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  • Andriod 2.4 – IceCream – Comming…

    - by Boonei
    Take a deep breath before you read further, I am sure some of us are waiting for Gingerbread update in our mobile phones and most of us still are waiting even to get Froyo. Before we blink our eyes, you will be seeing the latest version of Android OS out soon, Android 2.4 aka Icecream. Its expected to be out in this June/July, so for sure we would get a spoon full on Google I/O comming this May. Stay Tuned……… Guess its better now a days to buy a “Pure-Android” phone. Else we would be waiting for ever to get the latest version on our phones. [Image Credit : D Sharon Pruitt, Available under Creative Commons] This article titled,Andriod 2.4 – IceCream – Comming…, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mod Puts Mac OS 7 On the Nook Touch

    - by Jason Fitzpatrick
    Thanks to a mac-hardware emulator for Android, it’s now possible to run Mac OS 7 on the Nook Touch (or other Android-based tablet). If you’ve been looking for some retro-goodness to dump on your Nook or tablet–Oregon Trail anyone?–this simple hack will certainly help. Hit up the link below for additional screenshots and more information. Mini vMac for Android Development Thread [via MikeCanex] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • How do I get the source code from a Google Code game project?

    - by BluFire
    I'm trying to get the Hedgewars source code. When I went to the downloads tab, it doesn't specify which is the actual game. I tried downloading it using the SVN Checkout on Tortoise, but it seems like it doesn't work on the browse section of Source. (Hgproject_filesAndroid_buildSDL-android-project) I then proceeded to the wiki but I got stuck at step two because I don't know anything about Mercurial. Some other things I don't know from the wiki is "FreePascal" "Android NDK" and "Tar" files. They are new to me so I am really confused. So my question is, how can I download the source code from Hedge Wars for Android without having to browse the source code inside the source tab?

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Field Trip Automatically Alerts You to Local Places of Interest

    - by Jason Fitzpatrick
    Android: Field Trip is a free mobile app that acts like a local tour guide, alerting you to landmarks, historical sites, and unique local attractions. A simple walk around your city’s down town can turn into a history lesson or lead to the discovery of a new hang out. To use Field Trip simply install it on your GPS-enabled Android smartphone and start it up. You can configure the app to notify you of certain types of things (historic places, outdoor art, food and drink, and more), refine the results over time by telling the app which tidbits you enjoyed, and more. Field Trip even has a driving mode where you can turn it on and, as you drive through a city or across the countryside, it will narrate your journey by telling you about interesting sites you’re passing. Field Trip is free, Android only. Hit up the link below to take it for a spin. Field Trip [via Geek News Central] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Taking web sites offline for demonstration on Galaxy Tablet

    This article is the Android sequel to the initial article about how to prepare an offline version of your web site for the purpose of demonstration or for exhibitions: Taking web sites offline for demonstration. If you didn't read the original article, please take some minutes (5 to 10 maximum) to gain a better understanding on the following. Thanks. I'm going to describe my steps using a Samsung Galaxy Tab 10.1 running on Ice Cream Sandwich (ICS - version 4.0.4) but I would assume that any other Android-based device will show more or less the same results. Transferring the prepared archive to your Android device

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  • Why I am getting following error when trying to start SDK manager?

    - by rishiag
    I have a 64 bit- 20 GB Ubuntu partition which has very less usable space. So I have put Eclipse in my Ubuntu and downloaded sdks to a folder in my another partition. So when I try to start sdk manager, I am getting the following error in my console: Unexpected exception 'Cannot run program "/media/Data/android-sdks/platform-tools/adb": error=13, Permission denied' while attempting to get adb version from '/media/Data/android-sdks/platform-tools/adb' I have run chmod recursively on android-sdks directory. If I change the address for sdks to Ubuntu partition, sdk manager starts successfully. Is there anything I can do other than increasing the partition size? Thanks

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  • Core Data managed object context thread synchronisation

