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  • Nullable<T> as a parameter

    - by ferch
    I alredy have this: public static object GetDBValue(object ObjectEvaluated) { if (ObjectEvaluated == null) return DBNull.Value; else return ObjectEvaluated; } used like: List<SqlParameter> Params = new List<SqlParameter>(); Params.Add(new SqlParameter("@EntityType", GetDBValue(EntityType))); Now i wanted to keep the same interface but extend that to use it with nullable public static object GetDBValue(int? ObjectEvaluated) { if (ObjectEvaluated.HasValue) return ObjectEvaluated.Value; else return DBNull.Value; } public static object GetDBValue(DateTime? ObjectEvaluated) {...} but i want only 1 function GetDBValue for nullables. How do I do that and keep the call as is is? Is that possible at all? I can make it work like: public static object GetDBValue<T>(Nullable<T> ObjectEvaluated) where T : struct { if (ObjectEvaluated.HasValue) return ObjectEvaluated.Value; else return DBNull.Value; } But the call changes to: Params.Add(new SqlParameter("@EntityID ", GetDBValue<int>(EntityID)));

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  • differences between "d.clear()" and "d={}"

    - by Tshepang
    On my machine, the execution speed between "d.clear()" and "d={}" is over 100ns so am curious why one would use one over the other. import timeit def timing(): d = dict() if __name__=='__main__': t = timeit.Timer('timing()', 'from __main__ import timing') print t.repeat()

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  • Why is Func<T> ambiguous with Func<IEnumerable<T>>?

    - by Matt Hamilton
    This one's got me flummoxed, so I thought I'd ask here in the hope that a C# guru can explain it to me. Why does this code generate an error? class Program { static void Main(string[] args) { Foo(X); // the error is on this line } static String X() { return "Test"; } static void Foo(Func<IEnumerable<String>> x) { } static void Foo(Func<String> x) { } } The error in question: Error 1 The call is ambiguous between the following methods or properties: 'ConsoleApplication1.Program.Foo(System.Func<System.Collections.Generic.IEnumerable<string>>)' and 'ConsoleApplication1.Program.Foo(System.Func<string>)' C:\Users\mabster\AppData\Local\Temporary Projects\ConsoleApplication1\Program.cs 12 13 ConsoleApplication1 It doesn't matter what type I use - if you replace the "String" declarations with "int" in that code you'll get the same sort of error. It's like the compiler can't tell the difference between Func<T> and Func<IEnumerable<T>>. Can someone shed some light on this?

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • Why does Python array moduel handle strings and lists differently?

    - by Casey
    I'm having trouble understanding the result of the following statements: >>> from array import array >>> array('L',[0xff,0xff,0xff,0xff]) array('L', [255L, 255L, 255L, 255L]) >>> from array import array >>> array('L','\xff\xff\xff\xff') Traceback (most recent call last): File "<stdin>", line 1, in <module> ValueError: string length not a multiple of item size

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  • question about mergesort

    - by davit-datuashvili
    i have write code on mergesort here is code public class mergesort{ public static int a[]; public static void merges(int work[],int low,int high){ if (low==high) return ; else{ int mid=(low+high)/2; merges(work,low,mid); merges(work,mid+1,high); merge(work,low,mid+1,high); } } public static void main(String[]args){ int a[]=new int[]{64,21,33,70,12,85,44,99,36,108}; merges(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void merge(int work[],int low,int high,int upper){ int j=0; int l=low; int mid=high-1; int n=upper-l+1; while(low<=mid && high<=upper) if ( a[low]<a[high]) work[j++]=a[low++]; else work[j++]=a[high++]; while(low<=mid) work[j++]=a[low++]; while(high<=upper) work[j++]=a[high++]; for (j=0;j<n;j++) a[l+j]=work[j]; } } but it does nort work after compile this code here is mistake java.lang.NullPointerException at mergesort.merge(mergesort.java:45) at mergesort.merges(mergesort.java:12) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.main(mergesort.java:27)

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  • How to use HTTP method DELETE on Google App Engine?

