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  • How do you balance the speed of Sprints with the customer's conservative adoption schedule?

    - by Cheeso
    I'd prefer to have sprints that last 3-4 weeks, but customers don't want to adopt new feature/function every 3-4 weeks. Existing customers are conservative and, once we meet their minimum bar for features and capabilities, they like to remain on a stable release for much longer than 4 weeks. Even a 3-month cycle would be pushing it for them. On the other hand, newer customers tend to have more feature requests, and are willing to follow sprints. But this willingness dissipates after we've met their bar. How do you balance the need for rapid sprints with the customer's conservative view of application change? I'm particularly interested in SaaS scenarios.

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  • Which is the next dominant programming paradigm? [closed]

    - by Kugathasan Abimaran
    What is the next programming paradigm when OOP get lost in the market? Or else will OOP be for ever? What is your advise for the future developers? To which paradigm should we aware of? Because, before OOP, structured programming paradigm is there with C. Don't close it Please, because I need to aware, which paradigm have the ability to withstand in future? Aspect-oriented programming. Declarative programming. Functional programming. Object-oriented programming. Any Others? This describes programming paradigm according to their kernel language.

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  • Should developers make their games easier with new versions?

    - by Gil Kalai
    It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if gradual small modifications of games to enhance the sense of improvement and learning by users is known/common/standard practice in game developing. (I don't mean to say that there is anything wrong with such a practice.)

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  • How to handle sorting of complex objects?

    - by AedonEtLIRA
    How would one sort a list of objects that have more than one sortable element? Suppose you have a simple object Car and car is a defined as such: class Car { public String make; public String model; public int year; public String color; // ... No methods, just a structure / container } I designed a simple framework that would allow for multiple SortOptions to be provided to a Sorter that would then sort the list. interface ISorter<T> { List<T> sort(List<T> items); void addSortOption(ISortOption<T> option); ISortOption<T>[] getSortOptions(); void setSortOption(ISortOption<T> option); } interface ISortOption<T> { String getLabel(); int compare(T t1, T t2); } Example use class SimpleStringSorter extends MergeSorter<String> { { addSorter(new AlphaSorter()); } private static final class AlphaSorter implements ISortOption<String> { // ... implementation of alpha compare and get label } } The issue with this solution is that it is not easily expandable. If car was to ever receive a new field, say, currentOwner. I would need to add the field, then track down the sorter class file, implement a new sort option class then recompile the application for redistribution. Is there an easier more expandable/practical way to sort data like this?

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  • Applying to a company while personally working on a comparable project

    - by Developer Art
    That's going to be an unusual question but here it goes. I'm entertaining the thought to send my docs to a place which develops a large web project of a social type. Social meaning people, communities, interaction and all that usual stuff. The issue is that I myself am working on something that falls into the category of social in my private time. Now the question. Is it wise to apply there under these circumstances? I think there may be issues of intellectual ownership if I develop something similar that exists or will exist in that company's work. On the other hand, the web of full of social places (even this site is one of them), many of them utilize the same ideas and move in the same direction and it seems to work for everyone. It's hard to come up with something which hasn't been tried yet by somebody else so it's all basically reuse of the commonly available ideas and experience. What I'm working on is not a functional equivalent, it's rather largely off. There may be some intersections, but on a large scale this is not an equivalent. And whatever features might coincide, they already exist everywhere on the web anyway. Also technology stacks are entirely different so the issue with directly copying out parts of the code is probably not applicable. I plan to say it up front that I'm engaged in a personal project of mine and let them see if it represents a problem for them. What do you think? Am I making things up or is there really an issue?

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  • Should I use a config file or database for storing business rules?

