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  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • Using Stored Procedures in SSIS

    - by dataintegration
    The SSIS Data Flow components: the source task and the destination task are the easiest way to transfer data in SSIS. Some data transactions do not fit this model, they are procedural tasks modeled as stored procedures. In this article we show how you can call stored procedures available in RSSBus ADO.NET Providers from SSIS. In this article we will use the CreateJob and the CreateBatch stored procedures available in RSSBus ADO.NET Provider for Salesforce, but the same steps can be used to call a stored procedure in any of our data providers. Step 1: Open Visual Studio and create a new Integration Services Project. Step 2: Add a new Data Flow Task to the Control Flow window. Step 3: Open the Data Flow Task and add a Script Component to the data flow pane. A dialog box will pop-up allowing you to select the Script Component Type: pick the source type as we will be outputting columns from our stored procedure. Step 4: Double click the Script Component to open the editor. Step 5: In the "Inputs and Outputs" settings, enter all the columns you want to output to the data flow. Ensure the correct data type has been set for each output. You can check the data type by selecting the output and then changing the "DataType" property from the property editor. In our example, we'll add the column JobID of type String. Step 6: Select the "Script" option in the left-hand pane and click the "Edit Script" button. This will open a new Visual Studio window with some boiler plate code in it. Step 7: In the CreateOutputRows() function you can add code that executes the stored procedures included with the Salesforce Component. In this example we will be using the CreateJob and CreateBatch stored procedures. You can find a list of the available stored procedures along with their inputs and outputs in the product help. //Configure the connection string to your credentials String connectionString = "Offline=False;user=myusername;password=mypassword;access token=mytoken;"; using (SalesforceConnection conn = new SalesforceConnection(connectionString)) { //Create the command to call the stored procedure CreateJob SalesforceCommand cmd = new SalesforceCommand("CreateJob", conn); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add(new SalesforceParameter("ObjectName", "Contact")); cmd.Parameters.Add(new SalesforceParameter("Action", "insert")); //Execute CreateJob //CreateBatch requires JobID as input so we store this value for later SalesforceDataReader rdr = cmd.ExecuteReader(); String JobID = ""; while (rdr.Read()) { JobID = (String)rdr["JobID"]; } //Create the command for CreateBatch, for this example we are adding two new rows SalesforceCommand batCmd = new SalesforceCommand("CreateBatch", conn); batCmd.CommandType = CommandType.StoredProcedure; batCmd.Parameters.Add(new SalesforceParameter("JobID", JobID)); batCmd.Parameters.Add(new SalesforceParameter("Aggregate", "<Contact><Row><FirstName>Bill</FirstName>" + "<LastName>White</LastName></Row><Row><FirstName>Bob</FirstName><LastName>Black</LastName></Row></Contact>")); //Execute CreateBatch SalesforceDataReader batRdr = batCmd.ExecuteReader(); } Step 7b: If you had specified output columns earlier, you can now add data into them using the UserComponent Output0Buffer. For example, we had set an output column called JobID of type String so now we can set a value for it. We will modify the DataReader that contains the output of CreateJob like so:. while (rdr.Read()) { Output0Buffer.AddRow(); JobID = (String)rdr["JobID"]; Output0Buffer.JobID = JobID; } Step 8: Note: You will need to modify the connection string to include your credentials. Also ensure that the System.Data.RSSBus.Salesforce assembly is referenced and include the following using statements to the top of the class: using System.Data; using System.Data.RSSBus.Salesforce; Step 9: Once you are done editing your script, save it, and close the window. Click OK in the Script Transformation window to go back to the main pane. Step 10: If had any outputs from the Script Component you can use them in your data flow. For example we will use a Flat File Destination. Configure the Flat File Destination to output the results to a file, and you should see the JobId in the file. Step 11: Your project should be ready to run.

