encode failures when including chapter markers (Regression in 1.4.7).SCCM,Active Directory,Exchange & Powershell customisation,scripts,Web Services: SCCM 2007 - RIS Style naming console extension: CM 2007 console extension Finally giving you power of computer name generation directly from TS ! Something that Microsoft forgot to includeNeonMika.Webserver: Version 1.0: This version has now everything built in what you need to get you started. From working with digital and analog pins over PWM to file down- and upload. Please let me know if you find any bugs etc., so I can try to fix them. I work on this project in my spare time, so I hope you enjoy using it =)Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)ImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.New ProjectsAntenna Tracking Unit - Projet Tuteuré /w RFTronic: 5 étudiantsAspectMVVM: A simple Aspected Oriented Programming (AOP) MVVM library.AssemblyLinePrompt: AssemblyLinePromptBing Map V7 ASP.NET Control: More information in relation to Bing Maps can be obtained from the following sites: http://www.microsoft.com/maps/isdk/ajax/ and http://www.bingmapsportal.com/eyeGuitarsWebService: Webservice to be accessed by the Android and iOS versions of our eyeGuitars application. (school project)HTML5Game: HTML5 Canvas GAMEJsonLDotnet: JsonLD Java Port for .netMap Tile Store: Store map tiles from different map content providers, such as OpenStreetMap to sql server database.Math Millionaire: This Project is a math quiz with use of random funciton for generating questions and answersMembros: Provamemory profiling for direct 3d apps for Windows Phone 8: Memory profiling for direct 3d apps for Windows Phone 8MessageSystem Network Library: MessageSystem is a network library,which can be mostly used in your cpp and c# projects.MSc thesis on global travel modelling: Project on modellingOneInstance: ?dotNet?????????,???????????。 ??????????? OneInstance ????,??????,?????????????。PCHenry: Providing technical information from a slight slanted standpoint. pzpp_ath_2a: This is a Hotel Management project. Main task of this ASP.NET project is to build a system which provides easy and intuitive management of the hotel. RiverTech API: The RiverTech API is a Development API for Visual Studio Developers. We Are looking for Help, and hope to release a stable, feature-rich API by the end of 2012!SCSM and Orchestrator Runbooks: This project will contain sample System Center Orchestrator 2012 Runbooks which integrate with System Center Service Manager 2012.testingpermiasmilwaukee: testingvDesktop: A virtual desktop programVisual Studio Settings Switcher: Switches between Visual Studio settings automatically when a solution is opened. Also switches or exports settings at the click of a button.??: ????Helper?,???????Website???????/??????,??????。

    Read the article

  • Drawing text from update method in XNA

    - by Sigh-AniDe
    I am having a problem drawing the "Game Over!" text once the user is on the last tile. This is what I have: The Update and drawText methods are in a class named turtle: public void Update(float scalingFactor, int[,] map, SpriteBatch batch, SpriteFont font) { if (isMovable(mapX, mapY - 1, map)) { position.Y = position.Y - (int)scalingFactor; angle = 0.0f; Program.form.direction = ""; if (mapX == 17 && mapY == 1)// This is the last tile(Tested) { Program.form.BackColor = System.Drawing.Color.Red; drawText(batch, font); } } } public void drawText(SpriteBatch spritebatch, SpriteFont spriteFont) { textPosition.X = 200; // a vector2 textPosition.Y = 200; spritebatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spritebatch.DrawString(spriteFont, "Game Over!!!", textPosition, Color.Red); spritebatch.End(); } This update is in the Game1 class: protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); turtle.Update(scalingFactor, map, spriteBatch, font); base.Update(gameTime); } I have also added the font content to LoadContent: font = Content.Load<SpriteFont>("fontType"); What am I doing wrong? Why does the text not want to show on game completion? If I call the turtle.draw() in the main Draw method. The "Game Over" text stays on screen from the beggining. What am I missing? Thanks

