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  • How to add a constructor to a subclassed numeric type?

    - by abbot
    I want to subclass a numeric type (say, int) in python and give it a shiny complex constructor. Something like this: class NamedInteger(int): def __init__(self, value): super(NamedInteger, self).__init__(value) self.name = 'pony' def __str__(self): return self.name x = NamedInteger(5) print x + 3 print str(x) This works fine under Python 2.4, but Python 2.6 gives a deprecation warning. What is the best way to subclass a numeric type and to redefine constructors for builtin types in newer Python versions?

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  • easy hex/float conversion

    - by yeus
    I am doing some input/output between a c++ and a python program (only floating point values) python has a nice feature of converting floating point values to hex-numbers and back as you can see in this link: http://docs.python.org/library/stdtypes.html#additional-methods-on-float Is there an easy way in C++ to to something similar? and convert the python output back to C++ double/float? This way I would not have the problem of rounding errors when exchanging data between the two processes... thx for the answers!

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  • converting a csv into text

    - by user349418
    I have a csv (large) file of ip addresses, and wish to covert into single line ip address in bash. aa.bb.cc.dd,aa.bb.cc.dd,aa.bb.cc.dd,.. into aa.bb.cc.dd aa.bb.cc.dd aa.bb.cc.dd [..] The list of ips in question, http://www.stopforumspam.com/downloads/bannedips.zip

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  • Using pydev with Eclipse on OSX

    - by Sunit
    I setup PyDev with this path for the python interpreter /System/Library/Frameworks/Python.framework/Versions/2.5/Python since the one under /usr/bin were alias and Eclipse won't select it. I can run my python script now but cannot run the shell as an external tool. The message I get is variable references empty selection ${resource_loc} Same if I use {container_loc} Any thoughts ? Sunit

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  • Filter a CSV list in XSLT

    - by Tom W
    Hello SO; I'm trying to convert xml elements whose content is a csv list of identifiers, the exact form doesn't matter. I want to exclude every item that contains the character "/". The best I've come up with is translate(./someElement, ",*/*", "") but this has at least two problems; I'm pretty sure that xsl doesn't accept wildcards, and "," is an illegal character in xpaths. Is there a straightforward way to do this sort of thing?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • La beta de Fedora 13 est sortie, elle embarque NetBeans 6.8 et Python 3

    La beta de Fedora 13 est sortie Elle embarque NetBeans 6.8 et Python 3 La distribution Linux Fedora 13 vient de sortir en beta, avec comme choix de bureau GNOME 2.30 ou KDE 4.4. Si elle est plutôt orientée vers les applications d'entreprise (avec par exemple Zafara, équivament libre de Microsoft Exchange), les développeurs y trouveront également leur compte avec notamme...

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  • CVE-2010-1634 Integer Overflow vulnerability in Python

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-1634 Integer Overflow vulnerability 5.0 Python Solaris 10 SPARC: 143506-03 X86: 143507-03 Solaris 11 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Which web framework to use under Backbonejs?

    - by egidra
    For a previous project, I was using Backbonejs alongside Django, but I found out that I didn't use many features from Django. So, I am looking for a lighter framework to use underneath a Backbonejs web app. I never used Django built in templates. When I did, it was to set up the initial index page, but that's all. I did use the user management system that Django provided. I used the models.py, but never views.py. I used urls.py to set up which template the user would hit upon visiting the site. I noticed that the two features that I used most from Django was South and Tastypie, and they aren't even included with Django. Particularly, django-tastypie made it easy for me to link up my frontend models to my backend models. It made it easy to JSONify my front end models and send them to Tastypie. Although, I found myself overriding a lot of tastypie's methods for GET, PUT, POST requests, so it became useless. South made it easy to migrate new changes to the database. Although, I had so much trouble with South. Is there a framework with an easier way of handling database modifications than using South? When using South with multiple people, we had the worse time keeping our databases synced. When someone added a new table and pushed their migration to git, the other two people would spend days trying to use South's automatic migration, but it never worked. I liked how Rails had a manual way of migrating databases. Even though I used Tastypie and South a lot, I found myself not actually liking them because I ended up overriding most Tastypie methods for each Resource, and I also had the worst trouble migrating new tables and columns with South. So, I would like a framework that makes that process easier. Part of my problem was that they are too "magical". Which framework should I use? Nodejs or a lighter Python framework? Which works best with my above criteria?

