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  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • Getting into C# and MVC4 coming from Javascript

    - by Stefan V.
    Let me know if this is the wrong place to ask this but, I am trying to get into a backend/server language coming from a front-end javascript background (vanilla, angular, jQuery and a bit of node and mongodb, also some experience with PHP and MySQL). Why C#? My company's entire server-side is MVC4. Occasionally, I am going through commits of the backend guys and have asked them all sorts of questions. A lot of what I have heard and seen just seems appealing. Anyway, I'd rather start with C# first and gradually adopt .NET MVC. Does anybody advice, tips, recommended books, etc for somebody trying to learn C# coming from a JS background?

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  • Database Insider May Edition - Now Available

    - by jenny.gelhausen
    The May Edition of the Database Insider newsletter is now available. This edition covers customer successes with Oracle Database, upcoming events not to be missed as well as headlining news articles: Oracle Application Express 4.0 Will Rock Kaleidoscope 2010 Fast-track to Oracle Database 11g with Oracle Consulting Save 10% on Oracle Database Management Packs Check it out here. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • Oracle Database Customers In the News!

    - by jenny.gelhausen
    Our database customers are implementing some pretty interesting applications. Here are a few recent ones in the news: Dressbarn, Maurices and Justice Brands' Parent Company Ascena Retail Group, Inc. all using Oracle Database 11g to power their Oracle E-Business Suite 12.1 applications for growth Hotwire, Inc. Innovates Faster with Oracle Exadata Database Machine Disney Store Completes International Implementation of @OracleRetail Point of Service using Oracle Database 11g Banca Transilvania selects Oracle FLEXCUBE Universal Banking (uses #Exadata Database Machine X2-2) Shop Direct Group Selects Oracle to Support E-Commerce Growth Strategy With Oracle Retail on Oracle Database 11g Let us know your story - how are you utilizing Oracle Database? var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Website hosting and deployment

    - by squixy
    I'm relatively new to Web Development especially when it comes to infrastructure. I have AngularJS application build and served by brunch.io locally. It uses rails-api JSON data. I'd like to deploy my angular application separately from rails server. For now, JS app is placde inside public directory of backend server and deployed together. It isn't elegant nor effective so I want to use some other hosting service. I was thinking about VPS where I could place both Angular and Ruby applications. I read about NodeJS or Nginx that can serve static files, but I don't have any knowledge or experience with these technologies. How is the best way to provide separate frontend and backend applications communicating with each other?

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  • Unity-webapps: what to do with the downloaded file?

    - by user104293
    I have installed the unity-webapps package in Ubuntu 12.04. (sudo apt-get install unity-webapps) Now I want to see what the fuss is about, so I go to http://bazaar.launchpad.net/~webapps/webapps-applications/trunk/files/head:/src/ and click on one of the options (e.g. Google Calendar). I download one of the files (GoogleCalendar.user.js). What do I do with this file? Is my webapps working? This is not what I was expecting to happen.

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  • SAP vs Other Technologies

    - by Bunny Rabbit
    I am a fresher just out of collge .Till now i have worked on java,Python,javascript,groovy,django,JS, JQuery and web application develop has been my only intrest. I have been working for an IT company for past three months and it involves working with an erp package SAP and i am working on ABAP. Coming from a world of ORM and languages like python ,SAP and database tables doen't excite me much. With all the development being happening around HTML 5 and android etc i feel quite left out and bored in SAP . can you guys suggest me a proper way forward ?

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  • useFastClick in JQuery Mobile

    - by Yousef_Jadallah
      Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;} For who want to convert the application from JQM Alpha to JQM Beta 1, needs to bind  click  events to the new vclick one. Click event is working in general browsers butt that is needed for iOS and Android, useFastClick  is (touch + mouse click). Moreover if you have this event alot in your project you can turn useFastClick off in mobileinit event: $(document).bind("mobileinit", function () {             $.mobile.useFastClick = false; });   vclick event is needed to support touch events to make the page changes to happen faster, and to perform the URL hiding. So you need to change something like this  $('btnShow').live("click", function (evt) {   To :  $('btnShow').live("vclick", function (evt) {     For more information : http://jquerymobile.com/test/docs/api/globalconfig.html   Here you can find full example in this case : <!DOCTYPE ><html xmlns="http://www.w3.org/1999/xhtml"><head>    <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0b1/jquery.mobile-1.0b1.min.css" />    <script src="http://code.jquery.com/jquery-1.6.1.min.js"></script>    <script src="http://code.jquery.com/mobile/1.0b1/jquery.mobile-1.0b1.min.js"></script>    <script type="text/javascript">     //Here you need to use vclick instead of click event         $('ul[id="MylistView"] a').live("vclick", function (evt) {            alert('list click');        });      </script>    <title></title></head><body>    <div id="FirstPage" data-role="page" data-theme="b">        <div data-role="header">            <h1>                Page Title</h1>        </div>        <div data-role="content">            <ul id="MylistView" data-role="listview" data-theme="g">                <li><a href="#SecondPage">Acura</a></li>                <li><a href="#SecondPage">Audi</a></li>                <li><a href="#SecondPage">BMW</a></li>            </ul>        </div>        <div data-role="footer">            <h4>                Page Footer</h4>        </div>    </div>    <div id="SecondPage" data-role="page" data-theme="b"   >        <div data-role="header" >            <h1>                Page Title</h1>        </div>        Second Page        <div data-role="footer">            <h4>                Page Footer</h4>        </div>    </div></body></html>     Hope that helps.

