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  • How I do VCS

    - by Wes McClure
    After years of dabbling with different version control systems and techniques, I wanted to share some of what I like and dislike in a few blog posts.  To start this out, I want to talk about how I use VCS in a team environment.  These come in a series of tips or best practices that I try to follow.  Note: This list is subject to change in the future. Always use some form of version control for all aspects of software development. Development is an evolution.  Looking back at where we were is an invaluable asset in that process.  This includes data schemas and documentation. Reverting / reapplying changes is absolutely critical for efficient development. The tools I use: Code: Hg (preferred), SVN Database: TSqlMigrations Documents: Sometimes in code repository, also SharePoint with versioning Always tag a commit (changeset) with comments This is a quick way to describe to someone else (or your future self) what the changeset entails. Be brief but courteous. One or two sentences about the task, not the actual changes. Use precommit hooks or setup the central repository to reject changes without comments. Link changesets to documentation If your project management system integrates with version control, or has a way to externally reference stories, tasks etc then leave a reference in the commit.  This helps locate more information about the commit and/or related changesets. It’s best to have a precommit hook or system that requires this information, otherwise it’s easy to forget. Ability to work offline is required, including commits and history Yes this requires a DVCS locally but doesn’t require the central repository to be a DVCS.  I prefer to use either Git or Hg but if it isn’t possible to migrate the central repository, it’s still possible for a developer to push / pull changes to that repository from a local Hg or Git repository. Never lock resources (files) in a central repository… Rude! We have merge tools for a reason, merging sucked a long time ago, it doesn’t anymore… stop locking files! This is unproductive, rude and annoying to other team members. Always review everything in your commit. Never ever commit a set of files without reviewing the changes in each. Never add a file without asking yourself, deep down inside, does this belong? If you leave to make changes during a review, start the review over when you come back.  Never assume you didn’t touch a file, double check. This is another reason why you want to avoid large, infrequent commits. Requirements for tools Quickly show pending changes for the entire repository. Default action for a resource with pending changes is a diff. Pluggable diff & merge tool Produce a unified diff or a diff of all changes.  This is helpful to bulk review changes instead of opening each file. The central repository is not your own personal dump yard.  Breaking this rule is a sure fire way to get the F bomb dropped in front of your name, multiple times. If you turn on Visual Studio’s commit on closing studio option, I will personally break your fingers. By the way, the person(s) in charge of this feature should be fired and never be allowed near programming, ever again. Commit (integrate) to the central repository / branch frequently I try to do this before leaving each day, especially without a DVCS.  One never knows when they might need to work from remote the following day. Never commit commented out code If it isn’t needed anymore, delete it! If you aren’t sure if it might be useful in the future, delete it! This is why we have history. If you don’t know why it’s commented out, figure it out and then either uncomment it or delete it. Don’t commit build artifacts, user preferences and temporary files. Build artifacts do not belong in VCS, everything in them is present in the code. (ie: bin\*, obj\*, *.dll, *.exe) User preferences are your settings, stop overriding my preferences files! (ie: *.suo and *.user files) Most tools allow you to ignore certain files and Hg/Git allow you to version this as an ignore file.  Set this up as a first step when creating a new repository! Be polite when merging unresolved conflicts. Count to 10, cuss, grab a stress ball and realize it’s not a big deal.  Actually, it’s an opportunity to let you know that someone else is working in the same area and you might want to communicate with them. Following the other rules, especially committing frequently, will reduce the likelihood of this. Suck it up, we all have to deal with this unintended consequence at times.  Just be careful and GET FAMILIAR with your merge tool.  It’s really not as scary as you think.  I personally prefer KDiff3 as its merging capabilities rock. Don’t blindly merge and then blindly commit your changes, this is rude and unprofessional.  Make sure you understand why the conflict occurred and which parts of the code you want to keep.  Apply scrutiny when you commit a manual merge: review the diff! Make sure you test the changes (build and run automated tests) Become intimate with your version control system and the tools you use with it. Avoid trial and error as much as is possible, sit down and test the tool out, read some tutorials etc.  Create test repositories and walk through common scenarios. Find the most efficient way to do your work.  These tools will be used repetitively, so inefficiencies will add up. Sometimes this involves a mix of tools, both GUI and CLI. I like a combination of both Tortoise Hg and hg cli to get the job efficiently. Always tag releases Create a way to find a given release, whether this be in comments or an explicit tag / branch.  This should be readily discoverable. Create release branches to patch bugs and then merge the changes back to other development branch(es). If using feature branches, strive for periodic integrations. Feature branches often cause forked code that becomes irreconcilable.  Strive to re-integrate somewhat frequently with the branch this code will ultimately be merged into.  This will avoid merge conflicts in the future. Feature branches are best when they are mutually exclusive of active development in other branches. Use and abuse local commits , at least one per task in a story. This builds a trail of changes in your local repository that can be pushed to a central repository when the story is complete. Never commit a broken build or failing tests to the central repository. It’s ok for a local commit to break the build and/or tests.  In fact, I encourage this if it helps group the changes more logically.  This is one of the main reasons I got excited about DVCS, when I wanted more than one changeset for a set of pending changes but some files could be grouped into both changesets (like solution file / project file changes). If you have more than a dozen outstanding changed resources, there should probably be more than one commit involved. Exceptions when maintaining code bases that require shotgun surgery, in this case, it’s a design smell :) Don’t version sensitive information Especially usernames / passwords   There is one area I haven’t found a solution I like yet: versioning 3rd party libraries and/or code.  I really dislike keeping any assemblies in the repository, but seems to be a common practice for external libraries.  Please feel free to share your ideas about this below.    -Wes