    Read the article

  • F# Simple Twitter Update

    - by mroberts
    A short while ago I posted some code for a C# twitter update.  I decided to move the same functionality / logic to F#.  Here is what I came up with. 1: namespace Server.Actions 2:   3: open System 4: open System.IO 5: open System.Net 6: open System.Text 7:   8: type public TwitterUpdate() = 9: 10: //member variables 11: [<DefaultValue>] val mutable _body : string 12: [<DefaultValue>] val mutable _userName : string 13: [<DefaultValue>] val mutable _password : string 14:   15: //Properties 16: member this.Body with get() = this._body and set(value) = this._body <- value 17: member this.UserName with get() = this._userName and set(value) = this._userName <- value 18: member this.Password with get() = this._password and set(value) = this._password <- value 19:   20: //Methods 21: member this.Execute() = 22: let login = String.Format("{0}:{1}", this._userName, this._password) 23: let creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(login)) 24: let tweet = Encoding.ASCII.GetBytes(String.Format("status={0}", this._body)) 25: let request = WebRequest.Create("http://twitter.com/statuses/update.xml") :?> HttpWebRequest 26: 27: request.Method <- "POST" 28: request.ServicePoint.Expect100Continue <- false 29: request.Headers.Add("Authorization", String.Format("Basic {0}", creds)) 30: request.ContentType <- "application/x-www-form-urlencoded" 31: request.ContentLength <- int64 tweet.Length 32: 33: let reqStream = request.GetRequestStream() 34: reqStream.Write(tweet, 0, tweet.Length) 35: reqStream.Close() 36:   37: let response = request.GetResponse() :?> HttpWebResponse 38:   39: match response.StatusCode with 40: | HttpStatusCode.OK -> true 41: | _ -> false   While the above seems to work, it feels to me like it is not taking advantage of some functional concepts.  Love to get some feedback as to how to make the above more “functional” in nature.  For example, I don’t like the mutable properties.

    Read the article

  • What is recommended minimum object size for gzip benefits?

    - by utt73
    I'm working on improving page speed display times, and one of the methods is to gzip content from the webserver. Google recommends: Note that gzipping is only beneficial for larger resources. Due to the overhead and latency of compression and decompression, you should only gzip files above a certain size threshold; we recommend a minimum range between 150 and 1000 bytes. Gzipping files below 150 bytes can actually make them larger. We serve our content through Akamai, using their network for a proxy and CDN. What they've told me: Following up on your question regarding what is the minimum size Akamai will compress the requested object when sending it to the end user: The minimum size is 860 bytes. My reply: What is the reason(s) for why Akamai's minimum size is 860 bytes? And why, for example, is this not the case for files Akamai serves for facebook? (see below) Google recommends to gzip more agressively. And that seems appropriate on our site where the most frequent hits, by far, are AJAX calls that are <860 bytes. Akamai's response: The reasons 860 bytes is the minimum size for compression is twofold: (1) The overhead of compressing an object under 860 bytes outweighs performance gain. (2) Objects under 860 bytes can be transmitted via a single packet anyway, so there isn't a compelling reason to compress them. So I'm here for some fact checking. Is the 860 byte limit due to packet size the end of this reasoning? Why would high traffic sites push this lower/closer to the 150 byte limit... just to save on bandwidth costs, or is there a performance gain in doing so?

    Read the article

  • Why is an anemic domain model considered bad in C#/OOP, but very important in F#/FP?

    - by Danny Tuppeny
    In a blog post on F# for fun and profit, it says: In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types. This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods. In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model". Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)? (Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).

    Read the article

  • Solved: Operation is not valid due to the current state of the object

    - by ChrisD
    We use public static methods decorated with [WebMethod] to support our Ajax Postbacks.   Recently, I received an error from a UI developing stating he was receiving the following error when attempting his post back: {   "Message": "Operation is not valid due to the current state of the object.",   "StackTrace": "   at System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeMain(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n   at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n   at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)",   "ExceptionType": "System.InvalidOperationException" }   Goggling this error brought me little support.  All the results talked about increasing the aspnet:MaxJsonDeserializerMembers value to handle larger payloads.  Since 1) I’m not using the asp.net ajax model and 2) the payload is very small, this clearly was not the cause of my issue. Here’s the payload the UI developer was sending to the endpoint: {   "FundingSource": {     "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource,  XX.YY.Engine.Contract",     "MeansType": 13,     "FundingMethodName": "LegalTender",   },   "AddToProfile": false,   "ProfileNickName": "",   "FundingAmount": 0 } By tweaking the JSON I’ve found the culprit. Apparently the default JSS Serializer used doesn’t like the assembly name in the __type value.  Removing the assembly portion of the type name resolved my issue. { "FundingSource": { "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource", "MeansType": 13, "FundingMethodName": "LegalTender", }, "AddToProfile": false, "ProfileNickName": "", "FundingAmount": 0 }

