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  • Setting acquired location to a text view: How to maintain?

    - by Mark
    Hi, I have built an app for the Motorola Droid which should automatically update a server with the phone's location. After the user performs a particular task on the main activity screen, an alarm is set to update the user's location periodically, using a service. The alarm is explicitly stopped when the user completes another task. Thing is, I have set up a location manager within the main activity's onCreate() method which is supposed to place the first acquired lat/long into two textview fields. Even though the manifest is set up for acquiring coarse and fine coords and I'm using requestLocationUpdates (String provider, long minTime, float minDistance, LocationListener listener), with minTime and minDistance set to zero, I'm not seeing the coords coming up on the screen. With that, I'm not recording any locations on the server. When I seed the textviews with sample coords, they are being recorded fine on the server. I am not at a computer that can run the IDE, so don't currently have the code, but am desperate for some help on this. One other thing is that the main activity screen calls a photography app before the user manually clicks "send data". I'm suspicious that I may need to override the main activity's onResume() method to do this location acquisition. Please help, thanks. Mark.

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Selenium Webdriver Java - looking for alternatives for Actions and Robot when performing drag-and-drop

    - by Ja-ke Alconcel
    I first tried Actions class and the drag-and-drop does work on different elements, however it was unable to locate the a specific draggable element on it's exact screen/webpage position. Here's the code I've used: Point loc = driver.findElement(By.id("thiselement")).getLocation(); System.out.println(loc); WebElement drag = driver.findElement(By.id("thiselement")); Actions test = new Actions(driver); test.dragAndDropBy(drag, 0, 60).build().perform(); I checked the element with it's pixel location and it prints (837, -52), which was somewhere on top of the webpage and was pixels away from the actual element. Then I tried using the Robot class and works perfectly fine on my script, but can only provide constant successful runs on a single test machine, running it with a different machine with different screen resolution and screen size will render the script to fail due to the dependency of Robot on the pixel location of the element. The sample code of the Robot script I'm using: Robot dragAndDrop = new Robot(); dragAndDrop.mouseMove(945, 166); //actual pixel location of the draggable element dragAndDrop.mousePress(InputEvent.BUTTON1_MASK); sleep(3000); dragAndDrop.mouseMove(945, 226); dragAndDrop.mouseRelease(InputEvent.BUTTON1_MASK); sleep(3000); Is there any alternative for Actions and Robot to automate drag-and-drop? Or maybe a help on working the script to work on Actions as I really can't use Robot. Thanks in advance.

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  • HTC Incredible displaying blank ImageView

    - by Todd
    HI, I have an app that displays an an image in an ImageView using the setImageDrawable(Drawable) method. However, with the release of the Droid Incredible the images are coming up as a blank screen. I am using Drawable.createFromPath(Environment.getExternalStorageDirectory() + "\imagefile") to access the image from the SD card. I don't get any sort of error, just a black screen. I will get a null pointer exception if after trying to load the image I try to access a property of the Drawable. This makes me believe that the Drawable wasn't loaded, but I don't know why or how to make it work. This code as been working on all other Android devices, so I'm not sure what is different with the Incredible. Unfortunately I don't have access to an Incredible to test on, so I've got to rely on others to test and send me the log files. Any help you can offer would be greatly appreciated. If anyone knows how to replicate this issue on the emulator, that would be helpful too. I've configured an emulator with firmware 7 and the correct screen resolution, but I was unable to replicate the issue. Thanks.

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Google street view URL question:

    - by Rhythmic Algorithm
    Hi I have the address of a property and my application can launch a browser to go to http://maps.google.com?q=searchStringHere. If a good match is found it will take it directly there. Is there any thing I can append to the url to make it switch to streetview without having the exact coordinates? I dont't want to code any javascript or flash.

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  • Use single static image as map

    - by berve
    I have a single image (a flattened out image of the world map), I want to be able to plot some coordinates in this image without having to create a map server or whatever per se, Idon't know where to begin, whats the easiest approach

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  • Why I get a segmentation fault?

