Search Results

Search found 83746 results on 3350 pages for 'javascript open a window full size (mazimized)'.

Page 234/3350 | < Previous Page | 230 231 232 233 234 235 236 237 238 239 240 241  | Next Page >

  • Constructors and method chaining in JavaScript

    - by Sethen Maleno
    I am trying to make method chaining work in conjunction with my constructors, but I am not exactly sure how to go about it. Here is my code thus far: function Points(one, two, three) { this.one = one; this.two = two; this.three = three; } Points.prototype = { add: function() { return this.result = this.one + this.two + this.three; }, multiply: function() { return this.result * 30; } } var some = new Points(1, 1, 1); console.log(some.add().multiply()); I am trying to call the multiply method on the return value of the add method. I know there is something obvious that I am not doing, but I am just not sure what it is. Any thoughts?

    Read the article

  • PHP echo in Javascript

    - by DonCroce
    I have this code: document.getElementById('root').style.left = '<?php echo $page_position[$info["os"]][$info["browser"]][0]; ?>'; document.getElementById('root').style.top = '<?php echo $page_position[$info["os"]][$info["browser"]][1]; ?>'; Why won't this work like this? Can anybody point me in the right direction? EDIT: <?php echo $page_position[$info["os"]][$info["browser"]][1]; ?> echoed "top:300px;" Sorry guys, very stupid error of mine :/

    Read the article

  • Text + randomchar dosn't work [JavaScript]

    - by user558773
    <script> function makeid() { var text = "var text = document.write(lastNumber);"; var possible = "*+-/"; for( var i=0; i < 1; i++ ) document.write(lastNumber + possible.charAt(Math.floor(Math.random() * possible.length)); return text; } document.write(makeid(1))</script> How do i make this to type for ex: 23* 45- 13/ and so on. What is wrong? It just show me 2 numbers and no char after.

    Read the article

  • about event handle-function in JavaScript

    - by T_t
    hi! In my program,i write like this: function handleFuc( event ){ var a = event.pageX; var b = event.pageY; var tempdiv = document.createElement("div"); tempdiv.onmouseout = function(){ var x = event.pageX; // 1 var y = event.pageY; // } } var div = document.getElementById( "id" ); div.onmouseover = function(){ handleFuc( event ); } now,in function handleFuc, how could i distinguish the two "event"? Thanks! :)

    Read the article

  • How animate stacking divs in javascript/css?

    - by Teiviere
    Say I have 2 divs with the same CSS class that are stacked on top of each other: div { width:100px; height: 100px; background: red; } How do I make it so that when I click a button at the top of the page, a new div is created from off the screen at the bottom and moves upwards stopping where the 2nd div is.. When the button is clicked again, a 4th div moves in from the bottom of the screen and stops where the 3rd div is... etc creating a "stacked" divs effect? I know about position:fixed and adjusting values for top, but I am not sure how to dynamically calculate where to stop the animation to achieve this effect.

    Read the article

  • Tigther code - javascript object array

    - by Scott Silvi
    Inside the callback of a $.getJSON call, I have the code outlined below. The first for block aggregates 'total' & assigns values to sov[i]. The map function calculates the percentage of total. I then instantiate a variable called sovData. With the jQuery Flot graph, any objects that are empty aren't added to the pie chart, so this works for up to 7 different slices/datasets. What I'd like to do is only initialize the ones I need (e.g. sovData would have up to 'howMany - 1' (kws.length -1 ) objects inside of it, likely via something similar to dashboards[i] & sov[i]. How would I do this? Code: var sov = [], howMany = kws.length, total = 0, i = 0; for ( i; i < howMany; i++) { total += sov[ i ] = +parseInt(data.sov['sov' + ( i+1 ) ],10) || 0; } var dashboards = data.dashboards; sov = $.map( sov, function(v) { var s = Math.round( ( (v / total) * 10e3 ) / 100); return s < 1 ? 1 : s; }); var sovData = [{ label : dashboards[0], data : sov[0] }, { label : dashboards[1], data : sov[1] }, { label : dashboards[2], data : sov[2] }, { label : dashboards[3], data : sov[3] }, { label : dashboards[4], data : sov[4] }, { label : dashboards[5], data : sov[5] }, { label : dashboards[6], data : sov[6] } ]

    Read the article

  • remove item from array javascript

    - by Red
    I was trying to remove some items from an array , Array.prototype.remove = function(from, to) { var rest = this.slice((to || from) + 1 || this.length); this.length = from < 0 ? this.length + from : from; return this.push.apply(this, rest); }; var BOM = [0,1,0,1,0,1,1]; var bomlength = BOM.length; for(var i = 0; i < IDLEN ;++i) { if( BOM[i] == 1) { BOM.remove(i); //IDLEN--; } } RESULT IS BOM = [0,0,0,1]; expected result is BOM = [0,0,0]; its looks like i am doing something wrong , Please help me. Thanks.