    - by foiseworth
    I have recently been reading The Pragmatic Programmer which states that: Details mess up our pristine code—especially if they change frequently. Every time we have to go in and change the code to accommodate some change in business logic, or in the law, or in management's personal tastes of the day, we run the risk of breaking the system—of introducing a new bug. Hunt, Andrew; Thomas, David (1999-10-20). The Pragmatic Programmer: From Journeyman to Master (Kindle Locations 2651-2653). Pearson Education (USA). Kindle Edition. I am currently programming a web app that has some models that have properties that can only be from a set of values, e.g. (not actual example as the web app data confidential): light-type = sphere / cube / cylinder The light type can only be the above three values but according to TPP I should always code as if they could change and place their values in a config file. As there are several incidents of this throughout the app, my question is: Should I store possibly values like these in: a config file: 'light-types' = array(sphere, cube, cylinder), 'other-type' = value, 'etc = etc-value a single table in a database with one line for each config item a database with a table for each config item (e.g. table: light_types; columns: id, name) some other way? Many thanks for any assistance / expertise offered.

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  • Is it okay to showcase templates/layouts recreated in different codes in a portfolio?

    - by Souta
    I have several different templates/layouts, both simple and complex. I recreated these templates multiple times, just using different codes. (Say, a complex one was originally made in only HTML and CSS, I recreated it using HTML, Javascript, CSS, then again with a HTML and PHP concoction, and etc.) I wanted to showcase my work and skills by doing this, but I don't know if it would be okay for that all to go into a resumé/portfolio. This is why: Freelancing Does potential business really care about how their site is made, as long as it looks and functions to their liking? (As in, should I just only show the one example of each template/layout and not the multiple recreations?) Potential Hire However, if a potential employer were to stumble across my resumé/portfolio, would having the multiple recreations do any good for a career outlook? (As in, this potential employer is a company where I could be working on a team to create/develop sites and not be freelancing; would a lack of skill-shining turn this employer away because I didn't set myself apart and show that I'm not just like every other budding web designer?) Those two issues have me wondering if it is okay to have a resumé/portfolio combined for this specific reason. Or does something like this not matter to potential business (as a freelancer) because they wouldn't care either way as long as it looks and functions to their liking and therefore it is okay to showcase the recreations with the originals?

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  • overriding implemented base class methods

    - by user793468
    I read somewhere that the chain of inheritance breaks when you alter a behavior from derived class. What does "altering a behavior" mean here? Is overriding an already implemented method in base class considered as "altering behavior"? Or, does the author mean altering method signatures and the output? Also, I ready Duplicating code is not a good practice, and its a maintenance nightmare. Again, does overriding an already implemented method in base class considered "Duplicating code"? If not, what would be considered as "Duplicating code"? I

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  • Semantic coupling vs. large class

    - by user106587
    I have hardware I communicate with via TCP. This hardware accepts ~40 different commands/requests with about 20 different responses. I've created a HardwareProxy class which has a TcpClient to send and receive data. I didn't like the idea of having 40 different methods to send the commands/requests, so I started down the path of having a single SendCommand method which takes an ICommand and returns an IResponse, this results in 40 different SpecificCommand classes. The problem is this requires semantic coupling, i.e. the method that invokes SendCommand receives an IResponse which it has to downcast to SpecificResponse, I use a future map which I believe ensures the appropriate SpecificResponse, but I get the impression this code smells. Besides the semantic coupling, ICommand and IResponse are essentially empty abstract classes (Marker Interfaces) and this seems suspicious to me. If I go with the 40 methods I don't think I have broken the single responisbility principle as the responsibility of the HardwareProxy class is to act as the hardware, which has all of these commands. This route is just ugly, plus I'd like to have Asynchronous versions, so there'd be about 80 methods. Is it better to bite the bullet and have a large class, accept the coupling and MarkerInterfaces for a smaller soultuion, or am I missing a better way? Thanks.

