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  • How to make grub stop appearing every time I boot?

    - by Justin Riddiough
    I'm using Ubuntu 12.04 and grub selections appear each time I boot. This happens on both of my computers. I have tried editing the /etc/defaults/grub to use default, to use the 0 entry, and ran the update on it. But nothing seems to solve the problem. (showing uncommented lines) $ sudo nano /etc/default/grub GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" $ sudo update-grub Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.2.0-25-generic-pae Found initrd image: /boot/initrd.img-3.2.0-25-generic-pae Found linux image: /boot/vmlinuz-3.2.0-24-generic-pae Found initrd image: /boot/initrd.img-3.2.0-24-generic-pae Found memtest86+ image: /boot/memtest86+.bin No volume groups found done

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  • ubuntu 13.10 secondary monitor - doesn't redraw properly

    - by Daniel
    Hi I've just installed Ubuntu 13.10 on a Lenovo w350 and am having some issues with graphics driver. standard nouveau drivers work great on the laptop display but when I attach an external display it goes bad on the external monitor, seems it's not re-drawing properly. (Photo attached). I've tried other drivers but none of them detect the external monitor when connected. Any ideas? 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GK107GLM [Quadro K1000M] (rev a1) screenshot of effected monitor -- http://i.imgur.com/UZWMpQO.jpg UPDATE 1: I have noticed that if I leave the System Monitor open the display improves. Wierd. UPDATE 2: If I leave a video going the lag/flicker issues stop.

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  • Shared memory multiprocesses

    - by poly
    I'm building an multi processes application and I need to save session ID, the sessions ID is 32 bit, and of course it can't be used twice in its lifetime, I'm currently using DB that saves all the ID in a table, and I do the following, ID table is (int key, char used(1)) //1 is used, 0 is not 1. lock table 2. get one key for one sessions 3. update used field in it to used 4. unlock After the session is finished the process use below to free key, 1. lock table 2. update used field in it to not used 4. unlock I'm really wondering whether this is a good/fast implementation. and please note it's multi processes application.

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  • How do I correctly upgrade the kernel on Ubuntu 10.04 LTS?

    - by lal00
    I'm trying to upgrade the linux kernel from 2.6.32-34 to the latest update of that series, which appears to be 2.6.32-34. I ran: sudo apt-get update sudo apt-get upgrade At this point i was told that some packages were kept back: The following packages have been kept back: landscape-common linux-headers-server linux-image-server linux-server I proceeded to install those and then to autoremove the kernel (that's what apt-get recommended): sudo apt-get install linux-headers-server linux-image-server linux-server sudo apt-get autoremove My problem is that after booting, and running uname -a i still get the 2.6.32.34 kernel. How can I guarantee that the latest kernel will be loaded? thank you in advance.

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  • Massive crash and kernel panic after updates yesterday, what now?

    - by Ghost
    Got 12.04 on an AMD+radeon machine, everything was running fine until last night when the update manager installed new packages, and now the moment I open a browser (firefox, chromium, anything) it crashes instantly. It says warning: at build/buildd/linux-3.5.0/arch/x86/kernel/smp.c:123 native_smp_send_reschedule+0x5b/0x60() Pid: 2432, comm: chrome_dbthread tainted: G D 3.5.0-2generic #2-ubuntu I already tried uninstalling the packages from the update log, didn't solve a thing. Depending of which browser I use I get a different reaction, like a complete freeze instead of a text console crash. Ideas? I really don't know what to do.

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  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

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  • "An upgrade from 'precise' to 'oneiric' is not unsupported with this tool" error while upgrading

    - by tas
    A brief electrical outage interrupted my 12.04 upgrade. After many tries, which included trying to upgrade from a command line, I was able to access Ubuntu screens again. I find that the 12.04 upgrade was indeed not completed; I am still running 11.10. However, Update Manager does not give me the option of installing 12.o4 now. And, when I run Update Manager, I am asked if I want to execute a "partial install." When I answer "yes," I receive the message above. Besides a clean install, any ideas about what can I do to upgrade to 12.4?

