Search Results

Search found 7061 results on 283 pages for 'target'.

Page 232/283 | < Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >

  • How am I able to create A List<T> containing a generic Interface?

    - by Conrad Clark
    I have a List which must contain IInteract Objects. But IInteract is a generic interface which requires 2 type arguments. My main idea is iterate through a list of Objects and "Interact" one with another if they didn't interact yet. So i have this object List<IObject> WorldObjects = new List<IObject>(); and this one: private List<IInteract> = new List<IInteract>(); Except I can't compile the last line because IInteract requires 2 type arguments. But I don't know what the arguments are until I add them. I could add interactions between Objects of Type A and A... or Objects of Type B and C. I want to create "Interaction" classes which do something with the "acting" object and the "target" object, but I want them to be independent from the objects... so I could add an Interaction between for instance... "SuperUltraClass" and... an "integer". Am I using the wrong approach?

    Read the article

  • How should I name a native DLL distributed in both 32-bit and 64-bit form?

    - by Spike0xff
    I have a commercial product that's a DLL (native 32-bit code), and now it's time to build a 64-bit version of it. So when installing on 64-bit Windows, the 32-bit version goes into Windows\SysWOW64, and the 64-bit version goes into... Windows\System32! (I'm biting my tongue here...) Or the DLL(s) can be installed alongside the client application. What should I name the 64-bit DLL? Same name as 32-bit: Two files that do the same thing, have the same name, but are totally non-interchangeable. Isn't that a recipe for confusion and support problems? Different names (e.g. product.dll and product64.dll): Now client applications have to know whether they are running 32-bit or 64-bit in order to reference my DLL, and there are languages where that isn't known until run-time - .NET being just one example. And now all the statically compiled clients have to conditionalize the import declarations: IF target=WIN64 THEN import Blah from "product64.dll" ELSE import Blah from "product.dll" ENDIF The product contains massive amounts of C code, and a large chunk of C++ - porting it to C# is not an option. Advice? Suggestions?

    Read the article

  • AS3 and the loader class

    - by Acti67
    Hi, I write here, because after looking for a solution, I could not resolve my error... var test:MovieClip; var sign:Loader = new Loader(); sign.contentLoaderInfo.addEventListener(Event.COMPLETE, completSIGN); sign.load(new URLRequest("http://files.zebest-3000.com/278374/3011/3011.swf")); function completSIGN(e:Event):void { test = MovieClip(e.target.content); addChild(test); } This is the error: TypeError: Error #1009: Il est impossible d'accéder à la propriété ou à la méthode d'une référence d'objet nul. at Main::StateManager() So, the movie (some videos work perfectly and others not) does not want to load in my container ; it seems there is a problem in the mapping... and can't modify the distant movie. Is there an other method of loading a movie inside one other (I have try also to load with bytearray, but it's the same)? Can we catch this error and relocate the instance to help him to find the correct way?

    Read the article

  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

    Read the article

  • I need to speed up a function. Should I use cython, ctypes, or something else?

    - by Peter Stewart
    I'm having a lot of fun learning Python by writing a genetic programming type of application. I've had some great advice from Torsten Marek, Paul Hankin and Alex Martelli on this site. The program has 4 main functions: generate (randomly) an expression tree. evaluate the fitness of the tree crossbreed mutate As all of generate, crossbreed and mutate call 'evaluate the fitness'. it is the busiest function and is the primary bottleneck speedwise. As is the nature of genetic algorithms, it has to search an immense solution space so the faster the better. I want to speed up each of these functions. I'll start with the fitness evaluator. My question is what is the best way to do this. I've been looking into cython, ctypes and 'linking and embedding'. They are all new to me and quite beyond me at the moment but I look forward to learning one and eventually all of them. The 'fitness function' needs to compare the value of the expression tree to the value of the target expression. So it will consist of a postfix evaluator which will read the tree in a postfix order. I have all the code in python. I need advice on which I should learn and use now: cython, ctypes or linking and embedding. Thank you.

