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  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

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  • Why does my table values return nil when i clearly initialized them?

    - by user3717078
    players = {} function newPlayer(name) players[name]={x = 200, y = 100} --assign each player their x and y coordinates, which is x: 200 and y: 100 end function checkPosition(name?) -- Do i need a parameter? if players[name].x == 200 and players[name].y == 100 then --says players[name].x is a nil value print("good") else print("bad") end end Error: attempt to index ? (a nil value) Current Situation: The code above says players[name].x is a nil value, I would like to know why since i thought i assigned it in the function newPlayer.

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  • Android lifecycle: Fill in data in activity in onStart() or onResume()?

    - by pjv
    Should you get data via a cursor and fill in the data on the screen, such as setting the window title, in onStart() or onResume()? onStart() would seem the logical place because after onStart() the Activity can already be displayed, albeit in the background. Notably I was having a problem with a managed dialog that made me rethink this. If the user rotates the screen while the dialog is still open, onCreateDialog() and onPrepareDialog() are called between onStart() and onResume(). If the dialog needs to be based on the data you need to have the data before onResume(). If I'm correct about onStart() then why does the Notepad example give a bad example by doing it in onResume()? See http://developer.android.com/resources/samples/NotePad/src/com/example/android/notepad/NoteEditor.html NoteEditor.java line 176 (title = mCursor.getString...). Also, what if my Activity launches another Actvity/Dialog that changes the data my cursor is tracking. Even in the simplest case, does that mean that I have to manually update my previous screen (a listener for a dialog in the main activity), or alternatively that I have to register a ContentObserver, since I'm no longer updating the data in onResume() (though I could update it twice of course)? I know it's a basic question but the dialog only recently, to my surprise, made me realize this.

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  • access: creating a grid for a report

    - by every_answer_gets_a_point
    i will be printing the access report. the report will not be printed a regular white people. it will be printed on top of a paper with checkboxes and fields on it. i need those checkboxes and fields to be printed on according to the access data. are there any libraries for access that make this easier? is there a feature that will help to print on specific coordinates?

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • Describe relative angles between points (like driving directions)

    - by aan234g
    I have a list of points with x, y coordinates. I know how to get the distance between points with sqrt(pow($x2 - $x1, 2) + pow($y2 - $y1, 2)) and the angle between points with atan2(y1 - y2, x1 - x2). How can I calculate the relative angle between the points (left, right, straight)? So, if I'm at point 1, what is the relative direction to point 2, then 2 to 3, 3 to 4, etc... Thanks for any help!

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  • Android Mock Location locks GPS on status bar

    - by Mark Manickaraj
    I created an app that uses mock locations to insert GPS coordinates. After removing the test provider via: mLocationManager.clearTestProviderLocation(mocLocationProvider); mLocationManager.removeTestProvider(mocLocationProvider); mLocationManager.removeUpdates(mLocationListener); When I launch google maps for example after exiting the app the GPS location is found and then never goes away. "Location Set By GPS" always remains on the notification bar even though my app is ended. Any ideas?

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  • Adobe AIR canvas dimensions messed up

    - by Nikhil
    I'm messing about with Canvas in Adobe Air. But their seems to be some issue with the mouse coordinates. The more I click towards the right, the difference between the draw position and actual click increases. My code is Wb.canvas.fillRect(evt.clientX-canvasTag.clientX, evt.clientY-canvasTag.clientY, 50, 50);

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  • Touchpad access in Linux

    - by Mike Hordecki
    Hi! The problem is: How to access x,y,z coordinates of my touchpad? Now that SHMConfig is disabled by default, I've found out that, in order to do it, I need to access a file from /dev/input/. Those files are, sadly, readable by root only. Is there any way to access the touchpad while in user-mode?

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  • Splitting a list based on another list values in Mathematica

    - by Max
    In Mathematica I have a list of point coordinates size = 50; points = Table[{RandomInteger[{0, size}], RandomInteger[{0, size}]}, {i, 1, n}]; and a list of cluster indices these points belong to clusterIndices = {1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1}; what is the easiest way to split the points into two separate lists based on the clusterIndices values?

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  • Disable home button in android toddler app?