    Read the article

  • Async run for javascript by using listeners

    - by CharlieShi
    I have two functions, the names are Function3, Function4, Function3 will send request to server side to get jsondata by using ajax, which, however, will take about 3 seconds to complete. Function4 is a common function which will wait for Function3's result and then action. My code puts below: function ajaxRequest(container) { $.ajax({ url: "Home/GetResult", type: "post", success: function (data) { container.append(data.message); } }); } var eventable = { on: function (event, cb) { $(this).on(event, cb); }, trigger: function (event) { $(this).trigger(event); } } var Function3 = { run: function () { var self = this; setTimeout(function () { ajaxRequest($(".container1")); self.trigger('done'); }, 500); } } var Function4 = { run: function () { var self = this; setTimeout(function () { $(".container1").append("Function4 complete"); self.trigger('done'); },500); } } $.extend(Function3, eventable); $.extend(Function4, eventable); Function3.on('done', function (event) { Function4.run(); }); Function4.on('done', function () { $(".container1").append("All done"); }); Function3.run(); but now the problem is, when I start the code , it always show me the result as : first will appear "Function4 complete", then "All done" follows, 3 seconds later, "Function3 complete" will appear. That's out of my expection because my expection is "Function3 complete" comes first, "Function4 complete" comes second and "All done" is expected as the last one. Anyone can help me on this? thx in advice. EDIT: I have included all the functions above now. Also, you can check the js script in JSFIDDER: http://jsfiddle.net/sporto/FYBjc/light/ I have replaced the function in JSFIDDER from a common array push action to ajax request.

    Read the article

  • Screenshot IE7 Javascript

    - by boje
    I have tried but i can get this to work with IE7 or Firefox 5.0. I know that google.com/plus have a nice feedback that works in IE7. http://html2canvas.hertzen.com/screenshots.html Is is using canvas but i have but plugins in all. I get a error i first line of this code: var preload = html2canvas.Preload(body, { "complete": function (images) { var queue = html2canvas.Parse(body, images); var canvas = $(html2canvas.Renderer(queue)); var finishTime = new Date(); $("#content").empty().append(canvas); // throwMessage('Screenshot created in '+ ((finishTime.getTime()-timer)/1000) + " seconds<br />",4000); } }); So if you have a zip file with a example that are working in IE7 or a example i will be more then happy.

    Read the article

  • [JavaScript] Checking for multiple images loaded.

    - by Stanni
    Hi, I'm using the canvas feature of html5. I've got some images to draw on the canvas and I need to check that they have all loaded before I can use them. I have declared them inside an array, I need a way of checking if they have all loaded at the same time but I am not sure how to do this. Here is my code: var color = new Array(); color[0] = new Image(); color[0].src = "green.png"; color[1] = new Image(); color[1].src = "blue.png"; Currently to check if the images have loaded, I would have to do it one by one like so: color[0].onload = function(){ //code here } color[1].onload = function(){ //code here } If I had a lot more images, Which I will later in in development, This would be a really inefficient way of checking them all. How would I check them all at the same time?

    Read the article

  • How to understand if (name in {}) in javascript?

    - by tiplip
    I encounter a js function snippet, list as follows each = function(obj, fun) { if (typeof fun != "function") { return obj } if (obj) { var return_value; if (obj.length === undefined) { for (var name in obj) { if (name in {}) { // how to undertand this line, what's purpose? continue } return_value = fun.call(obj[name], obj[name], name); if (return_value == "break") { break } } } else { for (var i = 0, length = obj.length; i < length; i++) { return_value = fun.call(obj[i], obj[i], i); if (return_value == "break") { break } } } } return obj }; Thanks for your answer:)

    Read the article

  • Javascript to remove trailing &nbsp;

    - by ria
    I am getting a string which is nothing but innerHTML, and so it has instances of &nbsp;. I need to trim the string such that the trailing &nbsp; alone are removed. Tried this: var text; text = txtInnerHTML.replace(/(&nbsp;)*/g,""); This removes all instances of &nbsp; which is not desired.. Only the trailing &nbsp; need to be removed.

    Read the article

  • Howto create own Jquery Like Function in Javascript?

    - by streetparade
    How can i create a function which looks like the jquery callback $ Say i want to call a element with id= "mydiv". i want to be able to call it like var div = $("mydiv").value; i think the function should look like function $(element) { return document.getElementById(element); } Is that the right way to do it, or do you prefer another way to solve it?

    Read the article

  • [JavaScript] Function making a slight miscalculation.

    - by Stanni
    Hi, To begin with, I have a database that holds map data for a game I am creating. A script on my page uses JSON to retrieve a certain amount of that data from the database and store it in an array. When the data is retrieved it goes through a function that finds out how many individual tiles are used in that particular area. Here is the code: var xmlhttp = new XMLHttpRequest; xmlhttp.onreadystatechange = function(){ if(xmlhttp.readyState == 4){ var map = JSON.parse(xmlhttp.responseText); var mapTiles = new Array; for(var count = 0; count < map.length; count ++){ if(map[count]){ if(map[count]['tile'] in mapTiles == false){ mapTiles.push(map[count]['tile']); } } } alert(mapTiles); } } For each time the script finds a tile number that isn't already in the mapTiles array it adds it to it. Currently, the script is fetching 1024 records that all but one contain the tile value of '1' the other of which contains the tile value of '2'. This means that when I alert the mapTiles array it should display "1, 2" but instead it displays "1, 1, 2". So there is a slight error in the script but I cannot find it.