    - by frx08
    Why I get a segmentation fault? int main() { int height, width, step, step_mono, channels; int y, x; char str[15]; uchar *data, *data_mono; CvMemStorage* storage = cvCreateMemStorage(0); CvSeq* contour = 0; CvPoint* p; CvFont font; CvCapture *capture; IplImage *frame = 0, *mono_thres = 0; capture = cvCaptureFromAVI("source.avi"); //capture video if(!cvGrabFrame(capture)) exit(0); frame = cvRetrieveFrame(capture); //capture the first frame from video source cvNamedWindow("Result", 1); while(1){ mono_thres = cvCreateImage(cvGetSize(frame), 8, 1); height = frame -> height; width = frame -> width; step = frame -> widthStep; step_mono = mono_thres -> widthStep; channels = frame -> nChannels; data = (uchar *)frame -> imageData; data_mono = (uchar *)mono_thres -> imageData; //converts the image to a binary highlighting the lightest zone for(y=0;y < height;y++) for(x=0;x < width;x++) data_mono[y*step_mono+x*1+0] = data[y*step+x*channels+0]; cvThreshold(mono_thres, mono_thres, 230, 255, CV_THRESH_BINARY); cvFindContours(mono_thres, storage, &contour, sizeof(CvContour), CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE); //gets the coordinates of the contours and draws a circle and the coordinates in that point p = CV_GET_SEQ_ELEM(CvPoint, contour, 1); cvCircle(frame, *p, 1, CV_RGB(0,0,0), 2); cvInitFont(&font, CV_FONT_HERSHEY_PLAIN, 1.1, 1.1, 0, 1); sprintf(str, "(%d ,%d)", p->x, p->y); cvPutText(frame, str, cvPoint(p->x+5,p->y-5), &font, CV_RGB(0,0,0)); cvShowImage("Result", mono_thres); //next frame if(!cvGrabFrame(capture)) break; frame = cvRetrieveFrame(capture); if((cvWaitKey(10) & 255) == 27) break; } cvReleaseCapture(&capture); cvDestroyWindow("Result"); return 0; }

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  • How big can I make an Android application's canvas in terms of pixels?

    - by user279112
    I've determined an estimate of the size of my Android emulator's screen in pixels, although I think its resolution can be changed to other numbers. Quite frankly though that doesn't eliminate the general problem of not knowing how many pixels on each axis I have to work with on my Android applications in general. The main problem I'm trying to solve is this: How do I make sure I don't use a faulty resolution on Android applications if I want to keep things' sizes constant (so that if the application screen shrinks, for instances, objects will still show up just as big - there just won't be as many of them being shown) if I wish to do this with a single universal resolution for each program? Failing that, how do I make sure everything's alright if I try to do everything the same way with maybe a few different pre-set resolutions? Mainly it seems like a relevant question that must be answered before I can come across a complete answer for the general problem is how big can I always make my application in pixels, NOT regarding if and when a user resizes the application's screen to something smaller than the maximum size permitted by the phone and its operating system. I really want to try to keep this simple. If I were doing this for a modern desktop, for instance, I know that if I design the application with a 800x600 canvas, the user can still shrink the application to the point they're not doing themselves any favors, but at least I can basically count on it working right and not being too big for the monitor or something. Is there such a magic resolution for Android, assuming that I'm designing for API levels 3+ (Android 1.5+)? Thanks

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  • Metaprogramming ActiveRecord Rails

    - by Dimitar Vouldjeff
    Hi, I have the following code in my project`s lib directory module Pasta module ClassMethods def self.has_coordinates self.send :include, InstanceMethods end end module InstanceMethods def coordinates [longitude ||= 43.0, latitude ||= 25.0] end end ActiveRecord::Base.extend ClassMethods end And it should create a class method for ActiveRecord::Base - has_coordinates - which I can "assign" to models... But I receive the error undefined local variable or method 'has_coordinates' Thanks in advance!