    Read the article

  • CodePlex Daily Summary for Friday, November 23, 2012

    CodePlex Daily Summary for Friday, November 23, 2012Popular ReleasesLiberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesNone since 4.10.0 NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and we recommend you disable it in umbracoSettings.config (scriptDisableEditor) if y...VidCoder: 1.4.8 Beta: Fixed encode failures when including chapter markers (Regression in 1.4.7).Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)LiveChat Starter Kit: LCSK 2.0 alpha: This is an early preview of the LiveChat Starter Kit version 2 using SignalR as the core communication mechanism. To add LCSK to an existing ASP.NET app do the following: Copy the LCSK folder to your ASP.NET project Install SignalR form your package manager window Install-Package SignalR Include the following javascript tags where you want the visitor to see the chat box: <script src="/Scripts/jquery.signalR-0.5.3.min.js" type="text/javascript"></script> <script src="/signalr/hubs" typ...Impulse Media Player: Impulse Media Player 1.0.0.0: Impulse Media Player is born !!!patterns & practices - HiloJS: a Windows Store app using JavaScript: Source with Unit Tests: This source is also available under the _Source Code tab. See the folder Hilo.Specifications.Rackspace Cloud Files Manager: Rackspace Cloud Files Manager v1: Rackspace Cloud Files Manager v1MJPEG Decoder: MJPEG Decoder v1.2: Added support for WinRT (ARM and x86/x64) Added support for Windows Phone 8 Added Error event to catch connection exceptions (thanks to Mirek Czerwinski for the idea) Note that the XNA and WP7 assemblies remain at v1.1 and do not contain this addition Samples for WinRT in C#/XAML and HTML/JavaScript (in source code repository) Sample for Windows Phone 8 in C#/XAML (in source code repository)ServiceMon - Extensible Real-time, Service Monitoring Utility for Windows: ServiceMon Release 1.2.0.58: Auto-uploaded from build serverImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.New Projects1123case1325: Face everything you enccounting bravely and optimistically1123case1327: blessbestgifts4us1: Gift registry v2CPE-in: A LinkedIn like for CPE Lyon engineering schoolcsanid_cs_db: mvc db operatedurrrguffy: Example project in C# This project has a wide scope and will cover the basics of the dot net framework as it applies to office environment (including sharepoint). At the end of this project, you will be able to call yourself a sharepoint developer. Epic Life: Achievements: An attempt to adapt the achievement system from games to the real life. Something between a to-do manager and a "done-in-this-year"-list. NOT A TO-DO MANAGERGeoVIP: ??????? ??? ?????????????? ?????????? ??????? ???????? ????? ?????????GTcfla KM: ??????????????????????????.??????Oracle????Java????Harlinn Windows: A C++ library targeting Windows 7 and aboveIdentityModel.Tools: Tools to support WIF with .NET 4.5jean1123-1326: rLOLSimulator: AMacroprocesos: Gestión de los procesos existentes en una empresa, así como del control de su ocumentaciónMakeQuestionaryProject: Projeto de geração de questionários dinâmicosMrCMS - ASP.NET MVC Open source CMS: MrCMS is an open source ASP.NET MVC content management system. MyWebApplication: WebApplication Next Code Generator: Next.CodeGen project is a simple application generator that offers a command line interface in order to help developers create WPF applications.Orchard backend additions: Proof of concept for combining translated contenitems and version in the backend content item listProgrammer's Color Picker for C# and WPF: Wybór koloru dla programisty C# i WPFProjet Flux RSS EPSI W: It's a project for windows 8 applicationSpander: Spander ist ein Open-Source VOS (Virtual Operating System).SQLServer Database Browser: It's a simple SQLServer Database Browser for simple query .TemplateCodeGenerator: ????????。???????。Vector Rumble WP7: navmesh navigation demo running on wp7VSDBM - Viral Sequence Data Base Manager: VSDBM - Viral Sequence Database ManagerWebApp2013: Please develop HTML5 mobile web apps rater than native mobile apps! This project is used in my training as MCT for microsoft certified WebApp Developer 70-480.Windows Phone Streaming Media: HTTP Live Streaming (HLS) for Windows Phone.WixDeploymentExtension: Extension support Biztalk Application deployment, Business Activity Monitor (BAM) Deployment and VSDBCMD based SQL deployment and SQLCMD script execution.