    Read the article

  • Javascript A thank you page with user name on it

    - by Sarahfromnowhere
    I have a form where a user input name and other contact information. I validate the input and then redirect to a thank you page. I wanted to personalize the page by having the user name appear as part of the thank you note. I tried document.getElementById(Name1).value to retrieve the value of the Name but it it is giving Undefined. Is there a way for me to set the value of the Name1 field to another variable that I call again to include it in my text message?

    Read the article

  • Javascript handle 2 data attribute

    - by user3530661
    I need to use data attribute in my html like <div id="userlist" data-user="A.A.M"></div> then I need to alert the data-user I used var userlist = document.getElementById("userlist"); var show = userlist.getAttribute("data-user"); alert(show); My question is how to handle many data-user in the html like <div id="userlist" data-user="A.A.M"></div> <div id="userlist2" data-user="A.A.M2"></div> to alert A.A.M and A.A.M2 Thanks in advance and sorry for my bad English.

    Read the article

  • Improperly called Javascript function (parameter issue)

    - by 13rave
    I am trying to echo some HTML using PHP in a div. Everything was working until I tried to pass a parameter to the onclick=\"loadpuzzle()\" function. It ran fine when I tried onclick=\"loadpuzzle(4)\" and the function took the parameter and executed normally, but what I need is to pass the value from $row['puzzlename'] as the parameter, which I assume is a string (and so I enclosed it in quotation marks). echo "<td><input id=\"".$row['puzzlename']."\" type=\"radio\" name=\"puzzle-set\" class=\"puzzle_selector\" onclick=\"loadpuzzle(\"".$row['puzzlename']."\")\"/> <label for=\"".$row['puzzlename']."\" class=\"puzz_label\">".$row['puzzlename']."</label></td>"; I am getting a weird error in Safari when I try to run this. "Unexpected token: '}' ". Does anyone know what I am doing wrong here? Why won't it take this parameter? Thank you!

    Read the article

  • options[Text] is null or not an object in javascript

    - by user9167
    I am getting options[text] is null or not an object error. What i am trying to do here is i am checking what all multi select lookup column values are selected , comparing them with the value in an array and then removing them var responsibleselected = returntags("select","Responsibility selected values"); for(var i=0;i<responsibleselected.options.length;i++) { if(responsibleselected.options[i].selected == true) { for(var j=0;j< ResponsibleArray.length;j++) { if(responsibleselected.options[i].text == ResponsibleArray[j])//throws error here { GipRemoveSelectedItems(ctl00_m_g_6ad915a8_68ea_4c76_b67a_ad1215320288_ff391_ctl00_ctl00_MultiLookupPicker_m); } } } }

    Read the article

  • How To Fix YouTube Re-Buffering On Full Screen Issue

    - by Gopinath
    YouTube has an annoying bug – videos starts re-buffering when we switch to full screen mode from normal mode. On a high speed broadband connection the re-buffering issue may not be annoying much but on a slow broadband connection it annoys hell out of us. When users reported this problem to YouTube, the engineers at YouTube dubbed it as a feature rather than bug!. That is sick and this behaviour shows that they started ignoring the users and their problem. Anyways we got solutions to get around this annoying issue. Root Cause Of The Issue The root cause of the bug is YouTube’s resolution switching mechanism.When the video is loaded in normal model it is buffered and played at 360p, but when the full screen mode is activated YouTube player switches to 480p and starts re-buffering the video. How To Fix The Issue on Google Chrome Browser Fixing this issue on Google Chrome is very simple. All we need to do is to install this Greasemonkey script and it fixes everything for you. How To Fix The Issue on Firefox Browser Fixing this issue on Firefox browser involves an extra step when compared to Chrome browser. To fix the issue Step 1: Install Greasemonkey Addon for Firefox Step 2: Install this script from userscripts.org Done. Firefox will handle the full screen switching smoothly. How To Fix The Issue on Internet Explorer Hufff!! Internet Explorer users are poor users not because they are dumb but because they are using stone age browser. No offense, IE is a pathetic browser and there is no support for Greasemonkey scripts. Anyway lets look at the solution for fixing YouTube issue on IE. To fix the YouTube bug you need to follow the official solution provided by Google and it’s not a friendly one. Step 1: Login to your YouTube account and select the option “I have a slow connection. Never play higher-quality video“. Step 2 – Repeat Always: Make sure that you are always logged into your YouTube account as YouTube need to know your settings before switching the resolution. (Now you know why I called IE as a poor browser). Related: Set the start time of a YouTube Video This article titled,How To Fix YouTube Re-Buffering On Full Screen Issue, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

< Previous Page | 230 231 232 233 234 235 236 237 238 239 240 241  | Next Page >