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  • Unity3D problem. Bullets fall down instead of flying like they should

    - by user2342080
    I used this tutorial as a reference. http://www.youtube.com/watch?v=3L8eaoyZ0Go My problem is that whenever I play the game, EVERYTHING works but the bullets. It just falls down instead of flying forward. This is the flash version of the game: http://v1k.me/swf/ Can some one help me out? Should I upload the project? This is my "Shoot.js": public var bulletPrefab : Transform; public var bulletSpeed : float = 20; function Update() { if(Input.GetMouseButton(0)) { if(bulletPrefab || bulletSpeed) { var bulletCreate = Instantiate(bulletPrefab, GameObject.Find("SpawnPoint").transform.position, Quaternion.identity); bulletCreate.rigidbody.AddForce(transform.forward * bulletSpeed); } } }

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  • MODX based site has been compromised, and tagged by Google as malware

    - by JAG2007
    I'm the webmaster (inherited the site from the developer) for a site called kenbrook.org. The site is currently being tagged as malware infected by Google, and gives the following details: http://www.google.com/safebrowsing/diagnostic?site=kenbrook.org Sadly, this is the second time it has occurred. I posted the issue when it happened last year originally on Stackoverflow on this post, shortly after I inherited the site. At the time the fix was a simple removal of a few lines of code from a .js file, but I never did discover or resolve the vulnerability. The site is built on MODX, which neither I, nor the original builder, have any familiarity with. I've tried to check for security updates from MODX, but updating that software has been a real pain also. Sooo...what's my next step to getting this whole issue resolved? Or steps?

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  • Can't get into the admin console after migrating to new server

    - by Emerson
    I migrated my WordPress blog to a new server, and everything seemed to be working fine until it started giving me the error when entering the admin area: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 4864 bytes) in /home/neworder/public_html/blog/wp-admin/includes/plugin.php on line 729 The line 729 has: $protected = array( '_wp_attached_file', '_wp_attachment_metadata', '_wp_old_slug', '_wp_page_template' ); I had installed the maintenance-mode, and I have suspicions that this is what broke the forum. If I remove the plugin it then gives another error: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 19456 bytes) in /home/neworder/public_html/blog/wp-admin/includes/post.php on line 1158 And that line has: $content .= '<p class="hide-if-no-js">' . esc_html__( 'Remove featured image' ) . '</p>'; } I tried to restore the blog file-system from the old server and also to restore the database from the old server (2x), but still it gives me the same error. The blog itself seems to be working fine: http://blog.antinovaordemmundial.com/

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  • YouTube: CoffeeScript Rocks (in NetBeans IDE)

    - by Geertjan
    CoffeeScript is a handy preprocessor for JavaScript, as shown in a quick demo below on YouTube, using the CoffeeScript plugin for NetBeans IDE. Right now, the NetBeans Plugin Portal doesn't have a CoffeeScript plugin for NetBeans IDE 7.4, but not to worry, the NetBeans IDE 7.3 plugin works just fine. http://plugins.netbeans.org/plugin/39007/coffeescript-netbeans Here's a small YouTube clip I made today showing how it all works: Also read this very handy and detailed NetBeans tutorial, on which I based the demo above: https://netbeans.org/kb/docs/web/js-toolkits-jquery.html Related info: http://www.youtube.com/watch?v=QgqVh_KpVKY http://www.ibm.com/developerworks/library/wa-coffee1/ http://blog.sethladd.com/2012/01/vanilla-dart-ftw.html http://api.jquery.com/fadeOut/

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  • Collision detection in multiplayer games

    - by Bane
    This a followup to my previous question: How to implement physics and AoE spells in an MMO game?. There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations. Now, how can I check for collision detection on a ground-to-player basis on the server? It's fairly easy if the ground is a flat space, I just check if the player's z coordinate is lower than some value and voila, but, what if the map/ground itself is a model? How do I know where hills are on the server-side? How do I know when object collisions happen? I'm using node.js and socket.io.

