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  • Getter/Setter Problem in Java?

    - by Praveen Chandrasekaran
    Hi Folks, I want to pass the String value between the classes both are same package. so i created the the classs like the code: public class Map_Delegate { String myLatitude; String myLongitude; String myName; private String TAG = "Map_Delegate"; public String getMyName() { return this.myName; } public void setMyName(String value) { Log.v(TAG, value); this.myName = value; } public String getMyLatitude() { return this.myLatitude; } public void setMyLatitude(String value) { Log.v(TAG, value); this.myLatitude = value; } public String getMyLongitude() { return this.myLongitude; } public void setMyLongitude(String value) { Log.v(TAG, value); this.myLongitude = value; } } But it can't pass the value. I done like this code to set the value: Map_Delegate map = new Map_Delegate(); map.setMyName(first_name_temp + " " + last_name_temp); map.setMyLatitude(homeLatitude_temp); map.setMyLongitude(homeLongitude_temp); code to get the value: Map_Delegate map = new Map_Delegate(); name_val = getMyName(); lat_val = getMyLatitude(); long_val = getMyLongitude(); Why get the Null value can you Guess? All classes in the same package and public .AnyIdea?

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  • Something wrong on my very first LINQ to SQL c # code

    - by user334813
    using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Advanced_LinQ_Query { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private DataClasses1DataContext database = new DataClasses1DataContext(); private void Form1_Load(object sender, EventArgs e) { database.Log= Console.Out; comboBox.SelectedIndex=0; } private void titleBindingNavigatorSaveItem_Click(object sender, EventArgs e) { Validate(); titleBindingSource.EndEdit(); database.SubmitChanges(); comboBox.SelectedIndex=0; } private void comboBox_SelectedIndexChanged(object sender, EventArgs e) { switch (comboBox.SelectedIndex) { case 0: titleBindingSource.DataSource = from Title in database.Titles orderby Title.BookTitle select Title; break; case 1: titleBindingSource.DataSource = from Title in database.Titles where Title.Copyright == "2008" orderby Title.BookTitle select Title; break; case 2: titleBindingSource.DataSource = from Title in database.Titles where Title.BookTitle.EndsWith("How to Program") orderby Title.BookTitle select Title; break; } titleBindingSource.MoveFirst(); } } } no connection seems to built after debugging between Title table in my database (book.mdf) and titleBindingSource! Where is the problem?

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  • Getting rid of function's argument

    - by Max
    It is better to explain my intention with code. So right now I have the following code: class A, IInterfaceUsedByB { } class B { void func(A someObject) { func2(someObject, 1); func3(someObject, "string"); func4(someObject, new MyObject()); } func2(A someObject, int val); func3(A someObject, string val); func4(A someObject, C val); } Where func2, func3, func4 do need references to someObject. I want to change this to void func() { with(someObject, () => { func2(1); func3("string"); func4(new MyObject()); } ); } Or even better to void func(someObject) { func2(1); func3("string"); func4(new MyObject()); } So that I don't have to drag this someObject around, but I should still be able to use it inside func2,3,4. I can use any of the three languages (C#, F# or IronPython) for this. UPDATE In the ideal solution class B would be independent of A. func* functions only depend on a small interface of A consisting of 2 methods.

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  • How do I remove an old JPanel and add a new one?

    - by Roman
    I would like to remove an old JPanel from the Window (JFrame) and add a new one. How should I do it? I tried the following: public static void showGUI() { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(partnerSelectionPanel); frame.setSize(600,400); frame.setVisible(true); } private static void updateGUI(final int i, final JLabel label, final JPanel partnerSelectionPanel) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText(i + " seconds left."); } partnerSelectionPanel.setVisible(false); \\ <------------ } ); } So, my code update the "old" JPanel and them it makes the whole JPanel invisible. It was the idea. But it does not work. The compiler complains about the line indicated with "<------------". It writes: <identifier> expected, illegal start of type.