    - by Jader Dias
    I can use this verb in the Python Windows SDK. But not in production. Why? What am I doing wrong? The error message includes (only seen via firebug or fiddler) Malformed request or something like that My code looks like: from google.appengine.ext import db from google.appengine.ext import webapp class Handler(webapp.RequestHandler): def delete(self): key = self.request.get('key') item = db.get(key) item.delete() self.response.out.write(key)

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  • Seeking suggestions on redesigning the interface

    - by ratkok
    As a part of maintaining large piece of legacy code, we need to change part of the design mainly to make it more testable (unit testing). One of the issues we need to resolve is the existing interface between components. The interface between two components is a class that contains static methods only. Simplified example: class ABInterface { static methodA(); static methodB(); ... static methodZ(); }; The interface is used by component A so that different methods can use ABInterface::methodA() in order to prepare some input data and then invoke appropriate functions within component B. Now we are trying to redesign this interface for various reasons: Extending our unit test coverage - we need to resolve this dependency between the components and stubs/mocks are to be introduced The interface between these components diverged from the original design (ie. a lots of newer functions, used for the inter-component i/f are created outside this interface class). The code is old, changed a lot over the time and needs to be refactored. The change should not be disruptive for the rest of the system. We try to limit leaving many test-required artifacts in the production code. Performance is very important and should be no (or very minimal) degradation after the redesign. Code is OO in C++. I am looking for some ideas what approach to take. Any suggestions on how to do this efficiently?

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  • Is there any way to add a MouseListener to a Graphic object ?

    - by Fahad
    Hi, Is there any way to add a MouseListener to a Graphic object. I have this simple GUI that draw an oval. What I want is handling the event when the user clicks on the oval import java.awt.*; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; public class Gui2 extends JFrame { JFrame frame = new JFrame(); MyDrawPanel drawpanel = new MyDrawPanel(); public static void main(String[] args) { Gui2 gui = new Gui2(); gui.go(); } public void go() { frame.getContentPane().add(drawpanel); // frame.addMouseListener(this); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300, 300); frame.setVisible(true); } } class MyDrawPanel extends JComponent implements MouseListener { public void paintComponent(Graphics g) { int red = (int) (Math.random() * 255); int green = (int) (Math.random() * 255); int blue = (int) (Math.random() * 255); Color startrandomColor = new Color(red, green, blue); red = (int) (Math.random() * 255); green = (int) (Math.random() * 255); blue = (int) (Math.random() * 255); Color endrandomColor = new Color(red, green, blue); Graphics2D g2d = (Graphics2D) g; this.addMouseListener(this); GradientPaint gradient = new GradientPaint(70, 70, startrandomColor, 150, 150, endrandomColor); g2d.setPaint(gradient); g2d.fillOval(70, 70, 100, 100); } @Override public void mouseClicked(MouseEvent e) { if ((e.getButton() == 1) && (e.getX() >= 70 && e.getX() <= 170 && e.getY() >= 70 && e .getY() <= 170)) { this.repaint(); // JOptionPane.showMessageDialog(null,e.getX()+ "\n" + e.getY()); } } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } } This Works Except it fires when the click is within a virtual box around the oval. Could anyone help me to have it fire when the click is EXACTLY on the oval. Thanks in advance.

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  • Java - Calling all methods of a class

    - by Thomas Eschemann
    I'm currently working on an application that has to render several Freemarker templates. So far I have a Generator class that handles the rendering. The class looks more or less like this: public class Generator { public static void generate(…) { renderTemplate1(); renderTemplate2(); renderTemplate3(); } private static void render(…) { // renders the template } private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; … } This works, but it doesn't really feel right. What I would like to do is create a class that holds all the renderTemplate...() methods and then call them dynamically from my Generator class. This would make it cleaner and easier to extend. I was thinking about using something like reflection, but it doesn't really feel like a good solution either. Any idea on how to implement this properly ?

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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • im writing a spellchecking program, how do i replace ch in a string..eg..

    - by Ajay Hopkins
    what am i doing wrong/what can i do?? import sys import string def remove(file): punctuation = string.punctuation for ch in file: if len(ch) > 1: print('error - ch is larger than 1 --| {0} |--'.format(ch)) if ch in punctuation: ch = ' ' return ch else: return ch ref = (open("ref.txt","r")) test_file = (open("test.txt", "r")) dictionary = ref.read().split() file = test_file.read().lower() file = remove(file) print(file) p.s, this is in Python 3.1.2

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  • j2me bluetooth client. Function startInquiry nothing found.