    Read the article

  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

    Read the article

  • C++ Switch won't compile with externally defined variable used as case

    - by C Nielsen
    I'm writing C++ using the MinGW GNU compiler and the problem occurs when I try to use an externally defined integer variable as a case in a switch statement. I get the following compiler error: "case label does not reduce to an integer constant". Because I've defined the integer variable as extern I believe that it should compile, does anyone know what the problem may be? Below is an example: test.cpp #include <iostream> #include "x_def.h" int main() { std::cout << "Main Entered" << std::endl; switch(0) { case test_int: std::cout << "Case X" << std::endl; break; default: std::cout << "Case Default" << std::endl; break; } return 0; } x_def.h extern const int test_int; x_def.cpp const int test_int = 0; This code will compile correctly on Visual C++ 2008. Furthermore a Montanan friend of mine checked the ISO C++ standard and it appears that any const-integer expression should work. Is this possibly a compiler bug or have I missed something obvious? Here's my compiler version information: Reading specs from C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/specs Configured with: ../gcc-3.4.5-20060117-3/configure --with-gcc --with-gnu-ld --with-gnu-as --host=mingw32 --target=mingw32 --prefix=/mingw --enable-threads --disable-nls --enable-languages=c,c++,f77,ada,objc,java --disable-win32-registry --disable-shared --enable-sjlj-exceptions --enable-libgcj --disable-java-awt --without-x --enable-java-gc=boehm --disable-libgcj-debug --enable-interpreter --enable-hash-synchronization --enable-libstdcxx-debug Thread model: win32 gcc version 3.4.5 (mingw-vista special r3)

    Read the article

  • How to install a desktop shortcut (to a batch file) from a WiX-based installer that has "Run as Admi

    - by arathorn
    I'm installing a desktop shortcut (to a batch file) from a WiX-based installer -- how do I automatically configure this shortcut with the "Run as Administrator" setting enabled? The target OS is Windows Server 2008 R2, and the installer is running with elevated priveleges. Update: Thanks to the link provided by @Anders, I was able to get this working. I needed to do this in a C# CustomAction, so here is the C# version of the code: namespace CustomAction1 { public class CustomAction1 { public bool MakeShortcutElevated(string file_) { if (!System.IO.File.Exists(file_)) { return false; } IPersistFile pf = new ShellLink() as IPersistFile; if (pf == null) { return false; } pf.Load(file_, 2 /* STGM_READWRITE */); IShellLinkDataList sldl = pf as IShellLinkDataList; if (sldl == null) { return false; } uint dwFlags; sldl.GetFlags(out dwFlags); sldl.SetFlags(dwFlags | 0x00002000 /* SLDF_RUNAS_USER */); pf.Save(null, true); return true; } } [ComImport(), Guid("00021401-0000-0000-C000-000000000046")] public class ShellLink { } [ComImport(), InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("45e2b4ae-b1c3-11d0-b92f-00a0c90312e1")] interface IShellLinkDataList { void GetFlags(out uint pdwFlags); void SetFlags(uint dwFlags); } }

    Read the article

  • AjaxFileUpload return download panel when data is json

    - by Tr.Crab
    I use AjaxFileUpload (http://www.phpletter.com/Our-Projects/AjaxFileUpload/ ) to upload a file and get json result type response in struts2 ( code.google.struts2jsonresult.JSONResult ) but browser always pop-up download pane, plz give me some suggestions, thanks in advance Here is my config in struts.xml : ...... <result-type name="json" class="code.google.struts2jsonresult.JSONResult"> ............ <action name="doGetList" method="doGetList" class="main.java.GetListAction"> <result type="json"> <param name="target">jsonObject</param> <param name="deepSerialize">true</param> <param name="patterns"> -*.class</param> </result> </action> and js client : function ajaxFileUpload(){ $("#loading").ajaxStart(function(){ $(this).show(); }).ajaxComplete(function(){ $(this).hide(); }); $.ajaxFileUpload ( { url:'doGetList.do', secureuri:false, fileElementId:'uploadfile', dataType: 'json', success: function (data, status) { if(typeof(data.error) != 'undefined') { if(data.error != '') { alert(data.error); } else { alert(data.msg); } } }, error: function (data, status, e) { alert(e); alert(data.records); } } ) return false; }

    Read the article

  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

    Read the article

  • Is a call to the following method considered late binding?

