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  • In-app settings controlled by plist?

    - by cannyboy
    Is there a library or good tutorial which covers creating in-app settings, like this: http://img.skitch.com/20090625-s8bf6ahybwe3cesd1id38h3nt.jpg What I would like is if it: doesn't use the built-in Settings app is controlled by a plist file with various Dictionaries and Arrays creates a nice looking table view allows text fields as well as switches and sliders and ticks etc doesn't have any of the annoying problems I've come across when trying to build my own version (not scrolling to show the textfield, cells disappearing) It would appear that the iphone dev world is crying out for such a thing. THANK YOU!

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  • iPhone view architecture question

    - by Joe
    So I have (for instance) three views: A: root view B: a view functionally identical to root C: a data entry view which collects a few piece of info What I'm trying to do is reuse C to supply the data it collects to either A or B. It should supply the data to whichever of the two it is pushed onto. The data for A is similar, but functionally distinct, to what collects for B. Right now, I'm passing data from C to A or B via a singleton class. What I'm trying to avoid is having two instances of C, one to supply data to A and B (because, in actuality, the program will have 5 total views like C. Does the question make sense?

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  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

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  • Core Data: Detecting the type and casting it

    - by Tim Sullivan
    I have set up a Core Data model that includes an entity, Item with a 1-M relationship with the abstract entity Place, so that an item has many places. There are several entities with the parent set to Place. I want to set up several UI elements depending on the descendent place types. I have a loop that looks something like this: for (Place *place in item.places) { } ... but I'm not sure how to detect what type the place is, and how to cast it to the proper type so that I can access its properties. Thanks for any help!

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  • Why can't I make my parameter like this?

    - by mystify
    - (void)setPropertyValue:(const *void)inValue forID:(UInt32)propertyID { } The compiler doesn't like the const *void, for some reason. When I have that, it says: error: expected ')' before 'void' When I make the parameter like (UInt32)foo there is no problem. Does const *void only work in functions? I need a parameter which can be a "pointer to anything" like UInt32, Float64, etc.

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  • How to calculate the y-pixels of someones weight on a graph? (math+programming question)

    - by RexOnRoids
    I'm not that smart like some of you geniuses. I need some help from a math whiz. My app draws a graph of the users weight over time. I need a surefire way to always get the right pixel position to draw the weight point at for a given weight. For example, say I want to plot the weight 80.0(kg) on the graph when the range of weights is 80.0 to 40.0kg. I want to be able to plug in the weight (given I know the highest and lowest weights in the range also) and get the pixel result 400(y) (for the top of the graph). The graph is 300 pixels high (starts at 100 and ends at 400). The highest weight 80kg would be plot at 400 while the lowest weight 40kg would be plot at 100. And the intermediate weights should be plotted appropriately. I tried this but it does not work: -(float)weightToPixel:(float)theWeight { float graphMaxY = 400; //The TOP of the graph float graphMinY = 100; //The BOTTOM of the graph float yOffset = 100; //Graph itself is offset 100 pixels in the Y direction float coordDiff = graphMaxY-graphMinY; //The size in pixels of the graph float weightDiff = self.highestWeight-self.lowestWeight; //The weight gap float pixelIncrement = coordDiff/weightDiff; float weightY = (theWeight*pixelIncrement)-(coordDiff-yOffset); //The return value return weightYpixel; }

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  • Text being printed twice in uitableview

    - by user337174
    I have created a uitableview that calculates the distance of a location in the table. I used this code in cell for row at index path. NSString *lat1 = [object valueForKey:@"Lat"]; NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Lon"]; NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; NSLog(@"Long: %g",locLong2); //Location of selected spot CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Current Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1600; NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" m"]; It works fine apart from a problem i have just discovered where the distance text is duplicated over the top of the detailed text label when you scroll beyond the height of the page. here's a screen shot of what i mean. Any ideas why its doing this?

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  • Return NSString from a recursive function

    - by Dave
    Hi, I have a recursive function that is designed to take parse a tree and store all the values of the tree nodes in an NSString. Is the algorithm below correct? NSString* finalString = [self parseTree:rootNode string:@""]; -(NSString*)parseTree:(Node*)currentNode string:(NSMutableString*)myString { [myString appendText:currentNode.value]; for(int i=0;i<[currentNode.children length];i++){ return [self parseTree:[currentNode.children] objectAtIndex:i] string:myString]; } }

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  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

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  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

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  • memory management: am i doing something wrong here?

    - by z s
    Hi, In a very small number of cases in my iphone app, I get a crash after the for loop in the code below: ABAddressBookRef addressBookInit = ABAddressBookCreate(); CFMutableArrayRef abContacts = (CFMutableArrayRef)ABAddressBookCopyArrayOfAllPeople(addressBookInit); // get array of all contacts CFArraySortValues (abContacts, CFRangeMake(0, CFArrayGetCount(abContacts)), (CFComparatorFunction)ABPersonComparePeopleByName, (void *)ABPersonGetSortOrdering()); NSArray *copypeople = (NSArray *) abContacts; NSMutableArray *tempTheadlist = [[NSMutableArray alloc] init]; for (int i=0; i < copypeople.count; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; ABRecordRef record = [copypeople objectAtIndex:i]; if (blah blah) [tempThreadList addObject: someObject]; [pool release]; } // POINT OF CRASH AFTER LOOP ENDS if (tempTheadlist.count > 0) [NSThread detachNewThreadSelector: @selector(loading_pictures:) toTarget:self withObject:tempTheadlist]; [tempTheadlist release]; [copypeople release]; CFRelease(addressBookInit); Any reason why it should crash at any point here?

