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  • Find Methods in a c# File programmatically

    - by sajad
    Hi Friends, I want to write a code to search for method defination and methods called in a c# file. So obviously my pattern should search for text like 1.public void xyz(blahtype blahvalue); 2.string construct = SearchData(blahvalue); Has anyone done similar to this, is Regex helpful in this case. if yes provide me the pattern. Any other workarounds. I dont know reflection(will it help in my case) Thanks, you guys gave it a try, i did not know this wud be so complex. All i wanted to do was suppose i have method like this public method1(int val) { method2(); method3(); } void method2(int val2) { method4() } i wanted to construct a string as Method1:Method2:method4 and Method1:Method3.... I guess its really complex

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  • LinqToSql: insert instead of update

    - by Christina Mayers
    I am stuck with this problems for a long time now. Everything I try to do is insert a row in my DB if it's new information - if not update the existing one. I've updated many entities in my life before - but what's wrong with this code is beyond me (probably something pretty basic) I guess I can't see the wood for the trees... private Models.databaseDataContext db = new Models.databaseDataContext(); internal void StoreInformations(IEnumerable<EntityType> iEnumerable) { foreach (EntityType item in iEnumerable) { EntityType type = db.EntityType.Where(t => t.Room == iEnumerable.Room).FirstOrDefault(); if (type == null) { db.EntityType.InsertOnSubmit(item); } else { cur.Date = item.Date; cur.LastUpdate = DateTime.Now(); cur.End = item.End; } } } internal void Save() { db.SubmitChanges(); }

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  • Ninject: Abstract Class

    - by Pickels
    Hello, Do I need to do something different in an abstract class to get dependency injection working with Ninject? I have a base controller with the following code: public abstract class BaseController : Controller { public IAccountRepository AccountRepository { get; set; } } My module looks like this: public class WebDependencyModule : NinjectModule { public override void Load() { Bind<IAccountRepository>().To<AccountRepository>(); } } And this is my Global.asax: protected override void OnApplicationStarted() { Kernel.Load(new WebDependencyModule()); } protected override IKernel CreateKernel() { return new StandardKernel(); } It works when I decorate the IAccountRepository property with the [Inject] attribute. Thanks in advance.

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  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

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  • Postback problem downloading zip file

    - by Chris Conway
    I've got a problem on a webforms application where a user selects some criteria from dropdowns on the page and hits a button on the page which calls this method: protected void btnSearch_Click(object sender, EventArgs e) They then click on button to download a zip file based on the criteria which calls this method: protected void btnDownload_Click(object sender, EventArgs e) In IE, they are prompted with the bar at the top of the browser that tells them "To help protect your security, Internet Explorer blocked this site from downloading files to your computer". When they click on that bar to download the file, it fires the btnSearch_Click event again. Response.ContentType and Response.AddHeader has been set up correctly. The problem is, that btnSearch appends criteria so basically it is being appended twice and causing problems. Is there something I can do to prevent this? This is a vs2008 web app using c# 3.5 for what it's worth. Thanks!

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  • Android: roatating images in a loop.

    - by user573736
    Hello, I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html so it will rotate the images in a loop, when clicking on the image once. (second click should pause). I tried using Handler and threading but cannot update the view since only the main thread can update UI. Exception I get from the code below: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. [in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)] package com.example.flip3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.widget.ImageView; public class Flip3d extends Activity { private ImageView image1; private ImageView image2; private boolean isFirstImage = true; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); image1 = (ImageView) findViewById(R.id.image01); image2 = (ImageView) findViewById(R.id.image02); image2.setVisibility(View.GONE); image1.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { if (isFirstImage) { applyRotation(0, 90); isFirstImage = !isFirstImage; } else { applyRotation(0, -90); isFirstImage = !isFirstImage; } } }); } private void applyRotation(float start, float end) { // Find the center of image final float centerX = image1.getWidth() / 2.0f; final float centerY = image1.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Flip3dAnimation rotation = new Flip3dAnimation(start, end, centerX, centerY); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2)); if (isFirstImage) { image1.startAnimation(rotation); } else { image2.startAnimation(rotation); } } } How can I manage to update the UI and control the rotation within onClick listener? Thank you, Oakist

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  • How do you prevent IDisposable from spreading to all your classes?

    - by GrahamS
    Start with these simple classes... Let's say I have a simple set of classes like this: class Bus { Driver busDriver = new Driver(); } class Driver { Shoe[] shoes = { new Shoe(), new Shoe() }; } class Shoe { Shoelace lace = new Shoelace(); } class Shoelace { bool tied = false; } A Bus has a Driver, the Driver has two Shoes, each Shoe has a Shoelace. All very silly. Add an IDisposable object to Shoelace Later I decide that some operation on the Shoelace could be multi-threaded, so I add an EventWaitHandle for the threads to communicate with. So Shoelace now looks like this: class Shoelace { private AutoResetEvent waitHandle = new AutoResetEvent(false); bool tied = false; // ... other stuff .. } Implement IDisposable on Shoelace Buit now FxCop will complain: "Implement IDisposable on 'Shoelace' because it creates members of the following IDisposable types: 'EventWaitHandle'." Okay, I implement IDisposable on Shoelace and my neat little class becomes this horrible mess: class Shoelace : IDisposable { private AutoResetEvent waitHandle = new AutoResetEvent(false); bool tied = false; private bool disposed = false; public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Shoelace() { Dispose(false); } protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { if (waitHandle != null) { waitHandle.Close(); waitHandle = null; } } // No unmanaged resources to release otherwise they'd go here. } disposed = true; } } Or (as pointed out by commenters) since Shoelace itself has no unmanaged resources, I might use the simpler dispose implementation without needing the Dispose(bool) and Destructor: class Shoelace : IDisposable { private AutoResetEvent waitHandle = new AutoResetEvent(false); bool tied = false; public void Dispose() { if (waitHandle != null) { waitHandle.Close(); waitHandle = null; } GC.SuppressFinalize(this); } } Watch in horror as IDisposable spreads Right that's that fixed. But now FxCop will complain that Shoe creates a Shoelace, so Shoe must be IDisposable too. And Driver creates Shoe so Driver must be IDisposable. and Bus creates Driver so Bus must be IDisposable and so on. Suddenly my small change to Shoelace is causing me a lot of work and my boss is wondering why I need to checkout Bus to make a change to Shoelace. The Question How do you prevent this spread of IDisposable, but still ensure that your unmanaged objects are properly disposed?

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  • Android: who can help me with setting up this google maps class please??

    - by Capsud
    Hi, Firstly this has turned out to be quite a long post so please bear with me as its not too difficult but you may need to clarify something with me if i haven't explained it correctly. So with some help the other day from guys on this forum, i managed to partially set up my 'mapClass' class, but i'm having trouble with it and its not running correctly so i would like some help if possible. I will post the code below so you can see. What Ive got is a 'Dundrum' class which sets up the listView for an array of items. Then ive got a 'dundrumSelector' class which I use to set up the setOnClickListener() methods on the listItems and link them to their correct views. DundrumSelector class.. public static final int BUTTON1 = R.id.anandaAddressButton; public static final int BUTTON2 = R.id.bramblesCafeAddressButton; public static final int BUTTON3 = R.id.brannigansAddressButton; public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); int position = getIntent().getExtras().getInt("position"); if(position == 0){ setContentView(R.layout.ananda); }; if(position == 1){ setContentView(R.layout.bramblescafe); }; if(position == 2){ setContentView(R.layout.brannigans); Button anandabutton = (Button) findViewById(R.id.anandaAddressButton); anandabutton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(),MapClass.class); myIntent.putExtra("button", BUTTON1); startActivityForResult(myIntent,0); } }); Button bramblesbutton = (Button) findViewById(R.id.bramblesCafeAddressButton); bramblesbutton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(),MapClass.class); myIntent.putExtra("button", BUTTON2); startActivityForResult(myIntent, 0); } }); etc etc.... Then what i did was set up static ints to represent the buttons which you can see at the top of this class, the reason for this is because in my mapClass activity I just want to have one method, because the only thing that is varying is the coordinates to each location. ie. i dont want to have 100+ map classes essentially doing the same thing other than different coordinates into the method. So my map class is as follows... case DundrumSelector.BUTTON1: handleCoordinates("53.288719","-6.241179"); break; case DundrumSelector.BUTTON2: handleCoordinates("53.288719","-6.241179"); break; case DundrumSelector.BUTTON3: handleCoordinates("53.288719","-6.241179"); break; } } private void handleCoordinates(String l, String b){ mapView = (MapView) findViewById(R.id.mapView); LinearLayout zoomLayout = (LinearLayout)findViewById(R.id.zoom); View zoomView = mapView.getZoomControls(); zoomLayout.addView(zoomView, new LinearLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); mapView.displayZoomControls(true); mc = mapView.getController(); String coordinates[] = {l, b}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat*1E6), (int) (lng*1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); } Now this is where my problem is. The onClick() events don't even work from the listView to get into the correct views. I have to comment out the methods in 'DundrumSelector' before I can get into their views. And this is what I dont understand, firstly why wont the onClick() events work, because its not even on that next view where the map is. I know this is a very long post and it might be quite confusing so let me know if you want any clarification.. Just to recap, what i'm trying to do is just have one class that sets up the map coordinates, like what i'm trying to do in my 'mapClass'. Please can someone help or suggest another way of doing this! Thanks alot everyone for reading this.

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  • MS Test : How do I enforce exception message with ExpectedException attribute

    - by CRice
    I thought these two tests should behave identically, in fact I have written the test in my project using MS Test only to find out now that it does not respect the expected message in the same way that nunit does. nunit (fails): [Test, ExpectedException(typeof(System.FormatException), ExpectedMessage = "blah")] public void Validate() { int.Parse("dfd"); } ms test (passes): [TestMethod, ExpectedException(typeof(System.FormatException), "blah")] public void Validate() { int.Parse("dfd"); } No matter what message I give the ms test, it will pass. Is there any way to get the ms test to fail if the message is not right? Can I even create my own exception attribute? I would rather not have to write a try catch block for every test where this occurs.

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  • How to set text above and below a JButton icon?

    - by mre
    I want to set text above and below a JButton's icon. At the moment, in order to achieve this, I override the layout manager and use three JLabel instances (i.e. 2 for text and 1 for the icon). But this seems like a dirty solution. Is there a more direct way of doing this? Note -I'm not looking for a multi-line solution, I'm looking for a multi-label solution. Although this article refers to it as a multi-line solution, it actually seems to refer to a multi-label solution. EXAMPLE import java.awt.Component; import java.awt.FlowLayout; import javax.swing.BoxLayout; import javax.swing.Icon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; import javax.swing.UIManager; public final class JButtonDemo { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { createAndShowGUI(); } }); } private static void createAndShowGUI(){ final JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(new FlowLayout()); frame.add(new JMultiLabelButton()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } private static final class JMultiLabelButton extends JButton { private static final long serialVersionUID = 7650993517602360268L; public JMultiLabelButton() { super(); setLayout(new BoxLayout(this, BoxLayout.Y_AXIS)); add(new JCenterLabel("Top Label")); add(new JCenterLabel(UIManager.getIcon("OptionPane.informationIcon"))); add(new JCenterLabel("Bottom Label")); } } private static final class JCenterLabel extends JLabel { private static final long serialVersionUID = 5502066664726732298L; public JCenterLabel(final String s) { super(s); setAlignmentX(Component.CENTER_ALIGNMENT); } public JCenterLabel(final Icon i) { super(i); setAlignmentX(Component.CENTER_ALIGNMENT); } } }

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  • Passing Activity A's data into Activity B

    - by user1058153
    What i am trying to show here is that I am trying to pass the data in Activity A to Activity B. Activity A mainly there are 3 textbox for me to key in something then a button to go to Activity B(Confirmation Page) and in Activity B, i am able to show what i have keyed in Activity A. I am new to Android, so can someone guide me through this? In Activity A @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activitya); Textview01 = (EditText) this.findViewById(R.id.txtView1); Textview02 = (EditText) this.findViewById(R.id.txtView2); Textview03 = (EditText) this.findViewById(R.id.txtView3); mButton = (Button) findViewById(R.id.button); mButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(ActivityA.this, ActivityB.class); i.putExtra("Textview01", txtView1.getText().toString()); i.putExtra("Textview02", txtView2.getText().toString()); i.putExtra("Textview03", txtView3.getText().toString()); startActivity(i); In Activity B. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.confirmbooking); TextView txtPickup = (TextView) this.findViewById(R.id.txtPickup); TextView txtLocation = (TextView) this.findViewById(R.id.txtLocation); TextView txtDestination = (TextView) this.findViewById(R.id.txtDestination); txtLocation.setText(getIntent().getStringExtra("Location")); txtPickup.setText(getIntent().getStringExtra("Pick Up Point")); txtDestination.setText(getIntent().getStringExtra("Destination")); In my Activity B XML <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="txtView01:" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/txtView01"></TextView> <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="txtView02:"></TextView> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/txtView02"></TextView> <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="txtView03:"></TextView> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/txtView03"></TextView> <Button android:id="@+id/btnButton" android:layout_height="wrap_content" android:layout_width="fill_parent" android:text="Book now" /> </LinearLayout> Can someone tell me if this is correct? I'm getting some error like a popup Instrumental.class. LogCat shows : 11-26 17:27:40.895: INFO/ActivityManager(52): Starting activity: Intent { cmp=ActivityA/.ActivityB (has extras) } 11-26 17:27:42.956: DEBUG/dalvikvm(252): GC_EXPLICIT freed 156 objects / 11384 bytes in 346ms 11-26 17:27:47.815: DEBUG/dalvikvm(288): GC_EXPLICIT freed 31 objects / 1496 bytes in 161ms

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  • How do I execute a sequence of servlets?

    - by Legend
    I have some servlets that act as individual URLs for populating a database for some dummy testing. Something of the form: public class Populate_ServletName extends HttpServlet { public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setContentType("text/plain"); //Insert records //Print confirmation } } I have about 6 such servlets which I want to execute in a sequence. I was thinking of using setLocation to set the next page to be redirected but was not sure if this is the right approach because the redirects should happen after the records have been inserted. Specifically, I am looking for something like this: public class Populate_ALL extends HttpServlet { public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setContentType("text/plain"); //Call Populate_1 //Call Populate_2 //Call Populate_3 //... } } Any suggestions?

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  • How do I refactor these two C# functions to abstract their logic from the specific class properties

    - by ObligatoryMoniker
    I have two functions whose underlying logic is the same but in one case it sets one property value on a class and in another case it sets a different one. How can I rewrite the following two functions to abstract away as much of the algorithm as possible so that I can make changes in logic in a single place? SetBillingAddress private void SetBillingAddress(OrderAddress newBillingAddress) { BasketHelper basketHelper = new BasketHelper(SiteConstants.BasketName); OrderAddress oldBillingAddress = basketHelper.Basket.Addresses[basketHelper.BillingAddressID]; bool NewBillingAddressIsNotOldBillingAddress = ((oldBillingAddress == null) || (newBillingAddress.OrderAddressId != oldBillingAddress.OrderAddressId)); bool BillingAddressHasBeenPreviouslySet = (oldBillingAddress != null); bool BillingAddressIsNotSameAsShippingAddress = (basketHelper.ShippingAddressID != basketHelper.BillingAddressID); bool NewBillingAddressIsNotShippingAddress = (newBillingAddress.OrderAddressId != basketHelper.ShippingAddressID); if (NewBillingAddressIsNotOldBillingAddress && BillingAddressHasBeenPreviouslySet && BillingAddressIsNotSameAsShippingAddress) { basketHelper.Basket.Addresses.Remove(oldBillingAddress); } if (NewBillingAddressIsNotOldBillingAddress && NewBillingAddressIsNotShippingAddress) { basketHelper.Basket.Addresses.Add(newBillingAddress); } basketHelper.BillingAddressID = newBillingAddress.OrderAddressId; basketHelper.Basket.Save(); } And here is the second one: SetShippingAddress private void SetBillingAddress(OrderAddress newShippingAddress) { BasketHelper basketHelper = new BasketHelper(SiteConstants.BasketName); OrderAddress oldShippingAddress = basketHelper.Basket.Addresses[basketHelper.ShippingAddressID]; bool NewShippingAddressIsNotOldShippingAddress = ((oldShippingAddress == null) || (newShippingAddress.OrderAddressId != oldShippingAddress.OrderAddressId)); bool ShippingAddressHasBeenPreviouslySet = (oldShippingAddress != null); bool ShippingAddressIsNotSameAsBillingAddress = (basketHelper.ShippingAddressID != basketHelper.BillingAddressID); bool NewShippingAddressIsNotBillingAddress = (newShippingAddress.OrderAddressId != basketHelper.BillingAddressID); if (NewShippingAddressIsNotOldShippingAddress && ShippingAddressHasBeenPreviouslySet && ShippingAddressIsNotSameAsBillingAddress) { basketHelper.Basket.Addresses.Remove(oldShippingAddress); } if (NewShippingAddressIsNotOldShippingAddress && NewShippingAddressIsNotBillingAddress) { basketHelper.Basket.Addresses.Add(newShippingAddress); } basketHelper.ShippingAddressID = newShippingAddress.OrderAddressId; basketHelper.Basket.Save(); } My initial thought was that if I could pass a class's property by refernce then I could rewrite the previous functions into something like private void SetPurchaseOrderAddress(OrderAddress newAddress, ref String CurrentChangingAddressIDProperty) and then call this function and pass in either basketHelper.BillingAddressID or basketHelper.ShippingAddressID as CurrentChangingAddressIDProperty but since I can't pass C# properties by reference I am not sure what to do with this code to be able to reuse the logic in both places. Thanks for any insight you can give me.

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  • C# NotifyIcon behaviour on Windows 7 with MouseClick, MouseDoubleClick events

    - by binball
    Hi, I have strange behaviour with my app after run it on Windows 7. It's connected with NotifyIcon while app is minimized. What should happens: 1) Click once on icon with mouse left button then Balloon with some text should appears 2) Double click on icon will show again app window On Windows 7 MouseDoubleClick is also fired but window is not showing. I don't know why. The same code works good on Windows XP. private void notifyIcon_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.NotifyIconShowBalloonWithData(); } } private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e) { this.Show(); WindowState = FormWindowState.Normal; notifyIcon.Visible = false; } What did I wrong? :) Thanks in advance for your answer.

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  • "Collection was modified; enumeration operation may not execute." on form disposal.

    - by cyclotis04
    "Collection was modified; enumeration operation may not execute." appears to be a common error with foreach loops, but I can't figure mine out. I have two classes of forms. One is begun on startup, and a button creates new instances of the second form, and displays them. When I close the secondary forms, I get an InvalidOperationException. FirstForm.cs public partial class FirstForm : Form { SecondForm frmSecond; ... private void button1_Click(object sender, EventArgs e) { frmSecond= new SecondForm (); frmSecond.Show(); } } SecondForm.designer.cs partial class SecondForm { ... protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); // InvalidOperationException thrown here. } }

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  • How do i reset values of dynamically created controls on ASP .NET c# page?

    - by Euclid
    i have an array of buttons added to a panel control and need to reset them to their original values, is this possible pragmatically? protected void Page_Load(object sender, EventArgs e) { RenderTable(); } private void RenderTable() { Button[] board = new Button[9]; for(int i =0; i <board.Length; i++) { board[i] = new Button(); board[i].Text = " "; board[i].Width= board[i].Height = 50; board[i].Click += PlayerClick; board[i].ID = "pos" + i; Panel1.Controls.Add(board[i]); } }

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  • How to do the processing and keep GUI refreshed using databinding?

    - by macias
    History of the problem This is continuation of my previous question How to start a thread to keep GUI refreshed? but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question. The problem Two pieces: CPU hungry heavy-weight processing as a library (back-end) WPF GUI with databinding which serves as monitor for the processing (front-end) Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data. The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation. Example This is simplified example, but it shows the problem. XAML part: <StackPanel Orientation="Vertical"> <Button Click="Button_Click">Start</Button> <TextBlock Text="{Binding Path=Counter}"/> </StackPanel> C# part (please NOTE this is one piece code, but there are two sections of it): public partial class MainWindow : Window,INotifyPropertyChanged { // GUI part public MainWindow() { InitializeComponent(); DataContext = this; } private void Button_Click(object sender, RoutedEventArgs e) { var thread = new Thread(doProcessing); thread.IsBackground = true; thread.Start(); } // this is non-GUI part -- do not mess with GUI here public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string property_name) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(property_name)); } long counter; public long Counter { get { return counter; } set { if (counter != value) { counter = value; OnPropertyChanged("Counter"); } } } void doProcessing() { var tmp = 10000.0; for (Counter = 0; Counter < 10000000; ++Counter) { if (Counter % 2 == 0) tmp = Math.Sqrt(tmp); else tmp = Math.Pow(tmp, 2.0); } } } Known workarounds (Please do not repost them as answers) Those two first are based on Jon ideas: pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-) and this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there So... I am all ears for real solutions, not some tricks.