    - by AspOnMyNet
    1) Assume: • B1 defines methods virtualM() and nonvirtualM(), where former method is virtual while the latter is non-virtual • B2 derives from B1 • B2 overrides virtualM() • B2 is defined inside assembly A • Application app doesn’t have a reference to assembly A In the following code application app dynamically loads an assembly A, creates an instance of a type B2 and calls methods virtualM() and nonvirtualM(): Assembly a=Assembly.Load(“A”); Type t= a.GetType(“B2”); B1 a = ( B1 ) Activator.CreateInstance ( “t” ); a.virtualM(); a.nonvirtualM(); a) Is call to a.virtualM() considered early binding or late binding? b) I assume a call to a.nonvirtualM() is resolved during compilation time? 2) Does the term late binding refer only to looking up the target method at run time or does it also refer to creating an instance of given type at runtime? thanx EDIT: 1) A a=new A(); a.M(); As far as I know, it is not known at compile time where on the heap (thus at which memory address ) will instance a be created during runtime. Now, with early binding the function calls are replaced with memory addresses during compilation process. But how can compiler replace function call with memory address, if it doesn’t know where on the heap will object a be created during runtime ( here I’m assuming the address of method a.M will also be at same memory location as a )? 2) The method slot is determined at compile time I assume that by method slot you’re referring to the entry point in V-table?

    Read the article

  • How can I strip Python logging calls without commenting them out?

    - by cdleary
    Today I was thinking about a Python project I wrote about a year back where I used logging pretty extensively. I remember having to comment out a lot of logging calls in inner-loop-like scenarios (the 90% code) because of the overhead (hotshot indicated it was one of my biggest bottlenecks). I wonder now if there's some canonical way to programmatically strip out logging calls in Python applications without commenting and uncommenting all the time. I'd think you could use inspection/recompilation or bytecode manipulation to do something like this and target only the code objects that are causing bottlenecks. This way, you could add a manipulator as a post-compilation step and use a centralized configuration file, like so: [Leave ERROR and above] my_module.SomeClass.method_with_lots_of_warn_calls [Leave WARN and above] my_module.SomeOtherClass.method_with_lots_of_info_calls [Leave INFO and above] my_module.SomeWeirdClass.method_with_lots_of_debug_calls Of course, you'd want to use it sparingly and probably with per-function granularity -- only for code objects that have shown logging to be a bottleneck. Anybody know of anything like this? Note: There are a few things that make this more difficult to do in a performant manner because of dynamic typing and late binding. For example, any calls to a method named debug may have to be wrapped with an if not isinstance(log, Logger). In any case, I'm assuming all of the minor details can be overcome, either by a gentleman's agreement or some run-time checking. :-)

    Read the article

  • P/Invoke declarations should not be safe-critical

    - by Bobrovsky
    My code imports following native methods: DeleteObject, GetFontData and SelectObject from gdi32.dll GetDC and ReleaseDC from user32.dll I want to run the code in full trust and medium trust environments (I am fine with exceptions being thrown when these imported methods are indirectly used in medium trust environments). When I run Code Analysis on the code I get warnings like: CA5122 P/Invoke declarations should not be safe-critical. P/Invoke method 'GdiFont.DeleteObject(IntPtr)' is marked safe-critical. Since P/Invokes may only be called by critical code, this declaration should either be marked as security critical, or have its annotation removed entirely to avoid being misleading. Could someone explain me (in layman terms) what does this warning really mean? I tried putting these imports in static SafeNativeMethods class as internal static methods but this doesn't make the warnings go away. I didn't try to put them in NativeMethods because after reading this article I am unsure that it's the right way to go because I don't want my code to be completely unusable in medium trust environments (I think this will be the consequence of moving imports to NativeMethods). Honestly, I am pretty much confused about the real meaning of the warning and consequences of different options to suppressing it. Could someone shed some light on all this? EDIT: My code target .NET 2.0 framework. Assembly is marked with [assembly: AllowPartiallyTrustedCallers] Methods are declared like this: [DllImport("gdi32")] internal static extern int DeleteObject(HANDLE hObject);