    Read the article

  • Would it be a good idea to work on letting people add arrays of numbers in javascript?

    - by OneThreeSeven
    I am a very mathematically oriented programmer, and I happen to be doing a lot of java script these days. I am really disappointed in the math aspects of javascript: the Math object is almost a joke because it has so few methods you can't use ^ for exponentiation the + operator is very limited, you cant add array's of numbers or do scalar multiplication on arrays Now I have written some pretty basic extensions to the Math object and have considered writing a library of advanced Math features, amazingly there doesn't seem to be any sort of standard library already out even for calculus, although there is one for vectors and matricies I was able find. The notation for working with vectors and matricies is really bad when you can't use the + operator on arrays, and you cant do scalar multiplication. For example, here is a hideous expression for subtracting two vectors, A - B: Math.vectorAddition(A,Math.scalarMultiplication(-1,B)); I have been looking for some kind of open-source project to contribute to for awhile, and even though my C++ is a bit rusty I would very much like to get into the code for V8 engine and extend the + operator to work on arrays, to get scalar multiplication to work, and possibly to get the ^ operator to work for exponentiation. These things would greatly enhance the utility of any mathematical javascript framework. I really don't know how to get involved in something like the V8 engine other than download the code and start working on it. Of course I'm afraid that since V8 is chrome specific, that without browser cross-compatibility a fundamental change of this type is likely to be rejected for V8. I was hoping someone could either tell me why this is a bad idea, or else give me some pointers about how to proceed at this point to get some kind of approval to add these features. Thanks!

    Read the article

  • How do I draw a single Triangle with XNA and fill it with a Texture?

    - by Deukalion
    I'm trying to wrap my head around: http://msdn.microsoft.com/en-us/library/bb196409.aspx I'm trying to create a method in XNA that renders a single Triangle, then later make a method that takes a list of Triangles and renders them also. But it isn't working. I'm not understanding what all the things does and there's not enough information. My methods: // Triangle is a struct with A, B, C (didn't include) A, B, C = Vector3 public static void Render(GraphicsDevice device, List<Triangle> triangles, Texture2D texture) { foreach (Triangle triangle in triangles) { Render(device, triangle, texture); } } public static void Render(GraphicsDevice device, Triangle triangle, Texture2D texture) { BasicEffect _effect = new BasicEffect(device); _effect.Texture = texture; _effect.VertexColorEnabled = true; VertexPositionColor[] _vertices = new VertexPositionColor[3]; _vertices[0].Position = triangle.A; _vertices[1].Position = triangle.B; _vertices[2].Position = triangle.B; foreach (var pass in _effect.CurrentTechnique.Passes) { pass.Apply(); device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, _vertices, 0, _vertices.Length, new int[] { 0, 1, 2 }, // example has something similiar, no idea what this is 0, 3 // 3 = gives me an error, 1 = works but no results ); } }

    Read the article

  • IDC's Sally Hudson on Securing Mobile Access

    - by Naresh Persaud
    After the launch of Identity Management 11g R2, Oracle Magazine writer David Baum sat down with Sally Hudson, research director of security products at International Data Corporation (IDC) to get her perspective on securing mobile access.  Below is an excerpt from the interview. The complete article can be found here. "We’re seeing a much more diverse landscape of devices, computing habits, and access methods from outside of the corporate network. This trend necessitates a total security picture with different layers and end-point controls. It used to be just about keeping people out. Now, you have to let people in. Most organizations are looking toward multifaceted authentication—beyond the password—by using biometrics, soft tokens, and so forth to do this securely. Corporate IT strategies have evolved beyond just identity and access management to encompass a layered security approach that extends from the end point to the data center. It involves multiple technologies and touch points and coordination, with different layers of security from the internals of the database to the edge of the network." ( Sally Hudson, Oracle Mag Sept/Oct 2012) As the landscape changes you can find out how to adapt by reading Oracle's strategy paper on providing identity services at Internet scale. 