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  • Collisions and Lists

    - by user50635
    I've run into an issue that breaks my collisions. Here's my method: Gather Input Project Rectangle Check for intersection and ispassable Update The update method is built on object_position * seconds_passed * velocity * speed. Input changes velocity and is normalized if 1. This method works well with just one object comparison, however I pass a list or a for loop to the collision detector and velocity gets changed back to a non zero when the list hits an object that passes the test and the object can pass through. Any solutions would be much appreciated. Side note is there a more proper way to simulate movement?

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  • Upgrade Ubuntu 12.04 to 12.10 failed

    - by pre-commit-hook
    I've a problem. Upgrade failed after "Setting new software channels", when Calculating changes. I tried error: Not all updates can be installed An unresolvable problem occurred while calculating the upgrade: E:Unable to correct problems, you have held broken packages. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. Now i have 1580 packages to update and do not update. Partial system upgrade also fails in the first step. What next? Alternatively, to undo the changes? Thank's to help.

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  • Visual Studio 2010: Extension Manager

    - by Natasa Gavrilovic
    If you still didn’t explore Extension Manager under Tools in Visual Studio 2010 now it’s the time!   VS2010 can be expended to include add-ons you wish to have. The Extension Manager list is pretty extensive, where most of them are ‘still work in progress’ tools but, at least, it is worth trying.   Listed below are top ranked ones that should help to enhance your coding experience:   ·         Productivity Power Tools – set of small gadgets: Auto Brace Completion, Quick Access, Column Guides, Align Assignments, Triple Click etc. ·         PowerCommands  ·         Visual Studio Web Standards Update –newly released update for support HTML5 and CSS3 ·         MVC Scaffolding - scaffold elements from entities ·         NuGet Package Manager – automated package manager tool   Online the Extension manager is locaated ats Visual Studio Gallery.   Another good place is CodePlex. It is open source software website focusing on .NET that contains more than 20 000 add-ons tagged in more than 20 different categories.   Feel free to add a comment how your VS is ‘customized’ and what will be your recommendation.   N.

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  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

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  • How do I disable the upgrade to new version warning? [duplicate]

    - by Anatoliy
    This question already has an answer here: Disable Ubuntu Update Manager's new version warning 2 answers After I allowed Ubuntu on my notebook to upgrade to 13.4, it lost Wi-Fi connection. Network menu does not show wireless access points, but according to syslog it establishes connection. Also, the wireless router provides IP address to the host. I don't want to spend time on debugging and solving the problem that most probably will reappear with new update, so I decided to reinstall 12.10 version. It recognized Broadcom Wi-Fi modem right after the boot, and everything went great, until today I powered it on and suddenly found that it is running 13.4 and all my problems are back! Is it possible to instruct it to stay with 12.10 until I decide to upgrade?

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  • Moving two objects proportionally

    - by SSL
    I'm trying to move two objects away from each other at a proportional distance, but on different scales. I'm not quite sure how to do this. Object A can go from position 0.1 to 1. Object B has no limits. If object B is decreasing, then Object A should be decreasing at rate R. Likewise, if Object B is increasing, then Object A increases at rate R. How can I tie these two Object positions together so that in an update loop, they automatically update their positions? I tried using: ObjA.Pos += 0.001f * ObjB.VelocityY; //0.001f is the rate This works but there's an error each time it runs. ObjA starts off at its max position 1 but then the next time it will stop at 0.97, 0.94, 0.91 etc.. This is due to the 0.001f rate I put in. Is there a way to control the rate, yet not end up with the rounding error?

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  • Why google isn't updating my site title in search results? [closed]

    - by SharkTheDark
    Possible Duplicate: Google doesn't seem to update the description or title of my homepage I had my domain for few days before I uploaded site to it, and it had one title, and then when I uploaded content it should get new title, but with my misunderstanding of WordPress it had blocked robots.txt and keyword with no-index and no-follow. But I removed that like 7 days ago, and I see in reports that Google bot is crawling over my site, but my site title isn't updating, it still has old domain title when site wasn't there... My robots.txt has now: User-agent: * Allow: / I have clear title tag on every page. How long does it take to update? Do I need to check something else?