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  • Simple iOS Get Request Not Pulling in Data

    - by user2793987
    I have a very simple get request that doesn't return data on my script. The script is fine when viewed in the web browser but the app does not pull in the data. Any other script works with this code in the app. I'm unsure of what to do because there shouldn't be a reason for this to not work. Please let me know if you need more information. Here's the script: https://shipstudent.com/complaint_desk/similarPosts.php?username=noah //retrieve saved username from user defaults (it's noah) NSUserDefaults *eUser = [NSUserDefaults standardUserDefaults]; savedUser = [eUser objectForKey:@"user"]; NSLog(@"%@",savedUser); in ViewDidLoad: NSString *categoryParam = [NSString stringWithFormat:@"https://shipstudent.com/complaint_desk/similarPosts.php?username=%@", savedUser]; NSURL *url = [NSURL URLWithString:categoryParam]; NSMutableURLRequest *request = [NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageAllowed timeoutInterval:30.0]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (connection==nil) { NSLog(@"Invalid request"); } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { postData = [[NSMutableData alloc]init]; NSLog(@"Response received"); } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [postData appendData:data]; NSLog(@"Data received"); } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; similarPosts = [NSJSONSerialization JSONObjectWithData:postData options:kNilOptions error:nil]; [postsTbl reloadData]; for (id postObject in similarPosts) { NSLog(@"Relatable Post: %@",postObject); } }

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  • C# WPF Unable to control Textboxes

    - by Bo0m3r
    I'm a beginner in coding into C#. While I'm launching a process I can't controls my textboxes. I found some answers on this forum but the explaination is a bit to difficult for me to implement it for my problem. I created a small program that will run a batch file to make a backup. While the backup is running I can't modify my textboxes, disabling buttons etc... I already saw that this is normal but I don't know how to implement the solutions. My last attempt was with Dispatcher.invoke as you can see below. public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); tb_Status.Text = "Ready"; } public void status() { Dispatcher.Invoke(DispatcherPriority.Send, new Action( () => { tb_Status.Text = "The backup is running!"; } ) ); } public void process() { try { Process p = new Process(); p.StartInfo.WindowStyle = ProcessWindowStyle.Minimized; p.StartInfo.CreateNoWindow = true; p.StartInfo.UseShellExecute = false; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.FileName = "Robocopy.bat"; p.Start(); string output = p.StandardOutput.ReadToEnd(); p.WaitForExit(); tb_Output.Text = File.ReadAllText("Backup\\log.txt"); } catch (Exception ex) { tb_Status.Text = ex.Message.ToString(); } } private void Bt_Start_Click(object sender, EventArgs e) { status(); Directory.CreateDirectory("Backup"); process(); tb_Status.Text = "The backup finished"; File.Delete("Backup\\log.txt"); } } } Any help is appreciated!

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  • when i create user it aoutomaticaly logged in to newly created user how can i prevent it?

    - by kalyani
    heloo public partial class CreateUser : System.Web.UI.Page { TextBox username; protected void Page_Load(object sender, EventArgs e) { Class1.OpenConn(); string[] rolesArray; if(!(IsPostBack)) { rolesArray = Roles.GetAllRoles(); rdButtonListRoles.DataSource = rolesArray; rdButtonListRoles.DataBind(); } if(IsPostBack) { Class1 cs = new Class1(); username = (TextBox)CreateUserWizard1.CreateUserStep.ContentTemplateContainer.FindControl("UserName"); ProfileCommon newProf; newProf = Profile.GetProfile(username.Text); TextBox MobileNo, name, Sirname; name = (TextBox)CreateUserWizard1.CreateUserStep.ContentTemplateContainer.FindControl("txtname"); Sirname = (TextBox)CreateUserWizard1.CreateUserStep.ContentTemplateContainer.FindControl("txtSirname"); MobileNo = (TextBox)CreateUserWizard1.CreateUserStep.ContentTemplateContainer.FindControl("MobileNo"); newProf.Name = name.Text; newProf.Sirname = Sirname.Text; newProf.MobileNo = MobileNo.Text; newProf.Save(); RoleDiv.Visible = false; } } protected void ContinueButton_Click(object sender, EventArgs e) { for (int i = 0; i < rdButtonListRoles.Items.Count; i++) { if (rdButtonListRoles.Items[i].Selected == true) { if (!Roles.IsUserInRole(username.Text, rdButtonListRoles.Items[i].Text)) { Roles.AddUserToRole(username.Text, rdButtonListRoles.Items[i].Text.ToString()); } } else { if (Roles.IsUserInRole(username.Text, rdButtonListRoles.Items[i].Text)) { Roles.RemoveUserFromRole(username.Text, rdButtonListRoles.Items[i].Text.ToString()); } } } Response.Redirect("ManageUser.aspx"); } protected void CreateUserWizard1_CreatedUser(object sender, EventArgs e) { } } plz give me the solution help me

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  • Usage of CRTP in a call chain