    Read the article

  • Custom inventory items based on inheritance

    - by Bogdan Marginean
    So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single class for all items, because I did not need anything else than character stat alteration on item usage (consumption). However, I'd like some items to have a more exotic effect. Think of something like when the user consumes a transformation potion, he automatically turns into a beast. In order to achieve this I've thought about declaring a new class that inherits from BaseItem for each item. Each descendant would override some methods (like void OnConsume()), to change the base behavior. This works fine, but when it comes to inventory management, I have some issues. The actual inventory will have to work with BaseItem components only (for obvious reasons, as it's an enumerable collection of objects of the same type); casting any descendant to the base class is possible, so no problems in adding items to the inventory. But how can I keep track of the descendant's type (class) for each item in the inventory? And how to perform the descendant's OnConsume from withint he inventory, for each item? Let me know if you can think of a better solution than mine, or if you can think of a solution to my problem only. Development is done in C#, inside Unity 3.5. Thanks!

    Read the article

  • CodePlex Daily Summary for Friday, August 31, 2012

    CodePlex Daily Summary for Friday, August 31, 2012Popular ReleasesStartComp: Beta Release 1.0.0: Beta Release 1 Featured Content Bing-Search has been removed Window anchor implemented The listview can now be configured to be shown in details view or tile view through the context menu The listview now allows sorting through the context menu The view, sort order and sort column are now saved for each repository The listview now shows the background image in the lower right The listview now shows a background image for the user defined repositories Added a "Tell-A-Friend" bu...SharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerDotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...DotNetNuke Translator: 01.00.00 Beta: First release of the project.Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.NicAudio: NicAudio 2.0.6: ac3,dts Solved some initialization issues with no-linear decode.ExpressProfiler: Initial release of ExpressProfiler v1.2: This is initial release of ExpressProfilerNabu Library: 2012-08-29, 14: .Net Framework 4.0, .Net Framework 4.5 Debug and Release builds.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...DotNetNuke® Blog: 05.00.00: Version 5.0.0 - Final This version of the module requires DotNetNuke Core 6.2 or greater. FYI: Developers should be aware that the module uses Visual Studio 2010 only. Release Highlights: Corrected blog comment sorting problem. 20228 - Integrated with the core Journal API. 20789, 21988 - wired in fix submitted by J Sheely around blank author names. 20210 - Updated manifest to 5.0 format (from 3.0). Automated packaging and made project structure more inline with other DotNetNuke m...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????New ProjectsAbcLibrary: A Library of methods and class types used for ABCAprendendo Windows 8: Não foi feito nada ainda...Auto fill template generator (word): This program was designed to help the automate generation of files using keywords.ClarkTestCodePlex2: clark test Code Razor: This tools translates Razor files to code. This allows the Razor views to be compiled and shared across projects.Contrib.Mod.ChangePassword: It is an evil module that abuses users rights and lets you change anyone's password.CurrentConsumption: CurrentConsumptionDbSettings - An API to store settings in a database: This stores settings in an OleDb/Sql database using an API similar to ApplicationSettingsBase. Settings vary by app, version, user.JCI prototipos: summaryMemberAdminService: This is a test projectMeteor Rendering Engine: The Meteor rendering engine is developed in C# with XNA 4.0, and provides various rendering outputs for 3D scenes.Mod.Colorbox: Orchard module for Mod.ColorboxMogulTestProject1: papaMogulTestTRY: papaosmm: this is a sample test projectServer Survey: Server Survey ScriptShops' Cloud: This project is a Cloud Platform for Mini Shops' Daily Management.Simple Grocery 5: This is a very simple application to help me (or you) out setting up a grocery list and use it on the food market using ALL smart phones or tablets.Tikun Korim: Community site to help people learn to read in Sefer Torah. This project is going to use ASP.NET MVC 4 and as much as open source project as we can. TreeCreeper: TreeCreeper programs (Spatial and NonSpatial) support the taxonomic analysis of species assemblagesVisual Studio Icon Patcher: Visual Studio Icon Patcher allows you to update Visual Studio 2012 with the Solution Explorer icons from Visual Studio 2010.WPT Generator: WPT Generator HTML5 , Google API 3.0, Javascript and CSS 3.0 Web Application for generating a WPT file (Ozi Explorer Format).