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  • Sprite.js surface background

    - by user1086671
    I'm making a tile-based game using Sprite.js. It is not easy to redraw every tile each frame, so I tried to make a scrolling surface background. There is an example here http://batiste.dosimple.ch/sprite.js/tests/test_scrolling.html The example works, but it seems like ScrollingSurface.update is buggy or there is something I'm missing. What I tried to do is to draw 5x5 tiles and after 5 seconds draw another 5x5 tiles near the first ones. But it draws only the first ones. And surface.update() only updates the position of surface. Here is my code https://github.com/Sektoid/sprite.js/blob/master/tests/test_scrolling.html (You need also to set this.divider = 1.0 in scrolling.js to avoid drawing the same tiles 4 times.) There aren't any sprite.js-forums like with the other sprite- and game-engines have, so I'm asking here.

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  • Le nouvel exploit zero-day de Java 7 décortiqué, il permet de désactiver le sandbox avec une facilité déconcertante

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

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  • How to upgrade to 12.10 daily build from 12.04? [closed]

    - by Forbidden Overseer
    Possible Duplicate: How do I upgrade to the development release (aka. Ubuntu+1)? I was suggested these commands when I searched for it on Google: sudo sed -i 's/precise/quantal/g' /etc/apt/sources.list sudo apt-get update && sudo apt-get dist-upgrade But, I don't know whether that works or not. So my question is: How to upgrade 12.04 to the 12.10 daily build? How to rollback to 12.04 if the daily build breaks? You might ask me why I want to try something like that... it's probably because I want to check out all the new upgrades that have been done in quantal. Another bonus question: If I select the "precise-proposed" updates in Update Manager, how close will my 12.04 come off to the 12.10? Are these precise proposed updates same as "quantal-proposed"? What are the differences?

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  • Java : encore une nouvelle faille critique, 1,1 milliard d'utilisateurs concernés par cette vulnérabilité de Java 5, 6 et 7

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

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  • ubuntu is not booting [duplicate]

    - by prasannajit
    This question already has an answer here: After update, get “error: file not found.” followed by “grub rescue> _” 5 answers last night i was trying to upgrade my ubuntu 12.04 to 12.10. every update was completed and finally when it asked for restart ,i restarted the system, then onwords it is not starting up showing message error:file not found. grub rescue> _ can any one plz help how to get rid of this problem. my system is dual os (windows 7 and ubuntu ) hp pavellion dv4 series

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  • Is the Observer pattern adequate for this kind of scenario?

    - by Omega
    I'm creating a simple game development framework with Ruby. There is a node system. A node is a game entity, and it has position. It can have children nodes (and one parent node). Children are always drawn relatively to their parent. Nodes have a @position field. Anyone can modify it. When such position is modified, the node must update its children accordingly to properly draw them relatively to it. @position contains a Point instance (a class with x and y properties, plus some other useful methods). I need to know when a node's @position's state changes, so I can tell the node to update its children. This is easy if the programmer does something like this: @node.position = Point.new(300,300) Because it is equivalent to calling this: # Code in the Node class def position=(newValue) @position = newValue update_my_children # <--- I know that the position changed end But, I'm lost when this happens: @node.position.x = 300 The only one that knows that the position changed is the Point instance stored in the @position property of the node. But I need the node to be notified! It was at this point that I considered the Observer pattern. Basically, Point is now observable. When a node's position property is given a new Point instance (through the assignment operator), it will stop observing the previous Point it had (if any), and start observing the new one. When a Point instance gets a state change, all observers (the node owning it) will be notified, so now my node can update its children when the position changes. A problem is when this happens: @someNode.position = @anotherNode.position This means that two nodes are observing the same point. If I change one of the node's position, the other would change as well. To fix this, when a position is assigned, I plan to create a new Point instance, copy the passed argument's x and y, and store my newly created point instead of storing the passed one. Another problem I fear is this: somePoint = @node.position somePoint.x = 500 This would, technically, modify @node's position. I'm not sure if anyone would be expecting that behavior. I'm under the impression that people see Point as some kind of primitive rather than an actual object. Is this approach even reasonable? Reasons I'm feeling skeptical: I've heard that the Observer pattern should be used with, well, many observers. Technically, in this scenario there is only one observer at a time. When assigning a node's position as another's (@someNode.position = @anotherNode.position), where I create a whole new instance rather than storing the passed point, it feels hackish, or even inefficient.

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