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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  • How to set UITableViewCell highlighted image

    - by SmartTree
    I want to launch a method every time when user just highlights a cell (doesn't select it) in UITableView. Could you tell me please, how is it possible to do this ? I want to do it because I have a custom cell with a pictures on it and I want to change pictures every time when user highlights the cell. UPD: By highlight I mean that user just highlights a cell and don't release the finger from it. By select I mean when didSelectRowAtIndexPath is being launched (so the user releases the finger from the cell after he presses on it)

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  • How to load image from NSMutableArray

    - by pbcoder
    I want to load the image URL from my NSMutableArray. Here is my Code: id path = (NSString *)[[stories objectAtIndex: storyIndex] objectForKey: @"icon"]; NSURL *url = [NSURL URLWithString:path]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *img = [[UIImage alloc] initWithData:data cache:NO]; If I use: id path = @"http://www.xzy.de/icon.png"; it´s all right, but not if I want to extract the imageURL from my Array Anyone who can help me? Thanks!

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  • What is the difference between these two ways of creating NSStrings?

    - by adame
    NSString *myString = @"Hello"; NSString *myString = [NSString stringWithString:@"Hello"]; I understand that using method (1) creates a pointer to a string literal that is defined as static memory (and cannot be deallocated) and that using (2) creates an NSString object that will be autoreleased. Is using method (1) bad? What are the major differences? Is there any instances where you would want to use (1)? Is there a performance difference? P.S. I have searched extensively on Stack Overflow and while there are questions on the same topic, none of them have answers to the questions I have posted above.

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  • iPhone: increasing size of view frame in a UItabbarcontroller?

    - by dpigera
    I currently have a UITabBarController defined, with the tab bar moved a few pixels down to make it thinner: self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.tabBar.frame=CGRectMake(0,self.window.bounds.size.height-38.5,self.window.bounds.size.width,50); [self.window addSubview:self.tabBarController.view]; I then have a UIViewController object assigned to the first tab using: Home *home = [[Home alloc] initWithNibName:@"Home" bundle:nil]; UINavigationController *nHome = [[UINavigationController alloc] initWithRootViewController:home]; nHome.tabBarItem.image=[UIImage imageNamed:@"home.png"]; [tabBarController setViewControllers:[NSArray arrayWithObjects:nHome,nil]]; As a result, there is a thin sliver of space between the tabbarcontroller and the view. Can someone please tell me how I can get rid of this space?

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  • two view controllers and reusability with delegate

    - by netcharmer
    Newbie question about design patterns in objC. I'm writing a functionality for my iphone app which I plan to use in other apps too. The functionality is written over two classes - Viewcontroller1 and Viewcontroller2. Viewcontroller1 is the root view of a navigation controller and it can push Viewcontroller2. Rest of the app will use only ViewController1 and will never access Viewcontroller2 directly. However, triggered by user events, Viewcontroller2 has to send a message to the rest of the app. My question is what is the best way of achieving it? Currently, I use two level of delegation to send the message out from Viewcontroller2. First send it to Viewcontroller1 and then let Viewcontroller1 send it to rest of the app or the application delegate. So my code looks like - //Viewcontroller1.h @protocol bellDelegate -(int)bellRang:(int)size; @end @interface Viewcontroller1 : UITableViewController <dummydelegate> { id <bellDelegate> delegate; @end //Viewcontroller1.m @implementation Viewcontroller1 -(void)viewDidLoad { //some stuff here Viewcontroller2 *vc2 = [[Viewcontroller2 alloc] init]; vc2.delegate = self; [self.navigationController pushViewController:vc2 animated:YES]; } -(int)dummyBell:(int)size { return([self.delegate bellRang:size]); } //Viewcontroller2.h @protocol dummyDelegate -(int)dummyBell:(int)size; @end @interface Viewcontroller2 : UITableViewController { id <dummyDelegate> delegate; @end //Viewcontroller2.m @implementation Viewcontroller2 -(int)eventFoo:(int)size { rval = [self.delegate dummyBell:size]; } @end

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  • NSDecimalNumber leaks memory if not used with AutoRelease pool?

    - by bioffe
    NSString* str = [[NSString alloc] initWithString:@"0.05"]; NSDecimalNumber* num = [[NSDecimalNumber alloc] initWithString:str]; NSLog(@" %@", num); [str release]; [num release]; leaks memory *** __NSAutoreleaseNoPool(): Object 0x707990 of class NSCFString autoreleased with no pool in place - just leaking Can someone suggest a workaround ?

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