    Read the article

  • Algorithm for dynamically calculating a level based on experience points?

    - by George
    One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of the games I've played, so I assume they have a static dictionary table which contains experience points vs. the level. e.g. Experience Level 0 1 100 2 175 3 280 4 800 5 ...There isn't a rhyme or reason why 280 points is equal to level 4, it just is. I'm not sure how those levels are decided, but it certainly wouldn't be dynamic. I've also thought about the possibility of exponential levels, as not to have to keep a separate lookup table, e.g. Experience Level 0 1 100 2 200 3 400 4 800 5 1600 6 3200 7 6400 8 ...but that seems like it would grow out of control rather quickly, as towards the upper levels, the enemies in the game would have to provide a whopping amount of experience to level -- and that would be to difficult to control. Leveling would become an impossible task. Does anyone have any pointers, or methods they use to decide how to level a character based on experience? I want to be fair in leveling and I want to stay ahead of the players as not to worry about constantly adding new experience/level lookups.

    Read the article

  • SEO + international sites? country.domain.com or domain.country?

    - by Pure.Krome
    Hi folks, is it better to have seperate country specific domains (which costs more money) or subdomains which define the country, for better SEO? eg. stackoverflow.com stackoverflow.com.au stackoverflow.co.uk vs stackoverflow.com au.stackoverflow.com uk.stackoverflow.com Assumption: int the search engine web master tools, each subdomain are associated to a country. eg. au.stackoverflow.com is associated to the country Australia. cheers! Update I understand that both methods do work, especially when i utilize the assumption, listed above. The question is about: Which method is better? Is there such a small SEO difference between them? Is the first method way way way better than the second with getting better SEO results? Update #2 A number of folks have suggested that the following is a good/better approach: stackoverflow.com/ stackoverflow.com/au stackoverflow.com/uk By adding a country specific iso code to the end of the url/the first folder of the domain can be recognised as the country. But a number of SEO mates have suggested that this is a valuable waste of folder level space. Er.. how can i explain. Ok, it's been suggested by some SEO experts that if the number of levels or folders in the domain exceeds 5 then the page drops dramatically in importance. Basically, you don't want to make it deep. As such, adding the country as the first level can be considered a waste, especially when it can be handled by the domain OR subdomain - hence the question :) So, any more thoughts on this? (Maybe SO is the wrong place to ask this question?)

    Read the article

  • JustCode &ndash; Color Identifier Basics

    Color identifiers make it easier for developers to quickly read and understand the code on screen.  One of the many features provided by JustCode is the ability to colorize additional items that Visual Studio does not allow you to colorize by default.  The colorization of items such as methods, properties, events, variables, and method parameters can easily be tweaked to your specific needs. Enable / Disable Color Identifiers In the recent release, we turned this option on by default.  You can enable/disable code colorization by going to the JustCode menu in Visual Studio, selecting options, then selecting the general section in the left window.  When you scroll down on general setting you will see a check box that says Color Identifiers.  Check or uncheck this box to enable/disable code colorization.    Color identifiers option   Adjust Color Identifiers Adjusting the color identifiers in JustCode is done in the same place ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Intellectual-Property Question

    - by Roger J. J.
    Like almost everyone here, I have a handfull of scripts and software that I have developed and am enthused about. I will be looking for my first job as a software designer / coder. It seems natural that I will be eager to please my employer and use scripts or similar methods that I have developed and worked for me in the past to please my employer. It seems certain that many things that I code will look very similar to things I have coded in the past. I don't understand how to document and articulate to an employer that this code base was mine before I got here and this will continue to be mine when I leave. Surely, this is a common issue, but none of the various searches I've done on the net have produced an answer to this question. How is this situation commonly dealt with in the industry? I feel like there should be a digital version of sending myself a 'certified letter' with my code/software/scripts contained. I'm not trying to protect my code from others using it; I am trying to protect my right to continue using my code base that I have developed prior to to gaining employment with an employer.

    Read the article

< Previous Page | 227 228 229 230 231 232 233 234 235 236 237 238  | Next Page >