    - by cmerrell
    I've developed and app that is a slide show of pictures which each play a sound when you tap them. It's like a picture book for ages 2-4. The problem is, since android won't let you capture a home button press and essentially disable it, when parents give the phone to their child to play with unattended (brave parent), the child can inadvertenly exit the app and then make calls or otherwise tweak the phone. There are two other apps that currently have a psuedo fix for this issue. The apps are Toddler Lock and ToddlePhone. I've tried contacting the developers of these apps for some guidance but they haven't been willing to disclose anything, which if fine, but does anyone here have any suggestions? It looks like both of those other apps are acting like a home screen replacement app. When you enable the "childproof mode" on those apps the user is prompted to chose and app for the action and the choices are "Launcher, LauncherPro, etc." plus the toddler app. You then have to make the toddler app the default and voila, the phone is "locked" and can only be "unlocked" using a key combination or touching the four corners of the screen, etc. when you "unlock" the phone. your normal home screen app default restored. You don't even have to make the toddler app the default the next time you enable the "childproof mode". I have read that these two apps have problems with Samsung phones and they can cause an an infinite crash-and-restart-loop that requires a factory reset to fix. Obviously this is not the ideal solution to the problem but it looks like the only one availiable at this point. Does anyone have any ideas on how to implement a "childproof mode"?

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  • Java Container constraints question

    - by llm
    I am using the following: java.awt.Container.add(Component comp, Object constraints) How do I specificy the constraints object? I need to be able to place a component within the container. Oh and my class extends JInternalFrame if this helps... I need to specify coordinates to place the component within the container

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Custom Control in Silverlight ListBox

    - by jaime
    I have a custom control I created from a expression design I created and exported to xaml. I have put in it a bound itemtemplate/datatemplate of a ListBox contorl. It doesn't seem to be rendering more than once and/or it is rendering each item in the same place(kind of like the same x,y coordinates.

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  • Tips on refactoring an Android prototype

    - by Brad
    I have an Android project I've inherited from another developer. The original code was hacked together using a single View and a single Activity. The view class has a State variable that is switched on during input and rendering. Each "screen" is a single bitmap rendered directly onto the screen. There are no layouts used at all. To make things even worse each variable in both the View and Activity classes were all declared public static and would access each other frequently. I've reworked the code so it is now somewhat manageable, but it's still in those original two classes. This is my first decently sized Android app so I'm not completely sure where to go next. From the looks of things, each "screen" should have its own View and Activity. Is this the general practice? If so I need some way to share data between the separate Activities. I've read suggestions to use a Singleton class that holds generic data. Is there any other ways that are more built into the Android framework? Thanks in advance.

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  • Find Upper Right Point of Rotated Rectangle in AS3 (Flex)

    - by coltech
    I have a rectangle of any arbitrary width and height. I know X,Y, width, and height. How do I solve the upper right hand coordinates when the rectangle is rotated N degrees? I realized if it were axis aligned I would simply solve for (x,y+width). Unforunatly this doesn't hold true when I apply a transform matrix on the rectangle to rotate it around its center.

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  • International Zip Code Search

    - by Dave
    I implemented a U.S. "find near zip code" search for somebody. The coordinates of U.S. zip codes come from a commercial zip code database. Now, they would like a similar ability for countries other than the U.S. Has anybody implemented something like this for non-U.S. searches? How about general "find close to this address" searches? What commercial data is available?

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  • Dereferencing possible null pointer in java

    - by Nealio
    I am just starting to get into graphics and when I am trying to get the graphics, I get the error"Exception in thread "Thread-2" java.lang.NullPointerException" and I have no clue on what is going on! Any help is greatly appreciated. //The display class for the game //Crated: 10-30-2013 //Last Modified: 10-30-2013 package gamedev; import gamedev.Graphics.Render; import gamedev.Graphics.Screen; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; private void tick() { } private void render() { System.out.println("display.render"); BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); } for (int i = 0; i < GAMEWIDTH * GAMEHEIGHT; i++) { pixels[i] = screen.PIXELS[i]; } screen.Render(); //The line of code that is the problem Graphics g = bs.getDrawGraphics(); //end problematic code g.drawImage(img, 0, 0, GAMEWIDTH, GAMEHEIGHT, null); g.dispose(); bs.show(); }

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