    Read the article

  • Excel 2010 64 bit can't create .net object

    - by aboes81
    I have a simple class library that I use in Excel. Here is a simplification of my class... using System; using System.Runtime.InteropServices; namespace SimpleLibrary { [ComVisible(true)] public interface ISixGenerator { int Six(); } public class SixGenerator : ISixGenerator { public int Six() { return 6; } } } In Excel 2007 I would create a macro enabled workbook and add a module with the following code: Public Function GetSix() Dim lib As SimpleLibrary.SixGenerator lib = New SimpleLibrary.SixGenerator Six = lib.Six End Function Then in Excel I could call the function GetSix() and it would return six. This no longer works in Excel 2010 64bit. I get a Run-time error '429': ActiveX component can't create object. I tried changing the platform target to x64 instead of Any CPU but then my code wouldn't compile unless I unchecked the Register for COM interop option, doing so makes it so my macro enable workbook cannot see SimpleLibrary.dll as it is no longer regsitered. Any ideas how I can use my library with Excel 2010 64 bit?

    Read the article

  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

    Read the article

  • Toggle two divs and classes

    - by kuswantin
    I have two links with classes (login-form and register-form) relevant to their target forms ID, they want to toggle. I have also a predefined 'slideToggle' function to toggle better. This is what I have tried so far: $('#userbar a').click(function() { var c = $(this).attr('class'); $('#userbar a').removeClass('active'); $(this).toggleClass('active'); $('#register-form,#login-form').hide(); //bad, causing flashy $('#' + c).slideToggle('slow'); return false; }); With this I have trouble with the flashy window, and to correctly toggle the active classes when another link is clicked, the other link should not have active class anymore. Additional problem is the link is dead on serial clicks. I have another try, longer one: $('#userbar a').click(function() { var c = $(this).attr('class'); switch (c) { case 'login-form': $('#' + c).slideToggle('slow'); $(this).toggleClass('active'); $('#register-form').hide(); break; case 'register-form': $('#' + c).slideToggle('slow'); $(this).toggleClass('active'); $('#login-form').hide(); break; } return false; }); This one is worse than the first :( Any suggestion to correct the behavior? What I want is when a link with class login-form is click, so toggle the form with ID login-form, and hide the register-form if open. Any help would be very much appreciated. Thanks.

    Read the article

  • confused about how to use JSON in C#

    - by Josh
    The answer to just about every single question about using C# with json seems to be "use JSON.NET" but that's not the answer I'm looking for. the reason I say that is, from everything I've been able to read in the documentation, JSON.NET is basically just a better performing version of the DataContractSerializer built into the .net framework... Which means if I want to deserialize a JSON string, I have to define the full, strongly-typed class for EVERY request I might have. so if I have a need to get categories, posts, authors, tags, etc, I have to define a new class for every one of these things. This is fine if I built the client and know exactly what the fields are, but I'm using someone else's api, so I have no idea what the contract is unless I download a sample response string and create the class manually from the JSON string. Is that the only way it's done? Is there not a way to have it create a kind of hashtable that can be read with json["propertyname"]? Finally, if I do have to build the classes myself, what happens when the API changes and they don't tell me (as twitter seems to be notorious for doing)? I'm guessing my entire project will break until I go in and update the object properties... So what exactly is the general workflow when working with JSON? And by general I mean library-agnostic. I want to know how it's done in general, not specifically to a target library... I hope that made sense, this has been a very confusing area to get into... thanks!