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  • MacBook Pro (5) touchpad stops working after upgrading from Ubuntu 10.10 to Ubuntu 11.04

    - by Rob
    After upgrading from Ubuntu 10.10 to Ubuntu 11.04, my MacBook Pro's touchpad stopped working. It works fine on the login screen, but after logging in it stops working. (Answering my own question, in the hope that it saves someone else a bit of head scratching. I'm a new user, so couldn't answer in a separate post for the next few hours). After the upgrade, your Gnome desktop configuration may have gone awry. There are a few settings which enable or disable the touchpad in certain contexts which may need tweaking to get the touchpad working again. Here's how I got mine working again: Hit Alt-F2, and run 'gconf-editor' Navigate to desktop-gnome-peripherals Ensure that peripherals-touchpad:touchpad is enabled. Ensure that peripherals-bcm5974:disable_while_other_device_exists is disabled. 'bcm5974' is probably specific to my MacBook Pro's hardware, so you may need to search around for variable disable_while_other_device_exists under the entries listed under peripherals. HTH

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  • How can I avoid the random restart of the xserver?

    - by Bernd
    I'm using a desktop pc with 64bit Ubuntu 12.04 (Kernel 3.2.0-24-generic). Hardware specs are - Intel Core i7 CPU 860 @ 2,80GHz x 8 - Nvidia GeForce GTS 250 - 750 GB Hard Disk ATA WDC WD7501AALS-00E3A0 (for my /home partition) - 128 GB Solid-State Disk ATA PLEXTOR PX-128M2S (for all other partitions) Since I reinstalled the PC with Ubuntu 12.04 the xserver restarts randomly. Most times when I watch a video in the browser (maybe a flash issue?) but sometimes the restart/crash appears when I'm working in an text-editor. How can I locate the problem? Which information is needed for a useful answer?

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  • Early Morning Sunrise at the Beach Wallpaper

    - by Asian Angel
    Sunrise [DesktopNexus] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Load Texture From Image Content In Runtime

    - by Austin Brunkhorst
    Basically I wrote a world editor for a game I'm working on. Looking ahead, I was brainstorming ways to save the created world including the tile-sets (this game will rely on a tile engine). I was hoping to save the image data of each tile-set in the same file containing the tile positions, etc. and load the image data into a Texture with XNA. Is it possible? Something like this is what I'm going for. Texture2D tileset = Content.LoadFromString<Texture2D>("png tileset data");

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  • NetBeans 6.9 Released

    - by Duncan Mills
    Great news, the first NetBeans release that has been conducted fully under the stewardship of Oracle has now been released. NetBeans IDE 6.9 introduces the JavaFX Composer, a visual layout tool for building JavaFX GUI applications, similar to the Swing GUI builder for Java SE applications. With the JavaFX Composer, developers can quickly build, visually edit, and debug Rich Internet Applications (RIA) and bind components to various data sources, including Web services. The NetBeans 6.9 release also features OSGi interoperability for NetBeans Platform applications and support for developing OSGi bundles with Maven. With support for OSGi and Swing standards, the NetBeans Platform now supports the standard UI toolkit and the standard module system, providing a unique combination of standards for modular, rich-client development. Additional noteworthy features in this release include support for JavaFX SDK 1.3, PHP Zend framework, and Ruby on Rails 3.0; as well as improvements to the Java Editor, Java Debugger, issue tracking, and more. Head over to NetBeans.org for more details and of course downloads!

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  • CodePlex Daily Summary for Sunday, May 27, 2012