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  • You are only allowed to have a single MapView in a MapActivity

    - by ProNeticas
    I have a function that shows a map page so I can get the user to choose their current location. But if you run this function twice it crashes the App with the Single MapView in a MapActivity error (i.e. opening that settings view again). public void showMapSetterPage(View v) { Log.i(DEBUG_TAG, "Settings screen, set map center launched"); // Set which view object we fired off from set_pv(v); // Show Map Settings Screen setContentView(R.layout.set_map_center); // Initiate the center point map if (mapView == null) { mapView = (MapView) findViewById(R.id.mapview); } mapView.setLongClickable(true); mapView.setStreetView(true); mapView.setBuiltInZoomControls(false); mapView.setSatellite(false); mapController = mapView.getController(); mapController.setZoom(18); LocationManager lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); Location location = lm .getLastKnownLocation(LocationManager.GPS_PROVIDER); int lat = (int) (location.getLatitude() * 1E6); int lng = (int) (location.getLongitude() * 1E6); Log.i(DEBUG_TAG, "The LAT and LONG is: " + lat + " == " + lng); point = new GeoPoint(lat, lng); // mapController.setCenter(point); mapController.animateTo(point); } So I have a button that shows this View and onClick="showMapSetterPage". But if you go back to the settings screen out of the map and click the button again I get this error: 03-06 20:55:54.091: ERROR/AndroidRuntime(28014): Caused by: java.lang.IllegalStateException: You are only allowed to have a single MapView in a MapActivity How can I delete the MapView and recreate it?

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  • Is there any algorithm for determining 3d position in such case? (images below)

    - by Ole Jak
    So first of all I have such image (and ofcourse I have all points coordinates in 2d so I can regenerate lines and check where they cross each other) But hey, I have another Image of same lines (I know thay are same) and new coords of my points like on this image So... now Having points (coords) on first image, How can I determin plane rotation and Z depth on second image (asuming first one's center was in point (0,0,0) with no rotation)?

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  • Visualization in "VisIt"

    - by Naveen
    Hi, Did any one over here work in "VisIt" visualization software? I have a dataset where the x, y, z coordinates are stored in separate bin files, i don't know how to visualize these files in VisIt, which would be the best file format to use. Till now, we were using Advanced Visual System (AVS) .fld files to read the data in AVS, now we have to switch to VisIt, don't know how to do it. Would appreciate if anyone can give some pointers in this direction.

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  • Implementing a hilbert map of the internet

    - by Martin
    In the XKCD comic 195 a design for a map of the internet address space is suggested using a hilbert curve so that items from a similar IPs will be clustered together. Given an IP address, how would I calculate the 2D coordinates (in the range zero to one) that this IP is located on such a map?

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  • Strange issue with fixed form border styles in Vista

    - by Nazgulled
    My previous post about this issue didn't got too many answers and it was kinda specific and hard to understand. I think I've managed to understand the problem better and I now believe it to be a Vista issue... The problem lies on all types of fixed border styles like FixedDialog, Fixed3D, FixedSingle and FixedToolWindow. It does not happen on the sizable ones. This problem, like I said, it also happens only on Vista. Let's say you have a form with any of the fixed border styles and set the starting location to 0,0. What you want here is for the form to be snapped to the top left corner of the screen. This works just fine if the form border style is one of the sizable options, if it's fixed, well, the form will be a little bit outside of the screen working area both to the left and top. What's more strange about this is that the form location does not change, it sill is 0,0, but a few pixels of the form are still drawn outside of the working screen area. I tested this on XP and it didn't happen, the problem is Vista specific. On XP, the only difference was the border size that change a bit between any of the styles. But the form was always perfectly snapped to position 0,0. If possible, without finding how many pixels are being drawn outside of the working area and then add that to the form location, is there a possible way to fix or workaround this?

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  • efficiently finding the interval with non-zeros in scipy/numpy in Python?

    - by user248237
    suppose I have a python list or a python 1-d array (represented in numpy). assume that there is a contiguous stretch of elements how can I find the start and end coordinates (i.e. indices) of the stretch of non-zeros in this list or array? for example, a = [0, 0, 0, 0, 1, 2, 3, 4] nonzero_coords(a) should return [4, 7]. for: b = [1, 2, 3, 4, 0, 0] nonzero_coords(b) should return [0, 2]. thanks.

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