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  • Is there a way to add Google Docs-like comments to any web page?

    - by Sean
    You know the comments on Google Docs word processing documents? And how it creates a little discussion over in the right-hand margin? I love it. Great for collaboration. I want to free it from Google Docs so I can use it with clients to discuss mock-ups or scaffolded websites. Searching Google for "add comments [or discussions] to any website" only gets you results for adding blog-like comments (Disqus, JS-Kit, etc.) Anyone know of a solution for what I'm after here?

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • Unity 3D - Error BCE0019 , " 'paused' is not a member of PauseScript"

    - by user3666251
    I am trying to make a game for Android in Unity. Came to the part where I have to make a pause menu option. Made a GUITexture and placed it on the top right side of the screen then I attached this script to it : #pragma strict function OnMouseDown(){ this.paused = !this.paused; } function OnGUI(){ if(this.paused){ if (GUI.Button(Rect(10,10,100,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); } // Insert the rest of the pause menu logic } } It gives me this error : "Assets/Scripts/PauseScript.js(4,10): BCE0019: 'paused' is not a member of 'PauseScript'. " "PauseScript" is the name of my pause script. Thank you.

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  • What are the pro/cons of Unity3D as a choice to make games?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

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  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

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  • Javascript A* path finding

    - by Veyha
    I am trying to learn A* path finding. I am using this library - https://github.com/qiao/PathFinding.js But there is one thing I don't understand how to do. To find a path from player.x/player.y (player.x and player.y are both 0) to 10/10 I use this code var path = finder.findPath(player.x, player.y, 10, 10, grid); This gives an array of where I need to move, but how do I apply this array to my player.x and player.y? The path structure looks like this path = [[0, 0], [1, 0], [1, 1], ..., [10, 10]]

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  • How to advance in my JavaScript skills? [closed]

    - by IlyaD
    I am using javascript for about two years now, and I feel that I can do really basic stuff. I can make some basic algorithms and mostly use jQuery for interactive elements on webpages, and as I need to do more advanced things I get the feeling that my knowledge is lacking. In most cases I find a code, it takes me quite some time to understand it, but I don't understand why it is written as it is. I have no background in computer science, so I'm not sure weather I should go to the basics, or get some advanced javascript book/course. How can I make that jump from using JS for scripting to become a real programmer?

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  • WebFX: Running JavaFX as web page

    - by Bruno.Borges
    This weekend I wanted to learn JavaFX, so I decided to code an idea I had a few years ago when I first saw JavaFX Script. So I started coding a web browser that runs HTML with the awesome, HTML5 supported WebView. But this browser also offers one extra feature: it loads FXML files as if they were HTML. So instead of defining your web page with HTML and running with WebKit, you can define a web page with FXML+CSS+JS and run as a JavaFX application. The project is called WebFX and already has a prototype on GitHub. I also uploaded a video on YouTube demonstrating the idea. What do you think about using JavaFX in the future for web pages, instead of HTML?

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  • How many developers do I need to build a website like Freelancer.com in about 3-5 months? [closed]

    - by Sam
    I have been asked to make a list of people that I need to build something similar to freelancer.com. Not exactly same, has a few more features to it too but I can't really get my head around the whole freelancer.com site. I have built a social networking site from scratch which is 70% of Facebook and 20% Google+ in about 5 months with raw PHP, JS, CSS and Ajax. I dont think it will take me more than a month or something to build the whole freelancer.com from scratch. Please suggest anything that should I pay attention to. I am thinking about: 2 php developers 1 mysql engineer 1 network/server engineer 1 graphics artist 1 UI developer Time frame: 20 days Is this a good estimation?

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  • Benefits of using the same language for client and server?

    - by Makita
    I'm looking at architecture solutions for a mobile project that will have a web-service/app in addition to native apps. I've been looking at various libraries, frameworks, and stacks like jqm, backbone, parse, and meteor. Meteor, sort of an "open stack package framework", is tightly bound with node.js. There is a lot of talk about the benefits of using the same language both client and server side, and I'm not getting it. I could understand if you want to mirror the entire state of a web application on both client and server but struggling to find other wins... Workflow efficiency? I'm trying to understand why client/server language parity is considered to be a holy grail, any explicit examples or links would be greatly appreciated, thanks!

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