    - by Hugi
    I develop simple j2me bluetooth client and have problem with bluetooth device search. Function startInquiry nothing found. Client : nokia 5220 Server : my pc with bluetooth adapter All bluetooth devices is on. /* * To change this template, choose Tools | Templates * and open the template in the editor. */ import javax.microedition.midlet.*; import javax.bluetooth.*; import java.util.Vector; import javax.microedition.lcdui.*; /** * @author ????????????? */ public class Midlet extends MIDlet implements DiscoveryListener { private static Vector vecDevices=new Vector(); private static String connectionURL=null; private LocalDevice localDevice; private DiscoveryAgent agent; private RemoteDevice remoteDevice; private RemoteDevice[] devList; private Display display; private Form form; public void startApp() { display = Display.getDisplay(this); form = new Form( "Client" ); try { localDevice = LocalDevice.getLocalDevice(); } catch( BluetoothStateException e ) { e.printStackTrace(); } form.append("Address: "+localDevice.getBluetoothAddress()+"\n\n"); form.append("Name: "+localDevice.getFriendlyName()+"\n\n"); try { agent = localDevice.getLocalDevice().getDiscoveryAgent(); form.append("Starting device inquiry... \n\n"); boolean si = agent.startInquiry(DiscoveryAgent.GIAC, this); if ( si ) { form.append("true"); } else { form.append("false"); } } catch( BluetoothStateException e ) { } int deviceCount = vecDevices.size(); if(deviceCount <= 0){ form.append("No Devices Found ."); } else{ //print bluetooth device addresses and names in the format [ No. address (name) ] form.append("Bluetooth Devices: "); for (int i = 0; i < deviceCount; i++) { remoteDevice=(RemoteDevice)vecDevices.elementAt(i); form.append( remoteDevice.getBluetoothAddress() ); } } display.setCurrent(form); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void deviceDiscovered(RemoteDevice btDevice, DeviceClass cod) { //add the device to the vector if(!vecDevices.contains(btDevice)){ vecDevices.addElement(btDevice); } } public void inquiryCompleted(int discType) { } //implement this method since services are not being discovered public void servicesDiscovered(int transID, ServiceRecord[] servRecord) { if(servRecord!=null && servRecord.length>0){ connectionURL=servRecord[0].getConnectionURL(0,false); } } //implement this method since services are not being discovered public void serviceSearchCompleted(int transID, int respCode) { } }

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  • Managed .NET Equivalent to CreateFile & WriteFile from WinBase (kernel32.dll)

    - by StevenH
    I am working with a legacy file format. The file is created using unmanaged C++ that utilizes the WinBase.h CreateFile() & WriteFile() functions (found in the kernel32.dll). I have been using P/Invoke interop to access these native functions like so: [DllImport("kernel32.dll")] public static extern bool WriteFile( IntPtr hFile, byte[] lpBuffer, uint nNumberOfBytesToWrite, out uint lpNumberOfBytesWritten, [In] ref NativeOverlapped lpOverlapped); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteFileEx( IntPtr hFile, byte[] lpBuffer, uint nNumberOfBytesToWrite, [In] ref NativeOverlapped lpOverlapped, WriteFileCompletionDelegate lpCompletionRoutine); [DllImport("kernel32.dll", SetLastError = true)] public static extern IntPtr CreateFile( string lpFileName, uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool CloseHandle(IntPtr hObject); public delegate void WriteFileCompletionDelegate( UInt32 dwErrorCode, UInt32 dwNumberOfBytesTransfered, ref NativeOverlapped lpOverlapped); The issue with this is when I call WriteFile(), the file is always overwritten by the proceeding call. I need to find a compatible .NET equivalent that would allow me to produce the exact same format of output. Thanks.

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  • Creating a Haskell Empty Set

    - by mvid
    I am attempting to pass back a Node type from this function, but I get the error that empty is out of scope: import Data.Set (Set) import qualified Data.Set as Set data Node = Vertex String (Set Node) deriving Show toNode :: String -> Node toNode x = Vertex x empty What am I doing wrong?

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  • passing an "unknown enumeration" to a method

    - by firoso
    I'm currently trying to make a class that can register strings as identifiers and accociate them with different types of Enumerations, these enumerations are being evaluated only in so much that I am ensuring that when it's used, that the parameter passed to broadcast (messageType) is an instance of the associated Enum Type. This would work something like this: Diagnostics.RegisterIdentifier("logger", typeof(TestEnum)); Diagnostics.Broadcast("logger", TestEnum.Info, null, "Hello World", null); here's the code I currently have, I need to be able to verify that messageTypesEnum is contained in messageTypesFromIdentifier. private static Dictionary<string, Type> identifierMessageTypeMapping = new Dictionary<string, Type>(); private static List<IListener> listeners = new List<IListener>(); public static void RegisterIdentifier(string identifier, Type messageTypesEnum) { if (messageTypesEnum.BaseType.FullName == "System.Enum") { identifierMessageTypeMapping.Add(identifier, messageTypesEnum); } else { throw new ArgumentException("Expected type of messageTypesEnum to derive from System.Enum", "messageTypesEnum"); } } public static void Broadcast(string identifier, object messageType, string metaIdentifier, string message, Exception exception) { if (identifierMessageTypeMapping.ContainsKey(identifier)) { Type messageTypesFromIdentifier = identifierMessageTypeMapping[identifier]; foreach (var listener in listeners) { DiagnosticsEvent writableEvent = new DiagnosticsEvent(identifier, messageType, metaIdentifier, message, exception); listener.Write(writableEvent); } } }

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  • Why do all procedures have to be defined before the compiler sees them?