    - by Ben Reeves
    I'm have an issue where i'm updating a many-to-many relationship in a background thread, which works fine in that threa, but when I send the object back to the main thread the changes do not show. If I close the app and reopen the data is saved fine and the changes show on the main thread. Also using [context lock] instead of a different managed object context works fine. I have tried NSManagedObjectContext: - (BOOL)save:(NSError **)error; - (void)refreshObject:(NSManagedObject *)object mergeChanges:(BOOL)flag; at different stages throughout the process but it doesn't seem to help. My core data code uses the following getter to ensure any operations are thread safe: - (NSManagedObjectContext *) managedObjectContext { NSThread * thisThread = [NSThread currentThread]; if (thisThread == [NSThread mainThread]) { //Main thread just return default context return managedObjectContext; } else { //Thread safe trickery NSManagedObjectContext * threadManagedObjectContext = [[thisThread threadDictionary] objectForKey:CONTEXT_KEY]; if (threadManagedObjectContext == nil) { threadManagedObjectContext = [[[NSManagedObjectContext alloc] init] autorelease]; [threadManagedObjectContext setPersistentStoreCoordinator: [self persistentStoreCoordinator]]; [[thisThread threadDictionary] setObject:threadManagedObjectContext forKey:CONTEXT_KEY]; } return threadManagedObjectContext; } } and when I pass object between threads i'm using -(NSManagedObject*)makeSafe:(NSManagedObject*)object { if ([object managedObjectContext] != [self managedObjectContext]) { NSError * error = nil; object = [[self managedObjectContext] existingObjectWithID:[object objectID] error:&error]; if (error) { NSLog(@"Error makeSafe: %@", error); } } return object; } Any help appreciated

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  • Right Click Context Menu Script for iFrame

    - by Ramiz Uddin
    The context of the problem is related to an application which is based on single-page Ajax application which consists of three different panels (iframes). The layout of the page is as follows: _________________________________________________ | | | Frame A | FRAME C |__________________| | | | Frame B | | | | | | | | | | | | | | | The problem is with the context menu (right-click menu) in Frame C. The position of the context menu is not perfectly positioned with the mouse click. Particularly, if you drag and increase the size of the Frame C window. Code snippet: var rightedge = parent.frames["FrameC"].frameElement.clientWidth-event.clientX; var bottomedge = parent.frames["FrameC"].frameElement.clientHeight-event.clientY; if (rightedge < document.getElementById('Menu').offsetWidth) menuCoorX = parent.frames["FrameC"].frameElement.scrollLeft + event.clientX - document.getElementById('Menu').offsetWidth; else menuCoorX = parent.frames["FrameC"].frameElement.scrollLeft + event.clientX; if (bottomedge < document.getElementById('Menu').offsetHeight) menuCoorY = parent.frames["FrameC"].frameElement.scrollTop + event.clientY - document.getElementById('Menu').offsetHeight; else menuCoorY = parent.frames["FrameC"].frameElement.scrollTop + event.clientY; Currently, we need it to work only for IE (7 and 8). Please, help! Thanks.

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  • Calling javascript function from android webview?

    - by Edmond Tamas
    I try to call a javascript function from directly form my application (webview.apk), in order to start a script which would autoplay a html5 video clip, I have tried to add itt right after webview loadURL but wwithout luck. Maybe someone could take a look at the code. What am I missing? Thanks! package tscolari.mobile_sample; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; import android.webkit.WebChromeClient; import android.media.MediaPlayer; public class InfoSpotActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); WebView mainWebView = (WebView) findViewById(R.id.mainWebView); WebSettings webSettings = mainWebView.getSettings(); webSettings.setJavaScriptEnabled(true); mainWebView.setWebChromeClient(new WebChromeClient()); mainWebView.setWebViewClient(new MyCustomWebViewClient()); mainWebView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mainWebView.loadUrl("http://server.info-spot.net"); mainWebView.loadUrl("javascript:playVideo()"); } private class MyCustomWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } }

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  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

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  • Access Controller Context/ TempData from business objects

    - by thanikkal
    I am trying to build a session/tempdata provider that can be swapped. The default provider will work on top of asp.net mvc and it needed to access the .net mvc TempData from the business object class. I know the tempdata is available through the controller context, but i cant seem to find if that is exposed through HttpContext or something. I dont really want to pass the Controller context as an argument as that would dilute my interface definition since only asp.net based session provider needs this, other (using NoSQL DB etc) doesn't care about Controller Context. To clarify further, adding little more code here. my ISession interface look like this. and when this code goes to production, the session/tempdata is expected to work using NoSql db. But i also like to have another implementation that works on top of asp.net mvc session/tempdata for my dev testing etc. public interface ISession { T GetTempData<T>(string key); void PutTempData<T>(string key, T value); T GetSessiondata<T>(string key); void PutSessiondata<T>(string key, T value); }

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  • Base64.encodeBase64URLSafeString() could not find method error in eclipse (Android project).