    CodePlex Daily Summary for Sunday, May 27, 2012Popular ReleasesMS CRM Rich Text box: MS CRM Rich Text box: This release contains the final JavaScript for this plug-in. It is tested and verified. Even if someone is unable to use it, can contact me. Suggestions and bug-notifications are always most welcome.Nivo Slider Web Part SharePoint 2010: Nivo Slider Web Part WSP: Web Part encapsulating nivo slider jquery web part. Download the wsp for one click install. Edit the property of the web part to point to any image library and all done. Web part includes jQuery and nivo jquery library. No configuration is required. This web part is a SharePoint 2010 farm solution. Scope for installation is site collection.iPDC - Free Phasor Data Concentrator: iPDC-v1.3.0: For more info see the iPDC-v1.3.0-Release_Notes document. Changes in iPDC-1.3 : Now iPDC has a centralized file structure. Only a single file for each iPDC and that will store with iPDC-ID. File structure will be explained in release notes document. A setup file for a iPDC will contains the information about: iPDC Server, Connected Source Devices, Connected Destination Devices, and finally configuration frames of sources. Because of this single Setup File previously generated ....Net Code Samples: Code Samples: Code samples (SLNs).Tweetz - Windows Twitter Client Gadget: Tweetz 3.1.5.4: Changed from screen names to regular names in all timelines except search Minor correction in German translation Updated Italian translationSubExtractor: Release 1027: Fix: out-of-memory exception when reading DVDs with very large (over 1GB) cells Fix: AltGr key toggling Italics during OCR Feature: use centered alignment SSA tag for centered text in the upper part of the frame Feature: increased number of subtitle tracks visible in Choose Subtitles step listbox Feature: allow change of palette for entire movieLINQ_Koans: LinqKoans v.02: Cleaned up a bitAutoFixture: 2.11.1: This is an automatically published release created from the latest successful build. Versioning is based on Semantic Versioning. Read more here: http://blog.ploeh.dk/2011/09/06/AutoFixtureGoesContinuousDeliveryWithSemanticVersioning.aspxBlueGem: BlueGem-v1.B Source: Description This is the source of BlueGem -v1.B.XML Schema Documenter: 1.9.4.0: Compatibility fixes for SHFB 1.9.4.0 and Visual Studio 11 Third-Party References Reference Required Used For Sandcastle Help File Builder (version 1.9.4.0) Yes Underlying platform Windows Installer XML (WiX) v3.6 RC0 No Only required to build source code ZXMAK2: Version 2.6.2.1: - fix contended timings for ULA 48/128 early/late - small refactoring for ULA code - fix mistake in timing for CBXX opcodes (thanks to Pegaz for report) - save early/late flag when saving to SZX (works with original ULA's 48/128 only) Use ZXMAK-SPRINTER-2621 package to get emulator with SPRINTER files (select Sprinter model from VM->Settings->Wizard)totalem: version 2012.05.25.1: Beta version speed improvements memory usage improvements smoothness list scrollingJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.myManga: Initial Release - Version 1.0.0.1 - BETA: Leave a Review! This is the initial release of myManga. Please report any bugs. NOTE: There is a bug with MangaReader.net where images are reported 403 Forbidden, this is NOT the fault of myManga but, myManga will through an error and will not download the image.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...New ProjectsAdvStopWatch: This is an wpf project to build a stop watchBlueGem: BlueGem is a simple Rich Text Editor. It also has a system resource monitor.Db4o Extensions: Db4o Extensions is a .NET library to ease database routines like creating composite keys, defining deletion behavior, data validation and transparent persistance.Financial Advisor Toolbox: An attempt to build a set of tools that can be used by a Financial Advisor to help automate some of their daily tasks. The initial release will aim to include "client management" to track clients and their financial profile. ImpresionesJL: This is a great project!K-Dock: K-Dock is a basic WPF library built to allow developers to implement a docking system in their applications. Written in Visual Basic. mouse: ignoreopencv: a personal git mirror for opencvOpenLaunch: OpenLaunch is a new way to make your companies' software more popular. By using a simple framework, developers can integrate their software into OpenLaunch by either their existing project, or by a new project. All help on this project is greatly appreciated, and we are looking for a web developer to create a web interface to the store.Smart Setup: Smart Setup is a PowerShell-based deployment program with using a XML document. It is very flexible with supporting multiple extensions and different configurations for different environment. It's smart and light.UusAhi: Teeme jälle ahju!Win7 Style TreeView: A TreeView with win7 styleWindows Phone 7 Feedback Control: Windows Phone user control for sending feedback directly from the applicationWindows Phone SignalR Helper: Windows Phone SignalR Helper makes it easier for WPDevs to leverage SignalR in making connected real-time Windows Phone applications. Various modes of communication between phone and server will be stubbed out - like real-time Mapping, Chat, Stocks, Game Scores, Object Sync etc.; Re-use or extend to make it work for your own needs. Iterative feature addition planned. Hope this helps!

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  • What's a viable way to get public properties from child objects?

    - by Raven Dreamer
    I have a GameObject (RoomOrganizer in the picture below) with a "RoomManager" script, and one or more child objects, each with a 'HasParallelagram' component attached, likeso: I've also got the following in the aforementioned "RoomManager" void Awake () { Rect tempRect; HasParallelogram tempsc; foreach (Transform child in transform) { try { tempsc = child.GetComponent<HasParallelogram>(); tempRect = tempsc.myRect; blockedZoneList.Add(new Parallelogram(tempRect)); Debug.Log(tempRect.ToString()); } catch( System.NullReferenceException) { Debug.Log("Null Reference Caught"); } } } Unfortunately, attempting to assign tempRect = tempsc.myRect causes a null pointer at run time. Am I missing some crucial step? HasParallelgram is an empty script with a public Rect set in the editor and nothing else. What's the proper way to get a child's component?

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  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • CMS for Blog site

    - by Yau Leung
    I would like to create a blog site with features like Engadget. The editor can upload blog and albums while users can comment. I know it's even easier to use blogspot but it's blocked in China. I have tried Joomla before. It seems a bit slow even after removing most of the modules and the memcache plugin doesn't help much either. Is there any other option? Do I need other plugins to run WordPress as blog?

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  • What C++ libraries can be used in game development [closed]

    - by RedShft
    I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my own simple 2D engine. I plan on making this game for the PC. What libraries would you recommend to make this process easier? What about unittests? What about an enforce operator to throw exceptions? int a = 1; enforce(a == 2); //Throws an exception, Specifically, i'm looking for general purpose libraries, that implement that make my life easier (like boost). Also, a helpful library for physics/collision, AI, XML file parsing (specifically working with the Tiled map editor), and any others that you guys have used that are useful in a 2D game.

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  • The Best How-To Geek Articles for June 2011

    - by Asian Angel
    June has been a busy month here at How-To Geek where we covered topics like cleaning keyboards, what to do when your e-mail has been compromised, creating high resolution Windows 7 icons, and more. Join us as we look back at the most popular articles from this past month. Note: Articles are listed as #10 through #1. What You Said: How Do You Keep Notes? Note taking applications have grown increasingly sophisticated. Historically, when people took notes on a computer they simply used the word processor or text editor installed on it and left it at that—mostly because there were few widely available alternatives. While many people still use simple txt files for their note taking needs an entire ecosystem of note taking apps exists now—thanks, in large part, to the rise of widespread internet access and easy synchronization.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Error accessing Gio.Gsettings on application made in quickly

    - by Zane Swafford
    I am trying to develop an application using the quickly/pygtk stack. I got my Gsettings schemas all set up in ~/app-name-here/data/glib-2.0/schemas/net.launchpad.app-name-here.gschema.xml correctly and I am able to access it just fine in my preferences dialog window that is located in ~/app-name-here/app-name-here/PreferencesDialog.py via from gi.repository import Gtk, Gio settings = Gio.Settings("net.launchpad.app-name-here") settings.get_boolean('notify') settings.set_boolean('notify', True) but when I try to check the value of one of my settings in a file located in ~/app-name-here/bin/Daemon.py that I use as a script to run in the background and send notifications by a similar method of from gi.repository import Gio settings = Gio.Settings("net.launchpad.app-name-here") settings.get_boolean('notify') it fails at the line that says settings = Gio.Settings("net.launchpad.app-name-here") and spits out a nasty error (Daemon.py:26100): GLib-GIO-ERROR **: Settings schema 'net.launchpad.app-name-here' is not installed Despite the fact that I can open up dconf-editor and find the settings under net/launchpad/app-name-here. Any thoughts?