    Read the article

  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

    Read the article

  • Powershell scripts to backup SQL, SVN

    - by bszom
    I'm trying to use PowerShell to create some backups, and then to copy these to a web folder (or, in other words, upload them to a WebDAV share). At first I thought I'd do the WebDAV stuff from within PowerShell, but it seems this still requires a fair amount of "manual labour", ie: constructing HTTP requests. I then settled for creating a web folder from the script and letting Windows handle the WebDAV stuff. It seems that all it takes to create a web folder is to create a standard shortcut, as described here. What I can't figure out is how to actually copy files to the shortcut's target..? Maybe I'm going about this the wrong way. It would be ideal if I could somehow encrypt the credentials for the WebDAV in the script, then have it create the web folder, shunt over the files, and delete the web folder again. Or even better, not use a web folder at all. Third option would be to just create the web folder manually and leave it there, though I'd rather not. Any ideas/pointers/tips? :)

    Read the article

  • Worklight console app, update

    - by jarkko
    We're using Worklight 6.1.0.0 / WebSphere 8.0.0.2 (ND/aix). This seemed pretty close to my question too, but for version 6.0. I've successfully done uninstall/install to our worklight console war package. However, there is some extra work on re-deploying adapters and such. I was looking for a way to just update the console. Among the ant tasks there is a target 'minimal-update', which sounds like what I'm looking for (is it?). However when all other pieces fell into place, I have an error for mapping the datasources: ADMA0007E: A validation error occurred in task Mapping resource references to resources. The Java Naming and Directory Interface (JNDI) name is not specified for resource reference jdbc/WorklightDS in module Worklight with EJB name . Contents of the 'minimal-update' task is pretty much the same as for 'install'. I tried that as update from websphere admin console (but i should use the ant task - right?), that gave me a wizard screen to map jdbc/WorklightDS from package to jdbc/WorklightDS on server. This left me wondering how could I tell this using the ant task.

    Read the article

  • WCF with SSL- not finding localhost

    - by SteveCav
    Hi guys, I'm trying to get WCF to use SSL with ANYTHING for FIVE DAYS now. I've gone through countless walkthroughs, generated more certificates than a mail order diploma company, even tried hot fixes. After working with MS dev tools since VB1, I am now considering flipping burgers as a career option. WCF, as far as I can see, is a complete lemon. Anyway, to get to my actual question: If I run through this walkthrough: http://msdn.microsoft.com/en-us/library/ff648840.aspx I get to step 11 (adding the service reference) and get "There was an error downloading metadata from the address. Please verify that you have entered a valid address". Details of the error gives: There was an error downloading 'https://localhost/SSL6/Service.svc'. Unable to connect to the remote server No connection could be made because the target machine actively refused it 127.0.0.1:443 I'm using VS2008 on Windows 7 with IIS7. I followed the walkthrough exactly (apart from step 5 which was different on IIS7- I went into "SSL Settings" for the VD), so it shows my config (yes I've used httpsGetEnabled and mexHttpsBinding). Anyone care to save my sanity and job?

    Read the article

  • Flash AS3 loading XML into listbox

    - by Anne
    I am able to load my XML file into flash and trace results. Want to populate listbox with information from xml file. Structure of xml file: <eBorders> <item> <thumb>borderTh/blank_th.jpg</thumb> <file>border/blank.jpg</file> </item> <item> <thumb>borderTh/border1_th.jpg</thumb> <file>border/border1.jpg</file> </item> </eBorders> AS3 code: var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml/borders.xml")); var dp:DataProvider = new DataProvider("borders.xml"); border_lb.dataProvider = dp; border_lb.iconField = "iconSource"; border_lb.rowHeight = 45; function processXML(e:Event):void { myXML = new XML(e.target.data); for(var i:int=0;i<myXML.*.length(); i++){ dp.addItem({iconSource:myXML.item.thumb.[i]}); } } Code is producing error I can't find. Thank you in advance for any help you might offer. Annie

    Read the article

  • EXC_BAD_ACCESS with NSUserdefaults on iphone.