    - by jax
    I have an Android project that is using the Base64.encodeBase64URLSafeString commons method. The part that does the Base64 is in another java project. I have added the java project to the android project through the "Project" tab in the Build Path. I have already linked both projects to commons-codec thinking that this might be the problem but am still getting the following error in Eclipse. Both project have no errors. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.mydomain.android.licensegenerator.client.LicenseLoader.doSha1AndBase64Encryption What might I be doing wrong?

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  • Android - Barcode Scanning, Options? Zxing?

    - by Donal Rafferty
    I want to create an application for Android that will be able to scan barcodes, get the information contained within the barcode and then be able to use that information in some way. I have no idea how to create a barcode scanner so I went Googling and it seems Zxing is the most commonly used way to implement a barcode scanner in an app. Some Links: http://code.google.com/p/zxing/ http://awalkingcity.com/blog/2008/08/25/qr-codes-made-easy-in-android/ http://stackoverflow.com/questions/2050263/using-zxing-to-create-an-android-barcode-scanning-app However the samples I found on zxing involved having to prompt the user to go to the market and install the zxing barcode scanner so that my app can then call the barcode scanner when its needed and the barcode scanner will then return the info to my app. While this would be a good starting point for me I was wondering is there any other options that would allow me to have a barcode scanner embedded in my own application without having to prompt the user to download a secondary application?

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  • Any collaborative tool/website to localize an Android app?

    - by Nicolas Raoul
    My open source Android application has internationalization done the Android way, with strings.xml files. The community has many people from many countries, and they are willing to contribute/improve translations using a collaborative website. There is Launchpad but it only supports the gettext format so we would have to use scripts, not very convenient. There is Crowdin but somehow this website seems dead, nearly no projects, and the download links do not work. Actually we started using Crowdin but all download links fail to give any strings.xml file back, see here. What website is convenient for translating open source Android applications?

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  • Does the android market use your merchant API callback URL during the Google checkout process for pa

    - by tootflow
    If I have a paid app on Android Market, will my merchant API callback URL get a hit when the customer goes to check out? I am wondering how merchants/vendors/developers secure their applications for android market. I have used google checkout before to implement a custom integration, so I understand how that all works. What I do not see anywhere that I have looked is what, if any, integration does the merchant/developer have with the Android Market checkout process? I understand that the market uses google checkout, but in that case the market hosts the checkout process and not the merchant, so it's not clear whether they give your URL a call. So where is the hook? Am I right in assuming it is the merchant API callback URL?

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  • spring web application context is not loaded from jar file in WEB-INF/lib when running tomcat in eclipse