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  • Ogre3D : seeking advices about game files management

    - by Tibor
    I'm working on a new game, and its related level editor, based on Ogre3D. I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for materials/texture information etc... . At first i thought about a common .zip folder decompressed at runtime (the same way Torchlight and Ogre samples do). But this way the game assets become a monolithic archive, loading takes time, and could be difficult to eventually patch them. So, let's say i have a game object named "Cube" i want to load in my program. Going for modularity, what if i create a compressed file (using zlib compression routines) named Cube.extname, containing its sub-files Cube.mesh, Cube.material and so on ? Are there any alternatives or should i stick with compressed objects? PS: Just to clear things, the answer is unrelated to my program code, at the moment i'm using "resources.cfg" pointing to the OgreSDK media directory.

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  • Oracle's Director NoSQL Database Product Management talks with ODBMS.ORG

    - by thegreeneman
    I was pinged by one of my favorite database technology sites today, ODBMS.ORG - informing that Dave Segleau, the Director of Oracle NoSQL Database product management spent some time talking with their editor Roberto Zicari about the product.   Its a great interview and I highly recommend the read.  I think its important to understand the connectivity that Oracle NoSQL Database (ONDB) has with BerkeleyDB, as it says a lot about the maturity of ONDB as it relates to data integrity and reliability.  BerkeleyDB has been living the NoSQL life since the beginning of this transition embracing the right tool for the job approach to data management.  Several of the biggest names in NoSQL ( e.g. LinkedIn's Voldemort ) built their NoSQL scale-out solutions leveraging the robust BerkeleyDB storage engine under their distribution architectures.  Oracle commercializing the same via ONDB makes perfect sense given the demonstrated need for this category of technology.

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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • Errors when attempting to install vim on Ubuntu 12.04

    - by Anup
    I have installed Ubuntu 12.04 in my computer few days back. from then i tried to install few programs through Ubuntu software center but it showed that no internet connection even though i was connected to internet. Then i came to know that vi editor will be required to set the system configuration in which i will be able to save my password and proxy. apart from that i also tried to install the programs through terminal but still same problem occurred as it says this is not a candidate for install. i tried to install Vim using command sudo apt-get instal Vim-nox but it shows that broken package and showed many failures. please help me out of this.... thank you

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  • Maya Animated Character export for XNA 4.0 problem

    - by FahidK
    To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the issue i'm having is after selecting the model and the root joint and then hitting export in .fbx format, for some reason when i open the exported .fbx file the joint system is detached from the model with no animation. Btw, i have the animations in clips so that they can be called in code, for example "run","walk","attack". So, what can i do to solve this problem? Thank you.

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  • How do I disable window move with alt + left mouse button in GNOME Shell?

    - by artfulrobot
    There are lots of posts on this about Unity, this is about gnome-shell As with other posters, I use apps (Inkscape in particular) that uses Alt-Click and Alt-drag. Gnome-shell is grabbing this off me and thus disabling features in the application. I have tried using ccsm's Move plugin - you can turn this off and you still get Alt-drag window moving. using gconf editor to change /apps/metacity/general/mouse_button_modifier - this has no effect AFAICS. It's really hindering me. Otherwise I find gnome-shell a really productive environment.

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  • DockbarX inside AWN, preview window shifted on dual-screen after shifting from single-screen.

    - by naaronne
    I've been running dockbarx in AWN for sometime now. I started using dual-screens and started seeing a problem with the window preview. When I hover over the dockbarx icon to see the preview it appears on the other monitor. I'm assuming that this is due to it still thinking there is only one monitor. I was hoping someone new of a gconf-editor setting that I could set with the rest of my screen that changes my laptop from internal monitor to my dual-screen setup. Thanks in advance.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • UDK/ UnrealScript class interaction? HUD advice?

    - by Holly
    Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that extends UTHUD and another that extends UDKPAWN. I have the pawn destroyed when its been shot 3 times and some basic helloworld text displaying in my HUD but i'm completely lost as to how one would get some sort of feedback between the two classes going on? What i would like to do to start off, is have some text that says something like "Amount of baddies killed: 0" Displayed on the HUD which would then increment each time the player destroyed one of my pawns. I'm sorry if this is an inappropriate question but i've never really worked within a framework like this before and wasn't sure where to go for help to get my footing. All advice appreciated!

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