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  • Timer in a Windows service - not really working?

    - by marc_s
    I have a Windows NT Service in C# which basically wakes up every x seconds, checks to see if any mail notifications need to be sent out, and then goes back to sleep. It looks something like this (the Timer class is from the System.Threading namespace): public partial class MyService : ServiceBase { private Timer _timer; private int _timeIntervalBetweenRuns = 10000; public MyService() { InitializeComponent(); } protected override void OnStart(string[] args) { // when NT Service starts - create timer to wake up every 10 seconds _timer = new Timer(OnTimer, null, _timeIntervalBetweenRuns, Timeout.Infinite); } protected override void OnStop() { // on stop - stop timer by freeing it _timer = null; } private void OnTimer(object state) { // when the timer fires, e.g. when 10 seconds are over // stop the timer from firing again by freeing it _timer = null; // check for mail and sent out notifications, if required - works just fine MailHandler handler = new MailHandler(); handler.CheckAndSendMail(); // once done, re-enable the timer by creating it from scratch _timer = new Timer(OnTimer, null, _timeIntervalBetweenRuns, _timeIntervalBetweenRuns); } } Sending the mail and all works just fine, and the service also wakes up every 10 seconds (in reality, this is a setting from a config file - simplified for this example). However, at times, the service seems to wake up too quickly.... 2010-04-09 22:50:16.390 2010-04-09 22:50:26.460 2010-04-09 22:50:36.483 2010-04-09 22:50:46.500 2010-04-09 22:50:46.537 ** why again after just 37 milliseconds...... ?? 2010-04-09 22:50:56.507 Works fine to 22:50:45.500 - why does it log another entry just 37 milliseconds later?? Here, it seems it's totally out of whack.... seems to wake up twice or even three times every time 10 seconds are over.... 2010-04-09 22:51:16.527 2010-04-09 22:51:26.537 2010-04-09 22:51:26.537 2010-04-09 22:51:36.543 2010-04-09 22:51:36.543 2010-04-09 22:51:46.553 2010-04-09 22:51:46.553 2010-04-09 22:51:56.577 2010-04-09 22:51:56.577 2010-04-09 22:52:06.590 2010-04-09 22:52:06.590 2010-04-09 22:52:06.600 2010-04-09 22:52:06.600 Any ideas why?? It's not a huge problem, but I'm concerned it might start to put too much load on the server, if the interval I configure (10 seconds, 30 seconds - whatever) seems to be ignored more and more, the longer the service runs. Have I missed something very fundamental in my service code?? Am I ending up with multiple timers, or something?? I can't seem to really figure it out..... have I picked the wrong timer (System.Threading.Timer) ? There's at least 3 Timer classes in .NET - why?? :-)

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  • How can I parse a namespace using the SAX parser?