    - by fhw72
    In my widget library I'd like to implement some kind of call chain to initialize a user supplied VIEW class which might(!) be derived from another class which adds some additional functionality like this: #include <iostream> template<typename VIEW> struct App { VIEW view; void init() {view.initialize(); } }; template<typename DERIVED> struct SpecializedView { void initialize() { std::cout << "SpecializedView" << std::endl; static_cast<DERIVED*>(this)->initialize(); } }; struct UserView : SpecializedView<UserView> { void initialize() {std::cout << "UserView" << std::endl; } }; int _tmain(int argc, _TCHAR* argv[]) { // Cannot be altered to: App<SpecializedView<UserView> > app; App<UserView> app; app.init(); return 0; } Is it possible to achieve some kind of call chain (if the user supplied VIEW class is derived from "SpecializedView") such that the output will be: console output: SpecializedView UserView Of course it would be easy to instantiate variable app with the type derived from but this code is hidden in the library and should not be alterable. In other words: The library code should only get the user derived type as parameter.

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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  • java packets byte

    - by user303289
    Guys, I am implementing a protocol in one of the wireless project. I am stucked at one point. In of the java file i am suppose to receive a packet and that packet is 12 byte packet and I have to write different functions for reading different parts of packets and convert it to diferent type. Like I want first four byte in one of the function and convert it to int, next two bytes in string. and again next two in string, last two hop in string and followed by last two int. I want follwing function to implement: // here is the interface /* FloodingData should use methods defined in this class. */ class FloodingPacket{ public static void main(String arg[]){ byte FloodingPack[]; // just for example to test in code FloodingPack=new byte[12]; interface IFloodingPacket { // Returns the unique sequence number for the packet int getSequenceNumber() ; // Returns the source address for the packet String getSourceAddress(); // Returns the destination address for the packet String getDestinationAddress(); // Returns the last hop address for the packet String getLastHopAddress(); // Sets the last hop address to the address of the node // which the packet was received from void updateLastHopAddress(); // Returns the entire packet in bytes (for sending) byte[] getBytes(); // Sets the bytes of the packet (for receiving) void setBytes(byte[] packet); }

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  • OSX: Programmatically added subviews not responding to mouse down events

    - by BigCola
    I have 3 subclasses: a Block class, a Row class and a Table class. All are subclasses of NSView. I have a Table added with IB which programmatically displays 8 rows, each of which displays 8 blocks. I overrode the mouseDown: method in Block to change the background color to red, but it doesn't work. Still if I add a block directly on top of the Table with IB it does work so I can't understand why it won't work in the first case. Here's the implementation code for Block and Row (Table's implementation works the same way as Row's): //block.m - (void)drawRect:(NSRect)dirtyRect { [color set]; [NSBezierPath fillRect:dirtyRect]; } -(void)mouseDown:(NSEvent *)theEvent { color = [NSColor redColor]; checked = YES; [self setNeedsDisplay:YES]; } //row.m - (void)drawRect:(NSRect)dirtyRect { [[NSColor blueColor] set]; [NSBezierPath fillRect:dirtyRect]; int x; for(x=0; x<8; x++){ int margin = x*2; NSRect rect = NSMakeRect(0, 50*x+margin, 50, 50); Block *block = [[Block alloc] initWithFrame:rect]; [self addSubview:block]; } }

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  • question about quicksort 3 way partition

    - by davit-datuashvili
    i want implement quicksort 3 way partition here is code public class quick3{ public static void quicksort3(int a[],int l,int r){ int k; int v=a[r]; if (r<=l) return; int i=l; int j=r; int p=l-1; int q=r; for (;;) { while (a[++i]<v); while (v<a[--j]) if (j==i) break; if (i>=j) break; swap( a,i, j); if (a[i]==v){ p++; swap(a,p,i);} if (v==a[j]){ q--; swap( a,q,j); } } swap(a,i,r); j=i-1; i=i+1; for (k=1;k<=p;k++,j--) swap(a,k,j); for (k=r-1;k>=q;k--,i++) swap(a,k,i); quicksort3(a,l,j); quicksort3(a,i,r); } public static void main(String[]args){ int a[]=new int[]{4,6,5,9,7,8,3}; quicksort3(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void swap(int a[],int i,int j){ int t=a[i]; a[i]=a[j]; a[j]=t; } } after change result is 4 8 7 6 3 5 9 any suggestion?please help

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  • Stop functions in 5 minutes if they dont end running