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  • Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04

    - by Asian Angel
    Is your computer or virtualization software unable to display the new 3D version of the Unity Interface in Ubuntu? Now you can access and enjoy the 2D version with just a little PPA magic added to your system! To add the new PPA open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Unity 2D on the left (highlighted with red in the image). Scroll down until you find the listing for “Unity interface for non-accelerated graphics cards – unity-2d” and click Install. Once that is done you are ready to go to System, Administration, and then select Login Screen in your Ubuntu Menu. Unlock the screen and select Unity 2D as the default session from the drop-down list as shown here. Log out and then back in to start enjoying that Unity 2D goodness! Here is how things will look when you click on the Ubuntu Menu Icon. Select the category that you would like to start with (such as Web) and get ready to have fun. This definitely looks (and works) awesome! Enjoy your new Unity 2D Interface! Unity 2D Packaging PPA [Launchpad] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Sudoku Solver

    - by merrillaldrich
    Today I am putting up something silly, just for fun. I set myself the task a while back to write a Sudoku solver in T-SQL, but with two dumb constraints that I would never follow given a real problem: I didn’t look at any documented techniques for solving Sudoku, and I specifically avoided T-SQL solutions, even though this has been done already many times. (The first thing I do with a real problem is to see who solved it already, and how, since most things have been done already. Not checking is...(read more)

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  • How Geeky?

    - by DarrenFieldhouse
    I saw this on Julie Lerman’s blog and had to give it a go. I’m quite relieved to say: 54% Geek I’m glad to be a bit geeky, but wouldn’t want to score too high!!!

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  • What are some handy tools in Windows that makes programmers life easy ? [closed]

    - by Omeid Herat
    I think there are some tools that almost every programmers needs so I though it might be useful if we can share it, please Name it and give an small description of the tools and link if possible. So here is the first one: WinMerge : WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.

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  • Health Check: Mandriva

    <b>The H Open:</b> "Mandriva began life in July 1998 as Linux Mandrake in France in Gael Duval's bedroom after he ported a KDE 1.0 desktop onto Red Hat Linux 5.1, uploaded the result onto two FTP servers, went away on holiday, and came back to find that he had a popular and successful Linux distribution on his hands."

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  • How Social Networking Websites Can Play a Vital Role Websites in SEO

    Social networking websites have now became an important part of the internet platform all across the globe and almost every individual who is using the internet these days has an account or profile registered with at least 1 or 2 social networking websites. The spreading and rapidly growing trend of social sites should be an obvious sign to all online businesses and individual internet marketers that are competing in the search engines that this is a platform which they must consider using in order to give more exposure to their business as well as target to attract different people to their site.

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  • Virtual Brown Bag Recap: FancyHands, CanCan, 1KB XMas Tree, YouTube Yuks

    - by Brian Schroer
    At this week's Virtual Brown Bag meeting: Claudio has some one-month Evernote premium accounts to give away Claudio & George talked about FancyHands, the 4-hour work week, and paying people to do the stuff you don't want to JB shared more Ruby gems: cancan and open and talked about insert and other Ruby Enumerable functions We looked at the winner of the 1KB JavaScript Christmas contest and some fun YouTube videos For detailed notes, links, and the video recording, go to the VBB wiki page: https://sites.google.com/site/vbbwiki/main_page/2010-12-23

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  • SpaceX’s Falcon 9 Launch Success And Reusable Rockets Test Partially Successful

    - by Gopinath
    Elon Musk’s SpaceX is closing on the dream of developing reusable rockets and likely in an year or two space launch rockets will be reusable just like flights, ships and cars. Today SpaceX launched an upgraded Falcon 9 rocket in to space to deliver satellites as well as to test their reusable rocket launching technology. All on board satellites were released on to the orbit and the first stage of rocket partially succeeded in returning back to Earth. This is a huge leap in space technology.   Couple of years ago reusable rockets were considered as impossible. NASA, Russian Space Agency, China, India or for that matter any other space agency never even attempted to build reusable rockets. But SpaceX’s revolutionary technology partially succeeded in doing the impossible! Elon Musk founded SpaceX with the goal of building reusable rockets and transporting humans to & from other planets like Mars. He says If one can figure out how to effectively reuse rockets just like airplanes, the cost of access to space will be reduced by as much as a factor of a hundred.  A fully reusable vehicle has never been done before. That really is the fundamental breakthrough needed to revolutionize access to space. Normally the first stage of a rocket falls back to Earth after burning out and is destroyed. But today SpaceX reignited first stage rocket after its separation and attempted to descend smoothly on to ocean’s surface. Though it did not fully succeed, the test was partially successful and SpaceX was able to recovers portions of first stage. Rocket booster relit twice (supersonic retro & landing), but spun up due to aero torque, so fuel centrifuged & we flamed out — Elon Musk (@elonmusk) September 29, 2013 With the partial success of recovering first stage, SpaceX gathered huge amount of information and experience it can use to improve Falcon 9 and build a fully reusable rocket. In post launch press conference Musk said if things go "super well", could refly a Falcon 9 1st stage by the end of next year. Falcon 9 Launch Video Next reusable first tests delayed by at least two launches SpaceX has a busy schedule for next several months with more than 50 missions scheduled using the new Falcon 9 rocket. Ten of those missions are to fly cargo to the International Space Shuttle for NASA.  SpaceX announced that they will not attempt to recover the first stage of Falcon 9 in next two missions. The next test will be conducted on  the fourth mission of Falcon 9 which is planned to carry cargo to Internation Space Station sometime next year. This will give time required for SpaceX to analyze the information gathered from today’s mission and improve first stage reentry systems. More reading Here are few interesting sources to read more about today’s SpaceX launch SpaceX post mission press conference details and discussion on Reddit Giant Leaps for Space Firms Orbital, SpaceX Hacker News community discussion on SpaceX launch SpaceX Launches Next-Generation Private Falcon 9 Rocket on Big Test Flight

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  • Not Dead, Just Busy

    - by MOSSLover
    So I didn’t die in a freak smelting accident yet, but I have been dealing with a lot of different things.  I had to take a bit of a break to deal with the cat death issue.  I am not fully recovered, because well it just happened a few months ago.  It kind of sucked.  Plus the apartment feels a lot bigger. Then you have the whole New York Comic Con thing where I had to plan some cosplay costumes.  I have been trying to find time to hang out with friends and have a social life.  That plus I built an entire presentation for iOS development for New York Code Camp.  I am also planning a couple MS Community dinners (namely one a week from Tuesday) plus a give camp.  I am also planning a vacation around SPS UK plus I will be at SPC.  Life is just incredibly hectic and when you factor in dating to the mix it’s gotten insane to the point where some day I just have to go dark.  Hence the lack of blogging.  I am just trying to keep up with everything and everyone without losing myself. If you guys will be at SPC or SPS UK I will be at both places this year.  Stop by the Planet Technologies booth and see me or I’ll be around somewhere.  I am really sorry if I don’t remember you from an event or if you are someone following me on twitter.  I am trying to get better at the mnemonic memory devices, but I think things broke down around the 47th event I attended or spoke at or something to that nature.  If anyone wants to talk to Cathy, Lori, or I about Women in SharePoint definitely find us at the event.  Anyway good night and good luck guys.  I promise to check back at least once before the year ends.  In the meantime twitter stalking is always possible.  Sometimes I even respond back. Technorati Tags: SPC,SPS UK,NYCC,NYC Code Camp,MOSSLover

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  • The DOS DEBUG Environment

    - by MarkPearl
    Today I thought I would go back in time and have a look at the DEBUG command that has been available since the beginning of dawn in DOS, MS-DOS and Microsoft Windows. up to today I always knew it was there, but had no clue on how to use it so for those that are interested this might be a great geek party trick to pull out when you want the awe the younger generation and want to show them what “real” programming is about. But wait, you will have to do it relatively quickly as it seems like DEBUG was finally dumped from the Windows group in Windows 7. Not to worry, pull out that Windows XP box which will get you even more geek points and you can still poke DEBUG a bit. So, for those that are interested and want to find out a bit about the history of DEBUG read the wiki link here. That all put aside, lets get our hands dirty.. How to Start DEBUG in Windows Make sure your version of Windows supports DEBUG. Open up a console window Make a directory where you want to play with debug – in my instance I called it C221 Enter the directory and type Debug You will get a response with a – as illustrated in the image below…   The commands available in DEBUG There are several commands available in DEBUG. The most common ones are A (Assemble) R (Register) T (Trace) G (Go) D (Dump or Display) U (Unassemble) E (Enter) P (Proceed) N (Name) L (Load) W (Write) H (Hexadecimal) I (Input) O (Output) Q (Quit) I am not going to cover all these commands, but what I will do is go through a few of them briefly. A is for Assemble Command (to write code) The A command translates assembly language statements into machine code. It is quite useful for writing small assembly programs. Below I have written a very basic assembly program. The code typed out is as follows mov ax,0015 mov cx,0023 sub cx,ax mov [120],al mov cl,[120]A nop R is for Register (to jump to a point in memory) The r command turns out to be one of the most frequent commands you will use in DEBUG. It allows you to view the contents of registers and to change their values. It can be used with the following combinations… R – Displays the contents of all the registers R f – Displays the flags register R register_name – Displays the contents of a specific register All three methods are illustrated in the image above T is for Trace (To execute a program step by step) The t command allows us to execute the program step by step. Before we can trace the program we need to point back to the beginning of the program. We do this by typing in r ip, which moves us back to memory point 100. We then type trace which executes the first line of code (line 100) (As shown in the image below starting from the red arrow). You can see from the above image that the register AX now contains 0015 as per our instruction mov ax,0015 You can also see that the IP points to line 0103 which has the MOV CX,0023 command If we type t again it will now execute the second line of the program which moves 23 in the cx register. Again, we can see that the line of code was executed and that the CX register now holds the value of 23. What I would like to highlight now is the section underlined in red. These are the status flags. The ones we are going to look at now are 1st (NV), 4th (PL), 5th (NZ) & 8th (NC) NV means no overflow, the alternate would be OV PL means that the sign of the previous arithmetic operation was Plus, the alternate would be NG (Negative) NZ means that the results of the previous arithmetic operation operation was Not Zero, the alternate would be ZR NC means that No final Carry resulted from the previous arithmetic operation. CY means that there was a final Carry. We could now follow this process of entering the t command until the entire program is executed line by line. G is for Go (To execute a program up to a certain line number) So we have looked at executing a program line by line, which is fine if your program is minuscule BUT totally unpractical if we have any decent sized program. A quicker way to run some lines of code is to use the G command. The ‘g’ command executes a program up to a certain specified point. It can be used in connection with the the reset IP command. You would set your initial point and then run the G command with the line you want to end on. P is for Proceed (Similar to trace but slightly more streamlined) Another command similar to trace is the proceed command. All that the p command does is if it is called and it encounters a CALL, INT or LOOP command it terminates the program execution. In the example below I modified our example program to include an int 20 at the end of it as illustrated in the image below… Then when executing the code when I encountered the int 20 command I typed the P command and the program terminated normally (illustrated below). D is for Dump (or for those more polite Display) So, we have all these assembly lines of code, but if you have ever opened up an exe or com file in a text/hex editor, it looks nothing like assembly code. The D command is a way that we can see what our code looks like in memory (or in a hex editor). If we examined the image above, we can see that Debug is storing our assembly code with each instruction following immediately after the previous one. For instance in memory address 110 we have int and 111 we have 20. If we examine the dump of memory we can see at memory point 110 CD is stored and at memory point 111 20 is stored. U is for Unassemble (or Convert Machine code to Assembly Code) So up to now we have gone through a bunch of commands, but probably one of the most useful is the U command. Let’s say we don’t understand machine code so well and so instead we want to see it in its equivalent assembly code. We can type the U command followed by the start memory point, followed by the end memory point and it will show us the assembly code equivalent of the machine code. E is for a bunch of things… The E command can be used for a bunch of things… One example is to enter data or machine code instructions directly into memory. It can also be used to display the contents of memory locations. I am not going to worry to much about it in this post. N / L / W is for Name, Load & Write So we have written out assembly code in debug, and now we want to save it to disk, or write it as a com file or load it. This is where the N, L & W command come in handy. The n command is used to give a name to the executable program file and is pretty simple to use. The w command is a bit trickier. It saves to disk all the memory between point bx and point cx so you need to specify the bx memory address and the cx memory address for it to write your code. Let’s look at an example illustrated below. You do this by calling the r command followed by the either bx or cx. We can then go to the directory where we were working and will see the new file with the name we specified. The L command is relatively simple. You would first specify the name of the file you would like to load using the N command, and then call the L command. Q is for Quit The last command that I am going to write about in this post is the Q command. Simply put, calling the Q command exits DEBUG. Commands we did not Cover Out of the standard DEBUG commands we covered A, T, G, D, U, E, P, R, N, L & W. The ones we did not cover were H, I & O – I might make mention of these in a later post, but for the basics they are not really needed. Some Useful Resources Please note this post is based on the COS2213 handouts for UNISA A Guide to DEBUG - http://mirror.href.com/thestarman/asm/debug/debug.htm#NT

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  • Google+ Platform Office Hours for March 7th 2012: REST API Overview

    Google+ Platform Office Hours for March 7th 2012: REST API Overview We hold weekly Google+ Platform Office Hours using Hangouts On Air most Wednesdays from 11:30 am until 12:15 pm PST. This week we took a step back and looked at the Google+ platform's REST APIs. We explain what they're capable of and show you how to get started using them. Discuss this video on Google+: goo.gl Learn more about our Office Hours: developers.google.com From: GoogleDevelopers Views: 3299 44 ratings Time: 31:45 More in Science & Technology

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  • Documenting C# Library using GhostDoc and SandCastle

    - by sreejukg
    Documentation is an essential part of any IT project, especially when you are creating reusable components that will be used by other developers (such as class libraries). Without documentation re-using a class library is almost impossible. Just think of coding .net applications without MSDN documentation (Ooops I can’t think of it). Normally developers, who know the bits and pieces of their classes, see this as a boring work to write details again to generate the documentation. Also the amount of work to make this and manage it changes made the process of manual creation of Documentation impossible or tedious. So what is the effective solution? Let me divide this into two steps 1. Generate comments for your code while you are writing the code. 2. Create documentation file using these comments. Now I am going to examine these processes. Step 1: Generate XML Comments automatically Most of the developers write comments for their code. The best thing is that the comments will be entered during the development process. Additionally comments give a good reference to the code, make your code more manageable/readable. Later these comments can be converted into documentation, along with your source code by identifying properties and methods I found an add-in for visual studio, GhostDoc that automatically generates XML documentation comments for C#. The add-in is available in Visual Studio Gallery at MSDN. You can download this from the url http://visualstudiogallery.msdn.microsoft.com/en-us/46A20578-F0D5-4B1E-B55D-F001A6345748. I downloaded the free version from the above url. The free version suits my requirement. There is a professional version (you need to pay some $ for this) available that gives you some more features. I found the free version itself suits my requirements. The installation process is straight forward. A couple of clicks will do the work for you. The best thing with GhostDoc is that it supports multiple versions of visual studio such as 2005, 2008 and 2010. After Installing GhostDoc, when you start Visual studio, the GhostDoc configuration dialog will appear. The first screen asks you to assign a hot key, pressing this hotkey will enter the comment to your code file with the necessary structure required by GhostDoc. Click Assign to go to the next step where you configure the rules for generating the documentation from the code file. Click Create to start creating the rules. Click finish button to close this wizard. Now you performed the necessary configuration required by GhostDoc. Now In Visual Studio tools menu you can find the GhostDoc that gives you some options. Now let us examine how GhostDoc generate comments for a method. I have write the below code in my code behind file. public Char GetChar(string str, int pos) { return str[pos]; } Now I need to generate the comments for this function. Select the function and enter the hot key assigned during the configuration. GhostDoc will generate the comments as follows. /// <summary> /// Gets the char. /// </summary> /// <param name="str">The STR.</param> /// <param name="pos">The pos.</param> /// <returns></returns> public Char GetChar(string str, int pos) { return str[pos]; } So this is a very handy tool that helps developers writing comments easily. You can generate the xml documentation file separately while compiling the project. This will be done by the C# compiler. You can enable the xml documentation creation option (checkbox) under Project properties -> Build tab. Now when you compile, the xml file will created under the bin folder. Step 2: Generate the documentation from the XML file Now you have generated the xml file documentation. Sandcastle is the tool from Microsoft that generates MSDN style documentation from the compiler produced XML file. The project is available in codeplex http://sandcastle.codeplex.com/. Download and install Sandcastle to your computer. Sandcastle is a command line tool that doesn’t have a rich GUI. If you want to automate the documentation generation, definitely you will be using the command line tools. Since I want to generate the documentation from the xml file generated in the previous step, I was expecting a GUI where I can see the options. There is a GUI available for Sandcastle called Sandcastle Help File Builder. See the link to the project in codeplex. http://www.codeplex.com/wikipage?ProjectName=SHFB. You need to install Sandcastle and then the Sandcastle Help file builder. From here I assume that you have installed both sandcastle and Sandcastle help file builder successfully. Once you installed the help file builder, it will be available in your all programs list. Click on the Sandcastle Help File Builder GUI, will launch application. First you need to create a project. Click on File -> New project The New project dialog will appear. Choose a folder to store your project file and give a name for your documentation project. Click the save button. Now you will see your project properties. Now from the Project explorer, right click on the Documentation Sources, Click on the Add Documentation Source link. A documentation source is a file such as an assembly or a Visual Studio solution or project from which information will be extracted to produce API documentation. From the Add Documentation source dialog, I have selected the XML file generated by my project. Once you add the xml file to the project, you will see the dll file automatically added by the help file builder. Now click on the build button. Now the application will generate the help file. The Build window gives to the result of each steps. Once the process completed successfully, you will have the following output in the build window. Now navigate to your Help Project (I have selected the folder My Documents\Documentation), inside help folder, you can find the chm file. Open the chm file will give you MSDN like documentation. Documentation is an important part of development life cycle. Sandcastle with GhostDoc make this process easier so that developers can implement the documentation in the projects with simple to use steps.

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  • Asp.net certification

    - by poter
    I want to certified in .net which certification is best for me ? 8 Months back i am working on .net 3.5 framework, but at the same time .net 4.0 frameworks is also released last year, how can i grow myself by appearing this exams. I want to Switch myself because .net paid good salary package as compare to PHP. Note:-right now i m working in PHP 5.3 and PostgreSQL I know that certs != experience. but still i want to certified

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  • Partition Wise Joins II

    - by jean-pierre.dijcks
    One of the things that I did not talk about in the initial partition wise join post was the effect it has on resource allocation on the database server. When Oracle applies a different join method - e.g. not PWJ - what you will see in SQL Monitor (in Enterprise Manager) or in an Explain Plan is a set of producers and a set of consumers. The producers scan the tables in the the join. If there are two tables the producers first scan one table, then the other. The producers thus provide data to the consumers, and when the consumers have the data from both scans they do the join and give the data to the query coordinator. Now that behavior means that if you choose a degree of parallelism of 4 to run such query with, Oracle will allocate 8 parallel processes. Of these 8 processes 4 are producers and 4 are consumers. The consumers only actually do work once the producers are fully done with scanning both sides of the join. In the plan above you can see that the producers access table SALES [line 11] and then do a PX SEND [line 9]. That is the producer set of processes working. The consumers receive that data [line 8] and twiddle their thumbs while the producers go on and scan CUSTOMERS. The producers send that data to the consumer indicated by PX SEND [line 5]. After receiving that data [line 4] the consumers do the actual join [line 3] and give the data to the QC [line 2]. BTW, the myth that you see twice the number of processes due to the setting PARALLEL_THREADS_PER_CPU=2 is obviously not true. The above is why you will see 2 times the processes of the DOP. In a PWJ plan the consumers are not present. Instead of producing rows and giving those to different processes, a PWJ only uses a single set of processes. Each process reads its piece of the join across the two tables and performs the join. The plan here is notably different from the initial plan. First of all the hash join is done right on top of both table scans [line 8]. This query is a little more complex than the previous so there is a bit of noise above that bit of info, but for this post, lets ignore that (sort stuff). The important piece here is that the PWJ plan typically will be faster and from a PX process number / resources typically cheaper. You may want to look out for those plans and try to get those to appear a lot... CREDITS: credits for the plans and some of the info on the plans go to Maria, as she actually produced these plans and is the expert on plans in general... You can see her talk about explaining the explain plan and other optimizer stuff over here: ODTUG in Washington DC, June 27 - July 1 On the Optimizer blog At OpenWorld in San Francisco, September 19 - 23 Happy joining and hope to see you all at ODTUG and OOW...

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  • What issues tend to arise when working with HL7 messages?

    - by Ethel Evans
    I'm testing a product for health care businesses, and we're working with HL7 messages. I saw people groaning on another question about the issues with HL7 but not mentioning specifics. Can someone give me some ideas of what issues or classes of problems we should specifically be looking for? We are using some well-used libraries for the parsing. If specifics about these or what we're doing would be helpful please let me know in the comments and I'll add to the question if I can.

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  • Comcast CEO defends NBC deal, unsure on Hulu

    <b>Policy Fugue:</b> "Comcast CEO Brian Roberts headed back to Capitol Hill on Thursday to defend his company's proposed merger with NBC Universal, offering what by now are familiar assurances that the combined company won't use its market power to bully smaller cable competitors, raise prices for consumers or restrict access to Internet video."

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  • Downgrade to Nautilus 3.4 from Ubuntu 13.10 / Nautilus 3.8

    - by duxk.gh
    I just updated to Ubuntu 13.10 and greatly dislike Nautilus 3.8 that comes with it. In Ubuntu 13.04 I used the instructions in this article to get back some of the features from Nautilus 3.4, but unfortunately that doesn't work anymore. I particularly miss dividing up the window with F3 to have two folders show at the same time. The new search function I also find pretty terrible. I checked out Nemo but I would much prefer downgrading to Nautilus 3.4.

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  • Search Engine Optimization For Great Search Engine Placement!

    Do you do enough search engine optimization to get the search engine placement that you want for the keywords that you want to rank for? If not then read on and I will give you information that you need to know to start getting those rankings that you want, and start receiving traffic! There are a few things I will be going over in this article.

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  • Delegate performance of Roslyn Sept 2012 CTP is impressive

    - by dotneteer
    I wanted to dynamically compile some delegates using Roslyn. I came across this article by Piotr Sowa. The article shows that the delegate compiled with Roslyn CTP was not very fast. Since the article was written using the Roslyn June 2012, I decided to give Sept 2012 CTP a try. There are significant changes in Roslyn Sept 2012 CTP in both C# syntax supported as well as API. I found Anoop Madhisidanan’s article that has an example of the new API. With that, I was able to put together a comparison. In my test, the Roslyn compiled delegate is as fast as C# (VS 2012) compiled delegate. See the source code below and give it a try. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using Roslyn.Compilers; using Roslyn.Scripting.CSharp; using Roslyn.Scripting; namespace RoslynTest { class Program { public Func del; static void Main(string[] args) { Stopwatch stopWatch = new Stopwatch(); Program p = new Program(); p.SetupDel(); //Comment out this line and uncomment the next line to compare //p.SetupScript(); stopWatch.Start(); int result = DoWork(p.del); stopWatch.Stop(); Console.WriteLine(result); Console.WriteLine("Time elapsed {0}", stopWatch.ElapsedMilliseconds); Console.Read(); } private void SetupDel() { del = (s, i) => ++s; } private void SetupScript() { //Create the script engine //Script engine constructor parameters go changed var engine=new ScriptEngine(); //Let us use engine's Addreference for adding the required //assemblies new[] { typeof (Console).Assembly, typeof (Program).Assembly, typeof (IEnumerable<>).Assembly, typeof (IQueryable).Assembly }.ToList().ForEach(asm => engine.AddReference(asm)); new[] { "System", "System.Linq", "System.Collections", "System.Collections.Generic" }.ToList().ForEach(ns=>engine.ImportNamespace(ns)); //Now, you need to create a session using engine's CreateSession method, //which can be seeded with a host object var session = engine.CreateSession(); var submission = session.CompileSubmission>("new Func((s, i) => ++s)"); del = submission.Execute(); //- See more at: http://www.amazedsaint.com/2012/09/roslyn-september-ctp-2012-overview-api.html#sthash.1VutrWiW.dpuf } private static int DoWork(Func del) { int result = Enumerable.Range(1, 1000000).Aggregate(del); return result; } } }  Since Roslyn Sept 2012 CTP is already over a year old, I cannot wait to see a new version coming out.

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  • I need books for procedural programming

    - by Student
    Please suggest books for procedural programming. I need to know the core principles/patterns of procedural programming. So it doesn't matter if the book using any language to convey the procedural programming principles, be it pure C or others languages. Nowadays it is difficult to find ones. Even google and amazon searches didn't give me a satisfactory books. You may vote to close this question but please recommend books in comment section.

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  • Making Use of Plan Explorer in my own Environment

    - by Jonathan Kehayias
    Back in October 2010, I briefly blogged about the SQL Sentry Plan Explorer in my blog post wrap up for SQL Bits 7 and how impressed I was with what I saw from a Alpha demo standpoint from Greg Gonzalez ( Blog | Twitter ) while I was at SQLBits 7 in York.  To be 100% honest and transparent, Greg gave me early access to this tool after discussing it at SQLBits 7, and I had the opportunity to test a number of pre-Beta releases where I was able to offer significant feedback and submit bugs in the...(read more)

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  • SQL SERVER – Identify Numbers of Non Clustered Index on Tables for Entire Database

    - by pinaldave
    Here is the script which will give you numbers of non clustered indexes on any table in entire database. SELECT COUNT(i.TYPE) NoOfIndex, [schema_name] = s.name, table_name = o.name FROM sys.indexes i INNER JOIN sys.objects o ON i.[object_id] = o.[object_id] INNER JOIN sys.schemas s ON o.[schema_id] = s.[schema_id] WHERE o.TYPE IN ('U') AND i.TYPE = 2 GROUP BY s.name, o.name ORDER BY schema_name, table_name Here is the small story behind why this script was needed. I recently went to meet my friend in his office and he introduced me to his colleague in office as someone who is an expert in SQL Server Indexing. I politely said I am yet learning about Indexing and have a long way to go. My friend’s colleague right away said – he had a suggestion for me with related to Index. According to him he was looking for a script which will count all the non clustered on all the tables in the database and he was not able to find that on SQLAuthority.com. I was a bit surprised as I really do not remember all the details about what I have written so far. I quickly pull up my phone and tried to look for the script on my custom search engine and he was correct. I never wrote a script which will count all the non clustered indexes on tables in the whole database. Excessive indexing is not recommended in general. If you have too many indexes it will definitely negatively affect your performance. The above query will quickly give you details of numbers of indexes on tables on your entire database. You can quickly glance and use the numbers as reference. Please note that the number of the index is not a indication of bad indexes. There is a lot of wisdom I can write here but that is not the scope of this blog post. There are many different rules with Indexes and many different scenarios. For example – a table which is heap (no clustered index) is often not recommended on OLTP workload (here is the blog post to identify them), drop unused indexes with careful observation (here is the script for it), identify missing indexes and after careful testing add them (here is the script for it). Even though I have given few links here it is just the tip of the iceberg. If you follow only above four advices your ship may still sink. Those who wants to learn the subject in depth can watch the videos here after logging in. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Index, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Computer Science: Arts or Science?

    - by sunpech
    Various colleges and universities may offer a degree in Computer Science either as an Arts or a Science. What differences are there between the two? Would recruiters and those who conduct interviews favor one over the other? (Bachelor of Arts vs Bachelor of Sciences etc...) Update - Just wanted to add this link to Joel Spolsky's site to give a better frame of reference: BA or BS in Computer Science

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