    - by Silvestri
    Hello, Using a twitter search URL ie. http://search.twitter.com/search.rss?q=android returns CSS that has an item that looks like: <item> <title>@UberTwiter still waiting for @ubertwitter android app!!!</title> <link>http://twitter.com/meals69/statuses/21158076391</link> <description>still waiting for an app!!!</description> <pubDate>Sat, 14 Aug 2010 15:33:44 +0000</pubDate> <guid>http://twitter.com/meals69/statuses/21158076391</guid> <author>Some Twitter User</author> <media:content type="image/jpg" height="48" width="48" url="http://a1.twimg.com/profile_images/756343289/me2_normal.jpg"/> <google:image_link>http://a1.twimg.com/profile_images/756343289/me2_normal.jpg</google:image_link> <twitter:metadata> <twitter:result_type>recent</twitter:result_type> </twitter:metadata> </item> Pretty simple. My code parses out everything (title, link, description, pubDate, etc.) without any problems. However, I'm getting null on: <google:image_link> I'm using Java to parse the RSS feed. Do I have to handle compound localnames differently than I would a more simple localname? This is the bit of code that parses out Link, Description, pubDate, etc: @Override public void endElement(String uri, String localName, String name) throws SAXException { super.endElement(uri, localName, name); if (this.currentMessage != null){ if (localName.equalsIgnoreCase(TITLE)){ currentMessage.setTitle(builder.toString()); } else if (localName.equalsIgnoreCase(LINK)){ currentMessage.setLink(builder.toString()); } else if (localName.equalsIgnoreCase(DESCRIPTION)){ currentMessage.setDescription(builder.toString()); } else if (localName.equalsIgnoreCase(PUB_DATE)){ currentMessage.setDate(builder.toString()); } else if (localName.equalsIgnoreCase(GUID)){ currentMessage.setGuid(builder.toString()); } else if (uri.equalsIgnoreCase(AVATAR)){ currentMessage.setAvatar(builder.toString()); } else if (localName.equalsIgnoreCase(ITEM)){ messages.add(currentMessage); } builder.setLength(0); } } startDocument looks like: @Override public void startDocument() throws SAXException { super.startDocument(); messages = new ArrayList<Message>(); builder = new StringBuilder(); } startElement looks like: @Override public void startElement(String uri, String localName, String name, Attributes attributes) throws SAXException { super.startElement(uri, localName, name, attributes); if (localName.equalsIgnoreCase(ITEM)){ this.currentMessage = new Message(); } } Tony

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  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

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  • Beginning with event listeners

    - by terence6
    I have a simple app, showing picture made of tiled images(named u1, u2,...,u16.jpg). Now I'd like to add some Events to it, so that I can show these images only when proper button is clicked. I've tried doing it on my own, but it's not working. Where am I doing something wrong? Original code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; public class Tiles_2 { public static void main(String[] args) { final JFrame f = new JFrame("Usmiech"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JLabel l = new JLabel(); for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JLabel(new ImageIcon(path)); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } New code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; import java.awt.event.*; public class Zad_8_1 implements ActionListener { public void actionPerformed(ActionEvent e) { JButton b = (JButton)(e.getSource()); String i = b.getText(); b = new JButton(new ImageIcon("u"+i+".jpg")); } public static void main(String[] args) { final JFrame f = new JFrame("Smile"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JButton l = null; for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JButton(""+i); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); l.setSize(53,53); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } This should work like this : http://img535.imageshack.us/img535/3129/lab8a.jpg

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  • Scrollbar still is painted after it should be removed