    - by incrediman
    For example, take a look at this code (from tspl4): (define proc1 (lambda (x y) (proc2 y x))) If I run this as my program in scheme... #!r6rs (import (rnrs)) (define proc1 (lambda (x y) (proc2 y x))) I get this error: expand: unbound identifier in module in: proc2 ...This code works fine though: #!r6rs (import (rnrs)) (define proc2 +) (define proc1 (lambda (x y) (proc2 y x))) (display (proc1 2 3)) ;output: 5

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  • Basic Google search using a shell script

    - by Lri
    Something like this but using just basic shell scripting: #!/usr/bin/env python import urllib import json base = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&' query = urllib.urlencode({'q' : "something"}) response = urllib.urlopen(base + query).read() data = json.loads(response) print data['responseData']['results'][0]['url'] Any more convenient alternatives to ajax.googleapis.com? If not, how should you encode the URL and parse JSON?

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  • Java Trying to get a line of source from a website

    - by dsta
    I'm trying to get one line of source from a website and then I'm returning that line back to main. I keep on getting an error at the line where I define InputStream in. Why am I getting an error at this line? public class MP3LinkRetriever { private static String line; public static void main(String[] args) { String link = "www.google.com"; String line = ""; while (link != "") { link = JOptionPane.showInputDialog("Please enter the link"); try { line = Connect(link); } catch(Exception e) { } JOptionPane.showMessageDialog(null, "MP3 Link: " + parseLine(line)); String text = line; Toolkit.getDefaultToolkit( ).getSystemClipboard() .setContents(new StringSelection(text), new ClipboardOwner() { public void lostOwnership(Clipboard c, Transferable t) { } }); JOptionPane.showMessageDialog(null, "Link copied to your clipboard"); } } public static String Connect(String link) throws Exception { String strLine = null; InputStream in = null; try { URL url = new URL(link); HttpURLConnection uc = (HttpURLConnection) url.openConnection(); in = new BufferedInputStream(uc.getInputStream()); Reader re = new InputStreamReader(in); BufferedReader r = new BufferedReader(re); int index = -1; while ((strLine = r.readLine()) != null && index == -1) { index = strLine.indexOf("<source src"); } } finally { try { in.close(); } catch (Exception e) { } } return strLine; } public static String parseLine(String line) { line = line.replace("<source", ""); line = line.replace(" src=", ""); line = line.replace("\"", ""); line = line.replace("type=", ""); line = line.replace("audio/mpeg", ""); line = line.replace(">", ""); return line; } }

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  • error in coding in pygame.

    - by mekasperasky
    import pygame from pygame.locals import * screen=pygame.display.set_mode() nin=pygame.image.load('/home/satyajit/Desktop/nincompoop0001.bmp') screen.blit(nin,(50,100)) according to the code i should get a screen with an image of nin on it . But I only get a black screen which doesnt go even though i press the exit button on it. how to get the image on the screen?

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  • Java converting to Jython-Getting a class object within itself

    - by Bggreen
    I am attempting to convert Java code to Jython and am using the apache Log and LogFactory imports. I am attempting to emulate Foo.class in Jython The chunk of code is as follows: in Java import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class MyClass { private static final Log log = LogFactory.getLog(MyClass.class); public MyClass(Document dom) { //code } How can I emulate this same behavior of MyClass.class in Jython/Python?

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  • C++ MIDI file reading library

    - by Raceimaztion
    I'm trying to write some software to read a MIDI file into an internal data format and use it to control 3D simulated instruments. My biggest problem is reading the MIDI data in from a file, and I'd like to avoid writing all the import code. Does anyone know of a free (preferably Open Source), cross-platform MIDI file reading library? What features does it have? Can it import other note-based music formats?

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  • What is wrong with this SimPy installation?

    - by dmindreader
    Alright, I have tried a bunch of times the python setup.py install command from my command prompt, and this is what I'm getting: SCREEN And when trying this: from SimPy.Simulation import * on Idle, I get this: Traceback (most recent call last): File "C:/Python30/pruebas/prueba1", line 1, in <module> from SimPy.Simulation import * File "C:\Python30\SimPy\Simulation.py", line 320 print 'SimPy.Simulation %s' %__version__, ^ SyntaxError: invalid syntax >>>

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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