    - by george mano
    I want to add a feature in my project. I have 2 functions running in a for-loop because I want to find the solution of the functions in random arrays. I also have an function that makes random arrays. In each loop the array that is made by the random_array fun are the input of the 2 functions. The 2 functions print solutions in the screen , they dont return an argument. int main(){ for (i=0;i<50 i++) { arr1=ramdom_array(); func1(arr1) func2(arr1) } } I need to stop the functions running if they have not ended in 5 minutes. I have thought that I have to put in the functions something like this : void func1(array<array<int,4>,4> initial) { while (5minutes_not_passed) { //do staff if(solution==true) break; } } But I dont know what to put in the 5minutes_not_passed. the declaration of the functions are like this: void func1(array<array<int,4>,4> initial) void func2(array<array<int,4>,4> initial) I have found that I can use the thread library but I dont think meshing up with threads in a good idea. I believe something like a timer is needed. Note that the functions sometimes might end before 5 minutes.

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  • Why can't I create a templated sublcass of System::Collections::Generic::IEnumerable<T>?

    - by fiirhok
    I want to create a generic IEnumerable implementation, to make it easier to wrap some native C++ classes. When I try to create the implementation using a template parameter as the parameter to IEnumerable, I get an error. Here's a simple version of what I came up with that demonstrates my problem: ref class A {}; template<class B> ref class Test : public System::Collections::Generic::IEnumerable<B^> // error C3225... {}; void test() { Test<A> ^a = gcnew Test<A>(); } On the indicated line, I get this error: error C3225: generic type argument for 'T' cannot be 'B ^', it must be a value type or a handle to a reference type If I use a different parent class, I don't see the problem: template<class P> ref class Parent {}; ref class A {}; template<class B> ref class Test : public Parent<B^> // no problem here {}; void test() { Test<A> ^a = gcnew Test<A>(); } I can work around it by adding another template parameter to the implementation type: ref class A {}; template<class B, class Enumerable> ref class Test : public Enumerable {}; void test() { using namespace System::Collections::Generic; Test<A, IEnumerable<A^>> ^a = gcnew Test<A, IEnumerable<A^>>(); } But this seems messy to me. Also, I'd just like to understand what's going on here - why doesn't the first way work?

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  • Which way of declaring a variable is fastest?

    - by ADB
    For a variable used in a function that is called very often and for implementation in J2ME on a blackberry (if that changed something, can you explain)? class X { int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { static int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { public void someFunc(int j) { int i = 0; while( i < j ){ [...] i++; } } } I know there is a difference how a static versus non-static class variable is accessed, but I don't know it would affect the speed. I also remember reading somewhere that in-function variables may be accessed faster, but I don't know why and where I read that. Background on the question: some painting function in games are called excessively often and even small difference in access time can affect the overall performance when a variable is used in a largish loop.

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  • where is c function attribute set (how to unset) with gcc

    - by cvsdave
    I am working with code from the GNU core utils, and find that the void usage() function is apparently set with the attribute "noreturn". Well, I am modifying the function, and I wish it to return (I removed the call to exit()). The compiler still complains that a "noreturn" function returns, and when using the Eclipse CDT debugger, stepping thorugh the code is anomolous - I skip over lines of code. I do not see the function be set in the .c file, and there is no .h file for this .c file. The file is df.c. I have renamed the file df_call.c. How can the compiler be finding this attribute? How can I unset it? Thanks. ======= Thanks to all contributors for their help! The short answer is "the usage() function found in GNUutils 7.4 is prototyped in system.h as 'void usage (int status) ATTRIBUTE_NORETURN'. Changing to 'void usage (int status); /*ATTRIBUTE_NORETURN;*/' resolved the issue for me, but leaves the problem of a modified system.h. The long answer is: The GNU c compiler supports assigning attributes to functions (see http://gcc.gnu.org/onlinedocs/gcc/Function-Attributes.html) one of which is "noreturn". The syntax is "attribute ((noreturn))" (see http://gcc.gnu.org/onlinedocs/gcc/Attribute-Syntax.html#Attribute-Syntax) but is often macro'd to ATTRIBUTE_NORETURN. If the attribute is set, and in this case one tries to return from the function, the executable compiles with a complaint, but compiles and runs. It will, however, behave unexpectedly (skipping over src lines in my case, maybe due to the optimization). The debugger in Eclipse CDT actually jumps past lines of code, leading the developer to doubt his senses.

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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  • how to get http responses continuously to a java application?

    - by senrulz
    I have the coding shown below where I have sheduled to get a http response from a php web server page. public static void stopPHPDataChecker() { canStop=true; } public static void main (String args[]) { // http request to the php page and get the response PHPDataChecker pdc = new PHPDataChecker(); ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1); final ScheduledFuture<?> pdcHandle = scheduler.scheduleAtFixedRate(pdc, 0L, 10L, TimeUnit.MILLISECONDS);// Start schedule scheduler.schedule(new Runnable() { public void run() { System.out.println(">> TRY TO STOP!!!"); pdcHandle.cancel(true); Sheduler.stopPHPDataChecker(); System.out.println("DONE"); } }, 1L, TimeUnit.MILLISECONDS); do { if (canStop) { scheduler.shutdown(); } } while (!canStop); System.out.println("END"); } this coding only returns one response but I want it to get responses continuously so i can do different tasks according to the returned value. how can i do it? Thank you in advance :)

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  • Is this function thread-safe?

    - by kiddo
    Hello all,I am learning multi-threading and for the sake of understanding I have wriiten a small function using multithreading...it works fine.But I just want to know if that thread is safe to use,did I followed the correct rule. void CThreadingEx4Dlg::OnBnClickedOk() { //in thread1 100 elements are copied to myShiftArray(which is a CStringArray) thread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); WaitForSingleObject(thread1->m_hThread,INFINITE); //thread2 waits for thread1 to finish because thread2 is going to make use of myShiftArray(in which thread1 processes it first) thread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); thread3 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction3,this); } UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx4Dlg* pthis = (CThreadingEx4Dlg*)lparam; pthis->MyFunction(0,100); return 0; } UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx4Dlg* pthis = (CThreadingEx4Dlg*)lparam; pthis->MyCommonFunction(0,20); return 0; } UINT MyThreadFunction3(LPARAM lparam) { CThreadingEx4Dlg* pthis = (CThreadingEx4Dlg*)lparam; WaitForSingleObject(pthis->thread3->m_hThread,INFINITE); //here thread3 waits for thread 2 to finish so that thread can continue pthis->MyCommonFunction(21,40); return 0; } void CThreadingEx4Dlg::MyFunction(int minCount,int maxCount) { for(int i=minCount;i<maxCount;i++) { //assume myArray is a CStringArray and it has 100 elemnts added to it. //myShiftArray is a CStringArray -public to the class CString temp; temp = myArray.GetAt(i); myShiftArray.Add(temp); } } void CThreadingEx4Dlg::MyCommonFunction(int min,int max) { for(int i = min;i < max;i++) { CSingleLock myLock(&myCS,TRUE); CString temp; temp = myShiftArray.GetAt(i); //threadArray is CStringArray-public to the class threadArray.Add(temp); } myEvent.PulseEvent(); }

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  • moving image to bounce or rotate in a circle

    - by BlueMonster
    I found this small application that i've been playing around with for the past little while. I was wondering, if i wanted to simply rotate the image in a circle? or make the entire image just bounce up and down, how would i modify this program to do so? Everything i've tried will just stretch the image - even if i do get it to move to the left or to the right. Any ideas on what i can do? Code is below public partial class Form1 : Form { private int width = 15; private int height = 15; Image pic = Image.FromFile("402.png"); private Button abort = new Button(); Thread t; public Form1() { abort.Text = "Abort"; abort.Location = new Point(190, 230); abort.Click += new EventHandler(Abort_Click); Controls.Add(abort); SetStyle(ControlStyles.DoubleBuffer| ControlStyles.AllPaintingInWmPaint| ControlStyles.UserPaint, true); t = new Thread(new ThreadStart(Run)); t.Start(); } protected void Abort_Click(object sender, EventArgs e) { t.Abort(); } protected override void OnPaint( PaintEventArgs e ) { Graphics g = e.Graphics; g.DrawImage(pic, 10, 10, width, height); base.OnPaint(e); } public void Run() { while (true) { for(int i = 0; i < 200; i++) { width += 5; Invalidate(); Thread.Sleep(30); } } } }

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  • Java nullPointerException with getter and setters on an object

    - by 12345
    I'm getting a nullPointerException below. Can someone explain why? Thanks! private SpatialPooler spatialPooler; private Region region; private Column column33; public void setUp() { this.spatialPooler = new SpatialPooler(); this.region = new Region(30, 40, 6, 8, 1.0f, 1, 1); this.column33 = this.region.getColumn(3, 3); } public void addActiveColumn(Column activeColumn) { this.activeColumns.add(activeColumn); // nullPointerException here! } public Column getActiveColumn(int x, int y) { for (Column activeColumn : this.activeColumns) { if (activeColumn.getX() == x && activeColumn.getY() == y) { return activeColumn; } } return null; } // in a test class that is in the same package. public void testGetAndAddActiveColumn() { this.spatialPooler.addActiveColumn(this.column33); assertNull(this.spatialPooler.getActiveColumn(3, 3)); this.column33.setActiveState(true); assertEquals(this.column33, this.spatialPooler.getActiveColumn(3, 3)); }

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  • how to start activity of the positive button?

    - by Wisnuardi
    when I click an item in maps, it will appears positive button that reads "Route to". Question, how do I start activity from that positive button? I also use like this, dialog.setPositiveButton("Tampilkan Rute", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int Button) { Intent i = new Intent(this, Rute.class); startActivity(i); } }); to startactivity into Rute class but it always say "remove argument to match intent()" then I don't know what to do. here is my code @Override protected boolean onTap(int index) { OverlayItem item = items.get(0); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.setPositiveButton("Tampilkan Rute", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int Button) { Intent i = new Intent(this, Rute.class); startActivity(i); } }); dialog.setNegativeButton("Kembali", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int Button) { dialog.cancel(); } }); dialog.show(); return true; } Any suggestions will be greatly appreciated. Thank's i'm sorry if my english is bad :(

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  • Java PropertyChangeListener

    - by Laphroaig
    Hi, i'm trying to figure out how to listen a property change on another class. this is my code: class with the property to listen: public class ClassWithProperty { private PropertyChangeSupport changes = new PropertyChangeSupport(this); private int usersOnline; public int getUsersOnline() { return usersOnline; } public ClassWithProperty() { usersOnline = 0; while (usersOnline<10) { changes.firePropertyChange("usersOnline", usersOnline, usersOnline++); } } public void addPropertyChangeListener( PropertyChangeListener l) { changes.addPropertyChangeListener(l); } public void removePropertyChangeListener( PropertyChangeListener l) { changes.removePropertyChangeListener(l); } } class where i need to know when the property change: public class Main { private static ClassWithProperty test; public static void main(String[] args) { test = new ClassWithProperty(); test.addPropertyChangeListener(listen()); } private static PropertyChangeListener listen() { System.out.println(test.getUsersOnline()); return null; } } I have the event fired only the last time (usersOnline=10). Sorry if it can be a stupid question, i'm learning now java and can't find a solution.

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  • Using Moq to Validate Separate Invocations with Distinct Arguments

    - by Thermite
    I'm trying to validate the values of arguments passed to subsequent mocked method invocations (of the same method), but cannot figure out a valid approach. A generic example follows: public class Foo { [Dependency] public Bar SomeBar { get; set; } public void SomeMethod() { this.SomeBar.SomeOtherMethod("baz"); this.SomeBar.SomeOtherMethod("bag"); } } public class Bar { public void SomeOtherMethod(string input) { } } public class MoqTest { [TestMethod] public void RunTest() { Mock<Bar> mock = new Mock<Bar>(); Foo f = new Foo(); mock.Setup(m => m.SomeOtherMethod(It.Is<string>("baz"))); mock.Setup(m => m.SomeOtherMethod(It.Is<string>("bag"))); // this of course overrides the first call f.SomeMethod(); mock.VerifyAll(); } } Using a Function in the Setup might be an option, but then it seems I'd be reduced to some sort of global variable to know which argument/iteration I'm verifying. Maybe I'm overlooking the obvious within the Moq framework?

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  • Better variant of getting the output dinamically-allocated array from the function?

    - by Raigomaru
    Here is to variants. First: int n = 42; int* some_function(int* input) { int* result = new int[n]; // some code return result; } void main() { int* input = new int[n]; int* output = some_function(input); delete[] input; delete[] output; } Here the function returns the memory, allocated inside the function. Second variant: int n = 42; void some_function(int* input, int* output) { // some code } void main() { int* input = new int[n]; int* output = new int[n]; some_function(input, output); delete[] input; delete[] output; } Here the memory is allocated outside the function. Now I use the first variant. But I now that many built-in c++ functions use the second variant. The first variant is more comfortable (in my opinion). But the second one also has some advantages (you allocate and delete memory in the same block). Maybe it's a silly question but what variant is better and why?

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