    - by Walter Williams
    I have the following custom control and can place on a form (with AutoScroll set to true and the control anchored left, top and right). If the form is too short for the control, the form correctly resizes the control (to make room for the scroll) and displays the scroll bar. When the control is closed using the close glyph, the control is resized and the scroll bar is removed, but occasionally the scroll bar appears to remain painted. If the form is minimized or moved off-screen, the leftover paint is removed. I've tried Parent.Invalidate and have toyed with it in many ways but to no avail. Any suggestions? (Using VS 2008 Standard) using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace GroupPanelTest { public class GroupPanel : GroupBox { #region Members private const Int32 iHeaderHeight = 20; private Int32 iFullHeight = 200; private Boolean bClosed = false; private Rectangle rectCloseGlyphBounds = Rectangle.Empty; private Boolean bIsMoveOverCloseGlyph = false; #endregion #region Properties [DefaultValue(false)] public Boolean Closed { get { return (this.bClosed); } set { if (this.bClosed != value) { this.bClosed = value; if (this.bClosed) { this.iFullHeight = base.Height; base.Height = GroupPanel.iHeaderHeight; } else { base.Height = this.iFullHeight; } foreach (Control con in base.Controls) con.Visible = !this.bClosed; this.Invalidate(); } } } public new Int32 Height { get { return (base.Height); } set { if (value != base.Height) { if (this.Closed) { this.iFullHeight = value; } else { Int32 iOldHeight = base.Height; base.Height = value; } } } } [DefaultValue(typeof(Size), "350,200")] public new Size Size { get { return (base.Size); } set { if (base.Size != value) { base.Size = value; if (!this.Closed) this.iFullHeight = value.Height; } } } [DefaultValue(typeof(Padding), "0,7,0,0")] public new Padding Padding { get { return (base.Padding); } set { base.Padding = value; } } #endregion #region Construction public GroupPanel () { SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.Selectable, true); this.Size = new Size(350, 200); this.Padding = new Padding(0, 7, 0, 0); // the groupbox will add to that this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); } #endregion #region Overrides protected override void OnSizeChanged (EventArgs e) { this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); base.OnSizeChanged(e); } protected override void OnPaint (PaintEventArgs e) { base.OnPaint(e); // we want all the delegates to receive the events, but we do this first so we can paint over it Graphics g = e.Graphics; g.FillRectangle(SystemBrushes.Window, this.ClientRectangle); Rectangle rectTitle = new Rectangle(0, 0, this.ClientRectangle.Width, GroupPanel.iHeaderHeight); g.FillRectangle(SystemBrushes.Control, rectTitle); g.DrawString(this.Text, this.Font, SystemBrushes.ControlText, new PointF(5.0f, 3.0f)); if (this.bIsMoveOverCloseGlyph) { g.FillRectangle(SystemBrushes.ButtonHighlight, this.rectCloseGlyphBounds); Rectangle rectBorder = this.rectCloseGlyphBounds; rectBorder.Inflate(-1, -1); g.DrawRectangle(SystemPens.Highlight, rectBorder); } using (Pen pen = new Pen(SystemColors.ControlText, 1.6f)) { if (this.Closed) { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); } else { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); } } } protected override void OnMouseDown (MouseEventArgs e) { if (e.Button == MouseButtons.Left && this.rectCloseGlyphBounds.Contains(e.Location)) this.Closed = !this.Closed; // close will call invalidate base.OnMouseDown(e); } protected override void OnMouseMove (MouseEventArgs e) { this.bIsMoveOverCloseGlyph = this.rectCloseGlyphBounds.Contains(e.Location); this.Invalidate(this.rectCloseGlyphBounds); base.OnMouseMove(e); } #endregion } }

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  • accessing base class's method with derived class's object which has a method of same name.

    - by ashish yadav
    when accessing foo() of "base" using derived class's object. include class base { public: void foo() { std::cout<<"\nHello from foo\n"; } }; class derived : public base { public: void foo(int k) { std::cout<<"\nHello from foo with value = "< } how to access base class method having a method of same name in derived class. the error generated has been shown. i apologize if i am not clear but i feel i have made myself clear as water. thanks in advance.

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  • Disable animation when moving CALayers

    - by Sean Clark Hess
    The following code animates the movement, even though I didn't use beginAnimations:context. How do I get it to move without animating? This is a new iphone view project, and these are the only updates to it. // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sublayer = [CALayer new]; sublayer.backgroundColor = [[UIColor redColor] CGColor]; sublayer.frame = CGRectMake(0, 0, 100, 100); [self.view.layer addSublayer:sublayer]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { sublayer.position = [[touches anyObject] locationInView:self.view]; }

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  • Stringbuilder problem creating dynamic links

    - by wali
    Hi all, I'm having an issue creating a link like "<a href="javascript:window.open('www.microsoft.com');">Visit Microsoft</a> using stringbuilder. I am adding html to a panel dynamically and I am trying to create a popup link. The problem is that for some reason the link gets "mixed up". For example: Dim s As String sb.Append("<A HREF='javascript:void(0)' onclick='window.open(") sb.Append("'") sb.Append("Match.aspx?MatchID=") sb.Append(mt.MatchID) sb.Append("&batchid=") sb.Append(mb.batchID) sb.Append("')>") sb.Append("Match</A>") gives an output of : <a match.aspx?matchid="28840&amp;batchid=26596')" onclick="window.open(" href="javascript:void(0)">Match</a> I have no clue what I'm doing wrong, it even does this kind of crap for a regular string! Please help!

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