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  • Python et l'agrégation d'outils, Par Laurent Pointal

    Bonjour Voici un nouveau article Intitulé: Python et l'agrégation d'outils Citation: Cet article est paru originellement dans le numéro 3/2007 de la revue francophone du Linux Developer Journal. La version présentée ici reprend globalement l'article paru, en y ajoutant des liens hypertext et des références. Ce document est mis à disposition sous un contrat Creative Commons Paternité. Bonne l...

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  • Excluding child processes from ps

    - by stefpet
    Background: To reload app configuration I need to kill -HUP the parent processes' PIDs. To find PIDs I currently use ps auxf | grep gunicorn with the following example output: $ ps auxf | grep gunicorn stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4225 0.0 0.4 76920 16332 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4226 0.0 0.4 76932 16340 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4227 0.0 0.4 76940 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4228 0.0 0.4 76948 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4229 0.0 0.4 76960 16356 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4230 0.0 0.4 76972 16368 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4231 0.0 0.4 78856 18644 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4232 0.0 0.4 76992 16376 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5685 0.0 0.0 22076 908 pts/1 S+ 11:50 0:00 | \_ grep --color=auto gunicorn stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5021 0.0 0.4 77656 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5022 0.0 0.4 77664 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5023 0.0 0.4 77672 17164 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5024 0.0 0.4 77684 17196 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5025 0.0 0.4 77692 17200 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5026 0.0 0.4 77700 17208 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5027 0.0 0.4 77712 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5028 0.0 0.4 77720 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py Based on the above I see that it is 4222 and 5012 I need to HUP. Question: How can I exclude the child processes and only get the parent process (please note however that the processes I want do also have a parent (e.g. bash) that I'm uninterested with)? Using a regexp with grep on how much indentation there is in the ascii tree feels dirty. Is there a better way? Example: The desired output would be something like this. stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py This would be easily parseable to be able to automatically find the PIDs in a script that does the HUPing which is the goal.

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  • How do I make the launcher progress bar work with my application?

    - by Kevin Gurney
    Background Research I am attempting to update the progress bar within the Unity launcher for a simple python/Gtk application created using Quickly called test; however, following the instructions in this video, I have not been able to successfully update the progress bar in the Unity launcher. In the Unity Integration video, Quickly was not used, so the way that the application was structured was slightly different, and the code used in the video does not seem to function properly without modification in a default Quickly ubuntu-application template application. Screenshots Here is a screenshot of the application icon as it is currently displayed in the Unity Launcher. Here is a screenshot of the kind of Unity launcher progress bar functionality that I would like (overlayed on mail icon: wiki.ubuntu.com). Code class TestWindow(Window): __gtype_name__ = "TestWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(TestWindow, self).finish_initializing(builder) self.AboutDialog = AboutTestDialog self.PreferencesDialog = PreferencesTestDialog # Code for other initialization actions should be added here. self.add_launcher_integration() def add_launcher_integration(self): self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") self.launcher.set_property("progress", 0.75) self.launcher.set_property("progress_visible", True) Expected Behavior I would expect the above code to show a progress bar that is 75% full overlayed on the icon for the test application in the Unity Launcher, but the application only runs and displays no progress bar when the command quickly run is executed. Problem Investigation I believe that the problem is that I am not properly getting a reference to the application's main window, however, I am not sure how to properly fix this problem. I also believe that the line: self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") may be another source of complication because Quickly creates .desktop.in files rather than ordinary .desktop files, so I am not sure if that might be causing issues as well. Perhaps, another source of the issue is that I do not entirely understand the difference between .desktop and .desktop.in files. Does it possibly make sense to make a copy of the test.desktop.in file and rename it test.desktop, and place it in /usr/share/applications in order for get_for_desktop_id("test,desktop") to reference the correct .desktop file? Related Research Links Although, I am still not clear on the difference between .desktop and .desktop.in files, I have done some research on .desktop files and I have come across a couple of links: Desktop Entry Files (library.gnome.org) Desktop File Installation Directory (askubuntu.com) Unity Launcher API (wiki.ubuntu.com) Desktop Files: putting your application in the desktop menus (developer.gnome.org) Desktop Menu Specification (standards.freedesktop.org)

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • How to remove the boundary effects arising due to zero padding in scipy/numpy fft?