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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • help configuring my samba file server

    - by user281745
    Hello everyone I have installed all the files I needed for my samba file server. I have also installed the gadmin-samba 0.3.2. I am trying to set a user-name and password also I would like to know how to ad my laptops I own to the machines allowed to connect to it. it can be in terminal but preferably in gadmin-samba which is like a GUI. please be very descriptive my systems is Ubuntu 14.04 and Gadmin-Samba 0.3.2

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  • how to uninstall sphinx server

    - by misterjinx
    I installed (from sources) yesterday sphinx server and didn't think of configuring it properly, so I left the default installation directory (/usr/local). Today I realized that it created all of it's directories inside that directory, instead of creating its own (as I wrongly thought). So today I started again the installation and specified explicitly the location where to install. After that I removed the previous directories from /usr/local that were created when the first installation was done (bin, etc, var). So I thought of giving it a test. I created the .conf file and wanted to run the indexer. But now, the indexer always tries to search the .conf file in the old location (obviously does not find anything) and when I specify where to find the .conf file it gives me errors for each of the configuration settings present. I know I did something wrong when I deleted manually those files and that's why I'm asking you if have any ideas how to correctly uninstall sphinx. Thank you.

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  • What are common patterns for handling possible pluralization in message properties?

    - by C. Ross
    Obviously users like to see text properly pluralized, and pluralization schemes vary in the various written languages one may encounter. When internationalizing an app, what pattern(s) are useful for handling messages with possible pluralization? What about messages with multiple possible pluralization? For example: "N review(s):" One pattern would be reviews.title.singular="{0} review:" reviews.title.singular="{0} reviews:" And this may not support all languages. Or a more complicated case: "Found M question(s) with N comment(s)." This would be difficult to support in English?

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  • What could be a reason for cross-platform server applications developer to make his app work in multiple processes?

    - by Kabumbus
    So we consider a server app development - heavily loaded with messing with big data streams.An app will be running on one powerful server. a server app shall be developed in form of crossplatform application - so to work on Windows, Mac OS X and Linux. So same code many platforms for standing alone server architecture. We wonder what benefits does distributing applications not only over threads but over processes as wall would bring to programmers and to server end users and why? Some people sad to me that even having 48 cores, 4 process threads would be shared via OS throe all cores... is it true BTW?

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  • Triggering Data Changes in N-Tier

    - by Ryan Kinal
    I've been studying n-tier architectures as of late, particularly in VB.NET with Entity Framework and/or LINQ to SQL. I understand the basic concepts, but have been wondering about best practices in regard to triggering CRUD-type operations from user input/action. So, the arcitecture looks something like the following: [presentation layer] - [business layer] - [data layer] - (database) Getting information from the database into the presentation layer is simple and abstracted. It's just a matter of instantiating a new object from the business layer, which in turn uses the data layer to get at the correct information. However, saving (updating and inserting), and deleting seem to require particular APIs on the relevant business objects. I have to assume this is standard practice, unless a business object will save itself on various operations (which seems inefficient), or on disposal (which seems like it just wouldn't work, or may be unwieldy and unreliable). Should my "savable" business objects all implement a particular "ISavable" or "IDatabaseObject" interface? Is this a recognized (anti-)pattern? Are there other, better patterns I should be using that I'm just unaware of? The TLDR question, I suppose, is How does the presentation layer trigger database changes?

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  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

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  • I have an "amoeba" game mechanic. Any idea on how to implement it?

    - by Jason
    Outside of a tetris clone, a crappy 2D top-down shooter, and some messing around with stuff like Unity and Flixel, I realize that I have yet to complete a single, polished, bells-and-whistles game. I want to change this, and I have an idea for my next project. The idea is that you're an amoeba. Amoebas have these eye-like cores (or something like that, I don't know biology), and you have two of 'em. You control one with WASD and the other with IJKL. There has to be a constant radius of stuff around each of the cores: And the area of the amoeba has to stay constant. So if you move a core in one direction, you increase the amoeba's area, but that increase is compensated by a decrease somewhere else: Aaaaaand I'd like to implement a vagination mechanic. You absorb things by engulfing them, like a boss. Maybe even an extra core, or a needle that pops you and causes all your inner stuff to start gushing out: But here's the problem: I don't know how to make this. However, I would like some ideas on how to implement it. Should I explore physics libraries like Box2D? Or maybe something involving fluid physics? Any help would be much appreciated. P.S. Feel free to steal this idea. I have plenty of ideas. If you do, please tell me how you made it so I can try it myself.

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  • How serious/common are wordpress updating issues

    - by gyaani_guy
    I am currently deciding between a CMS (joomla OR wordpress )to dive deep into. I think I would go for wordpress, but the only thing thats holding me back are any potential issues with updating wordpress- that updating wordpress can break plugins, but is necessary because of security issues. How drastic are the changes in wordpress? say over a period of 2-3 years? from the perspective of someone intending to dive head first in its code. Should I fear regular updates breaking stuff ? Thanks

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  • How to determine if class meets single responsibility principle ?

    - by user1483278
    Single Responsibility Principle is based on high cohesion principle. The difference between the two is that highly cohesive classes feature a set of responsibilities that are strongly related, while classes adhering to SRP have just one responsibility. But how do we determine whether particular class features a set of responsibilities and is thus just highly cohesive, or whether it has only one responsibility and is thus adhering to SRP? Namely, isn't it more or less subjective, since some may find class very granular ( and as such will consider a class as adhering to SRP ), while others may find it not granular enough?

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  • Best Option for Creating A Small Church Website

    - by Jim
    I've been asked to create a website for a small church. Their prior site was hosted on geocities which is no longer. They are not looking for anything robust, just an informational site with a calendar and maybe a contact form. The church would also like to be able to administer the site with little technical know-how. Cost is also an issue. Given these requirements, something like sites.google.com seems like a good option. However, my main concern is that Sites will suffer the same fate as geocities. It is definitely not a flagship Google product. Are there other good alternatives that fit the requirements?

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  • django/python: is one view that handles two sibling models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. The view alters its behaviour based on input parameter action (better name would be mode), which can be of value "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate (but almost the same) logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Image, rel_model_tag, rel_object_id, mode) def video_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Video, rel_model_tag, rel_object_id, mode) def media_list(request, model, rel_model_tag, rel_object_id, mode): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['event'] = rel_object_id elif rel_model == Member: filter_params['members'] = rel_object_id elif rel_model == Crag: filter_params['crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if mode == 'edit': return media_edit_list(request, model, rel_model_tag, rel_object_id, context) return media_view_list(request, model, rel_model_tag, rel_object_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_edit_record = get_image_edit_record else: get_media_edit_record = get_video_edit_record media_list = [get_media_edit_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_edit_record(context['star_media'], rel_model_tag, rel_object_id) else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) def get_image_edit_record(image, rel_model_tag, rel_object_id): record = { 'url': image.image.url, 'name': image.title or image.filename, 'type': mimetypes.guess_type(image.image.path)[0] or 'image/png', 'thumbnailUrl': image.thumbnail_2.url, 'size': image.image.size, 'id': image.id, 'media_id': image.media_ptr.id, 'starUrl':reverse('image-star', kwargs={'image_id': image.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record def get_video_edit_record(video, rel_model_tag, rel_object_id): record = { 'url': video.embed_url, 'name': video.title or video.url, 'type': None, 'thumbnailUrl': video.thumbnail_2.url, 'size': None, 'id': video.id, 'media_id': video.media_ptr.id, 'starUrl': reverse('video-star', kwargs={'video_id': video.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.ForeignKey('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.ForeignKey('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • Is acoustic fingerprinting too broad for one audio file only?

    - by IBG
    We were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acoustic fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • How do I deal with the problems of a fast side-scroller?

    - by Ska
    I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player: Elements are not distinguishable, like power-ups from bullets, etc I start to feel dizzy and uncomfortable There isn't enough time to see what's coming How can I sort this out? Do I use less details in all the grahpics? Tiny Wings has the same horizontal movement speed as in my game but it doesn't suffer from these problems. Are there any other really fast side-scrollers I could take as a reference?

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  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

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  • Would this be considered Single Tenant or Multi-Tenant?

    - by Amy Anuszewski
    I'm sorry for this dumb, basic vocabulary question, but I've managed to confuse myself. As a company, we lease a managed server from a provider. In that sense, our server is a single tenant server. On this server, we have multiple customer databases. Each customer has its own database. We have been asked by a customer if we are a single tenant or a multi-tenant solution. From our perspective, we are the sole tenant of the server. But, what is the correct answer to the customer?

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