    - by Remy J
    I am experimenting with spring, maven, and eclipse but stumbling on a weird issue. I am running Eclipse Helios SR1 with the STS (Spring tools suite) plugin which includes the Maven plugin also. What i want to achieve is a spring mvc webapp which uses an application context loaded from a local application context xml file, but also from other application contexts in jar files dependencies included in WEB-INF/lib. What i'd ultimately like to do is have my persistence layer separated in its own jar file but containing its own spring context files with persistence specific configuration (e.g a jpa entityManagerFactory for example). So to experiment with loading resources from jar dependencies, i created a simple maven project from eclipse, which defines an applicationContext.xml file in src/main/resources Inside, i define a bean <bean id="mybean" class="org.test.MyClass" /> and create the class in the org.test package I run mvn-install from eclipse, which generates me a jar file containing my class and the applicationContext.xml file: testproj.jar |_META-INF |_org |_test |_MyClass.class |_applicationContext.xml I then create a spring mvc project from the Spring template projects provided by STS. I have configured an instance of Tomcat 7.0.8 , and also an instance of springSource tc Server within eclipse. Deploying the newly created project on both servers works without problem. I then add my previous project as a maven dependency of the mvc project. the jar file is correctly added in the Maven Dependencies of the project. In the web.xml that is generated, i now want to load the applicationContext.xml from the jar file as well as the existing one generated for the project. My web.xml now looks like this: org.springframework.web.context.ContextLoaderListener <!-- Processes application requests --> <servlet> <servlet-name>appServlet</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value> classpath*:applicationContext.xml, /WEB-INF/spring/appServlet/servlet-context.xml </param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>appServlet</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> Also, in my servlet-context.xml, i have the following: <context:component-scan base-package="org.test" /> <context:component-scan base-package="org.remy.mvc" /> to load classes from the jar spring context (org.test) and to load controllers from the mvc app context. I also change one of my controllers in org.remy.mvc to autowire MyClass to verify that loading the context has worked as intended. public class MyController { @Autowired private MyClass myClass; public void setMyClass(MyClass myClass) { this.myClass = myClass; } public MyClass getMyClass() { return myClass; } [...] } Now this is the weird bit: If i deploy the spring mvc web on my tomcat instance inside eclipse (run on server...) I get the following error : org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping#0': Initialization of bean failed; nested exception is java.lang.NoClassDefFoundError: org/test/MyClass at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:527) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:291) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:288) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:190) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:580) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:895) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:425) at org.springframework.web.servlet.FrameworkServlet.createWebApplicationContext(FrameworkServlet.java:442) at org.springframework.web.servlet.FrameworkServlet.createWebApplicationContext(FrameworkServlet.java:458) at org.springframework.web.servlet.FrameworkServlet.initWebApplicationContext(FrameworkServlet.java:339) at org.springframework.web.servlet.FrameworkServlet.initServletBean(FrameworkServlet.java:306) at org.springframework.web.servlet.HttpServletBean.init(HttpServletBean.java:127) at javax.servlet.GenericServlet.init(GenericServlet.java:160) at org.apache.catalina.core.StandardWrapper.initServlet(StandardWrapper.java:1133) at org.apache.catalina.core.StandardWrapper.loadServlet(StandardWrapper.java:1087) at org.apache.catalina.core.StandardWrapper.load(StandardWrapper.java:996) at org.apache.catalina.core.StandardContext.loadOnStartup(StandardContext.java:4834) at org.apache.catalina.core.StandardContext$3.call(StandardContext.java:5155) at org.apache.catalina.core.StandardContext$3.call(StandardContext.java:5150) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.NoClassDefFoundError: org/test/MyClass at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2427) at java.lang.Class.getDeclaredMethods(Class.java:1791) at org.springframework.util.ReflectionUtils.doWithMethods(ReflectionUtils.java:446) at org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping.determineUrlsForHandlerMethods(DefaultAnnotationHandlerMapping.java:172) at org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping.determineUrlsForHandler(DefaultAnnotationHandlerMapping.java:118) at org.springframework.web.servlet.handler.AbstractDetectingUrlHandlerMapping.detectHandlers(AbstractDetectingUrlHandlerMapping.java:79) at org.springframework.web.servlet.handler.AbstractDetectingUrlHandlerMapping.initApplicationContext(AbstractDetectingUrlHandlerMapping.java:58) at org.springframework.context.support.ApplicationObjectSupport.initApplicationContext(ApplicationObjectSupport.java:119) at org.springframework.web.context.support.WebApplicationObjectSupport.initApplicationContext(WebApplicationObjectSupport.java:72) at org.springframework.context.support.ApplicationObjectSupport.setApplicationContext(ApplicationObjectSupport.java:73) at org.springframework.context.support.ApplicationContextAwareProcessor.invokeAwareInterfaces(ApplicationContextAwareProcessor.java:106) at org.springframework.context.support.ApplicationContextAwareProcessor.postProcessBeforeInitialization(ApplicationContextAwareProcessor.java:85) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyBeanPostProcessorsBeforeInitialization(AbstractAutowireCapableBeanFactory.java:394) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1413) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) ... 25 more 20-Feb-2011 10:54:53 org.apache.catalina.core.ApplicationContext log SEVERE: StandardWrapper.Throwable org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping#0': Initialization of bean failed; nested exception is java.lang.NoClassDefFoundError: org/test/MyClass If i build the war file (using maven "install" goal), and then deploy that war file in the webapps directory of a standalone tomcat server (7.0.8 as well) it WORKS :-( What am i missing ? Thanks for the help.

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  • How can one connect to an RFCOMM device other than another phone in Android?

    - by Charles Duffy
    The Android API provides examples of using listenUsingRfcommWithServiceRecord() to set up a socket and createRfcommSocketToServiceRecord() to connect to that socket. I'm trying to connect to an embedded device with a BlueSMiRF Gold chip. My working Python code (using the PyBluez library), which I'd like to port to Android, is as follows: sock = bluetooth.BluetoothSocket(proto=bluetooth.RFCOMM) sock.connect((device_addr, 1)) return sock.makefile() ...so the service to connect to is simply defined as channel 1, without any SDP lookup. As the only documented mechanism I see in the Android API does SDP lookup of a UUID, I'm slightly at a loss.

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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