    - by Omkar
    I have made a python code to smoothen a given signal using the Weierstrass transform, which is basically the convolution of a normalised gaussian with a signal. The code is as follows: #Importing relevant libraries from __future__ import division from scipy.signal import fftconvolve import numpy as np def smooth_func(sig, x, t= 0.002): N = len(x) x1 = x[-1] x0 = x[0] # defining a new array y which is symmetric around zero, to make the gaussian symmetric. y = np.linspace(-(x1-x0)/2, (x1-x0)/2, N) #gaussian centered around zero. gaus = np.exp(-y**(2)/t) #using fftconvolve to speed up the convolution; gaus.sum() is the normalization constant. return fftconvolve(sig, gaus/gaus.sum(), mode='same') If I run this code for say a step function, it smoothens the corner, but at the boundary it interprets another corner and smoothens that too, as a result giving unnecessary behaviour at the boundary. I explain this with a figure shown in the link below. Boundary effects This problem does not arise if we directly integrate to find convolution. Hence the problem is not in Weierstrass transform, and hence the problem is in the fftconvolve function of scipy. To understand why this problem arises we first need to understand the working of fftconvolve in scipy. The fftconvolve function basically uses the convolution theorem to speed up the computation. In short it says: convolution(int1,int2)=ifft(fft(int1)*fft(int2)) If we directly apply this theorem we dont get the desired result. To get the desired result we need to take the fft on a array double the size of max(int1,int2). But this leads to the undesired boundary effects. This is because in the fft code, if size(int) is greater than the size(over which to take fft) it zero pads the input and then takes the fft. This zero padding is exactly what is responsible for the undesired boundary effects. Can you suggest a way to remove this boundary effects? I have tried to remove it by a simple trick. After smoothening the function I am compairing the value of the smoothened signal with the original signal near the boundaries and if they dont match I replace the value of the smoothened func with the input signal at that point. It is as follows: i = 0 eps=1e-3 while abs(smooth[i]-sig[i])> eps: #compairing the signals on the left boundary smooth[i] = sig[i] i = i + 1 j = -1 while abs(smooth[j]-sig[j])> eps: # compairing on the right boundary. smooth[j] = sig[j] j = j - 1 There is a problem with this method, because of using an epsilon there are small jumps in the smoothened function, as shown below: jumps in the smooth func Can there be any changes made in the above method to solve this boundary problem?

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • Importing CSV files into Excel using a macro

    - by B-Ballerl
    I'm want to develop a macro where in my excel worksheet I type a date in a specific cell, and the macro will go into a folder containing text files. A database you could say. I want it to find the corresponding file name which is written as a date, put the data through a delimeter, and paste into the cells directly below where I orginally put the date. I'm very new with Macro's so if you must answer try to be a little more simple than you might usually be. Thanks In Advance if anyone can Help!! Update The folder will always be in the same place and the text files will all be formatted DD_MM_YYYY. And there cells below will always be empty Some Pictures to Make what I'm asking, easier to figure out. View the Image in a new tab for better res.

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  • Développer une application python avec WSGI, par Pythonnerie

    voici un tutoriel, destiné à des débutants en informatique, utilise la vidéo pour aider à visualiser les concepts.Cours vidéo Python pour débutantsCe tutoriel est un travail en cours, qui sera (doucement) enrichi et complété au fil du temps. Bien entendu, il n'a aucune prétention à remplacer la documentation de référence, qu'il espère simplement rendre indirectement plus accessible. Mais son auteur espère avoir confirmé le goût de l'informatique chez ceux qui l'avaient déjà et montré aux autres que la programmation n'est pas forcément rébarbative ni mystérieuse....

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  • More elegant way to avoid hard coding the format of a a CSV file?

    - by dsollen
    I know this is trivial issue, but I just feel this can be more elegant. So I need to write/read data files for my program, lets say they are CSV for now. I can implement the format as I see fit, but I may have need to change that format later. The simply thing to do is something like out.write(For.getValue()+","+bar.getMinValue()+","+fi.toString()); This is easy to write, but obviously is guilty of hard coding and the general 'magic number' issue. The format is hard-coded, requires parsing of the code to figure out the file format, and changing the format requires changing multiple methods. I could instead have my constants specifying the location that I want each variable to be saved in the CSV file to remove some of the 'magic numbers'; then save/load into the an array at the location specified by the constants: int FOO_LOCATION=0; int BAR_MIN_VAL_LOCATION=1; int FI_LOCATION=2 int NUM_ARGUMENTS=3; String[] outputArguments=new String[NUM_ARGUMENTS]; outputArguments[FOO_LOCATION] = foo.getValue(); outputArgumetns[BAR_MIN_VAL_LOCATION] = bar.getMinValue(); outptArguments[FI_LOCATOIN==fi.toString(); writeAsCSV(outputArguments); But this is...extremely verbose and still a bit ugly. It makes it easy to see the format of existing CSV and to swap the location of variables within the file easily. However, if I decide to add an extra value to the csv I need to not only add a new constant, but also modify the read and write methods to add the logic that actually saves/reads the argument from the array; I still have to hunt down every method using these variables and change them by hand! If I use Java enums I can clean this up slightly, but the real issue is still present. Short of some sort of functional programming (and java's inner classes are too ugly to be considered functional) I still have no obvious way of clearly expressing what variable is associated with each constant short of writing (and maintaining) it in the read/write methods. For instance I still need to write somewhere that the FOO_LOCATION specifies the location of foo.getValue(). It seems as if there should be a prettier, easier to maintain, manner for approaching this? Incidentally, I'm working in java at the moment, however, I am interested conceptually about the design approach regardless of language. Some library in java that does all the work for me is definitely welcome (though it may prove more hassle to get permission to add it to the codebase then to just write something by hand quickly), but what I'm really asking is more about how to write elegant code if you had to do this by hand.

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  • Getting my younger brother started on programming

    - by SmartLemon
    My younger brother is 13 years old, I started programming when I started to develop Android applications when I was 15, last year my brother gained an interest in it and he would always pestering me about letting him make something himself, so I wrote him a few tutorials and he built himself a small application that had a few buttons that did something, I think you put in your dob and it would tell you what day you were born on, he took a couple of days building up to his final application, maybe even a week, learning everything he needed. Since then he hasn't really done much more because I have been engulfed in work and such where I have my own programming problems to sort out. I told him that when he was my age (I am 17) that he should be better then me, he was a bit sceptical about this however. I dont think he has as much logical reasoning as I would think he needs to solve more complex problems, but shouldnt that just develop over time as it did with me? He has been pestering me for the past week or something to write him more tutorials, but I didn't have time. All I had with me was a playlist I had downloaded from the new boston from youtube for C++, it's about 73 videos. He is currently about 20-30 videos in, he has come to ask me a few questions about it and thats it. Should I have really properly started him with C++? Should I stop him now and start him again on python or ruby? I know that C++ shouldn't really be a beginners language, especially for someone who is only 13, by the time this question is answered will probably be up to learning about inheritance or something. Some people may see this as not a real question, but it is, and should be used as a reference for others. I want to know, should I start him on a different language whch is more easy? What language then? And would it be better for me to teach him myself (I would make time) or just continue him with the new boston? There are a few more questions throughout this question but these are the main ones. Part of the question people seem to be neglecting is me asking whether I should change what language he is learning to another, or since he is already pretty far through the tutorials should I just leave him with C++ and he can learn the other languages freely by himself?

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  • best way to import 500MB csv file into mysql database?

    - by mars
    I have a 500MB csv file that needs to be imported into my mysql database. I've made a php file where i can upload the csv file and it analyses the fields n stuff and does the actual importing. but it can only handle small fiels max 5mb. so that's a 100 files and actually pretty slow(uploading) is there another way? I have to repeat this process every month because the data in the file changes every month it's about 12 000 000 lines :D

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