    - by Andreas Johannessen
    I have the following code in my ApplicationDelegate. My deployment target is 3.0 and upwards, however I get a EXC_BAD_ACCESS when I launch the app with the following code on my iPhone with 3.1.3, however on the simulator which has 4.2 it runs fine. I would really appriciate help on this one, thanks in advance. When I comment this block when I deploy to 3.1.3 device it runs without bad access. + (void)initialize { NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *pListPath = [path stringByAppendingPathComponent:@"Settings.bundle/Root.plist"]; NSDictionary *pList = [NSDictionary dictionaryWithContentsOfFile:pListPath]; NSMutableArray *prefsArray = [pList objectForKey:@"PreferenceSpecifiers"]; NSMutableDictionary *regDictionary = [NSMutableDictionary dictionary]; for (NSDictionary *dict in prefsArray) { NSString *key = [dict objectForKey:@"Key"]; if(key) { id value = [dict objectForKey:@"DefaultValue"]; [regDictionary setObject:value forKey:key]; } } [[NSUserDefaults standardUserDefaults] registerDefaults:regDictionary]; } UPDATE: I traced the error to happen on this line: [[NSUserDefaults standardUserDefaults] registerDefaults:regDictionary]; So there is probaly another syntax on earlier iOS, or am I wrong?

    Read the article

  • Using PHP and cURL to login to indyarocks.com

    - by Divya
    I am new to cURL and don't know much about it. I basically want to login to my account on www.indyarocks.com through libcurl for PHP. I don't know what type of authentication it uses (I don't know how to find that out.). When I go to http://www.indyarocks.com, I get a login form which asks for my username and password. I put in my username and password and click login and everything is good. I tried to automate this using cURL. This is a snippet of my code. curl_setopt($curl_connection, CURLOPT_URL, "http://www.indyarocks.com/loginchk.php"); curl_setopt($curl_connection, CURLOPT_POST, 1); curl_setopt($curl_connection, CURLOPT_HTTPAUTH, CURLAUTH_ANY); curl_setopt($curl_connection, CURLOPT_USERPWD, $username.':'.$password); I looked at the source of the login page and found out the address of the page to which the username and password are sent (the action attribute of the form) which is "http://www.indyarocks.com/loginchk.php" and set it as the target url. When I run this, I get username or password is wrong error and the login fails. My username and password is correct. I don't know what the problem is. Can the password be encrypted? Can that be responsible for this failure? Please help me get around this problem. I'll be really thankful. Thanks in advance.

    Read the article

  • Android Maps: Installation error: INSTALL_FAILED_MISSING_SHARED_LIBRARY

    - by AP257
    I'm trying to use Android Maps, following the instructions in Hello MapView. I've added <uses-library android:name="com.google.android.maps" /> in the Manifest, and I'm building against the 'Google APIs' target, which claims to be API version 7. So I don't think I'm doing anything obviously wrong, but the project refuses to build with this error: [2010-12-22 13:34:32 - FMS]Installing FMS.apk... [2010-12-22 13:35:01 - FMS]Installation error: INSTALL_FAILED_MISSING_SHARED_LIBRARY [2010-12-22 13:35:01 - FMS]Please check logcat output for more details. [2010-12-22 13:35:01 - FMS]Launch canceled! logcat is telling me the following (not very enlightening): D/PackageParser( 55): Scanning package: /data/app/vmdl67147.tmp I/PackageParser( 55): com.android.fms: compat added android.permission.WRITE_EXTERNAL_STORAGE android.permission.READ_PHONE_STATE E/PackageManager( 55): Package com.android.fms requires unavailable shared library com.google.android.maps; failing! W/PackageManager( 55): Package couldn't be installed in /data/app/com.android.fms.apk D/AndroidRuntime( 206): Shutting down VM It is possible I haven't set up the Maps API key correctly - when I got it using keytools, I didn't specify an alias_name, though this didn't seem to cause an error. Can anyone help?

    Read the article

< Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >