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  • jQuery Accordion: IE animation issues

    - by Nathan Long
    Update I am making this a community wiki, for three reasons: I don't feel like I got a definitive answer, but I have long since stopped needing an answer, because I rolled my own accordion function this question gets tons of views, so clearly lots of people are still interested So if anybody wants to change/clarify this question and make it a definitive guide, be my guest. I'm working on a page using jQuery's accordion UI element. I modeled my HTML on that example, except that inside the <li> elements, I have some unordered lists of links. Like this: $(document).ready(function() { $(".ui-accordion-container").accordion( {active: "a.default", alwaysOpen: true, autoHeight: false} ); }); <ul class="ui-accordion-container"> <li> <!-- Start accordion section --> <a href='#' class="accordion-label">A Group of Links</a> <ul class="linklist"> <li><a href="http://example.com">Example Link</a></li> <li><a href="http://example.com">Example Link</a></li> </ul> <!--and of course there's another group --> Problem: IE Animation stinks Although IE7 animates the documentation's example accordion menu just fine, it has problems with mine. Specifically, one accordion menu on the page moves jerkily and has flashes of content. I know that it's not a CSS issue because the same thing happens if I don't include my CSS files. The other accordion menu on the page opens the first section you click and, after that, won't open any of them. Both of these problems are IE-specific, and both go away if I use the option animated: false. But I'd like to keep the default slide animation, since it helps the user understand what the menu is doing. Is there another way?

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Total Order between !different! volatile variables?

    - by andreas
    Hi all, Consider the following Java code: volatile boolean v1 = false; volatile boolean v2 = false; //Thread A v1 = true; if (v2) System.out.println("v2 was true"); //Thread B v2 = true; if (v1) System.out.println("v1 was true"); If there was a globally visible total order for volatile accesses then at least one println would always be reached. Is that actually guaranteed by the Java Standard? Or is an execution like this possible: A: v1 = true; B: v2 = true; A: read v2 = false; B: read v1 = false; A: v2 = true becomes visible (after the if) B: v1 = true becomes visible (after the if) I could only find statements about accesses to the same volatile variable in the Standard (but I might be missing something). "A write to a volatile variable (§8.3.1.4) v synchronizes-with all subsequent reads of v by any thread (where subsequent is defined according to the synchronization order)." http://java.sun.com/docs/books/jls/third_edition/html/memory.html#17.4.4 Thanks!

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  • Putting a C++ Vector as a Member in a Class that Uses a Memory Pool

    - by Deep-B
    Hey, I've been writing a multi-threaded DLL for database access using ADO/ODBC for use with a legacy application. I need to keep multiple database connections for each thread, so I've put the ADO objects for each connection in an object and thinking of keeping an array of them inside a custom threadInfo object. Obviously a vector would serve better here - I need to delete/rearrange objects on the go and a vector would simplify that. Problem is, I'm allocating a heap for each thread to avoid heap contention and stuff and allocating all my memory from there. So my question is: how do I make the vector allocate from the thread-specific heap? (Or would it know internally to allocate memory from the same heap as its wrapper class - sounds unlikely, but I'm not a C++ guy) I've googled a bit and it looks like I might need to write an allocator or something - which looks like so much of work I don't want. Is there any other way? I've heard vector uses placement-new for all its stuff inside, so can overloading operator new be worked into it? My scant knowledge of the insides of C++ doesn't help, seeing as I'm mainly a C programmer (even that - relatively). It's very possible I'm missing something elementary somewhere. If nothing easier comes up - I might just go and do the array thing, but hopefully it won't come to that. I'm using MS-VC++ 6.0 (hey, it's rude to laugh! :-P ). Any/all help will be much appreciated.

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  • When is Facebook Connect supposed to call its delegate methods?

    - by RickiG
    Hi The Facebook connect code is eluding me a bit. I have no problem doing a login, and a wall post, however, I simply can not figure out how the delegate methods for the FBDialog andFBStreamDialog is supposed to work. - (void)postToWall { FBStreamDialog *dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Enter your message:"; dialog.attachment = [NSString stringWithFormat:@"JSONpost code"]; [dialog show]; } I adhere to these protocols in my controller: <FBDialogDelegate, FBSessionDelegate, FBRequestDelegate> I then implement the two methods: - (void) dialogDidCancel:(FBDialog *)dialog { NSLog(@"Failed"); } - (void) dialogDidSucceed:(FBDialog *)dialog { NSLog(@"Success"); } After I tap "publish" and the postToWall methods is done executing the Facebook "pop up" in the UI is empty, except a small "X" in the top right corner and a "F" (facebook logo) in the top left corner. The UI will stay there until I tap the "X", this results in the dialogDidCancel delegate method being called. The post data is showing up on the Facebook page, everything seems to work. Why is thedialogDidSucceedmethod never called? I need this to release my facebook controller and restore the UI back to where the user was before "starting" FB Connect. Thank You:)

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  • How to properly close a UDT server in Netty 4

    - by Steffen
    I'm trying to close my UDT server (Netty 4.0.5.Final) with shutDownGracefully() and reopen it on the same port. Unfortunately, I always get the socket exception below although it waits until the future has completed. I also added the socket option SO_REUSEADDR. What is the proper way to do this? Exception in thread "main" com.barchart.udt.ExceptionUDT: UDT Error : 5011 : another socket is already listening on the same UDP port : listen0:listen [id: 0x323d3939] at com.barchart.udt.SocketUDT.listen0(Native Method) at com.barchart.udt.SocketUDT.listen(SocketUDT.java:1136) at com.barchart.udt.net.NetServerSocketUDT.bind(NetServerSocketUDT.java:66) at io.netty.channel.udt.nio.NioUdtAcceptorChannel.doBind(NioUdtAcceptorChannel.java:71) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:471) at io.netty.channel.DefaultChannelPipeline$HeadHandler.bind(DefaultChannelPipeline.java:1006) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.ChannelDuplexHandler.bind(ChannelDuplexHandler.java:38) at io.netty.handler.logging.LoggingHandler.bind(LoggingHandler.java:254) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:848) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:193) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:321) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:366) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) at java.lang.Thread.run(Thread.java:724) A small test program demonstration the problem: public class MsgEchoServer { public static class MsgEchoServerHandler extends ChannelInboundHandlerAdapter { } public void run() throws Exception { final ThreadFactory acceptFactory = new UtilThreadFactory("accept"); final ThreadFactory connectFactory = new UtilThreadFactory("connect"); final NioEventLoopGroup acceptGroup = new NioEventLoopGroup(1, acceptFactory, NioUdtProvider.MESSAGE_PROVIDER); final NioEventLoopGroup connectGroup = new NioEventLoopGroup(1, connectFactory, NioUdtProvider.MESSAGE_PROVIDER); try { final ServerBootstrap boot = new ServerBootstrap(); boot.group(acceptGroup, connectGroup) .channelFactory(NioUdtProvider.MESSAGE_ACCEPTOR) .option(ChannelOption.SO_BACKLOG, 10) .option(ChannelOption.SO_REUSEADDR, true) .handler(new LoggingHandler(LogLevel.INFO)) .childHandler(new ChannelInitializer<UdtChannel>() { @Override public void initChannel(final UdtChannel ch) throws Exception { ch.pipeline().addLast(new MsgEchoServerHandler()); } }); final ChannelFuture future = boot.bind(1234).sync(); } finally { acceptGroup.shutdownGracefully().syncUninterruptibly(); connectGroup.shutdownGracefully().syncUninterruptibly(); } new MsgEchoServer().run(); } public static void main(final String[] args) throws Exception { new MsgEchoServer().run(); } }

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  • multithreading issue

    - by vbNewbie
    I have written a multithreaded crawler and the process is simply creating threads and having them access a list of urls to crawl. They then access the urls and parse the html content. All this seems to work fine. Now when I need to write to tables in a database is when I experience issues. I have 2 declared arraylists that will contain the content each thread parse. The first arraylist is simply the rss feed links and the other arraylist contains the different posts. I then use a for each loop to iterate one while sequentially incrementing the other and writing to the database. My problem is that each time a new thread accesses one of the lists the content is changed and this affects the iteration. I tried using nested loops but it did not work before and this works fine using a single thread.I hope this makes sense. Here is my code: SyncLock dlock For Each l As String In links finallinks.Add(l) Next End SyncLock SyncLock dlock For Each p As String In posts finalposts.Add(p) Next End SyncLock ... Dim i As Integer = 0 SyncLock dlock For Each rsslink As String In finallinks postlink = finalposts.Item(i) i = i + 1 finallinks and finalposts are the two arraylists. I did not include the rest of the code which shows the threads working but this is the essential part where my error occurs which is basically here postlink = finalposts.Item(i) i = i + 1 ERROR: index was out of range. Must be non-negative and less than the size of the collection Is there an alternative?

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  • Set Property Value on Master Page from Content Page

    - by Merk
    Hello, I tried following the advice posted here: http://stackoverflow.com/questions/1071920/set-property-value-on-master-page-from-content-page. Specifically the last post about creating a class. However, visual studio keeps giving me an error on my default.aspx.cs page when i try to set the value: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : BasePage { protected override int NavHighlight { get { return new{0} ; } } protected void Page_Load(object sender, EventArgs e) { } } It throws an error on new, the error being: cannot inplicity convert anonymoustype#1 to int Can someone tell me what i might have done wrong here? Here's what my class looks like: using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for BasePage /// </summary> public abstract class BasePage : System.Web.UI.Page { protected abstract int NavHighlight { get; } protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (this.Master != null) { //value assignment } } public BasePage() { // // TODO: Add constructor logic here // } } Thanks.

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  • Quartz.Net scheduler works locally but not on remote host

    - by Glinkot
    Hi. I have a timed quartz.net job working fine on my dev machine, but once deployed to a remote server it is not triggering. I believe the job is scheduled ok, because if I postback, it tells me the job already exists (I normally check for postback however). The email code definitely works, as the 'button1_click' event sends emails successfully. I understand I have full or medium trust on the remove server. My host says they don't apply restrictions that they know of which would affect it. Any other things I need to do to get it running? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Quartz; using Quartz.Impl; using Quartz.Core; using Aspose.Network.Mail; using Aspose.Network; using Aspose.Network.Mime; using System.Text; namespace QuartzTestASP { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { ISchedulerFactory schedFact = new StdSchedulerFactory(); IScheduler sched = schedFact.GetScheduler(); JobDetail jobDetail = new JobDetail("testJob2", null, typeof(testJob)); //Trigger trigger = TriggerUtils.MakeMinutelyTrigger(1, 3); Trigger trigger = TriggerUtils.MakeSecondlyTrigger(10, 5); trigger.StartTimeUtc = DateTime.UtcNow; trigger.Name = "TriggertheTest"; sched.Start(); sched.ScheduleJob(jobDetail, trigger); } } protected void Button1_Click1(object sender, EventArgs e) { myutil.sendEmail(); } } class testJob : IStatefulJob { public testJob() { } public void Execute(JobExecutionContext context) { myutil.sendEmail(); } } public static class myutil { public static void sendEmail() { // tested code lives here and works fine when called from elsewhere } } }

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  • Creating a QMainWindow from Java using JNI

    - by ebasconp
    Hi everybody: I'm trying to create a Qt main windows from Java using JNI directly and I got a threading error. My code looks like this: Test class: public class Test { public static void main(String... args) { System.out.println(System.getProperty("java.library.path")); TestWindow f = new TestWindow(); f.show(); } } TestWindow class: public class TestWindow { static { System.loadLibrary("mylib"); } public native void show(); } C++ impl: void JNICALL Java_testpackage_TestWindow_show (JNIEnv *, jobject) { int c = 0; char** a = NULL; QApplication* app = new QApplication(c, a); QMainWindow* mw = new QMainWindow(); mw->setWindowTitle("Hello"); mw->setGeometry(150, 150, 400, 300); mw->show(); QApplication::exec(); } and I get my window painted but frozen (it does not receive any event) and the following error message when instantiating the QMainWindow object: QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread I know all the UI operations must done in the UI thread but in my example I created the QApplication in the only thread I have running, so, everything should work properly. I did some tests executing the code of my "show" method from a QMetaObject::invokeMethod stuff using Qt::QueuedConnection but nothing works properly. I know I could use Jambi... but I know that it could be done natively too and that is what I want to do :) Any ideas on this? Thanks in advance! Ernesto

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  • pthread with unique struct as parameter C

    - by sergiobuj
    Hi, i have this piece of code that is giving me trouble. I know all the threads are reading the same struct. But i have no idea how to fix this. #include <pthread.h> #include <stdio.h> #include <stdlib.h> typedef struct { int a,b; } s_param; void * threadfunc(void *parm) { s_param *param2 = parm; printf("ID:%d and v:%d\n",param2->a,param2->b); pthread_exit(NULL); } int main(int argc, char **argv) { pthread_t thread[3]; int rc=0,i; void * status; for(i=0; i<3 ; ++i){ s_param param; param.b=10; param.a=i; rc = pthread_create(&thread[i], NULL, threadfunc, &param ); // !!!! if(rc){ exit(1); } } for(i=0; i<3 ; ++i){ pthread_join(thread[i],&status); } return 0; } output: ID:2 and v:10 ID:2 and v:10 ID:2 and v:10 and what i need: ID:0 and v:10 ID:1 and v:10 ID:2 and v:10 Thank you.

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  • XMPP4R Callbacks dont seem to work

    - by Sid
    Im using xmpp4r and trying to get the hang of a basic chat feature that I wish to implement later in my Rails app. My fundamentals on Ruby Threads is still a bit shaky so I would appreciate any help on this. Though I register the callback i dont get a response from my gmail account. I am able to send a message but my ruby program terminates. In order to prevent it from terminating I tried to stop on of the threads in the program but I cant seem to get it working. require 'rubygems' require "xmpp4r/client" require "xmpp4r/roster" include Jabber def connect client = Client.new(JID::new("[email protected]")) client.connect client.auth("test") client.send(Presence.new.set_type(:available)) client end def create_message(message, to_email) msg = Jabber::Message::new(to_email, message) msg.type = :chat msg end def subscribe(email_id) pres = Presence.new.set_type(:subscribe).set_to(email_id) pres end client = connect roster = Roster::Helper.new(client) roster.add_subscription_request_callback do |item,pres| roster.accept_subscription(pres.from) end def create_callback(client) $t4= Thread.new do client.add_message_callback do |m| puts m.body puts "................................Callback working" end end end puts "Client has connected" msg = create_message("Welcome to the winter of my discontent", "[email protected]") client.send(msg) create_callback(client) def check(client) $t3 = Thread.new do loop do puts "t3 still running........." Thread.current.stop $t4.join end end end check(client)

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  • Displaying progressbar using threading in win 32 applicaition!

    - by kiddo
    In my application I have a simple module were I will read files for some process that will take few seconds..so I thought of displaying a progress bar(using worker thread) while the files are in progress.I have created a thread (code shown below) and also I designed a dialog window with progress control.I used the function MyThreadFunction below to display the progressbar but it just shows only one time and disappears,I am not sure how to make it work.I tried my best inspite of the fact that I am new to threading. reading files void ReadMyFiles() { for(int i = 0; i < fileCount ; fileCount++) { CWinThread* myThread = AfxBeginThread((AFX_THREADPROC)MyThreadFunction,NULL); tempState = *(checkState + index); if(tempCheckState == NOCHECKBOX) { //my operations } else//CHECKED or UNCHECKED { //myoperation } myThread->PostThreadMessage(WM_QUIT,NULL,NULL); } } thread functions UINT MyThreadFunction(LPARAM lparam) { HWND dialogWnd = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND pBarWnd = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogWnd,(HMENU)IDD_PROGRESS,NULL,NULL); MSG msg; PostMessage( pBarWnd, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); PostMessage(pBarWnd,PBM_SETPOS,0,0); while(PeekMessage(&msg,NULL,NULL,NULL,PM_NOREMOVE)) { if(msg.message == WM_QUIT) { DestroyWindow(dialogWnd); return 1; } AfxGetThread()->PumpMessage(); Sleep(40); } return 1; }

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  • Lightweight alternative to Manual/AutoResetEvent in C#

    - by sweetlilmre
    Hi, I have written what I hope is a lightweight alternative to using the ManualResetEvent and AutoResetEvent classes in C#/.NET. The reasoning behind this was to have Event like functionality without the weight of using a kernel locking object. Although the code seems to work well in both testing and production, getting this kind of thing right for all possibilities can be a fraught undertaking and I would humbly request any constructive comments and or criticism from the StackOverflow crowd on this. Hopefully (after review) this will be useful to others. Usage should be similar to the Manual/AutoResetEvent classes with Notify() used for Set(). Here goes: using System; using System.Threading; public class Signal { private readonly object _lock = new object(); private readonly bool _autoResetSignal; private bool _notified; public Signal() : this(false, false) { } public Signal(bool initialState, bool autoReset) { _autoResetSignal = autoReset; _notified = initialState; } public virtual void Notify() { lock (_lock) { // first time? if (!_notified) { // set the flag _notified = true; // unblock a thread which is waiting on this signal Monitor.Pulse(_lock); } } } public void Wait() { Wait(Timeout.Infinite); } public virtual bool Wait(int milliseconds) { lock (_lock) { bool ret = true; // this check needs to be inside the lock otherwise you can get nailed // with a race condition where the notify thread sets the flag AFTER // the waiting thread has checked it and acquires the lock and does the // pulse before the Monitor.Wait below - when this happens the caller // will wait forever as he "just missed" the only pulse which is ever // going to happen if (!_notified) { ret = Monitor.Wait(_lock, milliseconds); } if (_autoResetSignal) { _notified = false; } return (ret); } } }

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  • System.Threading.ThreadstateException

    - by Yasindu
    Hi, I'm developing an adding for office powerpoint application. I'm trying to display a description of the object(Customized object) currently dropped on the powerpoint slide in design mode(Design mode of the powerpoint). When i click on my addin the related object description will be displayed on a tabbed window as the first tabpage. There is a button on the tab page, and when i click on it i need the description to get copied to windows clipboard. I tried this using clipboardclass it throws the following exception, System.Threading.ThreadstateException {"Current thread must be set to single thread apartment (STA) mode before OLE calls can be made. Ensure that your Main function has STAThreadAttribute marked on it."} Code for clipboard: Clipboard.Clear() Clipboard.SetText(lblObjectID.Text) I searched the net for a solution and got couple of answers like, 1. Put [STAThread] in the main function 2. Thread.CurrentThread.SetApartmentState(ApartmentState.STA) Immediately before your call to SetDataObject. But I'm not sure where to put the 1st one and the 2nd option didn't work. Can anyone help me please. Thanks.

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  • Threading Practice with Polling.

    - by Stacey
    I have a C# application that has to constantly read from a program; sometimes there is a chance it will not find what it needs, which will throw an exception. This is a limitation of the program it has to read from. This frequently causes the program to lock up as it tries to poll. So I solved it by spawning the 'polling' off into a separate thread. However watching the debugger, the thread is created and destroyed each time. I am uncertain if this is typical or not; but my question is, is this good practice, or am I using the threading for the wrong purpose? ProgramReader { static Thread oThread; public static void Read( Program program ) { // check to see if the program exists if ( false ) oThread = new ThreadStart(program.Poll); if(oThread != null || !oThread.IsAlive ) oThread.Start(); } } This is my general pseudocode. It runs every 10 seconds or so. Is this a huge hit to performance? The operation it performs is relatively small and lightweight; just repetitive.

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  • Returning large collections from WCF Serivce

    - by Nate Bross
    I'm trying to determine the best approach for building a WCF Service, and the area I'm struggling with most is returning lists of objects. The built-in maxMessageSize of 64k seems pretty high, and I really don't want to bump it up (quick googling finds 100s of places bumping the maxMessageSize up to multi-gigabyte range which seems foolish). But, when I'm returning a collection of objects (~150 items) I am exceeding the default 64k. I'm almost to the point of returning my own class which inherits IEnumerable and has properties for hasNext, hasPrevious and PageSize so that I can implement paging on the client side -- this seems like alot of code. The other option is to jackup the maxMessageSize and hope for the best, but that feels wrong. All other aspects of my service are working great, its just returning large collectiosn where I'm having issues. For background, there are two types of consumers of this service, UI applications which will be primarly web and/or wpf applications, and data processing applications, .NET console apps, and maybe some other non-UI apps. For the UI applications, I would like to keep them responsive and keep the messageSize low, on the console apps it doesn't matter as much as they are just pulling data down to do processing and push it back up to the service.

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  • Silverlight 3 data-binding child property doesn't update

    - by sonofpirate
    I have a Silverlight control that has my root ViewModel object as it's data source. The ViewModel exposes a list of Cards as well as a SelectedCard property which is bound to a drop-down list at the top of the view. I then have a form of sorts at the bottom that displays the properties of the SelectedCard. My XAML appears as (reduced for simplicity): <StackPanel Orientation="Vertical"> <ComboBox DisplayMemberPath="Name" ItemsSource="{Binding Path=Cards}" SelectedItem="{Binding Path=SelectedCard, Mode=TwoWay}" /> <TextBlock Text="{Binding Path=SelectedCard.Name}" /> <ListBox DisplayMemberPath="Name" ItemsSource="{Binding Path=SelectedCard.PendingTransactions}" /> </StackPanel> I would expect the TextBlock and ListBox to update whenever I select a new item in the ComboBox, but this is not the case. I'm sure it has to do with the fact that the TextBlock and ListBox are actually bound to properties of the SelectedCard so it is listening for property change notifications for the properties on that object. But, I would have thought that data-binding would be smart enough to recognize that the parent object in the binding expression had changed and update the entire binding. It bears noting that the PendingTransactions property (bound to the ListBox) is lazy-loaded. So, the first time I select an item in the ComboBox, I do make the async call and load the list and the UI updates to display the information corresponding to the selected item. However, when I reselect an item, the UI doesn't change! For example, if my original list contains three cards, I select the first card by default. Data-binding does attempt to access the PendingTransactions property on that Card object and updates the ListBox correctly. If I select the second card in the list, the same thing happens and I get the list of PendingTransactions for that card displayed. But, if I select the first card again, nothing changes in my UI! Setting a breakpoint, I am able to confirm that the SelectedCard property is being updated correctly. How can I make this work???

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  • How to show the progressbar using threading functionality in win32?

    - by kiddo
    In my application I have a simple module were I will read files for some process that will take few seconds..so I thought of displaying a progress bar(using worker thread) while the files are in progress.I have created a thread (code shown below) and also I designed a dialog window with progress control.I used the function MyThreadFunction below to display the progressbar but it just shows only one time and disappears,I am not sure how to make it work.I tried my best inspite of the fact that I am new to threading.Please help me with this friends. reading files void ReadMyFiles() { for(int i = 0; i < fileCount ; fileCount++) { CWinThread* myThread = AfxBeginThread((AFX_THREADPROC)MyThreadFunction,NULL); tempState = *(checkState + index); if(tempCheckState == NOCHECKBOX) { //my operations } else//CHECKED or UNCHECKED { //myoperation } myThread->PostThreadMessage(WM_QUIT,NULL,NULL); } } thread functions UINT MyThreadFunction(LPARAM lparam) { HWND dialogWnd = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND pBarWnd = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogWnd,(HMENU)IDD_PROGRESS,NULL,NULL); MSG msg; PostMessage( pBarWnd, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); PostMessage(pBarWnd,PBM_SETPOS,0,0); while(PeekMessage(&msg,NULL,NULL,NULL,PM_NOREMOVE)) { if(msg.message == WM_QUIT) { DestroyWindow(dialogWnd); return 1; } AfxGetThread()->PumpMessage(); Sleep(40); } return 1; }

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • ASP.NET auto-generate aspx.designer.cs turn off?

    - by Joris
    Hey all, As I'm working on a asp.net/c# project, I'm confronted with the foobar.aspx.designer.cs that auto generates it's content. eg, when I'm changing the code/designer, the designer.cs automatically updates it's content. As I'm bit of a control-dude, I'd like to maintain the code myself. I'm not happy with the overkill of comments I don't need. Like: /// <summary> /// Form1 control. /// </summary> /// <remarks> /// Auto-generated field. /// To modify move field declaration from designer file to code-behind file. /// </remarks> protected global::System.Web.UI.HtmlControls.HtmlForm Form1; While I'd like to see the following: protected global::System.Web.UI.HtmlControls.HtmlForm Form1; protected global::System.Web.UI.WebControls.Button Button3; etc, etc (don't mind the naming, ofcourse I'd give it some distinguishing nameing) How to fix this? I checked google on this one, but couldn't find an answer so quickly...

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  • Deployment problems of asp.net 3.5 in iis 5.1

    - by peter
    i have microsoft.net 3.5 application and have IIS5.1,,for deploying website do i need to do any thing aother than this 1.In IIS i created virtual directory named SPA and i browsed in to the location where my project is lacated and i added entire project file there( Do i need to add only bin file and login page or i need to add all pages???) 2.In asp.net folder i selected tab version 2.0,, 3.when i browsed i can see all pages when i click login.aspx i am getting this error [SqlException (0x80131904): User does not have permission to perform this action.] System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) +821651 System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) +186 System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) +1932 System.Data.SqlClient.SqlInternalConnectionTds.CompleteLogin(Boolean enlistOK) +33 System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, Boolean ignoreSniOpenTimeout, Int64 timerExpire, SqlConnection owningObject) +172 System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(String host, String newPassword, Boolean redirectedUserInstance, SqlConnection owningObject, SqlConnectionString connectionOptions, Int64 timerStart) +381 System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(SqlConnection owningObject, SqlConnectionString connectionOptions, String newPassword, Boolean redirectedUserInstance) +181 System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, Object providerInfo, String newPassword, SqlConnection owningObject, Boolean redirectedUserInstance) +173 System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection) +133 System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnection owningConnection, DbConnectionPool pool, DbConnectionOptions options) +30 System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject) +424 System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject) +66 System.Data.ProviderBase.DbConnectionPool.GetConnection(DbConnection owningObject) +494 System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection) +82 System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) +105 System.Data.SqlClient.SqlConnection.Open() +111 ChatTool.LoginForm.Page_Load(Object sender, EventArgs e) in D:\Chat tool_Ameya\ProjectCode\Unisys Project Testing\Unisys Project\Login.aspx.cs:25 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +15 System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +33 System.Web.UI.Control.OnLoad(EventArgs e) +99 System.Web.UI.Control.LoadRecursive() +47 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1436

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  • BackgroundWorker and instance variables

    - by Alastair Pitts
    One thing that's always confused me is how a BackgroundWorker seems to have thread-safe access to the instance variables of the surrounding class. Given a basic class: public class BackgroundProcessor { public List<int> Items { get; private set; } public BackgroundProcessor(IEnumerable<int> items) { Items = new List<int>(items); } public void DoWork() { BackgroundWorker worker = new BackgroundWorker(); worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(worker_RunWorkerCompleted); worker.DoWork += new DoWorkEventHandler(worker_DoWork); worker.RunWorkerAsync(); } void worker_DoWork(object sender, DoWorkEventArgs e) { var processor = new ProcessingClass(); processor.Process(this.Points); //Accessing the instance variable } void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { //Stuff goes here } } Am I erroneous in my assumption the the call to processor.Process(this.Points); is a thread-safe call? How don't I get a cross-thread access violation? I'm sure it's obvious, but it always has confused me.

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  • C++ Multiple inheritance with interfaces?

    - by umanga
    Greetings all, I come from Java background and I am having difficulty with multiple inheritance. I have an interface called IView which has init() method.I want to derive a new class called PlaneViewer implementing above interface and extend another class. (QWidget). My implementation is as: IViwer.h (only Header file , no CPP file) : #ifndef IVIEWER_H_ #define IVIEWER_H_ class IViewer { public: //IViewer(); ///virtual //~IViewer(); virtual void init()=0; }; #endif /* IVIEWER_H_ */ My derived class. PlaneViewer.h #ifndef PLANEVIEWER_H #define PLANEVIEWER_H #include <QtGui/QWidget> #include "ui_planeviewer.h" #include "IViewer.h" class PlaneViewer : public QWidget , public IViewer { Q_OBJECT public: PlaneViewer(QWidget *parent = 0); ~PlaneViewer(); void init(); //do I have to define here also ? private: Ui::PlaneViewerClass ui; }; #endif // PLANEVIEWER_H PlaneViewer.cpp #include "planeviewer.h" PlaneViewer::PlaneViewer(QWidget *parent) : QWidget(parent) { ui.setupUi(this); } PlaneViewer::~PlaneViewer() { } void PlaneViewer::init(){ } My questions are: Is it necessary to declare method init() in PlaneViewer interface also , because it is already defined in IView? 2.I cannot complie above code ,give error : PlaneViewer]+0x28): undefined reference to `typeinfo for IViewer' collect2: ld returned 1 exit status Do I have to have implementation for IView in CPP file?

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  • crash log in device

    - by seenu
    I need help to understand the crash log. The app works fine on my simulator but it crashes in device. my simulator is run with:-iPhone Simulator 225, iPhone OS 4.1 (iPhone 4/8B5091b) this is my device crash log:- Incident Identifier: CD0E8B93-5CF9-402C-9787-4B175C51A690 CrashReporter Key: 1961913be3204fe8cb5a39c1e00ac0f03a452876 Hardware Model: iPhone1,2 Process: My Game[1115] Path: /var/mobile/Applications/2968E5FB-96DD-443D-B386-D68F08E9345E/My Game.app/My Game Identifier: My Game Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-12-29 23:39:15.753 -0500 OS Version: **iPhone OS 4.2.1 (8C148)** Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x35de3ad0 0x35d5a000 + 563920 1 libSystem.B.dylib 0x35de3abe 0x35d5a000 + 563902 2 libSystem.B.dylib 0x35de3ab2 0x35d5a000 + 563890 3 libSystem.B.dylib 0x35dfad5e 0x35d5a000 + 658782 4 libstdc++.6.dylib 0x374f2a00 0x3748d000 + 416256 5 libobjc.A.dylib 0x32d9d8d8 0x32d95000 + 35032 6 libstdc++.6.dylib 0x374f0100 0x3748d000 + 405760 7 libstdc++.6.dylib 0x374f0178 0x3748d000 + 405880 8 libstdc++.6.dylib 0x374f02a0 0x3748d000 + 406176 9 libobjc.A.dylib 0x32d9bf28 0x32d95000 + 28456 10 CoreFoundation 0x3759dabc 0x374f9000 + 674492 11 Foundation 0x351a3e6c 0x35151000 + 339564 12 My Game 0x0006325c 0x1000 + 402012 13 My Game 0x00003c98 0x1000 + 11416 14 My Game 0x00062108 0x1000 + 397576 15 My Game 0x00003b08 0x1000 + 11016 16 My Game 0x000074d8 0x1000 + 25816 17 CoreFoundation 0x375466fc 0x374f9000 + 317180 18 CoreFoundation 0x375465d6 0x374f9000 + 316886 19 My Game 0x0005c818 0x1000 + 374808 20 My Game 0x000596a4 0x1000 + 362148 21 CoreFoundation 0x37542a3c 0x374f9000 + 301628 22 My Game 0x000b692c 0x1000 + 743724 23 My Game 0x000b7550 0x1000 + 746832 24 My Game 0x000c2a7c 0x1000 + 793212 25 UIKit 0x358f4ea8 0x358d3000 + 138920 26 UIKit 0x358f44dc 0x358d3000 + 136412 27 UIKit 0x358d7c94 0x358d3000 + 19604 28 UIKit 0x358d73ac 0x358d3000 + 17324 29 GraphicsServices 0x33e77c80 0x33e72000 + 23680 30 CoreFoundation 0x3752f5c4 0x374f9000 + 222660 31 CoreFoundation 0x3752f582 0x374f9000 + 222594 32 CoreFoundation 0x3752182e 0x374f9000 + 165934 33 CoreFoundation 0x37521504 0x374f9000 + 165124 34 CoreFoundation 0x37521412 0x374f9000 + 164882 35 GraphicsServices 0x33e76d1c 0x33e72000 + 19740 36 UIKit 0x3591d574 0x358d3000 + 304500 37 UIKit 0x3591a550 0x358d3000 + 292176 38 My Game 0x000030a4 0x1000 + 8356 39 My Game 0x00003010 0x1000 + 8208 Thread 1: 0 libSystem.B.dylib 0x35d8f974 0x35d5a000 + 219508 1 libSystem.B.dylib 0x35e5e2fc 0x35d5a000 + 1065724 2 libSystem.B.dylib 0x35e5dd68 0x35d5a000 + 1064296 3 libSystem.B.dylib 0x35e5d788 0x35d5a000 + 1062792 4 libSystem.B.dylib 0x35de6970 0x35d5a000 + 575856 5 libSystem.B.dylib 0x35ddd2fc 0x35d5a000 + 537340 Thread 2: 0 libSystem.B.dylib 0x35d5b3b0 0x35d5a000 + 5040 1 libSystem.B.dylib 0x35d5d894 0x35d5a000 + 14484 2 CoreFoundation 0x37521f7c 0x374f9000 + 167804 3 CoreFoundation 0x37521780 0x374f9000 + 165760 4 CoreFoundation 0x37521504 0x374f9000 + 165124 5 CoreFoundation 0x37521412 0x374f9000 + 164882 6 WebCore 0x3318bd14 0x33070000 + 1162516 7 libSystem.B.dylib 0x35de5b44 0x35d5a000 + 572228 8 libSystem.B.dylib 0x35dd77a4 0x35d5a000 + 513956 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e74f308 r4: 0x00000006 r5: 0x00238cfc r6: 0x00238ff0 r7: 0x2fdfdd2c r8: 0x3eba21b8 r9: 0x0000000a r10: 0x3eba21bc r11: 0x0022fb00 ip: 0x00000025 sp: 0x2fdfdd2c lr: 0x35de3ac5 pc: 0x35de3ad0 cpsr: 0x000a0010 Binary Images: 0x1000 - 0xebfff +My Gamearmv6 <15bbbead83159dac341a987c660d2b28> /var/mobile/Applications/2968E5FB-96DD-443D-B386-D68F08E9345E/My Game.app/My Game 0x1f8000 - 0x1f9fff dns.so armv6 <88b569311cca4a9593b2d670051860d1> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe29fff dyld armv6 <617f6daf4103547c47a8407a2e0b90de> /usr/lib/dyld 0x30229000 - 0x30268fff MBXGLEngine armv6 <9d60c44b1ddc55387a0cb77f90660b37> /System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine 0x3027c000 - 0x3027efff IOMobileFramebuffer armv6 <f42bbbf67195a7b98d67ad021bba4784> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x3027f000 - 0x3038dfff CFNetwork armv6 <d6eeee83216ee9c553134f069f37cbc2> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x303ef000 - 0x303f4fff CaptiveNetwork armv6 <f41df4b358b77b29ff85e0eaea88ee1d> /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork 0x303f5000 - 0x30444fff Security armv6 <cf625b4dc7ea928891313444ef64a7cb> /System/Library/Frameworks/Security.framework/Security 0x30445000 - 0x3055cfff libicucore.A.dylib armv6 <8968ff3f62d7780bb1bd75026a7628d0> /usr/lib/libicucore.A.dylib 0x3055d000 - 0x30561fff ApplePushService armv6 <0560b630d26e261e205fc58942e1885c> /System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0x3059d000 - 0x305a8fff MobileWiFi armv6 <c7532e63e083a1dd2a0ef7352b85749d> /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 0x305aa000 - 0x30612fff libvDSP.dylib armv6 <9d264733fc675943c082bd3b9b567b59> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x30613000 - 0x3064dfff MobileCoreServices armv6 <beb473ce80390554bb4af21554522286> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x3065c000 - 0x3066efff libbsm.0.dylib armv6 <51e7bb18da9afa44a33e54e42fbd0707> /usr/lib/libbsm.0.dylib 0x3066f000 - 0x306c6fff CoreMedia armv6 <cd5e9398c161f129146931e888e1c92e> /System/Library/Frameworks/CoreMedia.framework/CoreMedia 0x306f0000 - 0x306fefff libz.1.dylib armv6 <84592e96bae1a661374b0f9a5d03a3a0> /usr/lib/libz.1.dylib 0x306ff000 - 0x30729fff PrintKit armv6 <74f9710fa01a33b5bb04c4aeabd6be7d> /System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x3072e000 - 0x307d0fff AVFoundation armv6 <da9d96f32791f51ecb439c5eaeeff59a> /System/Library/Frameworks/AVFoundation.framework/AVFoundation 0x307d7000 - 0x3082afff IOKit armv6 <20da5e822f21a8d0a7c5b3e149330efd> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x30831000 - 0x3083bfff AccountSettings armv6 <eca67ab04f724e1fa7c6406c88e75433> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x30a04000 - 0x30aa3fff ProofReader armv6 <2734920b62f174c17aeeb15f371615ef> /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x30ad6000 - 0x30b1afff AddressBook armv6 <1f30c3370dad27331a491ba4b190813c> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x30b3d000 - 0x30b9cfff CoreAudio armv6 <ccc4bace0d6eca79a32ed84d566f72e9> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x32d7d000 - 0x32d89fff libkxld.dylib armv6 <f74f359de7bbe3ccdc37fa6f332aebf4> /usr/lib/system/libkxld.dylib 0x32d95000 - 0x32e5cfff libobjc.A.dylib armv6 <429841269f8bcecd4ba3264a8725dad6> /usr/lib/libobjc.A.dylib 0x32e5d000 - 0x32ecdfff libsqlite3.dylib armv6 <87b9bb47687902d9120d03d1da9eb9fc> /usr/lib/libsqlite3.dylib 0x32f0c000 - 0x32f1ffff libmis.dylib armv6 <dba9c086b49bd9540930ff27211570d6> /usr/lib/libmis.dylib 0x33055000 - 0x33061fff SpringBoardServices armv6 <fd0c472436b3306f5b56118c93c8a423> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x33062000 - 0x3306ffff MobileBluetooth armv6 <2b68516e1321011a4efbee2947d463c6> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x33070000 - 0x338bffff WebCore armv6 <aa3b6827f051da7a3494c9bee4ebe290> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x33ab4000 - 0x33ab4fff Accelerate armv6 <cdde24a7ad004b2b2e600cd4f3ac5eb7> /System/Library/Frameworks/Accelerate.framework/Accelerate 0x33bbc000 - 0x33c0afff CoreText armv6 <16c9582fdffb598178287c6ce9fd6897> /System/Library/Frameworks/CoreText.framework/CoreText 0x33c16000 - 0x33d73fff libGLProgrammability.dylib armv6 <aec6b54ffd532bb607aab4acbab679b6> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x33d85000 - 0x33e71fff QuartzCore armv6 <77cd91ff21fe6c58c309f2c82eb95ca5> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x33e72000 - 0x33e81fff GraphicsServices armv6 <af20aba0ec96e7b7c42bb55ac763c784> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x33ead000 - 0x33f6efff ImageIO armv6 <0c1b6f466667ff345f2399d8142a9d10> /System/Library/Frameworks/ImageIO.framework/ImageIO 0x33f78000 - 0x33f79fff CoreSurface armv6 <5e290514380c626e9b0f9f9985b9dc7a> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x34137000 - 0x34156fff EAP8021X armv6 <fa56845b5396c3ebb368c2368331643c> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X 0x343a0000 - 0x343bffff Bom armv6 <f41bef81e23e2bff59155e5ce46762d3> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x343c0000 - 0x344bdfff JavaScriptCore armv6 <3547c92c1efc0522b087e7f10eba7728> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x344be000 - 0x34500fff ManagedConfiguration armv6 <397723a33c19c3487d304d69580acbfc> /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0x34b52000 - 0x34f1ffff libLAPACK.dylib armv6 <0eb734c91165416224b98c943ff6476b> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib 0x34f20000 - 0x35014fff libiconv.2.dylib armv6 <01916d6784f4de8f3746978faae9c5fa> /usr/lib/libiconv.2.dylib 0x35015000 - 0x35022fff CoreVideo armv6 <7b100fd5fdf98db1cd0f0649e7f6f316> /System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x35151000 - 0x35272fff Foundation armv6 <6bdeb19a1fcb93e2930dadb50416f881> /System/Library/Frameworks/Foundation.framework/Foundation 0x3529b000 - 0x352a6fff libbz2.1.0.dylib armv6 <6aa8a4ed0906a495d059ace9125f525d> /usr/lib/libbz2.1.0.dylib 0x352dc000 - 0x35342fff libBLAS.dylib armv6 <11a3677a08175a30df1b3d66d7e0951a> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 0x35406000 - 0x35406fff vecLib armv6 <8f914b3e8a581d49fb21d2c0ff75be03> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x35407000 - 0x3540afff MobileInstallation armv6 <456ed7fe6dd9fcd8e78df425085b1452> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x354be000 - 0x354dcfff OpenAL armv6 <e86dc71ad650db8a13e4785e9c35a4b9> /System/Library/Frameworks/OpenAL.framework/OpenAL 0x35541000 - 0x35547fff MBX2D armv6 <fad4955cab36e0179df6f8f27d365b8f> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x35815000 - 0x3581afff AssetsLibraryServices armv6 <224b3cf992a01814f91481244e3213eb> /System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x3581b000 - 0x35877fff libGLImage.dylib armv6 <7c1049f20c4e64591c09d3ac00c7d3ab> /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 0x358bc000 - 0x358c3fff liblockdown.dylib armv6 <f470dea180ddf23886df75eb256d3888> /usr/lib/liblockdown.dylib 0x358cc000 - 0x358cffff libgcc_s.1.dylib armv6 <bed95ed187350ce27d22ed241ef892ea> /usr/lib/libgcc_s.1.dylib 0x358d3000 - 0x35d4ffff UIKit armv6 <14ec6c926b8bda71b73136f6e1a6ac1b> /System/Library/Frameworks/UIKit.framework/UIKit 0x35d5a000 - 0x35e98fff libSystem.B.dylib armv6 <70571c1e697e2ae7f7a9b1a499453bb6> /usr/lib/libSystem.B.dylib 0x35f7e000 - 0x35fc2fff VideoToolbox armv6 <101dbbcd34cc3231a8be3fd6392556aa> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x35fdb000 - 0x36162fff CoreGraphics armv6 <9a1d72fa9549d83abc1e735ba37a4dc2> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x36179000 - 0x36255fff WebKit armv6 <83da207070be989ba81dba3a83d5206a> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x36269000 - 0x36278fff OpenGLES armv6 <37eda5ddcff210dd321157da35a87a5e> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x363f3000 - 0x363f9fff MobileKeyBag armv6 <2d83bf6a43bab972d77a1a6e0f3b03d2> /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag 0x365db000 - 0x365f9fff libresolv.9.dylib armv6 <9c94634beea733e754dc115737b6e63c> /usr/lib/libresolv.9.dylib 0x36746000 - 0x3683cfff libxml2.2.dylib armv6 <9c44d05cc67f1ebabd795903e581724e> /usr/lib/libxml2.2.dylib 0x3683e000 - 0x36888fff libCGFreetype.A.dylib armv6 <cfc94cfa17958f2f94c9eff208a7dace> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x3694c000 - 0x3694ffff libAccessibility.dylib armv6 <74e0f77cc276a9412be268c795fdcbca> /usr/lib/libAccessibility.dylib 0x36955000 - 0x36a1ffff Celestial armv6 <11172a6ee53bdf067548cd4496bc5fe0> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x36a2d000 - 0x36a30fff CrashReporterSupport armv6 <00bc60f690e6328b64e7a7b718edf45a> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x36a31000 - 0x36a74fff CoreTelephony armv6 <cabbce0fa7630065dc7e7d3ca3bc616c> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x36c1c000 - 0x36c26fff AggregateDictionary armv6 <f7429444c955e4f13c6761d20032ab52> /System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x36c2b000 - 0x36de1fff AudioToolbox armv6 <bb65e8ed531fe5923eb8ac00a7c0d87d> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x36de2000 - 0x36e16fff AppSupport armv6 <783e14db9585fd063c0c2a755cd121b6> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x36e17000 - 0x36e2dfff PersistentConnection armv6 <006723906b8ac250c1681a1821fbe94d> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x37141000 - 0x37184fff SystemConfiguration armv6 <207f362e707871e74a292cfd1ea7893d> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x372aa000 - 0x37477fff MediaToolbox armv6 <21ceabd0e5de17ad4e883c85fcd34d51> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x37478000 - 0x3747dfff IOSurface armv6 <ffd66ca04dfe7d382d6961f0df3839ff> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x3748d000 - 0x374f8fff libstdc++.6.dylib armv6 <eccd1d7183e73587b2c0aa5755a19c39> /usr/lib/libstdc++.6.dylib 0x374f9000 - 0x375e4fff CoreFoundation armv6 <ab0eac0ddd5b4ae1bf8541116e3c0bd1> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x3760a000 - 0x3760bfff DataMigration armv6 <d2de7c0db77278484236669c2cdccabb> /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x37731000 - 0x37736fff libGFXShared.dylib armv6 <bd1c480607cc286288db1ca1aec64180> /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x377f6000 - 0x37817fff libRIP.A.dylib armv6 <22c6da37f3adf325f99c3a0494e04c02> /System/Library/Frameworks/CoreGraphics.fram

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